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Nodus Fall vs Horizon Forbidden West

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info General Information
Release Date
Aug 25, 2027 Feb 18, 2022
Developer
miHoYo Guerrilla Games, Nixxes Software (PC Port)
Publisher
HoYoverse Sony Interactive Entertainment
Genre(s)
Cooperative Action RPG Action RPG, Open World, Post-Apocalyptic, Third-Person
Engine
Unreal Engine 5 Decima Engine
stars Ratings & Price
Content Rating
Mature 17+ (Estimated) Teen
Avg. User Rating
4.8 / 5.0 4.7 / 5.0
Current Price (USD)
Free $59.99
tune Key Specs
Quick Highlights
  • Core Mechanic: The 'Clash' System & Joint Executions
  • Monetization: Free-to-Play, No Character Gacha, Cosmetic Focus
  • Multiplayer Structure: MMO Trinity (Tank, DPS, Healer) Instanced Co-op
  • Visual Style: Dark Realistic Fantasy
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: The Forbidden West (Fictionalized Western USA - California, Nevada, Utah), Post-Post-Apocalyptic Future
  • Platforms: PlayStation 4, PlayStation 5, PC (Windows)
  • Unique Feature: Intricate Machine Combat, Vast & Diverse Open World, Advanced Traversal (Flying Mount, Shieldwing, Free Climbing), Deep Lore & Worldbuilding, Visually Stunning Graphics.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Cooperative Squadmates: Fellow Weavers filling the mandatory Tank, DPS, and Healer roles. Crucial for triggering Joint Executions, party-wide heals, and controlling boss aggression.
    Human Players
  • Varl (Temporary): Accompanies Aloy on several early to mid-game missions. Provides combat support with his bow and spear, and engages in dialogue that explores their friendship and the unfolding events.
    Human (Nora Brave)
  • Zo (Temporary): Joins Aloy for specific quests related to the Utaru tribe and healing the land-gods. Fights with a unique staff and has abilities related to plants and machines.
    Human (Utaru Gravesinger)
  • Kotallo (Temporary): Assists Aloy in missions involving the Tenakth tribe and fighting Regalla's rebels. A skilled warrior, even with his injury, using Tenakth weaponry.
    Human (Tenakth Marshal)
  • Alva (Temporary): Helps Aloy decipher Old World data and navigate Quen politics during relevant quests. More focused on knowledge and tech than direct combat.
    Human (Quen Diviner)
  • Erend (Temporary): Provides heavy combat support with his Oseram hammer and gadgets during missions where he joins Aloy.
    Human (Oseram Vanguard)
  • Beta (Contextual): While not a combat companion, Beta's technical expertise is crucial for progressing the story, often working with Aloy remotely or providing vital information.
    Human (Elisabet Sobeck Clone)
  • Seyka (Burning Shores DLC - Temporary): Aloy's primary companion throughout the Burning Shores DLC. A skilled warrior and mariner, she fights alongside Aloy with Quen weaponry and assists in navigating the volcanic archipelago.
    Human (Quen Marine)
Key Collectibles
  • Stolen Divine Power: Harvested directly from the bodies of defeated Dreadnodi bosses at the conclusion of a successful instanced hunt.
  • Mythological Lore Fragments: Hidden across the various instanced biomes (misty forests, fiery skies, dreary moors) shedding light on the Entanglement cataclysm.
  • Survey Drones (Tallneck Data): 10 flying drones that continuously circle a specific area. Aloy must find a way to jump onto and retrieve their data modules. Each drone collected reveals information about Old World landmarks or ecosystems and provides XP/Skill Points.
  • Black Boxes (Flight Recorders): 12 recoverable flight recorders from crashed Old World airplanes. Each black box contains an audio log telling a short, often poignant story of the plane's final moments. Collecting them all is part of a side quest for a unique weapon.
  • Vista Points: 9 towers emitting a partial image of a pre-war landscape. Aloy must find the exact spot to stand and activate her Focus to align the image with the current environment, revealing a complete glimpse of the Old World location. Provides lore and XP.
  • Relic Ruins: 9 Old World ruins containing environmental puzzles that Aloy must solve using her Focus, Pullcaster, and other tools to reach a hidden Ornament (collectible for a side quest) or other valuable loot.
  • Signal Lenses (Signals of the Sun - Carja): Lenses from Old World signal towers that need to be collected for a Carja NPC in the Daunt. Often require climbing or light puzzle solving.
  • War Totems (Banuk Figures - Easter Egg): Small, hidden Banuk-style figurines representing characters from other PlayStation Studios games (e.g., Kratos, Jin Sakai). A fun Easter egg collectible.
  • Machine Strike Pieces & Players: Machine Strike is an in-universe tactical board game. Aloy can collect various machine-themed game pieces (by purchasing or defeating specific machines) and challenge NPC players throughout the Forbidden West to matches.
  • Greenshine Fragments/Slivers/Clusters: Valuable crystalline resource found in underwater locations, caves, or as rewards. Used for upgrading high-tier weapons and outfits.
  • Ornament Collectibles (From Relic Ruins): Found at the end of each Relic Ruin puzzle. Can be given to an NPC in Las Vegas (Hidden Ember) to create light shows.
Key Themes
  • Dark Fantasy
  • Comparative Mythology
  • Boss Hunting
  • Cooperative Tactical Action
  • Post-Apocalypse
  • Nature Reclaiming Earth
  • Tribal Societies
  • Ancient Technology & AI
  • Environmental Catastrophe (The Blight)
  • Discovery & Exploration
  • Hope & Sacrifice
  • The Burden of Knowledge
  • Legacy
  • Inter-Tribal Conflict & Cooperation
colorize Combat & Gear
Weapons Overview
  • Giant Broadsword: Heavy Melee Weapon
    Utilized by the Grahmer archetype. A massive blade designed for frontline tanks to absorb pressure and execute devastating 'Clashes' against colossal boss swings.
  • Standard Longsword: Light Melee Weapon
    Utilized by the Sword Warrior archetype. Built for high mobility, allowing for rapid, relentless combo pressure and quick evasive maneuvers.
