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Marvels Wolverine vs Uncharted 4: A Thief End

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info General Information
Release Date
Sep 15, 2026 May 10, 2016
Developer
Insomniac Games Naughty Dog, Iron Galaxy (PC Port for Legacy of Thieves Collection)
Publisher
Sony Interactive Entertainment Sony Interactive Entertainment
Genre(s)
Linear Action-Adventure Action-Adventure, Third-Person Shooter, Platformer, Stealth
Engine
Insomniac Proprietary Engine Naughty Dog Game Engine (Proprietary)
stars Ratings & Price
Content Rating
M for Mature Teen
Avg. User Rating
4.9 / 5.0 4.8 / 5.0
Current Price (USD)
$69.99 $49.99
tune Key Specs
Quick Highlights
  • Audio/Controller: Tempest 3D AudioTech, DualSense Haptic Feedback
  • File Size: 79.36 GB
  • Graphics Technology: Hardware-Accelerated Ray Tracing, PSSR Upscaling
  • Platform Exclusivity: PlayStation 5 / PlayStation 5 Pro
  • Target Framerate: Locked 60 FPS (Performance Mode)
  • Perspective: Third-Person
  • Multiplayer: Competitive & Cooperative (Original PS4 release). Single-player only in Legacy of Thieves Collection.
  • Setting: Various Globe-Trotting Locations (Panama, Italy, Scotland, Madagascar, Libertalia)
  • Platforms: PlayStation 4, PlayStation 5 (Legacy of Thieves Collection), PC (Windows - Legacy of Thieves Collection)
  • Unique Feature: Cinematic Storytelling, Grappling Hook Mechanics, Wide-Linear Level Design, Lifelike Character Animation & Performances, Stunning Visuals.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Jean Grey: Utilizes profound telekinesis to suspend enemies in mid-air, deflect high-caliber projectiles, and execute Co-Operative Critical Strikes alongside Logan.
    Mutant
  • Samuel 'Sam' Drake (AI): Nate's older brother. Accompanies Nate for the majority of the game. Sam is a capable AI companion in combat, engaging enemies with firearms and melee. He also assists in traversal (e.g., boosting Nate up ledges, cooperative environmental interactions) and participates in puzzle-solving and dialogue.
    Human
  • Victor 'Sully' Sullivan (AI): Joins Nate and Sam for significant portions of the adventure. Provides combat support, often with heavier weapons or from a strategic position (like piloting a vehicle). Offers guidance and witty banter. Assists in traversal and puzzle elements.
    Human
  • Elena Fisher (AI - Temporary): Accompanies Nate during certain later chapters of the game. She is resourceful and capable in combat, using firearms and assisting Nate. Her presence is crucial for narrative and emotional development during these segments.
    Human
  • Online Multiplayer Teammates (Original PS4 Version): In the original PS4 multiplayer modes, players would team up with other human-controlled characters, utilizing various weapons, Mysticals (supernatural power-ups), and Sidekicks (AI support characters like Snipers or Brutes that could be summoned).
    Human (Player Characters)
Key Collectibles
  • Nightmare Door Medals: Awarded by completing hidden, surreal combat and platforming challenges accessed via purple tendrils scattered throughout all biomes.
  • Reaver Encrypted Datapads: Found heavily concentrated in Trask's industrial facilities and along the Madripoor Lowtown patrol routes, providing deep narrative lore.
  • Treasures: 109 small, often shiny, collectible artifacts hidden throughout the game's chapters. These range from ancient coins and pirate trinkets to jeweled objects. Finding them often requires careful exploration of environments, sometimes in out-of-the-way spots.
  • Journal Entries: Contextual items or landmarks that Nathan Drake can interact with, causing him to sketch or write about them in his journal. These entries provide additional lore, character thoughts, or clues for puzzles. There are 25 specific Journal Entry collectibles.
  • Journal Notes: Loose notes, letters, or documents found in the environment that Nathan can pick up and read. These often provide backstory about historical figures like Captain Avery, the founding of Libertalia, or the lives of its inhabitants. There are 23 specific Journal Note collectibles.
  • Optional Conversations: Specific moments where a speech bubble icon appears above an NPC's head (usually Sam, Sully, or Elena). Interacting triggers unique, optional dialogue exchanges that flesh out character relationships and provide additional story context. There are 36 of these.
  • Rock Cairns: Piles of stacked rocks found in some of the larger, more open environments. Nate can knock them over. While not a traditional collectible with a counter, interacting with them is a minor activity. (More prominent as a collectible in The Lost Legacy).
Key Themes
  • Feral Mutation
  • Memory Manipulation
  • Cyclic Violence
  • Tragic Romance
  • Evolving Identity
