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Kingmakers vs Atomic Heart 2

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info General Information
Release Date
Mar 1, 2027 Oct 15, 2026
Developer
Redemption Road Games Mundfish Studio
Publisher
tinyBuild Focus Entertainment / VK Play
Genre(s)
Action-Strategy Hybrid / Third-Person Shooter / RTS Action RPG / First-Person Shooter
Engine
Unreal Engine 4 (with Custom C++ ECS) Unreal Engine 5
stars Ratings & Price
Content Rating
M for Mature Mature 17+ (M)
Avg. User Rating
4.5 / 5.0 4.5 / 5.0
Current Price (USD)
$39.99 $69.99
tune Key Specs
Quick Highlights
  • Camera Perspective: Third-Person / Isometric Overhead
  • Max Players: 4 (Cooperative)
  • Microtransactions: None Confirmed
  • Combat System: Simultaneous Dual-Hand Execution
  • World Design: Massive Open World with Dynamic Weather
sports_esports Gameplay & Mechanics
Companions/Followers
  • Automated Petty Officer: Dynamically manages delegated tactical macro-strategy tasks and army movements while the player engages in combat.
    AI Construct
  • Welsh Militia Captains: Provides localized buffs to archer and spearmen morale during intense stronghold defense.
    Human
  • Future-Tech Supply Drone: Drops crucial ammunition replenishment and tactical assets during extended Horde Mode waves.
    Mechanical
  • The Twin (Katya): Executes lethal, synchronized acrobatic strikes and deploys localized kinetic shielding to protect the player during massive firefights.
    Advanced Robotic Synthetic
  • Scavenger Drone: Can be temporarily hacked and commanded to retrieve out-of-reach loot, distract hostile patrols, or provide emergency illumination.
    Utility Automaton
Key Collectibles
  • Temporal Intel Caches: Hidden within heavily guarded enemy encampments.
  • Glyndŵr's Missives: Found inside captured allied strongholds.
  • 15th Century Crown Relics: Looted from the destructible interiors of major English castles during sieges.
  • Synthetic Microelectronics: Looted from the destroyed chassis of high-tier military automatons; required for deep skill tree progression.
  • Elemental Cartridge Blueprints: Hidden deep within optional, heavily guarded underground bunkers and abandoned research facilities.
  • Narrative Chirpers: Scattered across the sprawling open world, providing terrifying audio logs of humanity's final days.
Key Themes
  • The thematic core of Kingmakers revolves around the extreme
  • asymmetrical juxtaposition of advanced futuristic warfare against gritty
  • historical medieval reality. The game explores deep alternate history hypotheses
  • specifically examining how the geopolitical landscape of 15th-century Great Britain—and the Welsh war of independence led by Owain Glyndŵr—would radically shift if augmented by mechanized infantry
  • assault rifles
  • and close air support. Underpinning this explosive power fantasy is a desperate science-fiction narrative of preventing a future temporal apocalypse
  • forcing the protagonist into morally complex interventions. Furthermore
  • the game delves into themes of technological supremacy
  • the sheer brutality of historical sieges
  • and the chaos of macro-scale tactical command
  • all while challenging players to manage the psychological and strategic dissonance of utilizing devastating modern armaments against armies armed with traditional longbows
  • pikes
  • and broadswords.
  • The overarching themes of Atomic Heart 2 plunge deeply into the morally complex territories of artificial intelligence ethics
  • absolute societal control
  • and the terrifying frontiers of transhumanism. Moving far beyond the immediate fallout of a contained facility disaster
  • the narrative critically examines the sociological and cultural collapse of a utopian dream turned into a global nightmare. It explores the dire geopolitical ramifications of a world heavily reliant on robotic automation suddenly facing a weaponized technological rebellion on a planetary scale. Themes of identity and consciousness are prominent
  • especially highlighted through the preservation of human minds in neuropolymer and their grotesque integration into synthetic robotic forms. The game acts as a stark
  • provocative satire of unchecked technological advancement
  • the hyper-commodification of society
  • and the blurred lines between organic and synthetic life
  • constantly challenging the player's perspective on human agency versus algorithmic dominance in a shattered world.
colorize Combat & Gear
Weapons Overview
  • AK-47 Assault Rifle: Small Arms
    Standard issue fully automatic rifle. Highly effective at mid-range engagement against unarmored and lightly armored medieval infantry.
  • Combat Shotgun: Small Arms
    Devastating close-quarters weapon. Can be modified with tactical chokes to tighten projectile spread for mid-range engagements.
  • RPG (Rocket-Propelled Grenade): Heavy Weaponry
    Fires massive explosive projectiles. Designed specifically to break dense infantry phalanxes and shatter castle barricades.
  • Chain Gun: Heavy Weaponry
    High-capacity sustained fire weapon capable of suppressing and annihilating entire charging legions.
  • Railgun: Future Tech
    Advanced futuristic armament utilized for high-value target elimination and piercing heavy armor plates.
  • Secator: Energy Rifle
    A high-tech energy weapon drawing directly from the player's suit reserves, capable of continuous fire and devastating charged blasts.
  • Clusha: Heavy Melee
    A brutal kinetic melee tool repurposed from heavy construction equipment, perfect for crushing the armor of large automatons.
  • Zvezdochka: Heavy Melee
    An iconic, terrifying weapon utilizing spinning circular saws to sever robotic limbs with gruesome, mechanical efficiency.
Armor / Gear Sets
  • Modern Tactical Kevlar: High resistance to arrows and bladed weapons; lightweight for increased mobility.
  • 15th Century Plate Armor: Heavy protection utilized by English Knights; vulnerable to armor-piercing modern rounds.
  • Chainmail Hauberk: Standard infantry protection; highly susceptible to submachine gun fire and shrapnel.
  • Polymer Glove: Provides mass telekinesis, cryogenic shielding, electrical discharge, and integrated AI tactical support.
  • Advanced Military Suit: Features high-capacity internal power reserves to fuel energy weapons and offers modular slots for kinetic and elemental resistance upgrades.
Outfits/Customization
  • Modern Tactical Fatigues: Can be swapped with various camo patterns suited for woodland or urban siege environments.
  • 15th Century Peasant Tunic: Standard garb worn by the local Welsh militia and lower-tier allied infantry.
  • Royal English Tabards: Vibrantly colored heraldry worn over armor to identify high-value enemy commanders on the battlefield.
  • Retrofuturistic Operative Gear: Players can customize aesthetic elements of P-3's uniform, unlocking unique Soviet-inspired military skins and specialized, practical survival gear through exploration.
trending_up Progression & Upgrades
Skills & Progression

