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Mount & Blade II: Bannerlord vs V Rising
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 25, 2022 | May 8, 2024 |
| Developer | |
| TaleWorlds Entertainment | Stunlock Studios |
| Publisher | |
| TaleWorlds Entertainment | Stunlock Studios |
| Genre(s) | |
| Action, RPG, Strategy, Medieval, Simulation, Sandbox | Action-Adventure, Survival, Massively Multiplayer Online, Action RPG, Open World Sandbox |
| Engine | |
| TaleWorlds Proprietary Engine | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $49.99 | $34.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression is driven by an organic 'learn by doing' skill system featuring 18 distinct competencies grouped under six core attributes: Vigor (One-Handed, Two-Handed, Polearm), Control (Bow, Crossbow, Throwing), Endurance (Riding, Athletics, Smithing), Cunning (Scouting, Tactics, Roguery), Social (Charm, Leadership, Trade), and Intelligence (Steward, Medicine, Engineering). Earning skill levels unlocks powerful perk choices every 25 levels, granting tactical bonuses such as increased movement speed, troop wage reductions, improved siege construction speeds, or devastating decapitating strikes in melee. |
Unlike traditional RPGs with leveling systems, V Rising relies entirely on gear score and ability unlocks. Your character's power level is dictated exclusively by the armor, weapons, and amulets you craft. Skills are divided into weapon abilities (inherent to the weapon type you wield, like swords, maces, or slashers) and vampiric spells. By hunting down and draining the blood of 'V Blood' bosses, you unlock new active abilities categorized into six distinct schools of magic: Blood, Chaos, Unholy, Illusion, Frost, and Storm. Additionally, drinking blood from different enemy types (e.g., Scholar, Brute, Rogue) grants varying, powerful passive buffs. |
| public World & Exploration | |
| World & Level Design | |
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The campaign map encompasses an enormous geographic landmass spanning several climatic zones and over 200 settlements (including fortified capital towns, stone castles, and rural villages). The continent includes: The Calradic Heartland (temperate fertile plains dotted with classical amphitheaters and stone aqueducts), The Vlandian Coast (lush oceanic hills and sprawling feudal baronies), The Sturgian Taiga (frozen snowfields, pine forests, and icy northern fjords), The Battanian Highlands (misty, dense ancient woodlands and craggy hillforts), The Nahasa Desert (blistering sand dunes, palm oases, and rocky canyons ruled by the Aserai), and The Steppes (boundless eastern grasslands ideal for nomadic cavalry maneuvers). |
Vardoran is a massive, meticulously handcrafted open world comprised of distinct, interconnecting regions. Players begin in the Farbane Woods, a lush but dangerous starter area filled with bandit camps and wild beasts. As they grow stronger, they venture north into the Dunley Farmlands, characterized by fortified human militia outposts, garlic farms, and holy monasteries. The map further expands into the Cursed Forest (a terrifying, foggy zone filled with undead and witches), the Silverlight Hills (a wealthy, heavily guarded human capital full of lethal silver ore), and the technologically polluted, Frankenstein-inspired region of Gloomrot. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features robust PvP multiplayer modes supporting up to 120 players on dedicated servers: Captain Mode (commanding a squad of AI soldiers alongside team members in tactical objective control), Skirmish Mode (intense round-based 6v6 tactical elimination with limited respawn points), Siege Mode (massive assault on fortified castles involving battering rams, ladders, and siege towers), and Team Deathmatch / Free-for-All Duel Arenas. |
The game boasts a highly flexible multiplayer suite. Players can host private solo or small co-op sessions, or join official/unofficial dedicated servers holding up to 40 players. Servers are divided into distinct rulesets: PvE (players cooperate, cannot damage each other or raid castles), standard PvP (players can fight, loot materials on death, and siege castles during designated raiding hours), and Full Loot PvP (hardcore servers where dying means dropping absolutely all your gear and weapons). 'Duo PvP' servers exist specifically to limit clan sizes to two players, preventing massive zerg groups from dominating. |
| extension Editions & DLC | |
| Available Editions | |
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Mount & Blade II: Bannerlord is available globally across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S at a base price of $49.99 USD. Available bundles include the 'Seafarer Edition' and 'Sealord Edition' featuring the official digital soundtrack and digital companion art book, as well as the major expansion 'War Sails' which introduces open-ocean naval warfare, maritime trading fleets, coastal raiding, and naval boardings. |
