Dawn Engine (Modified Glacier Engine from Hitman series / IO Interactive)
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Ratings & Price
Content Rating
ESRB: M (Mature 17+ - Blood and Gore, Intense Viol
Teen
Avg. User Rating
4.1 / 5.0
4.5 / 5.0
Current Price (USD)
$39.99
$59.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Up to 4-Player Online Co-op PvE
Setting: Sci-Fi Galaxy, Super Earth Territory, various hostile alien planets
Platforms: PlayStation 5, Windows PC (Steam)
Unique Feature: Intense co-op shooter with a dynamic Galactic War, iconic Stratagem system requiring input codes, persistent friendly fire, and a strong satirical tone centered around 'Managed Democracy'.
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: Various Planets & Locations in the Marvel Cosmos (e.g., Seknarf Nine, Knowhere, Maklu IV, Hala's Hope, Sacrosanct)
Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
Unique Feature: Play as Star-Lord leading the Guardians, Guardian Command System in Combat, Dialogue Choices Impacting Team Morale, Licensed 80s Mixtape Soundtrack, Strong Narrative Focus.
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Gameplay & Mechanics
Companions/Followers
Other Players (Fellow Helldivers): In the primary 4-player online co-op mode, up to three other human players join the squad. Teamwork involves coordinated fire, sharing support weapons, effective Stratagem deployment, reviving downed teammates, and completing objectives together under the constant threat of friendly fire.
Human (Helldivers)
Gamora (AI): A highly skilled assassin and the 'Deadliest Woman in the Galaxy.' In combat, Star-Lord can command Gamora to use her sword for powerful single-target attacks (e.g., 'Deadly Strike') or wide-sweeping area-of-effect slashes. She is agile and focuses on high damage output. Outside of combat, she can use her sword to cut through obstacles like thick vines or cables.
Zehoberei
Drax the Destroyer (AI): A fierce warrior driven by a desire for vengeance. Star-Lord can command Drax to use his immense strength to stagger powerful enemies ('Destroy'), break their guard, or unleash area-of-effect ground pounds ('Katathian Charge'). He can also be commanded to pull down heavy, weakened structures or throw large objects.
Kylosian (Comics - Human in MCU generally)
Rocket Raccoon (AI): A brilliant weapons expert, tactician, and pilot. Star-Lord can command Rocket to deploy various gadgets, such as his 'Cluster Flark Bomb' for area damage, a 'Gravistack Grenade' to pull enemies together, or focused fire from his custom blasters. He can also be commanded to hack terminals or squeeze into small spaces to retrieve items.
Genetically Engineered Raccoon
Groot (AI): A sentient, tree-like being with immense strength and the ability to regenerate and manipulate his wooden body. Star-Lord can command Groot to use abilities like 'Entangling Roots' to immobilize groups of enemies, 'Gift of the Florae' to revive all downed Guardians (including Star-Lord), or 'Groot Slam' for an area-of-effect attack. He can also create bridges or platforms for traversal when prompted.
Flora Colossus
Mantis (Temporary AI - Narrative): Joins the Guardians later in the story. While her primary role is narrative and using her empathic abilities to influence events or characters, she might offer minor support or unique interactions during specific sequences, though not a consistently commandable combat companion like the core four.
Celestial Madonna (Comics - various origins)
Key Collectibles
Samples (Common, Rare, Super): Found during missions, scattered around the map, at points of interest, or in nests/fabricators. Used to purchase Ship Module upgrades for the Super Destroyer, providing permanent buffs to Stratagems and player abilities.
Medals: Earned by completing missions, entire operations, and personal/major orders. Used as currency to unlock weapons, armor, cosmetics, and other items from the pages of Warbonds.
Super Credits: Premium currency. Small amounts can be found in missions at minor points of interest (e.g., sealed pods, bunkers). Can also be purchased with real money. Used to buy Premium Warbonds and cosmetic items from the rotating Superstore.
Requisition Slips: Standard in-game currency earned from completing missions and operations. Used to unlock new Stratagems for use in missions.
Guardian Collectibles (Items specific to each Guardian): 3 items specific to each of the five Guardians (Star-Lord, Gamora, Drax, Rocket, Groot), totaling 15. These are objects found in the environment that hold personal significance for that character. Finding one triggers a unique dialogue sequence on the Milano starship where the Guardian shares a story or memory related to the item, providing character development and backstory.
