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Nodus Fall vs REMNANT II

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info General Information
Release Date
Aug 25, 2027 Jul 25, 2023
Developer
miHoYo Gunfire Games
Publisher
HoYoverse Arc Games (formerly Gearbox Publishing)
Genre(s)
Cooperative Action RPG Action RPG, Third-Person Shooter, Soulslike, Co-op Looter Shooter
Engine
Unreal Engine 5 Unreal Engine 4
stars Ratings & Price
Content Rating
Mature 17+ (Estimated) M (Mature 17+) - ESRB Descriptors: Blood and Gore,
Avg. User Rating
4.8 / 5.0 4.1 / 5.0
Current Price (USD)
Free $49.99
tune Key Specs
Quick Highlights
  • Core Mechanic: The 'Clash' System & Joint Executions
  • Monetization: Free-to-Play, No Character Gacha, Cosmetic Focus
  • Multiplayer Structure: MMO Trinity (Tank, DPS, Healer) Instanced Co-op
  • Visual Style: Dark Realistic Fantasy
  • Perspective: Third-Person
  • Multiplayer: Up to 3-Player Online Co-op (Crossplay supported)
  • Setting: Post-Apocalyptic Earth & Multiple Interdimensional Worlds
  • Platforms: PC (Windows - Steam, Epic Games Store), PlayStation 5, Xbox Series X/S
  • Unique Feature: Procedurally generated worlds and dungeons for high replayability, deep Archetype system with dual-classing, challenging Soulslike combat, extensive weapon crafting with mods and mutators, 3-player co-op.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Cooperative Squadmates: Fellow Weavers filling the mandatory Tank, DPS, and Healer roles. Crucial for triggering Joint Executions, party-wide heals, and controlling boss aggression.
    Human Players
  • Handler's Dog Companion: The Handler Archetype's Prime Perk grants them a loyal dog companion. The dog actively participates in combat by attacking enemies, drawing aggro, and can provide various team buffs (e.g., damage increase, damage reduction) based on the Handler's chosen skills. The dog can also revive the Handler or allies under certain conditions.
    Canine (Specific breed varies by Handler's choice/default)
  • Summoner's Minions (Root Creatures): The Summoner Archetype can conjure various Root minions to fight alongside them. These minions have different roles (melee, ranged, tank) and their effectiveness can be enhanced through the Summoner's skills and traits. Minions are temporary and often require sacrificing health to summon.
    Root Entities (Various types like Hollows, Flyers, Reavers)
  • Engineer's Turrets (Heavy Weapons): The Engineer Archetype can deploy heavy weapon platforms that act as automated turrets or can be carried and wielded by the Engineer or their allies. These provide significant firepower and area denial capabilities.
    Automated Turrets (Vulcan, Flamethrower, Impact Cannon)
  • Co-op Players (Other Travelers): In online co-op mode, up to two other players can join as their own Traveler characters, each with their unique Archetype builds, weapons, and skills. They act as active combat companions, capable of reviving each other, synergizing abilities, and tackling challenges together.
    Human (Player Characters with chosen Archetypes)
Key Collectibles
  • Stolen Divine Power: Harvested directly from the bodies of defeated Dreadnodi bosses at the conclusion of a successful instanced hunt.
  • Mythological Lore Fragments: Hidden across the various instanced biomes (misty forests, fiery skies, dreary moors) shedding light on the Entanglement cataclysm.
  • Tomes of Knowledge: Consumable items found randomly throughout all worlds. When picked up, they are instantly consumed and grant The Traveler +1 Trait Point. If at the Trait Point cap, they grant Archetype XP and Scrap instead.
  • Rings: Equippable accessories (up to 4 can be worn) that provide a wide variety of passive bonuses, such as increased damage, survivability, resource generation, or unique gameplay effects. Found as loot, in chests, from bosses, or purchased.
  • Amulets: Equippable accessories (1 can be worn) that offer more significant passive bonuses or unique perks compared to rings, often defining a core aspect of a character's build. Found similarly to rings.
  • Relics (e.g., Dragon Heart): Primary healing items with a limited number of charges. Different Relics can be found or crafted, each offering unique healing effects or additional temporary buffs when used. Charges are replenished at World Stones (checkpoints).
  • Relic Fragments: Socketable items that can be slotted into Relics to provide minor passive stat boosts (e.g., increased health, damage reduction, skill cooldown). Come in different qualities and can be upgraded.
  • Traits: Passive character upgrades that provide permanent stat increases or bonuses (e.g., Vigor for health, Endurance for stamina, Spirit for mod power generation). Acquired by leveling up, defeating bosses, completing quests, or finding Tomes of Knowledge. Trait points are spent to increase their effectiveness up to a cap.
  • Weapon Mods & Mutators: Weapon Mods are crafted from boss materials and grant active abilities to weapons. Mutators are found as loot or from specific encounters and provide passive bonuses to weapons. Collecting these expands combat options.
  • Quest Items & Lore Items: Various items specific to main or side quests that progress storylines. Lore items like books, notes, and audio logs are found throughout the worlds, providing backstory and world-building details.
Key Themes
  • Dark Fantasy
  • Comparative Mythology
  • Boss Hunting
  • Cooperative Tactical Action
  • Post-Apocalyptic
  • Dimensional Travel
  • Cosmic Horror
  • Survival
  • Teamwork & Co-op
  • Procedural Generation
  • Soulslike Challenge
  • Eldritch Beings (The Root)
  • Ancient Mysteries
  • High Fantasy with Firearms
colorize Combat & Gear
Weapons Overview
  • Giant Broadsword: Heavy Melee Weapon
    Utilized by the Grahmer archetype. A massive blade designed for frontline tanks to absorb pressure and execute devastating 'Clashes' against colossal boss swings.
  • Standard Longsword: Light Melee Weapon
    Utilized by the Sword Warrior archetype. Built for high mobility, allowing for rapid, relentless combo pressure and quick evasive maneuvers.
