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Mimic vs End of Abyss

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info General Information
Release Date
Oct 27, 2026 Oct 1, 2026
Developer
Ryan Laley Games Section 9 Interactive
Publisher
Ryan Laley Games Epic Games Publishing
Genre(s)
Action, Adventure, Indie, Asymmetrical Multiplayer Social-Deduction Survival Horror Sci-Fi Survival Horror, Action-Adventure, Metroidvania, Twin-Stick Shooter
Engine
Unreal Engine Unreal Engine 5
stars Ratings & Price
Content Rating
Mature (Anticipated) Mature
Avg. User Rating
0.0 / 5.0 4.4 / 5.0
Current Price (USD)
Free $29.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam); Planned for Epic Games Store, Xbox Series X/S, PlayStation 5
  • Max Players: Up to 10 Players
  • Release Date: October 27, 2026
  • Platforms: PC (Epic Games Store), PlayStation 5, Xbox Series X|S
  • Release Date: 2026-10-01
sports_esports Gameplay & Mechanics
Companions/Followers
  • NPC Killer Android: Stalks the ship's hallways independently. While it is an enemy, players can 'tame' or direct it temporarily by using the voting system to assign it a specific human target.
    Rogue Artificial Intelligence
  • Twitch Chat: When integration is enabled, the streamer's audience can cast votes to manipulate the Android and trigger environmental chaos, acting as a chaotic companion.
    External Audience
  • SP-4 Service Drone: Hovers above Cel, projecting an omnidirectional searchlight and delivering intermittent shock taser bursts against leaping pests.
    Autonomous Utility Automaton
  • Deployable Auto-Sentry: Deployed during terminal hacking sequences to automatically track and suppress oncoming waves of mutant hostiles.
    Tactical Defensive Tripod
Key Collectibles
  • Shuttle Components: Randomly generated throughout the dark corridors, maintenance bays, and storage rooms of the Icarus; must be transported to the escape shuttle.
  • Security Keycards: Found in administrative offices or on the bodies of fallen crewmates; used to bypass locked bulkheads and access restricted survival areas.
  • Research Terminal Audio Logs: Located beside fallen personnel terminals throughout the facility; reveals the chronological events of the outbreak and provides safe codes.
  • Neural Schematic Data Wafers: Hidden inside sealed maintenance shafts and wall alcoves; unlocks permanent upgrades for Cel's scanner and suit.
  • Overseer Security Keycards: Recovered from mini-boss encounters and security stations; grants access to high-tier armory supply vaults and shortcut doors.
Key Themes
  • Sci-Fi Horror
  • Deep Space Survival
  • Social Deduction
  • Shapeshifting Alien
  • Betrayal
  • Asymmetrical PvP
  • Corporate Espionage
  • Sci-Fi Horror
  • Metroidvania
  • Bio-Mechanical Mutations
  • Body Horror
  • Subterranean Facility
  • Twin-Stick Combat
colorize Combat & Gear
Weapons Overview
  • Suspicion Vote (Android Targeting): Social/UI Mechanic
    Players have no guns; instead, they cast votes against suspected individuals. A majority vote directs the lethal NPC Android to hunt down and eliminate the accused player, making words the deadliest weapon.
  • Mimic Assimilation: Biological Attack
    The Mimic's primary method of attack. It drops its human guise to reveal its true biological terror form, instantly eliminating an isolated crew member before shifting into their shape.
  • Omen Poltergeist Abilities: Environmental Sabotage
    Used by deceased players to exact revenge or help friends. Omens can forcefully shut doors, trigger alarms, and manipulate the environment to trap living players with the Android or the Mimic.
  • ARC-9 Rechargeable Energy Pistol: Rechargeable Sidearm
    Cel's standard-issue technician firearm featuring infinite ammunition that regenerates over time; can charge high-voltage bolts to detonate environmental power cells.
  • Breacher 12-Gauge Combat Shotgun: Pump-Action Heavy Firearm
    High-impact close-quarters shotgun capable of dismembering mutated beasts and breaching damaged containment blast doors.
  • Vulcan Industrial Flamer: Thermal Chemical Projector
    Repurposed high-temperature plasma welding tool that projects a continuous cone of flame, burning away creeping organic tendrils and pest nests.
  • Cryo-Stun Arc Rifle: Experimental Sub-Zero Weapon
    Fires pressurized liquid nitrogen charges that freeze biological tissues instantly, making armored enemies brittle to subsequent physical melee strikes.
  • Pneumatic Rivet Impaler: High-Velocity Industrial Tool
    Fires heavy titanium construction rivets that pin fast-moving stalkers to walls and conduct electrical current into neighboring targets.
Armor / Gear Sets
  • Standard Icarus Flight Suit: Provides zero ballistic protection; purely a cosmetic uniform worn by the doomed crew members of the spaceship. It offers no defense against the Mimic's attacks or the Android's programming.
  • Standard Combat Technician Rig: Kinetic Defense +25%, Battery Recharge Speed +15%; Cel's standard utility harness with integrated flashlight and magnetic holsters.
  • Reinforced Hazmat Exosuit: Corrosive Acid Immunity +100%, Toxic Spore Shielding +80%, Sprint Speed -5%; sealed containment suit required for bio-lab sectors.
  • Vanguard Prototype Armor: Damage Reduction +45%, Dash Invulnerability Window +20%; heavy experimental carbon-plate armor looted from security armories.
Outfits/Customization
  • Crew Uniforms: Various color-coded industrial jumpsuits worn by the players, which become critical visual identifiers during chaotic proxy-chat arguments and identity theft by the Mimic.
  • Industrial Technician Jumpsuit: Durable reinforced orange-and-slate jumpsuit equipped with reflective safety strips, tool pouches, and reinforced knee pads.
  • High-Pressure Gas Respirator: Dual-filter atmospheric mask with illuminated cyan eye visors protecting against toxic aerosolized contaminants.
  • Insulated Thermal Utility Coat: Fleece-lined tactical jacket designed for exploring the freezing subterranean permafrost sectors.
trending_up Progression & Upgrades
Skills & Progression

