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Hunting Simulator 3 vs Dying Light 2 Stay Human

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info General Information
Release Date
Oct 29, 2026 Feb 4, 2022
Developer
Nacon Studio Ghent Techland
Publisher
Nacon Techland Publishing
Genre(s)
Simulation, Sports, Open World, Hunting, Action Action RPG, Open World, Survival Horror, Parkour, First-Person
Engine
Unreal Engine 5 C-Engine (Techland's in-house engine)
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
4.4 / 5.0 4.0 / 5.0
Current Price (USD)
$49.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PlayStation 5, Xbox Series X|S, PC (Steam)
  • Release Date: 2026-10-29
  • Perspective: First-Person
  • Multiplayer: Cooperative (4 players online for entire campaign)
  • Setting: Villedor ('The City'), Post-Apocalyptic Europe, 20+ years after Harran Virus outbreak
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
  • Unique Feature: Advanced Parkour System, Day/Night Cycle Impacting Gameplay, Branching Narrative with Faction Choices, Melee-Focused Combat, Infection Management.
sports_esports Gameplay & Mechanics
Companions/Followers
  • German Shorthaired Pointer: Excels in scent detection, pointing upland birds, tracking difficult blood trails across rocky terrain, and alerting to nearby predators.
    Hunting Dog (Canis lupus familiaris)
  • Labrador Retriever: Master retriever that swims across deep river currents and lakes to cleanly collect downed waterfowl and small game on command.
    Hunting Dog (Canis lupus familiaris)
  • Co-op Players (Online): Up to 3 other players can join the host's game in online co-op. They control their own Aiden characters with their respective progression. Teammates can revive each other, combine combat efforts, and assist in completing quests and exploring The City. Loot is generally instanced or shared fairly.
    Human (Other Players' Aidens)
  • Story-Specific AI Companions (Temporary): During certain main story missions or side quests, key NPC characters will temporarily accompany Aiden, providing combat support and unique dialogue. They are AI-controlled and their presence is scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (Key NPCs like Lawan, Hakon)
Key Collectibles
  • Diamond-Grade Boone & Crockett Trophy Antlers: Earned by harvesting mature, high-scoring male big game specimens; displayed on custom taxidermy wall plaques in the hunting lodge.
  • Historic Pioneer & Ranger Badges: Found inside abandoned lookout fire towers, historic trapping cabins, and old trail markers throughout Colorado and Texas.
  • Naturally Shed Deer & Elk Antlers: Discovered on forest floors and game trails during spring thaw; tradeable for in-game currency or lodge table centerpieces.
  • Inhibitors (GRE Crates): Found in GRE Quarantine Buildings, Military Convoys, Airdrops, and other high-risk locations. Essential for upgrading Aiden's maximum Health and Stamina, which in turn unlocks access to higher-tier Combat and Parkour skills.
  • Mementos (Notes, Recordings, Dog Tags, Newspapers, etc.): Lore items scattered throughout Villedor that provide backstory about the world, The Fall, key characters, and the daily struggles of survivors. Found in buildings, safe zones, and quest locations.
  • Graffiti Tags (Street Art): Collectible pieces of street art created by various artists in The City. Often found in hard-to-reach parkour locations, requiring skilled traversal to find and collect.
  • Tapes (Music & Story): Audio tapes that can be played on Aiden's cassette player. Some are music tracks, while others contain story segments, interviews, or personal logs providing more lore.
  • Blueprints: Recipes for crafting weapon mods, consumables (medkits, boosters), throwables, and arrows/bolts. Found in the world, as quest rewards, or purchased from Craftmasters.
Key Themes
  • Hunting
  • Wilderness Exploration
  • Wildlife Simulation
  • Open World
  • Realistic Ballistics
  • Canine Companionship
  • North American Outdoors
  • Post-Apocalypse
  • Zombie Outbreak
  • Survival
  • Moral Choices & Consequences
  • Faction Warfare
  • Parkour & Freedom of Movement
  • Hope vs. Despair
  • Humanity's Struggle
  • Infection & Transformation
  • Scavenging & Crafting
colorize Combat & Gear
Weapons Overview
  • Winchester Model 70 Extreme Weather (.30-06 Springfield): Bolt-Action Big Game Rifle
    Fluted stainless steel all-weather bolt rifle offering pinpoint precision for Rocky Mountain elk and mule deer across freezing rain and snow.
  • Browning X-Bolt Pro (.300 Winchester Magnum): Long-Range Bolt-Action Rifle
    High-velocity magnum rifle equipped with a lightweight carbon fiber stock and precision muzzle brake, delivering massive stopping power on grizzly bears and bison.
  • Beretta BRX1 (.308 Winchester): Straight-Pull Repeating Rifle
    Linear straight-pull action rifle engineered for rapid reloading and swift follow-up shots on moving wild boar sounders in dense Texas scrub.
