Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Monster Hunter Wilds Ascendance vs Monster Hunter Wilds

close close
info General Information
Release Date
Feb 28, 2025 Feb 28, 2025
Developer
Capcom Capcom
Publisher
Capcom Capcom
Genre(s)
Action Role-Playing Cooperative Action Role-Playing Game
Engine
RE Engine RE Engine
stars Ratings & Price
Content Rating
Teen T (Teen 13+)
Avg. User Rating
4.0 / 5.0 4.8 / 5.0
Current Price (USD)
$39.99 $69.99
tune Key Specs
Quick Highlights
  • Crossplay: Fully Supported (No Cross-Save)
  • Key Mechanics: Dual Weapon Hot-Swapping, Focus Mode Wounding, Dynamic Weather Cycles
  • Map Structure: Seamless Open-World (The Forbidden Lands)
  • Multiplayer: 4-Player Co-op (Full Crossplay Support)
  • Core Mechanic: Focus Mode & Subdermal Wound System
  • Expansion: Ascendance (Slated for 2027)
  • Traversal: Seikret Mount (Enables Dual-Weapon Loadouts)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Seikret: Enables rapid map traversal, automated dodging during traversal, and immediate Dual Weapon hot-swapping mid-combat.
    Avian-Raptor Hybrid
  • Palico: Deploys healing vigorwasps, sets environmental traps, and utilizes specialized gadgets to assist the hunter in combat.
    Felyne
  • The Seikret: Provides rapid traversal, automatic tracking, mobile item usage, and houses the secondary weapon pouch.
    Avian-Dinosaur
  • The Palico: A highly customizable feline combat companion that provides healing, traps, and monster distraction.
    Felyne
Key Collectibles
  • Hope Charm Talisman: Automatically deposited into the item box for owners of the Premium Deluxe Edition.
  • Weapon Pendants: Unlocked via campaign progression, high-tier challenge quests, and premium microtransaction storefronts.
  • Seikret Mount Decorations: Acquired through cross-franchise collaboration events (like FFXIV) or via the Gold Edition digital bundle.
  • Endemic Life: 66 distinct species scattered across all biomes, capturable with a specialized net for display.
  • Avian Wind Chime Pendant: A cosmetic weapon charm acquired via the Deluxe Pack to personalize the hunter's arsenal.
Key Themes
  • Ecological Territorialism
  • Survival
  • Natural Disasters
  • High-Fantasy Mythology
  • Ecological Dynamism
  • Cooperative Survival
  • Apex Predators
  • Ancient Technologies
  • Extreme Weather Survival
colorize Combat & Gear
Weapons Overview
  • Great Sword: Heavy Melee
    A massive blade characterized by slow, deliberate charged slashes. Now benefits heavily from elemental scaling during Focus Strikes and devastating new combo paths via the Boost State.
  • Dual Blades: Light Melee
    Lightning-fast, highly mobile twin blades perfect for rapidly accumulating anatomical wounds on a monster's hide for teammates to exploit.
  • Gunlance: Heavy Melee / Ballistic
    A defensive lance equipped with a volatile shelling mechanism. Received massive animation recovery buffs to enhance Master Rank mobility.
  • Bow: Ranged
    A highly mobile ranged weapon that applies devastating elemental status effects from a safe distance, excellent for hot-swapping during violent Inclemencies.
  • Hammer: Heavy Melee / Blunt
    The premier weapon for inflicting blunt force trauma. Excels at striking cranial hitzones to secure stuns and knockdowns against apex predators.
  • Great Sword: Heavy Melee
    A massive blade offering the highest single-hit damage potential, relying on precise timing and positioning to execute devastating charged slashes.
  • Dual Blades: Light Melee
    Prioritizes relentless aggression and extreme mobility, utilizing the stamina-draining Demon Mode to unleash rapid flurries of attacks.
  • Charge Blade: Technical Morph
    A complex weapon that morphs between an agile Sword and Shield to build kinetic energy, and a massive Axe to expend it in explosive Super Amped Element Discharges.
Armor / Gear Sets
  • Arch-Tempered Arkveld Set: Provides the definitive pre-expansion meta defense values, heavily optimizing Focus Mode damage multipliers and wound exploitation.
  • Guild Knight Layered Armor: Purely cosmetic layered armor available via the Premium Deluxe Edition, overriding the visual appearance of equipped stats.
  • Teostra Master Rank Set: Late-game Ascendance expansion gear providing massive fire resistance and unique set bonuses tailored for Blast ailment application.
  • Guardian Set: Endgame armor crafted from artificial Guardian constructs, providing high defense and unique set bonuses, though criticized for reusing standard monster 3D models.
  • Arch-Tempered Sets (Gamma/Y): The ultimate defensive and offensive gear, offering vastly superior skill combinations and decoration slots, acquired only by defeating the most challenging AT monsters.
Outfits/Customization
  • Deluxe Cosmetic Pack: Includes exclusive layered armor sets, unique facial paints, stylized hairstyles, and communication stickers.
  • Character Edit Vouchers: A controversial microtransaction allowing players to fundamentally alter their hunter's physical appearance and voice after character creation.
  • Feudal Soldier Layered Armor Set: A cosmetic override included in the Deluxe Pack, allowing hunters to appear as ancient warriors regardless of their equipped stats.
  • Wyverian Ears Layered Armor: A Premium Bonus cosmetic that alters the hunter's physical appearance to resemble the ancient Wyverian race.
trending_up Progression & Upgrades
Skills & Progression

