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Gothic 1 Remake vs The Witcher IV

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info General Information
Release Date
Jun 5, 2026 Oct 27, 2026
Developer
Alkimia Interactive CD PROJEKT RED
Publisher
THQ Nordic CD PROJEKT
Genre(s)
Action Role-Playing Game (RPG) Action Role-Playing (Action RPG), Open World, Narrative-Driven
Engine
Unreal Engine 5.4 Unreal Engine 5
stars Ratings & Price
Content Rating
M Rating Pending (Expected M - Mature 17+ by ESRB /
Avg. User Rating
3.8 / 5.0 0.0 / 5.0
Current Price (USD)
$49.99 Free
tune Key Specs
Quick Highlights
  • Combat System: Rebuilt, timing-based tactical action avoiding standard light/heavy attack spam.
  • No Minimap: Strictly immersive navigation via landmarks and bought maps.
  • Perspective: Third-Person
  • Multiplayer: Single-player Only
  • Setting: The Continent (Post-Witcher 3)
  • Platforms: PC (Windows), PlayStation 5, Xbox Series X/S
  • Expected Release: 2026-10-27 (Speculative)
  • Unique Feature: Start of a new Witcher saga, built on Unreal Engine 5; focus on a new generation of Witcher; signature mature storytelling with meaningful choices.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Mud: Follows the player endlessly, providing useless commentary and testing patience.
    Human
  • Roach (Horse): The Witcher's trusty steed, essential for traversing the vast open world. Can be called at any time. Will likely feature customizable equipment like saddles and saddlebags that can increase inventory space or provide other minor benefits.
    Equine
  • Quest-Specific Companions: During various main and side quests, key characters (like Dandelion, Zoltan, or new allies) will join the protagonist, fighting alongside them and participating in the narrative for the duration of that specific mission or questline. They are not permanent controllable companions.
    Varies (Human, Dwarf, Elf, etc.)
Key Collectibles
  • Focus Stones: Scattered across ancient ruins in the Valley of Mines.
  • Chromanin Books: Hidden in obscure locations, linked together by cryptic riddles.
  • Ore Nuggets: Found everywhere; serves as the primary currency of the colony.
  • Witcher Gear Schematics: Diagrams hidden across the world in monster lairs, ancient ruins, or as quest rewards. Required to craft powerful, upgradeable Witcher School gear (armor and swords).
  • Gwent Cards: A new collection of cards for an evolved version of the Gwent card game. Cards can be won from NPCs, purchased from merchants, or found as loot. Collecting a powerful deck is a major side activity.
  • Lore Books & Documents: Collectible books, scrolls, and letters that expand on the world's rich history, bestiary, character backstories, and the political state of the Continent after the Third Nilfgaardian War.
  • Places of Power: Ancient magical stones that, when activated, grant the player a temporary buff to a specific Witcher Sign and provide one Ability Point for character development. A recurring and important collectible for progression.
  • Monster Trophies: Obtained by defeating powerful, often unique, monsters from Witcher Contracts. These can sometimes be equipped to provide small passive bonuses or simply serve as proof of a successful hunt.
  • Hidden Treasure: Marked by clues on maps or notes found on corpses. These lead to guarded chests containing valuable loot, crafting materials, or unique items.
Key Themes
  • Dark Fantasy
  • Survival
  • Imprisonment
  • Factional Conflict
  • Gritty Realism
  • Moral Ambiguity
  • Monster Hunting
  • Political Intrigue
  • Consequences of Choice
  • Folklore & Mythology
  • War's Aftermath
  • Legacy
  • Found Family
  • A New Generation
colorize Combat & Gear
Weapons Overview
  • Uriziel: Two-Handed Sword
    An ancient, immensely powerful magical blade found late in the game, capable of being transformed into a rune.
  • God's Hammer: Blunt Melee
    A devastating warhammer dealing 52 damage, requiring 23 Strength to wield effectively.
  • Farmer's Defense: One-Handed Sword
    A weak, 14-damage starting weapon used by desperate prisoners to fend off low-level wildlife.
  • Whistler's Sword: One-Handed Sword
    An ornate blade tied to an early quest in the Old Camp; players can return it or steal it.
  • Guard's Hand: One-Handed Sword