  • Suixi Bow: Ranged DPS Weapon
    A precision bow that builds an internal 'arrow gauge' through light attacks, which can be expended to unleash highly damaging burst shots.
  • Qiong Bow: Long-Range DPS Weapon
    A secondary bow archetype focused on extreme long-range positioning, allowing players to apply sustained pressure while remaining completely outside of immediate danger zones.
  • Frost Stave: Magical Instrument / Support
    Wielded by the Hexsworn. Generates an active resource loop by landing offensive ice projectiles, which empowers both single-target and AoE restorative magic.
  • Hunter Bows: Ranged (Versatile, Elemental Arrows)
    Balanced bows for mid-range combat, capable of firing standard, fire, frost, acid, shock, and advanced hunter arrows. Good for precision and applying elemental effects.
  • Sharpshot Bows: Ranged (High Precision, Tear Damage)
    Long-range bows with high damage per shot, excellent for targeting specific machine components to tear them off or hit weak spots. Can use precision arrows and tearblast arrows.
  • Warrior Bows: Ranged (Short Range, Rapid Fire)
    Fast-firing bows for close-quarters combat, often with elemental effects. Lower precision but higher rate of fire.
  • Blastsling: Ranged (Explosive/Elemental Bombs)
    Launches bombs that explode on impact or with a delay, dealing area damage or applying status effects (explosive, adhesive, frost, acid, shock). Requires aiming trajectory.
  • Tripcaster: Trap (Tripwires)
    Deploys tripwires between two points that trigger when enemies pass through, dealing damage or applying elemental effects (shock, explosive, plasma, stun).
  • Ropecaster: Utility (Tethering)
    Fires ropes that can tie down machines, temporarily immobilizing them or making them vulnerable to critical strikes. Can also be used to pull down environmental objects.
  • Spike Thrower: Ranged (Heavy Projectile, High Damage/Explosive)
    Launches heavy spikes that deal massive impact damage or explode. Excellent against large, armored machines. Can have drill or explosive variants.
  • Shredder Gauntlet: Ranged (Ricocheting Disc)
    Launches a serrated disc that shreds components off machines and returns to Aloy. Catching the returning disc charges it for increased damage on the next throw. Can have elemental variants.
  • BoltBlaster: Ranged (Rapid Fire Bolts, Elemental)
    A heavy weapon that fires a volley of bolts in rapid succession, similar to a crossbow or minigun. Can be equipped with various elemental bolt types.
  • Spear (Melee & Override): Melee / Utility
    Aloy's primary melee weapon for light and heavy attacks, combos, and critical strikes on downed enemies. Also used to silently override machines.
  • Traps (Blast, Shock, Stun, etc.): Deployable Utility
    Craftable traps that can be placed on the ground to damage or incapacitate machines and human enemies.
  • Valor Surges: Special Abilities (Temporary Buffs/Attacks)
    Powerful, temporary abilities unlocked in the skill tree that consume Valor. Effects range from increased damage, stealth cloaking, powerful AoE attacks, to defensive shields.
Armor / Gear Sets
  • Grahmer's Plating: High Physical Defense, Increased Stagger Resistance, Optimized for 'Clash' engagements.
  • Hexsworn's Robes: Low Physical Defense, High Elemental Resistance, Enhanced resource generation for healing abilities.
  • Outfits (Nora, Carja, Oseram, Utaru, Tenakth, Quen - various tiers): Aloy can equip various outfits, each consisting of a single piece that covers head and body (though headpieces can often be toggled off visually). Outfits provide base defensive stats (Melee, Ranged, Elemental Resistances) and come with inherent perks or skills (e.g., +Stealth, +Concentration, +Heavy Weapon Damage). Outfits are color-coded by rarity (Uncommon to Legendary) and can be upgraded at workbenches to improve stats and unlock/upgrade weave slots for further customization with Coils (mods).
  • Weaves (Coils): Mods that can be inserted into the weave slots of outfits and weapons. They provide specific stat boosts (e.g., +% Fire Damage, +Melee Defense, +Critical Hit Chance) or unique perks. Weaves also have rarity tiers.
  • Face Paints: Cosmetic items that Aloy can apply, representing different tribal affiliations or styles. Unlocked through quests or progression. Do not provide stat bonuses.
  • Dyes: Players can collect special plants to unlock dyes, which can be used at Dyer merchants to change the color scheme of most outfits, allowing for visual customization.
Outfits/Customization
  • Premium Weaver Fits: Customizable cosmetic outfits ('fits') and intricate hairstyles expected to be sold in the premium shop or earned via battle passes to support the game's non-gacha economy.
  • Tribal Outfits (Nora, Carja, Oseram, Banuk, Utaru, Tenakth, Quen): Aloy can acquire and wear numerous outfits inspired by the game's various tribes. Each outfit provides defensive stats and unique perks suited to different playstyles (e.g., stealth, ranged combat, melee, machine overriding, elemental resistance). Outfits are color-coded by rarity and can be upgraded. A transmog system allows players to apply the appearance of any owned outfit while retaining the stats of another.
  • Special Outfits (Pre-order, Deluxe, Legendary): Unique outfits obtained through pre-orders, special game editions, or by crafting/purchasing legendary tier gear. These often have powerful perks and distinct visual designs.
  • Face Paints: Cosmetic face paints representing different tribes or personal markings can be applied to Aloy. Unlocked through quests, merchants, or exploration.
  • Outfit Dyes: Players can collect specific dye plants from the environment and use them at Dyer merchants to change the color schemes of most outfits, offering a layer of visual personalization.
  • Headpiece Toggle: Most outfits come with a headpiece, but players have the option to visually toggle it off while still retaining its stats and perks, allowing them to see Aloy's face.
trending_up Progression & Upgrades
Skills & Progression