  • Human Supremacy vs Mutant Evolution
  • Adventure & Exploration
  • Treasure Hunting
  • Piracy & Libertalia
  • Family & Brotherhood
  • Sacrifice
  • Obsession
  • Letting Go of the Past
  • Legacy
  • Consequences of a Life of Thievery
  • The Allure of Danger
colorize Combat & Gear
Weapons Overview
  • Adamantium Claws (Smooth-Edged): Primary Melee Weapon
    Logan's iconic, indestructible retractable claws, capable of slicing through organic flesh, advanced Reaver cybernetics, and heavy Sentinel armor with ease.
  • Disarmed Katanas: Contextual Melee Weapon
    Traditional bladed weapons seized from members of The Hand syndicate during perfectly timed parry sequences, used briefly for rapid, lethal area-of-effect strikes.
  • Disarmed Bows: Contextual Ranged Weapon
    Ranged weapons wrestled from enemy combatants, utilized in quick-time events to pin agile foes to walls before returning to close-quarters combat.
  • Pistols (e.g., Para .45, Aegis 9mm, Raffica, Fossa R-81): Sidearm (Semi-Auto, Burst, Automatic)
    Reliable sidearms for various situations. Can be used while hanging, swimming, or for quick shots. Some are fully automatic.
  • Revolvers (e.g., Barok .44): Sidearm (High Damage)
    Powerful handguns dealing significant damage per shot, but with slower fire rates and smaller capacities.
  • Long Guns (Assault Rifles, e.g., AK-47, FAL, Mettler M-30, HS39): Primary Firearm (Automatic/Burst)
    Versatile automatic or burst-fire rifles suitable for most combat encounters at medium range. Common enemy drops.
  • Shotguns (e.g., Spezzotti 12 Gauge, Condor, Flanker): Primary Firearm (Close Quarters)
    Devastating at close range. Includes pump-action, double-barreled, and semi-automatic variants.
  • Sniper Rifles (e.g., M14 Custom, Nagant Mosin, Mazur LDR): Primary Firearm (Long Range, Precision)
    Used for taking out enemies from a distance with high precision. Some are bolt-action, others semi-automatic.
  • Heavy Weapons (e.g., RPG-7, China Lake GL, DShK): Primary Firearm (Explosive/High Power)
    Powerful weapons like rocket launchers, grenade launchers, and mounted machine guns encountered in specific sections or dropped by heavy enemies.
  • Melee (Fists, Environmental Objects, Grappling Hook Takedowns): Close Quarters Combat
    Nate can engage in hand-to-hand combat with punches, grapples, and environmental takedowns. The grappling hook can also be used for aerial melee attacks.
  • Explosives (Grenades, Dynamite, Propane Tanks): Throwable / Environmental
    Standard grenades and dynamite can be thrown. Red propane tanks or barrels in the environment can be shot to cause large explosions.
Armor / Gear Sets
  • The Battle Reborn Suit: Primary campaign suit; features dynamic algorithmic repair systems where the fabric visually heals alongside Logan's flesh post-combat.
  • Age of Apocalypse Suit: Cosmetic unlock included in the Digital Deluxe Edition; provides no statistical advantages, solely altering the visual aesthetic to a grim, alternate-reality design.
  • No Equipable Armor System: Nathan Drake does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. His survivability is based on his health (which regenerates when out of combat) and player skill in using cover, dodging, and defeating enemies efficiently. There are no armor items to collect or equip.
  • Cosmetic Outfits (Multiplayer & Bonus Content): In the original PS4 multiplayer mode, and as unlockable bonus content for the single-player campaign (often after first completion or via special editions), various cosmetic outfits for Nathan Drake and other characters were available. These were purely visual and did not offer gameplay advantages.
Outfits/Customization
  • Classic Brown Suit: Available as a pre-order bonus or unlocked late in the campaign; a nostalgic callback to Wolverine's classic 1980s comic book aesthetic.
  • Savage Suit: Digital Deluxe Edition exclusive; emphasizes a highly feral, untamed look suitable for the brutal dismemberment mechanics.
  • Nathan Drake's Outfits: Throughout the story, Nathan Drake wears several distinct outfits appropriate to the location and situation (e.g., casual wear at home, rugged adventure gear in Madagascar, diving suit, formal attire for an auction). These are generally fixed for specific chapters. Unlockable cosmetic outfits are available after completing the game or through special editions/Legacy of Thieves Collection, allowing players to replay chapters with different looks (e.g., classic Drake outfits, wetsuits).
  • Multiplayer Character Customization (Original PS4): The original PS4 multiplayer mode allowed extensive customization of playable characters (heroes and villains from the Uncharted series) with hundreds of unlockable clothing items (hats, shirts, pants, accessories) and taunts.
trending_up Progression & Upgrades
Skills & Progression

