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Lords of the Fallen 2 vs Far Cry New Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2026 | Feb 15, 2019 |
| Developer | |
| Hexworks | Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai |
| Publisher | |
| CI Games | Ubisoft |
| Genre(s) | |
| Dark Fantasy Action-RPG | Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unreal Engine 5 | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression remains deeply rooted in traditional soulslike mechanics, rewarding players with experience points (Vigor) that must be spent at checkpoints before being lost upon death. The game features a robust classless leveling system, allowing you to heavily customize your build by investing points into strength, agility, endurance, and magical affinities. The magic system is divided into three distinct schools: Radiant (holy miracles and healing), Rhogar (destructive pyromancy), and Umbral (wither damage and explosive cosmic horror). Players can seamlessly blend melee combat with spellcasting, using upgraded catalysts to unleash devastating combos. Weapon upgrading requires scavenging rare ores scattered throughout the realms, and the newly refined rune system allows for deep customization of armaments, ensuring that every player can forge a playstyle perfectly suited to their preferences. |
Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks. |
| public World & Exploration | |
| World & Level Design | |
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Lords of the Fallen II expands significantly upon the interconnected level design that defined its predecessor, offering a massive, seamless open world without load screens. The map is effectively doubled in size due to the implementation of "Umbral 2.0," the ever-present parallel dimension that players can peer into or physically enter at any time. Moving between Axiom and Umbral is completely fluid, requiring players to constantly shift realities to solve complex environmental puzzles, bypass collapsed bridges, and uncover hidden pathways. The diverse regions range from towering, gothic cathedrals and plague-ridden swamps to burning cities and subterranean crypts. Every area loops back on itself through cleverly placed shortcuts, encouraging meticulous exploration while hiding terrifying elite enemies and invaluable upgrade materials in the darkest corners of the dual-world map. |
Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The cooperative multiplayer in Lords of the Fallen II is arguably the most advanced system in the entire soulslike genre. Building upon the highly praised "Version 2.0" update of its predecessor, the sequel features fully seamless, shared-progression co-op. You no longer have to disconnect and reconnect after defeating a boss; a friend can join your session from the very first checkpoint and stay with you for the entire campaign. World progression, quest advancements, and unlocked fast-travel points are completely shared between the host and the guest player, meaning no one feels like they are wasting their time. Furthermore, the game retains its thrilling, optional player-versus-player (PvP) invasion mechanics, where hostile players can breach your realm to hunt you down, leading to incredibly tense, high-stakes combat encounters. |
The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5. |
| extension Editions & DLC | |
| Available Editions | |
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CI Games and physical distribution partner PLAION are offering several distinct editions of Lords of the Fallen II to cater to different tiers of the fanbase. The Standard Edition includes the base game and is available across all digital storefronts, including Steam, having officially dropped its prior Epic Games Store exclusivity. The Deluxe Edition provides players with a digital artbook, a haunting original soundtrack composed by industry veterans, and exclusive starting armor sets that offer a slight aesthetic edge during the grueling opening hours. For the ultimate collector, a premium physical Collector's Edition features a highly detailed, 10-inch polyresin statue of the new Dark Crusader, a steelbook case, a cloth map of the game world, and all digital bonuses included in the Deluxe tier. |
Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin. |
| Post-Launch Content / DLC | |
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CI Games has outlined an extensive and highly ambitious post-launch roadmap for Lords of the Fallen II, demonstrating a strong commitment to supporting the title well beyond its August 2026 release window. While the base game is a complete, massive experience, the developers plan to introduce free seasonal events, holiday-themed armor tincts, and challenging new boss rush modes. Based on the "Free Friend's Pass" initiative from the first game, ongoing quality-of-life patches will continuously refine the co-op experience and weapon balancing based directly on community feedback. Furthermore, the studio has teased a massive, premium expansion slated for early 2027 that will introduce an entirely new, previously unexplored continent within the Axiom realm, complete with fresh magic schools and terrifying Umbral variants. |
Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the absolute bleeding edge of Unreal Engine 5 technology, Lords of the Fallen II is a staggering visual achievement. The implementation of Lumen global illumination casts haunting, realistic shadows across the decaying cathedrals and blood-soaked swamps of Axiom. However, it is the "Umbral 2.0" realm where the graphics truly shine. Transitioning into the world of the dead strips away the vibrant colors, replacing them with a terrifying, HR Giger-inspired landscape of pale bone, writhing tentacles, and glowing, ethereal blue light. The Nanite geometry system allows for unprecedented levels of environmental detail without pop-in, ensuring that every crumbling statue and rotting corpse is rendered with horrifying clarity. Fluid combat animations and grotesque enemy designs further cement the game's unparalleled dark fantasy aesthetic. |
Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme. |
| Audio & Soundtrack | |