Progression is handled via an intricate in-game tech tree tab interface. Earning resources from eliminating enemies and capturing territory allows players to requisition high-tier technological upgrades. This ranges from unlocking specific ballistic attachments (like drum magazines and shotgun chokes) to calling in heavy armored vehicles and orbital airstrikes. All upgrades are strictly tied to gameplay progression with zero microtransactions.

The game introduces a massive evolution in its role-playing mechanics, moving far beyond the linear crafting progression of its predecessor. The character development system is now incredibly robust, featuring complex, branching skill trees tailored to highly specific, diverse playstyles. At the core of this is the refined CHANCE module system, which allows players to dynamically swap Polymer Glove abilities—like mass telekinesis, cryogenic blasts, and localized shielding—in real-time during combat. Furthermore, the integration of simultaneous dual-hand mechanics means players can weave these abilities synchronously with firearm usage. The upgrade economy relies on scavenging distinct microelectronics and synthetic materials from destroyed automatons, allowing players to slot specialized elemental cartridges into their gear. This encourages constant tactical adaptation against dynamically shifting enemy types, rewarding players who master the synergy between deep biological upgrades and lethal hardware customization.

public World & Exploration
World & Level Design

The game features expansive topographic biomes representing the varied terrain of 15th-century Wales and England. Players will navigate through dense historical woodlands, wide-open rural plains suited for cavalry and tank engagements, and massive, multi-tiered stone fortresses meticulously designed for complex destructible siege scenarios.

Addressing the most vocal criticisms of the first game, Mundfish has completely dismantled the fragmented, hub-and-spoke map design. Atomic Heart 2 introduces a seamlessly integrated, massively scaled open world designed to facilitate authentic exploration rather than punishing it. The studio collaborated with elite architectural firms from the United Arab Emirates to conceptualize vast, functionally believable retrofuturistic cities and diverse biomes. The map is no longer cordoned by frustrating laser grids and infinitely respawning repair drones. Instead, players will traverse expansive urban ruins, overgrown industrial sectors, and fully explorable vertical environments like the expanded floating city of Chelomey. This topographical evolution is supported by brand-new vehicular traversal systems and dynamic weather cycles, ensuring the world feels like a cohesive, living entity rather than a series of disconnected, hostile combat arenas.