The mechanical progression in Wilds is deeply tied to mastering the Dual Weapon and Focus Mode systems. Focus Mode allows hunters to target specific anatomical weak points, progressively opening deep wounds on the monster's hide. Executing weapon-specific Focus Strikes on these wounds bypasses standard hitzone values for massive, staggering damage. In the Ascendance expansion, players unlock the Boost Bracer, a revolutionary kinetic technology. This bracer demands hyper-aggressive, sustained assaults to build Boost Energy. Activating the Boost State entirely overrides standard weapon movesets, unlocking devastating combo paths, advanced guard points, and cinematic ultimate attacks that drastically elevate the mechanical skill ceiling.

Character progression is entirely tied to crafting increasingly powerful weapons and armor from defeated monsters. The armor skill system is robust, allowing hunters to mix and match pieces to activate offensive (e.g., Attack Boost, Critical Eye) and defensive (e.g., Evade Window, Health Boost) skills. The introduction of Focus Mode adds a mechanical layer, allowing precise targeting of monster wounds for devastating Focus Strikes. The upcoming Ascendance expansion will introduce the Boost Bracer, a radical new mechanic that charges through relentless offensive pressure, granting weapons temporary 'Boosted Actions' such as perfect guards, instant charge times, and entirely new offensive combos, drastically altering the endgame skill ceiling.

public World & Exploration
World & Level Design

The geographic scope of the Forbidden Lands is unprecedented, encompassing several massive, interconnected biomes that transition seamlessly without loading screens. The Windward Plains feature sprawling arid dunes punctuated by lethal Sandtides, signaling the arrival of the apex predator Rey Dau. The Scarlet Forest offers intense verticality and dense jungle canopies flooded by torrential Downpours, serving as the domain for the leviathan Uth Duna. Moving deeper, players encounter the highly combustible Oilwell Basin, the freezing Iceshard Cliffs, and the culturally dense Ruins of Wyveria. The Ascendance expansion further massively expands this footprint by introducing the floating architecture of the Eastlands and a meticulously data-mined subterranean biome.

The Forbidden Lands are divided into five massive, distinct terrestrial biomes that are seamlessly interconnected, requiring no loading screens. 1. Windward Plains: Arid deserts and grasslands battered by the Sandtide lightning storms. 2. Scarlet Forest: A dense, humid jungle flooded by torrential Downpours. 3. Oilwell Basin: A treacherous landscape of volatile tar pits and subterranean gases that ignite during the Firespring. 4. Iceshard Cliffs: A frozen, vertical environment relentlessly battered by blizzards. 5. Ruins of Wyveria: A mysterious, artificial biome harboring ancient Guardian constructs. The 2027 Ascendance expansion will introduce the Skybound Eyrie, a sprawling airborne biome relying on extreme verticality and environmental updrafts for traversal.

