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GreedFall: The Dying World vs Dune: Awakening
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 10, 2026 | Jun 5, 2025 |
| Developer | |
| Spiders | Funcom |
| Publisher | |
| Nacon | Funcom |
| Genre(s) | |
| Tactical Action RPG | Open World Survival MMO, Action, RPG, Adventure |
| Engine | |
| Silk Engine (Proprietary) | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Rating Pending (Expected M - Mature 17+ by ESRB) |
| Avg. User Rating | |
| 3.5 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $59.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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A classless progression system allows for deep customization. Players invest in Attributes like Strength, Willpower, and Focus (for action points) and Skill Trees such as Protector (Tank), Hunter (Ranged), and Doneigad (Magic). Talents like Diplomacy, Stealth, and Alchemy offer non-combat solutions to quests, allowing players to talk, sneak, or bribe their way through obstacles. A robust crafting system at workbenches allows for visual and statistical upgrades to gear, which can even help players blend into specific social circles. |
Players can learn skills from various iconic schools of the Dune universe. This includes mastering the persuasive 'Voice' of the Bene Gesserit, the lightning-fast calculations of a Mentat, or the deadly blade techniques of a Swordmaster. Progression is also tied to discovering and crafting schematics for better gear, weapons, tools, and base components. |
| public World & Exploration | |
| World & Level Design | |
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The game features several large, interconnected semi-open regions rather than one continuous landmass. Key locations include Olima (the City of Stars), Uxantis (the Nauts' capital), and the war-torn Deutan Empire. Each region is distinct, ranging from dense urban centers with cobblestone streets to treacherous mountain passes and coastal shipyards. Players use a Travel Interface to move between these locations, which are populated with unique fauna, secret paths, and faction-specific settlements that react to the player's presence. |
The world is divided into several large zones. The Hagga Basin is a vast, persistent PvE-focused map where players build their permanent bases. The Deep Desert is an even larger, seamless PvPvE map that is periodically scoured and reshaped by massive Coriolis storms, revealing new resources and points of interest. There are also social hubs like Arrakeen and Harko Village where players from many servers can interact peacefully. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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There are no multiplayer modes. The game is designed as a narrative-driven, single-player RPG focusing on party management of AI companions. The developers chose to focus entirely on the tactical Real-Time with Pause systems and branching dialogue trees, ensuring that the solo experience remained the core priority without the balance complications of cooperative or competitive play. |
The game is a full-fledged MMO. It features large-scale PvP in the Deep Desert over resources and territory, cooperative PvE in the Hagga Basin, a player-driven economy via 'The Exchange', and a political system where player guilds (Houses) can influence server-wide laws by aligning with House Atreides or House Harkonnen in the Landsraad. |
| extension Editions & DLC | |
| Available Editions | |
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The 'Standard Edition' includes the base game. The 'Doneigad Edition' features the 'Vows of the Ancestors' DLC, a digital artbook, and the orchestral soundtrack. A 'Grand Master's Physical Collection' includes a resin statue of Vriden Gerr, a cloth map of Gacane, and a Steelbook case. Early Access participants received the 'Explorer's Garb' cosmetic set and a unique starting weapon, the 'Root-Carved Blade', as a thank-you for their support during the development phase. |
The game launched with three editions: Standard Edition ($49.99), Deluxe Edition ($69.99 - includes base game, 5-day early access, Season Pass), and Ultimate Edition ($89.99 - includes Deluxe content plus additional cosmetic items like vehicle swatches, building sets, the Dune (2021) Film Stillsuit, and a digital artbook & soundtrack). |
| Post-Launch Content / DLC | |
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Initial post-launch support focuses on 'The De Vespe Conspiracy' expansion, which delves into the internal power struggle of the Congregation of Merchants. Free updates have introduced 'New Game Plus' mode and a 'Photo Mode'. The developers have also committed to 'The Gacane Chronicles', a series of free community-driven updates that add new side quests and legendary monsters based on player feedback and statistical data from the first six months of release. |
A Season Pass is available, which includes the first four planned DLCs. The first DLC, 'Wildlife of Arrakis', was scheduled to be released shortly after launch, with three more ('Lost Harvest', 'Raiders of the Broken Lands', 'The Water Wars') planned through mid-2026. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizing an evolved version of the Silk Engine, the game employs a 'Golden Era' aesthetic inspired by 17th-century paintings. This results in dramatic lighting, deep shadows, and high-contrast environments. While environmental detail is high, facial animations have been criticized for reuse of assets from the 2019 title. The game supports Ray-Traced Global Illumination on PC and high-end consoles, enhancing the atmosphere of the foggy Gacane streets. |
Built on Unreal Engine 5, the game features a highly detailed and vast Arrakis. Key visual elements include dynamic weather, massive Coriolis storms that physically alter the landscape weekly, realistic sand physics, and awe-inspiring sandworms that can devour players and vehicles. |
| Audio & Soundtrack | |
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The score is composed by Olivier Derivière, featuring a live orchestra and traditional instruments to blend the 'Old World' industrial sounds with 'Teer Fradee' tribal melodies. The sound design emphasizes the environment, with the creaking of wooden ships in Uxantis and the mechanical hum of Bridge Alliance laboratories. Voice acting is fully localized in several languages, with a unique fictional native tongue created specifically for the indigenous tribes. |