    A reliable and strong sword typically wielded by the enforcers of the Old Camp.
  • Witcher's Steel Sword: Primary Melee (vs. Humans/Non-Monsters)
    A masterfully crafted sword designed for fighting humanoids. Will feature various styles (e.g., from different Witcher schools or regions), stats, and rune slots for customization and upgrades.
  • Witcher's Silver Sword: Primary Melee (vs. Monsters)
    A silver-bladed sword essential for harming monsters and supernatural creatures. Like the steel sword, it will be craftable, upgradable, and come in many unique forms with slots for powerful enhancements.
  • Witcher Signs: Tactical Magic
    Simple but effective magical signs used in combat and for utility: Aard (telekinesis), Igni (fire), Quen (shield), Yrden (trap/magic field), and Axii (mind influence). The new engine may allow for more dynamic and powerful applications and combinations.
  • Crossbow: Ranged Weapon / Utility
    A ranged weapon used for bringing down flying creatures, fighting underwater, or applying special bolt effects like bleeding or poison.
  • Alchemical Bombs: Throwable Consumable (Craftable)
    Craftable bombs with various effects, such as Grapeshot (shrapnel), Samum (stunning), Dancing Star (incendiary), and Dimeritium Bomb (suppresses magic).
  • Potions & Decoctions: Buff Consumable (Craftable)
    Consumables that provide powerful temporary buffs to the Witcher's abilities, senses, or combat prowess. Decoctions, made from powerful monster mutagens, offer unique, long-lasting effects but have high toxicity.
  • Oils: Weapon Buff (Craftable)
    Blade coatings applied to steel or silver swords to deal significantly increased damage against specific classes of enemies (e.g., Necrophage Oil, Cursed Oil, Beast Oil).
Armor / Gear Sets
  • Light Rogue's Dress: Basic protection granted upon joining the New Camp.
  • Guard's Armor: Heavy protective gear worn by the enforcers of the Old Camp.
  • Witcher School Gear Sets (e.g., School of the Lynx): Craftable and upgradable sets of themed armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides protection and passive bonuses that synergize with specific playstyles (e.g., combat, signs, alchemy). The new School of the Lynx is expected to be a primary set.
  • Heavy Armor: Armor sets providing high levels of protection and resistance to damage, at the cost of slower stamina regeneration. Suited for combat-focused, tank-like builds.
  • Medium Armor: Balanced armor providing moderate protection and stamina regeneration. The most versatile type, often enhancing both combat and Sign intensity.
  • Light Armor: Armor providing minimal protection but allowing for rapid stamina regeneration, ideal for Sign-intensive or agile, hit-and-run combat styles.
  • Relic & Magical Items: Unique pieces of armor or accessories found as loot or quest rewards, offering powerful and unique perks not found on standard gear.
  • Rune Slots: Swords and armor pieces will feature slots for Runestones and Glyphs, which provide smaller passive stat bonuses (e.g., increased attack power, Sign intensity, resistance to specific damage types).
Outfits/Customization
  • Digger's Trousers: Standard ragged pants worn by the lowest tier of Old Camp workers.
  • Witcher Gear Sets: Players will be able to craft and wear multiple pieces of Witcher armor, categorized as Chest, Trousers, Gauntlets, and Boots. These sets, belonging to various Witcher Schools (including the new School of the Lynx), will have distinct appearances and can be upgraded through several tiers (e.g., Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
  • Common Armor & Clothing: A wide variety of non-Witcher armor and clothing pieces can be found or purchased, offering different visual styles and stats, reflecting the fashion of the various regions of the Continent.
  • Armor Dyes: A feature from The Witcher 3's 'Blood and Wine' expansion that is expected to return, allowing players to change the color of their equipped armor pieces for greater personalization.
  • Hairstyles & Beards (If custom character): If the protagonist is a custom character, players can expect options for customizing hairstyles and beards at barbershops found throughout the world, a popular feature from The Witcher 3.
trending_up Progression & Upgrades
Skills & Progression

