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Marvel Tōkon: Fighting Souls vs Fragmentary Order

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info General Information
Release Date
Aug 6, 2026 Nov 15, 2027
Developer
Arc System Works / PlayStation Studios XDev Rant Gaming
Publisher
Sony Interactive Entertainment / Marvel Games Cor3 (COR3)
Genre(s)
2.5D Tag-Team Fighting Hardcore Tactical Sci-Fi Combat Simulator
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Teen M (Mature 17+)
Avg. User Rating
3.8 / 5.0 4.9 / 5.0
Current Price (USD)
$59.99 $59.99
tune Key Specs
Quick Highlights
  • Combat Structure: Progressive 4v4 Tag-Team (Starts 1v1)
  • Graphics Style: 2.5D Cel-Shaded Anime ('Japanimation')
  • Network Infrastructure: Rollback Netcode
  • PC DRM Implementation: Mandatory PSN Linking & Kernel-Level Easy Anti-Cheat
  • PS5 Enhancements: PS5 Pro Enhanced with PSSR2 Upscaling
  • Perspective: First-Person Shooter (FPS)
  • Core Mechanic: Remote-Controlled Biological Clone Assets (Freels)
  • Game Structure: Persistent 1-2 Hour Session-Based Sandbox
  • Player Count: Up to 50 Players per Map Instance
sports_esports Gameplay & Mechanics
Companions/Followers
  • Baby Groot: Cosmetic lobby pet exclusive to pre-orders of the game.
    Flora colossus
  • Cosmo the Spacedog: Cosmetic lobby pet granted via the Digital Deluxe and Ultimate Editions.
    Dog
  • PYOS-Delta Quadruped: Functions as mobile cover, heavy weapons platform, and advanced payload transport.
    Mechanized Robot
  • Phasma Recon Drone: Paints enemy targets through walls but highly susceptible to electronic warfare.
    Aerial UAV
Key Collectibles
  • Fighter Souls: Earned and leveled up via single-player Level-Up Missions; used in Arcadia Rumble.
  • Active Souls: Collected dynamically mid-match during the 8-player Arcadia Rumble party mode.
  • Simon Webb Datashards: Hidden inside heavily damaged COR3 server racks across Mariner City.
  • Encrypted Nutcracker Drive: Carried strictly by elite corporate security bosses in high-tier zones.
Key Themes
  • Superhero
  • Comic Book
  • Anime/Japanimation
  • Competitive Esports
  • Martial Arts Tournament
  • Hardcore Sci-Fi
  • Cybernetics
  • Post-Apocalyptic Corporate Dystopia
  • Tactical Realism
  • Multi-Planetary Conflict
colorize Combat & Gear
Weapons Overview
  • Spear of Bashenga: Polearm
    Shuri's primary neutral weapon, excellent for mid-range pokes that cancel into Bast's Blessing dashes.
  • Soulsword: Mystical Greatsword
    Magik's massive weapon boasting disjointed hitboxes, granting her unparalleled spatial control.
  • Element Gun: Ranged Firearm
    Star-Lord's sidearm that dynamically switches between fire, ice, and electric modes to dictate pacing.
  • KalashCorp Heavy Stubber: Assault Rifle
    A rugged, extremely reliable gas-operated ballistic weapon evolved over centuries to withstand Martian dust storms.
  • COR3 Directed Energy Rifle: Energy Weapon
    High-tier corporate tech firing concentrated plasma capable of melting standard combat armor.
  • Farline Mag-Accelerator: Sniper Rifle
    Utilizes magnetic rails to propel kinetic slugs at hypersonic speeds across massive open environments.
Armor / Gear Sets
  • Advanced Suit 2.0: Exclusive cosmetic costume for Spider-Man included in the Ultimate Edition.
  • Supreme Ruler Costume: Exclusive cosmetic attire for Doctor Doom included in the Ultimate Edition.
  • Modular Atmospheric Plating: High Kinetic Resistance, Moderate Thermal Protection
  • PCF Scavenged Exoskeleton: Low Kinetic Resistance, High Carry Capacity
  • Phasma Orbital Void Suit: Zero Kinetic Resistance, Maximum Radiation and Vacuum Protection
Outfits/Customization
  • Color 07 Palette: A highly coveted cosmetic palette for the entire roster, unlocked by clearing all 100 stages of Survival Mode.
  • Punk Rock Storm: An exclusive alternate costume for Storm available in the Ultimate Edition.
  • Tactical Webbing: Modular pouch placement for specific ammo calibers and trauma kits.
  • RepEnt Bunker Attire: High-end corporate luxury wear vs. gritty survivalist gear to display economic status.
trending_up Progression & Upgrades
Skills & Progression

