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Metro Exodus vs S.T.A.L.K.E.R. 2: Heart of Chornobyl
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 15, 2019 | Sep 5, 2024 |
| Developer | |
| 4A Games | GSC Game World |
| Publisher | |
| Deep Silver | GSC Game World |
| Genre(s) | |
| Action, First-Person Shooter, Survival Horror, Post-Apocalyptic, Stealth | First-Person Shooter, Survival Horror, Open World, Post-Apocalyptic, RPG-lite |
| Engine | |
| 4A Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ (Expected) |
| Avg. User Rating | |
| 4.6 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game does not feature traditional RPG leveling. Artyom's progression is defined purely by the gear he scavenges. The most critical upgrade system is the modular weapon customization. Players find parts on enemy weapons (like sniper scopes, laser sights, or extended magazines) and can swap them onto their own guns anywhere in the world using their backpack. Artyom also upgrades his 'Spartan Suit' by exploring the maps to find hidden gear, such as an upgraded compass, night-vision goggles, a motion tracker, a reinforced helmet, and an extended battery life module for his flashlight. |
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| public World & Exploration | |
| World & Level Design | |
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Exodus departs from the strictly linear, claustrophobic tunnels of previous games, introducing massive 'sandbox survival' hubs. The primary regions include the 'Volga' (a sprawling, flooded winter wetland filled with electrical anomalies and mutant shrimp), the 'Caspian' (a scorching, Mad Max-style desert set in a dried-up seabed complete with drivable vehicles), the 'Taiga' (a lush, dense forest where stealth is paramount), and the 'Dead City' (a return to the classic, highly irradiated, claustrophobic metro tunnel horror). These sandbox levels are massive, seamlessly integrating main story missions with optional side objectives and hidden bandit camps. |
S.T.A.L.K.E.R. 2 will feature a seamless open world of approximately 64 sq km, one of the largest in gaming. It will encompass iconic locations from previous games (e.g., Pripyat, Chornobyl NPP, Red Forest, Cordon - TBD if all are present or reimagined) as well as new, unexplored territories within the Exclusion Zone. The world will be dynamic, with the A-Life 2.0 system simulating life for factions and mutants independently of the player. Expect diverse biomes from irradiated wastelands and dense forests to underground laboratories and abandoned urban areas. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Metro Exodus is entirely focused on delivering a deep, immersive single-player narrative journey. There are no multiplayer components, allowing the developers to focus completely on atmospheric storytelling, dense world-building, and terrifying AI encounters. |
A free multiplayer update is planned for release after the main game. Details are scarce, but it's expected to include PvP modes. Co-operative elements or a standalone mode like the once-planned S.T.A.L.K.E.R. Online (focused on raids) are speculative but possible. |
| extension Editions & DLC | |
| Available Editions | |
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Metro Exodus launched in 2019 and is available in a Standard Edition and a Gold Edition (which includes the Expansion Pass). In 2021, 4A Games released the 'Metro Exodus PC Enhanced Edition', given for free to all existing owners. This version features a completely overhauled engine built exclusively for Ray Tracing hardware, offering vastly superior lighting and performance optimizations. The game has also been fully ported to PlayStation 5 and Xbox Series X/S. |
Multiple editions have been announced: Standard, Deluxe (digital artbook, soundtrack, extra side quests, costumes/weapon skins), Ultimate (Deluxe content + Season Pass with future DLCs, more costumes/weapon skins), and physical Collector's Edition (Ultimate content + SteelBook, artbook, stalker figurine, letter, map, patches, keychain, etc.). |
| Post-Launch Content / DLC | |
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The game received two massive, highly praised story DLCs. 'The Two Colonels' is a prequel to the Dead City chapter, returning to the classic, linear, tunnel-crawling horror of previous games, introducing the flamethrower weapon and detailing the tragic final days of Colonel Khlebnikov. 'Sam's Story' follows the American Spartan Ranger, Sam, as he leaves the Aurora and traverses the tsunami-ravaged, mutant-infested ruins of Vladivostok in an attempt to find a submarine to take him back to the United States. Both DLCs are included in the Expansion Pass and Gold Edition. |
A Season Pass is confirmed for higher editions, indicating plans for multiple DLCs, likely including story expansions, new areas, weapons, and potentially game modes. A free multiplayer update is also planned after release. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the 4A Engine, Metro Exodus is one of the most visually stunning games of its generation. The PC Enhanced Edition's implementation of Ray Traced Global Illumination means light realistically bounces into dark corners, making shadows pure and terrifying. The materials are incredibly lifelike; ice melts on frozen rivers, mud cakes onto weapons during rainstorms (causing them to visibly jam), and the mutated flesh of the demons is rendered with sickening detail. The Aurora train itself serves as a stunning, highly detailed hub area that visually changes as the seasons progress. |
Developed on Unreal Engine 5, S.T.A.L.K.E.R. 2 aims for cutting-edge photorealistic visuals. It will leverage UE5 features like Nanite (virtualized micropolygon geometry for extreme detail) and Lumen (fully dynamic global illumination and reflections). Expect highly detailed environments, realistic weather systems, advanced lighting, and detailed character/mutant models. Motion capture and photogrammetry are being used extensively. |
| Audio & Soundtrack | |
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The audio design is incredibly oppressive and detailed. The geiger counter's frantic clicking is a constant, terrifying reminder of radiation zones. Artyom's heavy, labored breathing through a damaged gas mask is highly anxiety-inducing. Weapons sound crude and punchy, and the distinct, guttural roars of mutants echoing across the open plains instill deep dread. The soundtrack, composed by Alexey Omelchuk, features haunting, melancholic guitar riffs that perfectly capture the tragic beauty of the ruined world, contrasted by intense, pounding industrial tracks during combat. |