Playable Vehicles
  • Armored SUV: Ground Transport
    High-mobility armored vehicle capable of safely traversing expansive biomes and crushing infantry lines.
  • Combat Motorcycle: Light Transport
    Extremely fast and agile vehicle perfect for rapid flanking maneuvers, though offering zero armor protection.
  • Leopard 2 Tank: Heavy Armor
    A devastating modern battle tank that acts as a virtually indestructible offensive platform against 15th-century weaponry.
  • Attack Helicopter: Air Support
    Called in dynamically from off-map to deliver overwhelming airborne devastation and chain-gun fire.
  • Retrofuturistic Sedan: Civilian Transport
    A rugged, repurposed civilian car used by the player to traverse the vast distances between major cities and ruined industrial sectors.
  • Military Utility Rover: Heavy Transport
    A heavily armored, all-terrain vehicle designed to safely cross highly irradiated zones and ram through blockades of corrupted labor automatons.
Notable Fauna/Mounts
  • Warhorse: Equine
    Primary mount for 15th-century knights; utilized in devastating cavalry charges against the player's front lines.
  • British Deer: Cervidae
    Ambient wildlife populating the expansive topographical biomes of 1403 Great Britain.
  • Attack Dogs: Canine
    Estimated historical hunting and guard animals utilized by nobility in medieval warfare.
  • Sprouts
    Hostile biological entities capable of animating human corpses into grotesque, chaotic mutants that charge the player.
  • Cube Cryptids
    Bizarre, unpredictable creatures found within the spin-off MMO, The CUBE, displaying varying levels of hostility and rudimentary intelligence.
book Story & Characters
Main Characters
  • The Operative: Protagonist
    An elite military task force operative originating from 500 years in the future, sent back to alter history.
  • Owain Glyndŵr: Ally Commander
    The historical Welsh nobleman who declared himself Prince of Wales in 1400, leading the rebellion against the English Crown.
  • King Henry IV: Primary Antagonist
    The reigning King of England seeking to brutally suppress the Welsh uprising with overwhelming numbers.
  • Henry Percy (Hotspur): Secondary Antagonist / Wildcard
    A rebellious English noble known for his involvement in the historic Battle of Shrewsbury in 1403.
  • Major Sergey Nechaev (Agent P-3): Protagonist
    A highly augmented, combat-hardened military operative navigating the global fallout and attempting to save his wife's consciousness.
  • Katya: Ally / Companion
    P-3's wife, whose consciousness is preserved in neuropolymer, temporarily occupying the highly advanced robotic chassis of a Twin.
  • Chariton (CHAR-les): Primary Antagonist
    A rogue, hyper-intelligent artificial intelligence responsible for the corruption of the Kollektiv network and the global robotic uprising.
  • Granny Zina: Ally
    A heavily armed, surprisingly resourceful survivor who assists P-3 with advanced weaponry and critical tactical information.
Example Missions
  • Destructible Sieges: Offensive/Defensive Campaign
    Utilize modern explosives and heavy artillery to breach fortified castle walls and clear interiors.
  • Caravan Escorts: Tactical Defense
    Protect vulnerable supply lines moving across expansive biomes from massive enemy ambushes.
  • Horde Mode: Survival Sandbox
    Defend a static village against infinitely escalating waves of enemies, unlocking tech upgrades between rounds.
  • The Polymer Awakening: Main Campaign
    Infiltrate a heavily fortified global communications hub to determine the status of the Kollektiv network and confront Chariton's localized AI subroutines.
  • The Chelomey Descent: Main Campaign Set-Piece
    Survive a chaotic, high-altitude escape sequence as the floating utopian city begins a catastrophic atmospheric re-entry.
  • Resurrection Protocol: Primary Side Mission
    Hunt down experimental cryptographic rings across diverse biomes to permanently fuse Katya's neuropolymer consciousness with a synthetic body.
people Multiplayer
Multiplayer Details

Kingmakers features an incredibly robust online cooperative suite supporting up to four simultaneous players. Uniquely, guest players do not just serve as extra guns; each player acts as a distinct tactical commander with full control over their own individualized army legion, allowing for brilliantly complex, synchronized pincer attacks and overlapping artillery barrages on a massive scale.