Instead of traditional RPG skill trees, progression and capabilities are defined entirely by the secret roles randomly assigned at the start of a match. Crew members must master environmental interaction and deductive reasoning to repair the ship. The Mimic can shapeshift into other crew members and utilize hidden vents to assassinate isolated targets. Dead players transition into an 'Omen', an invisible ethereal form with a unique skill set allowing them to poltergeist objects, slam doors, and sabotage or assist the living, ensuring that death is a transition into a new playstyle rather than the end of the game.

Progression combines precision twin-stick movement mechanics with an evolving toolset. Cel's signature tool is the Multi-Spectral Scanner, which can be toggled to highlight hidden power conduits, structural weaknesses, concealed resources, and enemy armor vulnerabilities. Traversal abilities acquired throughout the facility open previously sealed paths: Kinetic Thruster Boots allow high-speed directional air-dashes across toxic chasms, the Plasma Torch Attachment cuts through reinforced steel bulkheads, the High-Frequency Bypass Decrypter overrides security forcefields, and Bio-Filtration Implants grant immunity to corrosive spores. Weapon modifications include overcharging Cel's standard rechargeable sidearm with concussive burst fire and installing magnetic ricochet slugs in the combat shotgun.

public World & Exploration
World & Level Design

The primary map is the Icarus spacecraft, a densely packed, multi-level industrial labyrinth composed of dimly lit hallways, cramped ventilation shafts, and critical infrastructure rooms (such as the reactor core and escape shuttle bays). While the physical square footage is relatively contained to foster tension and forced encounters, the map is highly interactive. Players can utilize vents to traverse secretly, while malfunctioning doors and failing lights alter the navigability of regions in real-time as the ship breaks down.