  • Remington Model 870 SPS Super Mag Turkey/Predator: 12-Gauge Pump-Action Shotgun
    Heavy-duty camouflage shotgun optimized with specialized extended choke tubes for tight pellet groupings on wild turkeys and coyotes.
  • Bear Archery Species EV Compound Bow: Modern Compound Hunting Bow
    Ultra-silent, high-let-off compound bow delivering deadly broadhead penetration for silent stalking within timber stands.
  • Melee Weapons (One-Handed & Two-Handed): Various (Axes, Maces, Swords, Machetes, Hammers, Knives, Pipes, Bats, Knuckledusters)
    The primary combat tools. Weapons have rarity tiers (Common to Artifact), durability, and can be enhanced with craftable mods (e.g., adding elemental damage like fire/shock, increasing impact, critical chance, or durability). Different weapon types have varying attack speeds, damage, and special properties (e.g., blunt weapons good against armor, slashing against unarmored).
  • Bows & Crossbows: Ranged (Silent, Precision)
    Silent ranged weapons ideal for stealth and taking out enemies from a distance. Various arrow/bolt types can be crafted (standard, fire, shock, explosive, poison, UV). The PK Crossbow is a powerful late-game reward.
  • Throwables: Tactical/Explosive/Utility
    Craftable items like Molotov Cocktails, DIY Grenades, UV Bars (temporary UV light source), Decoys (to distract infected), Mines, C4, Throwing Knives.
  • Gear & Consumables (Boosters): Utility/Buffs
    Boosters provide temporary enhancements to combat, parkour, health regeneration, or resistances. Medkits are essential for healing. Craftable using herbs and other resources.
  • UV Flashlight: Defensive Tool
    An essential tool, especially at night. Its UV light weakens and repels Volatiles and other light-sensitive infected, creating temporary safe opportunities. Can be upgraded for intensity and duration.
  • Firearms (Limited): Ranged (Ballistic - Rare)
    While the game is primarily melee-focused due to ammo scarcity in The City, some limited firearms like makeshift pistols or shotguns (e.g., 'Boomstick') can be found or crafted, but ammo is extremely rare and they are generally less sustainable than melee or bows.
Armor / Gear Sets
  • Browning High-Visibility Pro Hunting Vest: Visibility Safety Rating 100%, Hunter Concealment (Ungulates) 95%; blaze orange regulation safety vest with deep shell loops and game pouch.
  • Kryptek Highlander All-Weather Softshell Jacket: Thermal Insulation +40%, Scent Block +30%, Noise Dampening +25%; technical camouflage outerwear designed for alpine wind and brush protection.
  • Rex Specs V2 Canine Protective Goggles (Smoke Lens): Eye Injury Prevention 100%, UV Glare Reduction 60%; rugged eye protection fitted for hunting dogs navigating dense thorn thickets and rocky scree.
  • Gear Pieces (Head, Chest, Gloves, Bracers, Pants, Shoes): Players equip six pieces of gear, each belonging to a specific class (Tank, Brawler, Medic, Ranger) that provides bonuses tailored to that playstyle (e.g., Tank gear offers more damage resistance, Brawler gear more melee damage). Gear has rarity tiers (Common to Artifact) and provides stats like armor, damage resistance, and specific perks (e.g., +% damage at night, reduced stamina cost for parkour). Gear can be found, bought, or earned as quest rewards.
  • Cosmetic Outfits (Transmog): A transmogrification system allows players to change the appearance of their equipped gear to look like any other gear piece they have collected, without altering its stats. Many full cosmetic outfits are also available through events, DLC, or store purchases.
Outfits/Customization
  • Kryptek Obskura Camouflage Field Uniform: Multi-environment concealment pattern designed to blend against varied mountain granite, sagebrush, and dry scrub.
  • Heavy-Duty Gore-Tex Alpine Hunting Boots: Reinforced waterproof leather hiking boots with Vibram outsoles for silent walking across loose rock and damp forest moss.
  • Waxed Canvas Field Jacket & Flat Cap: Traditional heritage upland hunting apparel featuring oilskin weatherproofing and brass cartridge buttons.
  • Gear Sets (Tank, Brawler, Medic, Ranger): Players equip six pieces of gear (Head, Torso, Gloves, Wrists, Legs, Feet). Each piece belongs to a class (Tank, Brawler, Medic, Ranger) providing specific gameplay bonuses (e.g., damage reduction, melee damage, healing effectiveness, ranged damage). Gear has visual variety based on its class, rarity, and faction origin (PK, Survivor, Renegade aesthetic). A transmog system allows players to change equipped gear's appearance to any owned style.
  • Cosmetic Outfits & Skins: Full cosmetic outfits that change Aiden's entire appearance without affecting stats are available through game progression, events, DLC, or store purchases (e.g., Nightrunner outfit, Peacekeeper outfit, various themed bundles).
  • Weapon Charms: Small cosmetic charms that can be attached to melee weapons for personalization.
trending_up Progression & Upgrades
Skills & Progression

