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Helldivers 2 vs Hitman 3

info General Information
Release Date
Feb 8, 2024 Jan 20, 2021
Developer
Arrowhead Game Studios IO Interactive
Publisher
Sony Interactive Entertainment IO Interactive
Genre(s)
Third-Person Shooter, Co-operative, Action Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle
Engine
Autodesk Stingray Glacier Engine
stars Ratings & Price
Content Rating
ESRB: M (Mature 17+ - Blood and Gore, Intense Viol Mature 17+
Avg. User Rating
4.1 / 5.0 4.7 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Up to 4-Player Online Co-op PvE
  • Setting: Sci-Fi Galaxy, Super Earth Territory, various hostile alien planets
  • Platforms: PlayStation 5, Windows PC (Steam)
  • Unique Feature: Intense co-op shooter with a dynamic Galactic War, iconic Stratagem system requiring input codes, persistent friendly fire, and a strong satirical tone centered around 'Managed Democracy'.
  • Perspective: Third-Person (with first-person aiming option)
  • Multiplayer: None (Primary Game). Ghost Mode was a 1v1 competitive mode in Hitman 2, not carried over directly. Sniper Assassin had co-op. Freelancer is single-player.
  • Setting: Various Global Locations (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains + Hitman 1 & 2 locations)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), Google Stadia (discontinued)
  • Unique Feature: World of Assassination Platform (integrates H1/H2), Deep Sandbox Levels, Mission Stories & Creative Kills, Disguise System, Location Mastery & Unlocks, Freelancer Roguelike Mode.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Other Players (Fellow Helldivers): In the primary 4-player online co-op mode, up to three other human players join the squad. Teamwork involves coordinated fire, sharing support weapons, effective Stratagem deployment, reviving downed teammates, and completing objectives together under the constant threat of friendly fire.
    Human (Helldivers)
  • Diana Burnwood (Via Comms / Narrative): Agent 47's primary handler. She provides mission briefings, intelligence on targets and locations, real-time updates during missions, and exfiltration guidance via radio communication. She is a crucial narrative and gameplay support figure but does not physically accompany 47 on missions.
    Human
  • Lucas Grey (Temporary AI / Narrative): During certain story missions in Hitman 2 and the beginning of Hitman 3, Lucas Grey fights alongside Agent 47 as an AI-controlled companion or coordinates actions with him. His presence is scripted for specific narrative sequences.
    Human (Fellow Clone)
  • Olivia Hall (Via Comms / Narrative): A skilled hacker allied with Lucas Grey and later 47. She provides technical support, hacking assistance, and intelligence via radio communication during certain missions.
    Human
  • No Persistent Gameplay Companions: Agent 47 is a lone operative by nature. The core gameplay loop focuses on his individual skills in stealth, disguise, and assassination. He does not have persistent AI companions that follow him or can be commanded during missions.
Key Collectibles
  • Samples (Common, Rare, Super): Found during missions, scattered around the map, at points of interest, or in nests/fabricators. Used to purchase Ship Module upgrades for the Super Destroyer, providing permanent buffs to Stratagems and player abilities.
  • Medals: Earned by completing missions, entire operations, and personal/major orders. Used as currency to unlock weapons, armor, cosmetics, and other items from the pages of Warbonds.
  • Super Credits: Premium currency. Small amounts can be found in missions at minor points of interest (e.g., sealed pods, bunkers). Can also be purchased with real money. Used to buy Premium Warbonds and cosmetic items from the rotating Superstore.
  • Requisition Slips: Standard in-game currency earned from completing missions and operations. Used to unlock new Stratagems for use in missions.
  • Location Mastery Unlocks (Starting Locations, Agency Pickups, Gear, Suits): Earned by gaining XP and leveling up Mastery for each specific mission location (up to Level 20). Unlocks new starting points within the level, allows smuggling items via Agency Pickups, and grants new weapons, gadgets, and cosmetic suits for use in any mission.
