Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Night Runner vs REMNANT II
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 15, 2027 | Jul 25, 2023 |
| Developer | |
| 314 Arts | Gunfire Games |
| Publisher | |
| 314 Arts | Arc Games (formerly Gearbox Publishing) |
| Genre(s) | |
| First-Person Shooter, Co-op Horde Survival, Extraction Shooter, PvE, Tower Defense, Action | Action RPG, Third-Person Shooter, Soulslike, Co-op Looter Shooter |
| Engine | |
| Unity HDRP | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) - ESRB Descriptors: Blood and Gore, |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $34.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Progression integrates tactical squad roles with deep train workshop customization. Players select one of four core operative classes: the Engineer (specializing in train repair, deployable sentry turrets, and reinforcement reinforcement), the Vanguard (a heavy weapons specialist equipped with riot shields and devastating close-range shotguns), the Scout (an agile scavenger with tactical tracking darts, night-vision overcharge, and long-range DMRs), and the Medic (deploying stimm-injectors, portable UV light purifiers, and revives). Outside of character skill trees, the train serves as a mobile base: players collect scrap, titanium plates, and electrical components to upgrade carriage armor, mount roof-mounted autocannons, install automated medical bays, and enhance the train engine's top cruising speed. |
N/A |
| public World & Exploration | |
| World & Level Design | |
|
The game's dynamic world spans vast transcontinental rail lines divided into hazardous railway corridors and off-train exploration zones. Major regions include the Rust Belt Deadlands (an industrial wasteland of derailed freight cars, crumbling factories, and toxic slag basins), the Black Ridge Alpine Tunnel (a claustrophobic mountain pass infested with ceiling-crawling arachnid abominations and blocked by rockslides), the Submerged Metropolis of New Eden (a flooded cityscape where tracks run along crumbling highway viaducts and high-rise rooftops), and the Frozen Tunguska Crater (a frigid, snow-swept impact zone housing experimental deep-underground research bunkers and ancient anomalies). |
N/A |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
NightRunner centers on cooperative PvE gameplay for 1 to 4 players. Modes include the core 'Transcontinental Run' (a multi-hour expedition where players pick routes, defend their linked personal wagons, and scavenge stops along the way), 'Dungeon Infiltration' (linear off-train squad raids into deep underground bunkers and missile silos without the train, featuring complex environmental puzzles and massive boss monstrosities), and 'Endless Rail Defense' (a wave-based horde survival mode where the train is stationary in a ruined depot while players withstand infinite nocturnal assault waves). |
The core gameplay is designed for up to 3-player online co-operative PvE. Players can join friends or use matchmaking to tackle the campaign, explore worlds, and fight bosses together. The game's difficulty scales with the number of players. Loot is instanced per player. |
| extension Editions & DLC | |
| Available Editions | |
|
NightRunner is scheduled to launch on PC via Steam with two primary tiers: The Standard Edition ($34.99 USD) includes the full base game, all launch railway routes, cooperative matchmaking, and access to all future free episodic updates. The Conductor Supporter Edition ($49.99 USD) includes the base game, exclusive cosmetic locomotive skins (such as the 'Black Iron Vanguard' diesel engine and ornate gilded carriage plating), unique character operator uniforms, a digital orchestral horror soundtrack composed by German dark-synth artists, and an interactive digital survivalist field manual detailing enemy weak points and railway blueprints. |
Released in several editions: Standard Edition (base game). Deluxe Edition (included three armor sets: Elder, Radiant, Void). Ultimate Edition (included Deluxe Edition content, Survival Pack with consumables, and early access to 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon' DLCs, which form the DLC Bundle). |
| Post-Launch Content / DLC | |
|
The development roadmap outlined by 314 Arts focuses on community feedback gathered from the October 2026 Steam Playtests. Post-launch plans include episodic campaign expansions featuring new railway routes across Europe and North America, player-versus-environment (PvE) seasonal survival leagues with escalating mutators, community-created custom carriage and scenario workshop integration, and hardcore 'Iron Man' extraction modes where lost carriages permanently deplete squad resources. |
REMNANT II has a DLC Bundle featuring three major expansions: 1. 'The Awakened King' (released November 2023): New storyline in Losomn focusing on the One True King, new Archetype (The Ritualist), new dungeons, bosses, items, and weapons. 2. 'The Forgotten Kingdom' (released April 2024): New storyline in Yaesha exploring a lost tribe and a vengeful stone spirit Lydusa, new Archetype (The Invoker), new dungeons, bosses, items, and weapons. 3. 'The Dark Horizon' (released September 2024): New storyline in N'Erud, new Archetype (The Warden), new dungeons, bosses, items, weapons, and a new Glider Traversal System for N'Erud. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Utilizing Unity's High Definition Render Pipeline (HDRP), NightRunner showcases exceptional dark sci-fi visual realism. Volumetric darkness, pierced only by harsh locomotive searchlights, emergency red flare sticks, and muzzle flashes, creates intense atmospheric contrast. High-resolution PBR textures highlight peeling paint, rust, and bloodstains along carriage walls, while realistic fluid gore and dismemberment physics give every ballistic impact visceral weight. |