The sound design emphasizes the harsh environment, with the roar of sandworms and the howling of sandstorms being key audio cues for survival. The musical score is inspired by the cinematic universe, aiming for an epic, atmospheric, and alien soundscape. |
| User Interface (UI/UX) | |
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The UI features a 'Tracking Vision' mode which highlights environmental clues and enemies in a greyscale filter. The tactical menu is a sleek, minimalist overlay that appears when the game is paused, showing cooldowns, action queues, and status effects clearly. The inventory management follows a grid-based system, categorized by gear type, with a dedicated tab for quest items and documents. Some critics have noted that the UI can feel cluttered during complex 4-vs-10 combat encounters. |
The UI is designed around survival, prominently displaying thirst levels. It includes standard MMO features like a map, quest log, and crafting menus, as well as a dedicated interface for the server-wide auction house, The Exchange, and political menus for the Landsraad system. |
| Accessibility Options | |
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The game includes a 'Story Mode' with an 'Infinite Health' toggle, allowing players to skip combat entirely. Other features include highly customizable subtitle sizes, colorblind modes (Protanopia, Deuteranopia, Tritanopia), and a 'Tactical Slowdown' option that replaces the full pause with a 90% speed reduction for those who want a more dynamic but manageable pace. Camera shake and motion blur can be completely disabled to assist players with motion sickness. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High) CPU: Provides a smooth 60 FPS experience in most zones. CPU (Laptop): Strong multi-core performance handles RTwP logic shifts well. GPU: Solid 1080p/60 FPS performance without upscaling. GPU (Laptop): Frame Generation helps maintain fluidity in CPU-bound areas. RAM: Dual-channel is highly recommended. Storage: Ensures fast loading between regions. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Sufficient for basic logic but may stutter in crowded markets. CPU (Laptop): 4-core limits will cause frame-time spikes. GPU: Targeting 30 FPS with occasional dips. GPU (Laptop): VRAM limits will necessitate 'Low' texture settings. RAM: Standard for modern open-zone RPGs. Storage: HDD usage will result in severe texture pop-in. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (4GB) layersRAM: 16 GB saveStorage (Tier): 65 GB SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low/Medium Preset, 1080p resolution.) CPU: Official minimum desktop CPU for Dune: Awakening. CPU (Laptop): Estimated laptop CPUs for minimum playability. GPU: Official minimum desktop GPU. Requires 6GB of VRAM. GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance varies with TGP. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-7400 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3550H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB/6GB). layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1440p (QHD/2K) - High Refresh (Ultra) CPU: Maintains high minimum frame rates during intense spell effects. CPU (Laptop): Desktop-class performance for high-end gaming laptops. GPU: Native 1440p performance; 80+ FPS possible. GPU (Laptop): Perfect for 1440p Ultra with DLSS Quality. RAM: Eliminates stuttering during long play sessions. Storage: Optimal for rapid fast travel. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (Targets 1080p High / 1440p Medium, ~60 FPS) (High Preset at 1080p or Medium at 1440p, aiming for 60 FPS.) CPU: Official recommended desktop CPU for a smooth experience. CPU (Laptop): High-performance laptop CPUs are recommended for this tier. GPU: Official recommended desktop GPU for high settings. Requires at least 8GB of VRAM. GPU (Laptop): Strong laptop GPUs for 1440p gaming. Ensure the TGP is high for optimal performance. RAM: 16GB RAM is officially recommended. Dual-channel configuration improves performance. Storage: An NVMe SSD is recommended for this tier, with the higher storage requirement possibly for high-res assets. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB). layersRAM: 16 GB saveStorage (Tier): 75 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra 4K (Ultra) CPU: Top-tier CPUs are needed to push 4K frames. CPU (Laptop): Peak mobile performance. GPU: Maintains 60 FPS at native 4K; Frame Gen recommended for 100+. GPU (Laptop): The only mobile chip capable of consistent 4K Ultra. RAM: Future-proofs against memory leaks in early builds. Storage: Fastest possible asset decompression. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K High Settings (Speculative) (Medium/High Preset, 2160p (4K) resolution, aiming for 60 FPS (likely requires upscaling).) CPU: A powerful modern CPU is needed to prevent bottlenecks when aiming for high framerates at 4K. CPU (Laptop): Top-tier laptop CPUs are required to pair with high-end mobile GPUs for a 4K experience. GPU: A high-end desktop GPU is essential for a playable 4K experience, likely leveraging DLSS/FSR in Performance/Ultra Performance modes. GPU (Laptop): Only the highest-end laptop GPUs will be capable of running the game at 4K with acceptable framerates. RAM: While 16GB is recommended, 32GB is advised for smoother 4K gaming and multitasking. Storage: A fast NVMe SSD is strongly recommended for the best loading performance at 4K. | |
| — | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D or newer developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or RTX 4090 Laptop GPU (16GB). layersRAM: 32 GB saveStorage (Tier): 75 GB NVMe SSD |
| save Overall Storage | |
| Spec: 65 GB available space Note: High-resolution textures for 'Rembrandt-style' visuals require significant throughput. Type: Unknown | Spec: 60 GB available space (SSD Required) Note: An SSD is explicitly required for the game to handle the streaming of its large, seamless world. Recommended specs call for 75 GB, potentially for higher-resolution texture packs. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Utilizes DirectX 12 Agility SDK features for modern shader execution. | Spec: Windows 10 64-bit (or newer) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is fully supported. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Required for advanced lighting and shadows consistent with the game's art style. | Spec: DirectX 12 Explanation: DirectX 12 is a mandatory requirement, utilized by Unreal Engine 5 for its advanced graphical features. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For GreedFall: The Dying World Specifically
For Dune: Awakening Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.