The combat and progression loop is engineered entirely around Logan's feral psychology, primarily governed by a three-tiered 'Rage' meter. Passive, defensive play is actively punished; dodging yields zero rewards, while relentless aggression fuels Logan's fury. Tier 1 unlocks standard kinetic combos, Tier 2 grants access to heavy area-of-effect techniques and the critical 'Last Stand' revival mechanic, and Tier 3 (Berserker State) triggers a monochromatic visual filter, massive damage scaling, and instant-kill dismemberments. Because Logan's Healing Factor is severely suppressed during active combat due to physiological adrenaline redirection, players cannot simply hide and regenerate; they must rely on the Last Stand mechanic, expending stored Rage to shock Logan's heart back to life upon fatal damage. The RPG-lite progression system is divided into 'Active Techniques'—such as the crowd-controlling Tornado Spin, the gap-closing Bull Rush, and the armor-crushing Knee Breaker—and 'Passive Adaptations,' which increase health pools, modify Rage generation multipliers, and tweak algorithmic combat modifiers to suit specific predatory playstyles.

Uncharted 4 does not feature a traditional RPG skill tree or extensive character stat upgrades for Nathan Drake. Progression is primarily through acquiring new weapons and gear found in levels or dropped by enemies. There are no craftable upgrades for Nate's personal abilities. Gameplay mastery comes from improving player skill in combat, stealth, platforming, and puzzle-solving. Some weapon 'upgrades' are simply finding more powerful versions or attachments. The grappling hook is a key new tool that enhances traversal and combat options.

public World & Exploration
World & Level Design

Fundamentally rejecting the sprawling, icon-cluttered open-world design of Insomniac's Spider-Man titles, Marvel's Wolverine adopts a tightly choreographed, highly detailed linear action-adventure structure. The game operates as a globe-trotting espionage thriller, transporting players across a multitude of bespoke, heavily enclosed biomes rather than a single sprawling city. Key operational theatres include the claustrophobic, neon-drenched alleyways of Tokyo and Shinjuku; the grimy, criminal underworld of the island nation of Madripoor (specifically focusing on the Lowtown district and the iconic Princess Bar); and the freezing, snow-deformed expanses of the Canadian Yukon. This linear architecture allows the development team to maximize environmental density, utilizing the PlayStation 5's custom SSD to stream incredibly high-resolution micro-textures and complex lighting systems. Navigation through these environments heavily involves grounded parkour, using adamantium claws as makeshift pitons for aggressive wall-climbing, and context-sensitive traversal points that funnel players seamlessly into cinematic combat arenas and high-speed, directed set pieces.

