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PHYSINT vs Far Cry 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Nov 15, 2029 | Nov 29, 2012 |
| Developer | |
| Kojima Productions | Ubisoft Montreal, Ubisoft Massive, Ubisoft Reflections, Ubisoft Shanghai, Ubisoft Red Storm |
| Publisher | |
| Xbox Game Studios / Kojima Productions | Ubisoft |
| Genre(s) | |
| Next-Generation Action Espionage | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Unreal Engine 5 (Custom MetaHuman & 3Lateral Photogrammetry) | Dunia Engine 2 (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $69.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in PHYSINT centers around tactical adaptability, physiological training, and equipment custom crafting rather than arbitrary statistical leveling. Players develop the operative's skillset across three primary branches: Close-Quarters Combat (CQC & Non-Lethal Takedowns), Reconnaissance & Electronic Warfare (Network Splicing, Cybernetic Decoys, Frequency Jamming), and Field Survival (Bio-monitoring, Camouflage Index, Ballistic Trauma First Aid). Upgrades to weaponry and tactical rigs are performed through secure safehouse workshops using retrieved operational data and black-market prototypes. |
Jason Brody's progression is tied to the Tatau, a series of mystical tattoos that expand as he gains experience and unlocks skills. Skills are divided into three trees: The Heron (long-range combat, mobility, stealth), The Shark (assault tactics, takedowns, health), and The Spider (survival, crafting, hunting). Skill points are earned by gaining XP from missions, liberating outposts, hunting, and finding collectibles. Crafting is vital for upgrading gear capacity (weapon holsters, ammo pouches, loot rucksacks, syringe kits, etc.) using animal skins hunted from the islands' diverse wildlife. Syringes can also be crafted from plants to provide healing or temporary combat buffs. |
| public World & Exploration | |
| World & Level Design | |
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Rather than utilizing a hollow, repetitive open-world sandbox, PHYSINT embraces expansive, multi-tiered 'macro-infiltration complexes' that build upon the immersive design philosophy of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Each regional operational theater features full verticality, functional sewer and maintenance networks, interactive security nodes, and realistic interior architectural layouts. Key confirmed theaters include a sprawling offshore corporate biosecurity facility in international waters, an ultra-dense metropolitan financial and embassy district, and an abandoned mountainous missile base retrofitted with subterranean quantum data banks. Weather patterns, diurnal lighting cycles, and civilian routines dynamically shift security density and patrol routes. |
The Rook Islands consist of two main islands: the North Island and the South Island. The North Island, where the game primarily begins, is controlled by Vaas's pirates and is characterized by lush jungles, beaches, and pirate outposts. The South Island, unlocked later, is controlled by Hoyt Volker's private military company and features more rugged terrain, savannahs, and heavily fortified bases. The total map size is substantial, offering diverse environments for exploration and combat. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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In true Kojima fashion, PHYSINT eschews traditional run-and-gun multiplayer in favor of high-tension tactical engagements. The core multiplayer offering is 'Ghost Network,' an asynchronous espionage mode reminiscent of Metal Gear Solid V's FOB mechanics and Death Stranding's social strand system. Players can reinforce their safehouse facilities, deploy defensive traps and security drones, and attempt to infiltrate the digital networks and safehouses of other operatives worldwide. A dedicated 4v4 tactical stealth PvP mode featuring asymmetric objectives (Infiltrators vs. Base Defenders) is also under active evaluation. |
1. Cooperative Campaign (4 Players): A distinct story campaign following four new characters (Callum, Leonard, Mikhail, Tisha) seeking revenge against their former captain who sold them into slavery. 2. Competitive Multiplayer (up to 14 players): Featured modes like Team Deathmatch, Domination, Firestorm (capture points and ignite enemy fuel depots), and Transmission (capture radio transmitters). Players could use battle cries for temporary team buffs. A Map Editor was also included, allowing players to create and share their own multiplayer maps. |