Progression in Gothic 1 Remake is strictly tied to a classic Learning Point (LP) system. Whenever you level up, you gain LP, but you cannot simply assign these points in a menu. Instead, you must seek out specific NPC trainers scattered across the colony and pay them in Ore Nuggets to teach you. This immersive system applies to everything from core attributes like Strength and Dexterity to specific combat proficiencies like One-Handed Swords, Two-Handed Swords, Bows, and Crossbows. Upgrading a weapon skill actually changes your character's combat animations, transforming them from a clumsy novice into a fluid master. Beyond combat, players can invest LP into essential survival and utility skills such as lockpicking, animal trophy hunting (skinning, removing claws), acrobatics, sneaking, and alchemy. Magic is treated as a separate, highly specialized discipline tied to the different camps, requiring deep investment in Mana and circles of magic taught by the Fire or Water Mages.

Players will develop their Witcher through deep skill trees focusing on Sword Combat (fast and strong attacks, parrying, new techniques), Signs (evolved versions of Aard, Igni, Quen, Yrden, Axii), and Alchemy (potions, decoctions, oils, bombs with a potentially more interactive crafting system). A new central progression system, possibly tied to the School of the Lynx, will offer unique abilities and character development paths. Gear (swords, armor) will be craftable, upgradable, and customizable with runes.

public World & Exploration
World & Level Design

The Valley of Mines is a densely packed, meticulously hand-crafted open world that completely eschews modern open-world tropes. There is strictly no minimap and no glowing quest markers to guide your way; navigation requires paying attention to landmarks, reading road signs, and listening carefully to NPC directions. The map is divided into several highly distinct regions, each controlled by different factions and populated by scaling threats. The Old Camp is a heavily fortified settlement operating under a strict hierarchy and trading directly with the outside world. The New Camp is a haven for rogues, mercenaries, and Water Mages seeking to blow up the barrier. The Swamp Camp is a foggy, drug-fueled sanctuary for cultists worshipping the Sleeper. Beyond these safe zones lie treacherous forests, the treacherous Orc lands, the Free Mine, and the Old Mine. Exploration is highly rewarding but incredibly dangerous, as entering a high-level area unprepared means certain death.

Expected to feature a massive, next-generation open world that is even more dynamic and reactive than The Witcher 3's. The world will likely be comprised of several large regions, potentially including parts of northern kingdoms like Temeria or Redania, as well as new, unexplored territories. A key focus will be on creating dense, living environments, from bustling cities to monster-infested wilderness, with dynamic weather and ecosystems.

