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No Mans Sky: Cosmos vs Far Cry Primal

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info General Information
Release Date
Aug 9, 2016 Feb 23, 2016
Developer
Hello Games Ubisoft Montreal, Ubisoft Toronto, Ubisoft Kyiv, Ubisoft Shanghai
Publisher
Hello Games Ubisoft
Genre(s)
Action-adventure survival Action-Adventure, Open World, Survival, Prehistoric
Engine
Proprietary Procedural Engine Dunia Engine 2 (Modified CryEngine)
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
4.8 / 5.0 3.9 / 5.0
Current Price (USD)
$59.99 $49.99
tune Key Specs
Quick Highlights
  • Graphics Resolution (PS5 Pro): Native 8K (30fps) / PSSR 4K (60fps)
  • Maximum Co-op Size: 32 Players per Corvette / Tens of thousands per Alliance
  • Maximum Map Size: 18 Quintillion Procedural Planets
  • Switch 2 Enhancement: NVIDIA DLSS 1440p Upscaling (Docked)
  • Virtual Reality Feature: Eye-Tracked Foveated Rendering
  • Perspective: First-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Oros (Fictional Central European Valley, 10,000 BCE)
  • Platforms: PC, PlayStation 4, Xbox One
  • Unique Feature: Beast Master System (Taming & Commanding Animals), Prehistoric Setting & Weaponry, Fictional Primitive Languages, Village Building/Upgrading.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Skeletal Companion: Intimidates local fauna and detects buried ancient ruins.
    Reanimated Fossil
  • Diplodocus Pet: Serves as an incredibly durable, high-capacity planetary transport mount.
    Prehistoric Clone
  • Tameable Beasts (Owl): The Owl is Takkar's first and unique aerial companion. It can be sent out to scout areas, tag enemies and resources, perform dive bomb attacks on single targets (upgradable), and drop crafted bombs (sting, berserk, fire) once relevant skills are unlocked. Cannot be directly harmed in combat.
    Bird (Owl)
  • Tameable Beasts (Land Predators & Mammals): Takkar can tame a wide variety of land animals after learning the skill from Tensay. Each beast has unique stats (strength, speed, stealth) and abilities: Wolves howl to reveal nearby enemies/resources; Jaguars are stealthy killers; Bears are powerful tanks that draw aggro; Badgers are resilient and can revive themselves; Sabretooths are fast mounts and fierce fighters. Players can direct their tamed beast to attack targets, stay, or follow. Beasts can be revived if downed, but if killed (after a revive window), they must be re-tamed (or a new one found). Legendary versions of some beasts offer enhanced abilities.
    Various (Wolf, Jaguar, Leopard, Sabretooth Tiger, Brown Bear, Cave Bear, Badger, Dhole, etc.)
  • Rideable Beasts: Certain tamed beasts can be ridden by Takkar for faster traversal of Oros. Mammoths are slow but destructive; Sabretooth Tigers are very fast; Brown Bears offer a balance of speed and combat prowess while mounted. Riding beasts allows Takkar to attack with his own weapons from their back.
    Juvenile Mammoth, Sabretooth Tiger, Brown Bear (with skill unlock)
Key Collectibles
  • Fossilized Components: Procedural bone formations and dig sites scattered across desolate planetary surfaces.
  • Framed Commemorative Art: Unlocked via Twitch Drops or Expedition 013301, used for decorating player-built space stations and orbital bases.
  • Frigate Emote Hologram: A highly coveted cosmetic obtained by streaming affiliated Twitch channels for over an hour during the Cosmos launch window.
  • Daysha Hands: Glowing red handprints found on cave walls and rock faces throughout Oros. Interacting with them triggers a short audio-visual sequence revealing lore about Wenja history, past events, or spiritual insights, and grants XP.
  • Spirit Totems: Small, carved totems representing various animal spirits, hidden in challenging-to-reach locations, often requiring platforming or exploration. Collecting them grants XP and contributes to 100% completion.
  • Wenja Bracelets: Lost bracelets belonging to Wenja tribe members, scattered across Oros. Each bracelet found grants XP and adds a small piece to the collective story and struggles of the Wenja people.
  • Izila Masks: Ceremonial masks of the Izila tribe, often found in their territory or camps. Collecting them grants XP and is sometimes tied to side objectives.
Key Themes
  • Sci-Fi
  • Procedural Generation
  • Exploration
  • Survival
  • Space Simulation
  • Macro-Economics
  • Prehistoric Survival
  • Tribal Warfare
  • Man vs. Nature
  • Beast Mastery & Domestication
  • Shamanism & Spirituality
  • Primitive Technology & Crafting
  • The Dawn of Humanity
  • Loss & Resilience
colorize Combat & Gear
Weapons Overview
  • Direwasp Rifle: Multi-Tool
    An exotic organic firearm awarded during The Swarm expedition, capable of rapid-firing high-damage energy rounds.
  • Physics Gravity Gun: Utility Weapon
    Used during EVA spacewalks to physically tear away chunks of valuable salvage from Space Hulks and manipulate dense metallic debris.
  • Starbound v0.27 Multi-Tool: Vintage Multi-Tool
    A rare mining tool explicitly modeled after the unreleased 2014 concept art, retrieved via the 10th-anniversary expedition.
  • Phase Beam: Starship Weapon
    A focused energy beam designed to rapidly strip enemy Corvette and Sentinel Interceptor shields.
  • Torpedo Launcher: Starship Weapon
    A slow-moving but devastating heavy ordinance designed to shatter armored weak points on Capital Ships.
  • Clubs (One-Handed & Two-Handed): Melee (Blunt)
    Basic to powerful melee weapons crafted from wood and stone. One-handed clubs are faster, while two-handed clubs deal more damage and can stun. Can be upgraded for increased damage and durability, and set on fire for extra damage over time and utility (burning foliage, scaring animals).
  • Spears: Melee/Throwable (Piercing)
    Crafted from wood and sharpened stone/bone. Versatile for both melee combat (good reach) and as a powerful thrown projectile, especially effective against large beasts or armored foes. Can be upgraded for damage and durability.
  • Bows (Standard Bow & Long Bow): Ranged (Piercing)
    Primitive bows crafted for ranged combat and hunting. The Long Bow offers better range and damage. Arrows can be standard, fire (igniting targets and environment), or (with upgrades) double arrows for increased damage. Essential for stealth.
  • Slings: Ranged (Blunt/Distraction)
    Allows Takkar to throw stones with precision. Primarily used for distracting enemies, breaking weak objects, or headshots against unarmored foes. Less damaging than bows but useful for utility.
  • Shards (Stone Shards, Berserk Shards): Throwable (Piercing/Effect)
    Sharpened pieces of stone used as throwing daggers for quick, silent kills on unarmored targets. Berserk Shards are coated with a substance that causes enemies to attack anyone nearby, including their allies, creating chaos.
  • Bombs (Sting Bomb, Berserk Bomb, Fire Bomb): Throwable (Area of Effect/Utility)
    Crafted throwable explosives. Sting Bombs (Bee Bombs) release a swarm of angry bees that stun and damage enemies. Berserk Bombs have a wider area of effect for turning enemies against each other. Fire Bombs create a lasting area of fire, useful for area denial and igniting flammable objects or enemies.
  • Traps: Utility/Area Denial
    Craftable traps that can be placed on the ground to ensnare or damage enemies and animals that step on them. Useful for defending locations or setting ambushes.
Armor / Gear Sets
  • Direwasp Flightpack: Extreme mobility boosting, 15% increased aerial hang time.
  • Living Stone Exosuit: Provides a 20% resistance baseline to anomalous and biological slime hazards.
  • Crafted Clothing & Gear Upgrades (Wenja Village): Takkar does not wear traditional 'armor.' Instead, progression involves crafting and upgrading clothing pieces (like winter clothes for cold resistance) and enhancing personal carrying capacity for weapons, ammo (shards, bombs), tools, and resources. These upgrades are primarily done by providing skins, wood, and stone to specialists in the Wenja village. While some crafted clothing might offer minor elemental resistance (e.g., cold), the main 'defense' comes from health upgrades via skills and food buffs.
  • Skill-Based Resilience: Defensive capabilities are primarily improved through Takkar's skill tree, unlocking increased health, faster health regeneration, and resistance to certain types of damage (e.g., fire, melee).
  • Food Buffs: Consuming specific crafted food recipes can provide temporary buffs to health, stamina, resistances, or other attributes, acting as a form of temporary 'armor' or enhancement.
Outfits/Customization
  • Astronaut Cockpit Figurine: Can be placed directly on the dashboard of any starship, including the new Corvette class vessels.
  • Direwasp Customization Armor: Interchangeable shoulder, chest, and boot modules reflecting the organic menace of the Hive of Glass.
  • Primitive Attire: Takkar's clothing is made from animal hides, furs, bones, and plant fibers, reflecting the Stone Age setting. As players upgrade specialists' huts in the Wenja village, they can craft improved versions of clothing, such as winter clothes that provide resistance to cold in the northern regions of Oros. While there isn't extensive cosmetic customization, the appearance of Takkar's gear evolves slightly with these upgrades. Some special outfits were available through the Apex Edition (e.g., paint based on animal spirits).
trending_up Progression & Upgrades
Skills & Progression

