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Hell is Us vs Marvel's Guardians of the Galaxy
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info General Information | |
Release Date | |
Sep 4, 2025 | Oct 26, 2021 |
Developer | |
Rogue Factor | Eidos-Montréal |
Publisher | |
Nacon | Square Enix |
Genre(s) | |
Action-Adventure, Third-Person, Horror, Soulslike | Action-Adventure, Third-Person Shooter, Narrative-Driven |
Engine | |
Unreal Engine 5 | Dawn Engine (Modified Glacier Engine from Hitman series / IO Interactive) |
stars Ratings & Price | |
Content Rating | |
M (Mature 17+) | Teen |
Avg. User Rating | |
3.7 / 5.0 | 4.5 / 5.0 |
Current Price (USD) | |
$49.99 | $59.99 |
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tune Key Specs | |
Quick Highlights | |
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sports_esports Gameplay & Mechanics | |
Companions/Followers | |
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Key Collectibles | |
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Key Themes | |
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colorize Combat & Gear | |
Weapons Overview | |
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Armor / Gear Sets | |
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Outfits/Customization | |
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trending_up Progression & Upgrades | |
Skills & Progression | |
Progression is tied to exploration and combat. Players can upgrade a variety of melee weapons (swords, spears, axes) and the companion drone, KAPI, with different abilities. Weapon upgrades are uniquely tied to 'emotions' like grief or rage, which also manifest as elements in the world. |
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public World & Exploration | |
World & Level Design | |
The game features a semi-open world with no loading screens between its various hubs and zones. These include war-torn cities, forests, underground crypts, and ancient temples, all visually inspired by late 1990s conflicts in Eastern Europe. |
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Playable Vehicles | |
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book Story & Characters | |
Main Characters | |
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Example Missions | |
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people Multiplayer | |
Multiplayer Details | |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
Marvel's Guardians of the Galaxy is a purely single-player experience. There are no multiplayer modes. |
extension Editions & DLC | |
Available Editions | |
The game is available in a Standard Edition ($49.99 PC / $59.99 Console) and a Digital Deluxe Edition ($69.99 PC / $79.99 Console). The Deluxe Edition includes 72 hours of early access, two exclusive cosmetic packs, an exclusive investigation, a digital artbook, and the original soundtrack. |
Available in Standard Edition and Cosmic Deluxe Edition. The Cosmic Deluxe Edition included the Sun-Lord Outfit for Star-Lord, City-Lord Outfit for Star-Lord, digital artbook, and digital original game soundtrack. Pre-order bonuses often included throwback Guardian outfits. |
Post-Launch Content / DLC | |
N/A | No major story DLC or expansions were released for Marvel's Guardians of the Galaxy. Post-launch support primarily consisted of patches for bug fixes, performance improvements, and adding features like ray tracing on supported platforms. Some cosmetic outfits were available through deluxe editions or pre-orders. |
help_outline FAQ | |
Frequently Asked Questions | |
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build Technical Details | |
Graphics & Visual Fidelity | |
N/A | Developed on Eidos-Montréal's Dawn Engine (a modified version of IO Interactive's Glacier Engine), the game showcases stunning visuals with highly detailed character models (especially facial animations), vibrant and diverse alien worlds, and spectacular cosmic environments. It features advanced lighting, particle effects for abilities and explosions, and impressive cinematic presentation. Ray-traced reflections and transparent reflections are available on PC and current-gen consoles. |
Audio & Soundtrack | |
N/A | Original score composed by Richard Jacques, featuring epic orchestral themes and character motifs fitting a cosmic adventure. A significant feature is the licensed 80s pop and rock soundtrack (e.g., Starship, KISS, Wham!, Blondie, Mötley Crüe), which Star-Lord plays on his Walkman and is integrated into gameplay via the 'Huddle Up' mechanic. Sound design includes distinct blaster effects, alien creature sounds, and ship ambience. The game is also lauded for its excellent voice acting and witty team banter. |
User Interface (UI/UX) | |
N/A | Features a third-person HUD displaying Star-Lord's health, shield, elemental blaster charge, and Guardian ability cooldowns. Enemy health bars and stagger meters are shown. A compass and objective markers guide players. The Guardian command wheel is a key UI element for directing teammates in combat. Dialogue choices are presented clearly. Star-Lord's visor can be used to scan the environment for points of interest, collectibles, and enemy weaknesses. |
Accessibility Options | |
N/A | Offers a good range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization (size, background, speaker names), options to change QTEs to holds or auto-complete, aim assist options, adjustable difficulty levels (including a story mode), colorblind modes, and options to reduce camera motion/head bob. |
video_library Media Links | |
Gameplay Video | |
launchWatch | launchWatch |
Walkthrough/Guide | |