Progression and combat in Nodusfall are driven by the game's innovative mechanics, prominently featuring the 'Clash' system. This mechanic requires players to perfectly time charged heavy attacks to negate incoming damage and heavily stagger enemies, directly feeding into the boss's Stagger Meter. Once staggered, teams can execute highly cinematic 'Joint Executions' for monumental burst damage. Players equip four distinct active skills alongside a powerful, long-cooldown 'Divine Skill' ultimate. Crucially, the game abandons traditional character gacha for upgrades. Instead, upgrades are tied to defeating Dreadnodi; players harvest the stolen divine power from these fallen bosses to forge new weapons, enhance their loadouts, and evolve their Divine Skills, ensuring that gameplay and skill directly drive character progression.

N/A
public World & Exploration
World & Level Design

Departing from the massive, seamless open worlds typically associated with HoYoverse titles like Genshin Impact, Nodusfall adopts a tightly focused, instanced map architecture tailored for cooperative monster hunting. The core experience is anchored by a centralized player hub—a social and logistical nexus where Weavers can congregate, upgrade their forged equipment, rest in hot springs, and accept new hunting contracts. From this hub, players deploy into vast, highly diverse instanced outdoor arenas. These environments deeply reflect the game’s multi-mythology fusion, featuring biomes such as golden hills, fiery skies, dreary moors, misty forests, dusty deserts, gargantuan canyons, and eerie underground caverns, all meticulously designed to accommodate large-scale monster tracking, mount traversal, and multi-phase combat.

The Forbidden West is a vast and diverse open world, significantly larger than the map of Zero Dawn. Key regions include: The Daunt (a Carja borderland), No Man's Land (arid plains), Plainsong (Utaru farmlands), The Shining Wastes (deserts), Scalding Spear (Tenakth Sky Clan capital), The Stand of the Sentinels (Tenakth Lowland Clan territory), The Long Coast (beaches and ruins, leading to San Francisco), Isle of Spires (ruined San Francisco, Quen landing site), and underwater environments. The map is rich in verticality, dense jungles, arid deserts, snowy mountains, and submerged ruins. The 'Burning Shores' DLC adds a new volcanic archipelago region (former Los Angeles).