Playable Vehicles
  • None
    The game does not feature vehicles; exploration is done entirely on foot.
  • Roach (Horse): Primary Mount / Land Traversal
    The Witcher's trusty steed, essential for traversing the vast open world. Can be called at any time. Will likely feature customizable equipment like saddles and saddlebags that can increase inventory space or provide other minor benefits.
  • Boats & Skiffs: Water Traversal
    Small boats, skiffs, or sailboats for navigating rivers, lakes, and coastal waters between landmasses or islands.
Notable Fauna/Mounts
  • Scavenger
    Low-level, bird-like creatures that attack in packs and serve as the first major combat test.
  • Shadowbeast
    Massive, highly lethal apex predators that roam the forests at night.
  • Meat Bug
    Harmless bugs that provide 10 EXP and raw meat when squashed.
  • Orc
    Fearsome, highly intelligent warriors with their own culture, language, and devastating weapons.
  • Golem
    Tough elemental guardians requiring specific weapon types or magic to defeat.
N/A
book Story & Characters
Main Characters
  • Nameless Hero: Protagonist
    The player character, a pragmatic convict who rises from nothing to change the colony's fate.
  • Diego: Mentor
    A charismatic Shadow in the Old Camp who acts as the Hero's first friend and guide.
  • Xardas: Necromancer
    A powerful, exiled mage residing in the Orc lands who holds the secrets of the Barrier.
  • Lee: Faction Leader
    The honorable leader of the mercenaries in the New Camp.
  • Mud: Nuisance
    An incredibly annoying prisoner who relentlessly follows the player around the colony.
  • The Protagonist (e.g., a School of the Lynx Witcher or Ciri): Protagonist / Witcher
    The main playable character. This will be a new character to the saga, potentially a custom character from the new School of the Lynx, or a returning Ciri, now a full-fledged Witcheress navigating a changed world.
  • Ciri (Cirilla Fiona Elen Riannon): Major Supporting Character / Potential Protagonist
    The Lady of Space and Time and Geralt's adopted daughter. Depending on the narrative path, she could be the main protagonist or a major NPC and mentor figure, dealing with the legacy of her powers and her role in the world's future.
  • Geralt of Rivia (Likely Appearance): Mentor / Supporting Character / Legendary Witcher
    The legendary protagonist of the original saga. While his story is concluded, he is expected to appear in a supporting or mentor role, offering guidance to the new generation. His presence would connect the new saga to the old.
  • A New Antagonist: Main Antagonist
    A new, complex villain driving the central conflict. Could be a powerful mage from a clandestine organization, a ruthless monarch with expansionist ambitions, or a supernatural entity unlike any seen before.
  • Returning Friends & Allies (e.g., Dandelion, Zoltan Chivay, Triss Merigold, Yennefer of Vengerberg): Supporting Characters / Quest Givers
    Familiar faces from the original trilogy are likely to make appearances, providing side quests, story context, and connecting the new protagonist to the established world and its history.
  • New Faction Leaders: Major NPCs / Political Figures
    Leaders of various kingdoms, factions, or organizations (e.g., Nilfgaard, Redania, sorcerer lodges, non-human groups) who will play a role in the political intrigue of the post-war Continent.
Example Missions
  • Test of Faith: Main/Faction Quest
    Retrieve the mine crawler list from Ian in the Old Mine.
  • A Letter For The Fire Mages: Main Quest
    Deliver the sealed letter to the High Magicians of the Circle of Fire inside the Old Camp.
  • The Cult's Recipe: Side Quest
    Steal Cor Kalom's healing potion recipe from the Swamp Camp.
  • Main Story Quests
    A series of interconnected narrative quests forming the central storyline. This will involve investigating the game's primary conflict, making major decisions with far-reaching consequences, interacting with key political figures and factions, and confronting the main antagonist.
  • Secondary Questlines
    Multi-part, story-rich side quests that are not essential to the main plot but offer deep narratives, complex characters, and significant rewards. These are a hallmark of the series, often as compelling as the main story (e.g., the Bloody Baron questline in The Witcher 3).
  • Witcher Contracts
    Core Witcher gameplay. These missions involve taking a contract from a notice board or NPC to hunt down a specific, often powerful, monster. This requires investigation (examining the scene, talking to witnesses, tracking the beast) and preparation (alchemy, oils) before confronting and slaying the monster for a reward.
  • Treasure Hunts (Witcher Gear)
    Quests that involve following a series of clues from maps and notes to locate hidden schematics for powerful, upgradeable Witcher School gear (armor and swords).
  • Gwent Tournaments
    An expected side activity where players can participate in Gwent tournaments in major cities, challenging skilled players to win unique cards, money, and renown in the in-game card game.
  • Points of Interest (?)
    Exploring the open world to clear out Monster Nests, Bandit Camps, find Hidden Treasure, discover Abandoned Sites that can be repopulated, and activate Places of Power for ability points.
  • Companion & Character Quests
    Optional quests related to the personal stories of key supporting characters and allies, allowing the player to deepen their relationships and influence their fates.
people Multiplayer
Multiplayer Details

In keeping with the unwavering vision of the original 2001 release, the Gothic 1 Remake features absolutely no multiplayer modes whatsoever. There is no cooperative campaign, no player-versus-player arena combat, and no persistent online world elements. The game is purely a single-player, story-driven Action RPG. Alkimia Interactive made the deliberate choice to focus all of their development resources on crafting a rich, highly reactive, and deeply immersive solo experience rather than diluting the game's mechanics to accommodate multiple players. The feeling of isolation and absolute vulnerability is a core pillar of the Gothic experience; adding a co-op partner would fundamentally break the survival tension and the careful balancing of the game's deadly ecosystem. While some fans in the modding community may eventually attempt to create multiplayer frameworks—as they did for previous titles in the franchise—the official release remains a strictly solitary adventure through the treacherous Valley of Mines.

The Witcher IV is confirmed to be a single-player, story-driven open-world RPG. A separate, standalone Witcher multiplayer game codenamed 'Project Sirius' is in development by a different studio (The Molasses Flood), but 'Project Polaris' will not feature multiplayer.

extension Editions & DLC
Available Editions

THQ Nordic and Alkimia Interactive have released the Gothic 1 Remake in a few distinct editions tailored to both newcomers and hardcore fans of the original cult classic. The Standard Edition is available digitally and physically for €49.99 on PC and €59.99 on consoles (PlayStation 5 and Xbox Series X/S). Interestingly, console pre-orders of the Standard Edition include a free bundled copy of 'Gothic Classic,' the original 2001 game, allowing players to experience the roots of the franchise. For dedicated collectors, a lavish Collector's Edition is available for €199.99. This premium package includes a physical copy of the game, an exclusive, high-quality Wolf figurine that perfectly captures the gritty wildlife of the colony, a detailed hardback artbook showcasing the Unreal Engine 5 concept art and redesigns, an official digital and physical soundtrack, and various other physical extras. All players, regardless of the edition purchased, were given access to the game simultaneously globally, with no early access periods.

