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Neverness to Everness vs Diablo IV

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info General Information
Release Date
Apr 29, 2026 Jun 6, 2023
Developer
Hotta Studio Blizzard Entertainment (Team 3)
Publisher
Perfect World Games Blizzard Entertainment
Genre(s)
Supernatural Urban Open World RPG Action RPG, Hack and Slash, Dungeon Crawler, Open World (elements), Dark Fantasy
Engine
Unreal Engine 5 Proprietary (Blizzard Engine, heavily updated)
stars Ratings & Price
Content Rating
T Mature 17+
Avg. User Rating
4.5 / 5.0 4.0 / 5.0
Current Price (USD)
Free $69.99
tune Key Specs
Quick Highlights
  • Crossplay: Supported seamlessly across PC, PS5, iOS, Android, and Mac.
  • Gacha System: Fair Exchange interactive dice-rolling board game.
  • Perspective: Isometric (Top-Downish Third-Person)
  • Multiplayer: Online Co-op (up to 4 players), Shared World, PvP Zones (Fields of Hatred)
  • Setting: Sanctuary (Fractured Peaks, Scosglen, Dry Steppes, Kehjistan, Hawezar)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Shared Open World Sanctuary, Deep Class Customization & Paragon System, Legendary Aspect Crafting, Dark Gothic Atmosphere, Seasonal Content Model.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Mammon: A terrifying high-rank commission boss that acts as a challenging combat encounter rather than a friendly, traditional companion.
    Supernatural Anomaly
  • Necromancer Minions (Skeletons, Golem): The Necromancer class can summon and command various undead minions. Skeletal Warriors (Skirmishers, Defenders, Reapers), Skeletal Mages (Shadow, Cold, Bone), and a powerful Golem (Bone, Blood, Iron). These minions automatically attack enemies and can be customized and upgraded through the Book of the Dead and skill tree.
    Undead Construct
  • Druid Companions (Wolves, Ravens, Vine Creeper): The Druid class can summon animal companions. Wolves fight alongside the Druid. Ravens passively attack enemies and can apply Vulnerability. Vine Creepers poison enemies or provide active abilities. These companions are part of the Druid's skill set and can be enhanced.
    Animal / Plant Spirit
  • Sorcerer/Sorceress Conjurations (Hydra, Ice Blades, Lightning Spear - Temporary): While not persistent pets, Sorcerers can conjure temporary magical allies like Hydras that spit fire, Ice Blades that seek enemies, or Lightning Spears that zap foes. These are active spells with durations.
    Magical Construct
  • Online Co-op Party Members (Other Players): In online cooperative play, players can team up with up to three other players (forming a party of four). Teammates fight alongside each other, can revive downed allies, and synergize their class abilities to tackle challenging content like Dungeons, World Bosses, or Helltides. Trade is limited.
    Human (Player Characters - Various Classes)
  • Story-Specific NPC Allies (Temporary & Contextual): During certain main story quests or significant side quests, key NPC characters like Lorath Nahr or Donan will temporarily accompany the player character, providing combat support (though often less impactful than player companions) and crucial dialogue. Their presence is scripted for those mission segments.
    Human (e.g., Lorath Nahr, Donan, Neyrelle)
Key Collectibles
  • Anomaly Furniture: Dropped dynamically by specific field bosses; placed strategically in player housing for permanent passive stat boosts.
  • Mystery Buttons: Scattered thoroughly across the Warren Continent and hidden deep within the 999 Nights game mode.
  • Mouse Cookies: Rewarding drops granted for actively stopping random illegal activity world events in the city streets.
  • Legendary Items & Aspects: Dropped by enemies (especially Elites and Bosses), found in chests, obtained from gambling with Obols, or as rewards from events and quests. Legendary items have powerful unique Aspects that can be extracted at the Occultist and imprinted onto Rare or other Legendary items. Collecting and optimizing Aspects is key to build crafting.
  • Unique Items (Including Uber Uniques): Extremely rare and powerful items with fixed, often build-defining, unique properties that cannot be modified or extracted. Dropped from high-level content, specific bosses, or have very low drop rates. Uber Uniques are the rarest and most powerful items in the game.
  • Altars of Lilith: Hidden statues of Lilith scattered throughout all regions of Sanctuary. Interacting with each one for the first time grants a small, permanent stat boost (e.g., +Strength, +Dexterity, +Max Obols, +Paragon Point) to ALL characters on the player's account within that realm (Seasonal/Eternal). Also grants Renown.
  • Paragon Glyphs: Earned as drops, primarily from Nightmare Dungeons. These are socketed into Paragon Boards (unlocked after level 50) to provide powerful passive bonuses and stat increases within their radius. Glyphs can be leveled up by completing Nightmare Dungeons, increasing their power and radius.
  • Waypoints: Teleportation points found in towns, settlements, and key locations across Sanctuary. Activating them allows for fast travel between discovered waypoints.
  • Strongholds: Three per region. Heavily enemy-infested locations that, once conquered by defeating all enemies and a final boss/event, transform into friendly outposts, often unlocking new Waypoints, vendors, dungeons, or side quests.
  • Codex of Power (Aspects from Dungeons): Completing specific Dungeons for the first time unlocks a baseline version of a Legendary Aspect in the Codex of Power. These aspects always roll with their minimum values but can be imprinted onto gear an unlimited number of times (at a cost).
  • Side Quest Items & Lore Books/Notes: Various items required for completing side quests, or readable books, notes, and journals that provide lore about Sanctuary, its history, characters, and the ongoing conflict.
  • Mounts & Mount Armor (Cosmetic/Utility): Mounts are unlocked via a quest. Various cosmetic horse breeds and mount armor sets can be acquired as drops, from vendors, or through the in-game shop.
  • Titles & Emblems (Player Profile Customization): Unlocked by completing challenges, achievements, or progressing through the seasonal Battle Pass. Used to customize the player's visible profile.
Key Themes
  • Supernatural
  • Urban Fantasy
  • Street Racing
  • Business Management
  • Action RPG
  • Dark Fantasy & Gothic Horror
  • Demonic Invasion & Eternal Conflict (High Heavens vs. Burning Hells)
  • The Return of Lilith
  • Corruption & Despair
  • Ancient Evils
  • Cults & Fanaticism
  • Loot & Character Progression
  • Shared World Experience
  • Sanctuary's Lore
colorize Combat & Gear
Weapons Overview
  • Raging Flames: Arc
    A powerful free S-Rank Arc obtained exclusively by defeating the hidden Headless Rider anomaly.
  • Ready Ready: Arc
    Nanally's signature best-in-slot weapon that drastically enhances her overall DPS output.
  • Call of the Twisted City: Arc