Playable Vehicles
  • Weaver Mounts: Traversal Mount
    Summonable mounts used by players to rapidly traverse the vast instanced arenas and chase down Dreadnodi bosses when they flee to new zones during phase transitions.
  • Mountable Machines (Charger, Bristleback, Clawstrider, Sunwing): Overridden Machine Mounts (Land & Air)
    Aloy can override various machines to use as mounts. Chargers are fast ground mounts. Bristlebacks are slower but can dig for resources. Clawstriders are combat-capable ground mounts. Sunwings are flying mounts essential for aerial traversal and accessing high areas.
  • Shieldwing: Personal Glider
    An energy glider deployed by Aloy to safely descend from great heights, glide across gaps, and perform aerial maneuvers. An essential traversal tool.
  • Pullcaster: Grappling Tool / Utility
    A versatile tool that functions as a grappling hook to pull Aloy towards specific anchor points, pull down destructible walls or objects, and retrieve out-of-reach loot. Also used in combat to pull enemies or expose weak points.
  • Boats / Rafts (Contextual): Simple Watercraft
    In some underwater or flooded areas, Aloy might find or use simple rafts or interact with small boats for short-distance water traversal, though these are not primary controllable vehicles like in other games.
Notable Fauna/Mounts
  • Qionqi: Mythological Chinese Beast
    A massive, winged, horned lion/gryphon-like Dreadnodi boss that utilizes devastating arena-wide tornado AoE attacks in claustrophobic caverns.
  • Maldrake: Colossal Black Dragon
    A pinnacle raid boss and corrupted mount that utilizes aerial bombardments, sweeping tail whips, and localized elemental damage.
N/A
book Story & Characters
Main Characters
  • Grahmer: Tank / Melee Bruiser
    The frontline anchor designed to hold boss aggression, heavily utilizing the Clash mechanic to block colossal swings and maintain close physical proximity to the target.
  • Hexsworn: Support / Frost Healer
    A dedicated healer that relies on an intricate resource loop built from frost-based magical attacks to generate empowered restorative magic.
  • Sword Warrior: Melee DPS
    A high-mobility fighter focusing on rapid, relentless combo pressure on the frontline, requiring extreme evasive precision to survive.
  • Aloy: Protagonist / Nora Machine Hunter / Seeker
    The main playable character. A skilled hunter, archer, and machine overrider. Haunted by her origins as a clone of Dr. Elisabet Sobeck, she ventures into the Forbidden West to find a cure for the Blight and save life on Earth. Known for her intelligence, compassion, and determination.
  • Varl: Ally / Nora Brave / Aloy's Companion
    A loyal friend and companion to Aloy from the Nora tribe. He follows her into the Forbidden West, providing support and a connection to her past. He undergoes his own journey of growth and finding his place.
  • Erend: Ally / Oseram Vanguard Captain
    A boisterous and strong Oseram warrior, captain of the Carja Vanguard. He reunites with Aloy in the Forbidden West and assists her, often providing comic relief and brute force.
  • Zo: Ally / Utaru Gravesinger
    A calm and spiritual member of the agrarian Utaru tribe. She is a 'Gravesinger,' tending to the tribe's land-gods (machines that sustain their crops). She joins Aloy to help heal the land and her people.
  • Kotallo: Ally / Tenakth Sky Clan Marshal
    A stoic and honorable Tenakth warrior from the Sky Clan who lost an arm in battle. Initially distrustful, he becomes a steadfast ally to Aloy, grappling with his injury and his duty to his people.
  • Alva: Ally / Quen Diviner
    A curious and intelligent Diviner from the overseas Quen tribe. She possesses knowledge of Old World technology through her tribe's limited Focus-like devices. She aids Aloy in understanding ancient data.
  • Sylens: Ambiguous Figure / Researcher & Schemer
    The enigmatic and highly intelligent researcher obsessed with Old World knowledge and technology. His motives are often unclear, and he manipulates events for his own purposes, sometimes aligning with Aloy, sometimes opposing her.
  • Beta: Supporting Character / Elisabet Sobeck Clone
    Another clone of Dr. Elisabet Sobeck, created and raised in isolation by Far Zenith. She is highly intelligent but socially anxious and initially fearful. Her relationship with Aloy is central to the plot.
  • Regalla: Antagonist / Tenakth Rebel Leader
    A fierce Tenakth warrior leading a rebellion against Chief Hekarro. She is fueled by a desire for revenge against the Carja and allies herself with Sylens to acquire machine overriding technology.
  • Tilda van der Meer: Antagonist / Far Zenith Member
    A prominent member of Far Zenith, an organization of immortal Old World humans who fled Earth. She has a complex past connection with Elisabet Sobeck and plays a key role in Far Zenith's plans.
  • Gerard Bieri: Antagonist / Far Zenith Leader
    The apparent leader of the Far Zenith expedition to Earth. Arrogant and dismissive of current human life on Earth.
  • Hekarro: Supporting Character / Tenakth Chief
    The wise and respected chief of the Tenakth tribe, seeking to unite its three clans and resist Regalla's rebellion.
  • GAIA: AI / Earth's Terraforming System
    The benevolent AI created by Elisabet Sobeck to restore life to Earth. Aloy seeks to recover GAIA's subordinate functions to repair the biosphere and stop the Blight.
  • Walter Londra (Burning Shores DLC): Antagonist (DLC) / Far Zenith Member
    A Far Zenith member who established a cult-like following in the Burning Shores region, posing a new threat that Aloy and Seyka must confront.
  • Seyka (Burning Shores DLC): Ally / Quen Marine (DLC)
    A resourceful and determined Quen marine encountered in the Burning Shores DLC. She teams up with Aloy to find her missing sister and confront Londra. A potential romantic interest for Aloy.
Example Missions
  • The Cleaver Fellstone Contract: Tutorial / Gateway Hunt
    Track and defeat the Cleaver Fellstone to practice basic combat rotations and master the strict timing windows of the Clash mechanic.
  • Eradicate Qionqi: Spatial Awareness Raid
    Navigate a claustrophobic underground cavern and deplete the three health bars of the massive winged beast Qionqi while avoiding its arena-wide tornadoes.
  • The Maldrake Raid: Pinnacle Boss Hunt
    Engage the Maldrake Knight in a grueling multi-phase encounter featuring mounted combat, an aerial bombardment split, and a final celestial form DPS check.
  • Main Quests (Aloy's Journey to the West)
    A series of narrative-driven quests following Aloy's quest to find a working backup of GAIA, stop the Red Blight, investigate the origins of new, dangerous machines, and confront the threat of Far Zenith and Regalla's rebels. These missions span the entire Forbidden West and involve major story revelations, character interactions, and boss battles.
  • Side Quests (Favors & Errands)
    Numerous optional quests given by various NPCs across all tribes and settlements. These offer unique storylines, explore the cultures and conflicts of the Forbidden West, introduce memorable characters, and reward XP, skill points, gear, or valuable resources.
  • Cauldrons
    Large, underground machine factories. Aloy must infiltrate these dangerous, puzzle-filled facilities, fight through machine defenses, and override the cauldron's core to unlock new machine override codes, allowing her to convert more machine types to her side.
  • Tallnecks
    Colossal, giraffe-like machines that act as mobile radar towers. Aloy must find a way to climb to the top of each Tallneck and override its sensor array to unfog a large portion of the world map, revealing points of interest, settlements, and machine sites.
  • Rebel Camps & Outposts
    Fortified camps and smaller outposts controlled by Regalla's rebels. Aloy must defeat the rebel leader in each camp (often involving a mini-boss fight) and clear out all enemies to liberate the area, earning rewards and sometimes unlocking new allies or quests.
  • Hunting Grounds
    Specific arenas where Aloy can undertake timed trials focused on different hunting techniques and weapon usage against various machines. Earning higher marks (Quarter, Half, Full Stripes) rewards medals, XP, and unique resources.
  • Melee Pits
    Arenas where Aloy can challenge Tenakth warriors in melee combat duels, testing her spear skills and unlocking new melee combos upon victory.
  • Salvage Contracts
    Quests given by Oseram salvagers, tasking Aloy with hunting specific machines for rare parts or retrieving valuable scrap from dangerous locations. Rewards often include powerful Oseram weapons or outfits.
  • Gauntlet Runs (Machine Races)
    Mounted races against other machine riders, involving navigating a treacherous course while using weapons and abilities to sabotage opponents.
  • Burning Shores DLC Main Quests
    A new main storyline set in the volcanic Burning Shores region, where Aloy teams up with Quen marine Seyka to investigate a new Far Zenith threat led by Walter Londra.
people Multiplayer
Multiplayer Details