  • Challenges (Assassination, Discovery, Feats, Targets): A vast list of specific tasks and objectives to complete within each mission, categorized by type. Completing challenges grants XP towards Location Mastery and sometimes unlocks specific items or achievements/trophies. Examples include eliminating a target in a specific way, finding all disguises, or completing a mission with a Silent Assassin rating.
  • Intel & Mission Stories: Clues, documents, overheard conversations, or environmental interactions that reveal 'Mission Stories' – guided opportunities for often elaborate, unique, and sometimes humorous ways to assassinate targets. Following these stories can lead to unique kills and easier access.
  • Disguises: Found by incapacitating NPCs. While not 'collected' in a persistent inventory (except for starting suit selection), discovering and utilizing all available disguises in a level is often a tracked challenge and key to unlocking all areas and opportunities.
  • Items & Weapons (Found in Level / Unlocked): Numerous melee weapons, firearms, tools, and environmental objects can be found and used within each mission. Unlocking weapons and gear through Mastery allows them to be selected for loadouts or smuggled in.
  • Shortcuts & Keys: Persistent shortcuts (e.g., permanently unlocked doors, ladders) can be opened within levels, making subsequent playthroughs or different approaches easier. Keys or keycards grant access to restricted areas.
  • Freelancer Mode - Merces & Gear Collection: In Freelancer mode, players earn Merces (currency) to purchase weapons, gear, and tools from suppliers for their campaigns. Successfully completing campaigns allows them to add collected high-tier weapons to their permanent Safehouse collection. Failure can result in losing non-Safehouse gear.
Key Themes
  • Cooperative Gameplay
  • Satire
  • Sci-Fi Warfare
  • Galactic War
  • Patriotism (Parody)
  • Alien Extermination
  • Teamwork
  • High-Octane Action
  • Procedural Generation
  • Assassination & Espionage
  • Global Conspiracy
  • Shadow Organizations (Providence
  • ICA)
  • Moral Ambiguity
  • Identity & Purpose (Agent 47)
  • Precision & Professionalism
  • Disguise & Deception
  • Environmental Storytelling
  • Player Freedom & Creativity
colorize Combat & Gear
Weapons Overview
  • AR-23 Liberator: Primary Weapon (Assault Rifle)
    Standard issue assault rifle. Balanced performance for various combat scenarios.
  • SG-225 Breaker: Primary Weapon (Shotgun)
    High-damage shotgun, very effective at close range against most enemy types.
  • LAS-16 Sickle: Primary Weapon (Energy-based Rifle)
    Laser rifle that doesn't consume ammo but can overheat. Good for sustained fire if managed well.
  • P-19 Redeemer: Secondary Weapon (Machine Pistol)
    Fully automatic pistol, excellent for close-quarters panic situations or finishing off wounded enemies.
  • AC-8 Autocannon: Support Weapon (Stratagem)
    Powerful cannon effective against medium-armored targets and enemy emplacements. Requires a backpack for ammo.
  • LAS-99 Quasar Cannon: Support Weapon (Stratagem)
    Energy cannon that charges up a powerful shot capable of destroying heavily armored foes. Has a cooldown instead of ammo.
  • GR-8 Recoilless Rifle: Support Weapon (Stratagem)
    Anti-tank weapon that requires a teammate to assist with reloading for optimal efficiency, or a slow solo reload.
  • EAT-17 Expendable Anti-Tank: Support Weapon (Stratagem)
    Single-use rocket launchers called in pairs. Quick deployment for dealing with armored threats.
  • G-12 High Explosive: Grenade
    Standard fragmentation grenade with a good blast radius.
  • Pistols (Silenced & Unsilenced - e.g., ICA19, Krugermeier, HWK21): Handgun (Ballistic)
    Agent 47's signature sidearms. Essential for stealthy takedowns (silenced variants) or as a backup combat weapon. Various models with different stats (accuracy, damage, suppression level, magazine size).
  • Submachine Guns (e.g., TAC-SMG, HX-10): Automatic Firearm (Close Quarters)