While the mainline Atomic Heart 2 game remains a fiercely dedicated single-player RPG, Mundfish is addressing the massive demand for multiplayer engagement through an incredibly ambitious standalone spin-off titled 'The CUBE'. Announced alongside the sequel, The CUBE is a narrative-driven MMO shooter built upon proprietary, patented split-rendering technology. This mode tasks thousands of concurrent players with investigating a colossal, levitating Rubik's Cube structure that dynamically shifts its internal biomes and geometry in real-time. Players must form cooperative squads to navigate ever-changing, dungeon-like zones filled with bizarre cryptids and elemental anomalies. Rather than a zero-sum PvP experience, The CUBE emphasizes persistent character progression, cooperative puzzle-solving, and massive shared-world exploration, offering a chaotic, communal counterpoint to the isolated, curated narrative of the single-player campaign.

extension Editions & DLC
Available Editions

The game employs a premium box-price model, estimated around $39.99 USD or ₹1,897 - ₹2,500 INR in regional markets. A Standard Edition grants full access to the 10-15 hour campaign, Horde Mode, and 4-player cooperative suite. Currently, no digital deluxe or microtransaction-heavy editions are planned, aligning with the studio's commitment to core gameplay purity.

While specific retail bundles are subject to publisher confirmation, standard industry practices and Mundfish's historical publishing model strongly indicate a multi-tiered release strategy. Players can expect a Standard Edition featuring the base game, likely accompanied by early pre-order bonuses such as exclusive weapon skins or early unlocks of elemental cartridges. A Deluxe Edition is anticipated to include a digital artbook showcasing the UAE-assisted architectural concepts, the heavy-metal infused original soundtrack, and exclusive in-game cosmetic armor sets. The highly coveted Ultimate Edition will likely feature the comprehensive Season Pass, guaranteeing access to future narrative expansions, much like the four DLCs that bridged the first game to the sequel. Collector's Editions may also feature physical merchandise, potentially including intricate replicas of the Polymer Glove or high-quality statuettes of the game's iconic, albeit controversial, robotic characters, catering to the franchise's dedicated fanbase.

Post-Launch Content / DLC

While the immediate focus is a stable Early Access and 1.0 launch, the modular nature of the custom ECS engine allows for massive post-launch expansions, including new historical eras, deeper tech tree branches, and expanded Horde Mode maps. The transmedia Netflix cinematic adaptation may also synergize with future DLC.

Mundfish established a highly successful precedent with the original Atomic Heart by releasing four distinct narrative DLC expansions—Annihilation Instinct, Trapped in Limbo, Enchantment Under the Sea, and Blood on Crystal—which collectively bridged the gap to the sequel. It is widely expected that Atomic Heart 2 will adopt a similar, robust post-launch content strategy. These future DLCs will likely focus on expanding the lore of the global collapse, potentially allowing players to explore other devastated regions outside the primary map, or delving deeper into the psychological trauma and transhumanist themes surrounding Katya's neuropolymer consciousness. The season pass model will provide players with significant narrative branches, new elemental enemies to conquer, and advanced crafting schematics, ensuring the lifespan of the game extends well into the years following its initial release.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Kingmakers using generative AI to create its art or textures?
    A: No. The developers transparently clarified that they do not use generative visual AI like Midjourney. They created a sophisticated 'AI bot' strictly for automated quality assurance testing to run simulations and optimize engine performance overnight.
  • Q: Will Kingmakers have microtransactions?
    A: The studio has explicitly confirmed that the game relies entirely on an in-game progression economy for unlocking tech tree items and weapons, categorically excluding microtransactions (MTX).
  • Q: Can I play Kingmakers with my friends?
    A: Yes, Kingmakers features robust online cooperative multiplayer for up to four players. Uniquely, each player gets to command their own distinct legion of medieval soldiers alongside their personal modern weaponry.
  • Q: Is there a movie adaptation of Kingmakers in development?
    A: Yes. Story Kitchen negotiated the rights, and Netflix is partnering with producer/director Shawn Levy (Stranger Things, Deadpool & Wolverine) to adapt the video game into a live-action cinematic feature.
  • Q: Will Kingmakers be available on PS5 or Xbox?
    A: Currently, it is officially slated for PC via Steam and Epic Games Store. However, the developers possess dev kits for PS5 and Xbox Series X|S, strongly suggesting a console port after the PC Early Access launch.
  • Q: How does the game handle so many units on screen without lagging?
    A: Redemption Road Games engineered a highly specialized, multi-threaded C++ Entity Component System (ECS) layered over Unreal Engine 4. This separates AI logic from the rendering thread, allowing thousands of troops to function without bottlenecking the CPU.
  • Q: Will Atomic Heart 2 feature a fully explorable open world?
    A: Yes. Mundfish has entirely abandoned the disjointed, hub-and-spoke map design of the first game. The sequel features a seamlessly interconnected, massive global open world complete with drivable vehicles, expansive biomes, and dynamic weather systems, designed in collaboration with real-world architectural firms.
  • Q: How has the combat system changed from the original game?
    A: The combat has undergone a massive evolution into a simultaneous dual-wielding system. Players can now cast devastating Polymer Glove abilities, like telekinesis or frost beams, at the exact same time as they fire energy weapons or swing heavy melee tools, allowing for incredibly fluid and aggressive tactical combinations.
  • Q: Is Atomic Heart 2 a multiplayer game?
    A: The main game, Atomic Heart 2, is a strictly single-player, narrative-driven Action RPG. However, Mundfish announced a simultaneous spin-off titled 'The CUBE', which is a massively multiplayer online (MMO) shooter utilizing patented split-rendering technology to create dynamically shifting, cooperative dungeons.
  • Q: What game engine is Atomic Heart 2 built on?
    A: The game is being developed on Unreal Engine 5. This allows the studio to utilize cutting-edge rendering technologies like Lumen for real-time global illumination and Nanite for virtualized geometry, providing an unprecedented level of visual fidelity and completely eliminating environmental pop-in.
  • Q: Did the developers use Generative AI tools to build the game?
    A: No. Despite industry trends, Mundfish CEO Robert Bagratuni stated firmly that while they researched AI tools during pre-production, they completely rejected integrating generative AI into their production pipeline, emphasizing their deep commitment to human creativity and traditional artistic development.
build Technical Details
Graphics & Visual Fidelity

