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GreedFall: The Dying World vs Assassin Creed Shadows
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 10, 2026 | Mar 20, 2025 |
| Developer | |
| Spiders | Ubisoft Quebec (Lead Studio, with support from other Ubisoft studios) |
| Publisher | |
| Nacon | Ubisoft |
| Genre(s) | |
| Tactical Action RPG | Action-Adventure, Open World, RPG, Stealth |
| Engine | |
| Silk Engine (Proprietary) | Latest version of Anvil engine |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | PEGI 18 (ESRB M for Mature equivalent expected - C |
| Avg. User Rating | |
| 3.5 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $59.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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A classless progression system allows for deep customization. Players invest in Attributes like Strength, Willpower, and Focus (for action points) and Skill Trees such as Protector (Tank), Hunter (Ranged), and Doneigad (Magic). Talents like Diplomacy, Stealth, and Alchemy offer non-combat solutions to quests, allowing players to talk, sneak, or bribe their way through obstacles. A robust crafting system at workbenches allows for visual and statistical upgrades to gear, which can even help players blend into specific social circles. |
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| public World & Exploration | |
| World & Level Design | |
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The game features several large, interconnected semi-open regions rather than one continuous landmass. Key locations include Olima (the City of Stars), Uxantis (the Nauts' capital), and the war-torn Deutan Empire. Each region is distinct, ranging from dense urban centers with cobblestone streets to treacherous mountain passes and coastal shipyards. Players use a Travel Interface to move between these locations, which are populated with unique fauna, secret paths, and faction-specific settlements that react to the player's presence. |
The open world of Feudal Japan in Assassin's Creed Shadows is described as comparable in size to that of Assassin's Creed Origins (approximately 80km²). It features diverse regions including spectacular castle towns, bustling ports, peaceful shrines, and pastoral landscapes across central Japan. The world is designed with a more realistic scale for mountains and castles, and features dynamic weather systems and changing seasons that can affect gameplay (e.g., ponds freezing over). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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There are no multiplayer modes. The game is designed as a narrative-driven, single-player RPG focusing on party management of AI companions. The developers chose to focus entirely on the tactical Real-Time with Pause systems and branching dialogue trees, ensuring that the solo experience remained the core priority without the balance complications of cooperative or competitive play. |
Assassin's Creed Shadows is a single-player experience. It does not feature any co-op or competitive multiplayer modes at launch. Ubisoft is developing a separate standalone multiplayer Assassin's Creed experience codenamed 'Project Invictus'. |
| extension Editions & DLC | |
| Available Editions | |
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The 'Standard Edition' includes the base game. The 'Doneigad Edition' features the 'Vows of the Ancestors' DLC, a digital artbook, and the orchestral soundtrack. A 'Grand Master's Physical Collection' includes a resin statue of Vriden Gerr, a cloth map of Gacane, and a Steelbook case. Early Access participants received the 'Explorer's Garb' cosmetic set and a unique starting weapon, the 'Root-Carved Blade', as a thank-you for their support during the development phase. |
Multiple editions are available: Standard Edition ($69.99 USD), Digital Deluxe Edition ($89.99 USD - includes Sekiryu Character Pack for Naoe and Yasuke, Sekiryu Hideout Pack, 5 skill points, and digital artbook/soundtrack filter in Photo Mode), Gold Edition (includes base game and Season Pass with two upcoming expansions), and Ultimate Edition (includes base game, Season Pass, Ultimate Pack with Sekiryu Character/Hideout Packs, and digital artbook/soundtrack filter). A Collector's Edition ($299.99 USD for PS5/Xbox) includes Ultimate Edition content, steelbook, Naoe & Yasuke diorama statue, artbook, Naoe's katana tsuba replica, world map, and creed wall scroll. |
| Post-Launch Content / DLC | |
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Initial post-launch support focuses on 'The De Vespe Conspiracy' expansion, which delves into the internal power struggle of the Congregation of Merchants. Free updates have introduced 'New Game Plus' mode and a 'Photo Mode'. The developers have also committed to 'The Gacane Chronicles', a series of free community-driven updates that add new side quests and legendary monsters based on player feedback and statistical data from the first six months of release. |