Player progression in No Man's Sky relies on deeply integrated technological upgrades rather than traditional skill trees. The Traveller's exosuit, starship, and multi-tool require extensive modular enhancements fueled by refined resources and Nanites. The Cosmos update expanded utility systems with the introduction of a physics-based gravity gun and an associated starship tractor beam, specifically designed for industrial salvage operations in zero-gravity. Players must carefully balance upgrade modules to maximize hazard protection, jetpack stamina, and combat efficiency. Additionally, the new Corvette class ships introduce an entirely new layer of progression, requiring players to painstakingly unlock and build modular components—ranging from Titan-class reactors to Medusa-class thrusters—to customize fleet capabilities for deep-space exploration and combat.

Takkar's progression involves earning skill points by gaining XP (from missions, hunting, exploration, capturing objectives). Skills are divided into categories like Survival, Hunting, Gathering, Fighting, Crafting, and Beast Master abilities. Key skills include taming different tiers of beasts, improving combat prowess with various primitive weapons, crafting more effective tools and consumables (health, buffs), and enhancing stealth capabilities. The Wenja village also serves as a progression hub; recruiting specialists (Sayla the Gatherer, Tensay the Shaman, Wogah the Crafter, Karoosh the Warrior, Jayma the Hunter, Dah the Udam, Roshani the Izila) and upgrading their huts unlocks new skills, crafting recipes, gear upgrades, and village population bonuses.

public World & Exploration
World & Level Design

With a procedurally generated map containing over 18 quintillion full-scale planets, No Man's Sky features the largest playable area in video game history. However, the true innovation of the 2026 Cosmos update lies in how the previously empty interstellar void is utilized. The Galaxy Map has been overhauled with a heavily reworked, three-dimensional Star System Map, allowing for granular intra-system cartography. Warping into a sector triggers a localized scan, pinpointing Space Hulks, Bio-Wrecks, and asteroid fields. Furthermore, the star at the center of every solar system is now a fully rendered, physical entity that players can actually reach. Dense asteroid belts now support free-floating orbital bases, turning regions of dead space into highly lucrative, exploitable territories.

Oros is a large and diverse open world featuring distinct biomes. These include temperate forests, marshy swamps, icy northern glaciers and caves, and volcanic southern regions. Each area presents unique environmental challenges, resources, and wildlife. The verticality of the terrain, with cliffs, caves, and high plateaus, encourages exploration. There are no traditional 'regions' to liberate in the same way as other Far Cry games, but rather areas dominated by Udam or Izila presence, with outposts and bonfires to capture.