    The premier healing Arc, heavily recommended for support characters like Edgar to maximize sustain.
  • Day Off: Arc
    A highly accessible, free sub-DPS weapon that is considered ideal for the main character (Zero).
  • Kiro Maru: Arc
    A visually striking 'demon on a stick' wielded by Sakuri, granting her immense gravity manipulation abilities.
  • One-Handed Weapons (Swords, Axes, Maces, Daggers, Wands, Scepters): Melee / Caster
    Various one-handed weapons. Swords, axes, maces, and daggers are typically for melee classes (Barbarian, Rogue, Druid, Necromancer). Wands and scepters are often used by casters (Sorcerer, Necromancer) and can roll with spell-related affixes. Can be dual-wielded by Rogues or paired with an off-hand item/shield.
  • Two-Handed Weapons (Swords, Axes, Maces, Polearms, Staves, Scythes): Melee / Caster (Heavy)
    Larger weapons dealing higher base damage. Two-handed swords, axes, maces, and polearms are for melee classes. Staves are for Sorcerers. Scythes are iconic for Necromancers. Typically prevent the use of an off-hand item.
  • Ranged Weapons (Bows, Crossbows): Physical Ranged
    Used primarily by the Rogue class, but other classes might have specific builds or uniques that utilize them. Fire arrows or bolts.
  • Off-Hand Items (Shields, Foci, Tomes): Defensive / Caster Utility
    Shields provide blocking and defensive stats. Foci and Tomes are held by casters and can provide significant offensive or utility stats, cooldown reduction, or resource generation for spells.
  • Class-Specific Weapon Types (e.g., Totems for Druid, Scythes for Necromancer): Thematic / Unique
    Some weapon types are strongly associated with or exclusively usable by certain classes, often synergizing with their core skills and themes.
  • Magical Affixes & Legendary Aspects: Weapon Enhancements
    All weapons (except Common) roll with magical affixes (e.g., +Strength, +Critical Strike Chance, +Damage to Vulnerable). Legendary weapons also have a powerful Legendary Aspect that significantly alters a skill or provides a unique effect. These aspects can be extracted and imprinted onto other items.
  • Gems (Socketable): Weapon Augmentation
    Weapons can have sockets where gems (Rubies, Sapphires, Emeralds, Diamonds, Amethysts, Skulls, Topazes) can be inserted to provide specific offensive or utility bonuses (e.g., damage over time, crowd control duration, basic skill damage, ultimate damage, critical strike damage to crowd controlled enemies).
Armor / Gear Sets
  • Speedy Hedgehog Cartridge: A powerful set that boosts team-wide buffs and significantly increases overall combat pacing when equipped.
  • Fireflies and the Forest Cartridge: A damage-focused set that severely enhances Anima DPS capabilities; highly synergistic with Nanally.
  • Shadow Creed Cartridge: A highly versatile, universally strong set providing excellent balanced stat increases for most sub-DPS characters.
  • Helms: Head armor. Provides Armor value and various magical affixes (e.g., +Max Life, +Cooldown Reduction, +Ranks to specific Skills, Resistances). Can have sockets for Gems.
  • Chest Armor: Body armor. Provides the highest base Armor value of all pieces and significant magical affixes (e.g., +Damage Reduction, +Total Armor, +Ranks to Skills, Thorns). Can have sockets.
  • Gloves: Hand armor. Provides Armor and magical affixes often related to offensive stats (e.g., +Attack Speed, +Critical Strike Chance, +Lucky Hit Chance, +Ranks to Skills). Can have sockets.
  • Pants: Leg armor. Provides Armor and magical affixes often focused on defensive or utility stats (e.g., +Damage Reduction from Close Enemies, +Potion Capacity, +Movement Speed after Elite Kill). Can have sockets.
  • Boots: Foot armor. Provides Armor and magical affixes typically related to movement and utility (e.g., +Movement Speed, +Evade Charges, +Damage Reduction while Injured). Can have sockets.
  • Amulets: Necklace slot. Does not provide Armor but offers powerful magical affixes (e.g., +Ranks to Passive Skills, +Critical Strike Damage, +Resource Generation, Movement Speed, Cooldown Reduction). Can have sockets.
  • Rings (x2): Finger slots (two can be equipped). Do not provide Armor but offer significant magical affixes (e.g., +Critical Strike Chance, +Vulnerable Damage, +Resource Cost Reduction, +Lucky Hit Chance). Can have sockets.
  • Legendary Aspects: Found on Legendary items (Orange rarity). These provide powerful, often class-specific or build-defining effects that can be extracted at the Occultist and imprinted onto Rare or other Legendary items (replacing their existing aspect). Key to build customization.
  • Unique Items: Gold/Brown rarity items with fixed, powerful, and often build-altering unique properties that cannot be modified or extracted. Some are class-specific. Uber Uniques are extremely rare and powerful versions.
  • Gems (Socketable): Can be socketed into gear with open sockets to provide specific defensive bonuses (e.g., Rubies for +Max Life in Armor, Sapphires for +Damage Reduction while Fortified in Armor, Skulls for +Armor).
Outfits/Customization
  • 999 Nights Outfits: Unique cosmetic clothing variants that can be farmed exclusively in the 999 Nights game mode to alter character appearances.
  • Armor Sets (Helms, Chest Armor, Gloves, Pants, Boots): Players equip five main pieces of armor that determine their defensive stats and often contribute significantly to their visual appearance. Armor sets often have a cohesive visual style (e.g., bone armor for Necromancers, heavy plate for Barbarians, leather for Rogues, robes for Sorcerers, nature-themed gear for Druids). Higher rarity items (Legendary, Unique) have distinct, often elaborate appearances.
  • Cosmetic Transmogrification (Wardrobe System): Diablo IV features a Wardrobe system that allows players to save the appearance of any armor piece they have collected. They can then transmogrify their currently equipped gear to look like any saved appearance, allowing for full fashion customization without sacrificing stats. This applies to all armor slots.
  • Weapon Appearances (Tied to Item & Transmog): The appearance of equipped weapons also changes based on the specific item. Like armor, weapon appearances can be saved and transmogrified onto other weapons of the same type.
  • Character Customization (Creation & In-Game Shop): At character creation, players can customize their character's face, hairstyle, hair color, skin tone, markings (tattoos, jewelry, makeup). Additional cosmetic items like character emotes, mount armor, town portal skins, and some armor appearances are available through the seasonal Battle Pass or purchasable from the in-game microtransaction shop (cosmetic only, no power advantages).
  • Mount Customization (Mount Armor, Trophies): Players can acquire various cosmetic armor sets for their horse mount, as well as trophies that hang from the saddle. These are unlocked through gameplay or purchased from the shop.
trending_up Progression & Upgrades
Skills & Progression