  • Suixi Bow: Ranged DPS Weapon
    A precision bow that builds an internal 'arrow gauge' through light attacks, which can be expended to unleash highly damaging burst shots.
  • Qiong Bow: Long-Range DPS Weapon
    A secondary bow archetype focused on extreme long-range positioning, allowing players to apply sustained pressure while remaining completely outside of immediate danger zones.
  • Frost Stave: Magical Instrument / Support
    Wielded by the Hexsworn. Generates an active resource loop by landing offensive ice projectiles, which empowers both single-target and AoE restorative magic.
  • Long Guns (Rifles, Shotguns, Bows, etc.): Primary Ranged Weapon
    Main damage-dealing firearms. Includes a wide variety like assault rifles (e.g., Blackmaw AR-47, Chicago Typewriter), shotguns (e.g., AS-10 Bulldog), sniper rifles/bows (e.g., Huntmaster M1, Crescent Moon), and unique boss weapons (e.g., Nightfall, Alpha-Omega). Each can be upgraded and equipped with a Weapon Mod and a Mutator.
  • Handguns (Pistols, Revolvers, SMG-like sidearms): Secondary Ranged Weapon
    Sidearms used for backup or specific situations. Examples include revolvers (e.g., Western Classic), pistols (e.g., Rune Pistol), and special handguns like the Cube Gun or Meridian. Can also be upgraded and equipped with a Weapon Mod and a Mutator.
  • Melee Weapons (Swords, Axes, Hammers, Gauntlets, etc.): Close Quarters Combat Weapon
    Used for close-range combat, dealing damage and often staggering enemies. Includes a variety of types like swords (e.g., Blade of Gul), axes (e.g., Krell Axe), hammers (e.g., Atom Smasher), and special melee weapons crafted from boss materials (e.g., Assassin's Dagger). Can be upgraded and some can be equipped with Mutators.
  • Weapon Mods: Equippable Weapon Ability
    Attachable components that grant weapons unique active abilities, often with cooldowns or charges built up by dealing damage. Examples include Hot Shot (imbues bullets with fire), Healing Shot (heals allies), Space Crabs (summons explosive crabs), or boss-specific mods like Moonlight Barrage (Crescent Moon bow). Most weapons have one Mod slot.
  • Mutators: Passive Weapon Augment
    Passive augments that can be socketed into Long Guns, Handguns, and some Melee Weapons. They provide various passive bonuses like increased critical chance, lifesteal, faster reload speed, or unique conditional effects. Can be upgraded.
  • Corrupted Weapons: Special Weapon Variants
    Special alternate versions of existing weapons, often with unique visual effects and altered firing modes or properties. Obtained by exchanging Corrupted Shards and the original weapon with Dwell in Ward 13. Examples: Corrupted Aphelion, Corrupted Merciless.
Armor / Gear Sets
  • Grahmer's Plating: High Physical Defense, Increased Stagger Resistance, Optimized for 'Clash' engagements.
  • Hexsworn's Robes: Low Physical Defense, High Elemental Resistance, Enhanced resource generation for healing abilities.
  • Armor Sets (Head, Body, Legs, Gloves): Players can equip a full armor set consisting of four pieces: Head Armor, Body Armor, Leg Armor, and Gloves. Each piece contributes to the overall Armor value (damage reduction), Weight (affecting stamina regeneration and dodge roll speed - Light, Medium, Heavy, Ultra Heavy rolls), and elemental resistances (e.g., Fire, Shock, Blight, Corrode). Many sets also provide unique passive set bonuses when multiple pieces are equipped.
  • Leto Mark I & II Armor Sets: Known for being extremely heavy armor sets, providing very high damage reduction at the cost of a slow 'flop' dodge roll (Leto Mark I) or a slightly better heavy roll (Leto Mark II). Popular for tank builds.
  • Radiant Armor Set: An example of a set that might provide bonuses related to critical hits or sustained fire, often with a distinct visual appearance.
  • Void Armor Set: A heavy armor set that often provides a perk related to taking damage, such as a temporary damage buff after being hit.
  • Elder Armor Set: A set often associated with support or healing capabilities, potentially boosting Relic use or ally buffs.
  • Cultist Armor Set (Example from Remnant 1, archetype starting gear in R2 may vary): Typically associated with Mod Power generation or skill cooldown reduction. Starting Archetypes in Remnant II come with their own unique-looking armor sets.
  • Armor Skins / Cosmetic Transmog (Limited): While full transmog is not a primary feature, some armor sets are visually distinct, and certain pre-order/Deluxe edition bonuses provided unique armor appearances. The focus is primarily on stats and set bonuses rather than extensive cosmetic layering of armor pieces.
Outfits/Customization
  • Premium Weaver Fits: Customizable cosmetic outfits ('fits') and intricate hairstyles expected to be sold in the premium shop or earned via battle passes to support the game's non-gacha economy.
  • Archetype Starting Armor: Each starting Archetype (e.g., Challenger, Handler, Hunter, Gunslinger, Medic) comes with a visually distinct set of armor (Head, Body, Legs, Gloves) that reflects their theme and role. These are actual gear pieces with stats.
  • World-Dropped & Crafted Armor Sets: Numerous armor sets can be found as loot in the various worlds, crafted from materials, or purchased from merchants. Each set has a unique appearance and provides different defensive stats, elemental resistances, and often set bonuses that synergize with specific playstyles or Archetypes.
  • Deluxe & Ultimate Edition Armor Sets (Cosmetic/Early Unlocks): The Deluxe Edition included three armor sets: Elder Armor Set, Radiant Armor Set, and Void Armor Set. These provide unique aesthetics and starting gear options.
  • DLC Armor Sets: Each DLC ('The Awakened King,' 'The Forgotten Kingdom,' 'The Dark Horizon') introduces new armor sets with unique designs and perks thematic to the new content and worlds.
  • Helmet Visibility Toggle: Players usually have the option to toggle the visibility of their equipped helmet, allowing them to see their character's face while still receiving the stats from the head armor.
trending_up Progression & Upgrades
Skills & Progression