Playable Vehicles
  • Titan-Class Corvette: Multi-Crew Starship
    A robust, militaristic modular vessel boasting maximal boost velocity and heavy armor plating.
  • Golden Rasamama S36: Starship
    A functional, gold-plated replica of the original pre-Atlas Rises starter ship.
  • Vintage Interceptor: Sentinel Starship
    A fully pilotable Sentinel Interceptor recreated pixel-for-pixel from the game's controversial 2016 pre-release trailers.
  • Rideable Tamed Beasts: Living Mount / Prehistoric 'Vehicle'
    Far Cry Primal does not feature traditional mechanical vehicles. Instead, Takkar can ride certain tamed beasts for faster traversal and combat advantages. These include: Juvenile Mammoths (slow but powerful, can scatter enemies), Sabretooth Tigers (very fast and agile, good for quick travel and attacking from), and Brown Bears (balanced speed and combat utility, can be ridden after a skill unlock). Riding allows Takkar to use his own ranged weapons from the beast's back.
  • Fast Travel (Outposts & Bonfires): Map Traversal Mechanic
    Once Takkar liberates enemy outposts and bonfires, they become Wenja controlled and serve as fast travel points, allowing for quick movement across the large land of Oros without manually traversing the entire distance.
Notable Fauna/Mounts
  • Diplodocus: Avian-Dinosaur Hybrid
    Heavy Mount / Companion
  • Robotic Fauna: Synthetic Quadruped
    Rare anomaly providing specialized neutron blast attacks in arenas.
  • Titanic Bone-Worm: Extinct Fossil Entity
    A massive skeletal creature reanimated via procedural paleontology mechanics.
  • Wolf (Common Wolf, Rare White Wolf, Rare Striped Wolf, Snowblood Wolf - Legendary): Canidae
    Tameable Companion (Scout, Hunter, Howl reveals area), Hostile Wild Predator
  • Jaguar (Common Jaguar, Rare Black Jaguar): Felidae
    Tameable Companion (Stealth Hunter, silent takedowns), Hostile Wild Predator
  • Leopard (Cave Leopard): Felidae
    Tameable Companion (Tags animals for hunting), Hostile Wild Predator
  • Sabretooth Tiger: Felidae (Machairodontinae)
    Tameable Apex Companion (Powerful Fighter, Fast Mount), Hostile Apex Predator
  • Brown Bear (Common Brown Bear, Rare Black Brown Bear): Ursidae
    Tameable Companion (Tank, draws aggro, finds resources), Hostile Wild Predator
  • Cave Bear (Great Scar Bear - Legendary): Ursidae
    Tameable Apex Companion (Extremely Powerful Tank, immune to poison), Hostile Apex Predator
  • Badger: Mustelidae
    Tameable Companion (Ferocious, terrifies Udam, can revive itself), Hostile Small Predator
  • Dhole: Canidae
    Tameable Companion (Resistant to fire, gathers extra resources from corpses), Hostile Pack Predator
  • Owl: Strigiformes
    Tameable Scout (Aerial reconnaissance, tags enemies, drops bombs, can attack)
  • Mammoth (Juvenile for taming, Adults are wild; Bloodtusk Mammoth - Legendary): Proboscidea
    Rideable Mount (Juvenile), Powerful Destructive Force, Hostile/Neutral Wild Megafauna, Hunting Resource
  • Woolly Rhino, Cave Lion, Dire Wolf, Irish Elk (Megaloceros), Boars, Goats, Deer, Yaks: Various Prehistoric Megafauna & Fauna
    Hostile (Cave Lion, Dire Wolf, Rhino) or Neutral/Prey, Hunting Resource (Skins, Meat, Fat, Bone for crafting)
book Story & Characters
Main Characters
  • The Traveller (Anomaly): Protagonist
    A cosmic explorer waking up in a randomized procedural universe, destined to manipulate the interstellar economy and uncover the secrets of the Atlas.
  • Alien Quartermaster: Vendor
    Shady alien operators located at localized Space Outposts offering regional intel maps and black market trading.
  • Station Director: Player-Governed Leader
    Endgame players who have purchased a Space Station, allowing them absolute modular control over the architecture and galactic alliances.
  • Takkar: Protagonist (Beast Master)
    A skilled Wenja hunter who becomes the leader of his tribe. After losing his hunting party, he arrives in Oros and dedicates himself to finding and uniting the scattered Wenja people. He learns to tame and command prehistoric beasts, a unique ability that makes him a formidable force against rival tribes and the dangers of Oros.
  • Tensay: Ally (Wenja Shaman)
    An eccentric and one-armed Wenja shaman who introduces Takkar to the spirit world and the art of beast taming through hallucinogenic potions. He provides spiritual guidance and tasks Takkar with important quests related to the Wenja's beliefs and survival.
  • Sayla: Ally (Wenja Gatherer & Healer)
    A resourceful Wenja woman, one of the first Takkar meets. She is skilled in gathering resources and healing, deeply distrustful of the Udam who killed her family. She tasks Takkar with collecting rare plants and defending the Wenja.