Archives (Lore Entries): Data logs, messages, historical records, and other readable/listenable lore items found by scanning objects with Star-Lord's visor or interacting with terminals. These provide extensive backstory on the game's universe, factions (Universal Church of Truth, Nova Corps, Chitauri), planets, characters, and the galactic war. Collected in Star-Lord's journal.
Outfits (Cosmetic Skins): Hidden in distinctive pink chests found throughout every level. Each chest contains a new cosmetic outfit for one of the five Guardians (Star-Lord, Gamora, Drax, Rocket, or Groot). These outfits are often references to their comic book appearances or other Marvel media.
Components (Basic & Advanced): Scattered throughout levels in small piles or containers, and dropped by defeated enemies. Used at workbenches by Rocket to craft Perks for Star-Lord.
Compendium Entries (Scannable Objects, Enemies, Characters): Star-Lord can use his visor to scan various elements in the environment, including new enemy types, notable characters, flora, fauna, and technology. This adds entries to the in-game Compendium, providing lore and sometimes gameplay tips (like enemy weaknesses).
Key Themes
Cooperative Gameplay
Satire
Sci-Fi Warfare
Galactic War
Patriotism (Parody)
Alien Extermination
Teamwork
High-Octane Action
Procedural Generation
Found Family & Teamwork
Leadership & Responsibility
Dealing with Past Trauma
Humor & Banter
Space Opera Adventure
Cosmic Threats
Redemption
Choice & Consequence (Dialogue)
80s Music & Pop Culture
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Combat & Gear
Weapons Overview
AR-23 Liberator: Primary Weapon (Assault Rifle)
Standard issue assault rifle. Balanced performance for various combat scenarios.
SG-225 Breaker: Primary Weapon (Shotgun)
High-damage shotgun, very effective at close range against most enemy types.
Laser rifle that doesn't consume ammo but can overheat. Good for sustained fire if managed well.
P-19 Redeemer: Secondary Weapon (Machine Pistol)
Fully automatic pistol, excellent for close-quarters panic situations or finishing off wounded enemies.
AC-8 Autocannon: Support Weapon (Stratagem)
Powerful cannon effective against medium-armored targets and enemy emplacements. Requires a backpack for ammo.
LAS-99 Quasar Cannon: Support Weapon (Stratagem)
Energy cannon that charges up a powerful shot capable of destroying heavily armored foes. Has a cooldown instead of ammo.
GR-8 Recoilless Rifle: Support Weapon (Stratagem)
Anti-tank weapon that requires a teammate to assist with reloading for optimal efficiency, or a slow solo reload.
EAT-17 Expendable Anti-Tank: Support Weapon (Stratagem)
Single-use rocket launchers called in pairs. Quick deployment for dealing with armored threats.
G-12 High Explosive: Grenade
Standard fragmentation grenade with a good blast radius.
Star-Lord's Element Guns (Kree Submachine Guns): Dual Pistols (Elemental Damage)
Peter Quill's signature dual blasters. Can be imbued with four different elemental powers unlocked through story progression: Ice (freezes enemies, creates platforms), Lightning (stuns, powers conduits), Wind (pulls enemies, interacts with vents), and Plasma (deals damage over time, melts specific materials). Standard rapid fire is also available.
Star-Lord's Melee Attacks: Close Quarters Combat
Star-Lord can perform basic punches and kicks, often integrated with his jet boot assisted dodges and slides. Primarily used for staggering weaker enemies or as part of combo finishers.
When commanded, Gamora uses her sword for powerful single-target attacks, area-of-effect slashes, or to quickly dispatch specific enemy types. Her abilities focus on high damage output.
When commanded, Drax uses his knives for brutal attacks that can stagger powerful enemies, break guards, or deal significant damage to single targets. His abilities often focus on crowd control or stunning.
When commanded, Rocket uses various custom-built guns and explosives, such as his Cluster Flark Bomb (AoE damage), Gravistack Grenade (pulls enemies together), or focused blaster fire. He can target multiple enemies or specific weak points.
