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Metro Exodus vs Metro 2039
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 15, 2019 | Nov 15, 2026 |
| Developer | |
| 4A Games | 4A Games |
| Publisher | |
| Deep Silver | Deep Silver |
| Genre(s) | |
| Action, First-Person Shooter, Survival Horror, Post-Apocalyptic, Stealth | First-Person Shooter / Survival Horror |
| Engine | |
| 4A Engine | 4A Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game does not feature traditional RPG leveling. Artyom's progression is defined purely by the gear he scavenges. The most critical upgrade system is the modular weapon customization. Players find parts on enemy weapons (like sniper scopes, laser sights, or extended magazines) and can swap them onto their own guns anywhere in the world using their backpack. Artyom also upgrades his 'Spartan Suit' by exploring the maps to find hidden gear, such as an upgraded compass, night-vision goggles, a motion tracker, a reinforced helmet, and an extended battery life module for his flashlight. |
Progression in Metro 2039 eschews traditional RPG skill trees in favor of a highly tactile, diegetic equipment upgrade system that grounds the player in the desperate reality of the wasteland. The Stranger must scavenge raw materials, mechanical parts, and chemical components from the ruins to maintain and enhance his gear at makeshift workbenches scattered across the Metro. Every weapon can be stripped and rebuilt with various stocks, barrels, optics, and magazines, dynamically altering recoil, damage, and stealth viability. Gas masks can be reinforced with thicker glass or upgraded filter housings to extend surface survival time, while the signature bracer can be modified to include Geiger counters, compasses, or motion trackers. The game forces agonizing choices: do you spend your limited resources crafting precious military-grade ammunition for combat, or do you invest in sound-dampening materials for your boots to avoid detection by the terrifying new mutant variants patrolling the dark? |
| public World & Exploration | |
| World & Level Design | |
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Exodus departs from the strictly linear, claustrophobic tunnels of previous games, introducing massive 'sandbox survival' hubs. The primary regions include the 'Volga' (a sprawling, flooded winter wetland filled with electrical anomalies and mutant shrimp), the 'Caspian' (a scorching, Mad Max-style desert set in a dried-up seabed complete with drivable vehicles), the 'Taiga' (a lush, dense forest where stealth is paramount), and the 'Dead City' (a return to the classic, highly irradiated, claustrophobic metro tunnel horror). These sandbox levels are massive, seamlessly integrating main story missions with optional side objectives and hidden bandit camps. |
Metro 2039 features a meticulously detailed, interconnected map structure that purposefully contrasts the claustrophobic, linear tunnels of the underground Metro with the somewhat more expansive, though utterly ruined, surface areas of Moscow. While explicitly stepping away from the fully open-world formula seen in Exodus to return to its roots, the regions are incredibly dense with environmental storytelling, hidden scavenger caches, and deadly radioactive anomalies. Players will carefully navigate through the heavily fortified infrastructure of the Novoreich strongholds, traverse irradiated surface ruins blanketed in dynamic, hazardous weather systems, and explore forgotten underground stations that have been completely reclaimed by aggressive mutant ecosystems. The newly emphasized verticality of the ruins adds a fresh layer to exploration, forcing players to obsessively manage their gas mask filters, pneumatic pressure, and ammunition reserves while plotting perilous routes through collapsed brutalist buildings, flooded subway lines, and treacherous, pitch-black mutant nests. |
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| Multiplayer Details | |
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Metro Exodus is entirely focused on delivering a deep, immersive single-player narrative journey. There are no multiplayer components, allowing the developers to focus completely on atmospheric storytelling, dense world-building, and terrifying AI encounters. |
Staying true to the core identity of the Metro franchise, Metro 2039 features zero multiplayer modes. The developers at 4A Games have stated that implementing multiplayer would compromise the isolated, claustrophobic, and highly curated psychological horror atmosphere that defines the single-player campaign. All development resources have been poured into perfecting the solitary narrative experience. |
| extension Editions & DLC | |
| Available Editions | |
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Metro Exodus launched in 2019 and is available in a Standard Edition and a Gold Edition (which includes the Expansion Pass). In 2021, 4A Games released the 'Metro Exodus PC Enhanced Edition', given for free to all existing owners. This version features a completely overhauled engine built exclusively for Ray Tracing hardware, offering vastly superior lighting and performance optimizations. The game has also been fully ported to PlayStation 5 and Xbox Series X/S. |