  • Ull: Main Antagonist (Udam Chieftain)
    The brutal and physically imposing leader of the Udam tribe, a group of Neanderthal-like cannibals who live in the icy north. Ull is driven by a desperate need to save his people from a deadly disease known as 'skull fire,' making him a somewhat tragic, yet terrifying, adversary.
  • Batari: Main Antagonist (Izila High Priestess)
    The charismatic and cruel leader of the Izila tribe, an advanced, sun-and-fire-worshipping people from the southern marshlands. Batari believes herself to be a living goddess and practices human sacrifice and enslavement to maintain her power and appease her gods.
  • Karoosh: Ally (Wenja Warrior)
    A fierce Wenja warrior who lost an eye and his son to the Udam. He teaches Takkar advanced combat skills and is driven by a desire for revenge against Mog, an Udam warrior.
  • Wogah: Ally (Wenja Crafter)
    An elderly, one-armed Wenja craftsman who is skilled in creating tools and traps. He is initially eccentric and distrustful but eventually helps Takkar by upgrading his gear and hut.
  • Jayma: Ally (Wenja Huntress)
    A legendary Wenja huntress who tests Takkar's hunting skills. She provides guidance on tracking and taking down dangerous prey, including legendary beasts.
  • Dah: Ally (Udam Defector)
    A formidable Udam warrior captured by Takkar. Initially hostile, Dah can be recruited to the Wenja village, offering insights into the Udam and eventually contributing his strength and knowledge, particularly in crafting berserk bombs.
  • Roshani: Ally (Izila Defector)
    An Izila craftsman captured by Takkar. He possesses knowledge of Izila fire technology and agriculture. Can be recruited to the Wenja village to provide access to fire-resistant upgrades and fire bombs.
Example Missions
  • Our Journey Continues: Limited-Time Expedition
    Progress through 40 chronological phases of the game's update history to unlock vintage tech.
  • Space Hulk Salvage: Procedural Event
    Spacewalk in zero-g to manually extract technology from a derelict hull without triggering a catastrophic meltdown.
  • Prismatic Core Sabotage: Community Goal
    Contribute refined materials and destroy swarmer drones to build a super-weapon against the Hive of Glass.
  • Main Story Campaign (Uniting the Wenja)
    A series of narrative-driven missions focusing on Takkar's efforts to find scattered Wenja survivors, recruit key specialists to build his village, learn the art of beast mastery from Tensay the Shaman, and ultimately confront and defeat the leaders of the rival Udam (Ull) and Izila (Batari) tribes to secure the future of the Wenja in Oros.
  • Specialist Recruitment & Upgrade Missions
    Quests given by the key Wenja specialists (Tensay, Sayla, Wogah, Karoosh, Jayma, Dah, Roshani) once they are found and brought to the village. Completing these missions often involves specific tasks related to their expertise (e.g., hunting a specific beast for Jayma, retrieving an item for Wogah) and rewards Takkar with skill points, new crafting recipes, or upgrades for their huts and village facilities.
  • Outpost & Bonfire Liberation
    Capture Udam and Izila controlled outposts (larger camps) and bonfires (smaller checkpoints) scattered throughout Oros. This involves eliminating all enemy tribe members within the location. Liberating these points establishes Wenja presence, unlocks fast travel points, provides XP, and sometimes reveals nearby points of interest or collectibles.
  • Wenja Village Missions (Help Wenja Quests)
    Ambient quests given by generic Wenja villagers. These typically involve escorting Wenja, defending them from predators or rival tribes, rescuing captured Wenja, or gathering specific resources for them. Completing these increases village population and provides XP.
  • Beast Master Hunts (Legendary Beast Taming)
    Special, challenging hunts initiated by Jayma the Huntress to track, fight, and ultimately tame one of four Legendary Beasts (Great Scar Bear, Bloodtusk Mammoth, Snowblood Wolf, and a fourth via Apex edition). These beasts are significantly more powerful than their regular counterparts and become formidable companions once tamed.
  • Cave Exploration & Lost Caves
    Exploring Oros' extensive cave networks, which often contain valuable resources, collectibles (like Daysha Hands), hidden dangers, or serve as locations for specific quests. Some 'Lost Caves' are larger, more complex underground areas to navigate.
  • Legend of the Mammoth Missions (DLC/Apex Edition)
    A series of three missions where the player experiences Oros from the perspective of a giant mammoth, engaging in combat against hunters and rhinos, and protecting its herd.
people Multiplayer
Multiplayer Details