When commanded, Groot uses his ability to manipulate his wooden body for attacks (e.g., slamming branches, creating AoE spikes), defense (e.g., creating a protective barrier), or utility (e.g., creating bridges, lifting platforms). His 'Gift of the Florae' ability can revive downed Guardians.
Call to Action / Guardian Abilities (Command Wheel): Team-Based Special Attacks
Star-Lord can direct each Guardian to use one of their specific, powerful abilities via a radial command wheel. These abilities have cooldowns and are crucial for controlling the battlefield, exploiting enemy weaknesses, and dealing burst damage.
Players can shoot explosive objects in the environment or use Guardian abilities (like Drax throwing an explosive barrel) to damage enemies or alter the battlefield.
Armor / Gear Sets
B-01 Tactical Armor: Medium Armor. Perk: Extra Padding (Higher armor rating).
SC-34 Infiltrator Armor: Light Armor. Perk: Scout (Markers placed on the map generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30%).
FS-02 Marksman Armor: Heavy Armor. Perk: Fortified (Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage).
DP-53 Savior of the Free Armor: Medium Armor (Super Citizen Edition). Perk: Democracy Protects (50% chance to not die when taking lethal damage. Prevents all damage from chest hemorrhages).
CM-09 Bonesnapper Armor: Medium Armor. Perk: Med-Kit (Increases initial inventory and holding capacity of Stims by +2. Increases Stim effect duration by 2.0s).
Star-Lord's Outfits (Default, Sun-Lord, City-Lord, Throwback, etc.): Peter Quill (Star-Lord) can unlock and equip various cosmetic outfits. These are primarily visual and do not provide direct stat bonuses for Star-Lord himself. Outfits are found in hidden chests, earned as pre-order/deluxe edition bonuses, or unlocked via game progression. His health and shields are universal stats.
Guardian Outfits (Gamora, Drax, Rocket, Groot): Similarly, each of the other four Guardians (Gamora, Drax, Rocket, Groot) has multiple unlockable cosmetic outfits inspired by their comic book appearances or original designs for the game. These are found in hidden chests and are purely visual, not affecting their combat performance or stats, which improve via Star-Lord's ability point allocation.
Perks (Craftable/Unlockable): Star-Lord can craft and equip a limited number of Perks at workbenches using components found in the environment. These Perks provide passive bonuses, such as increased shield regeneration, more health from pickups, faster ability cooldowns for Guardians, increased elemental damage, or improved chances of staggering enemies. This is the primary way to 'armor' or enhance Star-Lord's and the team's capabilities beyond direct ability unlocks.
Outfits/Customization
Armor Sets, Helmets, and Capes: Players can unlock a wide variety of armor sets, helmets, and capes. Armor sets provide stats (armor rating, speed, stamina regen) and passive perks. Helmets and capes are primarily cosmetic. Items are unlocked via Warbonds (free and premium) or purchased from the Superstore using Super Credits. Examples: 'Trailblazer Scout' Armor, 'Executioner's Hood' Helmet, 'Dissident's Nightmare' Cape.
Guardian Outfits (Star-Lord, Gamora, Drax, Rocket, Groot): Each of the five playable Guardians (Star-Lord is primary, others are AI controlled but their appearance changes) has multiple unlockable cosmetic outfits. These are found in hidden pink chests throughout the game's levels or are given as pre-order/Deluxe Edition bonuses. Outfits are often inspired by their various comic book appearances (e.g., Star-Lord's Annihilation Conquest suit, Gamora's classic green attire, Drax's various comic looks, Rocket's different uniforms, Groot's different 'growth' stages/designs). These outfits are purely cosmetic and do not affect stats or abilities.
Star-Lord's Walkman & Headphones: While not clothing, Star-Lord's iconic Walkman and headphones are a constant part of his visual design and the source of the game's licensed 80s music. The appearance of the Walkman itself is not customizable.
A bipedal combat walker called in via Stratagem. Equipped with a rocket launcher on one arm and a heavy machine gun on the other. Provides significant firepower and armor but has limited ammunition and durability.
Hellbomb: Static Explosive Device (Stratagem)
A powerful, large explosive device called in to destroy major objectives like buildings or heavily armored targets. Requires arming and has a lengthy detonation timer.
Automated turrets that can be called in to provide covering fire or defend an area. They have limited ammo/lifespan and are susceptible to friendly fire and enemy attacks.