Playable Vehicles
  • Seikret Mount: Biological Traversal Mount
    The primary method of navigating the massive open-world biomes, offering high-speed sprinting, leaping, and dynamic combat utility through weapon hot-swapping.
  • The Seikret: Biological Mount
    An avian-dinosaur mount essential for navigating the massive biomes and supporting dual-weapon combat.
Notable Fauna/Mounts
  • Arkveld: Flagship (Unknown Classification)
    The central antagonist of the base campaign, later returning as the ultimate Arch-Tempered challenge in Title Update 4.
  • Gundoraja: Elder Dragon
    Known as the 'Black Sky's Wrath', this serpentine Elder Dragon commands atmospheric pressure and localized lightning storms in the Ascendance expansion.
  • Rey Dau: Flying Wyvern
    The apex Guardian of the Windward Plains, utilizing the static charge of massive Sandtides to amplify its lethal attacks.
  • Uth Duna: Leviathan
    Apex predator of the Scarlet Forest, dominating the region when the torrential Downpour weather event floods the jungle.
  • Lao-Shan Lung: Colossal Elder Dragon
    A mountain-sized threat whose sudden reappearance triggers the establishment of the Madoi Stronghold in the 2027 Ascendance expansion.
  • Chatacabra: Amphibian
    A mid-tier threat known for utilizing environmental debris and saliva to augment its forelimbs for devastating strikes.
  • Rey Dau: Flying Wyvern (Apex)
    The apex predator of the Windward Plains, its arrival is heralded by catastrophic, lightning-filled Sandtide storms.
  • Uth Duna: Leviathan (Apex)
    Dominates the Scarlet Forest, utilizing the torrential Downpour weather event to flood areas and enhance its aquatic mobility.
  • Arkveld: Flying Wyvern (Flagship)
    The flagship monster of the base game, possessing mysterious ties to the ancient Guardian constructs and the Ruins of Wyveria.
book Story & Characters
Main Characters
  • The Hunter: Protagonist
    The player character. A highly skilled Vanguard operating within the Forbidden Lands, uniquely capable of mastering the Dual Weapon System.
  • Madoi Stronghold Commander: Guild Leadership
    A pragmatic veteran orchestrating the defensive siege logistics against Lao-Shan Lung in the Ascendance expansion.
  • Wyverian Researchers: Ecological Support
    Scientists tracking the anomalous weather patterns, the Inclemencies, and the sudden emergence of Elder Dragons across the biomes.
  • The Hunter: Protagonist
    The highly skilled, customizable player character leading the Expedition Team into the Forbidden Lands.
  • The Handler: Support/Logistics
    The hunter's dedicated partner, managing quest logistics and providing ecological insights.
Example Missions
  • Awaking From a Dream: Climactic 7-Star Story Assignment
    Hunt the flagship entity Arkveld during a catastrophic weather event to secure the Forbidden Lands.
  • The Black Sky's Wrath: Master Rank Expansion Raid
    Repel the Elder Dragon Gundoraja from the Skybound Eyrie utilizing the newly acquired Boost Bracer mechanics.
  • A Visitor from Eorzea: Event / Collaboration Quest
    Complete a unique, mechanically blended crossover hunt to earn exclusive Final Fantasy XIV Online collaborative gear.
  • Awaking From a Dream: 7-Star Assignment / Story Finale
    Hunt the flagship Flying Wyvern, Arkveld, in the Ruins of Wyveria.
  • Omega Planetes Protocol: Collaborative Event Quest (FFXIV)
    Defeat the otherworldly threat in a highly demanding, MMO-style raid encounter.
people Multiplayer
Multiplayer Details

Multiplayer interactions have been deeply woven into the seamless open-world structure of the Forbidden Lands. The centralized Grand Hub supports massive lobbies where players can socialize, orchestrate complex siege strategies, and engage with the quest board. In the field, standard four-player co-op dynamically scales monster health and aggression based on party size. The introduction of the Wound system inherently encourages specialized cooperative roles; lightweight weapon users can focus on rapidly lacerating a monster's hide, while heavy weapon specialists like Great Sword users hold their devastating Focus Strikes until the vulnerability is fully exposed, creating a deeply rewarding, synergistic multiplayer feedback loop across all platforms.

The core of Monster Hunter Wilds is its 4-player cooperative multiplayer, accessible seamlessly via the in-game SOS Flare system or by joining dedicated lobbies. The game scales monster health dynamically based on the number of active participants. If human players are unavailable or disconnect, highly competent AI Support Hunters seamlessly fill the empty slots, allowing players to tackle even the most daunting endgame challenges, like the Omega Planetes crossover, entirely solo if they prefer. Specific siege events require coordination among larger groups, often split across multiple 4-player instances contributing to a shared objective.

extension Editions & DLC
Available Editions

Capcom deployed a highly stratified release model to maximize revenue across different consumer segments. Following a price maturation strategy, the Standard Edition base game saw a permanent reduction to $39.99 in late 2026. Premium tiers include the Deluxe Edition, offering exclusive cosmetic packs and communication stickers. The Premium Deluxe Edition caters to high-investment fans with the Guild Knight Layered Armor, the Hope Charm Talisman, and unique Seikret mount decorations. Finally, the Gold Edition encompasses all aforementioned content alongside two massive post-launch cosmetic DLC packs, providing a comprehensive package for franchise completionists seeking the entirety of the Year 1 digital goods and character customization vouchers.