Multiplayer has evolved from an asynchronous afterthought to the core pillar of the endgame experience. The Cosmos update enables the foundation of Galactic Alliances, where players who purchase Space Stations can invite tens of thousands of members to establish territorial sovereignty over entire sectors of the galaxy. Players collaborate asynchronously by manipulating the simulated galactic economy, crashing local markets for profit, or building massive trade hubs. Synchronous multiplayer is showcased aboard the multi-crew Corvette class ships, where squads of up to 32 players can man turrets, refine goods, or skydive from orbit together. Furthermore, the Xeno Arena update facilitates intense PVP holo-arena tournaments where players test genetically modified fauna against rivals.

Far Cry Primal does not have any multiplayer modes. It is a purely single-player game focused on Takkar's story and survival in Oros.

extension Editions & DLC
Available Editions

Over the course of its extraordinary ten-year lifespan, No Man's Sky has eschewed traditional paid downloadable content or fractured editions in favor of a unified, constantly updating single package. The baseline game automatically updates to the massive version 7.0 Cosmos iteration for free across all platforms. During the 2025-2026 cycle, players experienced time-limited archival game modes through Expeditions like Adrift, Titan, Breach, and The Cursed. The current monumental release is accompanied by Expedition 013301, 'Our Journey Continues', serving as a playable museum that rolls back mechanical features to emulate the past 40 major patches. Completion of this anniversary expedition rewards veteran players with iconic, nostalgic items such as the Golden Rasamama S36 and the Vintage Interceptor.

Far Cry Primal was released in a Standard Edition and a Digital Apex Edition. The Apex Edition included: 'Legend of the Mammoth' missions (play as a mammoth), a new weapon (Blood Shasti Club), and four enhancement packs (Sabretooth Pack, Owl Pack, Mammoth Pack, Bomb Pack) offering early access to resources, skins, or minor perks. A Collector's Edition was also available with physical items like a steelbook, map, soundtrack, and Wenja phrasebook.

Post-Launch Content / DLC

The game’s post-launch support is a legendary industry case study, consisting of over forty massive, entirely free updates. Between 2025 and 2026 alone, Hello Games shipped several foundational patches. 'Relics' introduced procedural paleontology and skeletal companions. 'Voyagers' added the massive, multi-crew, custom-built Corvette class ships. 'Xeno Arena' implemented a deep, genetic creature-battling mechanic via holo-arenas. 'The Swarm' brought colossal, orchestrated fleet battles against the Hive of Glass superweapon. Finally, the 10th-anniversary 'Cosmos' update completely restructured deep space, adding space station sovereignty, galactic alliances, zero-g EVA salvage, and physical solar bodies. This relentless cadence ensures that every facet of the simulation—from macro-economics to biological pet breeding—remains endlessly deep and engaging.

