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PHYSINT vs Far Cry 6
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Nov 15, 2029 | Oct 7, 2021 |
| Developer | |
| Kojima Productions | Ubisoft Toronto, Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Berlin, Ubisoft Philippines, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Odesa, Ubisoft Winnipeg, Ubisoft Montpellier, Ubisoft Quebec, Red Storm Entertainment |
| Publisher | |
| Xbox Game Studios / Kojima Productions | Ubisoft |
| Genre(s) | |
| Next-Generation Action Espionage | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Unreal Engine 5 (Custom MetaHuman & 3Lateral Photogrammetry) | Dunia 2 Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 3.8 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in PHYSINT centers around tactical adaptability, physiological training, and equipment custom crafting rather than arbitrary statistical leveling. Players develop the operative's skillset across three primary branches: Close-Quarters Combat (CQC & Non-Lethal Takedowns), Reconnaissance & Electronic Warfare (Network Splicing, Cybernetic Decoys, Frequency Jamming), and Field Survival (Bio-monitoring, Camouflage Index, Ballistic Trauma First Aid). Upgrades to weaponry and tactical rigs are performed through secure safehouse workshops using retrieved operational data and black-market prototypes. |
Ability progression is tied to collected Gear pieces and weapon modifications rather than traditional skill trees tied to player XP. Players increase their rank by earning XP, which unlocks access to better gear and weapons from vendors. Resolver weapons and Supremo backpacks provide unique, powerful active abilities and are crafted/upgraded at workbenches using gathered resources like Depleted Uranium. |
| public World & Exploration | |
| World & Level Design | |
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Rather than utilizing a hollow, repetitive open-world sandbox, PHYSINT embraces expansive, multi-tiered 'macro-infiltration complexes' that build upon the immersive design philosophy of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Each regional operational theater features full verticality, functional sewer and maintenance networks, interactive security nodes, and realistic interior architectural layouts. Key confirmed theaters include a sprawling offshore corporate biosecurity facility in international waters, an ultra-dense metropolitan financial and embassy district, and an abandoned mountainous missile base retrofitted with subterranean quantum data banks. Weather patterns, diurnal lighting cycles, and civilian routines dynamically shift security density and patrol routes. |
Yara is the largest Far Cry setting to date, a vast open world featuring diverse environments: jungles, beaches, rural areas, and the urban capital city of Esperanza. The world is divided into main regions, each controlled by a member of Castillo's regime and containing various activities like FND bases (outposts), checkpoints, and treasure hunts. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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In true Kojima fashion, PHYSINT eschews traditional run-and-gun multiplayer in favor of high-tension tactical engagements. The core multiplayer offering is 'Ghost Network,' an asynchronous espionage mode reminiscent of Metal Gear Solid V's FOB mechanics and Death Stranding's social strand system. Players can reinforce their safehouse facilities, deploy defensive traps and security drones, and attempt to infiltrate the digital networks and safehouses of other operatives worldwide. A dedicated 4v4 tactical stealth PvP mode featuring asymmetric objectives (Infiltrators vs. Base Defenders) is also under active evaluation. |
Features a two-player online cooperative mode for the main campaign and separate cooperative Special Operations missions accessible from camps. |
| extension Editions & DLC | |
| Available Editions | |
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Xbox Game Studios and Kojima Productions are planning a tiered retail and digital release. The Standard Edition ($69.99) includes the full base game and digital art sampler. The Digital Deluxe Edition ($89.99) bundles an exclusive 'Old School Sneaking Suit' skin, early access to field tactical blueprints, and the complete official digital soundtrack composed by Ludvig Forssell. The collector-focused 'Physint Classified Edition' ($199.99) is slated to include a premium die-cast tactical reconnaissance drone replica, a replica operative field watch, an embroidered unit patch set, and a 120-page hardcover classified dossier artbook containing Kojima's early design notes. |
Available in Standard, Deluxe, Gold, and Game of the Year Editions. Deluxe includes the Ultimate Pack (cosmetic items). Gold includes the Season Pass (3 villain DLCs and Far Cry 3: Blood Dragon Classic Edition). Game of the Year includes the base game, Season Pass, Ultimate Pack, and the Lost Between Worlds expansion. |
| Post-Launch Content / DLC | |
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Post-launch support will be driven by standalone narrative episodic expansions known as 'Black Ops Operations.' These story-driven missions will allow players to experience covert scenarios from the perspective of secondary operatives, including the characters portrayed by Charlee Fraser and Don Lee. Kojima Productions has also confirmed ongoing live community challenge missions involving global infiltration objectives, community stealth leaderboards, and rotating high-value targets. |