The game's combat economy is a highly complex web of resource management revolving around the Vital, Skill, and Assemble Gauges within a progressive 4v4 tag-team framework. The Skill Gauge dictates the execution of EX attacks and cinematic Ultimate Skills, which can be chained into Delayed Hyper Combos (DHC) when fully stocked. The Assemble Gauge controls the flow of tag-team maneuvers, dictating the availability of directional assists (Forward, Down, Backward), defensive Crossovers, and the unblockable Assemble Smash. When a player is severely disadvantaged, the Tōkon Assemble unlocks as an all-out comeback mechanic. Outside of the core fighting engine, the game features RPG-lite upgrades via 'Fighter Souls.' These are stat-boosting cards used exclusively in the Arcadia Rumble party mode, which are leveled up by completing comprehensive tutorial challenges, Action Trials, and Level-Up Missions in the single-player suite.

Unlike traditional role-playing games with arbitrary experience points, progression in Fragmentary Order is deeply systemic, tied to the accumulation of real-world knowledge and massive in-game corporate capital. The core loop revolves around upgrading your personal Replicated Entity (RepEnt) bunker infrastructure, which acts as your primary staging ground. Players must meticulously manage credit flows to invest in superior biological cloning genetics, drastically improving the baseline stamina, trauma resistance, and neural response times of their expendable Freel assets. Additionally, systemic mastery plays a gigantic role; players can invest heavily in specialized cryptography and hacking protocols to decode heavily guarded corporate sectors and manipulate automated security drones. Weapon proficiency requires literal, mechanical understanding of the intricate, granular gunsmithing system, where every single optic, gas block, and modular receiver alters the ballistic physics, recoil impulse, and reliability of the firearm depending on planetary gravity and atmospheric conditions.

public World & Exploration
World & Level Design

While Marvel Tōkon is a 2.5D fighting game and does not feature a sprawling open world, its stages are deeply intricate, highly interactive, and structurally dynamic. Arc System Works implemented a cinematic 'Wall Break' mechanic inherited from Guilty Gear Strive. When a high-damage combo or EX move lands in the corner, the fighters shatter the boundaries of the current stage, physically transitioning the fight into a completely new area of the map while resetting neutral positioning. For example, a bout in Asgard will violently transition from the shining halls of Odin's Vault into mystical areas dominated by the roots of Yggdrasil, the World Tree. Wakanda shifts seamlessly from the perilous drops of Warrior Falls to the high-tech interior of Shuri's Lab, while Knowhere transitions from drifting galactic freight ships to the Milano. This segmentation provides a robust sense of geographic scale and narrative progression during standard skirmishes.

The geographical scope of Fragmentary Order dramatically eclipses contemporary tactical shooters, presenting environments designed on an unprecedented, colossal scale. Rant Gaming developers have explicitly confirmed that standard operational maps are more than five times larger than a typical legacy extraction shooter location, completely altering the pacing, traversal requirements, and strategic map control methodologies. The primary early showcase, 'Blue Mars,' is a massive, partially terraformed post-apocalyptic landscape featuring sprawling canyons, intense dynamic weather systems, and the decaying corporate infrastructure of the abandoned Mariner City. Beyond the Martian surface, the developmental roadmap confirms several other vastly different biomes. These include the hostile, corrosive environments of Venus, which require specialized atmospheric shielding; the hyper-urban, decaying remnants of Earth's mega-cities; and claustrophobic orbital space stations where combat takes place entirely in zero-gravity or micro-gravity conditions, demanding completely different ballistic and traversal tactics.

