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Nivalis Nights vs Mewgenics
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 29, 2026 | Feb 10, 2026 |
| Developer | |
| ION LANDS | Edmund McMillen & Tyler Glaiel |
| Publisher | |
| 505 Games | Edmund McMillen & Tyler Glaiel |
| Genre(s) | |
| Cyberpunk Slice-of-Life Sim, Immersive Sim, Adventure, RPG, Business Management | Tactical RPG, Roguelike, Life Sim |
| Engine | |
| Unity | Glaiel Game Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M for Mature |
| Avg. User Rating | |
| 3.8 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $24.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression is tied to practical life skills, culinary mastery, business management proficiencies, and social networking perks. Players enhance their Culinary Skill to unlock complex recipes, improve their Green Thumb through indoor hydroponics and roof farming, raise their Angling Expertise to reel in rare bioluminescent sea creatures, and develop Business Acumen to hire competent staff, optimize table turnover, and automate ingredient ordering. In addition, nocturnal stealth and security bypass skills allow players to sneak through competitor premises during curfew to pull off corporate sabotage. |
1000+ abilities. Skills are inherited genetically or gained via Class Collars. Synergies (like Incontinence + Plastic Bottle) are key to 'breaking' the game. |
| public World & Exploration | |
| World & Level Design | |
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The game features a massive, vertically multi-tiered cyberpunk city that players can navigate seamlessly on foot, by public transit, and by personal watercraft. Primary districts include The Docks (a gritty, wave-battered waterfront filled with fishermen, boat slips, and black-market wholesalers), Old Nivalis (a labyrinthine neon-lit canal quarter packed with ramen stalls and historic residential blocks), The Midtown Core (a bustling commercial sector dominated by neon billboards, corporate transit hubs, and upscale bistros), and The Cloud Spire Heights (exclusive high-altitude terraces inhabited by the city's wealthy elite and mega-club venues). |
Branching paths across multiple biomes including The Alley, The Sewers, and The Boneyard. Each region features unique enemies and environmental hazards. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Nivalis Nights is designed exclusively as an immersive single-player sandbox experience. Players interact with an extensive roster of fully voice-acted artificial intelligence NPCs with simulated daily schedules and emotional relationship meters. Asynchronous online features include global Steam Leaderboards for the Cyberpunk Chess Tournament and apartment showcase sharing via photo mode. |
N/A - Strictly single-player tactical experience. |
| extension Editions & DLC | |
| Available Editions | |
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Nivalis Nights is available on Steam for $24.99 USD, with a 10% introductory launch discount lowering it to $22.49 USD. A special digital bundle, the 'Nivalis Nights x Cloudpunk x Soundtrack Bundle,' is offered for $34.99 USD, featuring the complete base game, the original Cloudpunk game, and the extended Nivalis Nights official electronic synthwave soundtrack composed of atmospheric ambient and lo-fi retro-futuristic tracks. |
Standard Edition ($29.99). Includes access to all future free content updates promised by McMillen. |
| Post-Launch Content / DLC | |
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ION LANDS has outlined a community-driven post-launch development roadmap focusing on major performance optimizations, expanded decoration catalogs, additional romanceable characters, and new business types such as rooftop hydroponic cafes and bespoke synth-tailor boutiques. Subsequent seasonal updates plan to introduce new ocean fishing expeditions beyond the harbor walls and community-requested modding toolkits via Steam Workshop. |
Expected frequent updates adding 'Cryptid' cats and new items, similar to The Binding of Isaac's development. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by a heavily customized Unity engine pipeline, Nivalis Nights marries micro-voxel geometry with cutting-edge modern lighting, screen-space reflections, volumetric rain, and thick sea fog. The visual aesthetic captures the neon-lit, melancholic romance of classic cyberpunk fiction, showcasing intricate shop interiors, realistic water physics in the canal ways, and towering voxel architectural monuments that stretch endlessly into the clouds. |
2D 'Papercraft' black-and-white art. Explicit blood, gore, and breeding animations (toggleable). |
| Audio & Soundtrack | |
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The soundscape immerses players in an acoustic noir tapestry: rain pattering on corrugated roofs, distant flying HOVA vehicles humming above, sizzling ramen broths, and the chatter of crowded night markets. The musical score consists of lush synthwave, chillwave, and dark ambient electronica that dynamically transitions between relaxing daytime shop management and tense, brooding nocturnal synthesizer chords during curfew infiltrations. |
Soundtrack by Ridiculon. Features the in-game radio 'WMEW 99.9' with 20+ unlockable tracks. |
| User Interface (UI/UX) | |
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The game features a minimalist, diegetic cyberpunk HUD that mimics augmented reality optical implants. The player's smartphone / holo-pad serves as the central interface for banking, staff payroll, restaurant menu design, real-time recipe tracking, city map GPS navigation, and incoming text messages from friends and romantic partners. Visual indicators for active curfew hours and weather forecasts are subtly integrated into the screen periphery. |
Flash-era aesthetic with thick lines and monochrome filters. Features a 'Tactical View' toggle to clear visual clutter during combat. |