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The audio landscape of Lords of the Fallen II is an absolute masterclass in atmospheric horror and epic dark fantasy. The developers at Hexworks have created a deeply unsettling soundscape where the transition from Axiom to Umbral is marked by the chilling, echoing whispers of the dead and the sickening crunch of biomechanical environments shifting around you. The original orchestral score is bombastic and terrifying, utilizing heavy choral chants and pounding percussion to elevate the tension during massive boss encounters. Weapon impacts sound incredibly visceral, with swords clashing against heavy armor producing satisfying, metallic rings. Taking inspiration from the iconic use of Danzig's "Mother" in the previous game's marketing, the soundtrack perfectly captures the brutal, uncompromising nature of the Dark Crusader's journey. |
The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife. |
| User Interface (UI/UX) | |
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The User Interface in Lords of the Fallen II has been meticulously redesigned to be as unobtrusive as possible, preserving the dark, immersive atmosphere of Axiom and Umbral. The HUD relies on minimalist health, stamina, and magic meters that dynamically fade away when not in combat. A critical improvement based on player feedback from the 2023 game is the heavily streamlined inventory and spell-selection menus. Players can now utilize a customizable radial quick-menu to instantly swap between the three schools of magic or consume vital healing items without taking their thumbs off the movement sticks. The fast-travel and vestige resting screens have also been optimized, providing clear, concise information regarding multiplayer passwords, matchmaking status, and current character scaling statistics. |
The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression. |
| Accessibility Options | |
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Recognizing the notoriously punishing nature of the soulslike genre, Hexworks has implemented a suite of accessibility features designed to help a wider audience experience the narrative without compromising the core challenge. The most significant accessibility tool is the seamless, shared-progression co-op system, which allows struggling players to permanently enlist a friend's help for the entire campaign. Additionally, the game features extensive control remapping options, toggleable auto-sprint, and customizable subtitle sizes with speaker indicators and background opacity settings. For visually impaired players, the developers have included robust colorblind filters that specifically highlight incoming unblockable attacks and critical environmental puzzle elements in the chaotic Umbral realm, ensuring that the visual density of the game does not hinder readability during intense combat. |
Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 60 FPS) CPU: High single-core IPC guarantees smooth frame pacing and responsive parrying windows. CPU (Laptop): Excellent multi-core performance handles the co-op networking and physics simultaneously. GPU: Provides the rasterization horsepower needed for 1080p 60fps with high volumetric fog settings. GPU (Laptop): Easily holds 60 FPS using DLSS Quality mode. RAM: Standard requirement for zero-hitch gameplay. Storage: Crucial for the instant loading of high-resolution textures. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low Preset, 30 FPS) CPU: A standard 6-core processor is required to manage the background loading of the secondary dimension. CPU (Laptop): Adequate for 30 FPS provided the laptop does not thermally throttle during prolonged sessions. GPU: 6GB of VRAM is the absolute minimum to handle the basic texture pools without crashing. GPU (Laptop): Requires DLSS set to Performance mode to maintain stability during crowded enemy encounters. RAM: Required to keep the operating system stable while caching assets for both Axiom and Umbral. Storage: Fast storage is non-negotiable for the reality-shifting mechanics. | |
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (75W) layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Recommended (Epic Preset, 60 FPS) CPU: Modern architectures reduce CPU bottlenecks at higher resolutions. CPU (Laptop): Desktop-class processing prevents frame drops during massive spellcasting effects. GPU: Required to push 1440p natively while rendering the demanding UE5 lighting systems. GPU (Laptop): Powers 1440p displays flawlessly with high graphical fidelity. RAM: Provides a massive buffer for seamless dimension shifting. Storage: Maximizes streaming bandwidth. | |
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 80 GB Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| 2160p (UHD/4K) - Ultra (Cinematic Preset, 60 FPS (RT Enabled)) CPU: The highest-end CPUs are needed to completely eliminate micro-stutters. CPU (Laptop): Necessary to drive the enormous data requirements of 4K rendering. GPU: Mandatory hardware for running native 4K with fully enabled hardware ray tracing. GPU (Laptop): The only mobile chip capable of sustaining 4K Cinematic settings in modern UE5 titles. RAM: Essential for caching massive 4K assets for two simultaneous game worlds. Storage: Prevents any texture pop-in during rapid camera movements. | |
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 80 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High. laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| save Overall Storage | |
| Spec: 80 GB NVMe SSD Note: A high-speed Gen 4 NVMe SSD is strictly required. HDDs are not supported as the game seamlessly loads the Umbral realm on top of the physical world. Type: NVMe | Spec: 30 GB available space (SSD Recommended). Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle the advanced DirectX 12 Ultimate APIs necessary for hardware-accelerated ray tracing. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory for Lumen lighting and efficient texture streaming across the dual-world design. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Lords of the Fallen 2 Specifically
For Far Cry New Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.