N/A
Post-Launch Content / DLC

Currently, Alkimia Interactive and THQ Nordic have focused entirely on delivering a complete, highly polished single-player experience with the base release of the Gothic 1 Remake. At launch, there are no official announcements regarding post-launch DLC expansions, season passes, or microtransactions. The developers have emphasized preserving the integrity of the original 2001 release, meaning the complete story is included in the initial purchase. However, the community is highly active, and there is significant anticipation regarding potential mod support, given the long history of modding in the Gothic community. Furthermore, given the massive success and critical interest in restorative game design, fans are already clamoring for a potential 'Gothic 2 Remake' rather than DLC for the first game. The development team is currently prioritizing performance patches, optimization updates (especially for the struggling PS5 and Xbox Series X/S ports), and bug fixes to stabilize the Unreal Engine 5 performance before considering any additional content.

CD PROJEKT RED has a reputation for substantial post-launch support. The new saga is planned as a trilogy. It is expected that this first game will receive at least two large, story-driven expansions similar in scale to 'Hearts of Stone' and 'Blood and Wine,' introducing new regions, quests, characters, and monsters. Regular free DLCs with smaller content like armor sets and side quests are also likely.

help_outline FAQ
Frequently Asked Questions
  • Q: Is there a minimap in the Gothic 1 Remake?
    A: No, the developers strictly kept the original's immersive design. There is no minimap or quest markers; you must rely on purchased physical maps and NPC directions.
  • Q: Which camp should I join first?
    A: There is no wrong choice, but you should complete the entry quests for all three camps (Old Camp, New Camp, Swamp Camp) before making a final decision to maximize your early-game experience points.
  • Q: How do I heal in combat?
    A: You cannot sleep in beds to heal mid-combat. You must rely on consumable items like food (berries, raw meat) and alchemy potions such as the Essence of Healing.
  • Q: Does the game run well on consoles?
    A: At launch, the console versions (PS5/Xbox Series X) suffer from severe performance bottlenecks and micro-stuttering due to the heavy UE5 engine load. The PC version is currently the recommended way to play.
  • Q: Can I be a mage?
    A: Yes, but magic is tied to your faction choice. Joining the Old Camp links you to the Fire Mages, while the New Camp grants access to the Water Mages. The Swamp Camp offers unique Sleeper magic.
  • Q: Is this game a direct sequel to The Witcher 3?
    A: It is the start of a new saga set in the same universe after the events of The Witcher 3, but it will not be a direct continuation of Geralt of Rivia's main story. It will feature a new protagonist, though familiar characters may return.
  • Q: Who is the main playable character in The Witcher 4?
    A: CD PROJEKT RED has not officially confirmed the protagonist. Speculation points towards either Ciri or a new, potentially customizable Witcher from the new School of the Lynx, which was teased.
  • Q: What engine is The Witcher 4 being built on?
    A: The game is being developed using Unreal Engine 5, a shift from CD PROJEKT RED's in-house REDengine used for previous titles. This is expected to bring significant visual and technological advancements.
  • Q: When is The Witcher 4 expected to be released?
    A: There is no official release date. Given the scale of development and that the game is the first in a new trilogy, a release date is not expected before 2026 at the earliest. The date listed in this data is purely speculative.
  • Q: Will The Witcher 4 have multiplayer?
    A: No, CD PROJEKT RED has confirmed that the next mainline Witcher game ('Project Polaris') will be a single-player, story-driven open-world RPG, following the tradition of the series. A separate Witcher game ('Project Sirius') is being developed with multiplayer elements.
  • Q: Will Gwent be in The Witcher 4?
    A: While not officially confirmed, the immense popularity of the Gwent card game in The Witcher 3 makes its return in some form highly likely, possibly with new decks, factions, and updated rules.
  • Q: Will my choices from The Witcher 3 carry over?
    A: It's unknown if a save-import feature will be implemented. If the story is set many years later with a new protagonist, the world state might be based on a default 'canon' outcome of The Witcher 3, or players may be able to set their previous choices via a narrative summary at the start of the game, similar to what was done for The Witcher 3.
build Technical Details
Graphics & Visual Fidelity