Nodusfall fundamentally redesigns HoYoverse’s multiplayer approach by locking players into a single character per encounter and strictly enforcing an MMO 'Trinity' system: Tank, DPS, and Healer. The primary multiplayer mode revolves around four-player cooperative squads deploying from a central hub to hunt colossal Dreadnodi in instanced arenas. The combat necessitates extreme coordination; players must sync 'Joint Executions' during boss stagger windows and communicate constantly during multi-phase raids, like the Maldrake encounter. While solo play is technically supported, it severely handicaps the player by removing vital mechanics like party-wide heals and instant revives. Future multiplayer updates will introduce asymmetrical PvPvE modes, pitting a player-controlled boss against a coordinated squad of Weavers.

Horizon Forbidden West is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

As a title that fundamentally disrupts HoYoverse's traditional monetization strategy by completely removing randomized character gacha, Nodusfall is positioned as a free-to-play live-service experience. While official retail or digital editions have not been fully detailed, the pivot towards a cosmetic-driven economy strongly suggests the availability of premium starter packs, battle passes, or 'Deluxe Editions.' These editions will likely bundle exclusive, high-tier cosmetic items such as intricate hairstyles, specialized 'fits' (outfits), and unique weapon skins. Furthermore, industry analysts heavily speculate on the potential inclusion of premium tracks or specialized bundles that offer limited forge blueprints or accelerated resource acquisition, catering to players willing to invest financially to bypass the standard material farming loops.

Available in Standard Edition, Special Edition (SteelBook, digital soundtrack, artbook), Digital Deluxe Edition (cosmetic outfits/weapons, digital artbook/soundtrack/comic), Collector's Edition (Tremortusk & Aloy statues, SteelBook, artbook, all Digital Deluxe content), and Regalla Edition (Regalla Tremortusk statue, canvas map, art prints, replica Focus, all Collector's content). The PC version is often the 'Complete Edition' including the Burning Shores DLC.

Post-Launch Content / DLC

As a flagship live-service game, Nodusfall promises a robust and continuous stream of post-launch downloadable content (DLC). While the base game launches as a strictly Player-vs-Environment (PvE) boss-rush experience, the development team has officially confirmed the active development of highly anticipated PvP and PvPvE game modes. To circumvent the inherent balancing issues of asymmetrical action classes, these modes will uniquely allow players to assume control of the colossal Dreadnodi bosses to fight against a squad of player-controlled Weavers. Beyond competitive modes, the long-term DLC roadmap guarantees the continuous expansion of the game's mythological universe, introducing entirely new cultural regions, a continuously expanding roster of legendary beasts, and entirely new weapon families over years of operation.