The Milano (Starship): Primary Interplanetary Transport / Mobile Hub
The Guardians' signature starship, captained by Peter Quill (with Rocket often co-piloting). Used for traveling between different planets and star systems in the galaxy via a warp drive. Serves as a central hub between missions where players can interact with the crew, listen to music, craft perks, review collectibles, and initiate new chapters. Players do not directly pilot the Milano in free-flight combat; travel is generally menu-based or cinematic.
Star-Lord's Jet Boots: Personal Traversal Gear
Peter Quill is equipped with jet boots that allow him to perform short aerial dashes, double jumps, and hover for a limited time. Essential for platforming, evading attacks, and navigating vertical environments.
Environmental Traversal Aids (e.g., Groot's Bridges, Rocket's Hacking for Platforms): Contextual / Companion-Assisted
While not vehicles, certain traversal challenges are overcome by commanding companions: Groot can extend his branches to form bridges, and Rocket can hack terminals to activate moving platforms or open new pathways. These are scripted interactions within levels.
Sliding Sections: Scripted Traversal Sequence
Certain levels feature long, often high-speed, sliding sections down slopes or through tunnels, requiring player input to steer Star-Lord and avoid obstacles. These are cinematic, on-rails style traversal moments.
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Story & Characters
Main Characters
Helldiver: Player Character / Elite Soldier of Super Earth
The player-controlled elite soldier. Appearance and capabilities are highly customizable through armor, helmets, capes, weapons, and Stratagems, allowing for diverse combat roles.
Ship Master: Commanding Officer (NPC) on Player's Super Destroyer
Provides mission briefings, ship services (like Stratagem and Ship Module purchases), and commentary on the ongoing Galactic War.
Democracy Officer: Ideological Officer (NPC) on Player's Super Destroyer
Delivers satirical patriotic dialogue, manages Super Citizen status, and reinforces the game's themes of 'Managed Democracy'.
Service Technician (various titles): Ship Crew (NPCs)
Various crew members aboard the Super Destroyer who manage armory, ship upgrades, and other interactive elements.
Terminids: Hostile Alien Faction (Insectoid)
A bug-like alien race that reproduces rapidly and relies on swarming tactics and melee attacks. Includes units like Scavengers, Hunters, Warriors, Chargers, Brood Commanders, and Bile Titans.
Automatons: Hostile Alien Faction (Robotic)
A faction of heavily armed robots and cyborgs. Utilize ranged weaponry, fortifications, and powerful war machines. Includes units like Troopers, Devastators, Hulks, Tanks, and Factory Striders.
Peter Quill / Star-Lord: Protagonist / Leader of the Guardians
The main playable character. The charismatic (if sometimes bumbling) leader of the Guardians of theGalaxy. Wields his signature Element Guns and uses his jet boots for mobility. Player choices in dialogue often reflect his leadership style.
Gamora: Companion / Deadliest Woman in the Galaxy
A highly skilled assassin and member of the Guardians. Known for her deadly swordplay and agility. Star-Lord can command her to perform powerful single-target attacks or AoE slashes.
Drax the Destroyer: Companion / The Destroyer
A fierce warrior driven by the loss of his family, known for his literal-mindedness and immense strength. Star-Lord can command him to stagger enemies, break guards, or unleash powerful AoE attacks.
Rocket Raccoon: Companion / Weapons & Tech Expert
A genetically engineered raccoon, a master tactician, and explosives expert. Star-Lord can command him to deploy various gadgets like cluster bombs or gravity grenades, and to target multiple enemies.
Groot: Companion / Flora Colossus
A sentient, tree-like being and Rocket's best friend. Capable of immense strength and regeneration. Star-Lord can command him to use abilities like entangling roots to immobilize enemies, create protective barriers, or create platforms for traversal. He can also revive downed Guardians.
Mantis: Supporting Character / Empath
A celestial Madonna with empathic abilities, capable of sensing and influencing emotions. She joins the Guardians later in the story and plays a crucial role in understanding and countering the game's main threat.
Grand Unifier Raker: Main Antagonist / Leader of the Universal Church of Truth
The charismatic and fanatical leader of the Universal Church of Truth, dedicated to spreading 'The Promise' across the galaxy under the direction of Magus.
