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Neverness to Everness vs Elden Ring

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info General Information
Release Date
Apr 29, 2026 Feb 25, 2022
Developer
Hotta Studio FromSoftware Inc.
Publisher
Perfect World Games Bandai Namco Entertainment (International), FromSoftware (Japan)
Genre(s)
Supernatural Urban Open World RPG Action RPG, Open World, Souls-like, Dark Fantasy
Engine
Unreal Engine 5 Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne)
stars Ratings & Price
Content Rating
T Mature 17+
Avg. User Rating
4.5 / 5.0 4.8 / 5.0
Current Price (USD)
Free $59.99
tune Key Specs
Quick Highlights
  • Crossplay: Supported seamlessly across PC, PS5, iOS, Android, and Mac.
  • Gacha System: Fair Exchange interactive dice-rolling board game.
  • Perspective: Third-Person
  • Multiplayer: Cooperative (Summon Phantoms), PvP (Invasions, Duels, Colosseum)
  • Setting: The Lands Between
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Vast Open World Design by FromSoftware, George R. R. Martin Worldbuilding, Challenging Combat, Deep Lore, Ashes of War System, Spirit Ash Summons, Mounted Combat (Torrent).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Mammon: A terrifying high-rank commission boss that acts as a challenging combat encounter rather than a friendly, traditional companion.
    Supernatural Anomaly
  • Spirit Ashes (Summonable AI): The Tarnished can collect and upgrade numerous Spirit Ashes to summon spectral allies in combat. These range from packs of wolves or demi-humans to powerful individual knights, sorcerers, archers, or unique creatures (e.g., Mimic Tear, Black Knife Tiche, Lhutel the Headless). They require FP to summon and can only be used near Rebirth Monuments (common in boss arenas and difficult areas). They act independently, drawing aggro, dealing damage, or providing support.
    Various (Spectral Humans, Beasts, Monsters, Demi-Humans)
  • Melina (Narrative/Level Up): While not a direct combat companion, Melina appears at Sites of Grace to allow the Tarnished to level up by converting Runes into strength. She also provides significant lore exposition and drives parts of the main narrative. She can be summoned for one specific late-game boss fight.
    Spectral Maiden (Nature Unknown)
  • Torrent (Spectral Steed): The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
    Spectral Horse
  • Cooperative Phantoms (Online Players): Using online multiplayer features, players can summon up to two other Tarnished (phantoms) into their world to assist with difficult areas or boss fights. Summoned players have reduced flask charges and are returned to their world upon defeating the area boss or if the host dies.
    Human (Other Tarnished Players)
  • NPC Questline Summons (Temporary AI): During specific NPC questlines or before certain boss fights related to those quests, the player can often summon that NPC as an AI-controlled ally to help in the fight. Their presence is temporary and tied to that specific encounter or quest step.
    Humanoid (Various NPCs like Blaidd, Alexander, Millicent, Nepheli Loux, etc.)
Key Collectibles
  • Anomaly Furniture: Dropped dynamically by specific field bosses; placed strategically in player housing for permanent passive stat boosts.
  • Mystery Buttons: Scattered thoroughly across the Warren Continent and hidden deep within the 999 Nights game mode.
  • Mouse Cookies: Rewarding drops granted for actively stopping random illegal activity world events in the city streets.
  • Great Runes: Obtained by defeating major Shardbearer Demigod bosses. Must be activated at a corresponding Divine Tower. Once activated, can be equipped at a Site of Grace and its powerful passive effect (e.g., increased stats, HP on kill) is enabled by consuming a Rune Arc.
  • Golden Seeds: Found at the base of illusory Minor Erdtrees glowing with golden light. Used at Sites of Grace to increase the maximum number of charges for the Flask of Crimson Tears (HP) and Flask of Cerulean Tears (FP).
  • Sacred Tears: Found in churches scattered throughout the Lands Between, usually before a statue of Queen Marika. Used at Sites of Grace to increase the potency (amount restored per charge) of the Flask of Crimson Tears and Flask of Cerulean Tears.
  • Talismans: Found in chests, dropped by enemies/bosses, sold by merchants, or received as quest rewards. Equippable accessories that provide a wide variety of passive buffs, such as increased stats, damage negation, enhanced weapon abilities, or improved resource regeneration. Many are hidden.
  • Ashes of War: Found in chests, dropped by Teardrop Scarabs, specific enemies/bosses, or sold by merchants. Items that can be applied to most standard weapons to grant them a new weapon skill and change their damage scaling affinity (e.g., Heavy, Keen, Quality, Magic, Fire, Sacred).
  • Spirit Ashes: Found in chests, dropped by enemies, or as quest rewards. Consumable items that allow the Tarnished to summon spectral allies (ranging from basic creatures to powerful knights or sorcerers) to aid in combat, particularly against bosses. Require FP to summon and can only be used near Rebirth Monuments. Upgraded with Grave/Ghost Gloveworts.
  • Cookbooks & Crafting Recipes: Found or purchased from merchants. Unlock new recipes for crafting consumable items like Arrows/Bolts, Greases (weapon buffs), Pots (throwable bombs), Cured Meats (status resistance buffs), and more, using materials gathered from the world.
  • Crystal Tears (for Flask of Wondrous Physick): Dropped by Erdtree Avatars or found at Minor Erdtrees. Two Crystal Tears can be mixed in the Flask of Wondrous Physick at a Site of Grace to create a custom, single-use potion with powerful temporary effects (e.g., massive stat boost, temporary invincibility, FP cost negation).
  • Stonesword Keys: Consumable keys found or purchased. Used to open Imp Statue Seals, which block off optional areas, dungeons, or rooms containing valuable loot, often requiring one or two keys per seal.
  • Memory Stones: Found in specific towers or as quest rewards. Permanently increase the number of memory slots available for attuning Sorceries and Incantations.
  • Paintings (Puzzles): Paintings found in various locations. Interacting with a painting shows an artist's depiction of a scene. The player must then find that exact location in the game world to find a 'ghost' of the artist, who drops a reward (often a unique item or Ash of War).
Key Themes
  • Supernatural
  • Urban Fantasy
  • Street Racing
  • Business Management
  • Action RPG
  • Dark Fantasy
  • Shattered World
  • Demigods & Power
  • The Tarnished & Exile
  • Grace & Guidance