Monster Hunter Wilds launched with Standard and Gold Editions. The Deluxe Pack (available as an upgrade) flooded the player's inventory with extensive cosmetic overrides, including the Feudal Soldier Layered Armor Set, Oni Horns Wig, and various Seikret caparisons. Pre-order bonuses included the Guild Knight Set and Hope Charm Talisman. Post-launch monetization focused heavily on Cosmetic Passes (Flamefete and Blossomdance DLC Packs) offering purely aesthetic layered armor and pendants. The upcoming Ascendance expansion (2027) will be a massive paid DLC required to access Master Rank content, new biomes, and the Boost Bracer mechanics.

Post-Launch Content / DLC

Capcom delivered a monumental year of free post-launch support through four major Title Updates in 2025. These updates systematically injected fan-favorite monsters like the bubble-producing Mizutsune and the electric Lagiacrus into the ecosystem, alongside a massive crossover event with Final Fantasy XIV Online. The base game lifecycle culminated with the introduction of Arch-Tempered Arkveld in TU4. Moving forward, the massive paid expansion, Ascendance, launches in 2027. This expansion introduces the grueling Master Rank difficulty, returning Elder Dragons like Teostra and Gogmazios, and a brand-new atmospheric flagship threat known as Gundoraja, entirely transforming the endgame progression loop and armor crafting meta.

Post-launch support has been robust, delivering free Title Updates that introduced Arch-Tempered (AT) investigations for apex monsters (like Uth Duna and Rey Dau) and collaborative events, most notably the highly challenging Final Fantasy XIV Online crossover featuring the MMO-style Omega Planetes encounter. Title Update 3 reintroduced the colossal Gogmazios for large-scale siege warfare. The primary focus is now the massive 2027 paid expansion, Ascendance, which will introduce Master Rank difficulty, the Skybound Eyrie biome, returning Elder Dragons like Kushala Daora and potentially Lao-Shan Lung, and the revolutionary Boost Bracer combat mechanic.

help_outline FAQ
Frequently Asked Questions
  • Q: When does Monster Hunter Wilds release on the Nintendo Switch 2?
    A: The game is officially confirmed to launch natively on the Nintendo Switch 2 on December 4, 2026, featuring full content parity with all Title Updates 1 through 4 included on day one.
  • Q: Does Monster Hunter Wilds feature Crossplay and Cross-Save?
    A: The game features full Crossplay functionality between PC, PS5, and Xbox Series X|S, allowing unified matchmaking. However, it strictly omits Cross-Save (cross-progression), meaning save files and purchased DLC cannot be transferred between platforms.
  • Q: What is the Dual Weapon System?
    A: A revolutionary mechanic allowing hunters to equip two distinct weapon types simultaneously. Players can seamlessly swap between these weapons in the field by utilizing their Seikret mount, eliminating the need to return to a base camp.
  • Q: What is the Ascendance expansion and when does it release?
    A: Ascendance is a massive paid expansion releasing in 2027. It introduces the Master Rank difficulty, the hyper-aggressive Boost Bracer kinetic mechanic, and pivots the narrative toward fighting mythological Elder Dragons like Gundoraja and Lao-Shan Lung.
  • Q: Why did the PC version suffer from performance issues at launch?
    A: The RE Engine struggled under the weight of severe CPU bottlenecking caused by aggressive DRM and constant background polling for DLC ownership. Capcom resolved these micro-stutters and thread allocation issues primarily through Title Update 4.
  • Q: What is the new Seikret mount and why is it important?
    A: The Seikret is your primary mode of transportation. It automatically tracks monsters, lets you sharpen weapons or heal while moving, and crucially, carries a weapon pouch allowing you to equip two different weapon types during a single hunt.
  • Q: How does Focus Mode change the combat?
    A: Focus Mode is a real-time targeting assist that aligns your attacks with the camera. It highlights specific 'Wounds' on a monster's body. Striking these Open Wounds with a weapon-specific 'Focus Strike' causes massive damage and a guaranteed stagger.
  • Q: Is Monster Hunter Wilds cross-platform?
    A: Yes, Capcom has implemented full cross-platform multiplayer support, allowing players on PlayStation 5, Xbox Series X/S, and PC (Steam) to hunt together seamlessly.
  • Q: What are Guardian monsters?
    A: Guardians are artificial constructs engineered by an ancient Wyverian civilization, imbued with the kinetic power of existing monster species, providing challenging endgame encounters.
  • Q: What is the Ascendance expansion?
    A: Slated for 2027, Ascendance is a massive paid expansion that introduces Master Rank difficulty, a new airborne biome called the Skybound Eyrie, returning Elder Dragons, and the revolutionary 'Boost Bracer' combat mechanic.
build Technical Details
Graphics & Visual Fidelity