Playable Vehicles
  • Cosmic Surfboard: Lobby Ride
    An exclusive cosmetic ride item granted to pre-orders, allowing chibi avatars to surf around the Battle Arcadia hub.
  • Rostov Dynamics PYOS-Delta: Quadruped Terrain-Adaptive Unit
    A highly modular robotic mount utilized for heavy payload transport and mobile fire support.
  • Heavy Cargo Mule: Autonomous Tracked Transport
    Slow, heavily armored vehicle required for extracting massive quantities of valuable planetary salvage.
Notable Fauna/Mounts
  • Cosmo the Spacedog: Dog
    Deluxe Edition Lobby Pet / Knowhere Stage Hazard
  • Martian Scavenger Drone: Automated Robotics
    Environmental hazard and resource scavenger.
  • Venusian Bio-Filter Crawler: Genetically Engineered Organism
    Passive environmental entity engineered by COR3 to process toxic atmospheric gasses.
  • Feral Security Hound: Cybernetic Canine
    Highly aggressive pack-hunting security AI guarding abandoned corporate facilities.
book Story & Characters
Main Characters
  • Magik: Spatial Control
    Utilizes Stepping Disc portals and the Soulsword to bypass neutral interactions completely.
  • Black Panther (Shuri): Rushdown
    Uses Bast's Blessing to chain extreme mobility options into an inescapable pressure engine.
  • Star-Lord: Zoner
    Employs elemental gun modes and aerial flight to control distance and apply chip damage.
  • Green Goblin: Trap/Setup
    A technical fighter reliant on unblockable trap setups and oppressive space control.
  • The Champion: Boss Character
    An Elder of the Universe and high-damage powerhouse unlocked via Episode Mode completion.
  • RepEnt Controller: Player Avatar
    The remote commander managing clone logistics and economic strategy from a secure bunker.
  • Freel Asset: Biological Clone
    Expendable, biologically engineered bodies deployed into combat zones to execute the RepEnt's orders.
  • Simon Webb: Missing Researcher
    A COR3 defector whose fragmented data files drive the primary lore mysteries of the ARG and main game.
Example Missions
  • Episode Mode Campaign: Single-Player Story
    Complete the 10-hour interactive motion comic story arcs to unlock the boss character, The Champion.
  • Champion Course: All-Star Arena Survival
    Clear the initial five grid-based roguelike survival courses to unlock and defeat the hidden Champion Course for the Platinum trophy.
  • Level-Up Missions: Character Lessons / Tutorial
    Complete complex Combo Challenges and Action Trials to upgrade your Fighter Souls for Battle Arcadia.
  • Operation: Nutcracker Breach: High-Stakes Heist / PvPvE Event
    Decrypt and access the central USOL CDC database inside the ruined corporate vault.
  • Mariner City Supply Run: Logistical Scavenge
    Scavenge 50 units of processed atmospheric filters and return them to the Repnode station.
people Multiplayer
Multiplayer Details

Multiplayer engagement is centralized within Battle Arcadia, an expansive, interactive social hub where players pilot chibi avatars. Standard fighting game modes—Ranked, Casual, and custom Room Matches—are all supported by rollback netcode. However, the standout multiplayer addition is Arcadia Rumble, an 8-player party mode that shifts the perspective to an isometric, chaotic beat-'em-up. In this mode, players navigate shrinking maps, collect stars, and utilize a deep itemization system involving 'Fighter Souls' (pre-equipped stat boosts) and 'Active Souls' (in-match weapons and power-ups). While the multiplayer suite is structurally sound, the user experience is highly polarized; PS5 players enjoy a locked 60fps with exceptional 65.7ms input latency, while PC players frequently suffer from desyncs, micro-stutters, and unplayable rollback spikes directly tied to CPU bottlenecks caused by the game's draconian DRM implementation.

Fragmentary Order entirely abandons the traditional, timer-restricted extraction format in favor of a massive, persistent session-based survival model. In the primary PvPvE mode, up to 50 RepEnt-controlled Freel assets can inhabit a single, dynamically shifting map instance for one to two uninterrupted hours. This allows for incredibly methodical pacing, deep reconnaissance, and the establishment of semi-permanent territorial footholds. Extraction is completely optional; players can choose to dominate an entire sector through superior firepower and fortification rather than fleeing to an arbitrary exit. Additionally, Rant Gaming has confirmed the immediate launch availability of a dedicated PvE-focused mode. This cooperative and solo experience is specifically engineered for players who wish to deeply explore the complex lore, master the hacking systems, and engage the highly sophisticated AI corporate security forces without the punishing, unpredictable threat of hyper-competitive human interference.