    Rapid-firing weapons effective at close range if stealth is broken. Can be found in levels or unlocked via mastery. Often available in silenced versions.
  • Assault Rifles (e.g., Fusil G2, Shashka A33): Automatic/Semi-Auto Firearm (Mid Range)
    Powerful automatic rifles, generally less suited for stealth but highly effective in open combat. Found on guards or in specific locations.
  • Shotguns (e.g., Bartoli 12G, Enram HV): Firearm (Close Quarters, High Damage)
    Devastating at close range, ideal for loud encounters or eliminating heavily armored targets quickly.
  • Sniper Rifles (e.g., Sieger 300 Ghost, Jaeger 7 Lancer, Druzhina 34 Arctic): Long Range Firearm (Precision Assassination)
    Used for eliminating targets from extreme distances. Many variants offer different levels of suppression, zoom, and special properties (e.g., subsonic, armor-piercing). Often require assembly from parts smuggled in a briefcase.
  • Fiber Wire: Melee (Silent Garrote)
    Agent 47's classic tool for silent, non-messy strangulation kills from behind. A starting item.
  • Lethal Melee Weapons (Knives, Cleavers, Axes, Screwdrivers, etc.): Close Quarters (Lethal)
    Various sharp or blunt objects found in the environment or unlocked that can be used for lethal melee attacks or thrown for a lethal impact.
  • Non-Lethal Melee Weapons (Hammers, Wrenches, Crowbars, Fish, Briefcase, etc.): Close Quarters (Non-Lethal Takedown)
    Numerous everyday objects that can be used to knock out NPCs silently from behind or in melee combat. Essential for non-lethal playthroughs and acquiring disguises.
  • Poisons (Lethal Vial/Syringe, Emetic Vial/Syringe, Sedative Vial/Syringe): Consumable (Covert Elimination/Incapacitation)
    Can be used to contaminate food or drink, or directly injected. Lethal poison kills targets discreetly. Emetic poison makes them sick and seek a bathroom. Sedative poison knocks them out.
  • Explosives (Remote/Proximity Mines, Breaching Charges, Explosive Devices - e.g., Rubber Duck, Golf Ball): Tactical/Area Denial/Distraction
    Various explosive devices for creating diversions, eliminating targets through 'accidents,' or breaching locked doors. Some are designed to be inconspicuous.
  • Distraction Items (Coins, Various Throwable Objects): Utility (Stealth)
    Coins are a staple for luring NPCs or making them investigate a sound. Many other small objects can be thrown for similar purposes.
  • Special Tools (Lockpick, Keycard Scrambler, Remote EMP Charge, Sieker 1 Emetic Dart Gun): Utility (Infiltration/Sabotage)
    Unlockable tools that aid in infiltration. Lockpicks open simple doors. Scramblers bypass electronic locks. EMP charges disable security devices. The Sieker 1 silently delivers emetic poison from a distance.
Armor / Gear Sets
  • B-01 Tactical Armor: Medium Armor. Perk: Extra Padding (Higher armor rating).
  • SC-34 Infiltrator Armor: Light Armor. Perk: Scout (Markers placed on the map generate radar scans every 2.0s. Reduces range at which enemies can detect the wearer by 30%).
  • FS-02 Marksman Armor: Heavy Armor. Perk: Fortified (Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage).
  • DP-53 Savior of the Free Armor: Medium Armor (Super Citizen Edition). Perk: Democracy Protects (50% chance to not die when taking lethal damage. Prevents all damage from chest hemorrhages).
  • CM-09 Bonesnapper Armor: Medium Armor. Perk: Med-Kit (Increases initial inventory and holding capacity of Stims by +2. Increases Stim effect duration by 2.0s).
  • No Equipable Armor System (Damage Mitigation): Agent 47 does not equip traditional armor pieces for direct damage reduction that can be swapped or upgraded. His survivability in combat relies on player skill in using cover, stealth, takedowns, and managing his health (which regenerates to a certain point, with full restoration often requiring finding specific items or being out of combat for a period). Some starting suits in Freelancer mode might offer a slight initial health advantage, but this is not a core armor system.
