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Jurassic World Evolution 3: Prehistoric East vs Westlanders
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 29, 2026 | Dec 31, 2026 |
| Developer | |
| Frontier Developments | The Breach Studios |
| Publisher | |
| Frontier Developments | Radical Theory |
| Genre(s) | |
| Dinosaur Park Management Sim, Simulation, Strategy | Open-World, Survival, Crafting, Building, Management |
| Engine | |
| Cobra Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Rating Pending (Expected M - Mature) |
| Avg. User Rating | |
| 4.7 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $19.99 | $34.99 |
| tune Key Specs | |
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Introduces new research branches within the Science, Security, and Entertainment development trees: Plumage & Feather Genetic Modification (enhances thermal resistance and vibrancy of therizinosaur feathers), Heavy Osteoderm Density (strengthens ankylosaur armor against predator bites and vehicle impacts), Asian Architectural Engineering (reduces construction costs and maintenance decay on Oriental scenery), and Holographic Projection Tuning (increases guest park appeal and educational rating through customized dinosaur holographic displays). |
Features a deep tech tree with over 100 unlocks. Progression moves from 'basic bush craft' to iron-forged tools and 1800s firearms. Unique to the genre is the specialized worker system, where recruited NPCs have perks and flaws, gaining proficiency over time but demanding higher wages. |
| public World & Exploration | |
| World & Level Design | |
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Includes brand-new sandbox and challenge maps set in East Asian biomes: The Karst Valley (towering limestone peaks, winding river estuaries, and dense bamboo groves requiring multi-tiered terraced park construction) and the Flaming Cliffs Reserve (sprawling arid sand dunes, exposed red sandstone ravines, and sudden flash sandstorms). These expansive maps offer generous buildable terrain, deep natural water reservoirs, and specialized cliff niches suited for elevated aerial and dinosaur viewing decks. |
The 'Westlands' feature diverse biomes including scrub deserts, lush river valleys, and suffocating mines. The world is a dynamic sandbox where players can build actual road networks to connect different territories, evolving the physical landscape as they expand their trade empire. |
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| book Story & Characters | |
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| people Multiplayer | |
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The title is focused entirely on a deep single-player park-building and management experience. Community engagement is integrated through the Frontier Workshop and asynchronous Park Director Time Challenges, where players compete on global leaderboards for the fastest 5-star park rating under strict budget and catastrophe constraints. |
Designed as a solo or cooperative survival experience. Co-op allows friends to manage resources, fight bandits, and build settlements together as a collective trade company. |
| extension Editions & DLC | |
| Available Editions | |
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Jurassic World Evolution 3: Prehistoric East launches worldwide on September 29, 2026, for $19.99 USD across PC (Steam, Epic Games Store), PlayStation 5, and Xbox Series X/S. It requires the base game Jurassic World Evolution 3 to play. A comprehensive Jurassic World Evolution 3: Asian Heritage Bundle is also available for $69.99 USD, containing the base game, Prehistoric East, and the Deluxe Upgrade Pack. |
Early Access on PC via Steam/Epic ($34.99). Kickstarter backers (Early 2026) will receive unique rewards. Price is expected to increase for the 1.0 release on PS5 and Xbox Series X|S. |
| Post-Launch Content / DLC | |
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Prehistoric East releases concurrently with Free Update 1.5 for all Jurassic World Evolution 3 owners. Update 1.5 introduces the highly requested Walkway Attraction—allowing park builders to construct elevated glass and timber walkways bridging land, water bodies, aviaries, and aquatic lagoons—as well as the return of the Carcharodontosaurus with full juvenile and adult family breeding mechanics. |
Early Access roadmap involves rolling out story elements, quests, and expanded crafting recipes. Long-term support includes seasonal events and infrastructure expansions. |
| help_outline FAQ | |
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| Graphics & Visual Fidelity | |
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Powered by the latest iteration of the Cobra Engine, Prehistoric East features cutting-edge realistic feather physics on Nanshiungosaurus and Sinosauropteryx that sway with wind and ruffle during rainfall. Volumetric fog drapes over karst mountain valleys, while high-resolution ray-traced water reflections glisten on traditional koi ponds and flooded paddocks. |
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| Audio & Soundtrack | |