Built on a heavily modified Unreal Engine 4 architecture, Kingmakers achieves an unprecedented scale of visual fidelity and combat simulation. The core graphical achievement lies in its proprietary multi-threaded Entity Component System (ECS), which allows the engine to render thousands of fully autonomous soldiers on-screen simultaneously without catastrophic CPU bottlenecks or frame-rate drops. The visuals are dynamically enhanced by a bespoke procedural animation system that calculates impacts based on mass and momentum, ensuring every explosion, cavalry charge, and high-caliber gunshot feels viscerally authentic. Despite the immense on-screen unit count, the game features high-quality textures, robust destructible environments during intense castle sieges, and accurately modeled modern ballistics juxtaposed against intricate 15th-century armor designs.

Leveraging the absolute bleeding edge of Unreal Engine 5 technology, Atomic Heart 2 delivers a breathtaking leap in visual fidelity and environmental rendering. The integration of Lumen provides spectacular, real-time global illumination, allowing light to realistically bounce off the ubiquitous metallic surfaces, glass structures, and polymer pools of the retrofuturistic world. Nanite's virtualized micropolygon geometry completely eliminates the pop-in issues that plagued the first game, allowing the massive open world and towering architectural marvels to be rendered with unprecedented, meticulous detail. The art direction continues its striking blend of sterile, brutalist industrial design with the grotesque, chaotic body-horror of organic mutations. Dynamic weather systems, physically simulated fluid dynamics for the Polymer substances, and meticulously detailed particle effects for elemental combat combine to create one of the most visually arresting next-generation showcases in modern gaming.

Audio & Soundtrack

The game features a sweeping, cinematic score orchestrated by a high-profile consortium including Inon Zur (Fallout, Dragon Age), Sergey Eybog, and Dmitry V. Silantiev. This majestic soundtrack is sharply contrasted by intense, visceral combat audio featuring distinct ballistic profiles for firearms and intricate, multi-layered tactical audio feedback for RTS command alerts.

The sonic landscape of the Atomic Heart franchise is a critical pillar of its unique identity, famous for its jarring, brilliant juxtaposition of kinetic, heavy-metal combat tracks against upbeat, classical Soviet pop music. Following the acclaimed work of Mick Gordon and his contemporaries in the original title, the sequel promises an equally aggressive and atmospheric auditory experience. The sound design team has painstakingly recorded authentic industrial foley—the grinding of heavy gears, the screeching of tearing metal, and the sickening squelch of organic mutations—to ground the surreal combat in visceral realism. The soundtrack dynamically shifts based on player actions; seamlessly transitioning from eerie, ambient synth scores during stealth and exploration to thunderous, pulse-pounding metal the moment a player engages a horde of rogue automatons, ensuring the audio elevates every terrifying encounter.

