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Marvel Tōkon: Fighting Souls vs Tomb Raider: Catalyst

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info General Information
Release Date
Aug 6, 2026 Oct 24, 2028
Developer
Arc System Works / PlayStation Studios XDev Crystal Dynamics
Publisher
Sony Interactive Entertainment / Marvel Games Amazon Game Studios
Genre(s)
2.5D Tag-Team Fighting Action-Adventure / Open-World
Engine
Unreal Engine 5 Unreal Engine 5 (UE 5.8)
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
3.8 / 5.0 4.8 / 5.0
Current Price (USD)
$59.99 $69.99
tune Key Specs
Quick Highlights
  • Combat Structure: Progressive 4v4 Tag-Team (Starts 1v1)
  • Graphics Style: 2.5D Cel-Shaded Anime ('Japanimation')
  • Network Infrastructure: Rollback Netcode
  • PC DRM Implementation: Mandatory PSN Linking & Kernel-Level Easy Anti-Cheat
  • PS5 Enhancements: PS5 Pro Enhanced with PSSR2 Upscaling
  • Distribution: Digital Storefronts & Amazon Luna Cloud Streaming
  • Protagonist Voice Actor: Alix Wilton Regan
  • Target Framerate (Next-Gen): 60 FPS (Performance Mode)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Baby Groot: Cosmetic lobby pet exclusive to pre-orders of the game.
    Flora colossus
  • Cosmo the Spacedog: Cosmetic lobby pet granted via the Digital Deluxe and Ultimate Editions.
    Dog
  • Defecting Raider Mercenary: Provides covering fire and assists in complex stronghold defense operations utilizing advanced AI pathfinding.
    Human
Key Collectibles
  • Fighter Souls: Earned and leveled up via single-player Level-Up Missions; used in Arcadia Rumble.
  • Active Souls: Collected dynamically mid-match during the 8-player Arcadia Rumble party mode.
  • Relics of the Buddha: Hidden deep within the 84,000 decentralized stupas scattered across the open world.
  • Society Intel Dossiers: Looted from high-ranking mercenary officers in heavily guarded outpost strongholds.
Key Themes
  • Superhero
  • Comic Book
  • Anime/Japanimation
  • Competitive Esports
  • Martial Arts Tournament
  • Archaeological Exploration
  • Mythological Integration
  • Colonial Implications
  • Survival
  • Ideological Reflection
colorize Combat & Gear
Weapons Overview
  • Spear of Bashenga: Polearm
    Shuri's primary neutral weapon, excellent for mid-range pokes that cancel into Bast's Blessing dashes.
  • Soulsword: Mystical Greatsword
    Magik's massive weapon boasting disjointed hitboxes, granting her unparalleled spatial control.
  • Element Gun: Ranged Firearm
    Star-Lord's sidearm that dynamically switches between fire, ice, and electric modes to dictate pacing.
  • Dual Pistols: Handgun
    Lara's iconic twin sidearms, a posthumous gift from Conrad Roth, providing rapid fire and infinite base ammunition.
  • Compound Bow: Archery
    A highly customizable survival tool utilizing crafted explosive, poison, and fire arrows for silent takedowns.
  • Tranquilizer Rifle: Sniper/Non-Lethal
    Fires highly potent darts to silently incapacitate human enemies from a distance without lethal force.
  • High-Impact Shotgun: Shotgun
    Devastating in close quarters; essential for crowd control against aggressive subterranean wildlife and armored mercenaries.
  • Taser Baton: Melee
    A localized melee tool for quick, silent takedowns, triggering contextual non-lethal stealth animations.
Armor / Gear Sets
  • Advanced Suit 2.0: Exclusive cosmetic costume for Spider-Man included in the Ultimate Edition.
  • Supreme Ruler Costume: Exclusive cosmetic attire for Doctor Doom included in the Ultimate Edition.
  • Adventurer's Quiver: Increases maximum arrow carrying capacity by 50%.
  • Shotgun Shell Bandoliers: Increases shotgun ammunition retention and reload speed by 15%.
Outfits/Customization
  • Color 07 Palette: A highly coveted cosmetic palette for the entire roster, unlocked by clearing all 100 stages of Survival Mode.
  • Punk Rock Storm: An exclusive alternate costume for Storm available in the Ultimate Edition.
  • Classic Teal Tank Top: Unlocked via Deluxe Edition; features classic colorways from the 1996 original.
  • Tactical Stealth Suit: Craftable outfit that reduces visual detection radius against human enemies by 20%.
trending_up Progression & Upgrades
Skills & Progression