The game features a sprawling, multi-layered interconnected facility structured as a classic Metroidvania with dark verticality. Key sectors include the Quarantine Transit Docks (a ruined freight terminal littered with derailed mag-trains and flickering emergency lights), the Hydro-Cooling Aqueducts (flooded lower tunnels choked with bio-luminescent toxic algae and submerged hydraulic pumps), the Cybernetics & Gene-Splice Laboratories (a sterile nightmare of shattered cryogenic tubes, surgical bays, and dangling neural cables), the Geothermal Engine Core (a blistering industrial sector filled with molten steam vents and heavy piston hazards), and the Obsidian Sanctum (the alien bedrock cavern housing the pulsing biomass of the primary anomaly).

Playable Vehicles
  • The Icarus: Deep Space Vessel
    The massive, doomed spaceship serving as the primary map. It is suffering from catastrophic systems failure and is on a direct collision course with a star.
  • Escape Shuttle: Evacuation Pod
    The sole means of survival for the Crew. It is broken at the start of the match and requires coordinated resource gathering to become operational.
  • Subterranean Mag-Lev Transit Car: High-Speed Facility Monorail
    An automated mag-lev train used to travel across long transit tubes connecting distant sector hubs of the research facility.
  • Motorized Maintenance Draisine: Manual Utility Railcar
    A light electric service handcar used by Cel to cross collapsed tunnel tracks where automated monorail power has failed.
Notable Fauna/Mounts
  • The Mimic: Extraterrestrial Biological Terror
    The central antagonist of the game. It is a highly adaptable alien parasite capable of flawless biological mimicry, infiltrating the human crew to consume them one by one.
  • Flesh-Weave Stalker: Mutated Bio-Mechanical Quadruped
    Hyper-aggressive predator that blends into pipework and ventilation shafts, dropping down on players from ceiling shadows.
  • Cystic Leaper: Amphibious Aquatic Abomination
    Bloated mutated creature inhabiting flooded cooling tunnels that spits corrosive digestive bile from distance.
  • Chitinous Sentry Crawler: Cyber-Infested Insectoid Drone
    Heavy armored sentry bug with reinforced carapace plates that requires Scanner targeting to expose unarmored nerve clusters.
  • Corpse-Hive Parasite: Swarm Organism
    Tiny skittering parasites that burst from fallen host corpses to overwhelm Cel in narrow maintenance ducts.
book Story & Characters
Main Characters
  • The Crew: Survivors
    Everyday engineers, scientists, and workers trapped on the Icarus. They must rely on teamwork, repair mechanics, and deductive reasoning to survive the nightmare.
  • The Corporate Agent: Saboteur
    A covert operative planted by the corporation. They masquerade as a normal crew member but actively sabotage repairs to ensure the Mimic survives for corporate research.
  • The Omen: Spectator/Interventionist
    The ethereal form taken by a player after they are killed. They wander the ship unseen, using poltergeist abilities to either aid the remaining crew or sow further chaos.
  • Cel: Combat Technician & Protagonist
    A resourceful, determined young technician sent to investigate Sector-9 who must rely on her engineering skills and combat prowess to survive the abyss.
  • Dr. Aris Thorne: Chief Geneticist (Audio Logs)
    The obsessed lead scientist whose hubristic experiments with the subterranean Core Well triggered the facility-wide biological catastrophe.
  • Overseer Vance: Facility Security Commander
    The ruthless security director who initiated total lockdown protocols, trapping research personnel inside to contain the outbreak.
  • Unit-0 (The Mother Abomination): Apex Synthetic Hive Mind
    The grotesque, towering amalgamation of human tissue, supercomputers, and organic cables acting as the prime boss of the abyss.
Example Missions
  • Escape the Icarus: Crew Primary Objective
    Scavenge the failing spaceship for repair parts, fix the escape shuttle's core systems, and launch before the vessel crashes into the sun.
  • Corporate Cover-up: Agent Primary Objective
    Subtly sabotage the crew's repair efforts, sow discord using proximity chat, and ensure the Mimic survives for company retrieval.
  • Total Assimilation: Mimic Primary Objective
    Use the ventilation system, shapeshift into trusted crew members, and quietly kill everyone on board without getting targeted by the Android.
  • Restoring the Primary Generator: Facility Repair & Survival
    Traverse the flooded lower cooling corridors, avoid aquatic leapers, and manually restart backup generators to restore power to elevator lifts.
  • Purge the Gene-Splice Incubator: Bio-Hazard Containment
    Infiltrate the bio-hazard research ward, locate and incinerate three pulsating biomass nodes, and escape before the room self-destructs.
  • Severing the Core Well: Climactic Apex Boss Battle
    Descend into the lowest bedrock depths of the complex and destroy Unit-0 to permanently sever the anomaly from reaching the surface.
people Multiplayer
Multiplayer Details