Built from the ground up on Unreal Engine 5.4, the Gothic 1 Remake leverages cutting-edge rendering technology, including Nanite virtualized geometry and Lumen global illumination, to completely revitalize the 2001 classic. The graphical leap is monumental, replacing the blocky, low-polygon original with a breathtakingly detailed dark fantasy world. The dense forests feel genuinely oppressive, with highly detailed foliage, dynamic weather systems, and advanced lighting that makes torch-lit cave exploration incredibly atmospheric. The game also features a brand-new face-morphing pipeline and motion-captured animations that breathe life into the colony's inhabitants. However, this immense visual fidelity comes at a steep performance cost. The game demands modern, high-end PC hardware to maintain smooth framerates, particularly struggling on older CPUs due to asset streaming bottlenecks. Console versions on the PS5 and Xbox Series X/S have also faced criticism for severe performance drops, visual instability, and micro-stuttering during traversal, prompting recommendations for players to utilize performance-enhancing upscalers like DLSS and FSR.

Being developed on Unreal Engine 5, the game is expected to set a new benchmark for visual fidelity in open-world RPGs. It will utilize UE5's Nanite technology for highly detailed environments and Lumen for dynamic global illumination and reflections, resulting in incredibly realistic lighting, shadows, and world detail.

Audio & Soundtrack

The auditory experience in the Gothic 1 Remake has received just as much attention as the visual overhaul. The game features a fully re-recorded and expanded official soundtrack that faithfully captures the moody, oppressive, and atmospheric tones of the original 2001 compositions. From the peaceful, acoustic strumming of the Old Camp to the eerie, tension-filled ambient tracks of the Orc lands, the music perfectly complements the dark fantasy setting. PC buyers even receive the official digital soundtrack bundled with their purchase. Beyond the music, the sound design is critical for gameplay; the terrifying screeches of a shadowbeast or the warning squawks of a juvenile scavenger serve as essential audio cues for survival. Furthermore, the dialogue has been completely re-recorded with a massive cast of voice actors, fixing the translation inconsistencies of the original release while retaining the rough, crude, and iconic prison slang that gave the colony its unique flavor.

The score will likely be composed by Marcin Przybyłowicz or composers in a similar style, featuring a blend of epic orchestral arrangements, Slavic folk music, and atmospheric soundscapes to create an immersive audio experience. Sound design will be crucial for monster encounters and environmental storytelling.

User Interface (UI/UX)

The user interface in the Gothic 1 Remake is heavily designed around the concept of maximum immersion and minimal handholding. Unlike modern RPGs cluttered with compasses, glowing objective markers, and on-screen prompts, this remake strips the UI down to its bare essentials. Most notably, there is absolutely no minimap. Players must rely on actual in-game physical maps that must be purchased or found, and even then, they do not show your real-time location with a magical GPS marker. Quest tracking is handled through an in-game journal where the Nameless Hero notes down directions and clues based on actual conversations. You must listen to NPCs when they say 'head left at the burned ruin.' Health and mana bars are kept unintrusive. This deliberate design friction forces players to engage directly with the environment, memorize landmarks, and immerse themselves completely in the dangerous reality of the penal colony.

Expected to feature a modern, clean UI with customizable elements. Key features will include a 3D world map, a detailed journal for quests and characters, an intuitive inventory and crafting screen, and a streamlined radial menu for selecting signs and items in combat.

Accessibility Options

The Gothic 1 Remake takes a deliberately old-school approach to game design, meaning traditional modern accessibility features are somewhat limited in favor of preserving the game's brutal, unforgiving nature. The game does not offer an 'easy mode' or dynamic difficulty scaling; if you wander into an area with high-level Shadowbeasts, you will be instantly killed, teaching you to avoid that area until you are stronger. However, the remake does introduce some quality-of-life modernizations compared to the 2001 original. It includes an optional set of tutorials accessible via an in-game Glossary menu to help newcomers grasp the complex, timing-based combat mechanics and trading systems. The script has been retranslated to fix inconsistencies, and subtitles are fully supported for dialogue. While it lacks extensive visual or motor accessibility toggles, the combat has been heavily reworked to be more intuitive on modern gamepads compared to the notoriously clunky keyboard-only controls of the classic release.