  • Disguises (Stealth 'Armor'): The primary form of 'protection' in Hitman is the disguise system. Wearing an appropriate disguise allows Agent 47 to blend in with different groups of NPCs and access restricted areas without arousing immediate suspicion. Different disguises grant varying levels of access and may be scrutinized by specific 'Enforcer' NPCs. This system is about social stealth rather than direct damage mitigation.
  • Cosmetic Suits: Players can unlock a vast array of cosmetic suits for Agent 47 to wear at the start of missions or change into. These are purely visual and do not provide any gameplay advantages or defensive stats. They are unlocked through Mastery, Challenges, Elusive Targets, or DLC.
Outfits/Customization
  • Armor Sets, Helmets, and Capes: Players can unlock a wide variety of armor sets, helmets, and capes. Armor sets provide stats (armor rating, speed, stamina regen) and passive perks. Helmets and capes are primarily cosmetic. Items are unlocked via Warbonds (free and premium) or purchased from the Superstore using Super Credits. Examples: 'Trailblazer Scout' Armor, 'Executioner's Hood' Helmet, 'Dissident's Nightmare' Cape.
  • Agent 47's Signature Suit (Black Suit, White Shirt, Red Tie): Agent 47's iconic default attire. While this is his primary look, players can unlock and choose to start missions in a vast array of other cosmetic suits.
  • Unlockable Suits (Themed, Location-Specific, Challenge Rewards): A wide variety of cosmetic suits can be unlocked by completing challenges, achieving high Mastery Levels in locations, successfully eliminating Elusive Targets, or through DLC/Deluxe Editions. Examples include tactical gear, formal wear, casual outfits, humorous costumes, and suits inspired by previous Hitman games. These are purely visual.
  • Disguises (In-Mission): A core gameplay mechanic. Agent 47 can incapacitate NPCs and take their outfits to use as disguises. Each disguise grants access to different areas of a level and changes how other NPCs react to 47. There are hundreds of unique disguises across all locations, from guard uniforms and waiter outfits to more outlandish costumes like a flamingo mascot or a scarecrow.
  • Gloves (Often part of Suit Unlocks): Many unlockable suits come with specific glove designs, contributing to the overall aesthetic.
  • Freelancer Mode Safehouse Customization: In Freelancer mode, players can spend Merces (in-game currency) to customize various areas of Agent 47's safehouse, including the kitchen, garage, living areas, and exterior, with different furniture, decorations, and themes. This doesn't directly affect 47's wearable clothing but adds a layer of personalization.
public World & Exploration
Playable Vehicles
  • EXO-45 Patriot Exosuit: Player-Piloted Combat Walker (Stratagem)
    A bipedal combat walker called in via Stratagem. Equipped with a rocket launcher on one arm and a heavy machine gun on the other. Provides significant firepower and armor but has limited ammunition and durability.
  • Hellbomb: Static Explosive Device (Stratagem)
    A powerful, large explosive device called in to destroy major objectives like buildings or heavily armored targets. Requires arming and has a lengthy detonation timer.
  • Various Turrets (e.g., Gatling Sentry, Mortar Sentry, Autocannon Sentry): Deployable Defensive Emplacement (Stratagem)
    Automated turrets that can be called in to provide covering fire or defend an area. They have limited ammo/lifespan and are susceptible to friendly fire and enemy attacks.
  • No Player-Controlled Vehicles (General Traversal)
    Agent 47 primarily traverses mission locations on foot, utilizing stealth, disguises, and environmental navigation (climbing pipes, ledges, using ladders). There are no player-drivable cars, motorcycles, boats, or aircraft for general exploration within the sandbox levels.
  • Contextual Vehicles (Used for Exits, Scripted Events, or as Environmental Elements): Various (Cars, Boats, Helicopters, Trains, etc.)
    Vehicles are present in many levels as environmental details, potential 'accident' kill opportunities (e.g., sabotaging a car), or as specific means of exfiltration once mission objectives are complete (e.g., escaping in a speedboat, helicopter, or car). Some mission stories might involve interacting with or briefly being inside a vehicle during a scripted sequence, but free-roam driving is not a feature.
