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PHYSINT vs Red Dead Redemption 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Nov 15, 2029 | Oct 26, 2018 |
| Developer | |
| Kojima Productions | Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India) |
| Publisher | |
| Xbox Game Studios / Kojima Productions | Rockstar Games |
| Genre(s) | |
| Next-Generation Action Espionage | Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter |
| Engine | |
| Unreal Engine 5 (Custom MetaHuman & 3Lateral Photogrammetry) | RAGE (Rockstar Advanced Game Engine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in PHYSINT centers around tactical adaptability, physiological training, and equipment custom crafting rather than arbitrary statistical leveling. Players develop the operative's skillset across three primary branches: Close-Quarters Combat (CQC & Non-Lethal Takedowns), Reconnaissance & Electronic Warfare (Network Splicing, Cybernetic Decoys, Frequency Jamming), and Field Survival (Bio-monitoring, Camouflage Index, Ballistic Trauma First Aid). Upgrades to weaponry and tactical rigs are performed through secure safehouse workshops using retrieved operational data and black-market prototypes. |
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel. |
| public World & Exploration | |
| World & Level Design | |
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Rather than utilizing a hollow, repetitive open-world sandbox, PHYSINT embraces expansive, multi-tiered 'macro-infiltration complexes' that build upon the immersive design philosophy of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Each regional operational theater features full verticality, functional sewer and maintenance networks, interactive security nodes, and realistic interior architectural layouts. Key confirmed theaters include a sprawling offshore corporate biosecurity facility in international waters, an ultra-dense metropolitan financial and embassy district, and an abandoned mountainous missile base retrofitted with subterranean quantum data banks. Weather patterns, diurnal lighting cycles, and civilian routines dynamically shift security density and patrol routes. |
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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In true Kojima fashion, PHYSINT eschews traditional run-and-gun multiplayer in favor of high-tension tactical engagements. The core multiplayer offering is 'Ghost Network,' an asynchronous espionage mode reminiscent of Metal Gear Solid V's FOB mechanics and Death Stranding's social strand system. Players can reinforce their safehouse facilities, deploy defensive traps and security drones, and attempt to infiltrate the digital networks and safehouses of other operatives worldwide. A dedicated 4v4 tactical stealth PvP mode featuring asymmetric objectives (Infiltrators vs. Base Defenders) is also under active evaluation. |
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| extension Editions & DLC | |
| Available Editions | |
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Xbox Game Studios and Kojima Productions are planning a tiered retail and digital release. The Standard Edition ($69.99) includes the full base game and digital art sampler. The Digital Deluxe Edition ($89.99) bundles an exclusive 'Old School Sneaking Suit' skin, early access to field tactical blueprints, and the complete official digital soundtrack composed by Ludvig Forssell. The collector-focused 'Physint Classified Edition' ($199.99) is slated to include a premium die-cast tactical reconnaissance drone replica, a replica operative field watch, an embroidered unit patch set, and a 120-page hardcover classified dossier artbook containing Kojima's early design notes. |
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles. |
| Post-Launch Content / DLC | |
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Post-launch support will be driven by standalone narrative episodic expansions known as 'Black Ops Operations.' These story-driven missions will allow players to experience covert scenarios from the perspective of secondary operatives, including the characters portrayed by Charlee Fraser and Don Lee. Kojima Productions has also confirmed ongoing live community challenge missions involving global infiltration objectives, community stealth leaderboards, and rotating high-value targets. |
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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PHYSINT harnesses the absolute limits of real-time computer graphics, utilizing 3Lateral photogrammetric capture rigs and advanced MetaHuman technology to recreate minute skin micro-textures, pupil dilation, and muscle micro-movements on actors Bill Skarsgård, Charlee Fraser, and Don Lee. Utilizing custom modifications of Unreal Engine 5's Nanite and Lumen, environments feature real-time global illumination, sub-millimeter geometric tessellation, volumetric dust and moisture rendering, and physically based light scattering designed to mirror high-end anamorphic 35mm motion picture lenses. |
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high. |
| Audio & Soundtrack | |