Stretching the proprietary RE Engine to its absolute limits, the visual fidelity of Wilds is staggering, though it demanded immense hardware resources. The game utilizes advanced volumetric rendering for dynamic storm clouds, fluid simulations for bubbling tar in the Oilwell Basin, and dense, ray-traced shadows. On the PlayStation 5 Pro, the game operates natively at 4K/30fps in Quality Mode or upscaled via PSSR to 1080p/60fps in Performance Mode. PC players initially faced severe DRM-related CPU bottlenecking, prompting the community to heavily rely on open-source FSR 3.1 frame generation modifications to achieve stable framerates before Capcom stabilized the engine thread allocation in Title Update 4.

Powered by a heavily upgraded RE Engine, Monster Hunter Wilds delivers breathtaking, photorealistic environments that react dynamically to extreme weather anomalies. The seamless transition from a vibrant, sunlit ecosystem to a terrifying, lightning-filled Sandtide is a staggering technical achievement requiring direct SSD streaming. The monster models are incredibly detailed, featuring realistic muscle deformation, procedural damage scarring via the Wound system, and distinct behavioral animations for turf wars. The game relies heavily on advanced volumetric fog and high-resolution particle effects to sell the immersion of its extreme environments.

Audio & Soundtrack

The auditory landscape of Monster Hunter Wilds is as dynamic and reactive as its meteorological systems. The audio engine heavily leverages spatial sound and volumetric acoustics to reflect the shifting environment accurately. During Fallows, the soundtrack is sparse and desolate, emphasizing the harsh crunch of dry earth and the desperate calls of starving wildlife. When Inclemencies strike, such as the Scarlet Forest's Downpour, the music swells into bombastic, orchestral panic, accompanied by the deafening roar of torrential rain and the terrifying, localized roars of apex Guardians like Uth Duna. These adaptive audio cues are critical for alerting hunters to rapid ecological shifts off-screen.

The audio design is a critical component of both atmosphere and gameplay. The dynamic weather systems completely alter the soundscape; the deafening roar of the Sandtide masks approaching footsteps, while the torrential Downpour creates a constant, oppressive ambient noise. Monster roars require the Earplugs skill to ignore, and specific audio cues often precede devastating attacks, rewarding attentive hunters. The musical score is grand and orchestral, featuring iconic themes like 'Proof of a Hero' during critical, tide-turning moments in a hunt, alongside unique, culturally diverse combat tracks for each specific biome and apex predator.

User Interface (UI/UX)

The heads-up display and user interface in Monster Hunter Wilds underwent significant iterative refinement to accommodate the game's complex new mechanics. Toggling Focus Mode fundamentally shifts the UI, overlaying distinct visual markers directly onto a monster's anatomical weak points to clearly indicate active Wounds and optimal strike angles. Furthermore, meticulous community data-mining of Patch 1.040 revealed that Capcom subtly adjusted the internal coordinate system of the in-game map interface, specifically shifting elements surrounding the Scarlet Forest to clear pixel real estate. UI analysts theorize this modification was implemented specifically to accommodate a massive new 'Underground Map' icon for the unannounced Ascendance subterranean biome.

The User Interface is highly customizable, providing vital information on weapon sharpness, stamina, health, and complex weapon-specific gauges (like the Charge Blade's phials or the Dual Blades' Demon Gauge). The introduction of Focus Mode highlights structural weaknesses on the monster's anatomy (White Gash, Open Wound, Black Scarring) specifically when activated, guiding players toward optimal attack vectors without cluttering the screen permanently. The Ascendance expansion will add an Active Gauge for the Boost Bracer, requiring players to monitor their stored charges and the rapidly draining timer of the Boosted state.

Accessibility Options

Recognizing the immense complexity of its overlapping systems, Capcom integrated robust accessibility options into the main settings menu. The UI offers high-contrast rendering modes for the visually impaired, allowing hunters to distinctly separate the monster's silhouette from complex environmental backgrounds like the dense Scarlet Forest foliage. The Focus Mode naturally acts as an accessibility aid, providing explicit, hard-locked visual reticles for weak points, vastly reducing the cognitive load of memorizing invisible hitzone data. Additionally, the game features extensive controller remapping, toggle-to-hold options for sprinting and mounting, and scalable subtitle sizing to ensure the complex narrative and tutorials remain approachable for all demographics.