Progression and combat in Nodusfall are driven by the game's innovative mechanics, prominently featuring the 'Clash' system. This mechanic requires players to perfectly time charged heavy attacks to negate incoming damage and heavily stagger enemies, directly feeding into the boss's Stagger Meter. Once staggered, teams can execute highly cinematic 'Joint Executions' for monumental burst damage. Players equip four distinct active skills alongside a powerful, long-cooldown 'Divine Skill' ultimate. Crucially, the game abandons traditional character gacha for upgrades. Instead, upgrades are tied to defeating Dreadnodi; players harvest the stolen divine power from these fallen bosses to forge new weapons, enhance their loadouts, and evolve their Divine Skills, ensuring that gameplay and skill directly drive character progression.

N/A
public World & Exploration
World & Level Design

Departing from the massive, seamless open worlds typically associated with HoYoverse titles like Genshin Impact, Nodusfall adopts a tightly focused, instanced map architecture tailored for cooperative monster hunting. The core experience is anchored by a centralized player hub—a social and logistical nexus where Weavers can congregate, upgrade their forged equipment, rest in hot springs, and accept new hunting contracts. From this hub, players deploy into vast, highly diverse instanced outdoor arenas. These environments deeply reflect the game’s multi-mythology fusion, featuring biomes such as golden hills, fiery skies, dreary moors, misty forests, dusty deserts, gargantuan canyons, and eerie underground caverns, all meticulously designed to accommodate large-scale monster tracking, mount traversal, and multi-phase combat.