N/A
Playable Vehicles
  • Reaver Transport Trucks: Armored Military Vehicles
    Heavily fortified troop transports used by Bolivar Trask's private military, requiring Logan to aggressively dismantle their tires and armor plating during high-speed chases.
  • Heavy Pursuit Motorcycle: Two-Wheeled Transport
    Utilized by Logan during specific cinematic set pieces to chase down convoys, allowing for high-velocity momentum and visceral vehicular takedowns.
  • Jeep (4x4): Land Vehicle (Off-Road)
    A rugged jeep used by Nate, Sam, and Sully for traversing the expansive plains and muddy tracks of Madagascar. Features a winch that can be used to pull down structures, create paths, or pull the jeep up steep inclines.
  • Motorboat: Watercraft
    A small motorboat used for navigating the waters around the islands leading to Libertalia. Allows for exploration of coves, beaches, and underwater areas (for diving).
  • Motorcycle (Briefly): Land Vehicle (Two-Wheeled)
    Featured in a high-speed chase sequence during the Madagascar market escape. Player control is part of this scripted set-piece.
  • Enemy Vehicles (Trucks, APC-like vehicles): Hostile Land Vehicles
    Shoreline mercenaries utilize various vehicles, including pickup trucks with mounted guns and armored personnel carrier-like vehicles, which often feature in combat encounters or chase sequences. Nate typically destroys these rather than driving them for extended periods.
  • Grappling Hook (Traversal Tool, not a vehicle): Personal Traversal Gear
    While not a vehicle, the grappling hook is a key traversal tool that allows Nate to swing across large gaps, rappel up and down cliffs, and perform dynamic maneuvers, significantly expanding his movement capabilities.
Notable Fauna/Mounts
  • Sasquatch (Walter Langkowski): Mutated Human Behemoth
    Tragic Boss Encounter; an ally horrifically transformed by the ambient radiation of the Helix Engine, forcing Logan into a heartbreaking euthanization fight.
N/A
book Story & Characters
Main Characters
  • Logan / Wolverine: Protagonist
    A feral, amnesiac mutant with an indestructible adamantium skeleton and rapid healing factor, struggling against his own animalistic nature and manipulated past.
  • Jean Grey: Ally / AI Companion
    An immensely powerful telepath and the reincarnated soul of Logan's past love. She acts as an underground leader for the hunted mutant populace.
  • Nathaniel Essex / Mister Sinister: Primary Antagonist
    A megalomaniacal geneticist orchestrating a global mutant awakening via the Helix Engine to splice optimal powers into his own biology for absolute supremacy.
  • Nathan 'Nate' Drake: Protagonist / Retired Treasure Hunter
    The charismatic and adventurous protagonist. Now attempting a normal life with Elena, he is pulled back into treasure hunting by the reappearance of his long-lost brother, Sam. Known for his wit, resilience, and incredible luck.
  • Samuel 'Sam' Drake: Deuteragonist / Nate's Older Brother / Treasure Hunter
    Nate's older brother, previously presumed dead. His return and desperate situation ignite the quest for Avery's treasure. He is more reckless and obsessed with treasure than Nate.
  • Elena Fisher: Ally / Nate's Wife / Journalist
    Nate's resourceful and intelligent wife, a successful journalist. She is initially unaware of Nate's return to adventure but eventually gets involved, serving as his moral compass and a capable partner.
  • Victor 'Sully' Sullivan: Ally / Mentor / Treasure Hunter
    Nate's long-time mentor, father figure, and partner in adventure. A seasoned treasure hunter, Sully provides support, resources, and wise counsel (and often a seaplane).
  • Rafe Adler: Main Antagonist / Wealthy Treasure Hunter
    A wealthy, ruthless, and obsessive treasure hunter who was once partnered with the Drake brothers. He feels betrayed and entitled to Avery's treasure, employing the Shoreline mercenary group to achieve his goals.
  • Nadine Ross: Secondary Antagonist / Leader of Shoreline
    The pragmatic and highly skilled leader of Shoreline, a South African private military company hired by Rafe Adler. A formidable combatant and tactician.
  • Evelyn (Mentioned): Historical Figure / Pirate Captain's Associate
    A historical figure connected to Captain Henry Avery and the founding of Libertalia, whose story and clues are uncovered by the Drakes.
  • Captain Henry Avery (Historical Figure): Legendary Pirate Captain
    The infamous pirate captain whose legendary treasure is the object of the game's central quest. His story and the fate of Libertalia are key to the narrative.
  • Various Shoreline Mercenaries & Other Minor NPCs: Enemies / Supporting Cast
    The game features numerous unnamed Shoreline mercenaries as common enemies, as well as other minor characters encountered during Nate's journey.
Example Missions
  • The Madripoor Lowtown Assault: Main Story (Stealth and Combat)
    Track members of The Hand through the neon-soaked vertical slums of Madripoor, culminating in a massive, multi-stage brawl inside the Princess Bar.
  • Highway Motorcycle Convoy: Set-Piece (Vehicular Combat)
    Pursue a heavily armed Reaver convoy at high speeds, destroying armored trucks and battling Brute-class enemies while leaping between moving vehicles.
  • The Helix Engine Climax: Finale Boss Encounter
    Assault Nathaniel Essex's stronghold in the streets of Tokyo, dismantle giant biomechanical Sentinels, and prevent the global activation of the mutant X-gene.
  • Story Chapters (Prologue - Epilogue)
    A series of linear, narratively-driven chapters that progress the main story of Nathan and Sam Drake's hunt for Captain Avery's treasure. Each chapter is set in a distinct location and features a mix of exploration, platforming, puzzle-solving, stealth, and intense combat encounters, punctuated by cinematic cutscenes.
  • Puzzle Solving Sequences
    Integrated into main story progression, these involve deciphering clues from Nate's journal, manipulating environmental objects, aligning symbols, or using light and shadow to uncover hidden paths or mechanisms related to Avery's trials and Libertalia's secrets.
  • Major Set-Piece Encounters
    Spectacular, highly scripted action sequences that serve as climactic moments within chapters. Examples include the Madagascar jeep chase, collapsing clock tower escape, ballroom brawl, ship graveyard battle, and encounters with armored vehicles or heavily armed enemy groups.
  • Stealth Sections
    Numerous areas allow or encourage a stealthy approach. Nate can use tall grass, cover, takedowns from ledges or above, and silenced weapons (if found) to eliminate enemies or bypass encounters without raising an alarm.
  • Vehicle Traversal & Combat Sections
    Specific chapters feature drivable vehicles like a jeep (in Madagascar) or a boat (around island chains). These sections involve navigating large environments, sometimes engaging in vehicular combat, or using the vehicle's winch for environmental puzzles.
  • Flashback Sequences
    Several chapters are flashbacks depicting earlier events in Nate and Sam's lives, such as their time in a Panamanian prison or their childhood in an orphanage. These provide crucial backstory and character development.
people Multiplayer
Multiplayer Details