Progression in Neverness to Everness is multifaceted, systematically split across Hunter Levels, Appraisal Levels, and deep individual character builds. As players complete story quests, open-world exploration, and commission runs, their Hunter Level increases, which in turn unlocks higher Appraisal Levels (the game's version of world tiers). These world tiers actively increase enemy difficulty and loot quality, though players can adjust the level downward if it gets too challenging. Individual characters are upgraded using varied materials farmed from the open world. Characters utilize 'Arcs' (the game's weapon system) and 'Cartridges' (artifact-like gear sets such as Speedy Hedgehog or Fireflies and the Forest) to customize their stats. The combat relies on a sophisticated elemental reaction system, incorporating deep mechanics like Remora, Stain, Blossom, and Charge reactions, demanding highly strategic party compositions.

N/A
public World & Exploration
World & Level Design

The game features a massive, completely seamless open-world map representing the city of Hethereau and its surrounding natural and supernatural environments. Rendered natively with Unreal Engine 5, the map features absolutely no loading screens between districts. Players can seamlessly transition from the bustling, neon-lit downtown commercial sectors to quiet, moody suburban neighborhoods, and even travel to ethereal anomaly domains like the Sunward Island or the Nightmare Hospital. Key regions include New Hland, the wealthy district hosting the high-end Regalia car showrooms, and the Bridge Crossings, a culturally rich area known for its traditional aesthetics, street food like Blizzy ice cream, and entry-level Novice dealerships. The map is heavily vertical, featuring intricate highway systems, deep underground parking garages, and scalable skyscrapers that reward exploration.