N/A
Playable Vehicles
  • Weaver Mounts: Traversal Mount
    Summonable mounts used by players to rapidly traverse the vast instanced arenas and chase down Dreadnodi bosses when they flee to new zones during phase transitions.
  • None (Traversal by Foot & World Stones)
    REMNANT II primarily features on-foot exploration within its worlds and dungeons. Fast travel is facilitated by interacting with World Stones (checkpoints) to teleport to other discovered World Stones within the same world or to different worlds via The Labyrinth.
  • Glider Traversal System (The Dark Horizon DLC - N'Erud Only): Personal Traversal Gear
    The 'The Dark Horizon' DLC, set in N'Erud, introduces a new Glider Traversal System, allowing players to navigate specific areas of that world with enhanced mobility. This is specific to certain sections of the DLC content.
Notable Fauna/Mounts
  • Qionqi: Mythological Chinese Beast
    A massive, winged, horned lion/gryphon-like Dreadnodi boss that utilizes devastating arena-wide tornado AoE attacks in claustrophobic caverns.
  • Maldrake: Colossal Black Dragon
    A pinnacle raid boss and corrupted mount that utilizes aerial bombardments, sweeping tail whips, and localized elemental damage.
N/A
book Story & Characters
Main Characters
  • Grahmer: Tank / Melee Bruiser
    The frontline anchor designed to hold boss aggression, heavily utilizing the Clash mechanic to block colossal swings and maintain close physical proximity to the target.
  • Hexsworn: Support / Frost Healer
    A dedicated healer that relies on an intricate resource loop built from frost-based magical attacks to generate empowered restorative magic.
  • Sword Warrior: Melee DPS
    A high-mobility fighter focusing on rapid, relentless combo pressure on the frontline, requiring extreme evasive precision to survive.
  • The Traveler: Protagonist (Player Character)
    The customizable player character, a survivor in a post-apocalyptic world. They are thrust into a conflict spanning multiple dimensions to combat The Root and uncover ancient mysteries. Their abilities are defined by chosen Archetypes, weapons, and gear.
  • Clementine: Key NPC / Powerful Figure
    A returning character from the lore of Remnant: From the Ashes (implicated in the Dreamer Project). In REMNANT II, she is a powerful individual with unique abilities related to the World Stones and interdimensional travel. She plays a crucial role in guiding The Traveler and fighting The Root.
  • The Keeper of the Labyrinth (Andrew Ford - Implied/Theorized): Enigmatic Guide / Guardian
    A mysterious and ancient entity responsible for maintaining the Labyrinth, the unchanging hub world that connects to other dimensions. Provides guidance and exposition to The Traveler. Potentially connected to Founder Ford from the first game.
  • Commander Ford (Mentioned/Lore): Founder of Ward 13 / Explorer
    The founder of Ward 13 and a key figure from Remnant: From the Ashes who disappeared into the World Stone network. His legacy and research are often referenced.
  • Wallace: NPC / Mystic & Archetype Crafter
    An NPC in Ward 13 who helps The Traveler unlock their initial Archetype and can craft Engrams for unlocking new Archetypes using special materials.
  • McCabe: NPC / Weapon Mod & Boss Weapon Crafter
    A gruff but skilled weaponsmith in Ward 13. She crafts unique Weapon Mods and powerful Boss Weapons for The Traveler using materials obtained from defeated world bosses.
  • Reginald 'Reggie' Malone: NPC / Consumables Vendor
    An NPC in Ward 13 who sells various consumables like ammo boxes, healing items, and concoctions.
  • Mudtooth: NPC / Storyteller & Elixir Vendor
    An elderly character in Ward 13 who tells stories (granting XP boosts) and sells various concoctions (temporary buffs).
  • The Root: Primary Antagonistic Force / Hive Mind Entity
    The overarching enemy faction in the Remnant universe. A sentient, plant-like hive mind entity that corrupts and invades worlds, assimilating lifeforms and creating monstrous creatures. The ultimate goal is to stop its spread and defeat its core, Annihilation.
  • World Bosses (e.g., The Nightweaver, Sha'Hala, The Corruptor, Annihilation): Major Antagonists / Challenges
    Each world features unique and powerful bosses that The Traveler must defeat to progress or obtain valuable rewards. Annihilation serves as the final boss of the main campaign.
Example Missions
  • The Cleaver Fellstone Contract: Tutorial / Gateway Hunt
    Track and defeat the Cleaver Fellstone to practice basic combat rotations and master the strict timing windows of the Clash mechanic.
  • Eradicate Qionqi: Spatial Awareness Raid
    Navigate a claustrophobic underground cavern and deplete the three health bars of the massive winged beast Qionqi while avoiding its arena-wide tornadoes.
  • The Maldrake Raid: Pinnacle Boss Hunt
    Engage the Maldrake Knight in a grueling multi-phase encounter featuring mounted combat, an aerial bombardment split, and a final celestial form DPS check.
  • Main Campaign (Stop The Root)
    A series of narrative quests spanning multiple procedurally generated worlds (Yaesha, Losomn, N'Erud) connected by The Labyrinth, culminating in a journey to Root Earth to confront and defeat Annihilation, the source of The Root's corruption. Involves finding Clementine and working with The Keeper.
  • World-Specific Storylines & Bosses
    Each major world (Yaesha, Losomn, N'Erud) has its own main questline, often involving unique NPCs, moral choices, and culminating in a world boss fight. The specific storyline and boss encountered can vary due to procedural generation (e.g., The Nightweaver or Faelin/Faerin in Losomn; The Corruptor or The Ravager in Yaesha; Sha'Hala or Tal'Ratha in N'Erud).
  • Side Dungeons & Events
    Exploring optional dungeons and encountering dynamic events within each world. These often reward unique loot, traits, weapon mods, mutators, rings, or amulets. Many side dungeons have their own mini-bosses or puzzles.
  • Archetype Unlocking Quests/Puzzles
    Many Archetypes beyond the starting choices are unlocked by finding specific items (Engrams) hidden in the worlds or obtained by completing secret objectives, puzzles, or interacting with specific NPCs under certain conditions.
  • Adventure Mode
    A separate game mode that allows players to re-roll individual worlds (Yaesha, Losomn, N'Erud) with new procedural generation, independent of their main campaign progress. Used for farming specific items, encountering different storylines/bosses, or leveling up.
  • DLC Campaigns (The Awakened King, The Forgotten Kingdom, The Dark Horizon)
    Each DLC adds a new self-contained storyline within one of the existing game worlds (Losomn, Yaesha, N'Erud respectively), introducing new areas, dungeons, bosses, enemies, items, and a new playable Archetype.
people Multiplayer
Multiplayer Details