A core design pillar for Wilds was flattening the initial friction point for newcomers. The implementation of Focus Mode serves as the ultimate accessibility tool, providing real-time targeting assist that forces the player's attacks to align with the camera perspective, drastically reducing frustration with complex monster hitboxes. The Seikret mount streamlines tracking, automatically guiding players to their target. Furthermore, the inclusion of highly competent AI Support Hunters ensures that players who cannot or prefer not to engage in online multiplayer can still experience the entirety of the game's cooperative content without facing insurmountable difficulty walls.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (60 FPS, Native) (High Preset, Native 1080p or DLSS/FSR 'Quality')
CPU: Adequate multi-threading to handle the AI routines of pack-hunting monsters and dynamic environmental destruction.
CPU (Laptop): High core count ensures the game's logic threads are not starved during multiplayer network synching.
GPU: 8GB VRAM is necessary to load high-resolution mud, snow, and tar displacement textures without stalling.
GPU (Laptop): Access to DLSS 3 Frame Generation heavily bridges the gap between desktop and mobile performance at this tier.
RAM: Sufficient for 1080p, though background applications should be closed to free up system page files.
Storage: Provides optimal load times and completely eliminates traversal stutter between major biomes.
memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT (8GB VRAM)
laptop_macCPU (L): Intel Core i7-12700H or AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): 140 GB NVMe Gen 4 SSD
1080p (Full HD) - Recommended (Medium/High Preset, 1080p Native or Quality Upscaling (Frame Generation Recommended))
CPU: Provides necessary headroom to process complex weather physics and secondary monster intrusions simultaneously.
CPU (Laptop): Strong single-core performance is needed to keep the GPU fed during intensive, multi-monster turf wars.
GPU: 8GB of VRAM ensures smooth streaming of high-quality textures; Frame Generation is highly recommended for a stable 60 FPS.
GPU (Laptop): Offers solid 1080p performance thanks to advanced architecture and frame generation capabilities.
RAM: Sufficient for 1080p gaming, ensuring no memory bottleneck during prolonged hunts.
Storage: Required to maintain instant load times and seamless environmental shifting.
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 (8GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): NVMe Gen3 SSD
1080p (Full HD) - Minimum (Low Preset, 1080p Upscaled from 720p (DLSS/FSR Balanced))
CPU: Baseline required to calculate the complex AI interactions between multiple large monsters and the reactive endemic life.
CPU (Laptop): Mobile architectures require at least 6-8 cores to handle the background load without massive frame stuttering during transitions.
GPU: The absolute minimum to render the dense environments, though it will struggle during intense particle-heavy moments.
GPU (Laptop): Entry-level RTX mobile cards must rely heavily on upscaling technologies to maintain a playable 30-40 FPS target.
RAM: Mandatory baseline. 8GB is insufficient to handle the memory overhead of the seamless map architecture.
Storage: Prevents catastrophic texture pop-in and stuttering when riding the Seikret mount at high speeds.
memoryCPU: Intel Core i5-10400 / i3-12100 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop GPU (High TGP)
layersRAM: 16 GB
saveStorage (Tier): SSD required (NVMe strongly recommended)
1080p (Full HD) - Minimum (30 FPS, Upscaled) (Low Preset, FSR/DLSS set to 'Performance' (Upscaled from 720p))
CPU: The absolute baseline for the RE Engine's physics calculations. Expect heavy utilization during the chaotic Inclemencies weather events.
CPU (Laptop): Mobile CPUs will struggle with the background DRM polling; expect frequent dips below 30 FPS if thermal throttling occurs.
GPU: 6GB of VRAM is the hard floor. The engine will aggressively drop texture resolution to prevent crashing.
GPU (Laptop): Requires DLSS upscaling on 'Ultra Performance' to maintain playable framerates during heavy alpha-particle attacks.
RAM: Dual-channel memory is critical. 8GB will result in immediate hard crashing upon entering the Forbidden Lands.
Storage: DirectStorage API is utilized. Fast read speeds are necessary to stream the interconnected open-world assets.
memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (75W+)
layersRAM: 16 GB
saveStorage (Tier): 140 GB NVMe Gen 3 SSD
1440p (QHD/2K) - High (60+ FPS, Native/Quality) (Ultra Preset, DLSS/FSR set to 'Quality')
CPU: The massive L3 cache on the 5800X3D specifically smooths out the severe 1% low frame drops caused by the game's DRM checks.
CPU (Laptop): Desktop-class silicon in a mobile chassis is required to maintain the required physics IPC without dropping frames.
GPU: 12GB of VRAM allows for maximum texture fidelity and full resolution volumetric fog rendering during Sandtides.
GPU (Laptop): High wattage is critical to ensure the core clock remains elevated during extended, hour-long siege encounters.
RAM: High bandwidth DDR5 significantly improves the game's ability to stream vast amounts of topographical data seamlessly.
