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Onimusha: Way of the Sword vs God of War Ragnarök

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info General Information
Release Date
Sep 4, 2026 Nov 9, 2022
Developer
Capcom Santa Monica Studio
Publisher
Capcom Sony Interactive Entertainment
Genre(s)
Action-Adventure / Hack and Slash Action-Adventure, Hack and Slash, Third-Person
Engine
RE Engine Proprietary (Santa Monica Studio's in-house engine, evolved from God of War 2018)
stars Ratings & Price
Content Rating
Mature (M) / PEGI 18 Mature 17+
Avg. User Rating
4.5 / 5.0 4.9 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Combat Style: One Katana (Zero stamina drain for attacks)
  • Counter System: Issen (One Flash) Instant Executions
  • Engine Tech: RE Engine with Procedural 'Free-Cut' System
  • Progression Currency: Red Souls (Upgrades) / Blue Souls (Magic)
  • Protagonist Likeness: Toshirō Mifune (Hand-crafted digital recreation)
  • Perspective: Third-Person (Over-the-shoulder cinematic camera)
  • Multiplayer: None (Single-Player Only, with 'Valhalla' roguelike DLC)
  • Setting: The Nine Realms of Norse Mythology (Midgard, Alfheim, Svartalfheim, Asgard, Vanaheim, Niflheim, Muspelheim, Helheim, Jötunheim)
  • Platforms: PlayStation 4, PlayStation 5, PC (Windows)
  • Unique Feature: Seamless Cinematic Camera, Deeply Emotional Narrative, Visceral Combat with Axe/Blades/Spear, Exploration of all Nine Norse Realms, Atreus as a fully developed companion.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Oni Gauntlet: Resurrects Musashi, acts as a metaphysical vacuum to consume souls, and summons magical 'Oni Armaments' for combat.
    Sentient Artifact
  • Atreus (Loki): Kratos's primary companion. Wields a bow and can use different types of Sigil Arrows (Sonic for stun, Hex for elemental synergy). Can perform Runic Summons (e.g., spectral wolves, squirrels) to damage or distract enemies. Assists in combat by attacking enemies, choking them, or drawing aggro. Crucial for puzzle-solving (shooting sigils, translating runes) and traversal. Has his own skill tree and upgradable gear. Playable in specific story segments.
    Half-God, Half-Jötunn
  • Mimir: Provides constant contextual dialogue, lore exposition, hints for puzzles, and translations. While not a combatant, his knowledge and guidance are invaluable. Can warn Kratos of incoming off-screen attacks. Also tells stories during boat rides.
    Decapitated God Head (Aesir/Jötunn Knowledge)
  • Freya (Temporary): Joins Kratos as a temporary combat companion during certain parts of the story. Wields a sword and Vanir seidr magic (e.g., ensnaring vines, spectral attacks). Can use Sigil Arrows similar to Atreus. Her abilities and combat style differ from Atreus, offering unique team dynamics.
    Vanir Goddess / Former Valkyrie Queen
  • Brok & Sindri (Support): Not combat companions, but they provide essential support by running shops across the Nine Realms where Kratos can craft, upgrade, and purchase gear. They also offer witty dialogue and contribute to the story.
    Dwarf (Huldra Brothers)
  • Angrboda (Temporary - Atreus Sections): Accompanies Atreus during his playable sections in Jötunheim. She has unique abilities related to her Giant heritage and knowledge of prophecies, assisting Atreus in combat and exploration within her specific story arc.
    Jötunn (Giantess)
Key Collectibles
  • Hozuki Pouch Upgrades: Hidden throughout the Kyoto hub; expands the capacity to carry restorative items.
  • Equipment Charms: Scavenged materials that apply passive buffs, such as the 'White Monkey' or 'Little Dancer' charms.
  • Odin's Ravens: 48 spectral green ravens sent by Odin to spy across the Nine Realms. Kratos must destroy them with his axe or spear. Finding and destroying them all unlocks access to special reward chests in Niflheim containing unique armor and runic attacks.
  • Nornir Chests: Locked chests found throughout all realms, requiring Kratos to solve a runic puzzle to open them. Puzzles involve hitting three nearby rune gongs quickly, spinning runic mechanisms to match symbols, or destroying runic totems with fire/sigil arrows. They contain Idunn Apples (to increase maximum Health) or Horns of Blood Mead (to increase maximum Rage).
  • Legendary Chests: Ornate chests containing valuable rewards such as Light or Heavy Runic Attacks, Weapon Attachments, Armor Pieces, Relics, or unique resources.
  • Artifacts (Kvasir's Poems, Things Left Behind, Stolen Treasures, Family Crests, Tributes to Freyr): Sets of collectible items specific to different realms or storylines. Each set provides lore, XP, and sometimes contributes to completing Favors (side quests). Kvasir's Poems, for example, are subtle references to other PlayStation exclusive titles.
  • Lore Markers & Rune Reads: Stone tablets, scrolls, or glowing runes that Mimir or Atreus can read, providing insight into Norse mythology, the history of the realms, characters, and events. Contribute to the in-game Codex.
  • Berserker Gravestones: 10 gravestones scattered across the realms. Interacting with them summons powerful Berserker spirits, initiating challenging optional boss fights. Defeating them yields unique armor pieces (Berserker Set) and valuable crafting materials.
  • Draugr Holes: Mystical tears in reality where Kratos can fight 'The Hateful,' a powerful Draugr mini-boss, and its minions. Closing all Draugr Holes yields rewards and contributes to completion.
  • Nine Realms in Bloom (Flowers): A Favor requiring Kratos to find one unique flower from each of the Nine Realms for Freya.
  • Muspelheim Trials & Niflheim Trials (Valhalla DLC): Repeatable combat challenges in Muspelheim (Surtr's Trials) that reward unique armor and resources. Niflheim contains The Raven Tree (rewards for Odin's Ravens) and later, the Valhalla DLC which is a roguelike mode with its own progression and collectibles.
Key Themes
  • Samurai
  • Feudal Japan
  • Demonic Folklore (Genma)
  • Vengeance
  • Burden of Power
  • Martial Discipline
  • Fatherhood & Sonship
  • Prophecy & Fate
  • Breaking Cycles of Violence
  • Grief & Loss
  • The Weight of the Past
  • Norse Mythology
  • End of Worlds (Ragnarök)
  • Family
  • Sacrifice
  • Acceptance
  • Seeking Knowledge
colorize Combat & Gear
Weapons Overview
  • The Katana: Melee Weapon
    Musashi's singular primary weapon, used for all standard attacking, dodging, parrying, and deflecting maneuvers. Can be visually customized.
  • Earthshakers: Oni Armament (Magic)
    Heavy, blunt, dual-wielded hammers summoned with Blue Souls; designed to bypass and shatter the blocks of heavily shielded Genma.
  • Celestials: Oni Armament (Magic)