  • Cycles of Death & Rebirth
  • Ambition & Corruption
  • Cosmic Horror (Subtle)
  • Hidden Lore & Environmental Storytelling
  • The Quest for Lordship
colorize Combat & Gear
Weapons Overview
  • Raging Flames: Arc
    A powerful free S-Rank Arc obtained exclusively by defeating the hidden Headless Rider anomaly.
  • Ready Ready: Arc
    Nanally's signature best-in-slot weapon that drastically enhances her overall DPS output.
  • Call of the Twisted City: Arc
    The premier healing Arc, heavily recommended for support characters like Edgar to maximize sustain.
  • Day Off: Arc
    A highly accessible, free sub-DPS weapon that is considered ideal for the main character (Zero).
  • Kiro Maru: Arc
    A visually striking 'demon on a stick' wielded by Sakuri, granting her immense gravity manipulation abilities.
  • Straight Swords, Greatswords, Colossal Swords: Sword (Various Sizes)
    A wide variety of swords offering different attack speeds, ranges, and damage scaling. From nimble short swords to massive, two-handed colossal swords. Can be infused with Ashes of War.
  • Curved Swords, Curved Greatswords, Katanas: Slashing Blade (Often Dexterity Focused)
    Weapons emphasizing fast slashes, often causing bleed buildup (especially Katanas). Curved Greatswords offer a balance of speed and power.
  • Thrusting Swords, Heavy Thrusting Swords: Piercing Blade (Often Dexterity/Counter Focused)
    Weapons designed for piercing attacks, effective against armored foes or for counter-attacks. Heavy Thrusting Swords offer more reach and stagger.
  • Axes, Greataxes, Halberds: Chopping/Cleaving (Often Strength Focused)
    Weapons that deal significant physical damage, often with good stagger potential. Halberds offer reach and sweeping attacks.
  • Hammers, Great Hammers, Colossal Weapons (Blunt): Blunt/Strike Damage (Often Strength Focused)
    Weapons that deal strike damage, effective against heavily armored or crystalline enemies. Colossal weapons are slow but devastating.
  • Spears, Great Spears, Twinblades: Piercing/Slashing (Reach/Agility)
    Spears offer excellent reach for thrusting attacks. Great Spears are heavier versions. Twinblades are agile weapons that hit multiple times with spinning attacks.
  • Daggers, Claws, Fists: Light Melee (Fast/Status Effects)
    Fast-attacking weapons, often used for applying status effects like bleed or poison quickly, or for critical hits (daggers). Can be dual-wielded effectively.
  • Whips, Flails: Flexible Melee (Unique Properties)
    Whips offer range and can bypass shields. Flails deal strike damage and their charged attacks cannot be parried.
  • Bows, Greatbows, Crossbows, Ballistas: Ranged (Physical Projectile)
    Various ranged weapons using arrows or bolts. Bows scale with stats, crossbows typically do not but can be used with lower stat investment. Greatbows and Ballistas are heavy artillery.
  • Glintstone Staves: Magic Catalyst (Sorcery)
    Used to cast Glintstone Sorceries. Different staves scale with Intelligence and boost specific types of sorceries.
  • Sacred Seals: Magic Catalyst (Incantation)
    Used to cast Incantations. Different seals scale with Faith (and sometimes Strength/Arcane) and boost specific types of incantations.
  • Shields (Small, Medium, Greatshields): Defensive
    Used to block incoming attacks. Offer varying degrees of damage negation and guard boost (stamina reduction on block). Small shields are better for parrying, greatshields for absorbing heavy hits. Can be infused with Ashes of War for special abilities.
  • Torches: Utility/Light Melee
    Provide light in dark areas. Some have unique properties like repelling certain enemies or dealing minor fire damage.
Armor / Gear Sets
  • Speedy Hedgehog Cartridge: A powerful set that boosts team-wide buffs and significantly increases overall combat pacing when equipped.
  • Fireflies and the Forest Cartridge: A damage-focused set that severely enhances Anima DPS capabilities; highly synergistic with Nanally.
  • Shadow Creed Cartridge: A highly versatile, universally strong set providing excellent balanced stat increases for most sub-DPS characters.
  • Armor Sets (Head, Chest, Gauntlets, Leggings): Players can equip four pieces of armor: Head, Chest, Gauntlets (Arms), and Leggings (Legs). Each piece provides defensive stats (Physical, Strike, Slash, Pierce, Magic, Fire, Lightning, Holy negation) and Poise (resistance to being staggered). Armor sets often have a cohesive visual style and can be mixed and matched. Some pieces or sets offer special passive effects (e.g., boosting a specific stat or spell type). Armor has weight, affecting equip load and roll speed.
  • Light, Medium, Heavy Armor Categories: Armor pieces generally fall into light, medium, or heavy categories, influencing their defensive values, poise, and weight. Heavier armor offers more protection but requires higher Endurance for equip load to maintain faster roll speeds (Light, Medium, Heavy roll).
  • Alter Garments Option: At Sites of Grace (with a specific item), some armor pieces can be 'Altered' to remove or change certain cosmetic elements (e.g., removing a cape), which might slightly alter weight and sometimes (rarely) stats.
Outfits/Customization
  • 999 Nights Outfits: Unique cosmetic clothing variants that can be farmed exclusively in the 999 Nights game mode to alter character appearances.
  • Armor Sets (Full): Hundreds of full armor sets, each consisting of a Helm, Chest Armor, Gauntlets, and Leg Armor. Sets provide a cohesive visual style (e.g., Knight Set, Sorcerer Set, Vagabond Set, various faction armors like Carian Knight, Godrick Soldier, Cleanrot Knight) and offer varying levels of protection, poise, and weight. Some sets have unique passive effects when multiple pieces are worn, though this is less common than individual piece perks.
  • Individual Armor Pieces (Mix & Match): Players can freely mix and match Helms, Chest Armor, Gauntlets, and Leg Armor from different sets to optimize stats (defense, poise, weight for desired roll speed) and achieve a unique fashion statement ('Fashion Souls').
  • Alter Garments Feature: At Sites of Grace, using a Sewing Needle and Tailoring Tools, players can alter certain chest armor pieces to change their appearance, typically by removing a cape or other cosmetic flourish. This can slightly reduce the armor's weight and sometimes marginally affect stats.
  • Talismans (Accessory Slots): While not 'clothing,' Talismans are equipped in dedicated slots and are crucial for character builds, providing significant passive bonuses. They have unique visual icons but do not change the character's outward appearance.
trending_up Progression & Upgrades
Skills & Progression