V Rising launched its 1.0 Full Release on May 8, 2024, on PC, followed closely by a PS5 release in June. The game is available in a Standard Edition alongside several premium cosmetic DLC packs. The most notable DLC is the 'Legacy of Castlevania Premium Pack', a legendary crossover that adds Castlevania-themed castle decorations, armor skins, and shape-shifting forms. Other packs, like the 'Sinister Evolution Pack' and 'Dracula's Relics Pack', provide purely cosmetic enhancements to further personalize the player's gothic castle and vampiric attire. |
| Post-Launch Content / DLC | |
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TaleWorlds Entertainment supported Bannerlord with extensive post-launch patches introducing kingdom destruction mechanics, stealth and disguise infiltrations, weather gameplay effects, alleyway criminal gangs, and diplomacy alliances. The landmark expansion 'War Sails' expanded the map with maritime gameplay, naval fleet command, ship-to-ship boardings, coastal bombardments, and sea trade routes. |
Stunlock Studios supported the game with massive content drops throughout its Early Access period and into 1.0. The 'Secrets of Gloomrot' expansion introduced a massive new biome, weather hazards like lightning strikes, and the jewel-crafting system to modify spells. The 1.0 Full Release added the snowy Ruins of Mortium region, end-game conflict events, native gamepad support, and the ultimate boss fight against Dracula himself. The studio has announced they will shift focus to a new project in the V Rising universe, providing only balance and bug-fix patches moving forward. |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on TaleWorlds' proprietary engine, Bannerlord renders breathtaking medieval vistas. The lighting model casts realistic sunbeams through castle battlements, morning mist across river valleys, and swirling blizzard snow across Sturgian pine groves. Detailed armor rendering highlights individually modeled mail rings, polished lamellar plates, heraldic crests, and dynamic blood splatters that accumulate across warriors' bodies and weapons during prolonged skirmishes. |
Powered by Unity, V Rising utilizes a highly stylized, top-down isometric perspective. The defining visual and mechanical feature is the real-time lighting system tied to the day/night cycle. Shadows dynamically lengthen and shift as the sun moves across the sky; standing in direct sunlight for more than a few seconds results in blinding, high-contrast visual burning effects followed by massive damage. The art style beautifully contrasts the grim, gothic horror of the vampires with the vibrant, colorful biomes of Vardoran. |
| Audio & Soundtrack | |
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The auditory presentation is renowned for its immersive historical authenticity. The musical score features ethnic medieval instrumentation—including hurdy-gurdies, lutes, bagpipes, and thundering war drums—composed by Periscope Studio and Finn Seliger, dynamically adapting between cultural regions and battle intensity. Combat audio delivers bone-crunching shield impacts, visceral flesh cleaves, echoing battle cries, and the deafening rumble of cavalry hooves. |
The audio experience is deeply immersive and vital for survival. The dynamic soundtrack, composed by Aleksandria Migova, features sweeping gothic orchestral themes, tense combat tracks, and somber melodies when retreating to the safety of your castle. Sound design plays a crucial role in gameplay; players can hear the distinct crackling of the sun burning their flesh when caught out of the shadows, the terrified screams of fleeing villagers, and the heavy, ominous footsteps of roaming V Blood bosses patrolling the roads. |
| User Interface (UI/UX) | |
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Bannerlord's UI balances grand strategy overheads with real-time battlefield clarity. The campaign map features a sleek bottom panel tracking party speed, morale, food varieties, and gold. In battle, an intuitive tactical command overlay allows commanders to issue orders to specific formations (Infantry, Ranged, Cavalry, Horse Archers) with function keys or radial controller menus, including Shield Wall, Square, Loose, and Circle formations. |
The UI was reimagined for the 1.0 release to accommodate both mouse-and-keyboard and native gamepad support. The screen features a minimalist HUD with a health globe, a distinct blood pool meter (which drains over time and must be refilled to survive and heal), and hotbars for your weapon skills, spells, and items. The building interface uses a snapping grid system, making the construction of massive, multi-level castles intuitive and satisfying, allowing players to easily swap between walls, floors, and production machinery. |
| Accessibility Options | |
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Comprehensive gameplay accessibility options include: customizable combat difficulty sliders (allowing players to adjust received damage to 1/3, 2/3, or full), auto-blocking directional options, adjustable combat AI difficulty, scalable battle size limits (from 200 to 1,000 units), customizable crosshairs, UI scaling, colorblind-friendly faction map overlays, and full controller button remapping. |