Progression is built on practical outdoorsmanship skills, weapon proficiency, and canine bond development. Players advance Hunter Attributes including Scent Suppression (reducing downwind animal detection), Silent Stalking (dampening brush rustling noise), Keen Eye (expanding blood-trail and footprint visibility in tracking mode), and Steady Breathing (extending scope stabilization hold times). Additionally, dog companions level up through active fieldwork, improving their scent range, trail retention, obedience responsiveness, and stamina recovery.

Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned.

public World & Exploration
World & Level Design

The game features two gargantuan open-world maps measuring 100 km² each (totaling 200 km² of explorable territory). Each territory boasts dynamic microclimates, variable terrain elevations, and interconnected biomes: Colorado encompasses high-altitude alpine tundras, dense conifer forests, rocky scree slopes, and tranquil river valleys; Texas offers semi-arid mesquite flatlands, sprawling brush country, steep limestone river canyons, and cultivated agricultural margins. Both territories are fully open for uninterrupted roaming, tracking, and vehicle expeditions without artificial boundaries or loading screens.

The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal.

Playable Vehicles
  • Polaris RANGER EV (Pursuit Camo Edition): Electric All-Terrain Utility Vehicle (UTV)
    Silent electric off-road UTV capable of navigating rugged mountain trails without spooking nearby wildlife herds with engine noise.
  • Kawasaki Mule PRO-FXT 4x4: Heavy-Duty Multi-Passenger UTV
    Four-seat utility vehicle ideal for transporting co-op hunting parties and large harvested game carcasses back to camp.
  • Paraglider: Personal Traversal Gear (Aerial)
    An essential tool unlocked progression, allowing Aiden to glide from high places, cover large distances quickly, and navigate the verticality of the Central Loop. Can be upgraded for better maneuverability and features like a UV light attachment.
  • Grappling Hook: Personal Traversal Gear (Utility)
    A versatile tool used to swing across gaps, pull Aiden towards anchor points, and aid in climbing. It functions more like a physics-based swing rather than a point-and-zip line in some games. Upgradable for range and functionality.
  • Traversal on Foot (Parkour): Player Locomotion
    The primary mode of movement. Dying Light 2 features an advanced and fluid parkour system, allowing Aiden to run, jump, climb, slide, wall-run, and use various environmental elements to navigate The City's rooftops and streets with agility.
Notable Fauna/Mounts
  • Rocky Mountain Elk (Cervus canadensis): Large Cervid
    Majestic big game animal roaming alpine meadows and pine forests, alert to wind shifts and prone to bugling during rutting season.
  • North American Grizzly Bear (Ursus arctos horribilis): Apex Carnivore
    Formidable predator inhabiting high-elevation Colorado ridges that may charge aggressively if startled or wounded.
  • Texas White-Tailed Deer (Odocoileus virginianus): Medium Cervid
    Wary herbivore frequenting Texas creek bottoms and brush borders, highly sensitive to human scent and sudden movement.
  • Feral Wild Boar (Sus scrofa): Aggressive Omnivore
    Destructive herd animal found in Texas brush country, travelling in sounders and capable of dangerous defensive charges.
  • Infected Humans (Various Stages & Types - Virals, Biters, Goons, Demolishers, Volatiles, etc.): Homo sapiens infectus (Harran Virus)
    Primary Antagonistic Force, Ranging from common fodder to elite/boss-level threats.
  • Dogs (Feral/Infected - Howlers): Canis familiaris (Infected)
    Hostile, Howlers alert other infected to Aiden's presence.
  • Rats & Crows: Rodentia / Corvidae
    Ambient wildlife, can sometimes indicate nearby loot or danger, generally non-hostile but can be startled.
  • Deer (Mentioned/Implied in hunting for resources, but not live interactive animals typically): Cervidae
    Primarily a source for crafting resources (leather, bones) through looting or specific contexts rather than live hunting encounters in the city.
book Story & Characters
Main Characters
  • The Hunter: Protagonist / Master Outdoorsman
    The player-created outdoorsman who travels across Colorado and Texas, mastering fieldcraft, wildlife tracking, and marksmanship.
  • Ranger Sarah Miller: Colorado Wildlife Conservation Officer
    Veteran state wildlife officer who coordinates regional tag allocations, enforces ethical harvesting guidelines, and rewards conservation contracts.
  • Travis 'Doc' Calhoun: Texas Rancher & Master Gunsmith
    Lifelong West Texas landowner and ballistician who offers custom barrel tuning, optics mounting, and local predator tracking advice.
  • Aiden Caldwell: Protagonist (Pilgrim)
    An infected survivor with exceptional parkour and combat abilities. He travels to The City searching for his sister, Mia, from whom he was separated during GRE experiments as a child. Aiden is resourceful, determined, and his choices shape the fate of Villedor.