Magus (Adam Warlock's Dark Persona): Main Antagonist / Cosmic Entity
The powerful and malevolent entity behind the Universal Church of Truth and 'The Promise.' The ultimate threat the Guardians must face.
Lady Hellbender: Antagonist (Initially) / Monster Collector
The formidable ruler of Seknarf Nine, a collector of rare and dangerous monsters. The Guardians attempt a con on her, leading to a chaotic encounter.
Nikki Gold: Supporting Character / Potential Future Guardian
A young girl with a mysterious past encountered by the Guardians. She is revealed to be Ko-Rel's daughter and plays a significant role in the latter half of the story, potentially joining the Guardians in the future.
Ko-Rel: Supporting Character / Nova Corps Centurion
A high-ranking Nova Corps officer and Peter Quill's former romantic partner. She is Nikki's mother and becomes involved when the Guardians' actions attract Nova Corps attention.
Cosmo the Spacedog: Ally / Chief of Security on Knowhere
A telepathic Soviet space dog who is the head of security on Knowhere. He assists the Guardians with information and guidance. Has a litter of puppies.
Adam Warlock (Mentioned/Post-Credits): Cosmic Being / Potential Future Character
A powerful, artificially created cosmic being whose cocoon is seen, and who is intrinsically linked to Magus. His full appearance is teased for potential future stories.
Example Missions
Eradication Missions
Eliminate a target number of enemies (Terminids or Automatons) within a fortified area. Often involves defending against waves of attackers.
Objective Raids / Sabotage
Infiltrate enemy territory to destroy key structures (e.g., Automaton Fabricators, Terminid Nests, Spore Spewers, Illegal Broadcast Towers) or retrieve critical data/items (e.g., SSSD Hard Drive).
ICBM Launch / SEAF Artillery Activation
Complete a sequence of tasks to prepare and launch an Intercontinental Ballistic Missile or activate S اہم Earth Armed Forces (SEAF) artillery, often requiring defense of multiple points.
Evacuate High-Value Assets / Personnel
Locate and escort civilian scientists or retrieve sensitive research data to an extraction point while under enemy attack.
Blitz: Search and Destroy
Quickly locate and destroy a number of enemy outposts (Nests or Fabricators) within a short time limit before extraction.
Eliminate High-Value Target
Hunt down and defeat powerful boss-type enemies like Bile Titans, Brood Commanders, or heavily fortified Automaton positions.
Story Chapters (Approximately 16 Chapters + Prologue)
A series of linear, narrative-driven chapters that take the Guardians across various planets and locations. Each chapter involves exploration, environmental puzzle-solving (often requiring teamwork with other Guardians' abilities), combat encounters, dialogue choices, and cinematic cutscenes that advance the main plot of stopping the Universal Church of Truth and Magus.
Finding Guardian Collectibles
Explore levels to find hidden items specific to each Guardian (Star-Lord, Gamora, Drax, Rocket, Groot). Picking these up triggers unique conversations aboard the Milano starship, revealing more about their backstories, personalities, and relationships.
Locating Outfits (Cosmetic Skins)
Discover hidden pink chests throughout the game's levels. Each chest contains a new cosmetic outfit for one of the five Guardians, often inspired by their comic book appearances.
Crafting Perks at Workbenches
Gather Basic and Advanced Components from the environment and defeated enemies. Use these components at workbenches (found on the Milano or in levels) to craft and equip Perks for Star-Lord, providing passive bonuses to his combat, survival, or utility skills.
Scanning for Archives & Compendium Entries
Use Star-Lord's visor to scan various objects, enemies, characters, and points of interest in the environment. This adds lore entries to the Archives (for world-building) and data to the Compendium (for enemy weaknesses and character bios).
Navigating Environmental Puzzles
Solve puzzles that require using Star-Lord's elemental blasters (ice to freeze water, lightning to power conduits, wind to move objects, plasma to melt) and commanding other Guardians to use their unique abilities (e.g., Groot to create bridges, Rocket to hack terminals or enter small spaces, Gamora to cut cables, Drax to move heavy objects).
Boss Battles (e.g., Dweller-in-Darkness, Blood Brothers, Grand Unifier Raker, Magus)
Confront and defeat powerful, often multi-phase, boss enemies that serve as climactic encounters at the end of chapters or major story arcs. These require utilizing all Guardian abilities, exploiting weak points, and understanding boss attack patterns.