    Fast, dual-wielded blades that force the enemy to bleed healing Yellow Souls upon impact, providing vital sustain during boss fights.
  • Wind Weeper: Oni Armament (Magic)
    A wide-sweeping polearm/naginata that excels in crowd control against swarms of standard Genma.
  • Oni Bow: Oni Armament (Magic)
    Ranged magical archery featuring unlimited ammunition, utilized for poke damage and solving spatial environmental puzzles.
  • Leviathan Axe: One-Handed Axe (Throwable, Ice Elemental)
    Kratos's primary weapon from the previous game. Can be thrown and recalled. Infused with ice magic, allowing for frost attacks and freezing enemies. Has light and heavy attacks, combos, and runic attacks. Upgradable with pommels and skill tree abilities.
  • Blades of Chaos: Dual Chained Blades (Fire Elemental, Area of Effect)
    Kratos's iconic weapons from his past. Infused with fire magic, excellent for wide-sweeping attacks, crowd control, and grappling. Have light and heavy attacks, combos, and runic attacks. Upgradable with handles and skill tree abilities.
  • Draupnir Spear: One-Handed Spear (Throwable, Wind Elemental, Duplication)
    A new weapon acquired during the story. Can be thrown and embedded into enemies or surfaces, then detonated for area damage. Kratos can create multiple spears. Infused with wind magic. Has light and heavy attacks, combos, and runic attacks. Upgradable with sauroters and skill tree abilities.
  • Shields (Various Types: Dauntless, Stonewall, Guardian, Shatter Star, Onslaught): Defensive Arm Gear (Parry, Block, Special Abilities)
    Kratos can equip various shields, each with unique properties. Some are better for parrying (Dauntless), others for absorbing heavy hits (Stonewall), or offering offensive capabilities (Shatter Star, Onslaught). Upgradable with ronds.
  • Spartan Rage (Fury, Valor, Wrath): Temporary Super Mode
    Kratos's innate ability. Different modes can be chosen: Fury (unarmed devastating attacks), Valor (consume rage for health burst), Wrath (perform a powerful weapon-specific attack). Meter builds through combat.
  • Atreus's Talon Bow / Later Bows: Companion Ranged Weapon (Elemental Arrows)
    Atreus uses his bow to fire arrows that can damage enemies, stun them, or apply elemental effects (Sonic, Sigil - Hex arrows). Sigil arrows can amplify elemental effects from Kratos's weapons. Upgradable with new quivers and skills.
  • Runic Attacks (Light & Heavy for each weapon): Special Magical Abilities
    Powerful magical attacks that can be equipped to the Leviathan Axe, Blades of Chaos, and Draupnir Spear (one light and one heavy runic attack per weapon). These have cooldowns and vary widely in effect (area damage, single target burst, stunning, elemental effects).
  • Relics (Hilts): Equippable Artifacts (Powerful Active Abilities)
    Ancient artifacts that Kratos can equip to unleash powerful, temporary abilities on a long cooldown (e.g., realm shift, elemental shockwave, summoning spectral warriors).
Armor / Gear Sets
  • Red Armor: An alternate, cosmetic outfit for Musashi included in the Digital Deluxe Edition.
  • Crimson Lotus: A cosmetic aesthetic for the Oni Gauntlet included in the Digital Deluxe Edition.
  • Chest Armor: Provides primary stat boosts (Strength, Defense, Runic, Vitality, Cooldown, Luck) and often a unique perk (e.g., chance to grant a buff on parry, increased damage from a specific attack type, elemental resistance). Upgradable.
  • Wrist Armor: Provides secondary stat boosts and sometimes a complementary perk to the chest armor or a standalone benefit. Upgradable.
  • Waist Armor: Provides tertiary stat boosts and often a perk that synergizes with the wrist and chest pieces of a set, or offers a general utility. Upgradable.
  • Armor Sets (e.g., Nidavellir's Finest, Lunda's Lost, Berserker Set, Radiance Set): Matching pieces of chest, wrist, and waist armor often form a set. While there isn't always an explicit 'set bonus' for wearing all three like in some RPGs, the perks on individual pieces within a named set are designed to synergize and enhance a particular playstyle (e.g., stun-focused, runic power-focused, defense-focused).
  • Amulet of Yggdrasil & Enchantments: The amulet has unlockable sockets where Kratos can equip Enchantments. Enchantments provide various passive stat bonuses or unique perks (e.g., increased damage against status-afflicted enemies, realm shift on last-second dodge). Some enchantments form sets that grant powerful additional bonuses when three from the same set are equipped.
  • Shield Ronds: Attachments for Kratos's shield that modify its stats (e.g., increased defense, faster parry recovery) and can grant unique perks when blocking or parrying (e.g., chance to trigger an elemental explosion, grant a buff).
  • Cosmetic Armor Appearances (Transmog): After upgrading a piece of armor to its maximum level, players can transmogrify its appearance to look like any other armor piece of the same type they have collected, while retaining the stats of the originally equipped item.
Outfits/Customization
  • Lion Dog Charm: A pre-order bonus charm that applies hidden defensive buffs to Musashi.
  • Sealed Curse Sword Appearance: A pre-order bonus cosmetic that alters the visual aesthetic of the primary Katana.
  • Kratos's Armor Sets (Chest, Wrist, Waist): Kratos can equip various sets of armor, each with three pieces (chest, wrist, waist). Armor provides stat boosts (Strength, Defense, Runic, Vitality, Cooldown, Luck) and unique perks. Examples include Nidavellir's Finest Plackart (stun focused), Lunda's Lost Cuirass (poison focused), Berserker Pauldron (high risk/reward). Armor can be upgraded. A transmog system allows changing appearance to any owned armor style once fully upgraded.
  • Atreus's Tunics & Armor: Atreus wears different tunics and armor sets throughout the game, often reflecting his current allegiance or development. These provide him with stat bonuses and perks that enhance his archery, runic summons, or survivability. Some are crafted, others are quest rewards.
  • Freya's Attire (Companion): When Freya joins as a companion, her attire reflects her Vanir heritage and warrior queen status. While not directly customizable by the player in the same way as Kratos's gear, her appearance is significant.
  • Cosmetic Shield Skins (Shield Ronds): While the primary function of Shield Ronds is statistical and perk-based, some also offer distinct visual appearances for Kratos's equipped shield.
  • Weapon Pommels/Handles/Sauroters: Attachments for the Leviathan Axe, Blades of Chaos, and Draupnir Spear not only provide stat boosts and perks but also change the cosmetic appearance of the weapon's hilt or handle.
trending_up Progression & Upgrades
Skills & Progression