Deep Silver has announced three distinct editions for Metro 2039. The Standard Edition includes the base game and a pre-order bonus 'Ranger Survival Pack' featuring extra medical supplies and an exclusive weapon skin. The 'Novoreich Infiltrator Edition' adds a steelbook case, a physical map of the new Metro layout, a digital artbook, and immediate access to the 'Silent Assassin' silenced weapon pack. Finally, the premium 'Spartan Collector's Edition' comes packaged in a custom-designed, weathered ammunition crate, featuring a highly detailed 12-inch resin statue of The Stranger fighting off a Nosalis, a wearable replica of the signature Spartan dog tags, a physical lore book penned by Dmitry Glukhovsky, and the Expansion Pass which guarantees access to two massive narrative-driven DLC expansions planned for 2027. |
| Post-Launch Content / DLC | |
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The game received two massive, highly praised story DLCs. 'The Two Colonels' is a prequel to the Dead City chapter, returning to the classic, linear, tunnel-crawling horror of previous games, introducing the flamethrower weapon and detailing the tragic final days of Colonel Khlebnikov. 'Sam's Story' follows the American Spartan Ranger, Sam, as he leaves the Aurora and traverses the tsunami-ravaged, mutant-infested ruins of Vladivostok in an attempt to find a submarine to take him back to the United States. Both DLCs are included in the Expansion Pass and Gold Edition. |
4A Games has outlined a robust post-launch roadmap focused purely on expanding the single-player narrative. The 'Wasteland Chronicles' Expansion Pass will deliver two major story DLCs. The first, 'Ghosts of the Past', will delve into the backstory of The Stranger before his exile, featuring entirely new tunnel networks. The second, 'Surface Tension', promises a grueling, high-difficulty surface expedition with new mutant threats. Additionally, free updates will add a 'Ranger Hardcore' mode and a photo mode at launch. |
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| Graphics & Visual Fidelity | |
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Powered by the 4A Engine, Metro Exodus is one of the most visually stunning games of its generation. The PC Enhanced Edition's implementation of Ray Traced Global Illumination means light realistically bounces into dark corners, making shadows pure and terrifying. The materials are incredibly lifelike; ice melts on frozen rivers, mud cakes onto weapons during rainstorms (causing them to visibly jam), and the mutated flesh of the demons is rendered with sickening detail. The Aurora train itself serves as a stunning, highly detailed hub area that visually changes as the seasons progress. |
Built on the heavily upgraded 4A Engine, Metro 2039 is a visual powerhouse. It features fully hardware-accelerated path tracing, delivering breathtakingly realistic global illumination, pixel-perfect reflections in subterranean puddles, and dense, physically simulated volumetric fog that reacts to light sources and player movement. Character models feature highly complex facial animations, and weapons dynamically show wear, dirt, and grime as you traverse the harsh environments. |
| Audio & Soundtrack | |
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The audio design is incredibly oppressive and detailed. The geiger counter's frantic clicking is a constant, terrifying reminder of radiation zones. Artyom's heavy, labored breathing through a damaged gas mask is highly anxiety-inducing. Weapons sound crude and punchy, and the distinct, guttural roars of mutants echoing across the open plains instill deep dread. The soundtrack, composed by Alexey Omelchuk, features haunting, melancholic guitar riffs that perfectly capture the tragic beauty of the ruined world, contrasted by intense, pounding industrial tracks during combat. |
Audio design is a critical pillar of Metro 2039's horror. The game utilizes advanced 3D spatial audio to render the terrifying echoes of mutants scurrying through ventilation shafts and the heavy, ragged breathing of The Stranger inside his gas mask. The haunting original score, composed with scrap metal percussion and melancholic string arrangements, dynamically shifts from mournful ambient tracks to panic-inducing crescendos during intense combat scenarios. |
| User Interface (UI/UX) | |
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Exodus is a masterclass in diegetic UI. There are almost no traditional HUD elements. Your ammunition count is physically visible on the weapon's magazine. To check the map or your objectives, Artyom physically pulls out a clipboard and a compass. The gas mask features a physical countdown timer on Artyom's wrist watch, and you can see the glass cracking and accumulating dirt, requiring you to press a dedicated button to wipe it clean. The backpack interface allows you to craft medkits and ammo without pausing the game in real-time, maintaining unbearable tension. |
The user interface in Metro 2039 is famously diegetic, meaning almost all HUD elements exist physically within the game world to maximize immersion. Ammunition count is checked by physically looking at the weapon's magazine. Gas mask filter timers are tracked via the analog watch on The Stranger's wrist. Objectives are viewed by pulling out a physical clipboard and lighter. This design philosophy forces players to keep their eyes on the terrifying environments rather than immersion-breaking menus. |
| Accessibility Options | |