In direct contrast to current industry trends prioritizing live-service ecosystems, battle passes, and cooperative engagement loops, Marvel's Wolverine stands as a purist, strictly single-player action-adventure game. Insomniac Games has explicitly stated that there are no multiplayer modes, competitive PvP arenas, or cooperative campaign features integrated into the title. The development philosophy was entirely laser-focused on crafting an intimate, emotionally devastating, and highly directed solo narrative experience. By eliminating the immense technical overhead required for network synchronization, server maintenance, and multiplayer game balance, the engineering team was able to dedicate 100% of the PlayStation 5's processing power toward rendering extreme environmental detail, complex AI pathfinding for enemy factions like The Reavers and The Hand, and the highly demanding, real-time dismemberment and physical deformation algorithms that define the game's brutal combat loop.

N/A
extension Editions & DLC
Available Editions

The commercial rollout for Marvel's Wolverine features a targeted, two-tier software distribution model, notably eschewing massive physical collector's editions to focus on high-margin digital premium sales. The Standard Edition, priced at $69.99, is available both digitally and on physical disc, with Insomniac explicitly confirming the entire campaign is playable directly from the media without requiring a mandatory internet connection—a major victory for software preservationists. The Digital Deluxe Edition, priced at $79.99, is heavily focused on cosmetic expression. It includes five exclusive character suits drawn from comic lore (Incredible, Savage, Age of Apocalypse, Night Hunt, and New Leather) and five unique, purely cosmetic claw geometries (Smooth-Edged, Hollow Blade, Thick, Serrated Spine, and Tapered). Pre-ordering either edition grants early progression unlocks and the classic Brown suit. Concurrently, Sony is releasing limited-edition 'Battle Yellow' PlayStation 5 consoles, DualSense controllers, and specialized Adamantium-themed PS5 Pro console covers to maximize hardware synergies.

Available in Standard Edition, Special Edition (SteelBook, artbook, Naughty Dog points), Libertalia Collector's Edition (12" Nathan Drake statue, SteelBook, artbook, Naughty Dog points, sticker sheet, multiplayer outfits/weapon skins). Later released as part of the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC, which also includes 'Uncharted: The Lost Legacy' and features enhanced graphics and performance options.

Post-Launch Content / DLC

While official post-launch roadmaps remain tightly guarded by Sony, the massive December 2023 internal data breach provided profound insights into the long-term trajectory of the franchise. Marvel's Wolverine is designed not as a standalone experience, but as the foundational chapter of an intended X-Men video game trilogy within Earth-1048. The game's climactic ending—the activation of the Helix Engine and the sudden global explosion of the mutant population—perfectly sets the stage for future narrative expansions involving Charles Xavier and Magneto. More immediately, the leaked post-credits sequences explicitly set up future conflicts. Sabretooth is revealed to survive his campaign encounters, being contacted telepathically by En Sabah Nur (Apocalypse) to become a Horseman. Furthermore, internal documents indicated that early development builds featured Jean Grey as a fully playable secondary protagonist. While she was relegated to a sophisticated AI companion for the base game, this existing foundational code heavily suggests that substantial, story-driven DLC expansions could easily center around her telekinetic gameplay.