User Interface (UI/UX)

The user interface in Kingmakers has undergone a massive evolution during closed testing, transitioning from an overwhelming StarCraft II-style micro-management system to a highly fluid, tab-based navigation layout heavily inspired by Command & Conquer: Red Alert 2. This crucial redesign allows players to instantaneously swap between direct third-person combat and an overhead, isometric macro-strategy view. In the heat of battle, players can swiftly requisition modern firearms, deploy orbital strikes, and command entire legions of medieval infantry using intuitive spatial markers without breaking the visceral momentum of the firefight. The UI also seamlessly incorporates a specialized tech tree tab for base building and settlement management, ensuring that both the RTS economy and the TPS action remain highly accessible and cleanly presented.

The user interface in Atomic Heart 2 has been thoroughly modernized to reflect the deeper RPG mechanics and the fast-paced nature of the simultaneous dual-wielding combat. Mundfish has streamlined the heads-up display (HUD) to be significantly less obtrusive than the original game, maximizing visual immersion within the stunning Unreal Engine 5 environments. A brand-new, intuitive radial wheel system allows for lightning-fast, real-time swapping of Polymer Glove abilities and elemental weapon cartridges without pausing the frantic action. Furthermore, the game features expansive, diegetic menu screens for the complex crafting and skill-tree interfaces, drawing heavy inspiration from the retrofuturistic computer terminals of the era. To accommodate player feedback, the UI also includes extensive customization options, allowing users to toggle objective markers, enemy health bars, and damage numbers to tailor their level of desired immersion.

Accessibility Options

Includes full controller support optimized for Steam Deck, UI scaling options, subtitle toggles, and difficulty scaling to assist players who may find the high-intensity micro-management of the RTS mechanics overwhelming alongside the active third-person shooting.