The main post-launch content was the 'Wenja Pack,' which was part of the Digital Apex Edition and also sold separately. This included the 'Legend of the Mammoth' missions, the Blood Shasti Club, and the four enhancement packs. A Survivor Mode was added post-launch as a free update, offering a more challenging experience with permadeath options and increased difficulty. Other minor DLCs were typically cosmetic or resource packs.

help_outline FAQ
Frequently Asked Questions
  • Q: How does Space Station ownership work in the Cosmos update?
    A: Upon reaching specific endgame economic thresholds, players can purchase the central space station of a solar system. This grants the player the title of Station Director, unlocking absolute modular control over the station's architecture, allowing them to construct custom lobbies, commercial hubs, and form massive Galactic Alliances with tens of thousands of players.
  • Q: What are Corvettes and how do you build them?
    A: Introduced in the Voyagers update, Corvettes are highly customizable, multi-crew starships bridging the gap between single-seat fighters and massive freighters. They must be assembled manually from up to 160 exterior parts and 3,000 interior parts at a Space Station Workshop, selecting between Titan, Thunderbird, and Ambassador design philosophies.
  • Q: Can I reach the sun in a star system now?
    A: Yes. Prior to version 7.0, the sun was a static skybox asset. The Cosmos update rendered the central star as a physical, fully modeled entity. Players can now undertake the perilous journey to reach the sun, though they must manage extreme thermal hazards to survive the trip.
  • Q: What is the 'Our Journey Continues' expedition?
    A: Expedition 013301, launching with the 10th anniversary, is a unique archival mode that serves as an interactive museum. As players complete phases, they unlock mechanical features in the exact chronological order they were patched into the game since 2016, complete with audio logs featuring developer commentary.
  • Q: Are there new graphical updates for PS5 Pro and Switch 2?
    A: Absolutely. The PS5 Pro patch introduces a native 8K resolution mode at 30fps and utilizes PSSR to maintain a flawless 4K at 60fps with ultra-quality reflections. The Nintendo Switch 2 version implements NVIDIA DLSS to upscale the internal render to 1440p docked, slashing load times and vastly improving frame pacing over its predecessor.
  • Q: Is Far Cry Primal connected to other Far Cry games?
    A: No, Far Cry Primal is a standalone title set in 10,000 BCE and does not share any narrative connections with other Far Cry games. It's a unique spin-off focusing on a prehistoric setting.
  • Q: Are there any guns or modern technology in Far Cry Primal?
    A: No, true to its Stone Age setting, Far Cry Primal features exclusively primitive weapons like clubs, spears, bows, and crafted bombs. There are no firearms or advanced technology.
  • Q: How does the Beast Master system work?
    A: Players, as Takkar, can learn to tame various prehistoric animals. This involves approaching an animal, often after distracting it with bait, and performing a taming ritual. Once tamed, the animal becomes a loyal companion that can be commanded to attack enemies, scout, or provide other unique benefits depending on its species. Players can have one active animal companion at a time and can switch between their tamed beasts.
  • Q: Is there a spoken language in Far Cry Primal?
    A: Yes, Ubisoft developed three fictional languages for the Wenja, Udam, and Izila tribes, based on Proto-Indo-European linguistic roots to enhance immersion. All dialogue is in these languages with English (or other chosen language) subtitles.
  • Q: Can you build or upgrade a base in Far Cry Primal?
    A: Yes, Takkar establishes and upgrades a Wenja village. By recruiting key specialists (like a shaman, crafter, hunter, warrior) and providing them with resources, players can upgrade their huts. Each hut upgrade unlocks new skills for Takkar, new crafting recipes for weapons and gear, population growth for the village (which provides daily resource caches), and other benefits.
build Technical Details
Graphics & Visual Fidelity

The proprietary procedural engine has been aggressively optimized to serve as a premier benchmark title for late-2026 hardware. On the PlayStation 5 Pro, the game implements PSSR to deliver razor-sharp 4K output at a flawless 60 frames per second, and is one of the few flagship titles to support a native 8K resolution mode (capped at 30fps). It features ultra-quality reflections, superior ambient occlusion, and vastly improved volumetric particle lighting. PC VR ecosystems benefit immensely from eye-tracked foveated rendering, reclaiming massive GPU overhead. On portable systems, the Nintendo Switch 2 utilizes NVIDIA DLSS upscaling to maintain handheld visual fidelity previously thought impossible, slashing warp load times and dramatically enhancing geometric draw distances.

Powered by the Dunia Engine 2, Far Cry Primal presents a lush and visually striking depiction of the Mesolithic era. Oros is characterized by dense forests, misty swamps, icy northern wastes, and volcanic landscapes, all teeming with detailed prehistoric flora and fauna. Animal models are particularly well-crafted, showcasing realistic movement and behavior. The game features dynamic weather, a day-night cycle, and impressive lighting that enhances the primeval atmosphere.