Progression in Neverness to Everness is multifaceted, systematically split across Hunter Levels, Appraisal Levels, and deep individual character builds. As players complete story quests, open-world exploration, and commission runs, their Hunter Level increases, which in turn unlocks higher Appraisal Levels (the game's version of world tiers). These world tiers actively increase enemy difficulty and loot quality, though players can adjust the level downward if it gets too challenging. Individual characters are upgraded using varied materials farmed from the open world. Characters utilize 'Arcs' (the game's weapon system) and 'Cartridges' (artifact-like gear sets such as Speedy Hedgehog or Fireflies and the Forest) to customize their stats. The combat relies on a sophisticated elemental reaction system, incorporating deep mechanics like Remora, Stain, Blossom, and Charge reactions, demanding highly strategic party compositions.

N/A
public World & Exploration
World & Level Design

The game features a massive, completely seamless open-world map representing the city of Hethereau and its surrounding natural and supernatural environments. Rendered natively with Unreal Engine 5, the map features absolutely no loading screens between districts. Players can seamlessly transition from the bustling, neon-lit downtown commercial sectors to quiet, moody suburban neighborhoods, and even travel to ethereal anomaly domains like the Sunward Island or the Nightmare Hospital. Key regions include New Hland, the wealthy district hosting the high-end Regalia car showrooms, and the Bridge Crossings, a culturally rich area known for its traditional aesthetics, street food like Blizzy ice cream, and entry-level Novice dealerships. The map is heavily vertical, featuring intricate highway systems, deep underground parking garages, and scalable skyscrapers that reward exploration.

Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this).