One major story expansion, 'Burning Shores,' has been released (exclusive to PS5 and PC). It takes Aloy to a new volcanic archipelago region (former Los Angeles) to pursue a new threat. Numerous free updates have added features like New Game+, Ultra Hard difficulty, transmog, and quality-of-life improvements.

help_outline FAQ
Frequently Asked Questions
  • Q: Is there character gacha in Nodusfall?
    A: No. HoYoverse has unequivocally confirmed that Nodusfall will not feature a randomized character gacha system. Characters are unlocked organically, with monetization heavily focused on cosmetics.
  • Q: What kind of multiplayer does Nodusfall have?
    A: The game features instanced, cooperative boss hunting for up to four players. It strictly adheres to an MMO Trinity system (Tank, DPS, Healer). PvP and PvPvE modes are confirmed for post-launch DLC.
  • Q: Can I play Nodusfall completely solo?
    A: Yes, solo play is fully supported. However, solo players forfeit vital mechanics like party-wide heals, dedicated tank aggression, and instant revive support, making the game significantly more difficult.
  • Q: What is the 'Clash' mechanic in Nodusfall?
    A: The Clash is a high-skill counter system where players must charge a heavy attack and release it at the exact frame an enemy strikes. A successful Clash negates damage and heavily fills the boss's stagger meter.
  • Q: Will Nodusfall be released on mobile platforms?
    A: Based on the steep Unreal Engine 5 PC requirements (minimum RTX 4060), Nodusfall appears to be prioritizing high-end PC and console audiences, signaling an abandonment of mobile parity for this specific title.
  • Q: Is Horizon Forbidden West a direct sequel to Horizon Zero Dawn?
    A: Yes, Horizon Forbidden West directly continues the story of Aloy, picking up approximately six months after the events of Horizon Zero Dawn.
  • Q: Do I need to play Horizon Zero Dawn before Forbidden West?
    A: It is highly recommended. Forbidden West heavily builds upon the lore, characters, and plot threads established in Zero Dawn. While there's a brief recap, playing the first game provides essential context and enhances the emotional impact of the sequel.
  • Q: Can Aloy swim underwater in Horizon Forbidden West?
    A: Yes, underwater exploration is a major new feature. Aloy can dive and swim in various bodies of water, discovering submerged ruins, resources, and new machines. She uses a rebreather for extended underwater exploration.
  • Q: What is the Shieldwing?
    A: The Shieldwing is a new piece of gear that functions as an energy glider. Aloy can deploy it mid-air after jumping from heights to safely glide across large distances or descend slowly, opening up new traversal possibilities.
  • Q: Are there flying mounts in Horizon Forbidden West?
    A: Yes, later in the game, Aloy gains the ability to override and ride Sunwings, which are Pterodactyl-like flying machines, allowing for aerial traversal across the Forbidden West.
  • Q: What is Machine Strike?
    A: Machine Strike is an in-universe turn-based tactical board game that Aloy can play against various NPCs. Players collect machine-themed game pieces, each with unique stats and abilities, and battle on a holographic board.
build Technical Details
Graphics & Visual Fidelity

Representing a massive visual paradigm shift for miHoYo, Nodusfall abandons vibrant anime cel-shading to harness the cutting-edge photorealistic capabilities of Unreal Engine 5. The game establishes a gritty, realistic dark fantasy aesthetic characterized by advanced global illumination, dynamic volumetric fog, and incredibly dense micro-polygon geometry. The visual fidelity of the Dreadnodi bosses is a primary focus, featuring highly complex fur shading, shifting scales, and dynamically destructible armor plating that reacts to sustained player damage. Because the developers have prioritized this AAA visual parity over mobile-friendly optimization, the game requires substantial computational overhead, utilizing UE5's proprietary rendering systems to create sprawling, breathtaking environmental biomes ranging from fiery skies to misty, atmospheric forests.

Powered by an updated version of the Decima Engine, the game is renowned for its stunning visual fidelity. It showcases incredibly detailed machine designs, lifelike character animations, lush and diverse environments (from dense jungles to arid deserts and underwater biomes), advanced lighting, volumetric clouds, and realistic weather systems. The level of detail in flora, fauna, and tribal settlements is exceptional. Offers multiple graphics modes on PS5.

Audio & Soundtrack

The audio direction for Nodusfall abandons the lighthearted, upbeat tracks of previous HoYoverse games in favor of a bombastic, heavy orchestral score that perfectly complements its dark fantasy setting. The musical composition dynamically scales with the intensity of the boss encounters, reaching chaotic crescendos during deadly phase transitions. Sound design is critical for combat survival; the crisp, distinct sound effects of magical blasts, environmental destruction, and heavy weapon clashes serve as vital auditory telegraphs. Specifically, the game's signature 'Clash' mechanic relies heavily on acute audio-visual feedback, providing a resounding, satisfying crack when a player successfully parries a colossal boss swing, signaling to the entire squad that the enemy’s stagger threshold has been heavily impacted.