The game operates exclusively as a multiplayer experience accommodating up to 10 players in matchmaking (and historically up to 8 in private lobbies). It heavily leans into Asymmetrical PvP and Social Deduction. Players are randomly assigned one of three factions (Crew, Corporate Agent, or Mimic) every round. The 'Guess Who' style deception is amplified by the ability to connect private lobbies, making it a definitive 'The Thing' style party game for friend groups, as well as a chaotic public matchmaking experience.

The title is intentionally crafted as an uncompromising, single-player survival horror experience. Eliminating multiplayer elements allowed Section 9 Interactive to maximize psychological isolation, deliver meticulous pacing, calibrate resource scarcity, and execute tightly scripted environmental jump-scares and boss confrontations that rely on solitary vulnerability.

extension Editions & DLC
Available Editions

Mimic is set to launch into Early Access on Steam on October 27, 2026. While specific premium editions have not yet been heavily detailed, the base game includes the full asymmetrical multiplayer suite, private custom lobbies for up to 8 players, and integrated Twitch chat features. The developer, Ryan Laley Games, plans to eventually bring the title to the Epic Games Store, PlayStation 5, and Xbox Series X/S.

End of Abyss launched on October 1, 2026, priced at $29.99 USD across PC (Epic Games Store), PlayStation 5, and Xbox Series X|S. On PC, purchasing the game on the Epic Games Store automatically unlocks the exclusive 'Cel Outfit' and matching 'Scanner Pickaxe' in Fortnite. A Digital Deluxe Edition ($39.99 USD) bundles the full game with the complete industrial dark-ambient soundtrack composed by former Little Nightmares audio designers, an interactive digital artbook exploring creature concept designs, and an exclusive in-game 'Prototype Hazardous Technician' skin for Cel.

Post-Launch Content / DLC

The Early Access model indicates a robust post-launch roadmap. The developer intends to balance the asymmetrical gameplay through community feedback. While traditional paid DLC has not been outlined, the game features a highly customizable 'Affixes' system—modifiers like 'One Hit Kills', 'Invisible Mimics', and 'Permanent Fire'—that remix gameplay. Further map variations, new Android AI behaviors, and expanded Twitch chat integration are expected to be the primary focus of updates.

Section 9 Interactive and Epic Games Publishing have confirmed post-launch support focused on hardcore survivalists. Planned free updates include a 'Hardcore Permadeath Protocol' mode featuring scarce ammunition drops and persistent room states, a 'Speedrun Time-Attack Gauntlet' with global leaderboards, and an integrated Photo Mode allowing players to capture high-contrast horror imagery with customized lighting filters.