The game's combat economy is a highly complex web of resource management revolving around the Vital, Skill, and Assemble Gauges within a progressive 4v4 tag-team framework. The Skill Gauge dictates the execution of EX attacks and cinematic Ultimate Skills, which can be chained into Delayed Hyper Combos (DHC) when fully stocked. The Assemble Gauge controls the flow of tag-team maneuvers, dictating the availability of directional assists (Forward, Down, Backward), defensive Crossovers, and the unblockable Assemble Smash. When a player is severely disadvantaged, the Tōkon Assemble unlocks as an all-out comeback mechanic. Outside of the core fighting engine, the game features RPG-lite upgrades via 'Fighter Souls.' These are stat-boosting cards used exclusively in the Arcadia Rumble party mode, which are leveled up by completing comprehensive tutorial challenges, Action Trials, and Level-Up Missions in the single-player suite.

The character progression and skill systems in Catalyst beautifully reconcile the arcade-action roots of the franchise with modern survival mechanics. Players engage deeply with a localized crafting economy, harvesting exotic animal hides and salvaged cloth to construct vital gear upgrades such as the Adventurer's Quiver, Shotgun Shell Bandoliers, and Large Rifle Ammo Pouches. More importantly, the game introduces a comprehensive, highly demanded non-lethal combat methodology. Players can invest skill points into pacifist techniques, unlocking the use of tranquilizer darts, tasers, chloroform equivalents, and intricate non-lethal physical takedowns. Additionally, the game features a highly disruptive 'ally recruitment' system. Breaking from the franchise's strict tradition of solitary exploration, players can recruit specialized NPCs and even defecting members of the rival Society of Raiders. These allies assist in localized open-world combat encounters and strategic stronghold defense operations, requiring players to level up leadership and tactical command skills.

public World & Exploration
World & Level Design

While Marvel Tōkon is a 2.5D fighting game and does not feature a sprawling open world, its stages are deeply intricate, highly interactive, and structurally dynamic. Arc System Works implemented a cinematic 'Wall Break' mechanic inherited from Guilty Gear Strive. When a high-damage combo or EX move lands in the corner, the fighters shatter the boundaries of the current stage, physically transitioning the fight into a completely new area of the map while resetting neutral positioning. For example, a bout in Asgard will violently transition from the shining halls of Odin's Vault into mystical areas dominated by the roots of Yggdrasil, the World Tree. Wakanda shifts seamlessly from the perilous drops of Warrior Falls to the high-tech interior of Shuri's Lab, while Knowhere transitions from drifting galactic freight ships to the Milano. This segmentation provides a robust sense of geographic scale and narrative progression during standard skirmishes.

Representing the most profound architectural paradigm shift in the series' history, Catalyst abandons the traditional 'wide-linear' or hub-and-spoke level design in favor of a massive, fully systemic open-world structure. The Northern Indian ecosystem serves as an incredibly diverse, vertically rich platforming playground. Players will seamlessly navigate across meticulously crafted biomes, ranging from towering, snow-capped mountain ranges and vast desert expanses to dense tropical jungles and complex, labyrinthine subterranean ruins. The game's inciting cataclysmic event justifies extreme topological anomalies throughout the landscape—violently fractured earth, suspended ancient structures, and distorted geology. These deliberate environmental deformities break up the natural terrain, facilitating complex, physics-based traversal puzzles and emergent gameplay loops that demand spatial awareness. This massive geographic footprint necessitates new modes of high-speed overworld navigation, ensuring that players remain constantly engaged without succumbing to traversal fatigue across the sprawling wilderness.