Audio & Soundtrack

The auditory landscape of No Man's Sky is largely driven by a critically acclaimed, procedurally generated soundtrack composed by 65daysofstatic, which algorithmically adapts to the player's immediate environment and level of danger. In 2026, the audio engine was upgraded to fully leverage Tempest 3D AudioTech, providing highly accurate spatial sound positioning vital for dogfighting in dense asteroid fields. The Cosmos update further expanded the soundscape through Expedition 013301, 'Our Journey Continues', integrating in-game audio logs featuring actual developer commentary and behind-the-scenes trivia from Hello Games. The immersive haptic feedback mapped through dual-sense controllers complements the thunderous roar of the Arcadia Heavy Booster engines and the eerie, isolated silence of spacewalking near a derelict bio-wreck.

The original score by Jason Graves heavily features primitive instrumentation, tribal drums, bone flutes, and guttural vocals, creating a unique and atmospheric soundscape fitting the Stone Age. The game features three fully developed fictional languages for the Wenja, Udam, and Izila tribes, created by linguists based on Proto-Indo-European roots. Sound design is crucial for gameplay, with distinct animal calls indicating presence and threat levels, and environmental sounds providing clues for hunting and survival.

User Interface (UI/UX)

The User Interface of No Man's Sky has been iteratively streamlined over a decade to handle immensely complex data sets without overwhelming the player. The most significant recent enhancement is the localized 3D Star System Map. Replacing the ambiguity of the older Galaxy Map, this new navigational interface charts fixed points of interest, planetary orbits, anomalous signals, and local trading outposts. Inventory management remains vital, utilizing a grid-based system divided between the exosuit, multi-tool, starship, and freighter. The UI effectively conveys macro-economic indicators at Galactic Trade Terminals, allowing savvy players to calculate supply and demand elasticity for market crashing loops. A dedicated Twitch Drops interface also seamlessly tracks and distributes accumulated cosmetic rewards.

The UI is designed to be immersive and relatively minimalistic to fit the prehistoric setting. Health is represented by a segmented bar. Weapon selection is via a radial menu. Important information is often conveyed through environmental cues, animal behavior, and Takkar's own senses (Hunter Vision). A simplified compass and objective markers guide the player. The game features a fully developed fictional Wenja language (with subtitles) spoken by characters, enhancing immersion.

Accessibility Options

Hello Games has prioritized an inclusive design philosophy, allowing users to deeply customize their gameplay experience. The game features highly granular difficulty settings, enabling players to independently toggle survival hazard rates, combat lethality, fuel consumption, and resource acquisition. A popular 'Relaxed Mode' bypasses the grinding loops, catering directly to explorers and base builders who wish to focus on architectural creativity without threat of starvation. Visually, the UI elements are scalable, with dedicated colorblind modes and customizable subtitle backgrounds. Motion sickness mitigations are highly robust, offering customizable field-of-view sliders, the option to lock horizons during flight, and specialized comfort vignetting applied directly to all supported Virtual Reality platforms.