help_outline FAQ
Frequently Asked Questions
  • Q: How is Mimic different from Among Us?
    A: While it shares the social deduction DNA, Mimic is a hardcore, realistic survival horror game built in Unreal Engine. It features proximity voice chat, a roaming AI Android that players can weaponize via voting, and dead players return as interactive 'Omens' rather than passive ghosts.
  • Q: Can I fight back against the Mimic?
    A: There are no traditional weapons. You must rely on environmental awareness, running, hiding, and using the voting system to trick the NPC Android into killing your enemies.
  • Q: What happens when you die?
    A: You become an Omen. Instead of just watching, you can interact with the ship's environment to sabotage doors, lights, and systems, directly affecting the outcome of the match.
  • Q: Does it support private matches?
    A: Yes, players can host private lobbies for up to 8 (or 10) friends to experience the paranoia in a closed group, which is highly recommended for the best proximity chat experience.
  • Q: What is End of Abyss?
    A: End of Abyss is a dark sci-fi survival horror action-adventure developed by Section 9 Interactive and published by Epic Games Publishing, featuring twin-stick combat and Metroidvania exploration.
  • Q: Who developed End of Abyss?
    A: The game was developed by Section 9 Interactive, a Swedish indie studio founded by former developers of Little Nightmares at Tarsier Studios.
  • Q: When was End of Abyss released?
    A: End of Abyss officially released on October 1, 2026.
  • Q: What platforms is End of Abyss available on?
    A: It is available on PC via the Epic Games Store, PlayStation 5, and Xbox Series X|S.
  • Q: What are the core gameplay mechanics?
    A: Players control combat technician Cel through an interconnected facility using precision twin-stick shooting, dodging, environmental scanning, and ability-gated Metroidvania progression.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine, the game embraces a dark, cinematic sci-fi aesthetic inspired by classic horror films like Alien and The Thing. The visuals prioritize heavy shadows, flickering emergency lighting, and volumetric fog to obscure sightlines and induce paranoia. The Mimic's transformations are depicted as gruesome, evolving biological horrors, standing in stark contrast to the cold, industrial metallic surfaces of the Icarus and the rigid, unfeeling design of the roaming maintenance droids.

Powered by Unreal Engine 5, End of Abyss delivers a visually arresting top-down isometric horror experience. High-definition PBR materials highlight rusted iron girders, peeling paint, and slick, glistening biological matter. Lumen dynamic global illumination bathes dark sectors in realistic bouncing flashlight beams and flickering emergency strobes, while Niagara particle systems render thick rolling smoke, sparks, and dripping fluids that pool realistically on concrete floors.

Audio & Soundtrack

Audio design is arguably the most critical mechanic in Mimic. The game features proximity voice chat, meaning sounds carry realistically through the dark corridors of the Icarus; speaking too loudly can attract both the Mimic and the NPC Android. The ambient soundscape is characterized by eerie silence broken by the groaning hull of the failing spaceship, alarm sirens, and the terrifying mechanical footsteps of the hunting Android. Deception relies entirely on what you hear and who you believe.

The soundscape is engineered to create oppressive dread and tension. Audio design emphasizes metallic creaks, echoing pipe drips, distant shrieks through ventilation ducts, and the terrifying wet squelch of crawling mutations. The musical score blends dark ambient industrial drones, metallic percussion, and distorted analog synthesizers that surge into heart-pounding rhythmic pulses during desperate combat encounters. Advanced 3D spatial audio allows players to pinpoint creatures stalking within wall cavities or crawling beneath floor grates.

User Interface (UI/UX)

The UI is designed to be minimalistic to heighten immersion, keeping the screen clear of clutter so players focus on the dark environments. The most critical UI element is the Voting and Suspicion system, which allows players to cast a vote against a suspected Mimic; doing so commands the NPC killer Android to seek out that target. Additionally, proximity chat indicators provide spatial awareness of who is speaking in the dark, and an objective tracker outlines the necessary repairs for the escape shuttle.

The user interface utilizes a tactile, diegetic industrial aesthetic. Ammo counters and battery charge levels are displayed directly on weapon chassis and Cel's shoulder-mounted tactical rig. Activating the Scanner transitions the screen into a subtle phosphor-grid overlay, highlighting interactable nodes, enemy health thresholds, and acoustic vibration ripples without intrusive screen clutter. The multi-level facility map is presented as an interactive 3D holographic wireframe blueprint that marks uncollected upgrades and locked security doors.

Accessibility Options

While comprehensive accessibility menus have not been fully detailed, the game's heavy reliance on audio cues and voice chat means that visual indicators for sound (like speaking icons) will be necessary. As an indie title built in Unreal Engine, standard features like subtitle support, adjustable FOV, mouse sensitivity sliders, and remappable keybinds are expected at the Early Access launch.