| extension Editions & DLC | |
| Available Editions | |
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Xbox Game Studios and Kojima Productions are planning a tiered retail and digital release. The Standard Edition ($69.99) includes the full base game and digital art sampler. The Digital Deluxe Edition ($89.99) bundles an exclusive 'Old School Sneaking Suit' skin, early access to field tactical blueprints, and the complete official digital soundtrack composed by Ludvig Forssell. The collector-focused 'Physint Classified Edition' ($199.99) is slated to include a premium die-cast tactical reconnaissance drone replica, a replica operative field watch, an embroidered unit patch set, and a 120-page hardcover classified dossier artbook containing Kojima's early design notes. |
Far Cry 3 had several editions: Standard Edition, The Lost Expeditions Edition (included 2 bonus missions and a Japanese Type 10 flare gun), Insane Edition (Collector's Edition with a Vaas Wahine bobblehead, survival guide, digital content including 'Monkey Business' pack, Lost Expeditions, Hunter Pack, Warrior Pack, Predator Pack). Far Cry 3 Classic Edition was later released for PS4/Xbox One and given free to Far Cry 5 Season Pass holders, featuring enhanced graphics for consoles. |
| Post-Launch Content / DLC | |
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Post-launch support will be driven by standalone narrative episodic expansions known as 'Black Ops Operations.' These story-driven missions will allow players to experience covert scenarios from the perspective of secondary operatives, including the characters portrayed by Charlee Fraser and Don Lee. Kojima Productions has also confirmed ongoing live community challenge missions involving global infiltration objectives, community stealth leaderboards, and rotating high-value targets. |
DLC included the 'Monkey Business' pack (4 missions with Hurk and unique monkeys), 'The Lost Expeditions' (2 missions), and various 'Warrior,' 'Hunter,' and 'Predator' packs which offered unique weapons, animal skins for crafting, or multiplayer content. A free 'High Tides' co-op DLC added two new chapters to the cooperative campaign. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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PHYSINT harnesses the absolute limits of real-time computer graphics, utilizing 3Lateral photogrammetric capture rigs and advanced MetaHuman technology to recreate minute skin micro-textures, pupil dilation, and muscle micro-movements on actors Bill Skarsgård, Charlee Fraser, and Don Lee. Utilizing custom modifications of Unreal Engine 5's Nanite and Lumen, environments feature real-time global illumination, sub-millimeter geometric tessellation, volumetric dust and moisture rendering, and physically based light scattering designed to mirror high-end anamorphic 35mm motion picture lenses. |
Powered by the Dunia Engine 2, Far Cry 3 was praised for its stunning visuals at the time of release, depicting lush tropical jungles, vibrant coral reefs, sandy beaches, and detailed character models. It featured advanced lighting, water effects, and dense foliage. DirectX 11 support on PC allowed for enhanced features like HDAO (High Definition Ambient Occlusion) and MSAA (Multisample Anti-Aliasing). |
| Audio & Soundtrack | |
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The audio soundscape is composed by long-time Kojima collaborator Ludvig Forssell, featuring a hybrid score of tense industrial electronic synthesizers, low-frequency atmospheric drones, and sweeping symphonic arrangements. Real-time path-traced audio propagation calculates sound reflection, absorption, and transmission across varying building materials, making sound an essential tactical element: footsteps on metal grating carry through ventilation shafts, while heavy rain or generator hum can be used strategically to mask player noise. |
The original score by Brian Tyler features a mix of orchestral, electronic, and tribal elements, reflecting the game's tropical setting and Jason's psychological transformation. The licensed track 'Make It Bun Dem' by Skrillex & Damian Marley is famously used in the 'Kick the Hornet's Nest' mission. Sound design effectively captures the dense jungle atmosphere, wildlife sounds, and intense combat audio. Vaas Montenegro's voice acting by Michael Mando is iconic and widely praised. |
| User Interface (UI/UX) | |