| Accessibility Options | |
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Includes comprehensive accessibility options: fully remappable keyboard, mouse, and gamepad controls, customizable camera field-of-view (FOV) sliders, motion blur and head-bobbing toggles, adjustable font sizing and high-contrast subtitle backgrounds, scalable HUD elements, and adjustable mini-game difficulty toggles for fishing and chess. |
Humping animation toggle, visual clarity modes, rebindable keys, and Steam Deck UI scaling. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-75 FPS Target)) CPU: High single-core clock speeds ensure zero hitching when entering crowded night clubs or dense market plazas. CPU (Laptop): High-efficiency octa-core mobile CPU delivering steady 60 FPS performance. GPU: Provides ample rasterization headroom for volumetric neon lighting, dynamic reflections, and heavy rainfall. GPU (Laptop): Delivers fluid 60+ FPS on 1080p laptop displays with DLSS Quality enabled. RAM: Dual-channel memory configuration prevents frame stutter during rapid district boat travel. Storage: Near-instantaneous sector loading and seamless transition between street level and personal apartments. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4060 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 42 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Very Low Preset, 1080p (30 FPS Target, Native Resolution)) CPU: Modern hexa-core desktop processor required to process simulation cycles, NPC schedules, and urban ambient traffic. CPU (Laptop): Capable 6-core mobile processor delivering baseline simulation handling for low-tier settings. GPU: Minimum 6GB VRAM threshold required to load base city voxel buffers and lower-tier texture arrays. GPU (Laptop): Entry-level mobile graphics capable of running 1080p 30-40 FPS on low settings. RAM: Necessary memory pool to keep district assets, audio files, and inventory records active in RAM. Storage: Solid-state storage is required for fast loading of interior business layouts and urban blocks. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 SUPER (6GB) / RTX 3050 (6GB) / AMD Radeon RX 6600 (8GB) / Intel Arc A750 (8GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 4050 Mobile (6GB, 75W+) / RTX 3060 Mobile (6GB, 80W+) layersRAM: 16 GB saveStorage (Tier): 42 GB SATA SSD | memoryCPU: 4-Core CPU (2014 or later) developer_boardGPU: 2GB VRAM (NVIDIA GT 1030 / AMD RX 550) laptop_macCPU (L): Intel Core i3-10110U laptop_windowsGPU (L): Intel UHD Graphics 620 layersRAM: 8 GB saveStorage (Tier): 6 GB SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (60 FPS Target)) CPU: Official recommended processor ensuring exceptional multi-threaded performance across complex urban AI simulations. CPU (Laptop): Enthusiast mobile CPU capable of driving native 1440p displays with optimal frame consistency. GPU: Official recommended hardware providing 12GB+ VRAM for high-res voxel tessellation and smooth 1440p 60 FPS gameplay. GPU (Laptop): Sustains rock-solid 60 FPS on QHD 1440p laptop panels with high settings. RAM: Expansive memory overhead ensuring zero memory leak slowdowns during long play sessions. Storage: High-throughput drive minimizing streaming wait times during rapid elevator and transit rides. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) / RTX 4070 Mobile (140W with DLSS) layersRAM: 32 GB saveStorage (Tier): 42 GB PCIe Gen4 NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (High) CPU: Ensures no stuttering during complex elemental chain reactions. CPU (Laptop): Highly efficient mobile hex-core. GPU: Plenty of power for the 2D monochrome effects. GPU (Laptop): Overkill, but provides native clarity. RAM: Ideal for power users running the '200+ hour' endgame. Storage: Near-instant transitions. | |
| — | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1650 / AMD RX 5500 XT laptop_macCPU (L): AMD Ryzen 5 5600U laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop layersRAM: 16 GB saveStorage (Tier): 6 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Maximum Preset, 4K (60 FPS with DLSS/FSR Quality)) CPU: Premier gaming CPU maintaining peak instruction throughput across immense voxel draw distances and dynamic crowd simulations. CPU (Laptop): Desktop-replacement caliber mobile CPU powering 4K external monitors. GPU: Flagship compute power needed to render millions of individual illuminated voxels at 3840x2160 resolution. GPU (Laptop): Top-tier mobile GPU delivering smooth 4K gameplay using DLSS Quality mode. RAM: Ultra-fast memory bus providing seamless background caching for ultra-high-definition textures. Storage: Instantaneous asset streaming and immediate boot and checkpoint load times. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 42 GB PCIe Gen4 M.2 NVMe SSD | — |
| save Overall Storage | |
Spec: 42 GB available space (Solid State Drive Strictly Required) Note: An SSD is mandatory to prevent severe micro-stuttering and texture pop-in when traversing between city districts via canal boat or metro. Type: SSD | Spec: 6 GB SSD Note: Small footprint, but fast storage helps with the seamless transition between House and Adventure phases. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires 64-bit Windows OS to support modern memory addressing and low-overhead DirectX 11/12 graphics pipelines. | Spec: Windows 10 64-bit Explanation: 64-bit architecture is required to manage the massive genetic database. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Explanation: Uses DirectX 11 for voxel shading, post-processing filters, and hardware particle acceleration. | Spec: OpenGL 4.4+ Explanation: The Glaiel Engine uses OpenGL for rendering its unique monochrome aesthetic. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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For Nivalis Nights Specifically
For Mewgenics Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.