Section 9 Interactive has integrated extensive accessibility options: full controller and keyboard/mouse remapping with customizable deadzones and aim-assist magnetism; adjustable combat difficulty sliders (modifying enemy damage output, health pools, and resource drop rates); an optional 'Guided Navigation' map mode that highlights the next objective path; scalable UI text and subtitles with directional speaker identifiers; and three high-contrast colorblind modes (Protanopia, Deuteranopia, Tritanopia) that clearly distinguish enemy threat indicators.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target))
CPU: 6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering.
CPU (Laptop): Ensures locked frame rates and zero audio latency during chaotic proxy-chat arguments.
GPU: Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution textures.
GPU (Laptop): Excellent balance of power and thermals to run the game flawlessly on a laptop display.
RAM: While 8GB is listed, 16GB dual-channel memory prevents micro-stutters during heavy texture streaming.
Storage: NVMe SSD recommended.
memoryCPU: Intel Core i5-8400 (2.80 GHz) / AMD Ryzen 5 3600X (3.80 GHz)
developer_boardGPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel Core i7-11700K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc A750
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+)
layersRAM: 16 GB
saveStorage (Tier): 10 GB NVMe M.2 SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS))
CPU: Quad-core processors capable of running the baseline game logic and proximity VoIP without bottlenecking the system.
CPU (Laptop): Entry-level mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are on screen.
GPU: Older high-end or modern entry-level GPUs provide enough rasterization power for the confined, indoor environments of the Icarus.
GPU (Laptop): Sufficient to push 1080p graphics, though lowering shadow resolution is advised to stay within VRAM limits.
RAM: Bare minimum required to load the Unreal Engine map data and character models into memory.
Storage: SATA SSD highly recommended.
memoryCPU: Intel Core i5-6600 (3.30 GHz) / AMD Ryzen 3 3100 (3.60 GHz)
developer_boardGPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel Core i5-6600 / AMD Ryzen 5 2400G
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 55W+)
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space (SATA SSD)
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking.
CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes.
GPU: Handles the increased pixel count seamlessly while maintaining detailed shadows and engine post-processing.
GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels.
RAM: Mandatory for handling higher resolution texture caches without page filing.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
layersRAM: 16 GB
saveStorage (Tier): 10 GB PCIe Gen4 NVMe M.2 SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS with Upscaling))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and atmospheric environmental storytelling.
GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K in modern Unreal Engine titles.
RAM: Optimizes system stability and ensures background applications don't interfere with voice protocols.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 10 GB PCIe Gen4/Gen5 NVMe SSD
save Overall Storage
Spec: 10 GB available space (Solid State Drive Recommended)
Note: While the footprint is small, an SSD is vital to ensure you load into the lobby in sync with other players, preventing early-game disadvantages.
Type: SSD
Spec: 10 GB available space (Solid State Drive Strictly Required)
Note: Solid-state storage is mandatory to eliminate streaming pauses when traversing interconnected facility corridors.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Required to handle DirectX 11/12 APIs and modern multithreaded task scheduling utilized by the engine.
Spec: Windows 10 / Windows 11 64-bit
Explanation: Requires a 64-bit Windows operating system supporting low-level DirectX 12 graphics pipelines and multi-threaded CPU task distribution.
gamepad DirectX Version
Spec: DirectX 11 / DirectX 12
Explanation: DirectX 11 is supported for broader hardware compatibility, while DirectX 12 is recommended for optimized draw calls and better GPU utilization.
Spec: DirectX 12
Explanation: Utilizes DirectX 12 for efficient GPU draw calls, dynamic spot-light shadows, and high-fidelity volumetric dust scattering.
info_outline Other Game Notes
  • Mimic utilizes Unreal Engine to render its dark, atmospheric sci-fi corridors and complex dynamic lighting. The game emphasizes real-time proximity audio computation and AI pathfinding for the roaming Android.
  • Laptop Performance Note: Because of the heavy reliance on dynamic lighting and uncompressed proximity voice channels, laptops should ensure stable network hardware and robust CPU cooling to prevent audio desync or frame drops during intense chase sequences.
  • Laptop Consideration: G P U T G P: Target a minimum of 65W TGP for 1080p low/medium settings, and 85W+ for stable 60 FPS on higher graphical fidelity.