Following crucial post-launch patches applied to the original game, Mundfish has built Atomic Heart 2 with a profound, integrated commitment to player accessibility from day one. Recognizing that their deep RPG systems and frantic combat can be overwhelming, the game features a robust suite of customizable difficulty modifiers. Players can utilize auto-solve functions for the franchise's notoriously complex lockpicking and environmental puzzles, ensuring narrative pacing isn't stalled by mechanical hurdles. The inclusion of comprehensive colorblind modes, adjustable subtitle sizes with speaker backgrounds, and auto-Quick Time Event (QTE) resolution caters to a wide demographic. Furthermore, an auto-heal functionality and aim-assist toggles allow players with motor control difficulties to fully engage with the spectacular dual-wielding combat, guaranteeing that the compelling dystopian narrative is accessible to all players regardless of their physical gaming capabilities.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High (60 FPS))
CPU: Provides the necessary core count to smoothly calculate collision physics and individual AI decision loops at high frame rates.
CPU (Laptop): Ensures the ECS can process contiguous memory arrays without stalling the main render thread.
GPU: Provides the necessary rasterization overhead for massive chaotic battles involving modern tracer fire and physics debris.
GPU (Laptop): High wattage is required to maintain GPU clocks during sustained heavy action.
RAM: Highly recommended to prevent memory bottlenecks during extended 10-to-15 hour campaign sessions.
Storage: Faster data streaming for seamless transitions between TPS and RTS views.
memoryCPU: Intel Core i7 (10th Generation) or AMD Ryzen 7 5800X
developer_boardGPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W)
layersRAM: 16 GB
saveStorage (Tier): 120 GB NVMe SSD
1080p (Full HD) - Minimum (Low-Medium (30 FPS))
CPU: Required baseline for handling the multi-threaded pathfinding and dynamic morale system algorithms.
CPU (Laptop): Minimum required mobile processors; expect reduced maximum unit counts.
GPU: Baseline for supporting Pixel/Vertex Shader 6.0 and managing the dense procedural animations.
GPU (Laptop): 6GB VRAM is essential to prevent texture popping during explosive aerial bombardments.
RAM: Bare minimum to load the game, but will heavily utilize page filing during grand sieges.
Storage: Essential for load times between standard gameplay and the Horde Mode resets.
memoryCPU: Intel Core i5 (10th Generation) or Ryzen 5 equivalent
developer_boardGPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
laptop_macCPU (L): Intel Core i5-10300H or AMD Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia RTX 2060 Mobile (Max-P)
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
memoryCPU: Intel Core i5-12400T / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1070 / AMD RX Vega 56
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop GPU (130W)
layersRAM: 12 GB
saveStorage (Tier): 120 GB SSD
1440p (QHD/2K) - Ultra (Ultra preset, 60 FPS, 1440p Native)
CPU: Current generation powerhouse CPUs are necessary to feed the GPU data without bottlenecks at higher resolutions.
CPU (Laptop): Flagship mobile CPUs are required to handle the extreme geometry calculations of UE5 at Ultra settings.
GPU: High bandwidth and massive VRAM pools are essential to store the uncompressed texture assets at 1440p.
GPU (Laptop): Only the highest-tier mobile GPUs can brute-force Unreal Engine 5's Lumen at Ultra 1440p.
RAM: Highly recommended to entirely eliminate memory bottlenecks during extended play sessions.
Storage: Gen 4 speeds ensure instantaneous asset loading across the massive overworld.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 120 GB NVMe SSD (Gen 4)
1440p (QHD/2K) - Recommended (High (60 FPS))
CPU: The massive L3 cache on X3D processors is specifically advantageous for the game's heavy memory access patterns.
CPU (Laptop): Robust multi-core performance for complex physics rendering at higher resolutions.
GPU: Delivers the raw pixel fill rate needed for dense 1440p visuals while rendering thousands of units.
GPU (Laptop): Essential for driving high-resolution textures across expansive maps.
RAM: Required for fast memory bandwidth to feed the demanding CPU algorithms.
Storage: Rapid asset loading.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H
laptop_windowsGPU (L): Nvidia RTX 3080 Mobile (150W TGP)
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
2160p (UHD/4K) - Extreme (Max preset, 60 FPS, 4K Native)
CPU: The absolute pinnacle of current consumer CPU technology is required to maintain perfectly stable frametimes at 4K.
CPU (Laptop): Only the latest flagship mobile silicone can attempt 4K gaming in this engine without upscaling.
GPU: 24GB of VRAM and massive rasterization horsepower are the only way to achieve native 4K 60FPS in this title.
GPU (Laptop): The apex of mobile graphics is mandatory, though upscaling via DLSS/FSR is still highly recommended.
RAM: Mandatory for extreme resolutions to handle the immense dataset of the game world.
Storage: Top-tier storage hardware to ensure flawless data streaming directly to the GPU memory.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 120 GB NVMe SSD (Gen 4/5)
2160p (UHD/4K) - Enthusiast (Ultra (60 FPS))
CPU: Top-tier processing to ensure no bottleneck occurs when pushing maximum army sizes at 4K.
CPU (Laptop): Desktop-class mobile processor required to sustain high-end AI calculations.
GPU: Required to handle the immense VRAM and rasterization demands of 4K rendering with thousands of moving entities.
GPU (Laptop): Maximum mobile graphics power necessary for 4K resolutions.
RAM: Provides immense bandwidth and capacity for flawless execution of the macro-strategy sandbox.
Storage: Maximum streaming performance.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): 50 GB Gen4 NVMe SSD
save Overall Storage
Spec: 50 GB NVMe SSD
Note: High-speed SSD is crucial for streaming in high-fidelity textures and procedural animation sets instantly during camera perspective shifts.
Type: NVMe
Spec: 120+ GB NVMe SSD
Note: An NVMe Solid State Drive is mandatory. Traditional HDDs cannot stream Nanite geometry fast enough, resulting in game-breaking pop-in and loading stalls.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: Mandatory for 64-bit memory addressing to handle massive contiguous memory blocks required by the custom Entity Component System.
Spec: Windows 10 / Windows 11 (64-bit required)
