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Lords of the Fallen 2 vs Horizon Forbidden West
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2026 | Feb 18, 2022 |
| Developer | |
| Hexworks | Guerrilla Games, Nixxes Software (PC Port) |
| Publisher | |
| CI Games | Sony Interactive Entertainment |
| Genre(s) | |
| Dark Fantasy Action-RPG | Action RPG, Open World, Post-Apocalyptic, Third-Person |
| Engine | |
| Unreal Engine 5 | Decima Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression remains deeply rooted in traditional soulslike mechanics, rewarding players with experience points (Vigor) that must be spent at checkpoints before being lost upon death. The game features a robust classless leveling system, allowing you to heavily customize your build by investing points into strength, agility, endurance, and magical affinities. The magic system is divided into three distinct schools: Radiant (holy miracles and healing), Rhogar (destructive pyromancy), and Umbral (wither damage and explosive cosmic horror). Players can seamlessly blend melee combat with spellcasting, using upgraded catalysts to unleash devastating combos. Weapon upgrading requires scavenging rare ores scattered throughout the realms, and the newly refined rune system allows for deep customization of armaments, ensuring that every player can forge a playstyle perfectly suited to their preferences. |
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| public World & Exploration | |
| World & Level Design | |
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Lords of the Fallen II expands significantly upon the interconnected level design that defined its predecessor, offering a massive, seamless open world without load screens. The map is effectively doubled in size due to the implementation of "Umbral 2.0," the ever-present parallel dimension that players can peer into or physically enter at any time. Moving between Axiom and Umbral is completely fluid, requiring players to constantly shift realities to solve complex environmental puzzles, bypass collapsed bridges, and uncover hidden pathways. The diverse regions range from towering, gothic cathedrals and plague-ridden swamps to burning cities and subterranean crypts. Every area loops back on itself through cleverly placed shortcuts, encouraging meticulous exploration while hiding terrifying elite enemies and invaluable upgrade materials in the darkest corners of the dual-world map. |
The Forbidden West is a vast and diverse open world, significantly larger than the map of Zero Dawn. Key regions include: The Daunt (a Carja borderland), No Man's Land (arid plains), Plainsong (Utaru farmlands), The Shining Wastes (deserts), Scalding Spear (Tenakth Sky Clan capital), The Stand of the Sentinels (Tenakth Lowland Clan territory), The Long Coast (beaches and ruins, leading to San Francisco), Isle of Spires (ruined San Francisco, Quen landing site), and underwater environments. The map is rich in verticality, dense jungles, arid deserts, snowy mountains, and submerged ruins. The 'Burning Shores' DLC adds a new volcanic archipelago region (former Los Angeles). |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The cooperative multiplayer in Lords of the Fallen II is arguably the most advanced system in the entire soulslike genre. Building upon the highly praised "Version 2.0" update of its predecessor, the sequel features fully seamless, shared-progression co-op. You no longer have to disconnect and reconnect after defeating a boss; a friend can join your session from the very first checkpoint and stay with you for the entire campaign. World progression, quest advancements, and unlocked fast-travel points are completely shared between the host and the guest player, meaning no one feels like they are wasting their time. Furthermore, the game retains its thrilling, optional player-versus-player (PvP) invasion mechanics, where hostile players can breach your realm to hunt you down, leading to incredibly tense, high-stakes combat encounters. |
Horizon Forbidden West is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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CI Games and physical distribution partner PLAION are offering several distinct editions of Lords of the Fallen II to cater to different tiers of the fanbase. The Standard Edition includes the base game and is available across all digital storefronts, including Steam, having officially dropped its prior Epic Games Store exclusivity. The Deluxe Edition provides players with a digital artbook, a haunting original soundtrack composed by industry veterans, and exclusive starting armor sets that offer a slight aesthetic edge during the grueling opening hours. For the ultimate collector, a premium physical Collector's Edition features a highly detailed, 10-inch polyresin statue of the new Dark Crusader, a steelbook case, a cloth map of the game world, and all digital bonuses included in the Deluxe tier. |
Available in Standard Edition, Special Edition (SteelBook, digital soundtrack, artbook), Digital Deluxe Edition (cosmetic outfits/weapons, digital artbook/soundtrack/comic), Collector's Edition (Tremortusk & Aloy statues, SteelBook, artbook, all Digital Deluxe content), and Regalla Edition (Regalla Tremortusk statue, canvas map, art prints, replica Focus, all Collector's content). The PC version is often the 'Complete Edition' including the Burning Shores DLC. |
| Post-Launch Content / DLC | |