The primary post-launch content was the standalone story expansion 'Uncharted: The Lost Legacy' (starring Chloe Frazer and Nadine Ross), which was also included in the 'Legacy of Thieves Collection'. The original PS4 version of Uncharted 4 received numerous free updates for its multiplayer mode, including new maps, modes, weapons, and cosmetic items. No single-player story DLC directly for Nathan Drake's Uncharted 4 story was released.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Marvel's Wolverine an open-world game like Spider-Man?
    A: No. The game explicitly abandons the open-world formula for a highly detailed, linear action-adventure structure, focusing on tightly directed set pieces, enclosed combat arenas, and globe-trotting environmental storytelling.
  • Q: Does Wolverine's health regenerate automatically in combat?
    A: Not efficiently. During active combat, the Healing Factor is drastically suppressed due to adrenaline redirection. To survive, players must build up their Rage meter and expend it to use the 'Last Stand' mechanic, manually shocking Logan's heart back into rhythm when downed.
  • Q: Are there any multiplayer or co-op modes?
    A: No. Marvel's Wolverine is a strictly single-player, narrative-driven experience. While Jean Grey fights alongside Logan as a highly advanced AI companion, there are no live-service, PvP, or cooperative multiplayer elements.
  • Q: Will the game be censored or toned down for a broader audience?
    A: The core game embraces a mature, M-rated tone with explicit dismemberment and violence. However, Insomniac has included a 'Low-Gore Path' accessibility toggle that seamlessly disables blood spatter and execution algorithms for players who prefer a less graphic experience.
  • Q: Is there a physical disc edition available?
    A: Yes. The Standard Edition ($69.99) is available on a physical disc, and the developers have confirmed that the entire campaign is fully playable directly from the media without requiring a mandatory internet connection for a core download.
  • Q: Is Uncharted 4: A Thief's End the last Uncharted game with Nathan Drake?
    A: Yes, Naughty Dog has stated that Uncharted 4: A Thief's End is the conclusion to Nathan Drake's story arc. While the Uncharted universe continued with 'The Lost Legacy' (starring Chloe Frazer), Drake's journey as the protagonist effectively ends here.
  • Q: Do I need to play the previous Uncharted games to understand Uncharted 4?
    A: While Uncharted 4 has a self-contained main plot, playing the previous three games (Drake's Fortune, Among Thieves, Drake's Deception) is highly recommended. It significantly enhances the emotional weight of the story, the understanding of character relationships (especially with Elena and Sully), and the impact of Nathan Drake's final adventure.
  • Q: What is new in terms of gameplay in Uncharted 4 compared to previous titles?
    A: Uncharted 4 introduced several new gameplay mechanics, including a grappling hook for enhanced traversal and combat, more open 'wide-linear' level designs with drivable vehicles (jeep, boat), improved stealth mechanics with tall grass and enemy tagging, and more dynamic melee combat with environmental interactions.
  • Q: Does the 'Uncharted: Legacy of Thieves Collection' include multiplayer?
    A: No, the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC includes the single-player campaigns of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy only. The multiplayer modes from the original PS4 releases are not included in this collection.
  • Q: How long is Uncharted 4: A Thief's End?
    A: The main story campaign of Uncharted 4 typically takes around 15-20 hours to complete. Finding all collectibles and exploring thoroughly can extend this to 25-30+ hours.
build Technical Details
Graphics & Visual Fidelity

Visually, Marvel's Wolverine pushes the PlayStation 5 hardware to its absolute bleeding edge. Operating on a highly modified iteration of Insomniac's proprietary engine, the base console supports a flawless performance mode locked at 60 FPS while concurrently executing hardware-accelerated ray-traced reflections and global illumination—a staggering technical achievement made possible by the game's tightly controlled, linear level design. The game acts as a premier showcase for the mid-generation PlayStation 5 Pro hardware, heavily utilizing PlayStation Spectral Super Resolution (PSSR). This AI-driven upscaling technology processes the game at exceptional internal resolutions before algorithmically outputting to a flawless, artifact-free native 4K. This extreme visual fidelity allows the engine to render incredibly granular details: localized battle damage, dynamic algorithmic suit-repair systems where shredded clothing realistically heals alongside Logan's flesh, highly complex fluid dynamics for weather and arterial blood spray, and the terrifying, towering scale of biomechanical Sentinel prototypes.

Powered by Naughty Dog's proprietary engine, Uncharted 4 is renowned for its groundbreaking visuals, especially at the time of its PS4 release. It features incredibly detailed character models with realistic animations and facial expressions, breathtaking and diverse environments, advanced lighting and shadow effects, and spectacular cinematic set pieces. The level of environmental detail, from foliage and water effects to material textures, is exceptional. The PS5 and PC versions in the 'Legacy of Thieves Collection' offer enhanced resolutions, frame rates, and graphical settings.

Audio & Soundtrack

The acoustic engineering of Marvel's Wolverine is a critical component of its immersive design, built natively to exploit Sony's proprietary Tempest 3D AudioTech. The soundscape is intensely visceral, designed to mirror Logan's heightened sensory perception. Players using compatible headsets can utilize spatial audio to pinpoint the exact directional origin of incoming attacks, ambient environmental hazards, and the hushed communications of stealth-oriented enemies like The Hand. This directional acoustic tracking is essential for survival on higher difficulty settings. Furthermore, the audio design synergizes deeply with the DualSense controller's haptic feedback. Ripping through the organic flesh of a mutant, the metallic armor of a Reaver, or the massive chassis of a Sentinel each produces distinctly different vibrational frequencies and sound profiles. The adaptive triggers provide palpable physical resistance simulating the immense strength required to execute heavy combat techniques or pry open industrial blast doors, bridging the gap between digital soundscapes and physical sensation.

Original score composed by Henry Jackman, featuring sweeping orchestral themes, adventurous melodies, and emotionally resonant pieces that underscore the narrative's highs and lows. The music dynamically adapts to gameplay, building tension during combat and enhancing the sense of wonder during exploration. Sound design is top-notch, with impactful weapon sounds, detailed environmental ambiances, and stellar voice acting.