Playable Vehicles
  • Starter Scooter: Scooter
    The highly basic default vehicle granted after the prologue. It is incredibly slow, painfully capped at 40 km/h, but entirely necessary for early travel.
  • Rover A1: Car (Economy)
    A highly affordable, stylized JDM-style entry-level car readily available for 20,000 Fawns at the Novice dealership.
  • Blue Flame Bike: Motorcycle
    A high-performance, sought-after motorcycle absolutely perfect for quickly weaving through tight urban traffic, sold exclusively at the Regalia showroom.
  • Lavalocks: Supercar
    An incredibly expensive, jaw-dropping top-tier supercar that firmly represents the ultimate financial milestone for dedicated vehicle collectors.
  • Terra X G3: Car (Exclusive)
    A highly exclusive luxury vehicle sold securely only at the specialized Terra X vendor located in the wealthy Miguel district.
  • Torrent (Spectral Steed): Mount / Exploration Tool
    The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
  • Lifts & Elevators (Various): Mechanical Traversal
    Numerous mechanical lifts and elevators are found within Legacy Dungeons, caves, and other structures, providing vertical traversal and often leading to new areas or shortcuts.
  • Teleporters & Waygates: Magical Traversal
    Fixed teleporters or waygates are found in specific locations, allowing for instant travel between two linked points, sometimes across vast distances or to secret areas.
  • Spiritsprings: Environmental Traversal Aid
    Natural whirlwinds of air found in the open world. Riding Torrent into a Spiritspring allows for a massive vertical jump, enabling access to high cliffs and plateaus.
Notable Fauna/Mounts
  • Cat: Feline
    Ambient urban wildlife often found resting peacefully near food stalls in the bustling Bridge Crossings district.
N/A
book Story & Characters
Main Characters
  • Zero: Sub-DPS
    The adaptable main character capable of slotting into Blossom, Remora, or Charge teams to instantly trigger critical elemental reactions.
  • Nanally: DPS
    The very first limited DPS character; highly mobile and incredibly powerful when paired with the Fireflies Cartridge.
  • Lakri Mosa: Ranged DPS
    A unique fighter who summons magical constructs and crushes groups of enemies by summoning dropping cars via her ultimate.
  • HR: Melee/Vehicle DPS
    A dynamic character who literally summons a motorbike during her ultimate, completely changing her attack moveset into a high-speed assault.
  • Fedia: Melee DPS
    An HP-scaling melee fighter who aggressively wields a massive, heavy coffin in battle to bludgeon anomalies.
  • The Tarnished: Protagonist
    The player-customizable character. An individual of a group exiled from the Lands Between long ago, now summoned back by the call of lost Grace after The Shattering, to seek the Elden Ring and become the Elden Lord. Their specific origin class is chosen at character creation.
  • Melina: Ally / Spectral Maiden / Guide
    A mysterious spectral maiden who offers the Tarnished an accord: she will act as their Finger Maiden (allowing them to turn Runes into strength) in exchange for being taken to the foot of the Erdtree. She provides guidance, lore, and is central to the main storyline.
  • Ranni the Witch (Lunar Princess Ranni): Key NPC / Empyrean Demigod / Quest Giver
    An enigmatic demigod with four arms and a spectral face, who cast aside her Great Rune and her Empyrean flesh. She initiates one of the game's largest and most popular questlines, offering the Tarnished a chance to usher in a new age, the 'Age of Stars.'
  • Blaidd the Half-Wolf: Ally / Ranni's Shadow
    A loyal and powerful half-wolf warrior bound to serve Ranni. He assists the Tarnished during Ranni's questline and has his own distinct character arc.
  • War Counselor Iji: Ally / Ranni's Counselor / Blacksmith
    A giant, gentle troll blacksmith and Ranni's wise counselor. Provides advice and smithing services.
  • Preceptor Seluvis: NPC / Carian Sorcerer / Schemer
    A sorcerer in Ranni's service, but with his own manipulative and sinister agenda involving puppets. Offers sorceries and a morally questionable questline.
  • Iron Fist Alexander (Warrior Jar): Ally / Living Jar Warrior
    A large, sentient jar filled with the remains of warriors. He is a jovial and honorable character seeking glorious battle and travels the Lands Between. Assists the Tarnished in several boss fights.
  • Fia, the Deathbed Companion: Key NPC / Quest Giver
    A companion who offers to hold the Tarnished, granting a temporary HP buff (Baldachin's Blessing) at the cost of a slight max HP debuff. Her questline involves Those Who Live in Death and leads to an alternate ending.