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In line with Kojima's stated objective to make the game visually indistinguishable from live-action cinema, PHYSINT features an ultra-minimalist, near-zero diegetic HUD. Vital tactical data—such as ammunition counts, battery levels, and vitals—are integrated directly into the operative's tactical gear, optics, and wrist-mounted chronometer. Subtle audio cues, breathing cadence, and dynamic heart-rate audio indicators replace health bars, while acoustic resonance sensors visualizes footsteps and sound waves organically within the 3D environment. |
Standard first-person HUD with a mini-map, health (regenerating segments), ammo count, and objective markers. The Tatau on Jason's arm visually represents his skill progression. A radial menu is used for weapon selection and syringe use. The world map allows for waypoint placement and tracking of discovered locations and collectibles. |
| Accessibility Options | |
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Kojima Productions is integrating an exhaustive suite of accessibility toggles to ensure wide accessibility without sacrificing tactical depth. Features include complete remappable controller and mouse/keyboard inputs, directional visual radar indicators for hearing-impaired players, full text-to-speech audio descriptions for cinematics, high-contrast highlighting modes for enemies and interactive gadgets, auto-steady aiming aids, and an optional 'Story & Narrative Focus' difficulty setting that widens stealth detection cones. |
Accessibility options were more limited compared to modern titles but included subtitle display, customizable controls (key remapping, sensitivity), and aim assist. The game's design, with clear objective markers and a mini-map, aided general playability. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Medium Settings, Balanced Upscaling, 1080p at locked 60fps) CPU: Baseline 8-core CPU requirement to handle AI behavioral trees, pathfinding, and physics simulations. CPU (Laptop): Octa-core mobile processor with sufficient thermal headroom. GPU: Provides sufficient VRAM buffer for high-resolution character models and base ray tracing structures. GPU (Laptop): Capable of sustaining 60fps with DLSS Quality mode enabled. RAM: Sufficient for core engine execution with minimal background background processes. Storage: Base SSD spec needed for asset loading. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 150 GB PCIe 3.0 NVMe SSD | — |
| 1080p (Full HD) - Recommended (DX11, High Settings, 1080p ~30-60 FPS) (High Preset, DirectX 11) CPU: Recommended desktop CPU for 1080p. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p high settings with DX11. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (8GB standard for modern gaming). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i3-530 @ 2.9 GHz or AMD Phenom II X2 565 @ 3.4 GHz or better developer_boardGPU: NVIDIA GeForce GTX 560 Ti (1GB) or AMD Radeon HD 7850 (1GB) or better laptop_macCPU (L): Intel Core i5-480M / AMD Phenom II X4 N930 or better. **Modern laptop CPUs like Intel Core i3 10th gen+ / AMD Ryzen 3 2000 series+ are vastly superior.** laptop_windowsGPU (L): NVIDIA GeForce GTX 480M / GTX 570M / AMD Radeon HD 6970M equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p/1440p Ultra.** layersRAM: 4 GB saveStorage (Tier): 15 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (DX9, Low Settings, ~720p/1080p Low) (Low Preset, DirectX 9) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Any modern laptop CPU will far exceed this. GPU: Minimum desktop GPU for DX9. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern GPUs are orders of magnitude faster. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core 2 Duo E6700 @ 2.6 GHz or AMD Athlon 64 X2 6000+ @ 3.0 GHz developer_boardGPU: NVIDIA GeForce 8800GTX (512MB) or AMD Radeon HD 2900 PRO (512MB) laptop_macCPU (L): Intel Core i3-330M / AMD Turion II P520 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GT 330M / AMD Mobility Radeon HD 4650 equivalent or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at high settings 1080p effortlessly.** layersRAM: 2 GB saveStorage (Tier): 15 GB HDD |