extension Editions & DLC
Available Editions

Sony and Arc System Works deployed a multi-tiered premium pricing strategy, completely eschewing free-to-play mechanics. The Standard Edition retails for $59.99 (₹3,999 on Indian storefronts) and grants access to the base game and Episode Mode. The Digital Deluxe Edition, priced at $84.99 (₹5,999), offers significant value by bundling the base game with the Year 1 Character & Stage Pass, alongside exclusive lobby cosmetics including a Howard the Duck avatar and a Cosmo the Spacedog pet. The premium Ultimate Edition costs $99.99 (₹7,199) and includes all previous content, an Animated Chromatic Color Unlock for all 20 launch characters, and five exclusive premium costumes such as the Spider-Man 'Advanced Suit 2.0' and the Doctor Doom 'Supreme Ruler' outfit. Early adopters who pre-ordered any edition also received the Infinity Gauntlet, Baby Groot pet, and Cosmic Surfboard lobby items.

While official storefront details remain closely guarded, comprehensive leaks from grey-market key reseller platforms like GGSel, combined with the established mechanics of the COR3 Alternate Reality Game (ARG), strongly project a multi-tiered purchasing structure. The Standard Edition will likely grant base access to the RepEnt interface and standard Freel cloning vats. A higher-tier 'Corporate Elite Edition' is anticipated to include massive early-game economic injections, exclusive bunker cosmetics, and prioritized licensing agreements with major factions like Phasma and Farline. Most importantly, access to the highly coveted, initial wave Closed Alpha has been strictly gated behind immense participation in the browser-based ARG, rewarding a microscopic cohort of 500 elite puzzle-solvers with guaranteed entry and exclusive, permanent intellectual assets that will tangibly impact the macro-economy of the final game. The presence of 'Steam PC Gift AUTO DELIVERY' tags in leaks suggests an eventual, massive integration directly with the Valve ecosystem.

Post-Launch Content / DLC

To maintain long-term competitive retention, Arc System Works instituted a 'Year 1 Character and Stage Pass.' The official roadmap confirms the staggered release of four new fighters and one stage, beginning with Phoenix Cyclops in Fall 2026 and concluding in Q3 2027. The tie-in comic anthology, 'Marvel Tōkon: First Strike,' strongly implies that Thor, Nova, and Silver Surfer will fill the remaining Season 1 slots. Furthermore, extensive datamining of the PC client's code strings has revealed a massive pipeline of unannounced content extending well beyond the first year. Dataminers have uncovered interactive voice lines and files for eight future characters, including the complete Fantastic Four (Mr. Fantastic, Invisible Woman, Human Torch, The Thing), Daredevil, Doctor Strange, Gambit, and Wasp, indicating a deep, multi-year post-launch expansion strategy.

The post-launch roadmap for Fragmentary Order is designed to be a continuous, evolving virtual ecosystem rather than a series of disparate map packs. Because the game functions as a persistent simulator, DLC will focus heavily on expanding the macro-economy and corporate warfare narrative. Analysts project major updates introducing entirely new planetary biomes, such as the frozen oceans of Europa or the asteroid mining colonies of the Belt. Monetization is heavily expected to revolve around corporate asset packs, offering RepEnt controllers exclusive robotic loadouts, advanced clone genetics, or unique modular vehicle chassis licensed from entities like Rostov Dynamics. Furthermore, the COR3 browser terminal ARG is expected to remain permanently active, acting as a real-time narrative delivery system where players can collaboratively decrypt massive lore drops to unlock new global trade routes and weapon manufacturing blueprints for the entire community.