Post-launch support includes a Season Pass with three major DLCs focused on past Far Cry villains (Vaas: Insanity, Pagan: Control, Joseph: Collapse). A standalone expansion, 'Lost Between Worlds', was also released, adding a new storyline and area. Free updates added Special Operations, crossover missions (e.g., Danny Trejo, Stranger Things, Rambo), New Game Plus, and other features. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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PHYSINT harnesses the absolute limits of real-time computer graphics, utilizing 3Lateral photogrammetric capture rigs and advanced MetaHuman technology to recreate minute skin micro-textures, pupil dilation, and muscle micro-movements on actors Bill Skarsgård, Charlee Fraser, and Don Lee. Utilizing custom modifications of Unreal Engine 5's Nanite and Lumen, environments feature real-time global illumination, sub-millimeter geometric tessellation, volumetric dust and moisture rendering, and physically based light scattering designed to mirror high-end anamorphic 35mm motion picture lenses. |
Utilizes the Dunia 2 engine to render a visually rich open world with dense vegetation, urban environments, dynamic weather, and lighting. Supports DirectX Raytracing for enhanced shadows and reflections on PC. Features detailed character models and animations. |
| Audio & Soundtrack | |
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The audio soundscape is composed by long-time Kojima collaborator Ludvig Forssell, featuring a hybrid score of tense industrial electronic synthesizers, low-frequency atmospheric drones, and sweeping symphonic arrangements. Real-time path-traced audio propagation calculates sound reflection, absorption, and transmission across varying building materials, making sound an essential tactical element: footsteps on metal grating carry through ventilation shafts, while heavy rain or generator hum can be used strategically to mask player noise. |
Features an original score composed by Pedro Bromfman. Includes in-game radio stations with a variety of Latin music genres. Sound design emphasizes the environment and dynamic shifts during combat or stealth. |
| User Interface (UI/UX) | |
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In line with Kojima's stated objective to make the game visually indistinguishable from live-action cinema, PHYSINT features an ultra-minimalist, near-zero diegetic HUD. Vital tactical data—such as ammunition counts, battery levels, and vitals—are integrated directly into the operative's tactical gear, optics, and wrist-mounted chronometer. Subtle audio cues, breathing cadence, and dynamic heart-rate audio indicators replace health bars, while acoustic resonance sensors visualizes footsteps and sound waves organically within the 3D environment. |
Standard first-person HUD showing health, ammo, mini-map, and objectives. Includes menus for inventory, map, gear loadouts, crafting, and abilities. Designed to provide essential information without being overly cluttered during intense action. |
| Accessibility Options | |
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Kojima Productions is integrating an exhaustive suite of accessibility toggles to ensure wide accessibility without sacrificing tactical depth. Features include complete remappable controller and mouse/keyboard inputs, directional visual radar indicators for hearing-impaired players, full text-to-speech audio descriptions for cinematics, high-contrast highlighting modes for enemies and interactive gadgets, auto-steady aiming aids, and an optional 'Story & Narrative Focus' difficulty setting that widens stealth detection cones. |
Includes customizable controls (remapping, aim assist), adjustable difficulty settings, and various subtitle options (size, background). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Medium Settings, Balanced Upscaling, 1080p at locked 60fps) CPU: Baseline 8-core CPU requirement to handle AI behavioral trees, pathfinding, and physics simulations. CPU (Laptop): Octa-core mobile processor with sufficient thermal headroom. GPU: Provides sufficient VRAM buffer for high-resolution character models and base ray tracing structures. GPU (Laptop): Capable of sustaining 60fps with DLSS Quality mode enabled. RAM: Sufficient for core engine execution with minimal background background processes. Storage: Base SSD spec needed for asset loading. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 150 GB PCIe 3.0 NVMe SSD | — |
| 1080p (Full HD) - Recommended (~60 FPS, High Preset) (High Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs for smoother 1080p gameplay. Modern laptop CPUs will easily exceed this. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. Modern RTX 3060/4060 Mobile at high TGPs will perform at or above this level. RAM: Recommended RAM for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-7700 @ 3.6 GHz developer_boardGPU: AMD RX Vega 64 (8 GB) or NVIDIA GeForce GTX 1080 (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (High TGP) / RTX 3060 Mobile (6-8GB, High TGP) / AMD Radeon RX 5700M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (~30 FPS, Low Preset) (Low Preset, DirectX Raytracing Off) CPU: Minimum desktop CPU for 1080p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum 1080p performance. Performance varies. GPU: Minimum desktop GPU for 1080p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Performance depends on TGP. RAM: Minimum RAM requirement. Storage: HDD is minimum, SSD recommended. | |