  • Fast Travel (Via Starting Locations / Unlocked Shortcuts - Within Mission Replays): Mission Start / Level Navigation Mechanic
    When replaying missions, players can choose different unlocked starting locations (often requiring specific disguises) to begin closer to certain objectives. Within levels, discovering and unlocking persistent shortcuts (like doors from the other side or kickable ladders) allows for faster navigation on subsequent attempts or during different approaches.
book Story & Characters
Main Characters
  • Helldiver: Player Character / Elite Soldier of Super Earth
    The player-controlled elite soldier. Appearance and capabilities are highly customizable through armor, helmets, capes, weapons, and Stratagems, allowing for diverse combat roles.
  • Ship Master: Commanding Officer (NPC) on Player's Super Destroyer
    Provides mission briefings, ship services (like Stratagem and Ship Module purchases), and commentary on the ongoing Galactic War.
  • Democracy Officer: Ideological Officer (NPC) on Player's Super Destroyer
    Delivers satirical patriotic dialogue, manages Super Citizen status, and reinforces the game's themes of 'Managed Democracy'.
  • Service Technician (various titles): Ship Crew (NPCs)
    Various crew members aboard the Super Destroyer who manage armory, ship upgrades, and other interactive elements.
  • Terminids: Hostile Alien Faction (Insectoid)
    A bug-like alien race that reproduces rapidly and relies on swarming tactics and melee attacks. Includes units like Scavengers, Hunters, Warriors, Chargers, Brood Commanders, and Bile Titans.
  • Automatons: Hostile Alien Faction (Robotic)
    A faction of heavily armed robots and cyborgs. Utilize ranged weaponry, fortifications, and powerful war machines. Includes units like Troopers, Devastators, Hulks, Tanks, and Factory Striders.
  • Agent 47: Protagonist / ICA Assassin (Later Independent)
    The genetically engineered, master assassin. Known for his professionalism, precision, and ability to blend in using disguises. In this trilogy, he confronts his past and the organization that created him, Providence, while questioning his own purpose.
  • Diana Burnwood: Ally / Handler (ICA, later Independent)
    Agent 47's long-time handler at the International Contract Agency (ICA). Provides mission briefings, intelligence, and moral guidance. Her relationship with 47 is central to the narrative, especially as they work against Providence.
  • Lucas Grey (The Shadow Client / Subject 6): Ally / Former Antagonist / Fellow Clone
    A childhood friend and fellow genetically engineered operative from Dr. Ort-Meyer's facility. Initially an antagonist in Hitman (2016) seeking to destroy Providence, he becomes 47's key ally and friend in Hitman 2 and 3.
  • Arthur Edwards (The Constant): Main Antagonist / Leader of Providence
    The enigmatic and highly intelligent leader of Providence, the secretive organization that secretly controls global affairs. He is the primary antagonist of the World of Assassination trilogy, manipulating events from the shadows.
  • The Partners (Carl Ingram, Marcus Stuyvesant, Alexa Carlisle - Hitman 3 Targets): Antagonists / Leaders of Providence
    The three current leaders (Partners) of Providence, who become primary targets for 47 and Grey in Hitman 3 as they dismantle the organization.
  • Olivia Hall: Ally / Hacker (Associate of Lucas Grey)
    A skilled hacker who works closely with Lucas Grey and later assists 47 and Diana in their fight against Providence.
  • Various Targets (Across all three games): Assassination Objectives
    A vast array of individuals targeted by 47 throughout the World of Assassination trilogy, each with their own backstories, routines, and connections to the larger conspiracy or criminal enterprises.
  • Freelancer Mode NPCs (Syndicate Leaders, Assassins, Lookouts, Suppliers): Procedurally Generated Targets & Support NPCs