help_outline FAQ
Frequently Asked Questions
  • Q: Why was Marvel Tōkon delisted on Steam in so many countries?
    A: Sony implemented a mandatory PlayStation Network (PSN) account linking requirement for all online functionality. This caused the game to be instantly delisted in over 130 countries where PSN is not officially supported, severely limiting its global PC player base.
  • Q: What is the roster size and format of the game?
    A: The game features a launch roster of 20 playable characters divided into five thematic factions, plus one unlockable boss character (The Champion). Matches utilize a progressive 4v4 tag-team framework that begins as a 1v1 bout and unlocks the rest of the team as the match escalates.
  • Q: Does the game have a single-player campaign?
    A: Yes. It features an extensive 10-hour campaign called Episode Mode, written by veteran comic author Kieron Gillen. It is presented as a fully voice-acted interactive motion comic detailing a cosmic martial arts tournament orchestrated by The Champion.
  • Q: How does the game perform on PS5 versus PC?
    A: The PS5 version runs flawlessly, maintaining a locked 60fps with low input latency, and utilizes PSSR2 upscaling on the PS5 Pro. Conversely, the PC version suffers from severe micro-stuttering and CPU bottlenecks caused by Kernel-level Easy Anti-Cheat operating alongside the PSN SDK overlay.
  • Q: Will there be DLC characters added to the roster?
    A: Yes. The Year 1 Character and Stage Pass will introduce four new fighters, beginning with Phoenix Cyclops in Fall 2026. Furthermore, PC datamines have uncovered code strings pointing to eight future characters, including the Fantastic Four and Daredevil.
  • Q: What is the difference between a RepEnt and a Freel?
    A: You are the RepEnt (Replicated Entity) controller safely managing finances and logistics from a remote bunker. The Freel is the expendable biological clone body you purchase and deploy into combat. If the Freel dies, you lose the gear and the body, but your RepEnt survives to buy another one.
  • Q: Is Fragmentary Order just another extraction shooter?
    A: No. The developers specifically reject the 'extraction shooter' label. The game operates on a persistent, long-term session-based survival model where extraction is optional, allowing players to occupy and dominate territory rather than being forced to leave before an arbitrary timer expires.
  • Q: Do I have to extract before a timer runs out?
    A: No. Sessions can last 1 to 2 hours, and you can establish a semi-permanent foothold in the map. You extract when you choose to secure your scavenged resources, not because a ticking clock forces you out.
  • Q: What happens if my Freel dies in combat?
    A: If your Freel is killed, all equipped weapons, armor, scavenged loot, and the highly expensive biological body itself are permanently lost. You must absorb the massive financial hit and deploy a new clone from your bunker.
  • Q: Will there be a PvE-only mode?
    A: Yes. Rant Gaming has confirmed a dedicated PvE mode available at launch, allowing players to engage with the complex lore, hostile environments, AI security, and economic systems without the punishing threat of hyper-competitive PvP encounters.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5, Marvel Tōkon radically departs from standard western comic book shaders, opting instead for Arc System Works' signature 'Japanimation' 2.5D cel-shaded anime aesthetic. The visual fidelity on the base PlayStation 5 is striking, utilizing dynamic internal resolutions (1260p to 1440p) upscaled to 4K via AMD FSR1 while maintaining a flawless 60fps. The game proudly carries the 'PS5 Pro Enhanced' label; on Sony's upgraded hardware, it pushes the internal resolution to 1800p and swaps to PSSR2 AI-driven upscaling, drastically reducing edge aliasing and shimmering during chaotic Ultimate Skills. Environments feature Screen Space Reflections, custom 2.5D lighting, and dynamic shadow maps. Unfortunately, this visual brilliance is heavily compromised on PC, where severe frame pacing issues and stuttering—caused by a heavy DRM overlay—ruin the fluidity required to appreciate the game's meticulous animation work.

Serving as a flagship showcase for Unreal Engine 5 and cutting-edge NVIDIA technology, the visual fidelity of Fragmentary Order is truly unparalleled. Under the visionary guidance of industry veterans Aaron Beck and Ben Mauro, the aesthetic perfectly captures a utilitarian, hyper-grounded military-industrial design. The environments utilize Nanite virtualized geometry to render mind-bending levels of micro-detail across sprawling Martian landscapes and crumbling concrete mega-cities without suffering from traditional polygon budget restrictions. The integration of Lumen global illumination and hardware-accelerated Ray Reconstruction ensures that shadows, ambient occlusion, and reflections are perfectly accurate—crucial for hardcore tactical gameplay where spotting a muzzle flash in pitch darkness or tracking a moving shadow can mean the difference between immense profit and devastating, permanent biological and financial loss.

Audio & Soundtrack

The audio presentation is a cornerstone of the game's identity, eschewing traditional sweeping cinematic Marvel orchestras in favor of Arc System Works' legendary rock and metal pedigree. The 59-track original score, composed by Toma Otowa and Daisuke Ishiwatari, features high-BPM heavy metal, jazz fusion, and electronic rock. Standout tracks include Iron Man's guitar-driven 'Man in the Metal,' Magik's symphonic death metal anthem 'Queen of Limbo' featuring Alissa White-Gluz, and Green Goblin's chaotic jazz-brass theme 'You Greenhorn!'. The game boasts dual-audio localization with an all-star cast. English talent features Josh Keaton, Steve Blum, and Nolan North, while Japanese legends like Yuichi Nakamura, Rikiya Koyama, and Takehito Koyasu round out the dub. The voice direction is highly dynamic; for instance, Koyasu's Japanese Deadpool frequently breaks the fourth wall mid-match to reference his tenure in previous crossover fighting games.