Playable Vehicles
  • Cosmic Surfboard: Lobby Ride
    An exclusive cosmetic ride item granted to pre-orders, allowing chibi avatars to surf around the Battle Arcadia hub.
  • Heavy Touring Motorcycle: Land Vehicle
    A rugged motorcycle used for high-speed navigation across the vast, fractured terrain of Northern India.
  • Tactical Glider: Airborne Traversal
    Deployable glider allowing for massive gap crossing and vertical descents from high-altitude ruins.
Notable Fauna/Mounts
  • Cosmo the Spacedog: Dog
    Deluxe Edition Lobby Pet / Knowhere Stage Hazard
  • Bengal Tiger: Panthera tigris tigris
    Apex predator lurking in the dense tropical jungles of Northern India, providing exotic hides for crafting.
  • Rhesus Macaque: Macaca mulatta
    Ambient wildlife that reacts to the player's presence, occasionally triggering environmental traps or alerting enemies.
book Story & Characters
Main Characters
  • Magik: Spatial Control
    Utilizes Stepping Disc portals and the Soulsword to bypass neutral interactions completely.
  • Black Panther (Shuri): Rushdown
    Uses Bast's Blessing to chain extreme mobility options into an inescapable pressure engine.
  • Star-Lord: Zoner
    Employs elemental gun modes and aerial flight to control distance and apply chip damage.
  • Green Goblin: Trap/Setup
    A technical fighter reliant on unblockable trap setups and oppressive space control.
  • The Champion: Boss Character
    An Elder of the Universe and high-damage powerhouse unlocked via Episode Mode completion.
  • Lara Croft: Protagonist
    A seasoned, highly confident archaeologist operating at the apex of her physical and intellectual abilities.
  • Emperor Ashoka: Historical Figure / Lore Entity
    Ancient Maurya Dynasty ruler whose hidden stupas hold volatile, world-altering power.
  • Society Commander: Primary Antagonist
    A charismatic, rogue mercenary leading the Society of Raiders, acting as Lara's dark ideological reflection.
Example Missions
  • Episode Mode Campaign: Single-Player Story
    Complete the 10-hour interactive motion comic story arcs to unlock the boss character, The Champion.
  • Champion Course: All-Star Arena Survival
    Clear the initial five grid-based roguelike survival courses to unlock and defeat the hidden Champion Course for the Platinum trophy.
  • Level-Up Missions: Character Lessons / Tutorial
    Complete complex Combo Challenges and Action Trials to upgrade your Fighter Souls for Battle Arcadia.
  • Infiltrate the Ashoka Stupa: Main Quest / Tomb
    Utilize the Archaeological Scanner to bypass structural traps and recover the ancient blueprint.
  • Dismantle the Society Stronghold: Side Quest / Outpost
    Recruit defecting allies and systematically take down a heavily guarded mercenary encampment using stealth.
people Multiplayer
Multiplayer Details

Multiplayer engagement is centralized within Battle Arcadia, an expansive, interactive social hub where players pilot chibi avatars. Standard fighting game modes—Ranked, Casual, and custom Room Matches—are all supported by rollback netcode. However, the standout multiplayer addition is Arcadia Rumble, an 8-player party mode that shifts the perspective to an isometric, chaotic beat-'em-up. In this mode, players navigate shrinking maps, collect stars, and utilize a deep itemization system involving 'Fighter Souls' (pre-equipped stat boosts) and 'Active Souls' (in-match weapons and power-ups). While the multiplayer suite is structurally sound, the user experience is highly polarized; PS5 players enjoy a locked 60fps with exceptional 65.7ms input latency, while PC players frequently suffer from desyncs, micro-stutters, and unplayable rollback spikes directly tied to CPU bottlenecks caused by the game's draconian DRM implementation.

While Catalyst firmly retains its identity as a premier single-player narrative experience, it introduces sophisticated asynchronous multiplayer mechanics designed to organically extend player retention. Evolving from the 'Remnant Resistance' mode of past titles, players will engage in complex stronghold management and defense operations. Utilizing the game's expansive open world, players can construct custom defensive parameters around discovered ruins, positioning recruited NPCs and traps to secure the location against the Society of Raiders. Once established, these custom stronghold scenarios can be uploaded to a global server. Other players across all platforms can then download these asynchronous challenges, attempting to infiltrate and conquer the custom-built fortresses for rare crafting materials and leaderboard dominance. This system cleverly blends the systemic AI of the ally recruitment mechanic with user-generated content, providing endless, dynamic combat scenarios without the latency issues of live PvP.

extension Editions & DLC
Available Editions

Sony and Arc System Works deployed a multi-tiered premium pricing strategy, completely eschewing free-to-play mechanics. The Standard Edition retails for $59.99 (₹3,999 on Indian storefronts) and grants access to the base game and Episode Mode. The Digital Deluxe Edition, priced at $84.99 (₹5,999), offers significant value by bundling the base game with the Year 1 Character & Stage Pass, alongside exclusive lobby cosmetics including a Howard the Duck avatar and a Cosmo the Spacedog pet. The premium Ultimate Edition costs $99.99 (₹7,199) and includes all previous content, an Animated Chromatic Color Unlock for all 20 launch characters, and five exclusive premium costumes such as the Spider-Man 'Advanced Suit 2.0' and the Doctor Doom 'Supreme Ruler' outfit. Early adopters who pre-ordered any edition also received the Infinity Gauntlet, Baby Groot pet, and Cosmic Surfboard lobby items.