A Year 1 roadmap has been revealed, featuring free content like new story quests (e.g., 'The Works of Luis Frois'), parkour system enhancements, Photo Mode updates, and New Game+. A major paid expansion titled 'Claws of Awaji' is planned for late 2025, offering over 10 hours of new content on the island of Awaji with new enemies and a Bō staff weapon for Naoe. This expansion is included in the Gold and Ultimate Editions (via Season Pass) or can be purchased separately. Ubisoft is not using a traditional season pass model but focusing on standalone expansions and free updates. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizing an evolved version of the Silk Engine, the game employs a 'Golden Era' aesthetic inspired by 17th-century paintings. This results in dramatic lighting, deep shadows, and high-contrast environments. While environmental detail is high, facial animations have been criticized for reuse of assets from the 2019 title. The game supports Ray-Traced Global Illumination on PC and high-end consoles, enhancing the atmosphere of the foggy Gacane streets. |
Powered by an updated version of the Anvil engine, Assassin's Creed Shadows aims for a visually stunning depiction of Feudal Japan. Features include detailed environments, realistic character models, dynamic weather systems, changing seasons impacting the world, and advanced lighting. Supports Ray Traced Global Illumination and Reflections, ultra-wide resolutions, uncapped framerate, and various upscalers (DLSS 3.7, FSR 3.1, XeSS 2). |
| Audio & Soundtrack | |
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The score is composed by Olivier Derivière, featuring a live orchestra and traditional instruments to blend the 'Old World' industrial sounds with 'Teer Fradee' tribal melodies. The sound design emphasizes the environment, with the creaking of wooden ships in Uxantis and the mechanical hum of Bridge Alliance laboratories. Voice acting is fully localized in several languages, with a unique fictional native tongue created specifically for the indigenous tribes. |
Features an original score that blends traditional Japanese instrumentation with orchestral arrangements to evoke the atmosphere of Feudal Japan. Sound design emphasizes environmental realism, weather effects, and distinct combat sounds for each weapon and character. |
| User Interface (UI/UX) | |
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The UI features a 'Tracking Vision' mode which highlights environmental clues and enemies in a greyscale filter. The tactical menu is a sleek, minimalist overlay that appears when the game is paused, showing cooldowns, action queues, and status effects clearly. The inventory management follows a grid-based system, categorized by gear type, with a dedicated tab for quest items and documents. Some critics have noted that the UI can feel cluttered during complex 4-vs-10 combat encounters. |
The UI is an evolution of modern Assassin's Creed games, providing clear information on quests, character status, abilities, and world interactions. Features an 'Immersive Mode' for reduced UI. Supports multilingual voice acting and subtitles. Includes a Photo Mode with various filters and customization options. |
| Accessibility Options | |
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The game includes a 'Story Mode' with an 'Infinite Health' toggle, allowing players to skip combat entirely. Other features include highly customizable subtitle sizes, colorblind modes (Protanopia, Deuteranopia, Tritanopia), and a 'Tactical Slowdown' option that replaces the full pause with a 90% speed reduction for those who want a more dynamic but manageable pace. Camera shake and motion blur can be completely disabled to assist players with motion sickness. |
Ubisoft typically includes a range of accessibility options in their titles, such as customizable controls, subtitle and caption adjustments, audio cues, gameplay assists (e.g., aim assist, navigation aids), and visual filters. Specific details for Shadows include extensive customization options in the settings menu. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High) CPU: Provides a smooth 60 FPS experience in most zones. CPU (Laptop): Strong multi-core performance handles RTwP logic shifts well. GPU: Solid 1080p/60 FPS performance without upscaling. GPU (Laptop): Frame Generation helps maintain fluidity in CPU-bound areas. RAM: Dual-channel is highly recommended. Storage: Ensures fast loading between regions. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, Medium Preset) (Medium Preset, Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') likely needed.) CPU: Recommended desktop CPU. CPU (Laptop): Recommended laptop CPU for a smooth 1080p/60FPS experience. GPU: Recommended desktop GPU. GPU (Laptop): Targets ~60 FPS at 1080p Medium/High. **Ensure high TGP for NVIDIA cards.** 8GB VRAM is strongly recommended. Upscaling will significantly aid in achieving stable framerates. RAM: 16GB RAM in dual-channel. | |
| — | memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) or Intel Arc B580 (12GB, ReBAR ON) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer equivalent performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), AMD Radeon RX 6800S (8GB). layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| 1080p (Full HD) - Minimum (Target: 1080p, 30 FPS, Low Preset) (Low Preset, Upscaling may be needed for stable 30 FPS.) CPU: Minimum desktop CPU. CPU (Laptop): Estimated laptop CPU to avoid severe bottlenecks at this tier. Performance varies by laptop design. GPU: Minimum desktop GPU. GPU (Laptop): Targets ~30 FPS at 1080p Low. **Upscaling (DLSS/FSR/XeSS 'Performance') is highly recommended.** 6GB VRAM is a practical minimum for laptops; 4GB VRAM cards will likely face issues. TGP and cooling are critical. RAM: Minimum RAM, dual-channel configuration is essential. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5700 (8GB) or Intel Arc A580 (8GB, ReBAR ON) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or newer equivalent mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), NVIDIA GeForce RTX 3050 Ti Laptop (4GB, High TGP - may struggle, 6GB version better); OR AMD Radeon RX 5600M (6GB), AMD Radeon RX 6600S. An RTX 3060 Laptop (6GB, lower TGP) could also fit here. layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Sufficient for basic logic but may stutter in crowded markets. CPU (Laptop): 4-core limits will cause frame-time spikes. GPU: Targeting 30 FPS with occasional dips. GPU (Laptop): VRAM limits will necessitate 'Low' texture settings. RAM: Standard for modern open-zone RPGs. Storage: HDD usage will result in severe texture pop-in. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (4GB) layersRAM: 16 GB saveStorage (Tier): 65 GB SSD | — |
| 1440p (QHD/2K) - High Refresh (Ultra) CPU: Maintains high minimum frame rates during intense spell effects. CPU (Laptop): Desktop-class performance for high-end gaming laptops. GPU: Native 1440p performance; 80+ FPS possible. GPU (Laptop): Perfect for 1440p Ultra with DLSS Quality. RAM: Eliminates stuttering during long play sessions. Storage: Optimal for rapid fast travel. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe SSD | — |
| 1440p (QHD/2K) - Enthusiast (Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') recommended.) CPU: Listed desktop CPU. A stronger CPU is advised for consistency at 1440p High. CPU (Laptop): High-performance laptop CPU crucial for 1440p gaming to avoid bottlenecks. GPU: Desktop GPU for 1440p High. GPU (Laptop): Targets ~60 FPS at 1440p High. **Max TGP versions and excellent cooling are essential.** 8GB VRAM (RTX 4070 Laptop) is the minimum, 10GB+ is ideal. Upscaling (DLSS/FSR/XeSS 'Balanced' or 'Performance') will likely be necessary. RAM: 16GB is listed, but 32GB is highly recommended for smoother 1440p gameplay. | |
| — | memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X (Same as 1080p/60 Rec, but higher-end CPU like i7-12700K/Ryzen 7 5800X would be better) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance mobile CPUs (e.g., Intel HX series, AMD HX/HS series). laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (16GB, Max TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 6850M XT (12GB), AMD Radeon RX 7900S. layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| 2160p (UHD/4K) - Ultra 4K (Ultra) CPU: Top-tier CPUs are needed to push 4K frames. CPU (Laptop): Peak mobile performance. GPU: Maintains 60 FPS at native 4K; Frame Gen recommended for 100+. GPU (Laptop): The only mobile chip capable of consistent 4K Ultra. RAM: Future-proofs against memory leaks in early builds. Storage: Fastest possible asset decompression. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Enthusiast (Target: 4K, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR/XeSS 'Performance' or 'Ultra Performance') essential.) CPU: High-end desktop CPU for 4K. CPU (Laptop): Flagship laptop CPUs required to support 4K gaming attempts. GPU: High-end desktop GPU for 4K. GPU (Laptop): Only the absolute top-tier laptop GPUs with maximum TGP and exceptional cooling can attempt 4K. **Expect to use DLSS/FSR in 'Ultra Performance' mode.** Native 4K at high settings and 60 FPS is generally beyond current laptop capabilities for such demanding titles. RAM: 32GB RAM is strongly recommended for 4K gaming. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer flagship mobile CPUs (e.g., Intel 13th/14th Gen HX, AMD Ryzen 7000/8000 HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). Even then, 4K/60FPS High will be extremely challenging and heavily reliant on aggressive upscaling. layersRAM: 16 GB saveStorage (Tier): 115 GB - 130 GB available space (SSD Mandatory) |
| save Overall Storage | |
| Spec: 65 GB available space Note: High-resolution textures for 'Rembrandt-style' visuals require significant throughput. Type: Unknown | Spec: 115 GB - 130 GB available space (SSD Mandatory) Note: An SSD is required for installation and optimal performance due to the large open world and detailed assets. NVMe SSD recommended for faster load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Utilizes DirectX 12 Agility SDK features for modern shader execution. | Spec: Windows 10 / Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 or Windows 11 is mandatory. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Required for advanced lighting and shadows consistent with the game's art style. | N/A |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For GreedFall: The Dying World Specifically
For Assassin Creed Shadows Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.