Original score composed by Joris de Man, The Flight, Niels van der Leest, and Oleksa Lozowchuk, featuring epic orchestral themes, tribal chants, and ethereal melodies that capture the beauty and danger of the Forbidden West. Sound design is intricate, with unique vocalizations for each machine, realistic environmental sounds, and impactful weapon effects.

User Interface (UI/UX)

The User Interface in Nodusfall is meticulously engineered to provide critical combat telemetry without cluttering the dark, photorealistic aesthetic of Unreal Engine 5. Boss health is dynamically represented by multiple bars and distinct red pips on the HUD, which clearly telegraph hard phase transitions that alter enemy mechanics. A segmented Stagger Meter is prominently displayed, allowing squads to track their progress toward triggering cinematic Joint Executions. For the player, the UI highlights a four-skill active cooldown system, mapped intuitively to modifier bumpers and face buttons on controllers. Additionally, class-specific UI elements, such as the Hexsworn's 'empowered stack' indicators or the Suixi's 'arrow gauge,' provide real-time feedback on vital resource loops necessary for sustained DPS and healing.

Features an immersive HUD with health, Focus meter, weapon/ammo selection, and contextual prompts. The Focus (AR device) highlights machine weak points, tracks, and hackable objects. Menus for inventory, crafting, skills, map, and collectibles are detailed. The world map is extensive with various filters. Dynamic HUD options allow for customization.

Accessibility Options

While Nodusfall is an inherently demanding, high-skill action game centered around precise timing windows and punishing boss mechanics, it incorporates accessibility primarily through its class design and social structures. The implementation of the MMO Trinity system allows players with varying mechanical skill levels to participate fully; those who struggle with the split-second timing of the 'Clash' mechanic can opt for ranged DPS or dedicated healing roles (like the Hexsworn), which focus more on positioning and resource management than frontline twitch-reflexes. Furthermore, the game’s social philosophy emphasizes 'light interaction.' By operating out of a central hub and not forcing players into highly pressurized, hyper-social guild mandates, the game accommodates players with social anxiety while still fostering a cooperative environment.