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Multiplayer
Multiplayer Details
The core experience is 4-player online co-operative PvE. Players select missions from the Galactic War map, customize loadouts, and deploy to planets. Friendly fire is always enabled, emphasizing teamwork and careful engagement. There are no PvP modes.
Marvel's Guardians of the Galaxy is a purely single-player experience. There are no multiplayer modes.
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Editions & DLC
Available Editions
Standard Edition (base game). Super Citizen Edition (base game, 'DP-53 Savior of the Free' Armor Set, 'Will of the People' Cape, 'MP-98 Knight' SMG, Super Citizen Status, Stratagem Hero Ship Game, and 'Steeled Veterans' Premium Warbond).
Available in Standard Edition and Cosmic Deluxe Edition. The Cosmic Deluxe Edition included the Sun-Lord Outfit for Star-Lord, City-Lord Outfit for Star-Lord, digital artbook, and digital original game soundtrack. Pre-order bonuses often included throwback Guardian outfits.
Post-Launch Content / DLC
Arrowhead Game Studios provides ongoing free and paid content updates, including: New Warbonds (premium battle passes with weapons/armor), Major Orders (community-wide narrative events), new Stratagems (e.g., Exosuits), new enemy types and variants (e.g., Shriekers, Factory Striders), and potential new biomes. The game receives regular patches for balance and bug fixes.
No major story DLC or expansions were released for Marvel's Guardians of the Galaxy. Post-launch support primarily consisted of patches for bug fixes, performance improvements, and adding features like ray tracing on supported platforms. Some cosmetic outfits were available through deluxe editions or pre-orders.
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FAQ
Frequently Asked Questions
Q: What is Helldivers 2? A: Helldivers 2 is a third-person cooperative multiplayer shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. Players take on the role of Helldivers, elite soldiers fighting for Super Earth against alien threats in a satirical sci-fi setting.
Q: When was Helldivers 2 released? A: Helldivers 2 was released on February 8, 2024, for PlayStation 5 and Windows PC.
Q: Is Helldivers 2 a sequel? A: Yes, it is the sequel to the 2015 top-down shooter Helldivers.
Q: Does Helldivers 2 have crossplay? A: Yes, Helldivers 2 supports full crossplay between PlayStation 5 and PC players.
Q: Can I play Helldivers 2 solo? A: Yes, Helldivers 2 can be played solo, but it is primarily designed and balanced for 4-player co-op. Playing solo can be significantly more challenging.
Q: Is there PvP in Helldivers 2? A: No, Helldivers 2 is a purely PvE (Player versus Environment) game. Friendly fire is always active, however.
Q: How does the Galactic War work? A: The Galactic War is a persistent, community-driven metagame where all players' actions (completing operations on planets) contribute to the war effort against the Terminid and Automaton factions. Super Earth command issues Major Orders, guiding the community towards specific strategic goals, which can unlock new lore, Stratagems, or affect the war map.
Q: What are Stratagems? A: Stratagems are powerful abilities, weapons, vehicles, or supplies that Helldivers can call down from orbit during missions. They are activated by inputting unique directional button/key sequences and are crucial for success.
Q: Is Marvel's Guardians of the Galaxy connected to the MCU movies or comics? A: The game features its own original story and unique interpretations of the characters, distinct from the Marvel Cinematic Universe (MCU) films or specific comic book storylines. However, it draws heavy inspiration from various comic book runs of Guardians of the Galaxy for character designs, personalities, and lore elements.
Q: Can I play as other Guardians besides Star-Lord? A: No, players exclusively control Peter Quill / Star-Lord throughout the game. However, a core gameplay mechanic involves issuing commands to the other four Guardians (Gamora, Drax, Rocket, Groot) in combat, making teamwork essential.
Q: How do dialogue choices affect the game? A: Dialogue choices primarily affect team morale, the banter between characters, and can lead to slightly different short-term outcomes in conversations or minor gameplay sequences. While they add flavor and depth to relationships, they do not drastically alter the main plot trajectory or lead to multiple major endings for the core story.