  • D, Hunter of the Dead: NPC / Golden Order Fundamentalist
    A warrior dedicated to hunting Those Who Live in Death, associated with Gurranq and the Golden Order.
  • White Mask Varré: NPC / Follower of Mohg, Lord of Blood
    One of the first NPCs the Tarnished meets, guiding them towards Mohgwyn Palace and PvP activities.
  • Patches the Untethered: NPC / Recurring FromSoftware Character / Trickster Merchant
    The infamous trickster from previous FromSoftware games. Appears as a mini-boss and later a merchant, always up to no good but sometimes offering unique items.
  • Shardbearer Demigods (Godrick, Rennala, Radahn, Rykard, Morgott, Mohg, Malenia): Main Bosses / Antagonists
    The children and descendants of Queen Marika who claimed shards of the Elden Ring (Great Runes) after The Shattering, plunging the Lands Between into war. They are the primary bosses the Tarnished must defeat.
  • Queen Marika the Eternal / Radagon of the Golden Order: Central Lore Figure / Ruler of the Lands Between
    The vessel of the Elden Ring and eternal queen of the Lands Between. Her shattering of the Elden Ring initiated the game's conflict. Radagon is her other half/consort, a champion of the Golden Order.
Example Missions
  • Good Morning Hethereau: Main Story
    Complete the essential early-game dialogue sequence with Chis to officially unlock the foundational City Tycoon business management system.
  • New Commission: Main Story
    Carefully track down and systematically defeat BOP to reach City Tycoon level 2, fully enabling the vital purchase of permanent vehicles.
  • The Heist: Weekly Co-Op Multiplayer
    Heavily coordinate with friends in co-op to perfectly execute a high-stakes robbery to earn massive amounts of Fawns.
  • Main Story Path (Becoming Elden Lord / Other Endings)
    The overarching goal is to gather Great Runes by defeating Shardbearer Demigods, gain access to the Erdtree, and ultimately mend or replace the Elden Ring to become the Elden Lord. The specific steps and requirements vary based on player choices and progression through key Legacy Dungeons and boss encounters (e.g., defeat Godrick, Rennala, Radahn, Morgott, Rykard, Mohg, Malenia - though not all are strictly mandatory for every ending). This path involves interactions with Melina and other key NPCs.
  • Legacy Dungeons (e.g., Stormveil Castle, Academy of Raya Lucaria, Volcano Manor, Leyndell Royal Capital, Crumbling Farum Azula, Elphael Brace of the Haligtree)
    Explore large, intricate, multi-layered dungeon environments filled with powerful enemies, traps, shortcuts, secrets, mini-bosses, and culminating in a major Shardbearer or story-critical boss fight. These are key progression points.
  • Major NPC Questlines (Ranni, Fia, Millicent, Alexander, Blaidd, Nepheli Loux, Dung Eater, Goldmask & Brother Corhyn, etc.)
    Optional but often extensive and rewarding storylines involving key characters. Completing these questlines can lead to unique items, spells, Spirit Ashes, alternate game endings (especially Ranni's and Fia's), and deeper understanding of the lore. These often require specific actions, finding items, or defeating certain enemies across multiple regions.
  • Minor Dungeons (Caves, Catacombs, Tunnels, Ruins)
    Smaller, optional dungeons found throughout the open world. Each typically contains a mini-boss at the end and rewards valuable items like Talismans, Spirit Ashes, Ashes of War, crafting materials, or upgrade materials.
  • World Bosses & Field Bosses (Tree Sentinels, Night's Cavalry, Erdtree Avatars, Dragons, Death Rite Birds, Tibia Mariners, etc.)
    Powerful, often optional, bosses found roaming the open world or guarding specific locations. Defeating them usually yields unique weapons, Ashes of War, Sorceries/Incantations, or significant amounts of Runes.
  • Clearing Evergaols
    Circular stone platforms that transport the Tarnished to an arena to fight a unique boss. Rewards often include powerful Ashes of War, weapons, or spells.
  • Activating Great Runes
    After defeating a Shardbearer Demigod and obtaining their Great Rune, the Tarnished must find and ascend the corresponding Divine Tower to restore its power, allowing it to be equipped at a Site of Grace (requires a Rune Arc to activate its effect).
  • Shadow of the Erdtree DLC Campaign (Expansion)
    A new major storyline set in the Land of Shadow, accessed by touching Miquella's withered arm in Mohgwyn Palace. Involves following in Miquella's footsteps, uncovering new lore, facing new demigods and enemies, and exploring a vast new map. (Details based on pre-release info)
people Multiplayer
Multiplayer Details