Nodusfall fundamentally redesigns HoYoverse’s multiplayer approach by locking players into a single character per encounter and strictly enforcing an MMO 'Trinity' system: Tank, DPS, and Healer. The primary multiplayer mode revolves around four-player cooperative squads deploying from a central hub to hunt colossal Dreadnodi in instanced arenas. The combat necessitates extreme coordination; players must sync 'Joint Executions' during boss stagger windows and communicate constantly during multi-phase raids, like the Maldrake encounter. While solo play is technically supported, it severely handicaps the player by removing vital mechanics like party-wide heals and instant revives. Future multiplayer updates will introduce asymmetrical PvPvE modes, pitting a player-controlled boss against a coordinated squad of Weavers.

The core gameplay is designed for up to 3-player online co-operative PvE. Players can join friends or use matchmaking to tackle the campaign, explore worlds, and fight bosses together. The game's difficulty scales with the number of players. Loot is instanced per player.

extension Editions & DLC
Available Editions

As a title that fundamentally disrupts HoYoverse's traditional monetization strategy by completely removing randomized character gacha, Nodusfall is positioned as a free-to-play live-service experience. While official retail or digital editions have not been fully detailed, the pivot towards a cosmetic-driven economy strongly suggests the availability of premium starter packs, battle passes, or 'Deluxe Editions.' These editions will likely bundle exclusive, high-tier cosmetic items such as intricate hairstyles, specialized 'fits' (outfits), and unique weapon skins. Furthermore, industry analysts heavily speculate on the potential inclusion of premium tracks or specialized bundles that offer limited forge blueprints or accelerated resource acquisition, catering to players willing to invest financially to bypass the standard material farming loops.

Released in several editions: Standard Edition (base game). Deluxe Edition (included three armor sets: Elder, Radiant, Void). Ultimate Edition (included Deluxe Edition content, Survival Pack with consumables, and early access to 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon' DLCs, which form the DLC Bundle).

Post-Launch Content / DLC

As a flagship live-service game, Nodusfall promises a robust and continuous stream of post-launch downloadable content (DLC). While the base game launches as a strictly Player-vs-Environment (PvE) boss-rush experience, the development team has officially confirmed the active development of highly anticipated PvP and PvPvE game modes. To circumvent the inherent balancing issues of asymmetrical action classes, these modes will uniquely allow players to assume control of the colossal Dreadnodi bosses to fight against a squad of player-controlled Weavers. Beyond competitive modes, the long-term DLC roadmap guarantees the continuous expansion of the game's mythological universe, introducing entirely new cultural regions, a continuously expanding roster of legendary beasts, and entirely new weapon families over years of operation.

REMNANT II has a DLC Bundle featuring three major expansions:

1. 'The Awakened King' (released November 2023): New storyline in Losomn focusing on the One True King, new Archetype (The Ritualist), new dungeons, bosses, items, and weapons.

2. 'The Forgotten Kingdom' (released April 2024): New storyline in Yaesha exploring a lost tribe and a vengeful stone spirit Lydusa, new Archetype (The Invoker), new dungeons, bosses, items, and weapons.

3. 'The Dark Horizon' (released September 2024): New storyline in N'Erud, new Archetype (The Warden), new dungeons, bosses, items, weapons, and a new Glider Traversal System for N'Erud.

help_outline FAQ
Frequently Asked Questions
  • Q: Is there character gacha in Nodusfall?
    A: No. HoYoverse has unequivocally confirmed that Nodusfall will not feature a randomized character gacha system. Characters are unlocked organically, with monetization heavily focused on cosmetics.
  • Q: What kind of multiplayer does Nodusfall have?
    A: The game features instanced, cooperative boss hunting for up to four players. It strictly adheres to an MMO Trinity system (Tank, DPS, Healer). PvP and PvPvE modes are confirmed for post-launch DLC.
  • Q: Can I play Nodusfall completely solo?
    A: Yes, solo play is fully supported. However, solo players forfeit vital mechanics like party-wide heals, dedicated tank aggression, and instant revive support, making the game significantly more difficult.
  • Q: What is the 'Clash' mechanic in Nodusfall?
    A: The Clash is a high-skill counter system where players must charge a heavy attack and release it at the exact frame an enemy strikes. A successful Clash negates damage and heavily fills the boss's stagger meter.
  • Q: Will Nodusfall be released on mobile platforms?
    A: Based on the steep Unreal Engine 5 PC requirements (minimum RTX 4060), Nodusfall appears to be prioritizing high-end PC and console audiences, signaling an abandonment of mobile parity for this specific title.
  • Q: When was REMNANT II released?
    A: REMNANT II was released on July 25, 2023, for PC (Windows), PlayStation 5, and Xbox Series X/S.
  • Q: What kind of game is REMNANT II?
    A: REMNANT II is a third-person action RPG shooter with Soulslike elements, focusing on challenging combat, deep character customization through the Archetype system, and procedurally generated worlds. It can be played solo or in up to 3-player co-op.
  • Q: Is REMNANT II a direct sequel to Remnant: From the Ashes?
    A: Yes, it is a direct sequel set some years after the events of the first game and its DLCs, continuing the story of humanity's fight against The Root.
  • Q: What are Archetypes in REMNANT II?
    A: Archetypes are character classes that provide unique skills, perks, and traits. Players choose a starting Archetype and can later unlock and equip a secondary Archetype to create hybrid builds. Examples include Handler (dog companion), Challenger (tank/melee), Hunter (ranged DPS), Medic (healing), and many more unlockable ones.
  • Q: How does procedural generation work in REMNANT II?
    A: The game dynamically generates world layouts, dungeons, enemy placements, questlines, events, and even some boss encounters. This ensures that each playthrough and Adventure Mode roll offers a different experience, enhancing replayability.
  • Q: Does REMNANT II have multiplayer and crossplay?
    A: Yes, REMNANT II supports up to 3-player online co-op. Crossplay between PC, PlayStation 5, and Xbox Series X/S was added via a post-launch update (requires linking an Epic Games account for console players).
  • Q: What kind of DLC is available for REMNANT II?
    A: REMNANT II has a DLC bundle featuring three major expansions: 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon.' Each DLC adds new storylines, worlds/areas, Archetypes, enemies, bosses, weapons, and items.
  • Q: Is REMNANT II a Soulslike game?
    A: Yes, it incorporates many Soulslike elements, including challenging combat, formidable boss battles that require learning attack patterns, a healing/checkpoint system (World Stones), and a penalty upon death (though typically less severe than some traditional Souls games).
build Technical Details
Graphics & Visual Fidelity