Progression is heavily tied to the Oni Gauntlet, which consumes the souls of defeated enemies to fuel Musashi's abilities. The game utilizes a tri-color soul economy: Yellow Souls provide immediate health restoration; Red Souls act as the primary RPG currency to purchase nodes on the skill tree (such as extending the parry timing window) and upgrade weaponry; and Blue Souls charge the mana pool required to summon magical 'Oni Armaments'. The core katana combat relies on the defensive trinity: Dodging builds a 'Reflex Combo' gauge; Parrying heavily drains enemy stamina for crowd control; and Deflecting strips massive stamina and reflects projectiles. Perfect execution of these defenses allows Musashi to trigger an 'Issen', a devastating critical counter-attack that instantly executes standard Genma.

N/A
public World & Exploration
World & Level Design

The architectural layout of Way of the Sword Abandons the rigidly linear progression of older titles in favor of a semi-open hub world centered around Edo-period Kyoto. The city is rendered as a sprawling, corrupted capital blanketed by volumetric 'Malice' clouds. The development team consulted with historical temple officials to ensure architectural authenticity, incorporating iconic locations like the historic Kiyomizu-dera temple and the Yasui Konpiragu Shrine. Players utilize safe zones within the city as bases of operation to interact with vendors. As the narrative progresses, Musashi must venture into Genma-infested districts, destroying Malice plants and sealing Rifts to dynamically cleanse the city and unlock new areas of the map for exploration.