User Interface (UI/UX)

The User Interface in Marvel's Wolverine is designed to be highly dynamic, minimizing on-screen clutter to maintain cinematic immersion while providing critical combat data. The most prominent HUD element is the multi-tiered Rage meter, which dynamically tracks combat momentum and gates access to heavy techniques and the Last Stand revival mechanic. During traversal and investigation, the UI introduces the 'Scent Trail' mechanic—a glowing red visual pathway representing Wolverine's hyper-acute olfactory tracking, guiding players toward fleeing targets or hidden objectives without breaking the pace of the game. For environmental exploration, 'Nightmare Doors' are indicated by surreal, purple tendrils in the environment, leading to challenging combat trials. Crucially, the UI also encompasses a deep accessibility menu, featuring a highly sophisticated 'Low-Gore Path' toggle that cleanly disables volumetric blood spray and dismemberment algorithms for sensitive players, alongside options to recolor the Scent Trail for colorblind users and enable Chase Assists.

Features a minimalistic and cinematic HUD, displaying ammo count, equipped weapon, and contextual prompts for interactions, stealth, and combat. A simple objective marker guides players. No traditional mini-map during gameplay to enhance immersion; players rely on environmental cues and Nate's journal. The journal contains sketches, notes, and puzzle solutions.

Accessibility Options

Insomniac Games continues its industry-leading commitment to inclusive design with a robust, highly sophisticated suite of accessibility features. Acknowledging the inherent brutality of the character, the game features a highly publicized 'Low-Gore Path' toggle. When activated, this system dynamically disables environmental blood spatter decals, turns off volumetric arterial spray particles, and seamlessly removes the explicit dismemberment algorithms from the execution calculations, allowing squeamish players to enjoy the narrative without visceral shock value. Navigation is equally supported; the 'Chase Assist' feature can artificially reduce the movement speed of fleeing targets during demanding parkour sequences to prevent frustration. Furthermore, the predatory 'Scent Trail' mechanic can be entirely disabled for purists seeking organic exploration, adjusted in visual intensity, or completely recolored to accommodate various forms of colorblindness. Customizable difficulty modifiers, parry timing adjustments, and extensive subtitle options ensure the experience can be tailored to any player's specific cognitive or physical requirements.