launchView | launchView |
settings_applications System Requirements | |
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, with upscaling enabled, targeting 60 FPS.) CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience. CPU (Laptop): A strong mobile CPU is needed to maintain a stable framerate in this demanding title. GPU: Official recommended desktop GPUs, which are very high-end for a 1080p/60fps target. GPU (Laptop): Capable laptop GPUs for a high-refresh 1080p experience. The RTX 4060 Laptop with DLSS 3 Frame Generation would be an excellent choice. RAM: 16GB RAM is the official recommended amount. Storage: An SSD is required for this tier. | |
memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
1080p (Full HD) - Minimum (Targets 1080p, Medium settings, ~30 FPS) (Medium Preset, 1080p resolution, with upscaling enabled, targeting 30 FPS.) CPU: Official minimum desktop CPU requirement. CPU (Laptop): Estimated mid-range laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. Note that the GTX 1070 does not support DLSS, so FSR or TSR must be used. GPU (Laptop): An RTX-series laptop GPU is highly recommended to leverage DLSS for a more stable experience. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is officially required for minimum playability. | |
memoryCPU: Intel Core i7-7700K or AMD Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
— | memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum, 6GB preferred. RAM: 8GB minimum, but 16GB strongly recommended for a smoother experience. Storage: HDD absolute minimum, SSD highly recommended. | |
— | memoryCPU: Intel Core i5-4460 or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
1440p (QHD/2K) - High (Targets 1440p, High/Very High settings, ~60 FPS) (High or Very High Preset, 1440p resolution, with upscaling enabled, targeting 60 FPS.) CPU: The official CPU recommendation remains the same for 1440p, indicating the game is heavily GPU-bound at higher resolutions. CPU (Laptop): A high-performance laptop CPU is still essential to avoid bottlenecks at 1440p. GPU: Official 'High' and 'Very High' specs GPUs. A high-VRAM card is clearly beneficial. GPU (Laptop): A high-TGP RTX 4070 or RTX 3080 Ti Laptop is the target for 1440p. A future RTX 5070 Laptop would provide an even better and more consistent experience. RAM: 16GB RAM is still the official recommendation for 1440p. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 3090 (24GB) or AMD Radeon RX 6800 XT (16GB) / RX 6900 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop (16GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD | — |
1440p (QHD/2K) - High Performance (1440p ~60 FPS High No RT / 1080p ~60 FPS High RT On, DLSS Quality) (High Preset, Ray Tracing OFF (for 1440p) or ON (for 1080p with DLSS Quality)) CPU: CPU for 1440p High No RT / 1080p High RT. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for these targets. DLSS essential for RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
— | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide better consistency.** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, Ultra settings, ~30 FPS) (Ultra Preset, 2160p (4K) resolution, with upscaling enabled, targeting 30 FPS.) CPU: The official CPU recommendation does not increase for 4K, reinforcing that this is a GPU-heavy game. CPU (Laptop): While the official spec doesn't change, a top-tier laptop CPU is advised to ensure the smoothest possible experience at 4K. GPU: Official 'Ultra' specs GPUs, targeting a cinematic 30 FPS at 4K even with upscaling. This is an extremely demanding target. GPU (Laptop): Only the absolute flagship laptop GPU, the RTX 4090 Laptop, can be expected to approach this target. A future RTX 5080 Laptop would likely be required for a more stable 4K experience. RAM: 16GB of fast RAM is still the official recommendation for 4K. Storage: A fast NVMe SSD is essential for the best possible experience at 4K. | |
memoryCPU: Intel Core i7-11700K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD | — |
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if game/drivers support)) CPU: Flagship CPU for attempting 4K Ultra RT. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory. RAM: 32GB RAM highly recommended for 4K Ultra RT. Storage: NVMe SSD required. | |
— | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
save Overall Storage | |
Spec: 30 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for all tiers. This is crucial for handling the high-fidelity assets and reducing texture streaming stutter common in UE5 games. Type: SSD | Spec: Approx. 80 GB available space (SSD Recommended). Some sources state up to 150GB due to initial install footprint and patches. Note: An SSD is highly recommended for faster loading times between chapters and for smoother asset streaming. Type: SSD |
desktop_windows Operating System | |
Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is recommended for optimal performance and to best utilize features like DirectStorage. | Spec: Windows 10 64-bit (Build 1803 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
gamepad DirectX Version | |
Spec: DirectX 12 Explanation: The official requirement is DirectX 12. As an Unreal Engine 5 title, the game relies on the DX12 API for its advanced rendering features like Lumen and Nanite. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
info_outline Other Game Notes | |
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build Optimization Details | |
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laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Hell is Us Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.