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Marathon vs CONQ: Crown of No Quarter
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 9, 2025 | Nov 15, 2027 |
| Developer | |
| Bungie | Athena Game |
| Publisher | |
| Bungie | Athena Management Pte. Ltd. |
| Genre(s) | |
| PvPvE Extraction Shooter | Tactical Action RPG / Extraction PvPvE |
| Engine | |
| Tiger Engine (Modified) | Unreal Engine 5 (Estimated) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature (Estimated) |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| Free | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is horizontal and vertical. Faction reputation unlocks permanent skill tree nodes, while 'Cores' and 'Implants' allow for deep buildcrafting. Players upgrade Heat Capacity, Agility, and Loot Speed to survive longer. 'Schemas' allow players to craft lost weapons, though most gear is reset every season. |
To significantly contrast the grounded, heavy medieval combat mechanics, the game introduces a deeply systemic layer of magical asymmetry through 'Anomalies'—highly potent supernatural abilities derived directly from the unnatural, corrupted state of the purgatory loop. The developer explicitly states that players can actively turn the tide of battle using these dark mutations, ensuring that engagements do not rely solely on numerical superiority, brute force, or strict historical tactics. Confirmed supernatural mechanics and skill upgrades include the ability to summon massive undead legions to rapidly bolster frontline defenses, cast area-of-effect shadow curses to heavily debuff enemy troops, and systematically break enemy morale through dark magical means. Dominating the battlefield long enough also allows players to 'let the ravens feast' on their fallen enemies, which serves as a massive ultimate ability. As an extraction game, players must enter the fray with degraded 'rusted iron' gear and scavenge, extract, and craft superior armaments and anomaly artifacts to progress. |
| public World & Exploration | |
| World & Level Design | |
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The game features massive, distinct zones: Perimeter (Industrial), Dire Marsh (Biological/Greenery), and Outpost (Heist-focused). An endgame raid-like zone, The Cryo Archive, is set on the derelict Marathon ship itself. Maps are littered with environmental hazards like toxic plants and automated security turrets. |
The map of CONQ, designated as the Eternal Shift, is not a static enclosed arena but a massive, dynamic, shared open world that facilitates 'seamless sea-to-land warfare'. Unlike traditional extraction shooters that confine players to dense urban centers or strictly static wilderness zones, the topography in CONQ vastly expands the battlefield to include massive, highly navigable bodies of water intersecting with heavily fortified coastal landmasses and towering strongholds. Players command 'bone-clad fleets' to engage in intricate naval combat that draws both aesthetic and mechanical parallels to other high-profile seafaring action games. The transition from intense naval bombardment to amphibious infantry assault is described by the developer as entirely seamless, meaning there are absolutely no loading screens or instanced transitions between ship-based combat and grueling ground warfare. The environment features diverse biomes, notably highlighting highly defensible, snow-covered strongholds, immense stone fortresses, and muddy battlefields that require attackers to construct and carefully manage the logistical protection of their heavy siege engines. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The core mode is a PvPvE extraction loop for squads of 1-3. Features include 'Standard' runs and 'Rook' runs (late-join, zero-risk solo scavenging). Proximity voice chat is active but audible to enemies. |
The architectural framework supporting the multiplayer environment of CONQ aims to synthesize the massive population scale of a massively multiplayer online game with the high-stakes, localized tension of an extraction shooter. The title officially supports up to 99 online players in a single shared open-world instance. Because each of these 99 human commanders can simultaneously deploy and manage 'hundreds of troops' via AI-controlled infantry regiments, the total on-screen entity count creates battles of unprecedented scale. The primary gameplay loop hinges on the 'Coronation' system—if a player manages to isolate and defeat a rival player commander in highly skill-based direct melee combat, they perform a brutal execution that instantly shatters the enemy army's morale, causing a total collapse of their forces. The game heavily emphasizes PvPvE (Player versus Player versus Environment) engagements, supported by seamless cross-platform multiplayer and online co-op capabilities to ensure highly populated servers across both PC and PlayStation 5 platforms. |
| extension Editions & DLC | |
| Available Editions | |
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Marathon is a free-to-play live service title. Premium Reward Passes offer seasonal cosmetics, early access to certain 'Liaison' contracts, and permanent 'Prestige Schemas' that do not reset during the seasonal global wipe. |
Currently, specific retail and digital editions for CONQ: Crown of No Quarter have not been officially detailed by Athena Game. However, given the presence of in-game purchases and the live-service extraction nature of the title, it is highly anticipated to launch with a Standard Edition alongside premium variations (e.g., Deluxe or Ultimate Editions). These higher-tier packages will likely include exclusive cross-era cosmetic armor sets, unique visual skins for bone-clad fleets, and premium currency. Given the 2027 release window, pre-order incentives offering early access to specific weapon blueprints or closed beta access are highly probable. |