  • Lawan: Ally / Potential Romantic Interest
    A strong, independent, and cynical survivor in The City, driven by a desire for revenge against Colonel Waltz. She becomes a crucial ally to Aiden and is skilled in combat and parkour. Voiced and motion-captured by Rosario Dawson.
  • Hakon: Ally / Nightrunner
    An experienced Nightrunner who helps Aiden navigate The City early in his journey. He is knowledgeable about survival and the city's factions but has his own hidden agenda and complex allegiances.
  • Colonel Lucas Waltz: Main Antagonist (Former GRE Scientist / Renegade Leader)
    A brilliant but ruthless scientist formerly with the GRE, now the leader of the Renegades. He is obsessed with finding a cure for his own condition and is connected to Aiden and Mia's past experiments. He possesses superhuman abilities due to self-experimentation.
  • Frank Marwey: Supporting Character / Former Nightrunner Leader
    The former leader of the Nightrunners, now a disillusioned and alcoholic owner of the Fish Eye Canteen. He possesses valuable information and contacts within The City.
  • Major Jack Matt: Faction Leader (Peacekeepers)
    The stern and militaristic commander of the Peacekeepers in the Central Loop. He seeks to impose order and security through strict control and military might.
  • Sophie: Faction Figure (Survivors - Old Villedor)
    A key figure among the Survivors in the Bazaar in Old Villedor, trying to protect her community. Her brother, Barney, often causes trouble.
  • Carl: Faction Figure (Survivors - Central Loop)
    One of the leaders of the Survivors faction operating from the PK Floating Fortress in the Central Loop, advocating for a more communal and less authoritarian approach.
  • Various other supporting characters: Quest Givers, Faction Members, Survivors
    Numerous other characters populate The City, offering quests, information, and representing the diverse struggles of those living in the post-apocalypse.
Example Missions
  • Monarch of the San Juans: Big Game Trophy Contract
    Scout the high alpine ridges of Colorado, assess wind currents, and ethically harvest a legendary 6x6 Rocky Mountain Bull Elk.
  • The Texas Ghost: Predator Management
    Track an elusive cattle-raiding mountain lion across steep limestone canyons at dusk using dog scent tracking.
  • Waterfowl Conservation Survey: Upland & Waterfowl Guild Challenge
    Set up a decoy spread in Texas river wetlands, calling in and harvesting legal bag limits of migrating mallards with your retriever.
  • Main Story Quests (Aiden's Search for Mia)
    A series of narrative-driven missions that follow Aiden Caldwell's journey to find his sister Mia, unravel his past with the GRE experiments, and navigate the faction conflicts within Villedor. These missions involve critical choices that shape the city and its inhabitants.
  • Side Quests (Citizen Requests & Stories)
    Numerous optional quests given by various NPCs throughout The City. These offer diverse scenarios, from helping survivors with personal problems and investigating mysteries to undertaking dangerous tasks for factions or individuals. They provide XP, rewards, and further insight into the world.
  • Facility Assignment Missions (Water Towers & Electrical Stations)
    Key missions where Aiden must secure and assign control of vital city infrastructure (Water Towers, Electrical Stations) to either the Peacekeepers or the Survivors. This choice permanently alters the zone, adding faction-specific parkour aids (e.g., PK traps, Survivor ziplines/airbags) and changing NPC presence.
  • GRE Anomaly Fights (Revenants)
    Night-time boss encounters against powerful, unique infected called Revenants found at specific GRE Anomaly sites. Defeating them rewards Combat XP, valuable loot, and often Inhibitors.
  • GRE Quarantine Buildings & Dark Hollows
    Daytime-infested or night-time high-risk indoor locations that contain valuable loot, crafting materials, and Inhibitors. GRE Quarantines are multi-level challenges, while Dark Hollows are smaller but often guarded by Volatiles at night.
  • Windmills & Metro Stations (Safe Zone Activation)
    Activate windmills by completing parkour challenges to power them up, creating new Survivor safe zones. Clear out infected and restore power to Metro Stations to unlock them as fast travel points and larger safe zones.
  • Airdrops & Military Convoys
    Locate and loot valuable supplies from GRE airdrops (often on rooftops or in dangerous areas) and abandoned military convoys. These contain high-tier gear, crafting parts, and Inhibitors.
  • Parkour Challenges & Combat Challenges
    Timed challenges that test Aiden's parkour skills (reaching checkpoints within a time limit) or combat abilities (defeating waves of enemies). Award medals and XP based on performance.
  • Story DLC Missions (e.g., 'Bloody Ties')
    Self-contained narrative expansions with new storylines, characters, locations, and rewards. 'Bloody Ties' focuses on a brutal arena tournament.
people Multiplayer
Multiplayer Details