Standard Ubisoft accessibility options are present, including customizable controls (key remapping, sensitivity), aim assist (though less relevant for melee-focused combat), adjustable difficulty levels, and extensive subtitle customization (size, background, speaker names). Hunter Vision helps highlight important objects, enemies, and tracks.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Likely 720p/Low or 1080p/Low ~30 FPS) (Low Preset)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs will easily surpass this.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs are significantly more powerful.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i3-550 @ 3.2 GHz or AMD Phenom II X4 955 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
laptop_macCPU (L): Intel Core i5-2410M / AMD A8-4500M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
layersRAM: 4 GB
saveStorage (Tier): 20 GB HDD
1080p (Full HD) - Minimum (Low-Medium Settings, 30-60 FPS)
CPU: Required to handle baseline planetary generation math.
CPU (Laptop): Mobile quad-cores are sufficient for low-stress sectors.
GPU: Entry-level hardware for rendering standard planetary surfaces without advanced volumetric lighting.
GPU (Laptop): Allows basic 1080p rendering with upscaling enabled.
RAM: Minimum allocation to prevent catastrophic memory leaks during interstellar warping.
Storage: Solid-state drive highly recommended over HDD for seamless loading.
memoryCPU: Intel Core i3 or AMD Ryzen 3 equivalent
developer_boardGPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
laptop_macCPU (L): Intel Core i5-10300H or Ryzen 5 4600H
laptop_windowsGPU (L): GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS on high settings.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB is standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-2600K @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 1300X (Desktop equivalent in laptop) or better. **Modern laptop CPUs like Intel Core i5 10th gen+ / AMD Ryzen 5 3000 series+ will handle this effortlessly.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB HDD (SSD Recommended)
1440p (QHD/2K) - Recommended (High Settings, 60 FPS)
CPU: Six cores are optimal for smoothing out frame pacing during ground vehicle traversal.
CPU (Laptop): Provides necessary thermal and thread headroom for stable 1440p.
GPU: Handles the dense geometric complexity of the new massive Space Hulks and orbital bases.
GPU (Laptop): Needs a minimum of 8GB VRAM for high-resolution textures and base rendering.
RAM: Standard for running heavy multiplayer instances and massive player-built Corvette ships.
Storage: Ensures near-instant teleportation across galactic quadrants.
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / Ryzen 7 5800H
laptop_windowsGPU (L): RTX 3070 Ti Mobile (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended for smoother 1440p.
Storage: SSD recommended.
memoryCPU: Intel Core i7-3770K @ 3.5 GHz or AMD FX-8350 Wraith @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
laptop_macCPU (L): Intel Core i7-4710HQ / AMD Ryzen 5 3550H or better. **Modern laptop CPUs like Intel Core i7 10th gen+ / AMD Ryzen 7 3000 series+ are more than sufficient.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
2160p (UHD/4K) - Ultra / VR Tier (Ultra Settings, 60+ FPS or PC VR foveated rendering)
CPU: The massive L3 cache on X3D chips dramatically improves 1% lows when rendering dense flora and massive fleet battles.
CPU (Laptop): Desktop-class mobile CPUs required for 4K VR rendering.
GPU: Provides extreme horsepower for native 4K or high-refresh PC VR with eye-tracked foveated rendering.
GPU (Laptop): The absolute pinnacle of mobile GPUs is necessary for maxed-out 4K with complex lighting algorithms.
RAM: Eliminates all hitching during extreme scenarios like The Swarm large-scale fleet engagements.
Storage: Maximizes data streaming bandwidth for the engine's deferred node unloading system.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / Ryzen 9 7945HX
laptop_windowsGPU (L): RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 15 GB PCIe 4.0 NVMe SSD
2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset (May require adjustments for consistent 60 FPS on older top-tier cards))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Desktop GPU recommendation for 4K. Consistent 60 FPS at Ultra often required top-tier single cards of the era or SLI/Crossfire.
GPU (Laptop): Highest-end laptop GPUs (for the era) for 4K. Modern high-end laptop GPUs offer significantly better 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4790K @ 4.0 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 7 3750H or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
save Overall Storage
Spec: 15 GB SSD
Note: While the install size is incredibly small due to procedural generation, an NVMe SSD is strictly necessary to prevent pop-in during fast travel.
Type: SSD
Spec: 20 GB available space (SSD Recommended).
Note: SSD is recommended for faster load times and smoother world streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 (64-bit) or macOS Monterey 12.3
Explanation: Requires modern OS architectures to handle massive asynchronous procedural generation and multithreading.
Spec: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: Vulkan / DirectX 12
Explanation: Heavily reliant on low-level APIs to minimize CPU overhead when rendering thousands of procedural assets.
Spec: DirectX 11
Explanation: DirectX 11 is required.
info_outline Other Game Notes
  • Requirements scale dynamically depending on planetary complexity and multiplayer density.
  • Laptop Performance Note: Laptops may experience thermal throttling during planetary atmospheric transitions. High-TGP GPUs are highly recommended.
  • Laptop Consideration: G P U T G P: Minimum 85W TGP recommended for stable 60fps in dense environments.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling profiles required; CPUs often spike when loading procedural terrain chunks.
  • Laptop Consideration: C P U Power Limits: Maintain at least 45W PL1 limit to prevent traversal micro-stutters.
  • Laptop Consideration: M U X Switch Optimus: Bypassing Optimus via MUX switch provides a substantial 15-20% frame rate increase.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3.5, AMD FSR 3, and PSSR (PlayStation 5 Pro).
  • Optimization Detail: Key Settings Impact: Volumetric Effects and Planet Quality have the highest impact on GPU performance and VRAM usage.
  • Game Name: No Mans Sky: Cosmos
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance, especially with the large open world.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an excellent experience at high resolutions and settings.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
  • Game Name: Far Cry Primal
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 3.5, AMD FSR 3, and PSSR (PlayStation 5 Pro).
  • Key Settings Impact: Volumetric Effects and Planet Quality have the highest impact on GPU performance and VRAM usage.
  • Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
laptop Laptop Considerations
  • G P U T G P: Minimum 85W TGP recommended for stable 60fps in dense environments.
  • Cooling Thermals: Aggressive cooling profiles required; CPUs often spike when loading procedural terrain chunks.
  • C P U Power Limits: Maintain at least 45W PL1 limit to prevent traversal micro-stutters.
  • M U X Switch Optimus: Bypassing Optimus via MUX switch provides a substantial 15-20% frame rate increase.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: GTX 1650 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: RTX 3070 Ti Mobile (High TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: RTX 3070 Ti Mobile (High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: RTX 3070 Ti Mobile (High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: RTX 4090 Mobile
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: RTX 4090 Mobile
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: RTX 4090 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**

For No Mans Sky: Cosmos Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX

For Far Cry Primal Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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