N/A
Playable Vehicles
  • N/A
    The game relies entirely on on-foot traversal utilizing Musashi's sprint mechanics; there are no drivable vehicles.
  • Skiff / Boat: Watercraft
    Used by Kratos and Atreus to navigate the rivers, lakes, and flooded areas within various realms like Midgard, Svartalfheim, and Vanaheim. Allows for exploration and often features dialogue between characters during travel.
  • Wolvesled (Pulled by Speki and Svanna): Land Traversal (Snow/Ice)
    A sled pulled by Kratos's two wolves, Speki and Svanna. Used for traversing the frozen landscapes of Midgard during Fimbulwinter and other snowy regions. Allows for faster land travel in these specific environments.
  • Mystic Gateways (Fast Travel): Inter-Realm & Intra-Realm Transport
    Magical doorways that allow Kratos and Atreus to travel quickly between discovered Mystic Gateway locations within a realm, and also to travel between different realms via Tyr's Temple (the central hub).
  • Ziplines & Grapple Points: Fixed Traversal Elements
    Environmental elements used for quick traversal. Kratos can use his Blades of Chaos to grapple onto specific points to swing across gaps or ascend/descend quickly. Ziplines offer rapid downhill movement.
  • Lifts & Elevators: Mechanical Traversal
    Various mechanical lifts and elevators are found within structures and environments, used for vertical traversal.
Notable Fauna/Mounts
  • N/A
    The focus of the game is entirely on human combatants and supernatural demonic entities (Genma) rather than standard wildlife.
  • Wolves (Fenrir, Speki & Svanna - Atreus's Transformed Wolves): Canis lupus / Giant Mythical Wolves
    Hostile wild wolves, Atreus can transform into a wolf, Fenrir is a colossal story-central wolf.
  • Garmr: Mythical Hell-Hound
    Colossal, chain-breaking hound from Helheim, a major boss and story element.
  • Dragons / Drakes / Dreki: Reptilian Mythical Creatures
    Hostile mini-bosses or powerful enemies encountered in various realms, often with elemental breath attacks.
  • Trolls: Giant Humanoid (Jötnarkin)
    Large, powerful, rock-throwing enemies, often encountered as mini-bosses.
  • Ogres: Giant Humanoid
    Large, brutish enemies that can grab and throw Kratos or be ridden temporarily after stunning.
  • Einherjar: Undead Warriors (Asgardian)
    Spectral warriors summoned by Odin or encountered in Asgard/Valhalla, often using Bifröst powers.
  • Hel-walkers / Draugr: Undead Humanoid
    Common reanimated corpses found in Helheim and other realms, basic fodder enemies.
  • Nightmares / Exploding Nightmares: Small Demonic Creatures
    Small, flying enemies that harass and shoot projectiles, or explode on contact.
  • Grims / Wretches: Small Amphibious/Reptilian Creatures
    Agile, often poisonous enemies found in swamps and caves.
  • Stags, Boars, Lizards, Birds (Various non-mythical wildlife): Various Mundane Fauna
    Ambient wildlife contributing to realm ecosystems. Some (like stags) might be part of side quests or provide minor resources, but not primary hunting targets.
  • Valkyries (Mentioned, but new threats like The Hateful - Draugr Hole Bosses): Mythical Warriors / Undead Champions
    While Valkyries were key in the previous game, Ragnarök features new challenging optional bosses like The Hateful, found in Draugr Holes.
  • Berserkers (Berserker Gravestones): Undead Spirit Warriors
    Extremely challenging optional bosses summoned from Berserker Gravestones, each with unique abilities and fighting styles.
book Story & Characters
Main Characters
  • Miyamoto Musashi: Protagonist
    An arrogant young swordsman bearing the likeness of Toshirō Mifune; resurrected by the Oni Gauntlet and seeking to master his unearned power.
  • Sasaki Ganryu: Rival Swordsman / Boss
    Based loosely on Musashi's historical rival, serving as a massive skill-check boss fight requiring perfect parrying.
  • Shuten Doji: Demonic Entity
    A prominent figure in the Genma hierarchy opposing Musashi.
  • Izumo no Okuni: Ally
    A member of the supporting cast who frequently roasts Musashi for his lack of basic life skills, providing levity to the grim narrative.
  • Takamura: Ally
    A human burdened with a sentient artifact who serves as the protector of the hellgate linking the mortal realm to the underworld.
  • Kratos: Protagonist / Former Greek God of War
    The main playable character. Now older and trying to raise his son Atreus in the Norse realms while suppressing his rage and confronting his violent past. He seeks to protect Atreus and prevent Ragnarök if possible, or at least guide his son through it.
  • Atreus (Loki): Deuteragonist / Kratos's Son / Archer Companion
    Kratos's teenage son. He is more confident and skilled than in the previous game, grappling with his identity as Loki and the prophecies surrounding him. He serves as Kratos's primary companion, providing ranged support, translating runes, and contributing to puzzle-solving. Playable in certain story segments.
  • Mimir: Ally / Companion (Decapitated Head)
    The decapitated, reanimated head of the Norse God of Wisdom. He is carried on Kratos's belt, providing invaluable lore, witty commentary, strategic advice, and translations. Acts as a narrator and a source of world-building.
  • Odin: Main Antagonist / All-Father / King of Asgard