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Combines John Williams' timeless Jurassic Park orchestral motifs with traditional East Asian instrumentation, featuring guzheng, dizi bamboo flutes, and resonant taiko percussion recorded live with full symphonic backing. Dinosaur vocalizations are crafted with cinematic depth: deep subterranean bellows for Tarbosaurus, resonant honking chirps for Nanshiungosaurus, and inquisitive bird-like trills for Sinosauropteryx. |
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| User Interface (UI/UX) | |
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Features Frontier's refined simulation HUD with East Asian aesthetic theme toggles. Players can monitor real-time thermal comfort zones, feeder consumption rates, pack cohesion meters, and disease contagion vectors. The new Hologram Placement Tool provides an intuitive radial menu for selecting dinosaur species and cycling through lifelike idle, roar, and hunting animations. |
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| Accessibility Options | |
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Provides extensive accessibility options, including adjustable game simulation speed (pause, 1x, 2x, 3x), customizable auto-save frequencies, UI scaling up to 200%, colorblind filtration modes for park heatmaps, toggleable camera motion blur and screen shake, fully remappable controls, and comprehensive subtitle customization with speaker labels. |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Ultra Preset, 1080p (60+ FPS)) CPU: Eight-core desktop CPU capable of managing high guest densities and complex multi-paddock breeding ecosystems. CPU (Laptop): High-efficiency mobile processing maintaining smooth frame pacing in complex theme parks. GPU: High compute bandwidth powers ultra foliage, feather tessellation, and realistic water shaders. GPU (Laptop): Flawless 1080p 60-90+ FPS performance with DLSS Quality mode. RAM: Optimal memory bandwidth for stutter-free park management and vehicle camera driving. Storage: Virtually eliminates load screens when swapping between worldwide campaign islands. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe SSD | memoryCPU: Intel Core i7 (10th gen) / Ryzen 7 5700x developer_boardGPU: NVIDIA RTX 3070 (8GB) / AMD RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop / RTX 4070 Laptop. layersRAM: 32 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (30-60 FPS)) CPU: Quad-to-hexa-core CPU capable of handling baseline dinosaur AI behaviors, guest pathfinding, and park power grids. CPU (Laptop): Standard quad-core mobile processors capable of running small to medium-sized safari parks. GPU: Provides necessary VRAM to buffer high-resolution dinosaur skin textures and basic park scenery. GPU (Laptop): Maintains solid 1080p 30-45 FPS across standard enclosures with FSR enabled. RAM: Mandatory system memory threshold for simulating multi-species habitats without stuttering. Storage: Standard storage drive; SSD recommended for swift loading times. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A750 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 25 GB HDD / SATA SSD | memoryCPU: Intel Core i5 (10th gen) / Ryzen 5 3600x developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 (8GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (4GB) / RTX 2060 Mobile. layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90+ FPS)) CPU: Superior single-core IPC guarantees locked high frame rates during major dinosaur breakout emergencies. CPU (Laptop): Enthusiast mobile computing powering native QHD 1440p laptop screens. GPU: Generous high-speed VRAM buffer and tensor cores enable native 1440p clarity with DLSS 3 Frame Generation. GPU (Laptop): Powers native 1440p displays with maximum settings and quiet acoustics. RAM: Ample headroom for running enormous sandbox parks with maximum species diversity. Storage: Instantaneous asset streaming during fast zoom transitions between macro and micro views. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 25 GB High-Speed NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with DLSS Frame Gen)) CPU: Top-tier gaming processor ensuring zero CPU bottlenecks during thousands of on-screen guest simulations. CPU (Laptop): Desktop-replacement class processor driving external 4K monitors. GPU: Uncompromised 4K rendering power delivering photorealistic dinosaurs, volumetric lighting, and weather effects. GPU (Laptop): Delivers desktop-grade 4K ray-traced park simulation with DLSS 3. RAM: Prevents memory paging during massive 4K asset allocation. Storage: Peak sequential transfer speeds for rapid park saves and loads. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 25 GB available space (SSD Recommended) Note: Solid State Drive (SSD) significantly accelerates park loading times and prevents asset pop-in during high-speed gyrosphere tours. Type: SSD | Spec: 50 GB available space Note: SSD is mandatory for fast asset streaming across various biomes. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (min version 22H2) / Windows 11 Explanation: Requires a 64-bit Windows environment for modern memory addressing and DirectX 12 API features. | Spec: Windows 10 (64-bit) Explanation: Standard 64-bit OS required for modern direct memory access. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for multi-threaded draw calls, dynamic weather transitions, and advanced feather shaders. | Spec: Version 12 Explanation: DX12 is required for advanced lighting and high-fidelity textures. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.