Following industry trends and CDPR's recent efforts, the game is expected to have comprehensive accessibility options, including extensive subtitle customization, colorblind modes, remappable controls, audio cues for gameplay, and potentially adjustable difficulty and gameplay modifiers to cater to a wide range of players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, High Settings) (High Preset, Ray Tracing Low/Medium, Upscaling 'Quality')
CPU: Recommended desktop CPU for a smooth 1080p/60FPS experience with high fidelity.
CPU (Laptop): A strong, modern laptop CPU is needed to maintain 60 FPS in dense city areas.
GPU: Recommended desktop GPU for high-fidelity 1080p gaming with some ray tracing.
GPU (Laptop): A high-end laptop GPU with at least 8GB VRAM and high TGP will be needed for a quality 1080p experience.
RAM: 16GB RAM is recommended, 32GB would offer more headroom.
Storage: NVMe SSD is recommended for this tier.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), NVIDIA GeForce RTX 4070 Laptop GPU (8GB, Max TGP).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1080p (Full HD) - Recommended (High Preset, 60 FPS (DLSS/FSR Quality))
CPU: 8 physical cores or modern P/E core architectures smooth out 1% lows significantly when multiple AI schedules overlap in settlements.
CPU (Laptop): The high core counts help maintain background NPC routines, though sustained wattage must remain high to avoid clock-stretching.
GPU: 8GB-12GB of VRAM handles High textures comfortably, with enough raw compute to push Lumen at 1080p internal resolutions.
GPU (Laptop): The RTX 4060's access to DLSS 3 Frame Gen acts as a massive crutch for the mobile CPU, artificially boosting smoothness in heavily bottlenecked towns.
RAM: Provides enough streaming headroom for High-quality Nanite meshes.
Storage: Faster throughput ensures instantaneous LOD swapping.
memoryCPU: AMD Ryzen 7 5700X / Intel Core i5-13400
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (100W+) / RTX 3070 Mobile
layersRAM: 16 GB
saveStorage (Tier): PCIe Gen 4 NVMe SSD
1080p (Full HD) - Minimum (Target: 1080p, 30 FPS, Low/Medium Settings) (Low/Medium Preset, Upscaling 'Performance' or 'Balanced')
CPU: Speculative minimum desktop CPU, representing a solid 8-core baseline from previous years.
CPU (Laptop): A modern 8-core performance laptop CPU will likely be the minimum entry point.
GPU: Speculative minimum desktop GPU, requiring at least 8GB VRAM and decent rasterization performance.
GPU (Laptop): A strong mid-to-high range laptop GPU from the previous generation will be necessary for a playable experience, likely relying on upscaling.
RAM: 16GB will likely be the absolute minimum RAM requirement.
Storage: SSD is mandatory, though a SATA SSD might suffice for minimum settings.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 30-40 FPS (Native) or 60 FPS (Upscaled Performance))
CPU: The bare minimum 6-core/12-thread architecture required to handle basic NPC routines and UE5 physics threads without bottlenecking the render pipeline.
CPU (Laptop): Mobile CPUs will need solid sustained cooling to match desktop Zen 2/Skylake IPC; expect higher frame variance in crowded areas.
GPU: Provides the baseline 6GB-8GB VRAM buffer and base-level hardware ray tracing capabilities needed for Lumen's software/hardware fallbacks.
GPU (Laptop): The 4GB-6GB VRAM limit on entry-level mobile GPUs will require turning down texture pools and shadow maps significantly to prevent paging to system memory.
RAM: Absolute baseline for UE5; 10-12GB will be actively utilized by the game alone for asset caching.
Storage: Eliminates hitching when transitioning between distinct biomes in the colony.
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400F
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i5-11400H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (85W) / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): NVMe SSD
1440p (QHD/2K) - High (Target: 1440p, 60 FPS, High/Ultra Settings) (High/Ultra Preset, Ray Tracing Medium/High, Upscaling 'Quality' or 'Balanced')
CPU: Strong modern desktop CPU for a high-refresh 1440p experience.
CPU (Laptop): A top-tier laptop CPU is necessary to prevent bottlenecks at 1440p.
GPU: High-end desktop GPU for an excellent 1440p experience with ray tracing.
GPU (Laptop): A flagship-class laptop GPU with high VRAM and maximum TGP will be required. Heavy reliance on DLSS/FSR Quality.
RAM: 32GB RAM is recommended for smooth 1440p gaming at high settings.
Storage: A fast NVMe SSD is mandatory.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX or newer flagship CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP). (A future RTX 5070 Laptop GPU would likely be the target for this tier).