To maximize revenue across multiple consumer demographics, Tomb Raider: Catalyst will launch with three distinct retail and digital tiers. The Standard Edition ($69.99) includes the base game and access to standard cross-progression saves. The Deluxe Edition ($89.99) offers three days of early access, an exclusive Amazon Luna cosmetic pack featuring classic low-poly character models, and a digital copy of the orchestral soundtrack. Finally, the premium Collector's Edition ($249.99) is aimed strictly at franchise enthusiasts. This physical bundle includes a highly detailed, 12-inch resin statue of Lara Croft utilizing her grappling wrist strap, 1:1 scale die-cast replicas of the iconic dual pistols, an authentic canvas adventurer's map of the Northern Indian open world, and a beautifully bound hardcover artbook detailing the historical lore of Emperor Ashoka's ruined stupas and the architectural design of the game.

Post-Launch Content / DLC

To maintain long-term competitive retention, Arc System Works instituted a 'Year 1 Character and Stage Pass.' The official roadmap confirms the staggered release of four new fighters and one stage, beginning with Phoenix Cyclops in Fall 2026 and concluding in Q3 2027. The tie-in comic anthology, 'Marvel Tōkon: First Strike,' strongly implies that Thor, Nova, and Silver Surfer will fill the remaining Season 1 slots. Furthermore, extensive datamining of the PC client's code strings has revealed a massive pipeline of unannounced content extending well beyond the first year. Dataminers have uncovered interactive voice lines and files for eight future characters, including the complete Fantastic Four (Mr. Fantastic, Invisible Woman, Human Torch, The Thing), Daredevil, Doctor Strange, Gambit, and Wasp, indicating a deep, multi-year post-launch expansion strategy.

The post-launch roadmap for Catalyst is designed to sustain long-term engagement far beyond the primary narrative campaign. Crystal Dynamics is reviving and expanding the highly successful 'Expedition Modes' originally seen in Rise of the Tomb Raider. This includes the implementation of digital challenge cards that dynamically modify gameplay parameters—such as enemy health multipliers, weather conditions, and starting weapon loadouts—creating highly replayable scenarios. The post-launch strategy also heavily leans into transmedia integration. Alongside digital DLC expansions featuring new subterranean tombs, the franchise is simultaneously launching intricate tabletop and board game adaptations. These physical expansions feature miniature representations of iconic enemies, ensuring the brand remains ubiquitous and highly monetized. Future digital updates are confirmed to expand the 'ally recruitment' system, adding new NPC defectors with unique AI behaviors to assist in high-level stronghold defense operations.

