Select Games to Compare
Project Spectrum vs HUNGER
close | close |
---|---|
info General Information | |
Release Date | |
Oct 21, 2025 | Apr 30, 2026 |
Developer | |
Team Jade (TiMi Studio Group) | Good Fun Corporation |
Publisher | |
TiMi Studio Group | Good Fun Corporation |
Genre(s) | |
Tactical Shooter, First-Person Shooter, Horror, Extraction, PvPvE | Action RPG, First-Person Shooter, Extraction, Survival, PvPvE |
Engine | |
Unreal Engine 5 | Unreal Engine 5 |
stars Ratings & Price | |
Content Rating | |
Rating Pending (Expected M - Mature 17+) | M (Mature 17+) |
Avg. User Rating | |
0.0 / 5.0 | 0.0 / 5.0 |
Current Price (USD) | |
$59.99 | $29.99 |
|
|
tune Key Specs | |
Quick Highlights | |
|
|
sports_esports Gameplay & Mechanics | |
Companions/Followers | |
|
|
Key Collectibles | |
|
|
Key Themes | |
|
|
colorize Combat & Gear | |
Weapons Overview | |
|
|
Armor / Gear Sets | |
|
|
Outfits/Customization | |
|
|
trending_up Progression & Upgrades | |
Skills & Progression | |
Progression is persistent between extraction runs. Players choose from multiple Operator archetypes (Assault, Recon, Infiltrator, Medic, Technician), each with a deep upgrade tree. Loot and XP earned from successful extractions are used to unlock new gadgets, abilities, cosmetics, and rare weapons. |
The game features a deep, permanent RPG progression system. Each 'Living' character has a unique and highly customizable Mastery Tree with over 100 talents, allowing for deep specialization in areas like combat, stealth, or support. A Prestige system allows max-level players to reset for exclusive cosmetic rewards. There is no forced progress wipe. |
public World & Exploration | |
World & Level Design | |
The game features procedurally scrambled maps within the 'Ember Zones'. Key locations, objectives, and extraction points shift with every playthrough, ensuring high replayability. The environments are dynamic, with hazards like acid rain, gas clouds, and low gravity appearing unpredictably. |
The game will launch into Early Access with three large and distinct maps, with a goal of ten maps for the full 1.0 release. The maps are persistent zones where up to 15 players can be active at once, featuring locations like forests, villages, monasteries, citadels, and mines. PvE-only maps are also planned for the future. |
Playable Vehicles | |
|
|
|
|
book Story & Characters | |
Main Characters | |
|
|
Example Missions | |
|
|
people Multiplayer | |
Multiplayer Details | |
The core gameplay is a session-based, asymmetric PvPvE extraction shooter where multiple squads of 3-4 players compete on the same map. A key feature is the ability for some players to take direct control of powerful monsters to hunt the human Operators. |
The core gameplay is a PvPvE extraction shooter where players can enter Expeditions solo, in duos, or in trios. Proximity VOIP is enabled. The central 'Chateau' serves as a multiplayer social hub for forming groups and interacting with NPCs. |
extension Editions & DLC | |
Available Editions | |
Details on different game editions are yet to be announced. The game is expected to follow a seasonal model with a Battle Pass. |
The game will launch into Early Access as a premium, one-time purchase. The price is expected to be between €20 and €30 and will gradually increase as more content is added. Details on different editions have not yet been announced. |
Post-Launch Content / DLC | |
The game is designed as a live service title. Each season is expected to bring new narrative arcs, playable Operators, monster types, and unique global events to expand the world and gameplay. |
The game will be in Early Access for approximately two years. During this time, the developers plan to add numerous new weapons, characters, maps, and enemies based on community feedback. The long-term monetization model favors paid DLC expansions over microtransactions. |
help_outline FAQ | |
Frequently Asked Questions | |
|
|
video_library Media Links | |
Gameplay Video | |
launchWatch | launchWatch |
Walkthrough/Guide | |
launchView | launchView |
settings_applications System Requirements | |
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD | memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 100 GB SSD |
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
save Overall Storage | |
Spec: 100 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of procedurally generated maps. Type: NVMe | Spec: 100 GB available space (NVMe SSD Recommended) Note: A fast NVMe SSD would be highly recommended to handle the streaming of large, detailed maps. Type: NVMe |
desktop_windows Operating System | |
Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
gamepad DirectX Version | |
Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. | Spec: DirectX 12 Explanation: DirectX 12 would likely be required for advanced graphical features. |
info_outline Other Game Notes | |
|
|
laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Project Spectrum Specifically
For HUNGER Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.