Storage: Mandatory to prevent high-resolution asset pop-in while traversing the map rapidly on the Seikret mount.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
laptop_macCPU (L): Intel Core i9-13900HX or AMD Ryzen 9 7845HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): 140 GB NVMe Gen 4 SSD
1440p (QHD/2K) - High (High Preset, 1440p Native or DLSS Quality (Frame Generation Required for 60+ FPS))
CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum 1% lows, locking the framerate in chaotic engagements.
CPU (Laptop): Top-tier mobile processors are necessary to ensure the GPU is fully fed during CPU-intensive physics calculations at higher resolutions.
GPU: Delivers the necessary rasterization overhead to manage the complex volumetric effects while maintaining a high framerate.
GPU (Laptop): Required to maintain high frame rates at 1440p on laptops without drastically reducing visual fidelity.
RAM: Highly recommended to prevent any memory-related bottlenecks and ensure perfectly smooth gameplay over multi-hour sessions.
Storage: Prevents traversal stutters when operating rapid mobility platforms like the Seikret across massive zones.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): NVMe Gen4 SSD
2160p (UHD/4K) - Ultra 4K (60+ FPS, Native/Quality) (Maximum Preset, Ray Tracing Enabled, DLSS/FSR 'Balanced')
CPU: Provides absolute maximum overhead to ensure the GPU is fully saturated, handling massive AI calculations flawlessly.
CPU (Laptop): Top-tier mobile processors with immense cache sizes are required to drive 4K asset streaming logic.
GPU: Necessary raw rasterization power to push 8.2 million pixels while rendering advanced fluid simulations for the Oilwell Basin.
GPU (Laptop): The only mobile GPU capable of brute-forcing the RE Engine at 4K resolution with active ray-traced shadows.
RAM: Ensures absolutely no memory bottlenecks while processing high-fidelity 4K textures and uncompressed audio.
Storage: Peak sequential read speeds guarantee instant loading of complex environmental geometry and lighting maps.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX (16GB+ VRAM)
laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): 140 GB NVMe Gen 4/Gen 5 SSD
2160p (UHD/4K) - Ultra / Enthusiast (Max Preset, 4K DLSS Quality / Native (Frame Generation Required))
CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity.
CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and RE Engine calculations.
GPU: Massive rasterization and VRAM capacity required to render 4K textures and handle the intense volumetric fog and particle systems native to the severe weather events.
GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling and Frame Generation to maintain fluid motion.
RAM: Ensures the system never bottlenecks during maximum memory saturation events.
Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): NVMe SSD Gen5
save Overall Storage
Spec: 140 GB NVMe SSD
Note: SATA SSDs and traditional HDDs are not supported. NVMe Gen 3.0 or higher is required to load seamless biomes and handle dynamic weather texture swapping.
Type: NVMe
Spec: 100 GB NVMe Gen4 SSD (DirectStorage Compatible)
Note: Traditional HDDs are completely unsupported. High-speed NVMe is mandatory to stream massive environmental assets and monster data instantly during dynamic weather shifts.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 / Windows 11 64-bit
Explanation: Required to properly allocate system memory and fully utilize DirectX 12 Ultimate feature sets required by the RE Engine.
Spec: Windows 10/11 (64-bit Required)
Explanation: Requires a modern 64-bit architecture to adequately allocate and manage memory for the seamless, open-world ecosystem and DirectStorage functionality.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Mandatory for ray-traced global illumination, advanced particle rendering during weather events, and variable rate shading.
Spec: DirectX 12 Ultimate
Explanation: Strictly required to fully leverage hardware-accelerated features and advanced rendering techniques within the upgraded RE Engine.
info_outline Other Game Notes
  • The RE Engine scales drastically to support the seamless, weather-dynamic Forbidden Lands. An SSD supporting DirectStorage is highly recommended to mitigate asset streaming micro-stutters during intense meteorological shifts.
  • Laptop Performance Note: Mobile hardware users must prioritize cooling. The game's intense CPU background DRM polling (pre-TU4) and complex physics simulations can cause aggressive thermal throttling on ultra-thin chassis designs.
  • Laptop Consideration: G P U T G P: Target laptops with a Minimum GPU TGP of 85W for baseline 1080p, and 130W+ for 1440p stability to avoid voltage throttling during chaotic multi-monster encounters.
  • Laptop Consideration: Cooling Thermals: Dual-fan vapor chamber cooling is recommended. Prolonged high CPU utilization during 'Inclemencies' weather events will aggressively heat mobile processors past 90 degrees Celsius.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 (Power Limit 1) is sustained at 45W minimum. Drops below 35W will result in severe frame pacing issues and noticeable micro-stutters.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch or Advanced Optimus is strictly required to bypass the integrated graphics bottleneck and reduce input latency during precision Focus Mode combat.