help_outline FAQ
Frequently Asked Questions
  • Q: Why was Marvel Tōkon delisted on Steam in so many countries?
    A: Sony implemented a mandatory PlayStation Network (PSN) account linking requirement for all online functionality. This caused the game to be instantly delisted in over 130 countries where PSN is not officially supported, severely limiting its global PC player base.
  • Q: What is the roster size and format of the game?
    A: The game features a launch roster of 20 playable characters divided into five thematic factions, plus one unlockable boss character (The Champion). Matches utilize a progressive 4v4 tag-team framework that begins as a 1v1 bout and unlocks the rest of the team as the match escalates.
  • Q: Does the game have a single-player campaign?
    A: Yes. It features an extensive 10-hour campaign called Episode Mode, written by veteran comic author Kieron Gillen. It is presented as a fully voice-acted interactive motion comic detailing a cosmic martial arts tournament orchestrated by The Champion.
  • Q: How does the game perform on PS5 versus PC?
    A: The PS5 version runs flawlessly, maintaining a locked 60fps with low input latency, and utilizes PSSR2 upscaling on the PS5 Pro. Conversely, the PC version suffers from severe micro-stuttering and CPU bottlenecks caused by Kernel-level Easy Anti-Cheat operating alongside the PSN SDK overlay.
  • Q: Will there be DLC characters added to the roster?
    A: Yes. The Year 1 Character and Stage Pass will introduce four new fighters, beginning with Phoenix Cyclops in Fall 2026. Furthermore, PC datamines have uncovered code strings pointing to eight future characters, including the Fantastic Four and Daredevil.
  • Q: Is Tomb Raider: Catalyst a reboot of the franchise?
    A: No. Catalyst is a timeline unification project. It serves as a direct chronological sequel to 2008's Tomb Raider: Underworld, retroactively treating the 2013-2018 Survivor trilogy as Lara Croft's definitive origin story.
  • Q: Will I have to kill human enemies to progress in the game?
    A: For the first time in the franchise's modern history, no. Catalyst features a comprehensive non-lethal combat system, including tranquilizer darts, tasers, and non-lethal takedowns, allowing for a strictly pacifist approach to human encounters.
  • Q: Who is the voice actor for Lara Croft in Catalyst?
    A: British actress Alix Wilton Regan provides both the vocal performance and full-body motion capture for Lara Croft in this iteration, bringing a matured, theatrical charm to the seasoned character.
  • Q: Do I need a high-end PC to play Tomb Raider: Catalyst?
    A: Native PC rendering requires heavy hardware due to Unreal Engine 5's Nanite and Lumen technology. However, Amazon Game Studios is publishing the title with deep Amazon Luna integration, allowing you to stream the game via the Prime Video app on standard Fire TV devices without expensive hardware.
  • Q: Is the game completely open world?
    A: Yes. Breaking away from the 'wide-linear' design of past games, Catalyst features a fully systemic open world set in Northern India, requiring vehicles like motorcycles and gliders for efficient traversal across its vast biomes.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5, Marvel Tōkon radically departs from standard western comic book shaders, opting instead for Arc System Works' signature 'Japanimation' 2.5D cel-shaded anime aesthetic. The visual fidelity on the base PlayStation 5 is striking, utilizing dynamic internal resolutions (1260p to 1440p) upscaled to 4K via AMD FSR1 while maintaining a flawless 60fps. The game proudly carries the 'PS5 Pro Enhanced' label; on Sony's upgraded hardware, it pushes the internal resolution to 1800p and swaps to PSSR2 AI-driven upscaling, drastically reducing edge aliasing and shimmering during chaotic Ultimate Skills. Environments feature Screen Space Reflections, custom 2.5D lighting, and dynamic shadow maps. Unfortunately, this visual brilliance is heavily compromised on PC, where severe frame pacing issues and stuttering—caused by a heavy DRM overlay—ruin the fluidity required to appreciate the game's meticulous animation work.

Tomb Raider: Catalyst stands as a definitive, uncompromising graphical benchmark for the interactive entertainment industry, built entirely upon the bleeding-edge architecture of Unreal Engine 5. The implementation of Nanite virtualized micropolygon geometry is a revelation for open-world design; it allows environmental artists to import film-quality source art comprising tens of millions of polygons directly into the dense tropical jungles and intricate temple carvings without any texture pop-in or traditional Level of Detail (LOD) degradation. This geometric density is perfectly paired with real-time Lumen global illumination, which dynamically calculates light bounce and indirect shadows without pre-baked lightmaps. Whether a player lights a flare in a pitch-black cavern or utilizes explosive environmental destruction, the entire lighting model instantly recalculates exposure and shadow casting. This visual fidelity is heavily supported by the integration of DLSS 5 and FSR 4 frame generation, ensuring smooth performance on high-end hardware.

Audio & Soundtrack

The audio presentation is a cornerstone of the game's identity, eschewing traditional sweeping cinematic Marvel orchestras in favor of Arc System Works' legendary rock and metal pedigree. The 59-track original score, composed by Toma Otowa and Daisuke Ishiwatari, features high-BPM heavy metal, jazz fusion, and electronic rock. Standout tracks include Iron Man's guitar-driven 'Man in the Metal,' Magik's symphonic death metal anthem 'Queen of Limbo' featuring Alissa White-Gluz, and Green Goblin's chaotic jazz-brass theme 'You Greenhorn!'. The game boasts dual-audio localization with an all-star cast. English talent features Josh Keaton, Steve Blum, and Nolan North, while Japanese legends like Yuichi Nakamura, Rikiya Koyama, and Takehito Koyasu round out the dub. The voice direction is highly dynamic; for instance, Koyasu's Japanese Deadpool frequently breaks the fourth wall mid-match to reference his tenure in previous crossover fighting games.