N/A
Playable Vehicles
  • Starter Scooter: Scooter
    The highly basic default vehicle granted after the prologue. It is incredibly slow, painfully capped at 40 km/h, but entirely necessary for early travel.
  • Rover A1: Car (Economy)
    A highly affordable, stylized JDM-style entry-level car readily available for 20,000 Fawns at the Novice dealership.
  • Blue Flame Bike: Motorcycle
    A high-performance, sought-after motorcycle absolutely perfect for quickly weaving through tight urban traffic, sold exclusively at the Regalia showroom.
  • Lavalocks: Supercar
    An incredibly expensive, jaw-dropping top-tier supercar that firmly represents the ultimate financial milestone for dedicated vehicle collectors.
  • Terra X G3: Car (Exclusive)
    A highly exclusive luxury vehicle sold securely only at the specialized Terra X vendor located in the wealthy Miguel district.
  • Mount (Horse - Various Breeds & Cosmetics): Primary Land Traversal
    Players unlock a horse mount by completing a specific priority quest in Act IV. Mounts significantly speed up travel across the vast open world of Sanctuary. Various horse breeds (cosmetic) and mount armor/trophies (cosmetic) can be acquired through gameplay, challenges, or the in-game shop. Mounts have a short dash ability and can perform a dismount attack.
  • Waypoints (Fast Travel Network): Map Traversal Mechanic
    Numerous Waypoints are located in towns, settlements, and key points of interest throughout Sanctuary. Once a Waypoint is discovered and activated, players can instantly travel to it from any other activated Waypoint or from the world map, greatly reducing travel time.
  • Town Portals (Scroll of Town Portal - Limited): Utility / Return Travel
    While not a vehicle, players can use a Town Portal (either via an unlimited hotkey with a cooldown, or historically via consumable scrolls in past games) to quickly return to the nearest major town/hub from anywhere in the open world or dungeons. This is essential for selling loot, repairing gear, and accessing services.
  • Traversal on Foot (Walking, Running, Evade/Dash): Player Locomotion
    Standard on-foot movement for exploring dungeons, navigating combat, and detailed areas. Characters can walk, run (no separate sprint button, movement speed is base), and use an Evade/Dash ability (with charges and cooldown) for quick repositioning or dodging attacks. Some classes have additional movement skills (e.g., Sorcerer's Teleport, Rogue's Dash).
Notable Fauna/Mounts
  • Cat: Feline
    Ambient urban wildlife often found resting peacefully near food stalls in the bustling Bridge Crossings district.
N/A
book Story & Characters
Main Characters
  • Zero: Sub-DPS
    The adaptable main character capable of slotting into Blossom, Remora, or Charge teams to instantly trigger critical elemental reactions.
  • Nanally: DPS
    The very first limited DPS character; highly mobile and incredibly powerful when paired with the Fireflies Cartridge.
  • Lakri Mosa: Ranged DPS
    A unique fighter who summons magical constructs and crushes groups of enemies by summoning dropping cars via her ultimate.
  • HR: Melee/Vehicle DPS
    A dynamic character who literally summons a motorbike during her ultimate, completely changing her attack moveset into a high-speed assault.
  • Fedia: Melee DPS
    An HP-scaling melee fighter who aggressively wields a massive, heavy coffin in battle to bludgeon anomalies.
  • Player Character (Customizable Wanderer - Barbarian, Druid, Necromancer, Rogue, Sorcerer): Protagonist / Nephalem (Implied)
    A customizable character who becomes entangled in the events surrounding Lilith's return. Their journey involves confronting demonic forces, navigating faction politics, and potentially shaping the fate of Sanctuary. Each class offers a distinct playstyle and narrative flavor.
  • Lilith (Daughter of Hatred / Mother of Sanctuary): Main Antagonist / Creator Figure
    Daughter of Mephisto, Lord of Hatred, and co-creator of Sanctuary with the archangel Inarius. She is summoned back to Sanctuary and seeks to free humanity from the Eternal Conflict between Heaven and Hell, though her methods are extreme and manipulative. The primary driving force of the main story.
  • Inarius (Archangel): Antagonist Figure / Former Creator of Sanctuary
    A former archangel of the Angiris Council who, along with Lilith, created Sanctuary. He was exiled and imprisoned but returns with a fanatical desire to rejoin the High Heavens, viewing Lilith and her plans as an obstacle. Leads the Knights Penitent.
  • Lorath Nahr: Ally / Horadrim Scholar / Narrator
    One ofthe last surviving members of the Horadrim order. He is an elderly, wise scholar who guides the player character, providing historical context, lore, and assistance in understanding the threats facing Sanctuary. Acts as a key narrative voice.
  • Donan: Ally / Horadrim Scholar / Grieving Father
    A former Horadrim and friend of Lorath, now a reclusive figure living in Scosglen, grieving the loss of his son. He possesses crucial knowledge and resources that aid the player.
  • Neyrelle: Ally / Young Scholar
    A young, intelligent, and resourceful woman accompanying Lorath. She is skilled in research and seeks to understand the ancient evils threatening Sanctuary, though she is sometimes reckless.
  • Taissa: Ally / Druid of Scosglen (If player is Druid or interacts)
    A key figure within the Druid circles of Scosglen, involved in quests related to the region's spiritual imbalance and demonic corruption.
  • Prava: Antagonist Figure / Leader of the Cathedral of Light in Kyovashad
    The devout and stern leader of the Cathedral of Light in Kyovashad, representing the dominant faith in the Fractured Peaks. She is wary of Lilith's influence but also of outsiders like the player.
  • Elias (Pale Man): Antagonist / Follower of Lilith / Former Horadrim
    A former Horadrim scholar who becomes a key servant of Lilith, orchestrating events to aid her return and plans. A recurring antagonist.
  • Various other NPCs (Townsfolk, Faction Members, Quest Givers): Supporting Cast / World Flavor
    Sanctuary is populated by numerous other characters who provide quests, services, or contribute to the world's atmosphere and lore.
Example Missions
  • Good Morning Hethereau: Main Story
    Complete the essential early-game dialogue sequence with Chis to officially unlock the foundational City Tycoon business management system.
  • New Commission: Main Story
    Carefully track down and systematically defeat BOP to reach City Tycoon level 2, fully enabling the vital purchase of permanent vehicles.
  • The Heist: Weekly Co-Op Multiplayer
    Heavily coordinate with friends in co-op to perfectly execute a high-stakes robbery to earn massive amounts of Fawns.
  • Main Campaign Questline (The Return of Lilith)
    A multi-act narrative following the player character's journey across Sanctuary to stop Lilith, Daughter of Hatred, and her plans. This involves investigating her influence, confronting her key followers (like Elias), allying with the Horadrim (Lorath Nahr, Donan), and ultimately facing Lilith herself. Features cinematic storytelling and major boss encounters.
  • Side Quests (Regional Stories & Character Vignettes)
    Numerous optional quests found throughout Sanctuary's five regions. These offer self-contained storylines, delve into local lore, explore the struggles of ordinary people, or provide more insight into the game's factions and history. Rewards typically include XP, gold, gear, and Renown.
  • Priority Quests (Class-Specific & Key Unlocks)
    Quests that unlock significant gameplay features or are specific to the player's chosen class. This includes quests to unlock mounts, class specializations (e.g., Barbarian's Arsenal System, Druid's Spirit Boons), or access to end-game systems like Nightmare Dungeons or the Occultist.
  • Dungeons (Standard & Nightmare Tiers)
    Explore and clear over 100 unique instanced dungeons scattered across Sanctuary. Each dungeon has specific objectives (e.g., slay all enemies, destroy structures, return Animus to a pedestal) and a final boss. Completing a dungeon for the first time often unlocks a Legendary Aspect in the Codex of Power. Nightmare Dungeons are empowered, higher-difficulty versions accessed via Nightmare Sigils, featuring challenging affixes and rewarding Paragon Glyph XP.
  • Strongholds
    Conquer three heavily enemy-infested locations in each of the five major regions. This involves defeating waves of enemies, a final boss or event, and then rekindling a Wanderer's Shrine. Liberating a Stronghold transforms it into a friendly outpost, often unlocking new Waypoints, vendors, dungeons, or side quests in the area. Also grants significant Renown.
  • World Bosses (Ashava the Pestilent, Avarice the Gold Cursed, Wandering Death, Death Given Life)
    Participate in timed, large-scale public encounters against massive bosses that spawn at specific locations in the open world. Requires multiple players to defeat within a time limit. Rewards include high-quality loot, Legendary items, and weekly bonus caches.
  • Legion Events (Gathering Legions)
    Timed public events where players must defend against waves of demons and defeat Overlords to earn rewards and Obols. Multiple players are typically needed for efficient completion.
  • Helltide Events
    Participate in region-wide demonic invasions that occur in World Tier 3 and above. Defeat empowered enemies to collect Aberrant Cinders, which are then used to open Tortured Gifts (special chests) scattered throughout the Helltide zone for a chance at targeted Legendary items, Forgotten Souls, and Fiend Roses.
  • Tree of Whispers (Grim Favors)
    An end-game system where players complete various bounties (Grim Favors) marked on the map (e.g., clear a specific dungeon, defeat enemies in an area, collect items from corpses). Earning 10 Grim Favors allows the player to return to the Tree of Whispers for a choice of reward caches containing gear and experience.
  • Seasonal Questlines & Activities
    Each new season introduces a unique storyline and associated gameplay mechanics or activities that players can engage with on their seasonal characters. Completing these progresses the seasonal journey and unlocks season-specific rewards and Battle Pass tiers.
people Multiplayer
Multiplayer Details