    The cunning, manipulative, and knowledge-obsessed ruler of the Aesir gods. He seeks to prevent Ragnarök and maintain his power at any cost, viewing Kratos and Atreus as threats or tools. His methods are insidious and often involve deception.
  • Thor: Antagonist / Aesir God of Thunder
    Odin's powerful and brutish son, wielder of Mjölnir. He seeks revenge against Kratos for the deaths of his sons Magni and Modi, and his half-brother Baldur. A formidable physical opponent.
  • Freya: Ally (Eventually) / Former Queen of the Valkyries / Vanir Goddess
    Initially an antagonist seeking revenge for her son Baldur's death. Her character arc involves grief, reconciliation, and eventually rejoining Kratos and Atreus as a powerful ally and temporary combat companion. Her knowledge of Vanir magic is crucial.
  • Brok & Sindri: Allies / Huldra Brothers / Legendary Blacksmiths
    The dwarven brothers who forged the Leviathan Axe and Mjölnir. They serve as Kratos and Atreus's blacksmiths, upgrading their gear and providing humorous banter and emotional support. Their relationship and individual stories are explored further.
  • Angrboda: Ally / Young Jötunn (Giantess)
    A young giantess living in Jötunheim who befriends Atreus. She is an artist and plays a significant role in revealing prophecies and Atreus's destiny as Loki.
  • Tyr: Ally / Norse God of War (Presumed Dead)
    The former Norse God of War, believed to be dead. Kratos and Atreus search for him, hoping he can lead them against Odin. His true nature and motivations are a key plot point.
  • Freyr: Ally / Vanir God / Freya's Brother
    Leader of a Vanir resistance group in Vanaheim fighting against Odin's occupation. A charismatic and somewhat reckless god who aids Kratos and Atreus.
  • Heimdall: Antagonist / Aesir God / Guardian of Asgard
    The arrogant and all-seeing guardian of Asgard's Bifröst bridge. He can anticipate his opponents' moves, making him an incredibly challenging foe.
  • Thrud: Supporting Character / Thor's Daughter / Aspiring Valkyrie
    Thor's daughter who befriends Atreus. She is training to become a Valkyrie and provides a different perspective on the Aesir.
  • Sif: Supporting Character / Thor's Wife / Aesir Goddess
    Thor's wife and mother of Thrud. She is concerned about Thor's drinking and Odin's influence.
Example Missions
  • Cleansing the Malice: Open-World Activity
    Venture into Genma-infested districts, destroy Malice-producing plants, and seal demonic Rifts to unlock new areas of the Kyoto map.
  • Defeating Sasaki Ganryu: Main Story Boss
    A grueling, multi-phase boss encounter at the Kiyomizu-dera Temple demanding total mastery of the parry system.
  • Assaulting the Oni Refuge: Main Story Boss
    Navigate the lair of the giant monster Daidara, utilizing the Perfect Dodge mechanic to slip under his massive club attacks.
  • The Path (Main Story Quests)
    A series of interconnected narrative quests that drive the main storyline, following Kratos and Atreus as they seek to understand Atreus's destiny as Loki, find Tyr, navigate the escalating conflict with Asgard, and ultimately confront Ragnarök. These missions span all Nine Realms and involve major character developments, boss battles, and cinematic set pieces.
  • Favors (Side Quests)
    Optional quests given by various characters (including companions, spirits, and inhabitants of the realms) that offer unique storylines, explore lore, unlock new areas, and reward valuable resources, armor, weapon attachments, or enchantments. Some Favors are extensive multi-part sagas.
  • Labors (Combat & Exploration Challenges)
    A list of ongoing challenges related to combat (e.g., kill X enemies with a specific Runic Attack, perform X parries) and exploration (e.g., destroy X Odin's Ravens, open X Nornir Chests). Completing Labors rewards XP.
  • Berserker Gravestone Battles
    Locate and interact with Berserker Gravestones to summon and defeat powerful Berserker spirits. These are challenging optional boss fights, each rewarding unique Berserker armor pieces and valuable crafting materials.
  • Draugr Holes (The Hateful)
    Find and clear out Draugr Holes by defeating 'The Hateful,' a recurring powerful Draugr mini-boss, and its minions. Rewards crafting materials and contributes to realm completion.
  • Muspelheim Trials (The Crucible)
    A series of increasingly difficult combat challenges in Muspelheim, located within a central arena (The Crucible). Completing specific combinations of trials unlocks chests containing unique armor (Surtr's Scorched Set), resources, and contributes to a major Favor.
  • Niflheim Trials (The Raven Tree & Sparring Arena)
    Destroying Odin's Ravens unlocks chests around The Raven Tree in Niflheim. A sparring arena also allows Kratos to practice combat against various enemy types. The Valhalla DLC adds a new roguelike mode accessible from Niflheim.
  • Treasure Maps
    Find treasure maps that provide a cryptic drawing or riddle hinting at the location of buried treasure (often containing valuable resources, enchantments, or crafting materials).
  • Valhalla DLC (Roguelike Epilogue)
    A separate, repeatable gameplay mode where Kratos enters Valhalla to face randomized trials and confront echoes of his past. Features temporary builds, permanent upgrades, new story elements, and cosmetic rewards. Serves as an epilogue to Kratos's personal journey.
people Multiplayer
Multiplayer Details