| — | memoryCPU: AMD Ryzen 3 1200 @ 3.1 GHz or Intel Core i5-4460 @ 3.2 GHz developer_boardGPU: AMD RX 460 (4 GB) or NVIDIA GeForce GTX 960 (4 GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3300U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile / AMD Radeon RX 560M equivalent or better layersRAM: 8 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - Recommended (High Settings, Hardware Lumen, Quality Upscaling, 1440p at locked 60fps) CPU: Exceptional single-core speed and L3 V-Cache overhead prevent frame drops in complex urban sandbox zones. CPU (Laptop): High clock speeds to mitigate CPU-bound frametime spikes. GPU: Handles full hardware Lumen GI and high-resolution screen-space shadows at 1440p with ease. GPU (Laptop): Offers desktop-grade 1440p performance with Frame Generation support. RAM: Prevents memory paging hitches when navigating dynamic open infiltration environments. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB laptop_macCPU (L): Intel Core i9-13900H or AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+ TGP) layersRAM: 32 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, High Preset, RT On) (High Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 1440p with RT. CPU (Laptop): Estimated high-performance laptop CPUs for 1440p RT. GPU: Desktop GPU recommendation for 1440p with RT. GPU (Laptop): Estimated high-end laptop GPUs for 1440p RT. Performance will depend heavily on RT settings and TGP. RTX 3080 Mobile and 4080 Mobile offer good performance in this tier. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 5600X @ 3.7 GHz or Intel Core i5-10600 @ 4.1 GHz developer_boardGPU: AMD RX 6900 XT (16 GB) or NVIDIA RTX 3070 (8 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HS/HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8-16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) / AMD Radeon RX 6800M (12GB) equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, Ultra Preset, No RT) (Ultra Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. Modern laptop CPUs will comfortably handle this. GPU: Recommended desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p Ultra. Modern RTX 3070/4070 Mobile at sufficient TGPs will perform around or better than this. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-9700 @ 3.6 GHz developer_boardGPU: AMD RX 5700 XT (8 GB) or NVIDIA RTX 2070 SUPER (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 SUPER Mobile (High TGP) / RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Path Tracing, DLSS Quality / Native AA, 4K at 60-120fps) CPU: Uncompromised enthusiast processing power to drive ultra-high geometry counts and uncapped simulation loops. CPU (Laptop): Desktop-replacement class processor required to avoid thermal throttling under heavy loads. GPU: Massive 24GB VRAM frame buffer necessary for native 4K photogrammetric rendering and full path tracing pipelines. GPU (Laptop): Top-tier mobile flagship GPU paired with DLSS 3 Frame Generation for seamless 4K outputs. RAM: Maximum bandwidth headroom for extreme texture caching and simulation data. | |
memoryCPU: Intel Core i9-14900K or AMD Ryzen 9 9950X developer_boardGPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture) laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 64 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 2160p (UHD/4K) - Ultra 4K (~30 FPS, Ultra Preset, RT On) (Ultra Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 4K with RT. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K with RT. GPU (Laptop): Estimated highest-end laptop GPUs needed for 4K with RT, performance highly dependent on settings and TGP. RTX 3080 Mobile and 4080 Mobile with max VRAM will perform well here. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and 12GB+ VRAM. | |
| — | memoryCPU: AMD Ryzen 7 3700X @ 3.7 GHZ or Intel Core i7-9700K @ 3.6 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Ultra 4K (~60 FPS, Ultra Preset, RT On, HD Textures) (Ultra Preset, DirectX Raytracing On, HD Textures Enabled) CPU: Higher-end desktop CPU recommended for 4K/60 FPS with RT and HD textures. CPU (Laptop): Top-tier laptop CPUs for 4K/60 FPS, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K/60 FPS with RT and HD textures. Note VRAM requirement. RTX 3080 Ti/3090/4080/4090 or RX 6900 XT/7900XT/7900XTX are better suited for consistent 4K/60 RT+HD. [4, 6] GPU (Laptop): Highest-end laptop GPUs required for targeting 4K/60 FPS with RT and HD textures. Requires high TGP and sufficient VRAM (12GB+ for HD Textures at 4K). RAM: 16GB RAM required. Storage: SSD required for HD Texture Pack. | |
| — | memoryCPU: AMD Ryzen 7 5800X @ 3.8 GHz or Intel Core i7-10700K @ 3.8 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) - VRAM NOTE: 16GB VRAM is needed for 4K HD Textures. RTX 3090 (24GB) / RX 7900XT (20GB) recommended for best experience. laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX or higher laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB+ VRAM models) / RTX 4090 Mobile (16GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 170 GB SSD |
| save Overall Storage | |
Spec: 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) Note: Mechanical HDDs and SATA SSDs are unsupported due to high-throughput streaming of uncompressed 8K photogrammetric character textures and cinematic transitions. Type: NVMe | Spec: 60 GB available space (SSD Recommended). 170 GB for HD Texture Pack. Note: SSD is recommended. The optional HD Texture Pack requires significantly more space and a higher VRAM GPU. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 (64-bit, Version 24H2 or newer) Explanation: Mandated for native DirectStorage 1.2 decompression, Windows HDR calibration, and next-gen scheduler optimizations across hybrid CPU cores. | Spec: Windows 10 (20H1 version or newer, 64-bit versions) Explanation: Only 64-bit Windows 10 or newer is supported. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware ray tracing pipelines, variable rate shading tier 2, mesh shading, and sampler feedback streaming. | Spec: DirectX 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For PHYSINT Specifically
For Far Cry 6 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.