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CI Games has outlined an extensive and highly ambitious post-launch roadmap for Lords of the Fallen II, demonstrating a strong commitment to supporting the title well beyond its August 2026 release window. While the base game is a complete, massive experience, the developers plan to introduce free seasonal events, holiday-themed armor tincts, and challenging new boss rush modes. Based on the "Free Friend's Pass" initiative from the first game, ongoing quality-of-life patches will continuously refine the co-op experience and weapon balancing based directly on community feedback. Furthermore, the studio has teased a massive, premium expansion slated for early 2027 that will introduce an entirely new, previously unexplored continent within the Axiom realm, complete with fresh magic schools and terrifying Umbral variants. |
One major story expansion, 'Burning Shores,' has been released (exclusive to PS5 and PC). It takes Aloy to a new volcanic archipelago region (former Los Angeles) to pursue a new threat. Numerous free updates have added features like New Game+, Ultra Hard difficulty, transmog, and quality-of-life improvements. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the absolute bleeding edge of Unreal Engine 5 technology, Lords of the Fallen II is a staggering visual achievement. The implementation of Lumen global illumination casts haunting, realistic shadows across the decaying cathedrals and blood-soaked swamps of Axiom. However, it is the "Umbral 2.0" realm where the graphics truly shine. Transitioning into the world of the dead strips away the vibrant colors, replacing them with a terrifying, HR Giger-inspired landscape of pale bone, writhing tentacles, and glowing, ethereal blue light. The Nanite geometry system allows for unprecedented levels of environmental detail without pop-in, ensuring that every crumbling statue and rotting corpse is rendered with horrifying clarity. Fluid combat animations and grotesque enemy designs further cement the game's unparalleled dark fantasy aesthetic. |
Powered by an updated version of the Decima Engine, the game is renowned for its stunning visual fidelity. It showcases incredibly detailed machine designs, lifelike character animations, lush and diverse environments (from dense jungles to arid deserts and underwater biomes), advanced lighting, volumetric clouds, and realistic weather systems. The level of detail in flora, fauna, and tribal settlements is exceptional. Offers multiple graphics modes on PS5. |
| Audio & Soundtrack | |
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The audio landscape of Lords of the Fallen II is an absolute masterclass in atmospheric horror and epic dark fantasy. The developers at Hexworks have created a deeply unsettling soundscape where the transition from Axiom to Umbral is marked by the chilling, echoing whispers of the dead and the sickening crunch of biomechanical environments shifting around you. The original orchestral score is bombastic and terrifying, utilizing heavy choral chants and pounding percussion to elevate the tension during massive boss encounters. Weapon impacts sound incredibly visceral, with swords clashing against heavy armor producing satisfying, metallic rings. Taking inspiration from the iconic use of Danzig's "Mother" in the previous game's marketing, the soundtrack perfectly captures the brutal, uncompromising nature of the Dark Crusader's journey. |
Original score composed by Joris de Man, The Flight, Niels van der Leest, and Oleksa Lozowchuk, featuring epic orchestral themes, tribal chants, and ethereal melodies that capture the beauty and danger of the Forbidden West. Sound design is intricate, with unique vocalizations for each machine, realistic environmental sounds, and impactful weapon effects. |
| User Interface (UI/UX) | |
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The User Interface in Lords of the Fallen II has been meticulously redesigned to be as unobtrusive as possible, preserving the dark, immersive atmosphere of Axiom and Umbral. The HUD relies on minimalist health, stamina, and magic meters that dynamically fade away when not in combat. A critical improvement based on player feedback from the 2023 game is the heavily streamlined inventory and spell-selection menus. Players can now utilize a customizable radial quick-menu to instantly swap between the three schools of magic or consume vital healing items without taking their thumbs off the movement sticks. The fast-travel and vestige resting screens have also been optimized, providing clear, concise information regarding multiplayer passwords, matchmaking status, and current character scaling statistics. |
Features an immersive HUD with health, Focus meter, weapon/ammo selection, and contextual prompts. The Focus (AR device) highlights machine weak points, tracks, and hackable objects. Menus for inventory, crafting, skills, map, and collectibles are detailed. The world map is extensive with various filters. Dynamic HUD options allow for customization. |
| Accessibility Options | |
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Recognizing the notoriously punishing nature of the soulslike genre, Hexworks has implemented a suite of accessibility features designed to help a wider audience experience the narrative without compromising the core challenge. The most significant accessibility tool is the seamless, shared-progression co-op system, which allows struggling players to permanently enlist a friend's help for the entire campaign. Additionally, the game features extensive control remapping options, toggleable auto-sprint, and customizable subtitle sizes with speaker indicators and background opacity settings. For visually impaired players, the developers have included robust colorblind filters that specifically highlight incoming unblockable attacks and critical environmental puzzle elements in the chaotic Umbral realm, ensuring that the visual density of the game does not hinder readability during intense combat. |