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The audio soundscape is composed by long-time Kojima collaborator Ludvig Forssell, featuring a hybrid score of tense industrial electronic synthesizers, low-frequency atmospheric drones, and sweeping symphonic arrangements. Real-time path-traced audio propagation calculates sound reflection, absorption, and transmission across varying building materials, making sound an essential tactical element: footsteps on metal grating carry through ventilation shafts, while heavy rain or generator hum can be used strategically to mask player noise. |
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects. |
| User Interface (UI/UX) | |
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In line with Kojima's stated objective to make the game visually indistinguishable from live-action cinema, PHYSINT features an ultra-minimalist, near-zero diegetic HUD. Vital tactical data—such as ammunition counts, battery levels, and vitals—are integrated directly into the operative's tactical gear, optics, and wrist-mounted chronometer. Subtle audio cues, breathing cadence, and dynamic heart-rate audio indicators replace health bars, while acoustic resonance sensors visualizes footsteps and sound waves organically within the 3D environment. |
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective. |
| Accessibility Options | |
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Kojima Productions is integrating an exhaustive suite of accessibility toggles to ensure wide accessibility without sacrificing tactical depth. Features include complete remappable controller and mouse/keyboard inputs, directional visual radar indicators for hearing-impaired players, full text-to-speech audio descriptions for cinematics, high-contrast highlighting modes for enemies and interactive gadgets, auto-steady aiming aids, and an optional 'Story & Narrative Focus' difficulty setting that widens stealth detection cones. |
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Medium Settings, Balanced Upscaling, 1080p at locked 60fps) CPU: Baseline 8-core CPU requirement to handle AI behavioral trees, pathfinding, and physics simulations. CPU (Laptop): Octa-core mobile processor with sufficient thermal headroom. GPU: Provides sufficient VRAM buffer for high-resolution character models and base ray tracing structures. GPU (Laptop): Capable of sustaining 60fps with DLSS Quality mode enabled. RAM: Sufficient for core engine execution with minimal background background processes. Storage: Base SSD spec needed for asset loading. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 150 GB PCIe 3.0 NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial. RAM: 12GB minimum, 16GB strongly recommended for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 12 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.** layersRAM: 8 GB saveStorage (Tier): 150 GB HDD |
| 1440p (QHD/2K) - Recommended (High Settings, Hardware Lumen, Quality Upscaling, 1440p at locked 60fps) CPU: Exceptional single-core speed and L3 V-Cache overhead prevent frame drops in complex urban sandbox zones. CPU (Laptop): High clock speeds to mitigate CPU-bound frametime spikes. GPU: Handles full hardware Lumen GI and high-resolution screen-space shadows at 1440p with ease. GPU (Laptop): Offers desktop-grade 1440p performance with Frame Generation support. RAM: Prevents memory paging hitches when navigating dynamic open infiltration environments. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB laptop_macCPU (L): Intel Core i9-13900H or AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+ TGP) layersRAM: 32 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable. RAM: 16GB RAM required, 32GB recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Path Tracing, DLSS Quality / Native AA, 4K at 60-120fps) CPU: Uncompromised enthusiast processing power to drive ultra-high geometry counts and uncapped simulation loops. CPU (Laptop): Desktop-replacement class processor required to avoid thermal throttling under heavy loads. GPU: Massive 24GB VRAM frame buffer necessary for native 4K photogrammetric rendering and full path tracing pipelines. GPU (Laptop): Top-tier mobile flagship GPU paired with DLSS 3 Frame Generation for seamless 4K outputs. RAM: Maximum bandwidth headroom for extreme texture caching and simulation data. | |
memoryCPU: Intel Core i9-14900K or AMD Ryzen 9 9950X developer_boardGPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture) laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 64 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
Spec: 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) Note: Mechanical HDDs and SATA SSDs are unsupported due to high-throughput streaming of uncompressed 8K photogrammetric character textures and cinematic transitions. Type: NVMe | Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 (64-bit, Version 24H2 or newer) Explanation: Mandated for native DirectStorage 1.2 decompression, Windows HDR calibration, and next-gen scheduler optimizations across hybrid CPU cores. | Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware ray tracing pipelines, variable rate shading tier 2, mesh shading, and sampler feedback streaming. | Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For PHYSINT Specifically
For Red Dead Redemption 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.