| Post-Launch Content / DLC | |
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Marathon follows a 3-month seasonal cycle. Each season includes a 'Global Wipe' of gear and credits, new Faction Priority contracts, and the introduction of new Runner Shells or map expansions like 'The Cryo Archive'. |
CONQ operates on a live-service architecture designed for infinite horizontal scaling. By utilizing a 'cross-era' setting within a purgatorial landscape, the developers can continuously release seasonal updates introducing entirely new historical factions, armor sets, and weaponry without breaking lore immersion. While no specific DLC roadmap was announced during the State of Play, the explicit confirmation of in-game purchases strongly indicates a cosmetic-driven battle pass system or seasonal anomalies that manipulate world events over time. |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizes a unique, high-saturation color palette with cel-shaded elements. The visuals emphasize bold iconography and high-contrast environments to aid in threat detection. |
Visually, CONQ is a powerhouse of dark-fantasy aesthetics, demanding powerful hardware to render its ambitious scope. It features highly detailed, mud-caked armor, dense volumetric fog across its massive oceans, and dynamic terrain deformation during siege engine assaults. The visual language relies heavily on contrast, pitting the grounded, grim-dark realism of rusted medieval steel against the highly stylized, vibrant particle effects of the supernatural Anomalies and dark magical mutations that tear across the battlefield. |
| Audio & Soundtrack | |
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The game utilizes 'Audio Propagation' as a core mechanic. Sounds like bird flocks, reloading, or water splashes alert enemies. The score is a mix of synth-wave and industrial ambient tracks that ramp up during the Final Exfil. |
Audio design heavily leverages the PlayStation 5's advanced 3D Audio capabilities to create an oppressive, immersive battlefield. Players can pinpoint the directional clash of steel, the horrifying screams of shattering morale, and the localized chanting of magical Anomalies. The game features a dark, bombastic orchestral soundtrack that dynamically swells during high-stakes commander duels and the cinematic Coronation executions. The DualSense haptic feedback perfectly mirrors the auditory crunch of weapons hitting mud and armor. |
| User Interface (UI/UX) | |
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A minimalist, diegetic HUD that mimics a Runner's visor. Vital info like the Heat Meter and 'Trace' stats on gear are integrated into the character's visual overlay. |
The User Interface in CONQ must achieve a monumental balancing act, displaying micro-level combat stats (stamina, health, parry windows) while concurrently providing macro-level strategic command options for AI armies. Players will likely utilize an intuitive, radial command wheel or contextual ping system to direct infantry formations, order archer volleys, and coordinate cavalry flanks without losing focus during fast-paced third-person melee dueling. Visual clutter is minimized to highlight the visceral weight of combat. |
| Accessibility Options | |
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Includes full controller remapping, colorblind modes for threat highlighting, visual sound indicators for footsteps, and adjustable FOV sliders on all platforms. |
Athena Game has prioritized inclusive design by building fundamental accessibility directly into the engine. Verified features include basic subtitles specifically tailored for story sequences, extensive 3D audio output configurations for spatial awareness, basic controller remapping, adjustable stick sensitivity, and camera inversion. Furthermore, the PC version offers deep visual contrast controls, scalable text sizes, and combat systems explicitly designed to be playable without the need for rapid Quick Time Events (QTEs). |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~144+ FPS) (Competitive/High Preset, 1080p resolution, aiming for high-refresh-rate gameplay.) CPU: Powerful CPUs with high cache are recommended to push high framerates in extraction scenarios. CPU (Laptop): High-performance mobile CPUs needed for stable frame delivery during intense firefights. GPU: Strong GPUs from the previous generation are recommended for high settings and high framerates. GPU (Laptop): A high-TGP RTX 4070 or 3080 Laptop is the target for high-quality, high-FPS 1080p gameplay. RAM: While 16GB is the baseline, 32GB is recommended for system longevity and background apps. Storage: Mandatory for the recommended tier. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB/16GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 100 GB SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium Preset, 30-60 FPS) CPU: Baseline required to calculate AI movement for hundreds of troops across the shared 99-player open world. CPU (Laptop): Requires strong multi-core performance on laptops to compensate for thermal limits during heavy AI processing. GPU: Necessary for the advanced rendering pipeline, including complex lighting and massive on-screen unit counts. GPU (Laptop): Adequate for rendering basic combat states, but may struggle during massive naval artillery barrages if TGP is too low. RAM: Mandatory to cache high-resolution textures and keep AI state data readily available in memory. Storage: Required for instantaneous environmental loading. | |
| — | memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (95W+) layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~60 FPS) (Low Preset, 1080p resolution, with FSR/DLSS Performance, targeting a stable 60 FPS.) CPU: A modern 6-core processor is the likely baseline to handle the game's player counts and physics. CPU (Laptop): Capable mobile CPUs required for a stable 60 FPS baseline experience. GPU: A dedicated GPU with ray tracing/upscaling hardware support will likely be the minimum entry point. GPU (Laptop): An RTX laptop GPU is essential for leveraging DLSS to maintain playable framerates on entry-level hardware. RAM: 16GB of RAM is the standard requirement for modern AAA multiplayer titles. Storage: SSD is mandatory for playability. | |
memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Laptop (4GB), RTX 2060 Mobile (6GB). (Future-proof: RTX 4050 Laptop) layersRAM: 16 GB saveStorage (Tier): 100 GB SSD | — |
| 1440p (QHD/2K) - Recommended (High Preset, 60 FPS) CPU: Provides massive L3 cache and strong single/multi-thread performance to maintain stable frame pacing when multiple armies clash. CPU (Laptop): Top-tier laptop silicon is needed to maintain high framerates at 1440p without dropping frames during intense melee. GPU: Provides the necessary VRAM and rasterization power to handle dense volumetric effects from magical anomalies and complex terrain deformation. GPU (Laptop): Delivers desktop-class performance necessary for high-fidelity 1440p gaming on mobile platforms. RAM: Highly recommended for running background applications alongside the massive open-world memory footprint. Storage: Ensures the absolute fastest loading times and zero stuttering during fast-paced naval movement. | |
| — | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe Gen4 SSD |
| 1440p (QHD/2K) - Competitive Enthusiast (Targets 1440p, High settings, ~144 FPS) (High Preset, 1440p resolution, with DLSS/FSR Quality, targeting high refresh rates.) CPU: Top-tier gaming CPUs are recommended to avoid bottlenecks at 1440p high-refresh targets. CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience. GPU: Modern enthusiast GPUs providing the VRAM and power needed for 1440p visual clarity. GPU (Laptop): A high-TGP RTX 4080 Laptop is the ideal target for 1440p high-fidelity, high-FPS gaming. RAM: 32GB is highly recommended for 1440p to handle the game and background communication apps. Storage: A fast NVMe SSD is critical for loading assets at 1440p. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB). (Future-proof: RTX 5070 Laptop) layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 2160p (UHD/4K) - 4K Ultra (Targets 4K, Ultra settings, ~60-120 FPS) (Ultra Preset, 2160p (4K) resolution, with DLSS/FSR Performance/Balanced.) CPU: Flagship CPUs are required to push the highest possible framerates at 4K. CPU (Laptop): The absolute highest-end mobile processors are needed to pair with flagship laptop GPUs. GPU: Only flagship GPUs can maintain high framerates at 4K Ultra, relying heavily on DLSS 3.5 Frame Generation. GPU (Laptop): The flagship laptop GPU is mandatory for a playable 4K experience at these settings. RAM: 32GB of fast RAM is essential for 4K to handle the massive texture overhead. Storage: A high-speed Gen 4 or Gen 5 NVMe SSD is highly recommended for the best 4K experience. | |
memoryCPU: Intel Core i9-14900K or AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB). (Future-proof: RTX 5080/5090 Laptop) layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra / Enthusiast (Ultra Preset, 60+ FPS) CPU: Ensures absolutely zero CPU bottlenecking, allowing the GPU to fully stretch its legs during massive 99-player server instances. CPU (Laptop): The absolute pinnacle of mobile CPUs is required for 4K resolutions in such a demanding physics and AI-heavy title. GPU: Required to push maximum pixels alongside advanced upscaling to maintain high framerates in dynamic, massive warfare environments. GPU (Laptop): The only mobile GPU truly capable of driving this game at 4K Ultra settings at playable framerates. RAM: Provides massive bandwidth and capacity for flawless execution and caching of all high-resolution assets. Storage: Overkill, but guarantees zero storage-related hitches during intense gameplay. | |
| — | memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe Gen5 SSD |
| save Overall Storage | |
Spec: 100 GB available space (SSD Required) Note: An SSD is a mandatory requirement for all tiers. This is critical for fast map loading and streaming the game's high-fidelity, high-contrast assets without traversal stutter. Type: SSD | Spec: 50 GB Solid State Drive (SSD) Note: An SSD is strictly required to facilitate the seamless sea-to-land environmental transitions and rapid texture streaming without loading screens. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the baseline. Windows 11 is recommended for better thread scheduling and to utilize features like DirectStorage for faster map loading. | Spec: Windows 10 (64-Bit required) Explanation: Requires a modern 64-bit operating system to handle advanced memory management and DirectX 12 integration. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: The official requirement is expected to be DirectX 12. Modern engine features for lighting and geometry virtualization will rely on the DX12 API. | Spec: Version 12 Explanation: Essential for rapid asset streaming, advanced lighting, and eliminating loading screens across the vast open world map. |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Marathon Specifically
For CONQ: Crown of No Quarter Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.