| 1440p (QHD/2K) - Recommended (High Settings, Hardware Lumen, Quality Upscaling, 1440p at locked 60fps) CPU: Exceptional single-core speed and L3 V-Cache overhead prevent frame drops in complex urban sandbox zones. CPU (Laptop): High clock speeds to mitigate CPU-bound frametime spikes. GPU: Handles full hardware Lumen GI and high-resolution screen-space shadows at 1440p with ease. GPU (Laptop): Offers desktop-grade 1440p performance with Frame Generation support. RAM: Prevents memory paging hitches when navigating dynamic open infiltration environments. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB laptop_macCPU (L): Intel Core i9-13900H or AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+ TGP) layersRAM: 32 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 1440p (QHD/2K) - High Performance (DX11, Ultra Settings, 1080p/1440p 60 FPS+) (Ultra Preset, DirectX 11) CPU: High-end desktop CPU for max settings at launch. CPU (Laptop): Estimated higher-end laptop CPUs. GPU: High-end desktop GPU for ultra settings at launch. GPU (Laptop): Estimated high-end laptop GPUs. RAM: 8GB RAM recommended. Storage: SSD recommended for this tier. | |
| — | memoryCPU: Intel Core i7-870 @ 2.93 GHz or AMD FX-4150 @ 3.8 GHz or better developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) / GTX 760 (2GB) or AMD Radeon HD 7970 (3GB) / R9 280X (3GB) or better laptop_macCPU (L): Intel Core i7-2630QM or better. **Any modern mid-range or high-end laptop CPU will not bottleneck this game.** laptop_windowsGPU (L): NVIDIA GeForce GTX 680M / GTX 780M / AMD Radeon HD 8970M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will run this game at 1440p Ultra settings with very high framerates.** layersRAM: 8 GB saveStorage (Tier): 15 GB SSD. |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Path Tracing, DLSS Quality / Native AA, 4K at 60-120fps) CPU: Uncompromised enthusiast processing power to drive ultra-high geometry counts and uncapped simulation loops. CPU (Laptop): Desktop-replacement class processor required to avoid thermal throttling under heavy loads. GPU: Massive 24GB VRAM frame buffer necessary for native 4K photogrammetric rendering and full path tracing pipelines. GPU (Laptop): Top-tier mobile flagship GPU paired with DLSS 3 Frame Generation for seamless 4K outputs. RAM: Maximum bandwidth headroom for extreme texture caching and simulation data. | |
memoryCPU: Intel Core i9-14900K or AMD Ryzen 9 9950X developer_boardGPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture) laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 64 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 2160p (UHD/4K) - Ultra 4K (DX11, High/Ultra Preset, Likely 30-60 FPS with modern high-end) (High/Ultra Preset, DirectX 11) CPU: Modern CPU recommendation for 4K, GPU will be the main factor. CPU (Laptop): Estimated top-tier laptop CPUs for 4K. GPU: Modern GPU recommendation for 4K. Game is not demanding for current high-end cards. GPU (Laptop): Modern high-end laptop GPUs offer excellent 4K performance for this title. RAM: 16GB RAM strongly recommended for 4K. Storage: SSD required for optimal 4K experience. | |
| — | memoryCPU: Intel Core i7-4770K @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or better (Modern equivalent) developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / AMD Radeon RX Vega 56 (8GB) or better (Modern equivalent for good 4K) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 1700 (Desktop equivalent in laptop) or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are more than adequate.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile/RTX 4060 Mobile can provide a good 4K experience with some tweaked settings.** layersRAM: 8 GB saveStorage (Tier): 15 GB SSD. |
| save Overall Storage | |
Spec: 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) Note: Mechanical HDDs and SATA SSDs are unsupported due to high-throughput streaming of uncompressed 8K photogrammetric character textures and cinematic transitions. Type: NVMe | Spec: 15 GB available space (SSD Recommended for modern play). Note: SSD is recommended for faster load times. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 (64-bit, Version 24H2 or newer) Explanation: Mandated for native DirectStorage 1.2 decompression, Windows HDR calibration, and next-gen scheduler optimizations across hybrid CPU cores. | Spec: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8 (Both 32-bit & 64-bit) Explanation: Original release supported older OS. Windows 10/11 64-bit recommended for modern hardware and the Classic Edition. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware ray tracing pipelines, variable rate shading tier 2, mesh shading, and sampler feedback streaming. | Spec: DirectX 9.0c (DirectX 11 supported & recommended for best visuals) Explanation: DirectX 9.0c is minimum, with DX11 features available for enhanced graphics. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For PHYSINT Specifically
For Far Cry 3 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.