Expected to feature an atmospheric and melancholic soundtrack, possibly by MoozE (composer for previous S.T.A.L.K.E.R. games) or similar artists, blending ambient electronic, industrial, and folk elements. Immersive sound design is a hallmark, with distinct anomaly sounds, mutant roars, weapon effects, and the oppressive ambience of the Zone (wind, Geiger counter clicks, distant gunfire). |
| User Interface (UI/UX) | |
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Exodus is a masterclass in diegetic UI. There are almost no traditional HUD elements. Your ammunition count is physically visible on the weapon's magazine. To check the map or your objectives, Artyom physically pulls out a clipboard and a compass. The gas mask features a physical countdown timer on Artyom's wrist watch, and you can see the glass cracking and accumulating dirt, requiring you to press a dedicated button to wipe it clean. The backpack interface allows you to craft medkits and ammo without pausing the game in real-time, maintaining unbearable tension. |
Expected to be immersive and diegetic where possible, fitting the S.T.A.L.K.E.R. aesthetic. HUD will likely display health, stamina, radiation levels, ammo, equipped detectors, and time. PDA will be crucial for map, inventory, quests, and information. Dynamic indicators for hunger, thirst, sleep, and bleeding are staples of the series. |
| Accessibility Options | |
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The game features several difficulty settings, ranging from 'Reader' (designed for players who just want to experience the story with plentiful resources) to 'Ranger Hardcore'. Ranger Hardcore completely removes the HUD, drastically increases enemy damage, and makes resources incredibly scarce, providing the ultimate immersive survival experience. The game also includes customizable subtitles, aim assist options for controllers, and toggleable settings for quick-time events (QTEs). |
To Be Determined (TBD). Modern AAA games typically include a range of accessibility options, so it's likely S.T.A.L.K.E.R. 2 will offer features like customizable controls, subtitle options, UI scaling, and potentially gameplay modifiers, though specifics are unconfirmed. |
| video_library Media Links | |
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| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | N/A |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): High-end laptop CPUs needed due to UE5 and A-Life 2.0. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance-focused laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target) - ENHANCED EDITION) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during intense vehicle sections or storm sequences. CPU (Laptop): Ensures fluid frame pacing, critical for maintaining immersion in the detailed environments. GPU: The absolute minimum required GPU to launch the Enhanced Edition, as it strictly requires hardware Ray Tracing cores. GPU (Laptop): An excellent card that guarantees a locked 60 FPS at 1080p on high settings with Ray Tracing set to Normal (utilizing DLSS). RAM: The official memory requirement, though 16GB is highly recommended for smooth texture streaming. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i7-4770K or equivalent developer_boardGPU: NVIDIA GeForce RTX 2060 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 80 GB available space | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU. A-Life 2.0 might push this higher. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM crucial. RAM: 8GB absolute minimum, but 16GB stated as highly recommended even for minimum. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-7600K or AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a more realistic minimum for a stable experience.** layersRAM: 8 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target) - STANDARD EDITION) CPU: The official minimum processor required to handle the baseline 4A Engine physics and mutant AI. CPU (Laptop): Entry-level mobile processors will run the Standard Edition smoothly on lower settings. GPU: The minimum required GPU for the NON-Enhanced version. A 2GB VRAM buffer requires strictly low texture settings. GPU (Laptop): Capable of providing a highly playable 1080p experience at 45-60 FPS on Medium settings (Standard Edition). RAM: Official minimum required system memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-4440 or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 70 GB available space | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling likely needed) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60 FPS Target) - ENHANCED EDITION) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex volumetric fog and AI pathfinding don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate, rusted weapon models and atmospheric lighting. GPU (Laptop): Provides the necessary compute overhead for 1440p Ray Traced rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Extreme Preset, 4K (60 FPS with DLSS) - ENHANCED EDITION) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution alongside Ultra Ray Tracing, requiring massive VRAM buffers. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display with full RT features enabled. RAM: Optimizes system stability. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i9-9900K / AMD Ryzen 9 3900X developer_boardGPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space | — |
| save Overall Storage | |
Spec: 70 GB to 80 GB available space Note: An SSD is heavily recommended due to the massive size of the open-world map segments (like the Volga and Caspian levels), which take a long time to load on mechanical drives. Type: Unknown | Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is mandatory for the intended experience due to the seamless open world and UE5's asset streaming capabilities (Nanite). Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: A 64-bit operating system with the latest updates is required, specifically to support DirectX 12 Ultimate features for the Enhanced Edition. | Spec: Windows 10, Windows 11 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is mandatory for the Enhanced Edition to utilize DXR (DirectX Raytracing) and Variable Rate Shading. | Spec: DirectX 12 Ultimate (Expected for full feature set) Explanation: DirectX 12 is listed, Ultimate likely needed for features like advanced ray tracing (if implemented beyond Lumen) or mesh shaders. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Metro Exodus Specifically
For S.T.A.L.K.E.R. 2: Heart of Chornobyl Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.