    In Freelancer mode, targets and some support NPCs are procedurally generated with unique traits and appearances, creating diverse assassination challenges.
Example Missions
  • Eradication Missions
    Eliminate a target number of enemies (Terminids or Automatons) within a fortified area. Often involves defending against waves of attackers.
  • Objective Raids / Sabotage
    Infiltrate enemy territory to destroy key structures (e.g., Automaton Fabricators, Terminid Nests, Spore Spewers, Illegal Broadcast Towers) or retrieve critical data/items (e.g., SSSD Hard Drive).
  • ICBM Launch / SEAF Artillery Activation
    Complete a sequence of tasks to prepare and launch an Intercontinental Ballistic Missile or activate S اہم Earth Armed Forces (SEAF) artillery, often requiring defense of multiple points.
  • Evacuate High-Value Assets / Personnel
    Locate and escort civilian scientists or retrieve sensitive research data to an extraction point while under enemy attack.
  • Blitz: Search and Destroy
    Quickly locate and destroy a number of enemy outposts (Nests or Fabricators) within a short time limit before extraction.
  • Eliminate High-Value Target
    Hunt down and defeat powerful boss-type enemies like Bile Titans, Brood Commanders, or heavily fortified Automaton positions.
  • Campaign Missions (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains - Hitman 3 Base Game)
    A series of story-driven assassination contracts set in diverse global locations. Each mission presents Agent 47 with one or more primary targets to eliminate, along with optional objectives (e.g., retrieving an item, specific assassination methods). Levels are large sandboxes offering multiple approaches and high replayability.
  • Hitman 1 & Hitman 2 Campaign Missions (Via World of Assassination Access Passes)
    If the player owns or purchases access to Hitman (2016) and Hitman 2 (2018) content, all their respective campaign missions (e.g., Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido from H1; Hawke's Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgàil from H2) become playable within the Hitman 3 (World of Assassination) platform, utilizing its updated engine and mechanics.
  • Escalation Contracts
    Multi-stage contracts with progressively increasing difficulty and often complex or restrictive conditions (e.g., specific disguises, kill methods, time limits, added complications). Each stage builds upon the last. Some are part of Deluxe content or themed DLCs (Seven Deadly Sins).
  • Elusive Targets (Time-Limited)
    Special, time-limited missions where players have only one chance to assassinate a unique target with a specific backstory. If the player fails or the target escapes, the contract is lost permanently for that run (though Elusive Targets often get reactivated in batches later). Successfully completing them unlocks unique suits.
  • Contracts Mode (User-Generated Content)
    Players can create their own assassination contracts within existing mission locations by marking NPCs as targets and setting specific kill conditions or disguise requirements. These contracts can then be shared online for other players to attempt, fostering a community of challenge creators.
  • Sniper Assassin Missions (Haven Island, Hantu Port, Siberia - from Hitman 2)
    Dedicated sniper missions where Agent 47 must eliminate multiple targets and their bodyguards from a fixed sniper perch within a time limit, often by creating chain reactions or 'accident' kills using his sniper rifle. Can be played solo or in online co-op (co-op functionality might vary in WoA).
  • Freelancer Mode Campaigns (Roguelike)
    A single-player roguelike mode where Agent 47 takes on campaigns against various criminal syndicates. Each campaign consists of several missions leading to a showdown with a syndicate leader. Players must manage resources (Merces), acquire gear from suppliers, and risk losing non-Safehouse items upon failure. Features a customizable Safehouse as a persistent hub.
  • Featured Contracts
    Curated selections of community-created contracts highlighted by IO Interactive, often with specific themes or challenging conditions.
people Multiplayer
Multiplayer Details