Multiplayer in Neverness to Everness is a highly integrated, seamless experience that elevates the standard open-world gacha formula significantly. Players can seamlessly invite friends directly into their personal instance of Hethereau to engage in a wide, diverse variety of activities. A major highlight of the co-op experience is the Heist system, unlocked at City Tycoon level 11, where players heavily coordinate to pull off high-stakes robberies for massive 'Fawns' (in-game currency) payouts. Additionally, the game features dedicated, atmospheric multiplayer anomaly domains, such as the Nightmare Hospital, where players must explore incredibly dark, horror-themed environments together to survive. For the automotive enthusiasts, the game fully supports competitive street racing and casual co-op city cruising, allowing players to show off their fully customized Regalia supercars in real-time.

N/A
extension Editions & DLC
Available Editions

As a free-to-play title with live-service gacha mechanics at its core, Neverness to Everness does not feature traditional tiered game editions (like Standard, Deluxe, or Ultimate) for purchase upfront. Instead, players download the entire base game for free and engage with varied monetization paths. In-game, they can purchase the highly valuable 'Rift Crystal Permit' (a monthly pass providing a steady drip of premium currency) or the seasonal Battle Pass, which provides exclusive 'Feather Edge' weapons, a massive spread of upgrade materials, and unique cosmetic items. Direct premium currency (Rift Crystals) top-ups are also readily available. These resources are primarily used to pull on the 'Fair Exchange' gacha board—a unique, interactive dice-rolling system that replaces traditional standard 50/50 wishing menus, offering a fresh take on unlocking limited characters and premium vehicles.

Available in Standard Edition, Digital Deluxe Edition (included early access to Open Beta, Light-Bearer Mount, Caparison of Faith Mount Armor, Inarius Wings & Murloc Pet in D3/WoW, Amalgam of Rage Mount in WoW, Umber Winged Darkness Cosmetic Set in DI, and Premium Seasonal Battle Pass Unlock), and Ultimate Edition (Deluxe content + Accelerated Seasonal Battle Pass Unlock with 20 Tier Skips and Wings of the Creator emote). Various pre-order bonuses were also offered.

Post-Launch Content / DLC

The developers at Hotta Studio are fully committed to an aggressive, long-term live-service roadmap for Neverness to Everness. Post-launch updates are structured as major Version patches (e.g., Version 1.1, 1.2, 1.3), which arrive on a regular cadence. These patches continuously introduce massive new gameplay systems, such as the expansive '999 Nights' game mode, limited-time events like 'Fishing Frenzy' and 'Shadow-N-Seek', and entirely brand-new city districts to explore. The updates continuously roll out new limited-banner characters (including heavy hitters like Zankou, Lingko, Shinku, Iroy, and Chaos), powerful new Arcs, and intricate anomaly bosses. Furthermore, the development team has officially announced ongoing plans to aggressively expand the game's cooperative infrastructure, introduce advanced vehicle customization options, and thoroughly evaluate potential hardware ports for the Xbox and the highly anticipated successor to the Nintendo Switch.