Acoustic modeling in Fragmentary Order represents a generational leap in audio simulation. The developers have engineered a proprietary audio engine that dynamically calculates sound propagation based heavily on the specific planetary environment. The concussive blast of a KalashCorp Heavy Stubber will sound drastically different in the incredibly thin, echoing atmosphere of Martian canyons compared to the muffled, terrifying silence of a breached orbital space station in micro-gravity. Directional audio is essential for survival, requiring players to accurately pinpoint mechanical whines from autonomous drones, the crunch of boots on extraterrestrial soil, and distant firefights across massive distances. The musical score is deliberately sparse during deployments to emphasize environmental tension, while the bunker menus feature deep, industrial synth tracks reflecting the oppressive, dystopian weight of the corporate Core Era.

User Interface (UI/UX)

The game's combat User Interface (UI) is meticulously designed to convey the immense complexity of a progressive 4v4 tag system without overwhelming the player. The top of the screen is anchored by a massive, shared 'Vital Gauge' that acts as the team's collective health pool; it dynamically extends as match milestones and Wall Breaks are achieved. In the lower corners, players track two primary meters: the blue Skill Gauge (for EX moves and Ultimates) and the segmented Assemble Gauge (for assists and defensive tags). Crucially, the UI also visualizes a 'Combo Gauge' beneath the combo counter; as an opponent extends a juggle sequence, this gauge fills, eventually flashing to indicate a forced combo drop that grants the defender invulnerability, actively discouraging infinite loops. The Battle Arcadia lobby UI complements this by offering clean, intuitive menus for avatar customization and matchmaking.

The User Interface of Fragmentary Order is a masterclass in grounded, utilitarian design, masterminded by the exceptional art direction of Aaron Beck. When controlling a Freel asset, the on-screen HUD is remarkably minimalist, relying on in-world visual and audio cues rather than floating digital text. Crucial information is conveyed through neural-link visual overlays, physical weapon inspections, and functional wrist-mounted or tablet-based biometric monitors. Between deployments, players interact with their RepEnt bunker interface, which mimics the brutalist, text-heavy operating systems of the COR3 framework. This terminal interface requires players to manually route funds, manage deep storage logistics, and interact with complex corporate marketplaces, directly mirroring the complex decryption tasks and navigation loops established during the highly successful pre-release Alternate Reality Game.

Accessibility Options

Director Kazuto Sekine designed Marvel Tōkon with accessibility as a foundational pillar, directly addressing the intimidating learning curve of traditional 3v3 tag fighters. By structuring matches to begin as a 1v1 bout and progressively unlocking the 4v4 roster as the round escalates, new players can focus entirely on mastering a single point character's fundamentals before managing assist synergies. The control scheme includes dedicated macro buttons for quick inputs and simplifies assist behaviors via a single 'Assemble' button combined with basic directional inputs. Furthermore, the inclusion of a dynamic 'Combo Gauge' automatically drops infinite juggle loops, ensuring that novice players aren't trapped in unplayable, never-ending sequences by veterans. In September 2026, the development team also committed to patching the game's 6-frame input buffer to allow rapid button presses to fire specials more reliably, removing the reliance on strict negative-edge execution.