The auditory landscape of Catalyst is anchored by the commanding performance of British actress Alix Wilton Regan, who assumes the mantle of Lara Croft. With a rich classical background, Regan infuses the character with a heightened theatricality, wit, and aristocratic charm, while maintaining the vulnerable emotional depth established in the reboot era. Her full-body motion capture and vocal delivery perfectly encapsulate a seasoned protagonist at the absolute height of her career. The game's sound design is fundamentally tied to its mechanical gameplay loop; spatial audio and dynamic reverberation are critical for survival. Because Lumen lighting dynamically shifts shadows, the audio engine utilizes complex occlusion algorithms to simulate enemy footsteps and dialogue realistically across vast subterranean caverns. The orchestral score adapts dynamically, swelling with traditional Indian instrumentation during high-speed motorcycle traversal, and stripping down to isolated, tension-building strings during stealth infiltrations.

User Interface (UI/UX)

The game's combat User Interface (UI) is meticulously designed to convey the immense complexity of a progressive 4v4 tag system without overwhelming the player. The top of the screen is anchored by a massive, shared 'Vital Gauge' that acts as the team's collective health pool; it dynamically extends as match milestones and Wall Breaks are achieved. In the lower corners, players track two primary meters: the blue Skill Gauge (for EX moves and Ultimates) and the segmented Assemble Gauge (for assists and defensive tags). Crucially, the UI also visualizes a 'Combo Gauge' beneath the combo counter; as an opponent extends a juggle sequence, this gauge fills, eventually flashing to indicate a forced combo drop that grants the defender invulnerability, actively discouraging infinite loops. The Battle Arcadia lobby UI complements this by offering clean, intuitive menus for avatar customization and matchmaking.

The User Interface in Tomb Raider: Catalyst has been aggressively streamlined to maximize immersion within the stunning Unreal Engine 5 environments. Traditional HUD elements, such as permanent health bars and ammo counters, dynamically fade away during traversal, allowing the environmental storytelling and lighting to take center stage. The most significant UI innovation is the 'Archaeological Scanner.' Functioning as a diegetic, augmented reality forensic analysis tool, the scanner fundamentally shifts puzzle-solving away from simple lever-pulling. By equipping the device, players can actively analyze structural weaknesses, trace ancient power conduits, and decode historical Ashokan lore seamlessly within the game world. This diagnostic view replaces the older, simplistic 'Survival Instincts' glow, demanding that players engage intellectually with the architecture rather than simply following a highlighted breadcrumb trail toward the next objective marker.

Accessibility Options

Director Kazuto Sekine designed Marvel Tōkon with accessibility as a foundational pillar, directly addressing the intimidating learning curve of traditional 3v3 tag fighters. By structuring matches to begin as a 1v1 bout and progressively unlocking the 4v4 roster as the round escalates, new players can focus entirely on mastering a single point character's fundamentals before managing assist synergies. The control scheme includes dedicated macro buttons for quick inputs and simplifies assist behaviors via a single 'Assemble' button combined with basic directional inputs. Furthermore, the inclusion of a dynamic 'Combo Gauge' automatically drops infinite juggle loops, ensuring that novice players aren't trapped in unplayable, never-ending sequences by veterans. In September 2026, the development team also committed to patching the game's 6-frame input buffer to allow rapid button presses to fire specials more reliably, removing the reliance on strict negative-edge execution.