Diablo IV follows a seasonal live-service model. Each season (typically lasting around 3 months) introduces new gameplay mechanics, questlines, a seasonal journey with objectives, a battle pass (free and premium tracks with cosmetic rewards and season boosts), new legendary aspects, unique items, and balance changes. The first major paid expansion, 'Vessel of Hatred,' is announced for late 2024, featuring a new region, class, and story continuation.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Neverness to Everness completely cross-platform?
    A: Yes, NTE features full, robust cross-platform progression and crossplay functionality seamlessly across PC, PlayStation 5, Mac, iOS, and Android using a unified account.
  • Q: Can I permanently keep the random cars I steal off the street?
    A: No. Vehicles taken directly off the street in the open world are strictly temporary and will eventually despawn. To permanently own, heavily customize, and securely store a vehicle in your personal garage, you absolutely must purchase it using Fawns from an official dealership like Novice or Regalia.
  • Q: How does the unique gacha system actually work in NTE?
    A: NTE purposefully replaces the standard, generic 50/50 banner system with a highly interactive 'Fair Exchange' board game. You roll collected dice to physically land your avatar on tiles containing rewards, including Hero Chests that guarantee characters, or fragments that can be directly exchanged in the shop.
  • Q: What are the exact minimum hardware requirements to comfortably run the game on PC?
    A: Due to Unreal Engine 5's demands, you will need at least a 10th Gen Intel Core i7-10700, 16GB of Dual-Channel RAM, an NVIDIA GTX 1660 or RX 5600, and exactly 70GB of high-speed SSD storage.
  • Q: When is the official release date for Neverness to Everness?
    A: The game is officially scheduled to launch globally on all supported platforms simultaneously on April 29, 2026.
  • Q: Is Diablo IV an always-online game?
    A: Yes, Diablo IV requires a persistent internet connection to play, even for solo content. This is due to its shared open world, seasonal structure, and online social features.
  • Q: How many playable classes are there in Diablo IV?
    A: At launch, Diablo IV features five playable classes: Barbarian, Druid, Necromancer, Rogue, and Sorcerer. A sixth class, the Spiritborn, will be introduced with the 'Vessel of Hatred' expansion.
  • Q: What is the Renown system?
    A: Renown is a progression system tied to exploring and completing activities within each of Sanctuary's five major regions. Earning Renown (by discovering areas, waypoints, strongholds, side quests, dungeons, Altars of Lilith) unlocks account-wide rewards for that realm (Seasonal/Eternal), such as extra skill points, potion charges, Paragon points, and Obol capacity.
  • Q: What are Helltides?
    A: Helltides are timed, region-wide events that occur in the end-game (World Tier 3 and above). During a Helltide, a specific region becomes more dangerous with stronger demons and environmental hazards. Players collect Aberrant Cinders from defeated enemies to open Tortured Gifts (special chests) that contain valuable loot, including crafting materials like Forgotten Souls and Fiend Roses, and have a higher chance for Legendary items.
  • Q: Are there PvP zones in Diablo IV?
    A: Yes, Diablo IV features designated PvPvE zones called Fields of Hatred. In these areas, players can attack each other. Defeating other players or monsters yields Seeds of Hatred, which must be purified at an Altar of Extraction to convert them into Red Dust. Red Dust is a currency used to purchase cosmetic rewards. Players carrying unpurified Seeds can be killed and looted by others.
  • Q: How does the seasonal content work?
    A: Diablo IV follows a seasonal model (typically lasting 3 months). Each season introduces new gameplay mechanics, a seasonal questline, new legendary aspects and unique items, a seasonal journey with objectives, and a Battle Pass with free and premium tracks offering cosmetic rewards and gameplay boosts (like Smoldering Ashes for XP/gold buffs). Players typically create a new seasonal character to participate, though some progress (like Altars of Lilith, map discovery) can carry over from the Eternal Realm.
  • Q: What is the end-game like in Diablo IV?
    A: The end-game primarily revolves around progressing through World Tiers (unlocking higher difficulties and better loot), farming Nightmare Dungeons to level up Paragon Glyphs, participating in Helltide events, defeating World Bosses, completing Whispers of the Dead bounties, engaging in PvP in the Fields of Hatred, and tackling seasonal content. The ultimate challenge is defeating Uber Lilith.
build Technical Details
Graphics & Visual Fidelity

Neverness to Everness is an absolute, undeniable visual powerhouse, aggressively leveraging the full, modern suite of Unreal Engine 5 features to deliver a breathtaking graphical experience. The masterful art direction brilliantly blends hyper-realistic urban environments with stylized, vibrant anime-inspired character models. On high-end PCs and the PlayStation 5 Pro, the game proudly features full Path Tracing, providing stunningly realistic global illumination, pixel-perfect dynamic reflections on rain-slicked streets and glossy vehicle chassis, and incredibly accurate soft shadows. The intense visual fidelity is perfectly maintained even at extremely high speeds during chaotic street races thanks to the deep integration of NVIDIA DLSS 4.5 and Ray Reconstruction technology. The anomaly domains sharply and deliberately contrast the realistic city with surreal, mind-bending visual effects, making every single encounter visually distinct.

Powered by a heavily updated Blizzard engine, Diablo IV showcases a dark, gritty, and highly detailed visual style, returning to the more gothic aesthetic of earlier Diablo games. Features realistic character models, gruesome enemy designs, detailed environments with dynamic weather and lighting, and impactful spell/ability effects. The game aims for a more grounded and visceral presentation of Sanctuary.