  • Optimization Detail: Upscaling Tech: Native support for NVIDIA DLSS 3, AMD FSR 3.1, and Intel XeSS. Frame Generation is heavily recommended.
  • Optimization Detail: Key Settings Impact: Volumetric Fog and Shadow Quality are massive performance bottlenecks. Lowering Volumetrics to 'Medium' can yield a 15-20% FPS uplift with minimal visual degradation.
  • Game Name: Monster Hunter Wilds Ascendance
  • Monster Hunter Wilds is highly demanding, utilizing the RE Engine to render massive, dynamic environments and complex weather anomalies seamlessly. A Solid State Drive (SSD) utilizing the DirectStorage API is strictly mandatory to prevent loading screens during extreme weather transitions.
  • Laptop Performance Note: Laptop users will face significant thermal challenges. The complex AI routines of the ecosystem and particle-heavy weather effects require sustained high CPU and GPU performance. Thermal throttling will directly impact the precision required for high-level combat.
  • Laptop Consideration: G P U T G P: A high TGP (130W+) is absolutely vital for mobile GPUs to maintain stable framerates during intense particle effects like the Sandtide lightning strikes.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling pads and maximum fan profiles are highly recommended. CPU downclocking during extended hunts will result in severe frame pacing issues.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 limits must be sustained at high wattage; dropping below base clocks will result in stuttering when large numbers of endemic life or secondary monsters enter the zone.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch bypassing Optimus is highly recommended to reduce input latency, which is critical for executing precise dodges and perfect guards.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3/4 (with Frame Generation), AMD FSR 3, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Volumetric Fog and High-Resolution Shadows heavily impact performance during severe weather events; disabling these is the first step for lower-end hardware optimization.
  • Game Name: Monster Hunter Wilds
build Optimization Details
  • Upscaling Tech: Native support for NVIDIA DLSS 3, AMD FSR 3.1, and Intel XeSS. Frame Generation is heavily recommended.
  • Key Settings Impact: Volumetric Fog and Shadow Quality are massive performance bottlenecks. Lowering Volumetrics to 'Medium' can yield a 15-20% FPS uplift with minimal visual degradation.
  • Upscaling Tech: Supports NVIDIA DLSS 3/4 (with Frame Generation), AMD FSR 3, and Intel XeSS.
  • Key Settings Impact: Volumetric Fog and High-Resolution Shadows heavily impact performance during severe weather events; disabling these is the first step for lower-end hardware optimization.
laptop Laptop Considerations
  • G P U T G P: Target laptops with a Minimum GPU TGP of 85W for baseline 1080p, and 130W+ for 1440p stability to avoid voltage throttling during chaotic multi-monster encounters.
  • Cooling Thermals: Dual-fan vapor chamber cooling is recommended. Prolonged high CPU utilization during 'Inclemencies' weather events will aggressively heat mobile processors past 90 degrees Celsius.
  • C P U Power Limits: Ensure PL1 (Power Limit 1) is sustained at 45W minimum. Drops below 35W will result in severe frame pacing issues and noticeable micro-stutters.
  • M U X Switch Optimus: A dedicated MUX switch or Advanced Optimus is strictly required to bypass the integrated graphics bottleneck and reduce input latency during precision Focus Mode combat.
  • G P U T G P: A high TGP (130W+) is absolutely vital for mobile GPUs to maintain stable framerates during intense particle effects like the Sandtide lightning strikes.
  • Cooling Thermals: Aggressive cooling pads and maximum fan profiles are highly recommended. CPU downclocking during extended hunts will result in severe frame pacing issues.
  • C P U Power Limits: PL1/PL2 limits must be sustained at high wattage; dropping below base clocks will result in stuttering when large numbers of endemic life or secondary monsters enter the zone.
  • M U X Switch Optimus: A dedicated MUX switch bypassing Optimus is highly recommended to reduce input latency, which is critical for executing precise dodges and perfect guards.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (75W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (75W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (75W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (175W TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (175W TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (175W TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)

For Monster Hunter Wilds Ascendance Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT (8GB VRAM)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT (8GB VRAM)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT (8GB VRAM)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT (8GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM)

For Monster Hunter Wilds Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5500 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 (8GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / NVIDIA GeForce RTX 4090

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...