Given the notoriously uncompromising nature of hardcore tactical simulators, Rant Gaming has surprisingly implemented several critical accessibility features to broaden the total addressable market without compromising the core vision. The inclusion of a dedicated PvE-only mode serves as the ultimate onboarding ramp, allowing players to learn complex ballistic physics, map layouts, and hacking mechanics at their own pace without the immense pressure of PvP loss. Visually, the game offers comprehensive UI scaling options for the text-heavy RepEnt terminal menus, alongside customizable colorblind profiles that adjust neural-link overlays and laser sight colors. The granular audio mixing allows players to isolate critical mechanical frequencies, ensuring that those with auditory processing difficulties can still effectively track the movement of hostile robotic assets and rival Freel clones.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Settings, 60fps target)
CPU: Base requirement to process the game engine, though it may struggle with the DRM overhead.
CPU (Laptop): Minimum quad-core requirement for mobile systems.
GPU: Provides enough VRAM to handle the 2.5D cel-shaded character models and visual effects.
GPU (Laptop): Sufficient to lock 60fps at 1080p assuming CPU thermals remain stable.
RAM: Required to handle Unreal Engine 5's memory footprint alongside Windows background processes.
Storage: Solid state storage prevents asset streaming hitches.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 1600X
developer_boardGPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
laptop_macCPU (L): Intel Core i5-10300H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 27 GB SSD
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): NVMe SSD (Gen3 Minimum)
1440p (QHD/2K) - Recommended (High Settings, locked 60fps)
CPU: Provides the necessary multi-threading overhead to manage both the game engine and kernel-level anti-cheat without stuttering.
CPU (Laptop): Higher core count ensures frame drops do not occur during chaotic 4v4 screen states.
GPU: Excellent performance for 1440p internal rendering with room for post-processing effects.
GPU (Laptop): Perfect for maintaining the visual fidelity and frame pacing expected in competitive play.
RAM: Optimal memory size for standard gaming loads.
Storage: Fast storage for instantaneous stage loading and Wall Break transitions.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
laptop_macCPU (L): Intel Core i7-10750H or AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 27 GB NVMe SSD
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): NVMe SSD (Gen4 Recommended)
2160p (UHD/4K) - Ultra / Enthusiast (Epic Preset, Ray Reconstruction, DLSS Performance + Frame Generation)
CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity.
CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and UE5 calculations.
GPU: The only desktop GPU currently capable of pushing Fragmentary Order at maximum settings in 4K while maintaining a competitively viable frame rate.
GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling to maintain fluid motion.
RAM: Total overkill for most, but guarantees zero page-file swapping during absolute peak memory saturation events in massive clan wars.
Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 24GB
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
layersRAM: 64 GB
saveStorage (Tier): NVMe SSD Gen5
2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, locked 60fps at Native 4K)
CPU: Overwhelming CPU power is needed to completely eliminate the 57% utilization penalty caused by the DRM on PC.
CPU (Laptop): Top-tier mobile processor to prevent thermal bottlenecks at 4K.
GPU: Ensures absolutely no frame drops when cinematic Ultimate Skills and 4-character assist combos fill the screen.
GPU (Laptop): Provides the immense horsepower needed for 4K 60fps in an Unreal Engine 5 title.
RAM: Future-proofs against memory leaks and excessive background DRM activity.
Storage: Mandatory for seamless 4K texture streaming.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-12900H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 27 GB NVMe SSD
save Overall Storage
Spec: 27 GB available space (NVMe SSD)
Note: While 27 GB is small, an NVMe SSD is strongly recommended to eliminate mid-match stuttering when loading dynamic stage transition assets.
Type: NVMe
Spec: 150 GB NVMe Gen4 SSD
Note: Traditional HDDs or SATA SSDs are entirely unsupported. Gen4 NVMe speeds are required to stream immense environmental textures and Nanite geometry without introducing traversal stutter.
Type: NVMe
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Mandated for Unreal Engine 5 optimizations and Easy Anti-Cheat compatibility.
Spec: Windows 11 64-bit (Version 23H2 or newer)
Explanation: Requires advanced thread scheduling capabilities inherent to Windows 11 to efficiently distribute Unreal Engine 5's massive CPU load across high-core-count processors.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required for the game's advanced cel-shaded lighting, dynamic shadow maps, and screen space reflections.
Spec: DirectX 12 Ultimate
Explanation: Mandatory requirement to utilize hardware-accelerated ray tracing, Nanite virtual geometry rendering, and NVIDIA Ray Reconstruction technologies.
info_outline Other Game Notes