Representing a massive visual paradigm shift for miHoYo, Nodusfall abandons vibrant anime cel-shading to harness the cutting-edge photorealistic capabilities of Unreal Engine 5. The game establishes a gritty, realistic dark fantasy aesthetic characterized by advanced global illumination, dynamic volumetric fog, and incredibly dense micro-polygon geometry. The visual fidelity of the Dreadnodi bosses is a primary focus, featuring highly complex fur shading, shifting scales, and dynamically destructible armor plating that reacts to sustained player damage. Because the developers have prioritized this AAA visual parity over mobile-friendly optimization, the game requires substantial computational overhead, utilizing UE5's proprietary rendering systems to create sprawling, breathtaking environmental biomes ranging from fiery skies to misty, atmospheric forests.

Developed using Unreal Engine 4 (despite some early UE5 speculation), REMNANT II features detailed environments with distinct visual themes for each world, impressive enemy and boss designs, and a dark, gritty art style consistent with its post-apocalyptic and cosmic horror themes.

Audio & Soundtrack

The audio direction for Nodusfall abandons the lighthearted, upbeat tracks of previous HoYoverse games in favor of a bombastic, heavy orchestral score that perfectly complements its dark fantasy setting. The musical composition dynamically scales with the intensity of the boss encounters, reaching chaotic crescendos during deadly phase transitions. Sound design is critical for combat survival; the crisp, distinct sound effects of magical blasts, environmental destruction, and heavy weapon clashes serve as vital auditory telegraphs. Specifically, the game's signature 'Clash' mechanic relies heavily on acute audio-visual feedback, providing a resounding, satisfying crack when a player successfully parries a colossal boss swing, signaling to the entire squad that the enemy’s stagger threshold has been heavily impacted.

Atmospheric sound design enhances the distinct feel of each world and the impact of combat. The musical score adapts to gameplay, building intensity during boss fights and creating an eerie ambience during exploration.

User Interface (UI/UX)

The User Interface in Nodusfall is meticulously engineered to provide critical combat telemetry without cluttering the dark, photorealistic aesthetic of Unreal Engine 5. Boss health is dynamically represented by multiple bars and distinct red pips on the HUD, which clearly telegraph hard phase transitions that alter enemy mechanics. A segmented Stagger Meter is prominently displayed, allowing squads to track their progress toward triggering cinematic Joint Executions. For the player, the UI highlights a four-skill active cooldown system, mapped intuitively to modifier bumpers and face buttons on controllers. Additionally, class-specific UI elements, such as the Hexsworn's 'empowered stack' indicators or the Suixi's 'arrow gauge,' provide real-time feedback on vital resource loops necessary for sustained DPS and healing.

Features a clear UI displaying health, stamina, mod power, skill cooldowns, ammo, and equipped items. Inventory management involves weapons, armor, mods, mutators, rings, amulets, and consumables. A minimap aids navigation through the procedurally generated environments.

Accessibility Options

While Nodusfall is an inherently demanding, high-skill action game centered around precise timing windows and punishing boss mechanics, it incorporates accessibility primarily through its class design and social structures. The implementation of the MMO Trinity system allows players with varying mechanical skill levels to participate fully; those who struggle with the split-second timing of the 'Clash' mechanic can opt for ranged DPS or dedicated healing roles (like the Hexsworn), which focus more on positioning and resource management than frontline twitch-reflexes. Furthermore, the game’s social philosophy emphasizes 'light interaction.' By operating out of a central hub and not forcing players into highly pressurized, hyper-social guild mandates, the game accommodates players with social anxiety while still fostering a cooperative environment.