Naughty Dog has been a leader in accessibility. Uncharted 4 (especially in the Legacy of Thieves Collection) offers a wide array of options: extensive control remapping, subtitle and caption customization (size, color, background, speaker names), options for motion blur/camera shake, aim assist lock-on, options for QTEs (hold vs. tap), high contrast modes, audio cues for collectibles and combat, navigation assistance, and more.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p ~30 FPS, Medium Preset) (Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: 8GB minimum, but 16GB strongly recommended by developers for a smoother experience.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-4430 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
layersRAM: 8 GB
saveStorage (Tier): 126 GB HDD (SSD Recommended)
1080p (Full HD) - Performance (1080p ~60 FPS, High Preset using Performance Upscaling/Settings) (High Preset (Tweaked for performance, DLSS/FSR Performance may be needed))
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
1080p (Full HD) - Minimum (30 FPS, Low Settings) (Low Preset, Ray Tracing Off, DLSS/FSR set to Performance)
CPU: Minimum required to handle baseline physics and basic AI pathing during linear corridor segments.
CPU (Laptop): Sufficient for maintaining 30 FPS, provided thermal throttling is kept in check.
GPU: Baseline rasterization required to render the game's environments without advanced lighting features.
GPU (Laptop): Leverages DLSS to maintain playable frame rates despite limited VRAM.
RAM: Mandatory for caching dense environmental assets and pre-rendered cinematic sequences.
Storage: A standard SATA SSD is the absolute minimum to prevent catastrophic asset pop-in.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1650 Super / AMD Radeon RX 5500 XT
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (75W+)
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/30FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB SSD
1440p (QHD/2K) - Recommended (60 FPS, High Settings) (High Preset, Ray-Traced Reflections On, DLSS/FSR set to Quality)
CPU: Necessary for maintaining high frame rates during complex physics interactions and multi-target dismemberment.
CPU (Laptop): High core counts ensure smooth gameplay transitions between intense combat and narrative cutscenes.
GPU: Required to render high-resolution micro-textures and manage the VRAM overhead of ray-traced reflections.
GPU (Laptop): Provides sufficient memory bandwidth and rasterization power for 1440p high-fidelity gameplay.
RAM: Dual-channel memory is required to eliminate micro-stutters during high-speed traversal sequences.
Storage: Ensures near-instant load times between distinct biomes like Madripoor and the Yukon.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe Gen 3 SSD
1440p (QHD/2K) - Ultra (1440p ~60 FPS, Ultra Preset, DLSS/FSR Quality/Balanced) (Ultra Preset (DLSS/FSR Quality or Balanced recommended))
CPU: CPU for 1440p/60FPS Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Ultra.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
2160p (UHD/4K) - Ultra (60 FPS, Max Settings) (Ultra Preset, Full Ray Tracing Suite On, DLSS/FSR set to Balanced)
CPU: Eliminates all CPU bottlenecks, allowing the GPU to fully focus on extreme resolution rendering and physics calculations.
CPU (Laptop): Extreme multi-core performance required to match desktop-level asset streaming speeds.
GPU: Essential for handling 4K native rendering with global illumination, complex weather effects, and arterial blood simulations.
GPU (Laptop): The only mobile GPU tier capable of driving full ray tracing at 4K without severe frame drops.
RAM: Accommodates extreme texture cache sizes and background system overhead seamlessly.
Storage: Maximized bandwidth is required to stream ultra-high-resolution assets instantly.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3950X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
save Overall Storage
Spec: 80 GB NVMe Gen 4 SSD
Note: A high-speed SSD is strictly required. The game utilizes PlayStation 5 storage paradigms, meaning traditional HDDs will cause severe stuttering during rapid traversal and level loading.
Type: NVMe
Spec: 126 GB available space (SSD Recommended).
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving texture streaming in detailed environments.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit
Explanation: Requires advanced memory scheduling to rapidly load uncompressed audio and high-resolution textures during seamless cinematic transitions.
Spec: Windows 10 (64-bit, version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory for hardware-accelerated ray tracing, global illumination, and optimized asset streaming architectures inherent to Insomniac's engine.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Marvel's Wolverine is currently a PlayStation 5 and PlayStation 5 Pro exclusive title. The following PC specifications are high-confidence estimates formulated by analyzing Insomniac's previous PC ports (Spider-Man 2, Ratchet & Clank) to provide an accurate technical equivalency target for future ecosystem expansion.
  • Laptop Performance Note: Laptop users will absolutely require dynamic upscaling (DLSS/FSR) to maintain 60 FPS. The game's heavy reliance on real-time ray-traced reflections and complex dismemberment physics will cause significant thermal throttling on thin-and-light chassis. High TGP gaming laptops are mandatory.
  • Laptop Consideration: G P U T G P: A minimum of 130W TGP is recommended. Lower wattage mobile GPUs will struggle with the dense micro-textures and fluid dynamics (blood spray, weather) during chaotic combat encounters.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling is required due to sustained high CPU loads necessary for tracking the game's dynamic enemy AI (The Hand, Reavers) and calculating complex environmental destruction in enclosed arenas.
  • Laptop Consideration: C P U Power Limits: PL1 should be set above 45W. The intricate physics tied to Wolverine's combat animations and the multi-tiered Rage system demand consistent processor overhead.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics bottlenecks, ensuring maximum frame delivery during high-speed, cinematic set-pieces like the motorcycle convoy assault.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3, and native PlayStation Spectral Super Resolution (PSSR) on PS5 Pro.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Effects and Ray-Traced Shadow Resolution will drastically improve frame rates during intense multi-enemy encounters with heavy particle effects.
  • Game Name: Marvels Wolverine
  • Official PC system requirements for 'Uncharted: Legacy of Thieves Collection' (which includes Uncharted 4). Performance can vary depending on specific hardware, settings, and in-game scenarios. An SSD is strongly recommended for optimal performance.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Uncharted 4 on PC is a graphically intensive title, and good laptop hardware is needed for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for complex environments and AI.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 2 and AMD FSR 2.0.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
  • Game Name: Uncharted 4: A Thief End
build Optimization Details
  • Upscaling Tech: Supports DLSS 3.5, FSR 3, and native PlayStation Spectral Super Resolution (PSSR) on PS5 Pro.
  • Key Settings Impact: Lowering Volumetric Effects and Ray-Traced Shadow Resolution will drastically improve frame rates during intense multi-enemy encounters with heavy particle effects.
  • Upscaling Tech: Supports NVIDIA DLSS 2 and AMD FSR 2.0.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: A minimum of 130W TGP is recommended. Lower wattage mobile GPUs will struggle with the dense micro-textures and fluid dynamics (blood spray, weather) during chaotic combat encounters.
  • Cooling Thermals: Aggressive cooling is required due to sustained high CPU loads necessary for tracking the game's dynamic enemy AI (The Hand, Reavers) and calculating complex environmental destruction in enclosed arenas.
  • C P U Power Limits: PL1 should be set above 45W. The intricate physics tied to Wolverine's combat animations and the multi-tiered Rage system demand consistent processor overhead.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics bottlenecks, ensuring maximum frame delivery during high-speed, cinematic set-pieces like the motorcycle convoy assault.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
  • C P U Power Limits: A decent CPU is needed for complex environments and AI.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (130W) / RTX 4070 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**

For Marvels Wolverine Specifically

check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT

For Uncharted 4: A Thief End Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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