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The game features several difficulty settings, ranging from 'Reader' (designed for players who just want to experience the story with plentiful resources) to 'Ranger Hardcore'. Ranger Hardcore completely removes the HUD, drastically increases enemy damage, and makes resources incredibly scarce, providing the ultimate immersive survival experience. The game also includes customizable subtitles, aim assist options for controllers, and toggleable settings for quick-time events (QTEs). |
Despite its grueling reputation, Metro 2039 includes a wide array of accessibility options. These include deep subtitle customization (size, background, speaker indicators), colorblind modes affecting laser sights and UI prompts, toggleable aiming and crouching, a 'Story Mode' difficulty that drastically reduces mutant aggression and increases resource drops, and customizable field of view (FOV) sliders to prevent motion sickness. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target) - STANDARD EDITION) CPU: The official minimum processor required to handle the baseline 4A Engine physics and mutant AI. CPU (Laptop): Entry-level mobile processors will run the Standard Edition smoothly on lower settings. GPU: The minimum required GPU for the NON-Enhanced version. A 2GB VRAM buffer requires strictly low texture settings. GPU (Laptop): Capable of providing a highly playable 1080p experience at 45-60 FPS on Medium settings (Standard Edition). RAM: Official minimum required system memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-4440 or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 70 GB available space | memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 6GB or AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 4050 (100W+) layersRAM: 16 GB saveStorage (Tier): 120GB PCIe Gen 3 SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target) - ENHANCED EDITION) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during intense vehicle sections or storm sequences. CPU (Laptop): Ensures fluid frame pacing, critical for maintaining immersion in the detailed environments. GPU: The absolute minimum required GPU to launch the Enhanced Edition, as it strictly requires hardware Ray Tracing cores. GPU (Laptop): An excellent card that guarantees a locked 60 FPS at 1080p on high settings with Ray Tracing set to Normal (utilizing DLSS). RAM: The official memory requirement, though 16GB is highly recommended for smooth texture streaming. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i7-4770K or equivalent developer_boardGPU: NVIDIA GeForce RTX 2060 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 80 GB available space | — |
| 1440p (QHD/2K) - Recommended (High Preset, Standard Ray Tracing, 60 FPS) CPU: Necessary for handling complex surface environments and dynamic weather. CPU (Laptop): High core counts help manage the heavy draw calls of the shattered Moscow ruins. GPU: Handles the dense global illumination and high-resolution textures comfortably. GPU (Laptop): A high-TGP laptop GPU is required to match desktop-class 1440p rendering. RAM: Allows maximum asset caching for seamless exploration. Storage: Ensures near-instant load times upon death. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 (175W) layersRAM: 32 GB saveStorage (Tier): 120GB PCIe Gen 4 SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60 FPS Target) - ENHANCED EDITION) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex volumetric fog and AI pathfinding don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate, rusted weapon models and atmospheric lighting. GPU (Laptop): Provides the necessary compute overhead for 1440p Ray Traced rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space | — |
| 2160p (UHD/4K) - Ultra (Extreme Preset, 4K (60 FPS with DLSS) - ENHANCED EDITION) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution alongside Ultra Ray Tracing, requiring massive VRAM buffers. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display with full RT features enabled. RAM: Optimizes system stability. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i9-9900K / AMD Ryzen 9 3900X developer_boardGPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space | memoryCPU: Intel Core i9-14900K or AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 5080 or NVIDIA GeForce RTX 4090 laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 (175W) layersRAM: 64 GB saveStorage (Tier): 120GB PCIe Gen 5 NVMe SSD |
| save Overall Storage | |
Spec: 70 GB to 80 GB available space Note: An SSD is heavily recommended due to the massive size of the open-world map segments (like the Volga and Caspian levels), which take a long time to load on mechanical drives. Type: Unknown | Spec: 120GB NVMe SSD Note: SATA SSDs and HDDs are explicitly unsupported due to the asset streaming demands of the 4A Engine. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: A 64-bit operating system with the latest updates is required, specifically to support DirectX 12 Ultimate features for the Enhanced Edition. | Spec: Windows 11 64-bit Explanation: Required to leverage DirectStorage optimizations for seamless transitions between the Metro tunnels and surface ruins. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is mandatory for the Enhanced Edition to utilize DXR (DirectX Raytracing) and Variable Rate Shading. | Spec: DirectX 12 Ultimate Explanation: Mandatory for the game's bespoke hardware-accelerated ray-tracing and mesh shader implementations. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Metro Exodus Specifically
For Metro 2039 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.