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GreedFall: The Dying World vs Diablo IV
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 10, 2026 | Jun 6, 2023 |
| Developer | |
| Spiders | Blizzard Entertainment (Team 3) |
| Publisher | |
| Nacon | Blizzard Entertainment |
| Genre(s) | |
| Tactical Action RPG | Action RPG, Hack and Slash, Dungeon Crawler, Open World (elements), Dark Fantasy |
| Engine | |
| Silk Engine (Proprietary) | Proprietary (Blizzard Engine, heavily updated) |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ |
| Avg. User Rating | |
| 3.5 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $59.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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A classless progression system allows for deep customization. Players invest in Attributes like Strength, Willpower, and Focus (for action points) and Skill Trees such as Protector (Tank), Hunter (Ranged), and Doneigad (Magic). Talents like Diplomacy, Stealth, and Alchemy offer non-combat solutions to quests, allowing players to talk, sneak, or bribe their way through obstacles. A robust crafting system at workbenches allows for visual and statistical upgrades to gear, which can even help players blend into specific social circles. |
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| public World & Exploration | |
| World & Level Design | |
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The game features several large, interconnected semi-open regions rather than one continuous landmass. Key locations include Olima (the City of Stars), Uxantis (the Nauts' capital), and the war-torn Deutan Empire. Each region is distinct, ranging from dense urban centers with cobblestone streets to treacherous mountain passes and coastal shipyards. Players use a Travel Interface to move between these locations, which are populated with unique fauna, secret paths, and faction-specific settlements that react to the player's presence. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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There are no multiplayer modes. The game is designed as a narrative-driven, single-player RPG focusing on party management of AI companions. The developers chose to focus entirely on the tactical Real-Time with Pause systems and branching dialogue trees, ensuring that the solo experience remained the core priority without the balance complications of cooperative or competitive play. |
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| extension Editions & DLC | |
| Available Editions | |
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The 'Standard Edition' includes the base game. The 'Doneigad Edition' features the 'Vows of the Ancestors' DLC, a digital artbook, and the orchestral soundtrack. A 'Grand Master's Physical Collection' includes a resin statue of Vriden Gerr, a cloth map of Gacane, and a Steelbook case. Early Access participants received the 'Explorer's Garb' cosmetic set and a unique starting weapon, the 'Root-Carved Blade', as a thank-you for their support during the development phase. |
Available in Standard Edition, Digital Deluxe Edition (included early access to Open Beta, Light-Bearer Mount, Caparison of Faith Mount Armor, Inarius Wings & Murloc Pet in D3/WoW, Amalgam of Rage Mount in WoW, Umber Winged Darkness Cosmetic Set in DI, and Premium Seasonal Battle Pass Unlock), and Ultimate Edition (Deluxe content + Accelerated Seasonal Battle Pass Unlock with 20 Tier Skips and Wings of the Creator emote). Various pre-order bonuses were also offered. |
| Post-Launch Content / DLC | |
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Initial post-launch support focuses on 'The De Vespe Conspiracy' expansion, which delves into the internal power struggle of the Congregation of Merchants. Free updates have introduced 'New Game Plus' mode and a 'Photo Mode'. The developers have also committed to 'The Gacane Chronicles', a series of free community-driven updates that add new side quests and legendary monsters based on player feedback and statistical data from the first six months of release. |
Diablo IV follows a seasonal live-service model. Each season (typically lasting around 3 months) introduces new gameplay mechanics, questlines, a seasonal journey with objectives, a battle pass (free and premium tracks with cosmetic rewards and season boosts), new legendary aspects, unique items, and balance changes. The first major paid expansion, 'Vessel of Hatred,' is announced for late 2024, featuring a new region, class, and story continuation. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizing an evolved version of the Silk Engine, the game employs a 'Golden Era' aesthetic inspired by 17th-century paintings. This results in dramatic lighting, deep shadows, and high-contrast environments. While environmental detail is high, facial animations have been criticized for reuse of assets from the 2019 title. The game supports Ray-Traced Global Illumination on PC and high-end consoles, enhancing the atmosphere of the foggy Gacane streets. |
Powered by a heavily updated Blizzard engine, Diablo IV showcases a dark, gritty, and highly detailed visual style, returning to the more gothic aesthetic of earlier Diablo games. Features realistic character models, gruesome enemy designs, detailed environments with dynamic weather and lighting, and impactful spell/ability effects. The game aims for a more grounded and visceral presentation of Sanctuary. |
| Audio & Soundtrack | |
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The score is composed by Olivier Derivière, featuring a live orchestra and traditional instruments to blend the 'Old World' industrial sounds with 'Teer Fradee' tribal melodies. The sound design emphasizes the environment, with the creaking of wooden ships in Uxantis and the mechanical hum of Bridge Alliance laboratories. Voice acting is fully localized in several languages, with a unique fictional native tongue created specifically for the indigenous tribes. |
Original score composed by Ted Reedy and Leo Kaliski, featuring dark, orchestral, and atmospheric themes that capture the grim and gothic tone of Sanctuary. Music is dynamic, building intensity during combat and creating a sense of dread or melancholy during exploration. Sound design emphasizes visceral combat impacts, distinct monster vocalizations, environmental ambience, and satisfying loot drop sounds. |