Includes options such as subtitles (though initially not highly customizable, patches may have improved), separate volume controls for voice, SFX, and music, remappable keybindings, gamepad support with auto-snap to enemies, adjustable video effects, and sensitivity customization for aiming, mouse, and camera (including X/Y inversion). An option to auto-equip picked-up items is also available.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Preset, 60fps (Upscaling Enabled))
CPU: Provides the essential baseline threading required to handle boss AI and cooperative network synchronization without dropping inputs.
CPU (Laptop): Strong mobile multi-core performance is needed to mitigate the heavy physics calculations during multi-phase fights.
GPU: The developer’s stated minimum. Required to render baseline UE5 features while maintaining the framerate necessary for precision action combat.
GPU (Laptop): A high-wattage mobile 4060 is required to prevent severe dynamic resolution drops when massive particle effects are triggered.
RAM: Establishes a high floor for memory caching; anything less will cause fatal pagefile thrashing during high-speed mount pursuits.
Storage: Crucial for loading instanced arenas quickly and preventing desynchronization with squad members upon deployment.
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS with Upscaling Quality/Balanced) (Medium/High Preset, 1080p resolution with DLSS/FSR/XeSS Quality or Balanced.)
CPU: Official recommended desktop CPU for a better 1080p experience.
CPU (Laptop): Stronger laptop CPUs for more consistent 1080p/60fps.
GPU: Official recommended desktop GPU for 1080p. 6GB VRAM minimum, 8GB ideal.
GPU (Laptop): Capable laptop GPUs. High TGP and effective use of DLSS/FSR are very important. (A hypothetical future RTX 5050/5060 Laptop GPU).
RAM: 16GB RAM officially recommended.
Storage: NVMe SSD recommended for better overall experience.
memoryCPU: Intel Core i5-10600K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer high-performance 6-core or 8-core CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS with Upscaling) (Low/Medium Preset, 1080p resolution with DLSS/FSR/XeSS Performance/Balanced.)
CPU: Official minimum desktop CPU. Game can be CPU intensive.
CPU (Laptop): Estimated laptop CPU. A modern 6-core CPU is advisable for a smoother experience.
GPU: Official minimum desktop GPU. 4GB VRAM is the absolute floor; 8GB (like RX 590) is better.
GPU (Laptop): Estimated laptop GPUs. Performance heavily depends on TGP and upscaling. (Hypothetical future entry-level RTX 50 series laptop GPUs would exceed this).
RAM: 16GB RAM is the official minimum.
Storage: SSD is highly recommended as per official notes.
memoryCPU: Intel Core i5-7600 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1440p (QHD/2K) - Recommended (High Preset, 60fps (Native or Quality Upscaling))
CPU: Ensures zero CPU bottlenecking, allowing the GPU to fully process the complex destructible armor plating of the Dreadnodi.
CPU (Laptop): Enthusiast-tier laptop processors are required to push 1440p without thermal-induced frame pacing issues.
GPU: Provides the raw rasterization power needed to render the dense micro-polygon geometry and shifting scales of colossal bosses at 1440p.
GPU (Laptop): Due to laptop GPU scaling, an RTX 4080 mobile is recommended to comfortably clear 60fps at high visual settings in this engine.
RAM: Highly recommended for seamless asset streaming and minimizing 1% low frame dips during cinematic Joint Executions.
Storage: Maximizes loading speeds for the massive audio files and photorealistic texture maps.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900H / AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (150W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4 SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality + potentially Frame Gen) (High Preset, 1440p resolution with DLSS/FSR Quality. Frame Generation (DLSS 3/FSR 3) highly recommended if available/supported by GPU.)
CPU: Powerful desktop CPU to handle 1440p and reduce CPU bottlenecks, especially if using Frame Generation.
CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p, particularly with Frame Generation.
GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality is essential. For consistent 60FPS+ with high settings, Frame Generation is a significant help.
GPU (Laptop): High-end laptop GPUs with max TGP. DLSS/FSR (Quality/Balanced) + Frame Generation are key. (A hypothetical future RTX 5060 Ti/5070 Laptop GPU).
RAM: 32GB RAM is strongly recommended for 1440p high settings to ensure smooth performance.
Storage: NVMe SSD mandatory for optimal performance.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X)
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra / 4K (Epic Preset, 60fps (DLSS/FSR Balanced))
CPU: The massive L3 cache on the 7800X3D will drastically improve frame stability during visually overwhelming raid encounters like Maldrake.
CPU (Laptop): Desktop-class laptop CPUs are strictly necessary to feed the GPU at 4K resolution without stuttering.
GPU: Mandatory for pushing Unreal Engine 5's photorealistic lighting, volumetric fog, and heavy post-processing effects natively at 4K.
GPU (Laptop): Only the absolute highest-tier flagship laptop GPU can manage Nodusfall's maximum visual fidelity at a stable, playable framerate.
RAM: Essential for holding maximum resolution textures in memory without offloading to storage.
Storage: Provides the absolute maximum bandwidth for Unreal Engine 5's asset streaming pipelines.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4/Gen5 SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, Medium/High settings, ~60 FPS with DLSS/FSR Performance + Frame Gen) (Medium/High Preset, 2160p (4K) resolution using DLSS/FSR Performance + Frame Generation.)