The game allows for massive customization of the experience. If playing solo or hosting a private server, players can completely tailor the server rules—adjusting the length of the day/night cycle, modifying enemy health, tweaking blood drain rates, and allowing teleportation with resources. The 1.0 update also brought extensive controller support, custom volume sliders, subtitle options, and camera comfort settings to accommodate different playstyles and ease the strain of top-down action combat. |
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| launchWatch | launchWatch |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target in 500-Unit Battles)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during mid-scale 500-unit skirmishes. CPU (Laptop): High-efficiency mobile CPU sustaining locked 60 FPS across open field battles. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p laptop displays with 500-unit battle limits. RAM: Official recommended memory ensuring smooth troop animations and terrain caching. Storage: SSD speeds ensure instant entry into siege assaults and tournaments. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 580 (4GB/8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 60 GB NVMe / SATA SSD | memoryCPU: Intel Core i5-11600K, 3.9 GHz or AMD Ryzen 5 5600X, 3.7 GHz developer_boardGPU: NVIDIA GeForce GTX 1070, 8 GB or AMD Radeon RX 590, 8 GB laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 19 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target in 250-Unit Battles)) CPU: Official baseline quad-core desktop processors capable of running small-to-medium battle simulations. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early-game skirmishes. GPU: Official minimum dedicated graphics card providing stable 1080p rendering on low graphical presets. GPU (Laptop): Delivers playable 35-45 FPS at 1080p with moderate battle size settings. RAM: Official minimum system memory required to run baseline game textures and unit animations. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: Intel Core i3-8100 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 6 GB saveStorage (Tier): 60 GB available space (SATA SSD / HDD) | memoryCPU: Intel Core i5-6600, 3.3 GHz or AMD Ryzen 5 1500X, 3.5 GHz developer_boardGPU: NVIDIA GeForce GTX 750 Ti (Maxwell or newer), 2 GB or AMD Radeon R7 360, 2 GB laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 19 GB available space |
| 1440p (QHD/2K) - Enthusiast (Very High Preset, 1440p (80-120 FPS Target in 800-1000 Unit Battles)) CPU: High-cache processor preventing CPU frame delivery bottlenecks when commanding 1,000 soldiers on the field. CPU (Laptop): High-performance mobile CPU delivering fluid 80+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum cloth simulation, dynamic ragdolls, and blood splatters. GPU (Laptop): Maintains locked 75-95 FPS on native 1440p mobile displays. RAM: Ample system memory preventing micro-stuttering during massive siege artillery barrages. Storage: Near-instantaneous battle loading and rapid community mod execution. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 19 GB available space |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS in Max 1000-Unit Battles)) CPU: Class-leading gaming CPU driving 1,000-troop battle simulations with perfectly consistent frametimes. CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors. GPU: Flagship 4K graphics rendering glistening plate armor, soaring fire arrows, and castle destruction in immaculate Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-80 FPS with DLSS enabled. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive siege warfare. Storage: Peak NVMe transfer speeds ensuring instantaneous campaign map transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 19 GB available space |
| save Overall Storage | |
| Spec: 60 GB available space (Solid State Drive Recommended) Note: An SSD drastically reduces loading times when loading into cities, taverns, siege maps, and battle arenas. Type: SSD | Spec: 19 GB available space Note: While standard drives work, an SSD is highly recommended to eliminate stuttering when traversing across region borders quickly on horseback. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit only) Explanation: Officially requires a 64-bit Windows operating system to manage memory addressing for large battle entity pools. | Spec: Windows 10 64 bit Explanation: A 64-bit OS is required to effectively manage system memory when loading the massive, continuous open world of Vardoran. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 Explanation: Utilizes DirectX 11 for broad hardware compatibility, compute shader processing, and efficient mesh instancing. | Spec: Version 11 Explanation: DirectX 11 provides stable hardware compatibility and optimal draw calls for Unity's lighting and foliage systems. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Mount & Blade II: Bannerlord Specifically
For V Rising Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.