  • Laptop Consideration: Cooling Thermals: Adequate ventilation is critical. The combination of Unreal Engine rendering and real-time voice calculations will stress both the CPU and GPU simultaneously.
  • Laptop Consideration: C P U Power Limits: Set power profiles to 'Performance' to prevent clock speed throttling, which could delay voice comms—a critical survival mechanic.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch to force the discrete GPU will reduce input latency during tense evasive maneuvers.
  • Optimization Detail: Upscaling Tech: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.
  • Game Name: Mimic
  • Engineered on Unreal Engine 5 featuring dense atmospheric fog, dynamic volumetric shadow casting, and intricate physical environmental destruction. An SSD is strictly required for seamless sector transitions and rapid room streaming across the massive underground facility without elevator hitching.
  • Laptop Performance Note: Unreal Engine 5's dynamic lighting and intense volumetric mist during multi-enemy swarm encounters put sustained demands on mobile GPUs and CPUs. Gaming laptops should maintain at least 75W to 105W TGP and run on a flat, elevated surface or cooling pad to avoid thermal throttling during intense boss encounters.
  • Laptop Consideration: G P U T G P: Target 75W-100W+ TGP on mobile GeForce RTX or Radeon RX GPUs to ensure steady 60+ FPS when rendering complex fluid gore and volumetric light shafts.
  • Laptop Consideration: Cooling Thermals: Multi-threaded physics simulation and dynamic particle lighting require high sustained multi-core CPU throughput; periodic dust maintenance and cooling pads help preserve boost clocks.
  • Laptop Consideration: C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high instruction rates during chaotic multi-target mutant breaches.
  • Laptop Consideration: M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates internal display latency, vital for twitch twin-stick aiming and frame-perfect evasive dashes.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 2/3 with Frame Generation, AMD FSR 3, Intel XeSS, and Unreal TSR resolution scaling.
  • Optimization Detail: Key Settings Impact: Volumetric Fog Density, Screen-Space Reflections, Shadow Quality, and Particle FX provide the largest boosts to average frame rates.
  • Game Name: End of Abyss
build Optimization Details
  • Upscaling Tech: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments.
  • Key Settings Impact: Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.
  • Upscaling Tech: Supports NVIDIA DLSS 2/3 with Frame Generation, AMD FSR 3, Intel XeSS, and Unreal TSR resolution scaling.
  • Key Settings Impact: Volumetric Fog Density, Screen-Space Reflections, Shadow Quality, and Particle FX provide the largest boosts to average frame rates.
laptop Laptop Considerations
  • G P U T G P: Target a minimum of 65W TGP for 1080p low/medium settings, and 85W+ for stable 60 FPS on higher graphical fidelity.
  • Cooling Thermals: Adequate ventilation is critical. The combination of Unreal Engine rendering and real-time voice calculations will stress both the CPU and GPU simultaneously.
  • C P U Power Limits: Set power profiles to 'Performance' to prevent clock speed throttling, which could delay voice comms—a critical survival mechanic.
  • M U X Switch Optimus: Using a MUX switch to force the discrete GPU will reduce input latency during tense evasive maneuvers.
  • G P U T G P: Target 75W-100W+ TGP on mobile GeForce RTX or Radeon RX GPUs to ensure steady 60+ FPS when rendering complex fluid gore and volumetric light shafts.
  • Cooling Thermals: Multi-threaded physics simulation and dynamic particle lighting require high sustained multi-core CPU throughput; periodic dust maintenance and cooling pads help preserve boost clocks.
  • C P U Power Limits: Set Windows Power Delivery to High Performance to ensure continuous high instruction rates during chaotic multi-target mutant breaches.
  • M U X Switch Optimus: Enabling discrete GPU mode via internal MUX switch eliminates internal display latency, vital for twitch twin-stick aiming and frame-perfect evasive dashes.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 55W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 55W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile (4GB) / RTX 3050 Mobile (4GB, 55W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile / NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile / NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile / NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)

For Mimic Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT

For End of Abyss Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 6500 XT (4GB) / Intel Arc A380
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc A750
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc A750
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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