Offers a comprehensive suite of accessibility options, including fully remappable controls, extensive subtitle and caption customization, difficulty settings (including Custom mode), aim assist options, options to simplify QTEs, options for motion blur/camera shake, co-pilot mode, dead zone adjustments, auto-sprint, auto-heal, auto-concentration, and various visual/audio cues for gameplay elements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p ~30 FPS, Very Low Preset) (Very Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement (game is RAM intensive). Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High Preset) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700 or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 60 FPS) CPU: High single-core IPC guarantees smooth frame pacing and responsive parrying windows. CPU (Laptop): Excellent multi-core performance handles the co-op networking and physics simultaneously. GPU: Provides the rasterization horsepower needed for 1080p 60fps with high volumetric fog settings. GPU (Laptop): Easily holds 60 FPS using DLSS Quality mode. RAM: Standard requirement for zero-hitch gameplay. Storage: Crucial for the instant loading of high-resolution textures. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, Medium Preset) (Medium Preset) CPU: Recommended desktop CPU for 1080p/30FPS Medium settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS Medium. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 30 FPS) CPU: A standard 6-core processor is required to manage the background loading of the secondary dimension. CPU (Laptop): Adequate for 30 FPS provided the laptop does not thermally throttle during prolonged sessions. GPU: 6GB of VRAM is the absolute minimum to handle the basic texture pools without crashing. GPU (Laptop): Requires DLSS set to Performance mode to maintain stability during crowded enemy encounters. RAM: Required to keep the operating system stable while caching assets for both Axiom and Umbral. Storage: Fast storage is non-negotiable for the reality-shifting mechanics. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (75W) layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (Epic Preset, 60 FPS) CPU: Modern architectures reduce CPU bottlenecks at higher resolutions. CPU (Laptop): Desktop-class processing prevents frame drops during massive spellcasting effects. GPU: Required to push 1440p natively while rendering the demanding UE5 lighting systems. GPU (Laptop): Powers 1440p displays flawlessly with high graphical fidelity. RAM: Provides a massive buffer for seamless dimension shifting. Storage: Maximizes streaming bandwidth. | |
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 80 GB Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced) (Very High Preset (DLSS/FSR Quality or Balanced recommended for these targets)) CPU: CPU for 1440p/60FPS or 4K/30FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS or 4K/30FPS Very High. GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical, 8GB absolute minimum with aggressive upscaling. RAM: 16GB RAM essential, 32GB beneficial for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i7/Ryzen 7 H/HX series or higher.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Cinematic Preset, 60 FPS (RT Enabled)) CPU: The highest-end CPUs are needed to completely eliminate micro-stutters. CPU (Laptop): Necessary to drive the enormous data requirements of 4K rendering. GPU: Mandatory hardware for running native 4K with fully enabled hardware ray tracing. GPU (Laptop): The only mobile chip capable of sustaining 4K Cinematic settings in modern UE5 titles. RAM: Essential for caching massive 4K assets for two simultaneous game worlds. Storage: Prevents any texture pop-in during rapid camera movements. | |
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 80 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultimate/Max Preset, DLSS/FSR Balanced/Performance) (Ultimate/Max Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits for 4K Ultimate. DLSS is mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5950X/7900X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX3D).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance/Ultra Performance for playable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable native experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
| Spec: 80 GB NVMe SSD Note: A high-speed Gen 4 NVMe SSD is strictly required. HDDs are not supported as the game seamlessly loads the Umbral realm on top of the physical world. Type: NVMe | Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to minimize texture pop-in in the vast open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle the advanced DirectX 12 Ultimate APIs necessary for hardware-accelerated ray tracing. | Spec: Windows 10 64-bit (version 1909 or higher) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory for Lumen lighting and efficient texture streaming across the dual-world design. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Lords of the Fallen 2 Specifically
For Horizon Forbidden West Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.