  • The PC release is heavily impacted by Kernel-level Easy Anti-Cheat (EAC) and mandatory PlayStation Network (PSN) account linking, causing severe CPU bottlenecks that affect frame pacing.
  • Laptop Performance Note: Expect significant frame pacing issues and micro-stutters on laptops due to the heavy 57% CPU overhead caused by the DRM and EAC layers. Strong cooling and a high-end CPU are critical for a locked 60fps.
  • Laptop Consideration: G P U T G P: High TGP is strictly required to maintain a rock-solid 60fps, which is absolutely essential for frame-perfect fighting game execution.
  • Laptop Consideration: Cooling Thermals: The CPU will run exceptionally hot due to constant DRM overhead. A high-performance cooling pad is mandatory to prevent thermal throttling mid-match.
  • Laptop Consideration: C P U Power Limits: Do not undervolt or throttle the CPU; the game requires massive processing power to satisfy background anti-cheat algorithms.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is essential to bypass the integrated graphics and reduce input latency to acceptable fighting game tournament standards.
  • Optimization Detail: Upscaling Tech: AMD FSR1 (Base PS5/PC) / PSSR2 (PS5 Pro)
  • Optimization Detail: Key Settings Impact: Disabling background applications on PC is critical to free up CPU cycles hijacked by the DRM. Lowering shadow quality can stabilize frame times.
  • Game Name: Marvel Tōkon: Fighting Souls
  • Fragmentary Order utilizes state-of-the-art Unreal Engine 5 features, including Nanite virtualized geometry, Lumen global illumination, and Ray Reconstruction. It demands the absolute upper echelon of modern PC hardware for optimal performance, especially in 50-player PvPvE instances.
  • Laptop Performance Note: Laptop users must possess top-tier enthusiast machines. Severe thermal throttling will drastically impact ballistics calculations and frame generation, which are critical for survival in the punishing Freel deployment ecosystem.
  • Laptop Consideration: G P U T G P: A minimum of 140W TGP is required for RTX 4070 or RTX 4080 laptop GPUs to maintain playable frame rates with DLSS 4.5 and Frame Generation activated.
  • Laptop Consideration: Cooling Thermals: Sustained high-intensity CPU loads during massive 50-player firefights and complex AI pathing will push laptop thermals to the limit; liquid metal cooling solutions and max fan profiles are strongly advised.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 states should be aggressively maintained above 55W to prevent stuttering when rendering massive open-world sightlines on Blue Mars.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is absolutely mandatory. Running the game through NVIDIA Advanced Optimus will introduce unacceptable latency in hardcore PvP engagements.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5, AMD FSR 3.1, Intel XeSS
  • Optimization Detail: Key Settings Impact: Volumetric Clouds and Lumen reflections carry the heaviest performance tax. Utilizing DLSS Frame Generation is practically essential for maintaining 120+ FPS at 1440p and above.
  • Game Name: Fragmentary Order
build Optimization Details
  • Upscaling Tech: AMD FSR1 (Base PS5/PC) / PSSR2 (PS5 Pro)
  • Key Settings Impact: Disabling background applications on PC is critical to free up CPU cycles hijacked by the DRM. Lowering shadow quality can stabilize frame times.
  • Upscaling Tech: NVIDIA DLSS 4.5, AMD FSR 3.1, Intel XeSS
  • Key Settings Impact: Volumetric Clouds and Lumen reflections carry the heaviest performance tax. Utilizing DLSS Frame Generation is practically essential for maintaining 120+ FPS at 1440p and above.
laptop Laptop Considerations
  • G P U T G P: High TGP is strictly required to maintain a rock-solid 60fps, which is absolutely essential for frame-perfect fighting game execution.
  • Cooling Thermals: The CPU will run exceptionally hot due to constant DRM overhead. A high-performance cooling pad is mandatory to prevent thermal throttling mid-match.
  • C P U Power Limits: Do not undervolt or throttle the CPU; the game requires massive processing power to satisfy background anti-cheat algorithms.
  • M U X Switch Optimus: A MUX switch is essential to bypass the integrated graphics and reduce input latency to acceptable fighting game tournament standards.
  • G P U T G P: A minimum of 140W TGP is required for RTX 4070 or RTX 4080 laptop GPUs to maintain playable frame rates with DLSS 4.5 and Frame Generation activated.
  • Cooling Thermals: Sustained high-intensity CPU loads during massive 50-player firefights and complex AI pathing will push laptop thermals to the limit; liquid metal cooling solutions and max fan profiles are strongly advised.
  • C P U Power Limits: PL1/PL2 states should be aggressively maintained above 55W to prevent stuttering when rendering massive open-world sightlines on Blue Mars.
  • M U X Switch Optimus: A dedicated MUX switch is absolutely mandatory. Running the game through NVIDIA Advanced Optimus will introduce unacceptable latency in hardcore PvP engagements.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP) / NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP) / NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP) / NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)

For Marvel Tōkon: Fighting Souls Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

For Fragmentary Order Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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