CPU: Top-tier desktop CPU to support 4K gaming and minimize CPU bottlenecks, especially with Frame Generation.
CPU (Laptop): Absolute flagship laptop CPUs required.
GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series / AMD FSR 3 compatible cards) to achieve ~60 FPS.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs. DLSS/FSR (Performance/Ultra Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming.
Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading.
memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe SSD (High-speed Gen4 or Gen5 recommended)
save Overall Storage
Spec: 100 GB available space (NVMe SSD Required)
Note: The game utilizes massive, uncompressed high-resolution textures. Installing on a traditional HDD will result in severe engine streaming stutter and failed asset loads.
Type: NVMe
Spec: 80 GB available space (SSD Highly Recommended, NVMe for best experience)
Note: An SSD (preferably NVMe) with at least 80 GB of free space is strongly recommended for optimal performance, significantly faster loading times, and smoother asset streaming. Requirement may increase with DLCs/updates.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: Mandatory for DirectX 12 Ultimate architecture integration, which is heavily relied upon by Unreal Engine 5's feature sets.
Spec: Windows 10 (64-bit, latest update) or Windows 11 (64-bit, latest update)
Explanation: A 64-bit version of Windows 10 (latest updates) or Windows 11 (latest update) is required. Windows 11 is generally recommended for newer UE5 titles for features like DirectStorage and optimal CPU scheduling.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Required to process advanced global illumination, micro-polygon geometry, and complex dynamic volumetric fog effects.
Spec: DirectX 12
Explanation: DirectX 12 is required. Remnant II is an Unreal Engine 5 title, which leverages DX12 features. Ray tracing is not a primary feature of the game; performance is demanding even without it.
info_outline Other Game Notes
  • Nodusfall demands significant computational overhead due to its transition to Unreal Engine 5, prioritizing high-fidelity photorealism over the low-spec mobile parity seen in previous HoYoverse titles.
  • Laptop Performance Note: Laptop users will experience heavy CPU utilization due to complex enemy AI scripts and real-time multiplayer synchronization. Thermal throttling may severely impact the strict timing windows required for the Clash mechanic.
  • Laptop Consideration: G P U T G P: Requires a high TGP (Total Graphics Power) GPU variant. A minimum of 100W for an RTX 4060 Laptop is recommended to maintain stable framerates during intensive AoE boss attacks.
  • Laptop Consideration: Cooling Thermals: Dual-fan, vapor chamber cooling is highly advised to sustain the multi-core processing load generated by UE5's global illumination systems.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 and PL2 power limits are not overly restricted by battery-saving modes; the game’s multi-phase encounters rely heavily on sustained CPU performance.
  • Laptop Consideration: M U X Switch Optimus: A direct MUX switch connection is practically mandatory to reduce input latency, which is critical for executing split-second parries and joint executions.
  • Optimization Detail: Upscaling Tech: DLSS 3 / FSR 3 / XeSS
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Fur Shading complexity will yield the highest framerate returns during chaotic, multi-mythology boss encounters.
  • Game Name: Nodus Fall
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for REMNANT II (Released July 2023). This information is based on official PC specifications from Gunfire Games/Arc Games and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. REMNANT II is a demanding Unreal Engine 5 title, and using upscaling technologies (DLSS, FSR, XeSS) is highly recommended for optimal performance across all tiers. Laptop GPU mentions for RTX 50 series are speculative.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power), VRAM, and robust cooling. REMNANT II is very demanding; high-performance laptop hardware with effective thermal management is crucial, especially for higher settings or resolutions.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
  • Laptop Consideration: Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
  • Optimization Detail: Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
  • Game Name: REMNANT II
build Optimization Details
  • Upscaling Tech: DLSS 3 / FSR 3 / XeSS
  • Key Settings Impact: Lowering Volumetric Fog and Fur Shading complexity will yield the highest framerate returns during chaotic, multi-mythology boss encounters.
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
  • Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
laptop Laptop Considerations
  • G P U T G P: Requires a high TGP (Total Graphics Power) GPU variant. A minimum of 100W for an RTX 4060 Laptop is recommended to maintain stable framerates during intensive AoE boss attacks.
  • Cooling Thermals: Dual-fan, vapor chamber cooling is highly advised to sustain the multi-core processing load generated by UE5's global illumination systems.
  • C P U Power Limits: Ensure PL1 and PL2 power limits are not overly restricted by battery-saving modes; the game’s multi-phase encounters rely heavily on sustained CPU performance.
  • M U X Switch Optimus: A direct MUX switch connection is practically mandatory to reduce input latency, which is critical for executing split-second parries and joint executions.
  • G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
  • Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
  • C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**

For Nodus Fall Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

For REMNANT II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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