The game features robust 4-player drop-in/drop-out online cooperative multiplayer. Up to four hunters can explore the vast 100 km² Colorado or Texas reserves together. In co-op, players can split tracking duties, set up coordinated ambush lines, share vehicle transit in multi-seat UTVs, command their dogs simultaneously, and collaborate on challenging predator hunts while competing for regional leaderboard trophy scores.

Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics.

extension Editions & DLC
Available Editions

Hunting Simulator 3 launches on October 29, 2026, across PlayStation 5, Xbox Series X|S, and PC via Steam. The Standard Edition retails for $49.99 USD. The digital 'Apex Predator Edition' (Deluxe Edition) retails for $59.99 USD, including the base game and the comprehensive 'Apex Predator Pack' DLC (featuring the Remington Model 783 bolt-action rifle, Remington Model 870 SPS Super Mag Turkey/Predator shotgun, Browning Pro Vest in blaze orange, Rex Specs V2 dog protection goggles with smoke-tinted lenses, the Polaris RANGER EV all-terrain vehicle in exclusive Pursuit Camo livery, Bushnell Fusion rangefinder binoculars, Primos Turkey Bombshell call, and an exclusive Royal hunting lodge interior theme with over 20 unique taxidermy poses). On PC, early buyers receive the Pre-Order Bonus pack free during the first two weeks post-launch.

Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available.

Post-Launch Content / DLC

Nacon and Nacon Studio Ghent have established an ambitious post-launch live roadmap. Day-one DLC includes the 'Apex Predator Pack' and the 'Classic American Hunter Pack.' Future planned content includes new international hunting reserves (such as the European Bavarian Alps and Scandinavian Taiga), additional licensed firearm partnerships (Sako, Tikka, and Benelli), specialized watercraft for waterfowl hunting, and seasonal wildlife conservation event challenges.

Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles).

help_outline FAQ
Frequently Asked Questions
  • Q: What is Hunting Simulator 3?
    A: Hunting Simulator 3 is an open-world hunting simulation game developed by Nacon Studio Ghent and published by Nacon, built in Unreal Engine 5.
  • Q: When does Hunting Simulator 3 release?
    A: The game releases on October 29, 2026, for PlayStation 5, Xbox Series X|S, and PC via Steam.
  • Q: What is the 'SimFauna' system?
    A: SimFauna is a dynamic ecosystem AI engine that simulates authentic animal sensory awareness, reproduction, aging, herd communication, and behavioral adaptation to player hunting habits.
  • Q: Does Hunting Simulator 3 support multiplayer?
    A: Yes, it supports seamless 4-player online cooperative multiplayer across open-world reserve maps.
  • Q: What regions are featured in the game?
    A: The game features two massive 100 km² open-world territories modeled after the landscapes of Colorado (Rocky Mountains) and Texas (plains, scrublands, and canyons).
  • Q: Is Dying Light 2 a direct sequel to the first Dying Light?
    A: Yes, Dying Light 2 Stay Human is set approximately 20 years after the events of the original Dying Light and its 'The Following' expansion. While it features a new protagonist (Aiden) and setting (The City of Villedor), it exists in the same universe and references past events and characters like Spike.
  • Q: How important are choices in Dying Light 2?
    A: Choices are a significant gameplay mechanic. Aiden's decisions during main quests and some side quests can have major consequences, affecting faction control over city districts (which changes the environment with faction-specific parkour tools or traps), the fate of characters, and the overall narrative outcome. The game features multiple ending variations.
  • Q: What is the Day/Night cycle like?
    A: The Day/Night cycle is a core feature. Daytime is generally safer for exploration and completing objectives, with fewer aggressive infected. Night-time is extremely dangerous, with more powerful infected like Volatiles roaming the streets. However, night offers increased XP gain and access to specific locations (like Dark Hollows and Forsaken Stores) that contain valuable loot but are heavily infested during the day.
  • Q: How does the infection mechanic work for Aiden?
    A: Aiden is infected with the Harran Virus. He wears a biomarker that tracks his immunity levels. When in darkness or away from UV light sources for too long, his immunity drops, and if it reaches zero, he will turn into a Viral. Players must manage this by using UV lamps, UV shrooms, inhibitors, or returning to safe zones before turning.
  • Q: Are there firearms in Dying Light 2?
    A: The base game is heavily focused on melee combat and bows due to a story premise that firearms and ammunition became extremely scarce after The Fall. While some makeshift firearms like the 'Boomstick' (a craftable shotgun) exist, and more traditional firearms were added in later updates (like the 'Firearms Update' in early 2024), melee remains the primary combat style.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5, Hunting Simulator 3 showcases breathtaking visual fidelity. Nanite geometry renders millions of detailed pine needles, rugged rock faces, and individual blades of prairie grass, while Lumen dynamic global illumination casts realistic dappled sunlight through tree canopies. Animals boast meticulously groomed fur shaders that react to wind and rain, realistic skeletal muscle deformation, and accurate eye reflections.

Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding.

Audio & Soundtrack

Audio design utilizes high-fidelity 3D binaural spatial acoustics. Players can discern the exact distance, direction, and gait of animal hoofprints crunching over dry pine needles, subtle brush rustling, and distant elk bugles echoing across mountain canyons. The dynamic soundtrack features subtle, atmospheric acoustic guitar and strings during sunrise exploration that gently recedes during stalking to allow uncompromised auditory tracking.

Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency.

User Interface (UI/UX)

The interface is engineered with a minimalist, diegetic design ethos to maximize outdoor immersion. The HUD features a subtle compass tape with wind direction and velocity indicators, an intuitive scent cone overlay, and an ergonomic radial Command Wheel for directing hunting dogs in real time. The comprehensive Hunter Tablet provides topographical reserve maps, animal harvest history, regional legal tag registries, and ballistics data charts.

First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements.

Accessibility Options

Extensive accessibility options ensure an inclusive experience: fully customizable HUD opacity, high-contrast tracking trails (enabling bright colorblind-friendly hues for blood spatters and disturbed brush), adjustable animal call audio cues with on-screen directional indicators, toggleable aim assist, customizable stick deadzones, and full remapping for mouse, keyboard, and gamepads.

Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance))
CPU: CPU for 1080p/60FPS with RT.
CPU (Laptop): High-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS with High RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital.
RAM: 16GB RAM required.
Storage: NVMe SSD strongly recommended.
—
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during dense wilderness roaming.
CPU (Laptop): Modern high-efficiency mobile CPUs ensuring locked 60 FPS across Colorado and Texas maps.
GPU: Official recommended graphics cards providing smooth 60-90 FPS at 1080p on High visual presets.
GPU (Laptop): Sustains 60-75 FPS on 1080p high-refresh laptop screens.
RAM: Official recommended memory ensuring zero hitching when tracking fast-moving animal herds.
Storage: Delivers instantaneous fast travel, rapid vehicle driving streaming, and instant lodge loading.
memoryCPU: Intel Core i5-14600K (3.5 GHz) / AMD Ryzen 9 7900X (4.7 GHz)
developer_boardGPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB)
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (85W+) / RTX 3070 Ti Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 25 GB NVMe M.2 SSD
—
1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced))
CPU: CPU for 1080p/30FPS with RT.
CPU (Laptop): Mid-to-high range laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with RT.
GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential.
RAM: 16GB RAM required.
Storage: SSD required.
—
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS without RT.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High without RT.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
—
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target))
CPU: Official minimum 6-core desktop processors capable of sustaining basic SimFauna ecosystem routines and background calculations.
CPU (Laptop): Baseline mobile quad/hexa-core processors providing playable 30-40 FPS in open grassland environments.
GPU: Official minimum 6GB VRAM dedicated graphics cards for 1080p rendering with standard geometry settings.
GPU (Laptop): Delivers playable 35-45 FPS at 1080p with temporal upscaling enabled.
RAM: Official minimum system memory required to run baseline game assets and terrain buffers.
Storage: Sufficient capacity for the core game files, audio packages, and launch day updates.
memoryCPU: Intel Core i5-9400F / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6 GB) / RTX 3050 Mobile (6 GB, 60W+)
layersRAM: 8 GB
saveStorage (Tier): 25 GB available space (SATA SSD / HDD)
—
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for 1080p at lower settings without RT.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for 1080p at lower settings without RT.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
—
memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 60 GB HDD
1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance)
CPU: Desktop CPU for 1440p/60FPS with RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with High RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target))
CPU: Class-leading gaming CPUs providing massive L3 cache to eliminate frame delivery bottlenecks in thick foliage.
CPU (Laptop): High-end mobile processor maintaining 85-110 FPS on QHD gaming laptop displays.
GPU: Drives crisp 1440p rendering with maximum Lumen global illumination, dense undergrowth, and long-range optics rendering.
GPU (Laptop): Maintains locked 80-100 FPS on native 1440p mobile displays.
RAM: Provides abundant memory headroom for background applications and uncompressed texture caching.
Storage: Eliminates high-speed vehicle asset streaming latency.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
laptop_macCPU (L): Intel Core i7-14700HX / AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (140W+)
layersRAM: 32 GB
saveStorage (Tier): 25 GB PCIe Gen4 NVMe M.2 SSD
—
2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality))
CPU: Flagship desktop CPUs delivering flawless frame pacing on 4K high-refresh gaming displays.
CPU (Laptop): Desktop replacement mobile processors delivering desktop-grade processing power to external 4K monitors.
GPU: Flagship 4K GPUs rendering photorealistic fur strands, tree canopies, and realistic water surfaces in native 4K resolution.
GPU (Laptop): Uncompromised mobile powerhouse running 4K at 60-80 FPS with DLSS Frame Generation.
RAM: Maximum memory bandwidth for ultra-high-definition texture streaming and zero stutters.
Storage: Peak transfer speeds ensuring instantaneous game launch and seamless world exploration.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 25 GB PCIe Gen4/Gen5 NVMe SSD
—
2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance)
CPU: Desktop CPU for 4K/60FPS with RT.
CPU (Laptop): Flagship laptop CPUs absolute necessity.
GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings.
RAM: 32GB RAM essential.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 25 GB available space (NVMe / SATA SSD Recommended)
Note: Ensures rapid streaming of high-resolution photogrammetric nature assets and seamless transitions between the backcountry and the hunting lodge.
Type: NVMe
Spec: 60 GB available space (SSD Recommended).
Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Official OS requirement ensuring optimal multi-threaded CPU scheduling for Unreal Engine 5 and low-overhead DirectX 12 API execution.
Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only)
Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance.
gamepad DirectX Version
Spec: DirectX Version 12
Explanation: Mandatory for modern GPU compute shader pipelines, high-density particle weather effects, and low-level draw-call batching.
Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware)
Explanation: DX11 is minimum, DX12 offers advanced features.
info_outline Other Game Notes
  • Built from the ground up in Unreal Engine 5 utilizing Nanite virtualized geometry and Lumen dynamic global illumination for photorealistic wilderness environments. Requires a 64-bit Windows 11 operating system with full DirectX 12 hardware feature support. Solid State Drive (SSD) installation is strongly recommended for smooth streaming of open-world terrain across 100 km² wilderness sectors.
  • Laptop Performance Note: Unreal Engine 5 foliage rendering, dynamic atmospheric wind simulation, and complex SimFauna multi-agent animal tracking require sustained thermal dissipation on gaming laptops. Mobile GPUs should maintain a continuous 80W to 115W+ TGP. Elevating the laptop chassis or using an active dual-fan cooling pad is advised to prevent thermal clock degradation during extended multi-hour backcountry tracking expeditions.
  • Laptop Consideration: G P U T G P: Target at least 80W-105W+ TGP on mobile GeForce or Radeon GPUs to sustain stable framerates when rendering dense aspen forests, volumetric fog, and sweeping alpine vistas.
  • Laptop Consideration: Cooling Thermals: The SimFauna behavioral calculation thread and real-time Lumen lighting generate steady thermal loads; keeping cooling intakes dust-free is essential for steady clock speeds.
  • Laptop Consideration: C P U Power Limits: Set Windows 11 power profile to High Performance or Turbo to ensure rapid physics calculations for bullet drop, wind deflection, and canine pathfinding.
  • Laptop Consideration: M U X Switch Optimus: Bypass integrated display pipelines by activating discrete GPU mode via internal MUX switch / Advanced Optimus to eliminate micro-stutter when scoping long-distance targets.
  • Optimization Detail: Upscaling Tech: Native support for NVIDIA DLSS 3 (with Frame Generation), AMD FSR 3, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Foliage Density, Shadow Quality, View Distance, and Volumetric Clouds exert the largest influence on overall performance and frametimes.
  • Game Name: Hunting Simulator 3
  • Official system requirements from Techland. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city areas), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Dying Light 2 is a demanding title, especially with ray tracing enabled. High-end laptop hardware is necessary for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
  • Game Name: Dying Light 2 Stay Human
build Optimization Details
  • Upscaling Tech: Native support for NVIDIA DLSS 3 (with Frame Generation), AMD FSR 3, and Intel XeSS.
  • Key Settings Impact: Foliage Density, Shadow Quality, View Distance, and Volumetric Clouds exert the largest influence on overall performance and frametimes.
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FSR (1.0 and 2.0), and Intel XeSS.
  • Key Settings Impact: Ray Tracing Quality (Global Illumination, Shadows, Reflections, Ambient Occlusion), Shadow Quality, Contact Shadows, Fog Quality, Particle Quality, and Texture Quality heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with ray tracing.
laptop Laptop Considerations
  • G P U T G P: Target at least 80W-105W+ TGP on mobile GeForce or Radeon GPUs to sustain stable framerates when rendering dense aspen forests, volumetric fog, and sweeping alpine vistas.
  • Cooling Thermals: The SimFauna behavioral calculation thread and real-time Lumen lighting generate steady thermal loads; keeping cooling intakes dust-free is essential for steady clock speeds.
  • C P U Power Limits: Set Windows 11 power profile to High Performance or Turbo to ensure rapid physics calculations for bullet drop, wind deflection, and canine pathfinding.
  • M U X Switch Optimus: Bypass integrated display pipelines by activating discrete GPU mode via internal MUX switch / Advanced Optimus to eliminate micro-stutter when scoping long-distance targets.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6 GB) / RTX 3050 Mobile (6 GB, 60W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6 GB) / RTX 3050 Mobile (6 GB, 60W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6 GB) / RTX 3050 Mobile (6 GB, 60W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile (85W+) / RTX 3070 Ti Mobile (105W)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile (85W+) / RTX 3070 Ti Mobile (105W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (140W+)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (140W+)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (140W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Hunting Simulator 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT (6 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 (8 GB) / AMD Radeon RX 6800 XT (16 GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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