Recognizing the diverse needs of the modern gaming audience, Catalyst incorporates an industry-leading suite of accessibility options. The game's mechanical addition of a comprehensive non-lethal combat system fundamentally serves as an accessibility feature for players who experience moral apprehension or ludonarrative dissonance when forced into mass lethal combat. The game allows for extensive UI scaling, high-contrast visual modes to assist visually impaired players during dark subterranean exploration, and highly granular difficulty sliders that separate puzzle complexity, combat lethality, and platforming timing into distinct, adjustable metrics. Furthermore, by integrating the title directly into the Amazon Luna cloud infrastructure accessible via Prime Video, the publisher has effectively removed the extreme financial barrier of entry associated with high-end PC hardware, ensuring that casual and lower-income demographics can experience the flagship narrative via a standard television and controller setup.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Settings, 60fps target)
CPU: Base requirement to process the game engine, though it may struggle with the DRM overhead.
CPU (Laptop): Minimum quad-core requirement for mobile systems.
GPU: Provides enough VRAM to handle the 2.5D cel-shaded character models and visual effects.
GPU (Laptop): Sufficient to lock 60fps at 1080p assuming CPU thermals remain stable.
RAM: Required to handle Unreal Engine 5's memory footprint alongside Windows background processes.
Storage: Solid state storage prevents asset streaming hitches.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 1600X
developer_boardGPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
laptop_macCPU (L): Intel Core i5-10300H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 27 GB SSD
memoryCPU: Intel Core i5-8600 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (115W+)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Recommended (High Settings, locked 60fps)
CPU: Provides the necessary multi-threading overhead to manage both the game engine and kernel-level anti-cheat without stuttering.
CPU (Laptop): Higher core count ensures frame drops do not occur during chaotic 4v4 screen states.
GPU: Excellent performance for 1440p internal rendering with room for post-processing effects.
GPU (Laptop): Perfect for maintaining the visual fidelity and frame pacing expected in competitive play.
RAM: Optimal memory size for standard gaming loads.
Storage: Fast storage for instantaneous stage loading and Wall Break transitions.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
laptop_macCPU (L): Intel Core i7-10750H or AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 27 GB NVMe SSD
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 5600X (or higher)
developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (150W+)
layersRAM: 32 GB
saveStorage (Tier): 100 GB Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (Epic Preset, 60 FPS, DLSS/FSR set to Performance with Frame Generation)
CPU: Top-tier CPUs with massive L3 cache (like the X3D) drastically reduce 1% low stutters in UE5 open worlds.
CPU (Laptop): Requires desktop-class silicon inside a massive laptop chassis.
GPU: The only desktop cards capable of brute-forcing Unreal Engine 5's Lumen ray-tracing at native 4K resolutions before upscaling is applied.
GPU (Laptop): The absolute peak of mobile rendering power, though it will still heavily rely on DLSS 5 Frame Generation for 4K60.
RAM: High-speed DDR5 memory significantly improves frame pacing and asset decompression times.
Storage: Maximum bandwidth required for instantaneous texture loading in 4K.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB Gen 4 or Gen 5 NVMe SSD
2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, locked 60fps at Native 4K)
CPU: Overwhelming CPU power is needed to completely eliminate the 57% utilization penalty caused by the DRM on PC.
CPU (Laptop): Top-tier mobile processor to prevent thermal bottlenecks at 4K.
GPU: Ensures absolutely no frame drops when cinematic Ultimate Skills and 4-character assist combos fill the screen.
GPU (Laptop): Provides the immense horsepower needed for 4K 60fps in an Unreal Engine 5 title.
RAM: Future-proofs against memory leaks and excessive background DRM activity.
Storage: Mandatory for seamless 4K texture streaming.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-12900H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 27 GB NVMe SSD
save Overall Storage
Spec: 27 GB available space (NVMe SSD)
Note: While 27 GB is small, an NVMe SSD is strongly recommended to eliminate mid-match stuttering when loading dynamic stage transition assets.
Type: NVMe
Spec: 100+ GB Gen 4 NVMe SSD
Note: Traditional HDDs and SATA SSDs do not possess the required bandwidth to stream Nanite micropolygon geometry. A Gen 4 NVMe SSD is strictly mandatory.
Type: NVMe
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Mandated for Unreal Engine 5 optimizations and Easy Anti-Cheat compatibility.
Spec: Windows 10/11 (64-bit Required)
Explanation: The game requires modern OS architecture to support DirectX 12 Ultimate and advanced memory management for Unreal Engine 5's asset streaming.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required for the game's advanced cel-shaded lighting, dynamic shadow maps, and screen space reflections.
Spec: DirectX 12 Ultimate
Explanation: Mandatory for real-time hardware-accelerated ray tracing, mesh shaders, and sampler feedback essential for Lumen and Nanite functionality.
info_outline Other Game Notes
  • The PC release is heavily impacted by Kernel-level Easy Anti-Cheat (EAC) and mandatory PlayStation Network (PSN) account linking, causing severe CPU bottlenecks that affect frame pacing.