The core experience is 4-player online co-operative PvE. Players select missions from the Galactic War map, customize loadouts, and deploy to planets. Friendly fire is always enabled, emphasizing teamwork and careful engagement. There are no PvP modes.

N/A
extension Editions & DLC
Available Editions

Standard Edition (base game). Super Citizen Edition (base game, 'DP-53 Savior of the Free' Armor Set, 'Will of the People' Cape, 'MP-98 Knight' SMG, Super Citizen Status, Stratagem Hero Ship Game, and 'Steeled Veterans' Premium Warbond).

Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy.

Post-Launch Content / DLC

Arrowhead Game Studios provides ongoing free and paid content updates, including: New Warbonds (premium battle passes with weapons/armor), Major Orders (community-wide narrative events), new Stratagems (e.g., Exosuits), new enemy types and variants (e.g., Shriekers, Factory Striders), and potential new biomes. The game receives regular patches for balance and bug fixes.

Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Helldivers 2?
    A: Helldivers 2 is a third-person cooperative multiplayer shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. Players take on the role of Helldivers, elite soldiers fighting for Super Earth against alien threats in a satirical sci-fi setting.
  • Q: When was Helldivers 2 released?
    A: Helldivers 2 was released on February 8, 2024, for PlayStation 5 and Windows PC.
  • Q: Is Helldivers 2 a sequel?
    A: Yes, it is the sequel to the 2015 top-down shooter Helldivers.
  • Q: Does Helldivers 2 have crossplay?
    A: Yes, Helldivers 2 supports full crossplay between PlayStation 5 and PC players.
  • Q: Can I play Helldivers 2 solo?
    A: Yes, Helldivers 2 can be played solo, but it is primarily designed and balanced for 4-player co-op. Playing solo can be significantly more challenging.
  • Q: Is there PvP in Helldivers 2?
    A: No, Helldivers 2 is a purely PvE (Player versus Environment) game. Friendly fire is always active, however.
  • Q: How does the Galactic War work?
    A: The Galactic War is a persistent, community-driven metagame where all players' actions (completing operations on planets) contribute to the war effort against the Terminid and Automaton factions. Super Earth command issues Major Orders, guiding the community towards specific strategic goals, which can unlock new lore, Stratagems, or affect the war map.
  • Q: What are Stratagems?
    A: Stratagems are powerful abilities, weapons, vehicles, or supplies that Helldivers can call down from orbit during missions. They are activated by inputting unique directional button/key sequences and are crucial for success.
  • Q: What is Hitman: World of Assassination?
    A: Hitman: World of Assassination is the current branding for Hitman 3, which now serves as a platform to access the content from all three games in the trilogy (Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021)) within a single, unified interface, provided the player owns the respective Access Passes or base games.
  • Q: How does the Disguise system work?
    A: Agent 47 can incapacitate NPCs and take their outfits. Wearing a disguise allows him to blend in with that group of NPCs and access areas restricted to that role (e.g., a guard disguise allows access to security rooms). However, certain 'Enforcer' NPCs (marked with a white dot) can see through specific disguises if 47 gets too close or stays in their line of sight.
  • Q: What are Mission Stories?
    A: Mission Stories are guided opportunities within each level that present unique and often elaborate ways to get close to and eliminate targets. They are discovered by finding intel or overhearing conversations and can lead to cinematic or 'accident' kills.
  • Q: What is the 'Silent Assassin' rating?
    A: Silent Assassin is the highest rating achievable on a mission. It requires eliminating only the target(s), no bodies found (unless it was an accident kill or they were hidden), not being caught on camera (or destroying the evidence), and not being spotted committing any illegal actions. Achieving this rating often unlocks specific challenges and rewards.
  • Q: What is Freelancer mode?
    A: Freelancer is a free, single-player roguelike mode added to Hitman: World of Assassination. Players take on campaigns against criminal syndicates, earning Merces (currency) to buy gear and upgrade a customizable safehouse. Failure on a mission can result in losing collected (non-Safehouse) gear for that campaign, adding high stakes.
  • Q: Are there different ways to kill targets?
    A: Yes, a hallmark of the Hitman series is the immense player freedom in how to eliminate targets. This can range from direct confrontation (though often difficult), to stealthy melee or silenced pistol kills, to elaborate 'accident' kills (e.g., dropping a chandelier, poisoning food, sabotaging equipment), using sniper rifles, or exploiting unique environmental opportunities.
build Technical Details
Graphics & Visual Fidelity

Utilizes the Autodesk Stingray engine, delivering detailed character models, varied alien biomes, and impressive environmental effects like explosions, weather, and lighting. Enemy designs are distinct and contribute to the game's intense atmosphere.

Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles.

Audio & Soundtrack

Composed by Wilbert Roget, II. The soundtrack is an epic orchestral score inspired by satirical sci-fi action films, enhancing the game's patriotic fervor. Weapon sound design is impactful, and environmental audio contributes to immersion.

Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful.

User Interface (UI/UX)

Features a clean, often diegetic UI. Key elements include the Galactic War map for mission selection, a unique Stratagem call-in system (directional inputs), compass, minimap, and clear indicators for health, stamina, ammo, and team status.

Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls.

Accessibility Options

Includes customizable subtitles (size, background), aim assist options, full control remapping for KBM and controller, aim/sprint mode toggles, separate sensitivity sliders, reticle customization, and text chat with Text-to-Speech and Speech-to-Text options.