Offers a comprehensive suite of accessibility options, including fully remappable controls, extensive subtitle and caption customization, difficulty settings (including Custom mode), aim assist options, options to simplify QTEs, options for motion blur/camera shake, co-pilot mode, dead zone adjustments, auto-sprint, auto-heal, auto-concentration, and various visual/audio cues for gameplay elements.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p ~30 FPS, Very Low Preset) (Very Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement (game is RAM intensive).
Storage: SSD is mandatory.
memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X
developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High Preset)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1080p (Full HD) - Minimum (Low-Medium Preset, 60fps (Upscaling Enabled))
CPU: Provides the essential baseline threading required to handle boss AI and cooperative network synchronization without dropping inputs.
CPU (Laptop): Strong mobile multi-core performance is needed to mitigate the heavy physics calculations during multi-phase fights.
GPU: The developer’s stated minimum. Required to render baseline UE5 features while maintaining the framerate necessary for precision action combat.
GPU (Laptop): A high-wattage mobile 4060 is required to prevent severe dynamic resolution drops when massive particle effects are triggered.
RAM: Establishes a high floor for memory caching; anything less will cause fatal pagefile thrashing during high-speed mount pursuits.
Storage: Crucial for loading instanced arenas quickly and preventing desynchronization with squad members upon deployment.
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Recommended (1080p ~30 FPS, Medium Preset) (Medium Preset)
CPU: Recommended desktop CPU for 1080p/30FPS Medium settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS Medium.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1440p (QHD/2K) - Recommended (High Preset, 60fps (Native or Quality Upscaling))
CPU: Ensures zero CPU bottlenecking, allowing the GPU to fully process the complex destructible armor plating of the Dreadnodi.
CPU (Laptop): Enthusiast-tier laptop processors are required to push 1440p without thermal-induced frame pacing issues.
GPU: Provides the raw rasterization power needed to render the dense micro-polygon geometry and shifting scales of colossal bosses at 1440p.
GPU (Laptop): Due to laptop GPU scaling, an RTX 4080 mobile is recommended to comfortably clear 60fps at high visual settings in this engine.
RAM: Highly recommended for seamless asset streaming and minimizing 1% low frame dips during cinematic Joint Executions.
Storage: Maximizes loading speeds for the massive audio files and photorealistic texture maps.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900H / AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (150W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4 SSD
1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced) (Very High Preset (DLSS/FSR Quality or Balanced recommended for these targets))
CPU: CPU for 1440p/60FPS or 4K/30FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS or 4K/30FPS Very High.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical, 8GB absolute minimum with aggressive upscaling.
RAM: 16GB RAM essential, 32GB beneficial for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i7/Ryzen 7 H/HX series or higher.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra / 4K (Epic Preset, 60fps (DLSS/FSR Balanced))
CPU: The massive L3 cache on the 7800X3D will drastically improve frame stability during visually overwhelming raid encounters like Maldrake.
CPU (Laptop): Desktop-class laptop CPUs are strictly necessary to feed the GPU at 4K resolution without stuttering.
GPU: Mandatory for pushing Unreal Engine 5's photorealistic lighting, volumetric fog, and heavy post-processing effects natively at 4K.
GPU (Laptop): Only the absolute highest-tier flagship laptop GPU can manage Nodusfall's maximum visual fidelity at a stable, playable framerate.
RAM: Essential for holding maximum resolution textures in memory without offloading to storage.
Storage: Provides the absolute maximum bandwidth for Unreal Engine 5's asset streaming pipelines.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4/Gen5 SSD
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultimate/Max Preset, DLSS/FSR Balanced/Performance) (Ultimate/Max Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits for 4K Ultimate. DLSS is mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5950X/7900X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX3D).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance/Ultra Performance for playable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 100 GB available space (NVMe SSD Required)
Note: The game utilizes massive, uncompressed high-resolution textures. Installing on a traditional HDD will result in severe engine streaming stutter and failed asset loads.
Type: NVMe
Spec: 150 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to minimize texture pop-in in the vast open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: Mandatory for DirectX 12 Ultimate architecture integration, which is heavily relied upon by Unreal Engine 5's feature sets.
Spec: Windows 10 64-bit (version 1909 or higher)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Required to process advanced global illumination, micro-polygon geometry, and complex dynamic volumetric fog effects.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Nodusfall demands significant computational overhead due to its transition to Unreal Engine 5, prioritizing high-fidelity photorealism over the low-spec mobile parity seen in previous HoYoverse titles.
  • Laptop Performance Note: Laptop users will experience heavy CPU utilization due to complex enemy AI scripts and real-time multiplayer synchronization. Thermal throttling may severely impact the strict timing windows required for the Clash mechanic.
  • Laptop Consideration: G P U T G P: Requires a high TGP (Total Graphics Power) GPU variant. A minimum of 100W for an RTX 4060 Laptop is recommended to maintain stable framerates during intensive AoE boss attacks.
  • Laptop Consideration: Cooling Thermals: Dual-fan, vapor chamber cooling is highly advised to sustain the multi-core processing load generated by UE5's global illumination systems.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 and PL2 power limits are not overly restricted by battery-saving modes; the game’s multi-phase encounters rely heavily on sustained CPU performance.
  • Laptop Consideration: M U X Switch Optimus: A direct MUX switch connection is practically mandatory to reduce input latency, which is critical for executing split-second parries and joint executions.
  • Optimization Detail: Upscaling Tech: DLSS 3 / FSR 3 / XeSS
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Fur Shading complexity will yield the highest framerate returns during chaotic, multi-mythology boss encounters.
  • Game Name: Nodus Fall
  • Official PC system requirements from Guerrilla Games/Nixxes. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense jungles or machine-heavy encounters), and background applications. An SSD is MANDATORY. The game is visually stunning and very demanding at higher settings.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Horizon Forbidden West is a demanding title on PC; high-end laptop hardware is necessary for higher resolutions and settings to maintain smooth framerates. Upscaling is highly recommended.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent severe thermal throttling, especially with detailed environments.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better due to complex world simulation and machine AI.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 2.2, and Intel XeSS. DirectStorage API support for faster loading on compatible NVMe SSDs.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections Quality, Volumetric Clouds, Level of Detail, Hair Quality, and Anisotropic Filtering heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
  • Game Name: Horizon Forbidden West
build Optimization Details
  • Upscaling Tech: DLSS 3 / FSR 3 / XeSS
  • Key Settings Impact: Lowering Volumetric Fog and Fur Shading complexity will yield the highest framerate returns during chaotic, multi-mythology boss encounters.
  • Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 2.2, and Intel XeSS. DirectStorage API support for faster loading on compatible NVMe SSDs.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections Quality, Volumetric Clouds, Level of Detail, Hair Quality, and Anisotropic Filtering heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Requires a high TGP (Total Graphics Power) GPU variant. A minimum of 100W for an RTX 4060 Laptop is recommended to maintain stable framerates during intensive AoE boss attacks.
  • Cooling Thermals: Dual-fan, vapor chamber cooling is highly advised to sustain the multi-core processing load generated by UE5's global illumination systems.
  • C P U Power Limits: Ensure PL1 and PL2 power limits are not overly restricted by battery-saving modes; the game’s multi-phase encounters rely heavily on sustained CPU performance.
  • M U X Switch Optimus: A direct MUX switch connection is practically mandatory to reduce input latency, which is critical for executing split-second parries and joint executions.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential to prevent severe thermal throttling, especially with detailed environments.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better due to complex world simulation and machine AI.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.**
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (100W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (150W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.**
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.**

For Nodus Fall Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / AMD Radeon RX 7600 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

For Horizon Forbidden West Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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