There are absolutely no multiplayer modes in Onimusha: Way of the Sword. Directed by Satoru Nihei, the project was engineered entirely as a highly focused, character-driven single-player narrative. The combat system, which relies on split-second parrying, deflecting, and the precise execution of the 'Issen' counter-attack, is heavily balanced around individual player skill and predictable AI enemy patterns. Introducing cooperative or competitive multiplayer mechanics would fundamentally disrupt the carefully tuned rhythm of the 'One Katana' philosophy and the game's intricate defensive trinity.

God of War Ragnarök is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

Capcom deployed a tiered monetization strategy across global and regional markets. The Standard Edition retails for $69.99, containing the base game. The Digital Deluxe Edition ($79.99) expands the offering with cosmetic and gameplay boosters, including a kit of three Charms, four Sword Appearances, and alternate outfits like the 'Red Armor'. The Premium Deluxe Edition ($89.99) includes all prior content plus a digital soundtrack and artbook. In regions like India, console physical editions (PS5/Xbox) trend between ₹5,299 and ₹5,999, with specialized physical variants commanding premiums. However, the PC market in India sees significant grey market activity, where Steam keys for the standard edition can be acquired for as low as ₹3,271, highlighting massive regional price volatility.

Available in Standard Edition, Launch Edition (pre-order bonuses like Kratos Risen Snow Armor & Atreus Risen Snow Tunic), Digital Deluxe Edition (Darkdale Armor/Attire/Axe Grip/Blades Handles, digital artbook, soundtrack, PSN avatars), Collector's Edition (SteelBook, 16” Mjölnir replica, Dwarven dice set, Vanir Twins carvings, all Digital Deluxe content), and Jötnar Edition (Collector's Edition content + vinyl record, pin set, Draupnir ring, Brok's dice set, Yggdrasil cloth map).

Post-Launch Content / DLC

While no concrete Downloadable Content (DLC) has been datamined or officially announced as of the September 4, 2026 launch, the tiered release structure—featuring a Digital Deluxe and Premium Deluxe Edition packed with cosmetic charms and sword appearances—indicates a framework ready for post-launch monetization. Prominent industry leakers, observing Capcom's historical propensity for robust post-launch support (as seen with Monster Hunter and Resident Evil), strongly suggest that a post-launch roadmap featuring structural updates, additional Oni Armaments, or a narrative expansion campaign is highly probable, contingent upon the title meeting its aggressive Q4 sales targets.

A free DLC, 'Valhalla,' was released in December 2023. It is a roguelike mode that serves as an epilogue to Ragnarök, where Kratos faces trials in Valhalla to confront his past and master himself. No major paid story expansions have been announced beyond this.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Onimusha: Way of the Sword a 'Soulslike' game?
    A: No. The developers explicitly distanced the game from that genre. Unlike Soulslikes, Musashi does not use a stamina meter for basic movement or attacking. The mechanical depth relies entirely on mastering the defensive parry/deflect system to deplete enemy stamina.
  • Q: Can I use multiple weapons like in older Onimusha games?
    A: Yes and no. Musashi's primary weapon is locked entirely to a single Katana. However, by spending 'Blue Souls', you can temporarily summon 'Oni Armaments'—like heavy dual hammers or a sweeping polearm—to solve specific combat puzzles.
  • Q: Did Capcom use AI to recreate Toshirō Mifune?
    A: No. Capcom categorically refused to employ generative artificial intelligence. The character model was manually crafted by artists working closely with the Mifune estate, and his animations were hand-keyed by studying his classic 1950s Samurai Trilogy filmography.
  • Q: Does the PC version use Denuvo DRM?
    A: Yes. The PC release implements Denuvo Anti-Tamper and Denuvo Anti-Cheat software. Technical analyses indicate this introduces measurable CPU overhead, which can cause frame pacing inconsistencies during heavy load scenarios in densely populated areas.
  • Q: What is the 'free-cut system'?
    A: The free-cut system is a technology leveraging the RE Engine to dynamically slice enemy character models along the exact trajectory of the player's blade during an execution, rather than relying on pre-baked, repetitive animations.
  • Q: Is God of War Ragnarök a direct sequel to God of War (2018)?
    A: Yes, God of War Ragnarök is a direct sequel, continuing the story of Kratos and Atreus a few years after the events of the 2018 game. It concludes their Norse saga.
  • Q: Do I need to play God of War (2018) before Ragnarök?
    A: It is highly recommended. Ragnarök heavily builds upon the characters, plot threads, and emotional arcs established in the 2018 game. While there's a recap option, the experience is significantly enriched by playing the predecessor.
  • Q: Can you explore all Nine Realms in God of War Ragnarök?
    A: Yes, Kratos and Atreus can travel to and explore all Nine Realms of Norse mythology: Midgard, Alfheim, Svartalfheim, Vanaheim, Muspelheim, Niflheim, Helheim, Jötunheim, and (to a limited extent) Asgard. Each realm is a distinct area with its own quests, collectibles, and environments.
  • Q: Is Atreus playable in God of War Ragnarök?
    A: Yes, Atreus is playable during several extended segments of the game, offering a different combat style focused on archery, runic summons, and unique Giant abilities. These sections provide his perspective on the unfolding events.
  • Q: What is the 'Valhalla' DLC?
    A: Valhalla is a free roguelike DLC epilogue for God of War Ragnarök. It sees Kratos, accompanied only by Mimir, journeying into Valhalla to face trials that test his combat skills and force him to confront his past. It features a new gameplay loop with temporary upgrades and permanent unlocks.
  • Q: Are there multiple endings in God of War Ragnarök?
    A: The main story of God of War Ragnarök has one primary, definitive ending. However, completing certain side quests and exploring post-game content can provide additional context, character resolutions, and a secret 'true' final cutscene after the credits that offers further closure.
build Technical Details
Graphics & Visual Fidelity