Developed using Unreal Engine 4 (despite some early UE5 speculation), REMNANT II features detailed environments with distinct visual themes for each world, impressive enemy and boss designs, and a dark, gritty art style consistent with its post-apocalyptic and cosmic horror themes. |
| Audio & Soundtrack | |
|
Sound design in NightRunner is engineered to elicit dread and claustrophobia. The mechanical rhythm of steel wheels screeching along iron tracks, hissing steam pressure valves, and the distant, gut-wrenching roars of mutant packs echoing across desolate canyons build unrelenting atmosphere. The musical score blends dark ambient industrial soundscapes with pounding, adrenaline-pumping synth-wave and heavy distorted percussion during horde breaches. Dynamic audio ray-tracing allows players to accurately pinpoint mutant footsteps skittering across carriage roofs. |
Atmospheric sound design enhances the distinct feel of each world and the impact of combat. The musical score adapts to gameplay, building intensity during boss fights and creating an eerie ambience during exploration. |
| User Interface (UI/UX) | |
|
The game features a minimalist, immersive diegetic HUD designed to heighten tension. Weapon ammunition counters are displayed directly on weapon magazines or holographic tactical wrist-displays. The train cab features an authentic mechanical instrument panel indicating boiler pressure, carriage structural integrity gauges, route elevation graphs, and track switch signals. Squad health, carriage breach alerts, and extraction timers are cleanly anchored to peripheral viewport corners to preserve situational awareness in pitch-black environments. |
Features a clear UI displaying health, stamina, mod power, skill cooldowns, ammo, and equipped items. Inventory management involves weapons, armor, mods, mutators, rings, amulets, and consumables. A minimap aids navigation through the procedurally generated environments. |
| Accessibility Options | |
|
314 Arts has implemented a wide array of accessibility settings: full key-rebinding for mouse, keyboard, and gamepads; adjustable stick deadzones and aim acceleration; an arachnophobia / insectoid creature filter mode; scalable subtitles with directional speaker identifiers; independent sliders for camera bobbing, screenshake, and motion blur; and three comprehensive colorblind presets (Protanopia, Deuteranopia, Tritanopia) that clearly highlight friendly turrets, carriage damage indicators, and interactable loot crates. |
Includes options such as subtitles (though initially not highly customizable, patches may have improved), separate volume controls for voice, SFX, and music, remappable keybindings, gamepad support with auto-snap to enemies, adjustable video effects, and sensitivity customization for aiming, mouse, and camera (including X/Y inversion). An option to auto-equip picked-up items is also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: High-clock 8-core desktop processor ensuring zero stutter during high-density horde onslaughts and turret barrages. CPU (Laptop): High-performance mobile CPU delivering locked 60+ FPS across chaotic train carriage defenses. GPU: Modern mid-range GPUs delivering fluid 60-90 FPS at 1080p with high volumetric fog and maximum gore physics. GPU (Laptop): Maintains smooth 75-90 FPS on 1080p high-refresh gaming laptop displays. RAM: Optimal memory bandwidth preventing micro-stutter when transitioning between train and bunker interiors. Storage: Eliminates loading screens and facilitates instantaneous respawn sequences. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 40 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS with Upscaling Quality/Balanced) (Medium/High Preset, 1080p resolution with DLSS/FSR/XeSS Quality or Balanced.) CPU: Official recommended desktop CPU for a better 1080p experience. CPU (Laptop): Stronger laptop CPUs for more consistent 1080p/60fps. GPU: Official recommended desktop GPU for 1080p. 6GB VRAM minimum, 8GB ideal. GPU (Laptop): Capable laptop GPUs. High TGP and effective use of DLSS/FSR are very important. (A hypothetical future RTX 5050/5060 Laptop GPU). RAM: 16GB RAM officially recommended. Storage: NVMe SSD recommended for better overall experience. | |
| — | memoryCPU: Intel Core i5-10600K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer high-performance 6-core or 8-core CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with Upscaling)) CPU: Baseline quad-core/hexa-core CPU capable of handling basic horde navigation scripts and moving train physics. CPU (Laptop): Entry-level mobile CPU maintaining playable frame rates during smaller perimeter skirmishes. GPU: Baseline 6GB VRAM graphics card delivering stable 1080p rendering on low-to-medium settings with FSR enabled. GPU (Laptop): Provides playable 1080p performance on budget gaming laptops with balanced upscaling. RAM: Recommended memory capacity to load weapon models, sound banks, and mutant asset textures. Storage: Solid-state drive required to prevent loading stutter when entering new railway sectors. | |
memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 40 GB available space (SATA SSD) | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS with Upscaling) (Low/Medium Preset, 1080p resolution with DLSS/FSR/XeSS Performance/Balanced.) CPU: Official minimum desktop CPU. Game can be CPU intensive. CPU (Laptop): Estimated laptop CPU. A modern 6-core CPU is advisable for a smoother experience. GPU: Official minimum desktop GPU. 4GB VRAM is the absolute floor; 8GB (like RX 590) is better. GPU (Laptop): Estimated laptop GPUs. Performance heavily depends on TGP and upscaling. (Hypothetical future entry-level RTX 50 series laptop GPUs would exceed this). RAM: 16GB RAM is the official minimum. Storage: SSD is highly recommended as per official notes. | |
| — | memoryCPU: Intel Core i5-7600 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling. layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High L3-cache processor capable of effortlessly tracking hundreds of simultaneous AI pathfinding vectors. CPU (Laptop): High-power mobile processor ensuring stable 90+ FPS frame pacing during intense 4-player co-op raids. GPU: Powers crisp 1440p resolution with high-framerate DLSS/FSR upscaling, raymarched volumetric searchlights, and complex particles. GPU (Laptop): Maintains locked 90+ FPS on 1440p QHD laptop panels. RAM: Abundant system memory ensuring seamless multitasking and flawless asset streaming. Storage: Near-instantaneous asset streaming during rapid train movement across expansive biomes. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality + potentially Frame Gen) (High Preset, 1440p resolution with DLSS/FSR Quality. Frame Generation (DLSS 3/FSR 3) highly recommended if available/supported by GPU.) CPU: Powerful desktop CPU to handle 1440p and reduce CPU bottlenecks, especially if using Frame Generation. CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p, particularly with Frame Generation. GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality is essential. For consistent 60FPS+ with high settings, Frame Generation is a significant help. GPU (Laptop): High-end laptop GPUs with max TGP. DLSS/FSR (Quality/Balanced) + Frame Generation are key. (A hypothetical future RTX 5060 Ti/5070 Laptop GPU). RAM: 32GB RAM is strongly recommended for 1440p high settings to ensure smooth performance. Storage: NVMe SSD mandatory for optimal performance. | |
| — | memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X) developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Top-tier gaming CPU delivering pristine instruction throughput for maximum horde counts and uncompressed audio. CPU (Laptop): Desktop-class mobile CPU driving external 4K monitors with locked frame pacing. GPU: Top-tier 4K GPU rendering rusted train carriages, mutated abominations, and volumetric blizzards in stunning Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-100 FPS with Frame Generation. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Targets 2160p/4K, Medium/High settings, ~60 FPS with DLSS/FSR Performance + Frame Gen) (Medium/High Preset, 2160p (4K) resolution using DLSS/FSR Performance + Frame Generation.) CPU: Top-tier desktop CPU to support 4K gaming and minimize CPU bottlenecks, especially with Frame Generation. CPU (Laptop): Absolute flagship laptop CPUs required. GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series / AMD FSR 3 compatible cards) to achieve ~60 FPS. GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs. DLSS/FSR (Performance/Ultra Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative. RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming. Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading. | |
| — | memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)** layersRAM: 32 GB saveStorage (Tier): 80 GB NVMe SSD (High-speed Gen4 or Gen5 recommended) |
| save Overall Storage | |
Spec: 40 GB available space (Solid State Drive Strongly Recommended) Note: An NVMe or SATA SSD is essential to stream open scavenging sectors and dungeon interiors without frametime spikes. Type: SSD | Spec: 80 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD (preferably NVMe) with at least 80 GB of free space is strongly recommended for optimal performance, significantly faster loading times, and smoother asset streaming. Requirement may increase with DLCs/updates. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 low-level memory management and multi-threaded CPU task pipelines. | Spec: Windows 10 (64-bit, latest update) or Windows 11 (64-bit, latest update) Explanation: A 64-bit version of Windows 10 (latest updates) or Windows 11 (latest update) is required. Windows 11 is generally recommended for newer UE5 titles for features like DirectStorage and optimal CPU scheduling. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded draw calls, dynamic train exterior lighting, and volumetric flashlight scattering. | Spec: DirectX 12 Explanation: DirectX 12 is required. Remnant II is an Unreal Engine 5 title, which leverages DX12 features. Ray tracing is not a primary feature of the game; performance is demanding even without it. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Night Runner Specifically
For REMNANT II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.