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Targets 1080p, Medium settings, ~60 FPS) (Medium Preset, 1080p resolution, aiming for 60 FPS.)
CPU: Official recommended desktop CPU for a good 1080p/60FPS experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance.
GPU: Official recommended desktop GPU for 1080p Medium/High settings, targeting 60 FPS. Requires 6-8GB VRAM.
GPU (Laptop): Good laptop GPUs for 1080p Medium/High at 60 FPS. Ensure adequate TGP.
RAM: 16GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: 8GB minimum, but 16GB significantly improves performance.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution.)
CPU: Official minimum desktop CPU for Helldivers 2.
CPU (Laptop): Estimated laptop CPU for minimum playability.
GPU: Official minimum desktop GPU. Requires at least 4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance varies with TGP.
RAM: 8GB RAM is the official minimum requirement.
Storage: SSD highly recommended for better loading.
memoryCPU: Intel Core i7-4790K or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
layersRAM: 8 GB
saveStorage (Tier): 100 GB HDD (SSD Recommended)
1440p (QHD/2K) - Performance (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.)
CPU: Strong desktop CPU for achieving smooth 60 FPS at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p/60FPS experience at high settings. 8GB+ VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. Max TGP versions are important.
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 7 5800X / 5700X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 5900HX or newer high-performance CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Very High settings, ~60 FPS) (High/Very High Preset, 2160p (4K) resolution, aiming for 60 FPS.)
CPU: Capable desktop CPU to support 4K gaming in Helldivers 2 without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K.
GPU: Desktop GPUs capable of running Helldivers 2 at 4K High/Very High settings aiming for 60 FPS. 12GB+ VRAM essential.
GPU (Laptop): Top-tier laptop GPUs from RTX 40 series can achieve 4K in this title, potentially with some settings adjustments or internal upscaling.
RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K and future-proofing.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X / 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XT / 7900 GRE
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or newer high-end CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 100 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and asset streaming. Ensure at least 100 GB of free disk space.
Type: SSD
Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform.
Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: A 64-bit version of Windows 10 is required. Windows 11 (64-bit) is also fully supported and recommended for newer hardware.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 is required as per official specifications. The game does not feature ray tracing.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for HELLDIVERS 2 (Released Feb 2024). This information is based on official PC specifications. Laptop GPU mentions are estimated based on desktop counterparts.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. Helldivers 2 can be demanding, so ensuring good TGP and cooling will optimize the experience on laptops.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU is crucial for consistent framerates, especially in intense combat scenarios.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential for maintaining stable performance during long missions and heavy action.
  • Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, especially with many enemies and effects on screen.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency.
  • Optimization Detail: Upscaling Tech: The game uses its own internal temporal anti-aliasing and upscaling solution. It does not natively support NVIDIA DLSS or AMD FSR at launch, though this could change in future updates. Some players might utilize driver-level FSR if available.
  • Optimization Detail: Key Settings Impact: Object Detail, Render Distance, Shadow Quality, Particle Quality, Volumetric Fog Quality, and Anti-Aliasing significantly impact performance. High enemy counts and intense particle effects can also affect framerates.
  • Game Name: Helldivers 2
  • Official PC system requirements from IO Interactive. Performance can vary depending on specific hardware, settings, level complexity (especially large crowds or detailed interiors), and background applications. An SSD is strongly recommended for optimal loading times. Ray tracing features (added post-launch) are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Hitman 3 can be demanding at higher settings, particularly with ray tracing enabled, due to its detailed environments and complex AI simulations.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Optimization Detail: Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
  • Game Name: Hitman 3
build Optimization Details
  • Upscaling Tech: The game uses its own internal temporal anti-aliasing and upscaling solution. It does not natively support NVIDIA DLSS or AMD FSR at launch, though this could change in future updates. Some players might utilize driver-level FSR if available.
  • Key Settings Impact: Object Detail, Render Distance, Shadow Quality, Particle Quality, Volumetric Fog Quality, and Anti-Aliasing significantly impact performance. High enemy counts and intense particle effects can also affect framerates.
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
laptop Laptop Considerations
  • G P U T G P: Sufficient TGP for the laptop GPU is crucial for consistent framerates, especially in intense combat scenarios.
  • Cooling Thermals: Good cooling is essential for maintaining stable performance during long missions and heavy action.
  • C P U Power Limits: Adequate CPU power ensures smooth gameplay, especially with many enemies and effects on screen.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency.
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).

For Helldivers 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), GTX 1650 Mobile (4GB), AMD Radeon RX 560X Mobile (4GB).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), RTX 4060 Laptop GPU (8GB, High TGP), RTX 3070 Ti Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB).

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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