  • Laptop Performance Note: Expect significant frame pacing issues and micro-stutters on laptops due to the heavy 57% CPU overhead caused by the DRM and EAC layers. Strong cooling and a high-end CPU are critical for a locked 60fps.
  • Laptop Consideration: G P U T G P: High TGP is strictly required to maintain a rock-solid 60fps, which is absolutely essential for frame-perfect fighting game execution.
  • Laptop Consideration: Cooling Thermals: The CPU will run exceptionally hot due to constant DRM overhead. A high-performance cooling pad is mandatory to prevent thermal throttling mid-match.
  • Laptop Consideration: C P U Power Limits: Do not undervolt or throttle the CPU; the game requires massive processing power to satisfy background anti-cheat algorithms.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is essential to bypass the integrated graphics and reduce input latency to acceptable fighting game tournament standards.
  • Optimization Detail: Upscaling Tech: AMD FSR1 (Base PS5/PC) / PSSR2 (PS5 Pro)
  • Optimization Detail: Key Settings Impact: Disabling background applications on PC is critical to free up CPU cycles hijacked by the DRM. Lowering shadow quality can stabilize frame times.
  • Game Name: Marvel Tōkon: Fighting Souls
  • System requirements are highly demanding due to Unreal Engine 5's Nanite and Lumen implementations. NVMe SSD storage is strictly mandatory to prevent catastrophic asset streaming stuttering during open-world traversal.
  • Laptop Performance Note: Laptop variants of GPUs will experience significant performance deltas compared to their desktop counterparts. High-TGP models (130W+) are strongly recommended for maintaining stable frame rates during complex physics simulations.
  • Laptop Consideration: G P U T G P: Ensure the laptop GPU operates at a maximum Total Graphics Power (TGP) of 130W or higher to prevent aggressive thermal throttling during Lumen ray-tracing calculations.
  • Laptop Consideration: Cooling Thermals: The dense jungle biomes and subterranean lighting recalculations will stress thermal dissipation; cooling pads or aggressive fan profiles are advised.
  • Laptop Consideration: C P U Power Limits: UE5 is highly CPU-bound. Laptops with shared power limits (Dynamic Boost) may throttle the CPU to feed the GPU, causing traversal stutter.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is absolutely essential. Routing frames through the integrated GPU via Advanced Optimus will introduce unacceptable latency for precision platforming.
  • Optimization Detail: Upscaling Tech: DLSS 5 / FSR 4 Frame Generation
  • Optimization Detail: Key Settings Impact: The 'Lumen Irradiance Cache' setting from UE 5.8 can be toggled to double rendering speeds on mid-range hardware by simplifying real-time light bounces.
  • Game Name: Tomb Raider: Catalyst
build Optimization Details
  • Upscaling Tech: AMD FSR1 (Base PS5/PC) / PSSR2 (PS5 Pro)
  • Key Settings Impact: Disabling background applications on PC is critical to free up CPU cycles hijacked by the DRM. Lowering shadow quality can stabilize frame times.
  • Upscaling Tech: DLSS 5 / FSR 4 Frame Generation
  • Key Settings Impact: The 'Lumen Irradiance Cache' setting from UE 5.8 can be toggled to double rendering speeds on mid-range hardware by simplifying real-time light bounces.
laptop Laptop Considerations
  • G P U T G P: High TGP is strictly required to maintain a rock-solid 60fps, which is absolutely essential for frame-perfect fighting game execution.
  • Cooling Thermals: The CPU will run exceptionally hot due to constant DRM overhead. A high-performance cooling pad is mandatory to prevent thermal throttling mid-match.
  • C P U Power Limits: Do not undervolt or throttle the CPU; the game requires massive processing power to satisfy background anti-cheat algorithms.
  • M U X Switch Optimus: A MUX switch is essential to bypass the integrated graphics and reduce input latency to acceptable fighting game tournament standards.
  • G P U T G P: Ensure the laptop GPU operates at a maximum Total Graphics Power (TGP) of 130W or higher to prevent aggressive thermal throttling during Lumen ray-tracing calculations.
  • Cooling Thermals: The dense jungle biomes and subterranean lighting recalculations will stress thermal dissipation; cooling pads or aggressive fan profiles are advised.
  • C P U Power Limits: UE5 is highly CPU-bound. Laptops with shared power limits (Dynamic Boost) may throttle the CPU to feed the GPU, causing traversal stutter.
  • M U X Switch Optimus: A dedicated MUX switch is absolutely essential. Routing frames through the integrated GPU via Advanced Optimus will introduce unacceptable latency for precision platforming.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP) / NVIDIA RTX 3060 (115W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP) / NVIDIA RTX 3060 (115W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP) / NVIDIA RTX 3060 (115W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / NVIDIA RTX 4080 Laptop GPU (150W+)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / NVIDIA RTX 4080 Laptop GPU (150W+)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / NVIDIA RTX 4080 Laptop GPU (150W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)

For Marvel Tōkon: Fighting Souls Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

For Tomb Raider: Catalyst Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GTX 1070 (8GB) / RTX 2060 Super / AMD RX 5700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT (or RTX 4070/5060 equivalent)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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