Audio & Soundtrack

Audio design is a monumental, foundational pillar of the deeply immersive experience in Neverness to Everness. The expansive soundscapes of Hethereau are meticulously crafted, featuring highly realistic ambient city noises, dynamic weather audio tied to the engine, and the guttural, authentic roars of high-performance vehicle engines. A major standout feature is the integrated 'Walkman' system, allowing players to carefully curate their own in-game audio playlists. Notably, through a massive, celebrated collaboration with ATLUS, players can cruise the neon-lit, rain-slicked streets listening to iconic, official tracks from Persona 5 Royal and Persona 5: The Phantom X. The combat audio is equally punchy and visceral, delivering highly satisfying audio feedback during complex elemental reaction chains, accompanied by a dynamic, adrenaline-pumping electronic combat soundtrack.

Original score composed by Ted Reedy and Leo Kaliski, featuring dark, orchestral, and atmospheric themes that capture the grim and gothic tone of Sanctuary. Music is dynamic, building intensity during combat and creating a sense of dread or melancholy during exploration. Sound design emphasizes visceral combat impacts, distinct monster vocalizations, environmental ambience, and satisfying loot drop sounds.

User Interface (UI/UX)

The User Interface of Neverness to Everness is incredibly stylized, perfectly mirroring the game's trendy, modern urban-fantasy aesthetic. The main hub interface is cleverly designed to resemble an in-game smartphone, natively integrating deep menus for the City Tycoon management system, character rosters, inventory, and the seamless map. The innovative gacha system interface, termed the 'Fair Exchange', completely replaces traditional, static wish menus with a unique, interactive board game layout where players roll dice to land on tiles containing premium rewards. During intense gameplay, the HUD remains remarkably clean and non-intrusive, effectively displaying the mini-map, active mission tracker, and dynamic combat elements like the vital Esper cycle meter and elemental reaction indicators. The UI seamlessly adapts perfectly to both mouse/keyboard inputs and touch screen controls on mobile devices.

Features a classic ARPG HUD displaying health and resource (e.g., Mana, Fury, Spirit) globes, an action bar for equipped skills, potion charges, and a mini-map. Inventory is grid-based. Skill tree, Paragon board, character sheet, map, and quest log are accessed via menus. Extensive tooltips explain skills, stats, and item properties.

Accessibility Options

Neverness to Everness includes a highly robust variety of standard and advanced accessibility features designed carefully to accommodate a very broad spectrum of players. The game offers fully customizable keybinds and deeply adjustable controller mapping across every single platform it supports. Subtitle options are incredibly comprehensive, allowing fine adjustments for font size, color, opacity, and background contrast to greatly aid readability against the often busy, visually noisy urban environments. Visually, players can freely adjust UI scaling and utilize specific colorblind filters for vital combat indicators. For players who may be struggling with the game's increasingly demanding combat difficulty, the excellent 'Adjust Appraisal Level' system allows users to quickly and manually lower the world tier, reducing enemy health and damage to facilitate a much more relaxed exploration experience.