Powered by Capcom's proprietary RE Engine, the visual fidelity is staggering. The standout graphical feature is the 'free-cut system', which procedurally slices enemy character models dynamically along the exact trajectory of the player's blade during an execution, avoiding repetitive pre-baked animations. The environmental rendering blankets Edo-period Kyoto in volumetric 'Malice' clouds with advanced lighting and particle effects. On PS5 and Xbox Series X, the game offers a 'Quality Mode' for 4K visuals (30-40 FPS) and a highly recommended 'Performance Mode' providing a stable 60 FPS utilizing internal upscaling. The PC version features Denuvo DRM, which introduces measurable CPU overhead that can occasionally cause micro-stutters during heavy combat sequences.

Utilizing an evolved version of Santa Monica Studio's proprietary engine, the game boasts stunning visuals with highly detailed character models, intricate environments, advanced lighting and particle effects, and impressive animation quality. Each of the Nine Realms has a unique and breathtaking art style. Offers multiple graphics modes on PS5 (Favor Quality for native 4K/30FPS, Favor Performance for dynamic 4K/60FPS, and modes for 120Hz displays).

Audio & Soundtrack

Capcom spared no expense in casting elite voice actors to carry the game's emotional resonance, featuring veterans like Yoshimasa Hosoya (Japanese) and Kenichiro Thomson (English) as Musashi, alongside heavyweights like Nobuhiko Okamoto and Kenta Miyake. The auditory landscape relies on a bespoke, highly atmospheric original soundtrack featuring traditional Japanese instrumentation layered with intense, orchestral combat arrangements, carrying forward the legacy of composers like Taro Iwashiro from earlier entries. (Rumors of Mick Gordon's involvement were proven false). Sound design is also mechanically critical; recognizing specific audio cues is vital for executing the 'Deflect' maneuver and triggering the cinematic 'Blade Barrage' clashes.

Original score composed by Bear McCreary, featuring powerful orchestral themes, Norse-inspired folk instrumentation, and epic choral arrangements that adapt dynamically to gameplay and narrative beats. The sound design is exceptional, with visceral combat sounds, distinct weapon effects, monstrous creature vocalizations, and immersive environmental audio across the diverse Nine Realms.

User Interface (UI/UX)

The game's UI balances atmospheric immersion with necessary RPG feedback. During combat, players must monitor Musashi's health bar, the 'Reflex Dodge' gauge, and the crucial 'Blaze Gauge', which, when filled through sustained parries, engulfs the katana in blue flame for increased damage and soul generation. The most prominent UI element is the enemy's stamina gauge (analogous to a posture meter), which the player must strategically deplete to execute a 'Kuzushi Issen' (Break Issen). Furthermore, the UI incorporates an interactive element during soul absorption: holding a dedicated button triggers a visual 'soul tug-of-war', requiring players to manage the intake of Yellow, Red, and Blue souls while actively avoiding enemy interruption.

Features a clean, cinematic third-person HUD. Health and rage meters for Kratos, companion health/arrow count for Atreus. Enemy health bars and stun meters are prominent. A compass aids navigation. Menus for skills, gear, map, and codex are well-organized. Waypoints and objective markers guide the player. Minimalistic by default to enhance immersion, with options for more HUD elements.

Accessibility Options

Unlike many modern 'Soulslikes' that enforce punishing difficulty across all systems, Onimusha: Way of the Sword deliberately removes stamina management for basic movement and attacking, allowing all players to experience the speed of a master swordsman. The 'Red Soul' economy allows players struggling with the strict parry timings to actively farm currency and purchase 'Issen Window Extension' nodes on the skill tree, effectively making the defensive mechanics more forgiving. Furthermore, players can equip specific 'Charms' that apply passive buffs to Musashi's statistics, and the ability to spam 'Celestials' (magical blades) to bleed healing Yellow Souls provides a clutch mechanic to survive grueling, multi-phase boss encounters.