Q: What is the 'Huddle Up' mechanic? A: During combat, Star-Lord can initiate a 'Huddle Up.' The other Guardians will share their thoughts on how the fight is going. Star-Lord must then choose a dialogue option to give a pep talk. If successful (based on matching the team's sentiment), a licensed 80s song from his Walkman will play, and the entire team (including Star-Lord) will receive a temporary combat buff (e.g., faster ability cooldowns, damage boost, or reviving downed members).
Q: Is Marvel's Guardians of the Galaxy an open-world game? A: No, it is a linear, narrative-driven action-adventure game. While levels are often large and offer some room for exploration to find collectibles and resources, players progress through a defined series of chapters and locations rather than a fully open world.
Q: Are there microtransactions in the game? A: No, Marvel's Guardians of the Galaxy is a single-player game with no microtransactions or online service elements. All outfits and content are unlockable through gameplay or included in deluxe/pre-order editions.
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Technical Details
Graphics & Visual Fidelity
Utilizes the Autodesk Stingray engine, delivering detailed character models, varied alien biomes, and impressive environmental effects like explosions, weather, and lighting. Enemy designs are distinct and contribute to the game's intense atmosphere.
Developed on Eidos-Montréal's Dawn Engine (a modified version of IO Interactive's Glacier Engine), the game showcases stunning visuals with highly detailed character models (especially facial animations), vibrant and diverse alien worlds, and spectacular cosmic environments. It features advanced lighting, particle effects for abilities and explosions, and impressive cinematic presentation. Ray-traced reflections and transparent reflections are available on PC and current-gen consoles.
Audio & Soundtrack
Composed by Wilbert Roget, II. The soundtrack is an epic orchestral score inspired by satirical sci-fi action films, enhancing the game's patriotic fervor. Weapon sound design is impactful, and environmental audio contributes to immersion.
Original score composed by Richard Jacques, featuring epic orchestral themes and character motifs fitting a cosmic adventure. A significant feature is the licensed 80s pop and rock soundtrack (e.g., Starship, KISS, Wham!, Blondie, Mötley Crüe), which Star-Lord plays on his Walkman and is integrated into gameplay via the 'Huddle Up' mechanic. Sound design includes distinct blaster effects, alien creature sounds, and ship ambience. The game is also lauded for its excellent voice acting and witty team banter.
User Interface (UI/UX)
Features a clean, often diegetic UI. Key elements include the Galactic War map for mission selection, a unique Stratagem call-in system (directional inputs), compass, minimap, and clear indicators for health, stamina, ammo, and team status.
Features a third-person HUD displaying Star-Lord's health, shield, elemental blaster charge, and Guardian ability cooldowns. Enemy health bars and stagger meters are shown. A compass and objective markers guide players. The Guardian command wheel is a key UI element for directing teammates in combat. Dialogue choices are presented clearly. Star-Lord's visor can be used to scan the environment for points of interest, collectibles, and enemy weaknesses.
Accessibility Options
Includes customizable subtitles (size, background), aim assist options, full control remapping for KBM and controller, aim/sprint mode toggles, separate sensitivity sliders, reticle customization, and text chat with Text-to-Speech and Speech-to-Text options.
Offers a good range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization (size, background, speaker names), options to change QTEs to holds or auto-complete, aim assist options, adjustable difficulty levels (including a story mode), colorblind modes, and options to reduce camera motion/head bob.
1080p (Full HD) - Recommended (Targets 1080p, Medium settings, ~60 FPS)(Medium Preset, 1080p resolution, aiming for 60 FPS.)
CPU: Official recommended desktop CPU for a good 1080p/60FPS experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance.
GPU: Official recommended desktop GPU for 1080p Medium/High settings, targeting 60 FPS. Requires 6-8GB VRAM.
GPU (Laptop): Good laptop GPUs for 1080p Medium/High at 60 FPS. Ensure adequate TGP.
RAM: 16GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low Preset, No Ray Tracing)(Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum, 6GB preferred.
RAM: 8GB minimum, but 16GB strongly recommended for a smoother experience.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
CPU: Official minimum desktop CPU for Helldivers 2.
CPU (Laptop): Estimated laptop CPU for minimum playability.
GPU: Official minimum desktop GPU. Requires at least 4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance varies with TGP.
RAM: 8GB RAM is the official minimum requirement.