Offers a range of accessibility options, including extensive control remapping (PC), subtitle and text size customization, colorblind modes, options for screen shake reduction, persistent targeting options, skill toggle vs. hold options, button remapping for controllers, and audio cues for important gameplay elements like loot drops.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Settings, 60 FPS)
CPU: Provides comfortable headroom for maintaining consistent frame pacing during intense elemental reaction combat.
CPU (Laptop): Delivers excellent single and multi-core performance for heavy UE5 physics workloads.
GPU: Sufficient VRAM and raw rasterization power to push 60fps with DLSS Quality mode applied.
GPU (Laptop): Enables DLSS 3 Frame Generation on laptops, making a 60fps target easily achievable.
RAM: The official recommended spec to completely eliminate stuttering during high-speed vehicle traversal.
Storage: Maximizes asset streaming speeds for instantaneous LOD transitions.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
laptop_macCPU (L): Intel Core i7-12700H or AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (115W+)
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD
1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High graphics settings)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM essential.
Storage: NVMe SSD required for best performance.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
1080p (Full HD) - Minimum (Low-Medium Settings, 30-40 FPS)
CPU: High core count is necessary to handle the urban crowd density and vehicle physics engine even at minimum settings.
CPU (Laptop): Needs a strong multi-core processor to prevent severe bottlenecking in dense city centers.
GPU: Entry-level requirement to render the basic UE5 assets and effects without running into critical VRAM limitations.
GPU (Laptop): Requires heavily optimized FSR/DLSS settings to maintain stable framerates during fast-paced driving.
RAM: Bare minimum to keep the OS running smoothly while streaming high-quality city textures.
Storage: Required for fast loading and seamless district transitions without stuttering.
memoryCPU: 10th Gen Intel Core i7-10700
developer_boardGPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti Mobile (85W)
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Medium (1080p native, ~60 FPS, Medium Preset) (Medium graphics settings)
CPU: Recommended desktop CPU for 1080p/60FPS Medium settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS Medium.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-4670K or AMD Ryzen 3 1300X
developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (1080p native / 720p render resolution, ~30 FPS, Low Preset) (Low graphics settings)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is VRAM intensive for its detail.
RAM: 8GB absolute minimum, but 16GB is strongly stated as recommended by developers.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-2500K or AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better. **A stronger quad-core H-series CPU is advisable.**
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 90 GB SSD
1440p (QHD/2K) - Recommended (High Settings, 60 FPS (DLSS/FSR Balanced))
CPU: Top-tier CPU to ensure no bottlenecks when pushing high resolutions and heavy physics simulations.
CPU (Laptop): Elite tier processors for maintaining maximum performance when navigating the massive Hethereau map.
GPU: Required for smooth 1440p gameplay, especially if dabbling with baseline ray tracing features.
GPU (Laptop): Provides desktop-class performance necessary for 1440p gaming with advanced visual features turned on.
RAM: Essential for 1440p asset management and preventing memory leaks over long sessions.
Storage: Vital for high-resolution texture streaming without noticeable pop-in.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra / Path Tracing (Max Settings + Path Tracing, 60 FPS (DLSS Performance + Frame Gen))
CPU: Absolute best-in-class CPUs required to keep up with the extreme demands of path tracing and high-speed open world traversal.
CPU (Laptop): Only the very highest-end laptop chips can assist in a 4K path-traced workload.
GPU: The only GPU currently capable of handling the game's full Path Traced RTX showcase effectively at 4K.
GPU (Laptop): Requires DLSS 4.5 at aggressive performance modes to remain playable at 4K.
RAM: Ensures absolutely zero hitches in memory allocation during prolonged intense gameplay loops.
Storage: Critical for 4K texture streaming without geometry breakdown or pop-in.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4090
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 64 GB
saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, Upscaling likely needed) (Ultra graphics settings (Upscaling like DLSS/FSR Quality/Balanced may be needed))
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, likely requiring upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential, upscaling highly probable.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 90 GB NVMe SSD
save Overall Storage
Spec: 70 GB SSD
Note: A fast NVMe SSD is strictly required for the seamless open-world streaming and rapid vehicle travel speeds across districts.
Type: SSD
Spec: 90 GB available space (SSD Required).
Note: An NVMe SSD is highly recommended for the best experience, drastically reducing load times and improving asset streaming in the large open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: Required for DirectX 12 compatibility and advanced memory management for UE5 framework operations.
Spec: Windows 10 64-bit (Version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Mandatory to support hardware ray tracing, path tracing, and advanced NVIDIA upscaling technologies like Frame Generation.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • NTE is a highly demanding game built on Unreal Engine 5. Lower-end systems may struggle without aggressive upscaling, and robust hardware is required to enjoy the full path-traced features.
  • Laptop Performance Note: Laptop users must ensure they are plugged into wall power and utilizing maximum performance profiles. Thermal throttling is highly likely during prolonged urban driving or intense anomaly combat sequences in heavily populated zones.
  • Laptop Consideration: G P U T G P: Aim for a GPU with at least 100W TGP. Low wattage variants will drop frames significantly during heavy path-traced scenes in the city of Hethereau.
  • Laptop Consideration: Cooling Thermals: A high-quality cooling pad is heavily recommended. UE5's visual equivalents push laptop CPUs and GPUs to their thermal limits, averaging 85C+ under load.
  • Laptop Consideration: C P U Power Limits: Ensure your CPU can sustain a 45W+ TDP. The game's complex AI and vehicle physics require consistent processor overhead to avoid bottlenecking.
  • Laptop Consideration: M U X Switch Optimus: Always enable the MUX Switch or Advanced Optimus to bypass the integrated graphics and avoid a substantial performance penalty in open-world areas.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 4.5, Multi Frame Generation, Ray Reconstruction, and AMD FSR 3 to maintain smooth framerates.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric effects and Global Illumination yields the highest performance gains on older rasterization hardware.
  • Game Name: Neverness to Everness
  • Official PC system requirements from Blizzard Entertainment. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many enemies, particle effects, or in busy towns), and background applications. An SSD is MANDATORY. Higher settings and resolutions require powerful hardware.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Diablo IV is a demanding title, particularly at higher settings or resolutions, due to its detailed environments, numerous enemies, and complex visual effects.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense dungeon crawls or world boss fights.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous enemies, AI, physics, and online interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance significantly.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution & Frame Generation - DLSS 3), AMD FSR 2, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Shader Quality, SSAO, Fog Quality, Clutter Quality, Water Simulation, Anti-Aliasing, and Particle Effects heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
  • Game Name: Diablo IV
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 4.5, Multi Frame Generation, Ray Reconstruction, and AMD FSR 3 to maintain smooth framerates.
  • Key Settings Impact: Lowering Volumetric effects and Global Illumination yields the highest performance gains on older rasterization hardware.
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution & Frame Generation - DLSS 3), AMD FSR 2, and Intel XeSS.
  • Key Settings Impact: Texture Quality, Shadow Quality, Shader Quality, SSAO, Fog Quality, Clutter Quality, Water Simulation, Anti-Aliasing, and Particle Effects heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Aim for a GPU with at least 100W TGP. Low wattage variants will drop frames significantly during heavy path-traced scenes in the city of Hethereau.
  • Cooling Thermals: A high-quality cooling pad is heavily recommended. UE5's visual equivalents push laptop CPUs and GPUs to their thermal limits, averaging 85C+ under load.
  • C P U Power Limits: Ensure your CPU can sustain a 45W+ TDP. The game's complex AI and vehicle physics require consistent processor overhead to avoid bottlenecking.
  • M U X Switch Optimus: Always enable the MUX Switch or Advanced Optimus to bypass the integrated graphics and avoid a substantial performance penalty in open-world areas.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense dungeon crawls or world boss fights.
  • C P U Power Limits: A strong CPU is needed for managing numerous enemies, AI, physics, and online interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance significantly.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti Mobile (85W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti Mobile (85W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti Mobile (85W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4060 Mobile (115W+)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**

For Neverness to Everness Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090

For Diablo IV Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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