Multiplayer in Neverness to Everness is a highly integrated, seamless experience that elevates the standard open-world gacha formula significantly. Players can seamlessly invite friends directly into their personal instance of Hethereau to engage in a wide, diverse variety of activities. A major highlight of the co-op experience is the Heist system, unlocked at City Tycoon level 11, where players heavily coordinate to pull off high-stakes robberies for massive 'Fawns' (in-game currency) payouts. Additionally, the game features dedicated, atmospheric multiplayer anomaly domains, such as the Nightmare Hospital, where players must explore incredibly dark, horror-themed environments together to survive. For the automotive enthusiasts, the game fully supports competitive street racing and casual co-op city cruising, allowing players to show off their fully customized Regalia supercars in real-time.

1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded.

extension Editions & DLC
Available Editions

As a free-to-play title with live-service gacha mechanics at its core, Neverness to Everness does not feature traditional tiered game editions (like Standard, Deluxe, or Ultimate) for purchase upfront. Instead, players download the entire base game for free and engage with varied monetization paths. In-game, they can purchase the highly valuable 'Rift Crystal Permit' (a monthly pass providing a steady drip of premium currency) or the seasonal Battle Pass, which provides exclusive 'Feather Edge' weapons, a massive spread of upgrade materials, and unique cosmetic items. Direct premium currency (Rift Crystals) top-ups are also readily available. These resources are primarily used to pull on the 'Fair Exchange' gacha board—a unique, interactive dice-rolling system that replaces traditional standard 50/50 wishing menus, offering a fresh take on unlocking limited characters and premium vehicles.

Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC.

Post-Launch Content / DLC

The developers at Hotta Studio are fully committed to an aggressive, long-term live-service roadmap for Neverness to Everness. Post-launch updates are structured as major Version patches (e.g., Version 1.1, 1.2, 1.3), which arrive on a regular cadence. These patches continuously introduce massive new gameplay systems, such as the expansive '999 Nights' game mode, limited-time events like 'Fishing Frenzy' and 'Shadow-N-Seek', and entirely brand-new city districts to explore. The updates continuously roll out new limited-banner characters (including heavy hitters like Zankou, Lingko, Shinku, Iroy, and Chaos), powerful new Arcs, and intricate anomaly bosses. Furthermore, the development team has officially announced ongoing plans to aggressively expand the game's cooperative infrastructure, introduce advanced vehicle customization options, and thoroughly evaluate potential hardware ports for the Xbox and the highly anticipated successor to the Nintendo Switch.

A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Neverness to Everness completely cross-platform?
    A: Yes, NTE features full, robust cross-platform progression and crossplay functionality seamlessly across PC, PlayStation 5, Mac, iOS, and Android using a unified account.
  • Q: Can I permanently keep the random cars I steal off the street?
    A: No. Vehicles taken directly off the street in the open world are strictly temporary and will eventually despawn. To permanently own, heavily customize, and securely store a vehicle in your personal garage, you absolutely must purchase it using Fawns from an official dealership like Novice or Regalia.
  • Q: How does the unique gacha system actually work in NTE?
    A: NTE purposefully replaces the standard, generic 50/50 banner system with a highly interactive 'Fair Exchange' board game. You roll collected dice to physically land your avatar on tiles containing rewards, including Hero Chests that guarantee characters, or fragments that can be directly exchanged in the shop.
  • Q: What are the exact minimum hardware requirements to comfortably run the game on PC?
    A: Due to Unreal Engine 5's demands, you will need at least a 10th Gen Intel Core i7-10700, 16GB of Dual-Channel RAM, an NVIDIA GTX 1660 or RX 5600, and exactly 70GB of high-speed SSD storage.
  • Q: When is the official release date for Neverness to Everness?
    A: The game is officially scheduled to launch globally on all supported platforms simultaneously on April 29, 2026.
  • Q: Is Elden Ring made by the same developers as Dark Souls?
    A: Yes, Elden Ring is developed by FromSoftware, the same studio renowned for the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice. It shares many gameplay philosophies and mechanics with these titles.
  • Q: Is George R. R. Martin's involvement significant in Elden Ring?
    A: George R. R. Martin, author of 'A Song of Ice and Fire' (Game of Thrones), collaborated with Hidetaka Miyazaki to create the foundational lore, mythology, and history of the Lands Between and its characters. He primarily contributed to the worldbuilding that existed before The Shattering, while FromSoftware developed the main game narrative and events within that established history.
  • Q: Is Elden Ring an open-world game?
    A: Yes, Elden Ring features a vast, seamless open world called the Lands Between, which players can explore freely. This is a significant departure from the more interconnected but less 'open' level design of previous Souls games. It also includes large, intricate 'Legacy Dungeons' which are more akin to traditional Souls levels.
  • Q: How does multiplayer work in Elden Ring?
    A: Elden Ring features both cooperative and competitive (PvP) multiplayer. Players can summon others to help with bosses and exploration, be invaded by hostile players, or engage in duels. This is done through various in-game items and systems like summon signs and the Colosseums.
  • Q: What are Ashes of War?
    A: Ashes of War are equippable items that grant weapons new special skills (weapon arts) and can change their damage scaling properties (affinities like Heavy, Keen, Magic, etc.). They allow for extensive customization of weapon movesets and build crafting.
  • Q: What are Spirit Ashes?
    A: Spirit Ashes are consumable items that allow the player to summon spectral allies (ranging from animals to warriors) to aid them in combat. They require FP (Focus Points) to summon and can only be used in areas with a Rebirth Monument. They can be upgraded to become more powerful.
  • Q: Is Elden Ring very difficult?
    A: Elden Ring maintains FromSoftware's reputation for challenging gameplay, particularly its boss fights. However, the open-world structure, the ability to explore and level up elsewhere if stuck, and powerful tools like Spirit Ashes and Ashes of War provide players with more options to overcome challenges compared to some previous titles, making it potentially more accessible to a wider audience while still offering deep difficulty for veterans.
build Technical Details
Graphics & Visual Fidelity