Explanation: A 64-bit operating system architecture is strictly required to address the massive memory pools utilized by Unreal Engine 5's asset streaming.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required for optimal multi-threading and draw-call distribution in Unreal Engine 4 when rendering thousands of simultaneous actors.
Spec: DirectX 12 Ultimate
Explanation: DX12 is required to utilize hardware-accelerated ray tracing and modern rendering APIs native to the engine.
info_outline Other Game Notes
  • Kingmakers exhibits unique hardware requirements heavily skewed toward multi-core CPU performance to handle thousands of AI entities, procedural animations, and real-time rigid-body physics calculations via the custom ECS architecture.
  • Laptop Performance Note: Laptops must prioritize sustained CPU cooling. Thermal throttling will immediately cause severe frame-rate degradation during massive 10,000-unit siege battles.
  • Laptop Consideration: G P U T G P: Requires a high-TGP variant (85W+) to maintain frame rates when utilizing modern explosives amidst dense medieval crowds.
  • Laptop Consideration: Cooling Thermals: Aggressive fan profiles are mandatory. The multi-threaded CPU calculations for individual soldier pathfinding generate immense thermal load.
  • Laptop Consideration: C P U Power Limits: Avoid battery play. CPU package power needs to exceed 45W consistently to prevent the game's simulation logic from stalling.
  • Laptop Consideration: M U X Switch Optimus: A direct MUX switch is highly recommended to reduce latency during fast-paced third-person combat transitions.
  • Optimization Detail: Upscaling Tech: AMD FSR natively supported and highly recommended (specifically for portable APUs like the Steam Deck).
  • Optimization Detail: Key Settings Impact: Unit Count and AI Update Frequency have the highest impact on performance. Lowering these alleviates CPU bottlenecks.
  • Game Name: Kingmakers
  • System requirements are highly demanding due to the implementation of Unreal Engine 5's Lumen and Nanite technologies.
  • Laptop Performance Note: Laptop hardware often performs significantly below desktop counterparts with identical naming schemes. Due to the intensive ray-traced lighting and virtualized geometry in Atomic Heart 2, laptops will strictly require high-TGP GPUs and robust cooling to avoid severe thermal throttling during open-world traversal.
  • Laptop Consideration: G P U T G P: A minimum Total Graphics Power (TGP) of 130W is heavily recommended for RTX 30-series or 40-series laptop GPUs to maintain stable frame pacing.
  • Laptop Consideration: Cooling Thermals: Dual-fan vapor chamber cooling systems are strongly advised; prolonged combat scenarios with elemental polymorphs will heavily spike CPU/GPU junction temperatures.
  • Laptop Consideration: C P U Power Limits: Ensure your laptop's PL1 and PL2 limits allow for sustained high clock speeds. CPU bottlenecks will cause severe stuttering during dynamic open-world entity spawning.
  • Laptop Consideration: M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is practically mandatory to reduce latency and maximize frame rates in the dual-wielding combat loops.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 5 support is currently being evaluated by the developers; AMD FSR 3.0 is expected to be supported at launch.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution yields the highest performance gains without severely degrading the core retrofuturistic aesthetic.
  • Game Name: Atomic Heart 2
build Optimization Details
  • Upscaling Tech: AMD FSR natively supported and highly recommended (specifically for portable APUs like the Steam Deck).
  • Key Settings Impact: Unit Count and AI Update Frequency have the highest impact on performance. Lowering these alleviates CPU bottlenecks.
  • Upscaling Tech: NVIDIA DLSS 5 support is currently being evaluated by the developers; AMD FSR 3.0 is expected to be supported at launch.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution yields the highest performance gains without severely degrading the core retrofuturistic aesthetic.
laptop Laptop Considerations
  • G P U T G P: Requires a high-TGP variant (85W+) to maintain frame rates when utilizing modern explosives amidst dense medieval crowds.
  • Cooling Thermals: Aggressive fan profiles are mandatory. The multi-threaded CPU calculations for individual soldier pathfinding generate immense thermal load.
  • C P U Power Limits: Avoid battery play. CPU package power needs to exceed 45W consistently to prevent the game's simulation logic from stalling.
  • M U X Switch Optimus: A direct MUX switch is highly recommended to reduce latency during fast-paced third-person combat transitions.
  • G P U T G P: A minimum Total Graphics Power (TGP) of 130W is heavily recommended for RTX 30-series or 40-series laptop GPUs to maintain stable frame pacing.
  • Cooling Thermals: Dual-fan vapor chamber cooling systems are strongly advised; prolonged combat scenarios with elemental polymorphs will heavily spike CPU/GPU junction temperatures.
  • C P U Power Limits: Ensure your laptop's PL1 and PL2 limits allow for sustained high clock speeds. CPU bottlenecks will cause severe stuttering during dynamic open-world entity spawning.
  • M U X Switch Optimus: Bypassing NVIDIA Advanced Optimus via a hardware MUX switch is practically mandatory to reduce latency and maximize frame rates in the dual-wielding combat loops.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 2060 Mobile (Max-P) / NVIDIA RTX 3060 Laptop GPU (130W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia RTX 2060 Mobile (Max-P) / NVIDIA RTX 3060 Laptop GPU (130W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 2060 Mobile (Max-P) / NVIDIA RTX 3060 Laptop GPU (130W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 Mobile (150W TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 Mobile (150W TGP)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia RTX 3080 Mobile (150W TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop GPU (175W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Mobile (175W TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Mobile (175W TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Mobile (175W TGP)
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop GPU (175W)

For Kingmakers Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060 (6 GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX

For Atomic Heart 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX Vega 56
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD RX 6800 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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