| User Interface (UI/UX) | |
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The UI features a 'Tracking Vision' mode which highlights environmental clues and enemies in a greyscale filter. The tactical menu is a sleek, minimalist overlay that appears when the game is paused, showing cooldowns, action queues, and status effects clearly. The inventory management follows a grid-based system, categorized by gear type, with a dedicated tab for quest items and documents. Some critics have noted that the UI can feel cluttered during complex 4-vs-10 combat encounters. |
Features a classic ARPG HUD displaying health and resource (e.g., Mana, Fury, Spirit) globes, an action bar for equipped skills, potion charges, and a mini-map. Inventory is grid-based. Skill tree, Paragon board, character sheet, map, and quest log are accessed via menus. Extensive tooltips explain skills, stats, and item properties. |
| Accessibility Options | |
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The game includes a 'Story Mode' with an 'Infinite Health' toggle, allowing players to skip combat entirely. Other features include highly customizable subtitle sizes, colorblind modes (Protanopia, Deuteranopia, Tritanopia), and a 'Tactical Slowdown' option that replaces the full pause with a 90% speed reduction for those who want a more dynamic but manageable pace. Camera shake and motion blur can be completely disabled to assist players with motion sickness. |
Offers a range of accessibility options, including extensive control remapping (PC), subtitle and text size customization, colorblind modes, options for screen shake reduction, persistent targeting options, skill toggle vs. hold options, button remapping for controllers, and audio cues for important gameplay elements like loot drops. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High) CPU: Provides a smooth 60 FPS experience in most zones. CPU (Laptop): Strong multi-core performance handles RTwP logic shifts well. GPU: Solid 1080p/60 FPS performance without upscaling. GPU (Laptop): Frame Generation helps maintain fluidity in CPU-bound areas. RAM: Dual-channel is highly recommended. Storage: Ensures fast loading between regions. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD | — |
| 1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High graphics settings) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1080p/60FPS High. GPU (Laptop): High-end laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM essential. Storage: NVMe SSD required for best performance. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would provide excellent performance.** layersRAM: 16 GB saveStorage (Tier): 90 GB NVMe SSD |
| 1080p (Full HD) - Medium (1080p native, ~60 FPS, Medium Preset) (Medium graphics settings) CPU: Recommended desktop CPU for 1080p/60FPS Medium settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS Medium. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-4670K or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.** layersRAM: 16 GB saveStorage (Tier): 90 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Sufficient for basic logic but may stutter in crowded markets. CPU (Laptop): 4-core limits will cause frame-time spikes. GPU: Targeting 30 FPS with occasional dips. GPU (Laptop): VRAM limits will necessitate 'Low' texture settings. RAM: Standard for modern open-zone RPGs. Storage: HDD usage will result in severe texture pop-in. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (4GB) layersRAM: 16 GB saveStorage (Tier): 65 GB SSD | — |
| 1080p (Full HD) - Minimum (1080p native / 720p render resolution, ~30 FPS, Low Preset) (Low graphics settings) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. Game is VRAM intensive for its detail. RAM: 8GB absolute minimum, but 16GB is strongly stated as recommended by developers. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better. **A stronger quad-core H-series CPU is advisable.** laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.** layersRAM: 8 GB saveStorage (Tier): 90 GB SSD |
| 1440p (QHD/2K) - High Refresh (Ultra) CPU: Maintains high minimum frame rates during intense spell effects. CPU (Laptop): Desktop-class performance for high-end gaming laptops. GPU: Native 1440p performance; 80+ FPS possible. GPU (Laptop): Perfect for 1440p Ultra with DLSS Quality. RAM: Eliminates stuttering during long play sessions. Storage: Optimal for rapid fast travel. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (Ultra) CPU: Top-tier CPUs are needed to push 4K frames. CPU (Laptop): Peak mobile performance. GPU: Maintains 60 FPS at native 4K; Frame Gen recommended for 100+. GPU (Laptop): The only mobile chip capable of consistent 4K Ultra. RAM: Future-proofs against memory leaks in early builds. Storage: Fastest possible asset decompression. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, Upscaling likely needed) (Ultra graphics settings (Upscaling like DLSS/FSR Quality/Balanced may be needed)) CPU: Flagship CPU for attempting 4K/60FPS Ultra. CPU (Laptop): Top-tier laptop CPUs for 4K. GPU: Flagship desktop GPU for 4K Ultra, likely requiring upscaling. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential, upscaling highly probable. RAM: 32GB RAM highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 90 GB NVMe SSD |
| save Overall Storage | |
| Spec: 65 GB available space Note: High-resolution textures for 'Rembrandt-style' visuals require significant throughput. Type: Unknown | Spec: 90 GB available space (SSD Required). Note: An NVMe SSD is highly recommended for the best experience, drastically reducing load times and improving asset streaming in the large open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Utilizes DirectX 12 Agility SDK features for modern shader execution. | Spec: Windows 10 64-bit (Version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Required for advanced lighting and shadows consistent with the game's art style. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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For GreedFall: The Dying World Specifically
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.