Neverness to Everness is an absolute, undeniable visual powerhouse, aggressively leveraging the full, modern suite of Unreal Engine 5 features to deliver a breathtaking graphical experience. The masterful art direction brilliantly blends hyper-realistic urban environments with stylized, vibrant anime-inspired character models. On high-end PCs and the PlayStation 5 Pro, the game proudly features full Path Tracing, providing stunningly realistic global illumination, pixel-perfect dynamic reflections on rain-slicked streets and glossy vehicle chassis, and incredibly accurate soft shadows. The intense visual fidelity is perfectly maintained even at extremely high speeds during chaotic street races thanks to the deep integration of NVIDIA DLSS 4.5 and Ray Reconstruction technology. The anomaly domains sharply and deliberately contrast the realistic city with surreal, mind-bending visual effects, making every single encounter visually distinct.

Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth.

Audio & Soundtrack

Audio design is a monumental, foundational pillar of the deeply immersive experience in Neverness to Everness. The expansive soundscapes of Hethereau are meticulously crafted, featuring highly realistic ambient city noises, dynamic weather audio tied to the engine, and the guttural, authentic roars of high-performance vehicle engines. A major standout feature is the integrated 'Walkman' system, allowing players to carefully curate their own in-game audio playlists. Notably, through a massive, celebrated collaboration with ATLUS, players can cruise the neon-lit, rain-slicked streets listening to iconic, official tracks from Persona 5 Royal and Persona 5: The Phantom X. The combat audio is equally punchy and visceral, delivering highly satisfying audio feedback during complex elemental reaction chains, accompanied by a dynamic, adrenaline-pumping electronic combat soundtrack.

Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons.

User Interface (UI/UX)

The User Interface of Neverness to Everness is incredibly stylized, perfectly mirroring the game's trendy, modern urban-fantasy aesthetic. The main hub interface is cleverly designed to resemble an in-game smartphone, natively integrating deep menus for the City Tycoon management system, character rosters, inventory, and the seamless map. The innovative gacha system interface, termed the 'Fair Exchange', completely replaces traditional, static wish menus with a unique, interactive board game layout where players roll dice to land on tiles containing premium rewards. During intense gameplay, the HUD remains remarkably clean and non-intrusive, effectively displaying the mini-map, active mission tracker, and dynamic combat elements like the vital Esper cycle meter and elemental reaction indicators. The UI seamlessly adapts perfectly to both mouse/keyboard inputs and touch screen controls on mobile devices.

Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading.

Accessibility Options

Neverness to Everness includes a highly robust variety of standard and advanced accessibility features designed carefully to accommodate a very broad spectrum of players. The game offers fully customizable keybinds and deeply adjustable controller mapping across every single platform it supports. Subtitle options are incredibly comprehensive, allowing fine adjustments for font size, color, opacity, and background contrast to greatly aid readability against the often busy, visually noisy urban environments. Visually, players can freely adjust UI scaling and utilize specific colorblind filters for vital combat indicators. For players who may be struggling with the game's increasingly demanding combat difficulty, the excellent 'Adjust Appraisal Level' system allows users to quickly and manually lower the world tier, reducing enemy health and damage to facilitate a much more relaxed exploration experience.

Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Settings, 60 FPS)
CPU: Provides comfortable headroom for maintaining consistent frame pacing during intense elemental reaction combat.
CPU (Laptop): Delivers excellent single and multi-core performance for heavy UE5 physics workloads.
GPU: Sufficient VRAM and raw rasterization power to push 60fps with DLSS Quality mode applied.
GPU (Laptop): Enables DLSS 3 Frame Generation on laptops, making a 60fps target easily achievable.
RAM: The official recommended spec to completely eliminate stuttering during high-speed vehicle traversal.
Storage: Maximizes asset streaming speeds for instantaneous LOD transitions.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
laptop_macCPU (L): Intel Core i7-12700H or AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (115W+)
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended, NVMe preferred.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (Low-Medium Settings, 30-40 FPS)
CPU: High core count is necessary to handle the urban crowd density and vehicle physics engine even at minimum settings.
CPU (Laptop): Needs a strong multi-core processor to prevent severe bottlenecking in dense city centers.
GPU: Entry-level requirement to render the basic UE5 assets and effects without running into critical VRAM limitations.
GPU (Laptop): Requires heavily optimized FSR/DLSS settings to maintain stable framerates during fast-paced driving.
RAM: Bare minimum to keep the OS running smoothly while streaming high-quality city textures.
Storage: Required for fast loading and seamless district transitions without stuttering.
memoryCPU: 10th Gen Intel Core i7-10700
developer_boardGPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti Mobile (85W)
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight.
RAM: Minimum RAM requirement.
Storage: SSD is strongly recommended (often listed as required).
memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.**
layersRAM: 12 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - Recommended (High Settings, 60 FPS (DLSS/FSR Balanced))
CPU: Top-tier CPU to ensure no bottlenecks when pushing high resolutions and heavy physics simulations.
CPU (Laptop): Elite tier processors for maintaining maximum performance when navigating the massive Hethereau map.
GPU: Required for smooth 1440p gameplay, especially if dabbling with baseline ray tracing features.
GPU (Laptop): Provides desktop-class performance necessary for 1440p gaming with advanced visual features turned on.
RAM: Essential for 1440p asset management and preventing memory leaks over long sessions.
Storage: Vital for high-resolution texture streaming without noticeable pop-in.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: CPU for 1440p/60FPS High/Max.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Max.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Ultra / Path Tracing (Max Settings + Path Tracing, 60 FPS (DLSS Performance + Frame Gen))
CPU: Absolute best-in-class CPUs required to keep up with the extreme demands of path tracing and high-speed open world traversal.
CPU (Laptop): Only the very highest-end laptop chips can assist in a 4K path-traced workload.
GPU: The only GPU currently capable of handling the game's full Path Traced RTX showcase effectively at 4K.
GPU (Laptop): Requires DLSS 4.5 at aggressive performance modes to remain playable at 4K.
RAM: Ensures absolutely zero hitches in memory allocation during prolonged intense gameplay loops.
Storage: Critical for 4K texture streaming without geometry breakdown or pop-in.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4090
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 64 GB
saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: Flagship CPU for attempting 4K/60FPS.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 70 GB SSD
Note: A fast NVMe SSD is strictly required for the seamless open-world streaming and rapid vehicle travel speeds across districts.
Type: SSD
Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'.
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: Required for DirectX 12 compatibility and advanced memory management for UE5 framework operations.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Mandatory to support hardware ray tracing, path tracing, and advanced NVIDIA upscaling technologies like Frame Generation.
Spec: DirectX 12 (Feature Level 12_0)
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • NTE is a highly demanding game built on Unreal Engine 5. Lower-end systems may struggle without aggressive upscaling, and robust hardware is required to enjoy the full path-traced features.
  • Laptop Performance Note: Laptop users must ensure they are plugged into wall power and utilizing maximum performance profiles. Thermal throttling is highly likely during prolonged urban driving or intense anomaly combat sequences in heavily populated zones.
  • Laptop Consideration: G P U T G P: Aim for a GPU with at least 100W TGP. Low wattage variants will drop frames significantly during heavy path-traced scenes in the city of Hethereau.
  • Laptop Consideration: Cooling Thermals: A high-quality cooling pad is heavily recommended. UE5's visual equivalents push laptop CPUs and GPUs to their thermal limits, averaging 85C+ under load.
  • Laptop Consideration: C P U Power Limits: Ensure your CPU can sustain a 45W+ TDP. The game's complex AI and vehicle physics require consistent processor overhead to avoid bottlenecking.
  • Laptop Consideration: M U X Switch Optimus: Always enable the MUX Switch or Advanced Optimus to bypass the integrated graphics and avoid a substantial performance penalty in open-world areas.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 4.5, Multi Frame Generation, Ray Reconstruction, and AMD FSR 3 to maintain smooth framerates.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric effects and Global Illumination yields the highest performance gains on older rasterization hardware.
  • Game Name: Neverness to Everness
  • Official PC system requirements from FromSoftware/Bandai Namco. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many effects or enemies), and background applications. An SSD is strongly recommended for optimal performance and to reduce stuttering/loading times.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Elden Ring, while scalable, can be demanding at higher settings and resolutions, particularly with its detailed environments and complex enemy encounters.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • Laptop Consideration: C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
  • Game Name: Elden Ring
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 4.5, Multi Frame Generation, Ray Reconstruction, and AMD FSR 3 to maintain smooth framerates.
  • Key Settings Impact: Lowering Volumetric effects and Global Illumination yields the highest performance gains on older rasterization hardware.
  • Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
laptop Laptop Considerations
  • G P U T G P: Aim for a GPU with at least 100W TGP. Low wattage variants will drop frames significantly during heavy path-traced scenes in the city of Hethereau.
  • Cooling Thermals: A high-quality cooling pad is heavily recommended. UE5's visual equivalents push laptop CPUs and GPUs to their thermal limits, averaging 85C+ under load.
  • C P U Power Limits: Ensure your CPU can sustain a 45W+ TDP. The game's complex AI and vehicle physics require consistent processor overhead to avoid bottlenecking.
  • M U X Switch Optimus: Always enable the MUX Switch or Advanced Optimus to bypass the integrated graphics and avoid a substantial performance penalty in open-world areas.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti Mobile (85W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti Mobile (85W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti Mobile (85W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 Mobile (115W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)

For Neverness to Everness Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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