Features over 70 accessibility options, including extensive subtitle and caption customization, controller remapping, high contrast modes, traversal assistance, combat assistance (aim assist, lock-on, auto-pickup), options to simplify QTEs, audio cues for puzzles and combat, navigation assist, and more, making it one of the most accessible AAA games.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset / Original Preset (PS4 equivalent))
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-2500K (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz)
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be significantly better for a stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Recommended (High Preset, 60 FPS (Upscaled))
CPU: Provides optimal thread counts for managing complex crowd density and calculating the free-cut system physics.
CPU (Laptop): Ideal for maintaining a locked 60 FPS necessary for precise parrying.
GPU: Allows for high-resolution textures and smooth performance utilizing DLSS or FSR upscaling.
GPU (Laptop): Ensure maximum TGP is available via control center software.
RAM: Sufficient overhead for memory-intensive RE Engine features.
Storage: Required for instantaneous loading when returning to safe zones.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3060 (115W+) / Radeon RX 7600S
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
1080p (Full HD) - Minimum (Low Preset, 30 FPS (Upscaled))
CPU: The baseline required to manage the game's physics and Denuvo DRM overhead.
CPU (Laptop): Sufficient for a locked 30 FPS; ensure shader compilation is fully completed at the main menu.
GPU: The absolute minimum to process RE Engine's volumetric lighting.
GPU (Laptop): Use FSR/DLSS on Balanced or Performance to maintain playable framerates.
RAM: Mandatory minimum to accommodate heavy asset streaming in open-hub environments.
Storage: SSD is mandatory to prevent traversal stutter.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 3 3100
developer_boardGPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Performance (1080p ~60 FPS, Original/Medium Preset) (Original Preset (Performance Mode equivalent))
CPU: CPU for 1080p/60FPS Original settings.
CPU (Laptop): Mid-to-high range laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS Original.
GPU (Laptop): Performance laptop GPUs. 6-8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770K (4 core 3.5 GHz) or AMD Ryzen 7 2700 (8 core 3.2 GHz)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 5600H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Recommended (1080p ~30 FPS, Original/Medium Preset) (Original Preset (PS4 Pro/Balanced equivalent))
CPU: Recommended desktop CPU for 1080p/30FPS Original settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS Original.
GPU (Laptop): Estimated performance-focused laptop GPUs. 4-6GB VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-6600K (4 core 3.5 GHz) or AMD Ryzen 5 2400G (4 core 3.6 GHz)
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
layersRAM: 8 GB
saveStorage (Tier): 90 GB SSD
1440p (QHD/2K) - High (High/Ultra Preset, 60 FPS)
CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions.
CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power.
GPU: Highly recommended to comfortably load high-fidelity meshes without pop-in at 1440p.
GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution.
RAM: 16GB remains sufficient if background processes are minimized.
Storage: Maximizes asset streaming speeds.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia RTX 4070 (140W+) / Radeon RX 7700S
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be needed))
CPU: CPU for 1440p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K (6 core 3.7 GHz) or AMD Ryzen 7 3700X (8 core 3.6 GHz)
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 60 FPS Native)
CPU: High-end gaming processors required to guarantee absolute frame stability under maximum graphical loads.
CPU (Laptop): Only the absolute highest end mobile processors will avoid bottlenecks at 4K.
GPU: High VRAM required for uncompromised 4K texture buffers and particle rendering.
GPU (Laptop): The mobile GPUs capable of driving this game at native 4K with acceptable framerates.
RAM: 32GB is recommended for future-proofing, but 16GB is the stated requirement.
Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks.
memoryCPU: Intel Core i5-12400 / AMD Ryzen 7 5700
developer_boardGPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX
laptop_windowsGPU (L): Nvidia RTX 4080 (150W+) or 4090
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K (8 core 3.6 GHz) or AMD Ryzen 9 3950X (16 core 3.5 GHz)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will likely require DLSS/FSR Performance for stable 4K Ultra at 60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
save Overall Storage
Spec: 50 GB SSD
Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture pop-in and stuttering when traversing the Kyoto hub.
Type: SSD
Spec: 90 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience, minimizing load times and texture pop-in.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Mandatory for optimal performance, with experts recommending enabling Windows 11 Game Mode to prioritize CPU cycles for combat animations.
Spec: Windows 10 (64-bit, version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required to execute advanced volumetric 'Malice' cloud rendering and particle effects via the RE Engine.
Spec: DirectX 12 (Feature Level 12_0)
Explanation: DirectX 12 is required.
info_outline Other Game Notes
  • The game enforces a strict requirement for a Solid State Drive (SSD) and a 64-bit Windows 11 operating system across all tiers to manage the seamless loading of the open-hub environments.
  • Laptop Performance Note: The inclusion of Denuvo Anti-Tamper DRM introduces measurable CPU overhead, which can cause frame pacing issues on laptops with lower power limits during dense enemy encounters.
  • Laptop Consideration: G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • Laptop Consideration: C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.
  • Optimization Detail: Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
  • Game Name: Onimusha: Way of the Sword
  • Official PC system requirements from Sony/Santa Monica Studio (PC Port released later). Performance can vary depending on specific hardware, settings, encounter intensity, and background applications. An SSD is MANDATORY. The game is visually stunning and can be very demanding at higher settings.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP, and excellent cooling. **God of War Ragnarök is a demanding title on PC, and high-end laptop hardware is necessary for higher resolutions and settings, especially to maintain smooth framerates.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will benefit.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, potentially Frame Generation if added post-launch for PC), AMD FSR 2.0+, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Fog, Anisotropic Filtering, and Ambient Occlusion heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
  • Game Name: God of War Ragnarök
build Optimization Details
  • Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, potentially Frame Generation if added post-launch for PC), AMD FSR 2.0+, and Intel XeSS.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Fog, Anisotropic Filtering, and Ambient Occlusion heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
  • C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will benefit.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be significantly better for a stable experience.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be significantly better for a stable experience.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be significantly better for a stable experience.**
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p High performance.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p High performance.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p High performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will likely require DLSS/FSR Performance for stable 4K Ultra at 60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience. (Highly Speculative)**
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will likely require DLSS/FSR Performance for stable 4K Ultra at 60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience. (Highly Speculative)**
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will likely require DLSS/FSR Performance for stable 4K Ultra at 60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience. (Highly Speculative)**

For Onimusha: Way of the Sword Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT

For God of War Ragnarök Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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