Storage: SSD highly recommended for better loading.
memoryCPU: Intel Core i7-4790K or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470 (4GB)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
layersRAM: 8 GB
saveStorage (Tier): 100 GB HDD (SSD Recommended)
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1440p (QHD/2K) - Performance (Targets 1440p, High settings, ~60 FPS)(High Preset, 1440p resolution, aiming for 60 FPS.)
CPU: Strong desktop CPU for achieving smooth 60 FPS at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p/60FPS experience at high settings. 8GB+ VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. Max TGP versions are important.
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
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1440p (QHD/2K) - High Performance (1440p ~60 FPS High No RT / 1080p ~60 FPS High RT On, DLSS Quality)(High Preset, Ray Tracing OFF (for 1440p) or ON (for 1080p with DLSS Quality))
CPU: CPU for 1440p High No RT / 1080p High RT.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these targets. DLSS essential for RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
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memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide better consistency.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen)(Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if game/drivers support))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
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memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Very High settings, ~60 FPS)(High/Very High Preset, 2160p (4K) resolution, aiming for 60 FPS.)
CPU: Capable desktop CPU to support 4K gaming in Helldivers 2 without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K.
GPU: Desktop GPUs capable of running Helldivers 2 at 4K High/Very High settings aiming for 60 FPS. 12GB+ VRAM essential.
GPU (Laptop): Top-tier laptop GPUs from RTX 40 series can achieve 4K in this title, potentially with some settings adjustments or internal upscaling.
RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K and future-proofing.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
Spec: 100 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times and asset streaming. Ensure at least 100 GB of free disk space. Type: SSD
Spec: Approx. 80 GB available space (SSD Recommended). Some sources state up to 150GB due to initial install footprint and patches. Note: An SSD is highly recommended for faster loading times between chapters and for smoother asset streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit) Explanation: A 64-bit version of Windows 10 is required. Windows 11 (64-bit) is also fully supported and recommended for newer hardware.
Spec: Windows 10 64-bit (Build 1803 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 is required as per official specifications. The game does not feature ray tracing.
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for HELLDIVERS 2 (Released Feb 2024). This information is based on official PC specifications. Laptop GPU mentions are estimated based on desktop counterparts.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. Helldivers 2 can be demanding, so ensuring good TGP and cooling will optimize the experience on laptops.
Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU is crucial for consistent framerates, especially in intense combat scenarios.
Laptop Consideration: Cooling Thermals: Good cooling is essential for maintaining stable performance during long missions and heavy action.
Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, especially with many enemies and effects on screen.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency.
Optimization Detail: Upscaling Tech: The game uses its own internal temporal anti-aliasing and upscaling solution. It does not natively support NVIDIA DLSS or AMD FSR at launch, though this could change in future updates. Some players might utilize driver-level FSR if available.
Optimization Detail: Key Settings Impact: Object Detail, Render Distance, Shadow Quality, Particle Quality, Volumetric Fog Quality, and Anti-Aliasing significantly impact performance. High enemy counts and intense particle effects can also affect framerates.
Game Name: Helldivers 2
Official PC system requirements from Eidos-Montréal/Square Enix. Performance can vary depending on specific hardware, settings, areas in-game (especially those with many particle effects or complex environments), and background applications. An SSD is strongly recommended.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Marvel's Guardians of the Galaxy can be demanding at higher settings, particularly with ray tracing enabled.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
Optimization Detail: Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
Game Name: Marvel's Guardians of the Galaxy
build Optimization Details
Upscaling Tech: The game uses its own internal temporal anti-aliasing and upscaling solution. It does not natively support NVIDIA DLSS or AMD FSR at launch, though this could change in future updates. Some players might utilize driver-level FSR if available.
Key Settings Impact: Object Detail, Render Distance, Shadow Quality, Particle Quality, Volumetric Fog Quality, and Anti-Aliasing significantly impact performance. High enemy counts and intense particle effects can also affect framerates.
Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
laptop Laptop Considerations
G P U T G P: Sufficient TGP for the laptop GPU is crucial for consistent framerates, especially in intense combat scenarios.
Cooling Thermals: Good cooling is essential for maintaining stable performance during long missions and heavy action.
C P U Power Limits: Adequate CPU power ensures smooth gameplay, especially with many enemies and effects on screen.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency.
G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.