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD
1440p (QHD/2K) - Recommended (Epic/High Preset, 60 FPS (DLSS/FSR Balanced))
CPU: Strong single-core performance and large L3/L2 caches are required to feed high refresh UE5 draw calls and manage dense physics interactions.
CPU (Laptop): Desktop-class HX series mobile chips are practically required at this tier to prevent the GPU from being starved during heavy CPU-bound simulation moments.
GPU: 12GB-16GB VRAM is essential here, as 1440p Nanite and high-resolution hardware Lumen drastically inflate the VRAM footprint.
GPU (Laptop): High-end 16GB mobile GPUs like the flagship RTX 3080 Ti Mobile or RTX 4080 Mobile are essential to handle the massive texture streaming budget without relying on slower system RAM.
RAM: Highly recommended to provide ample headroom for memory leaks and heavy UE5 asset caching during extended play sessions.
Storage: Crucial for DirectStorage-like asset decompression loads.
memoryCPU: AMD Ryzen 5 7600X / Intel Core i5-13600K
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i7-13700HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 3080 Ti Mobile
layersRAM: 32 GB
saveStorage (Tier): PCIe Gen 4 NVMe SSD (High Endurance)
2160p (UHD/4K) - Ultra (Target: 4K, 60 FPS, High/Ultra Settings) (High/Ultra Preset, Ray Tracing enabled, Upscaling 'Performance')
CPU: Top-tier desktop CPU for a no-compromise 4K experience.
CPU (Laptop): Only the absolute best flagship laptop CPUs will handle this target.
GPU: Flagship desktop GPU for 4K gaming. Future generation flagships (e.g., RTX 5080/5090) would be ideal.
GPU (Laptop): The absolute best laptop GPU available at the time of release, heavily reliant on DLSS/FSR Performance mode to achieve 60 FPS at 4K with high settings.
RAM: 32GB of fast RAM is essential for 4K gaming.
Storage: A fast NVMe SSD is mandatory.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 (Future flagship model).
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). (A future flagship RTX 5080/5090 Laptop GPU would be required for a native-like experience).
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra (Epic Preset, 60 FPS (DLSS/FSR Performance + Frame Generation))
CPU: AMD's 3D V-Cache dominates UE5's complex memory access patterns, drastically improving 1% and 0.1% lows in massive open worlds.
CPU (Laptop): Absolute top-tier mobile processing is needed to feed the 4K render pipeline and keep frame times consistent.
GPU: 16GB-24GB VRAM required for 4K Lumen, Nanite, and maxed-out volumetric effects. Raw rasterization must be immense to handle the 4K internal pixel count.
GPU (Laptop): The only mobile GPU configuration possessing both the 16GB VRAM and raw compute capabilities to push 4K Epic settings in modern UE5 without collapsing.
RAM: Mandatory for 4K asset management alongside background OS tasks.
Storage: Maximum bandwidth required for 4K texture streaming without stuttering.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): PCIe Gen 4 NVMe SSD (7000MB/s+)
save Overall Storage
Spec: 60GB+ NVMe SSD (PCIe Gen 3.0 x4 minimum)
Note: Critical for Nanite virtualized geometry streaming. Installing on an HDD or slow SATA SSD will result in severe texture pop-in, broken geometry, and heavy traversal stutter.
Type: NVMe
Spec: 150 GB available space (NVMe SSD Mandatory)
Note: A fast NVMe SSD will be mandatory for the seamless world streaming and detailed textures expected from an Unreal Engine 5 title of this scale.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10/11 64-bit (Version 22H2 or newer)
Explanation: Required for DirectX 12 Agility SDK compatibility and proper memory management within Unreal Engine 5.
Spec: Windows 11 64-bit
Explanation: A 64-bit version of Windows 11 will likely be the recommended OS for a 2026 release to best utilize modern hardware and features like DirectStorage.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Mandatory for hardware-accelerated ray tracing (Lumen) and mesh shader support necessary for efficient Nanite geometry rendering.
Spec: DirectX 12 Ultimate
Explanation: DirectX 12 Ultimate will be required for advanced graphical features such as mesh shading, sampler feedback, and full ray tracing support (lumen and nanite).
info_outline Other Game Notes
  • Gothic 1 Remake is built on Unreal Engine 5, utilizing heavy Nanite virtualized geometry for its dense, hand-crafted environments and Lumen for dynamic global illumination. The game features complex, continuous AI daily routines for NPCs across the entire colony, placing an unusually heavy burden on the CPU compared to standard action RPGs.
  • Laptop Performance Note: Unreal Engine 5 open-world titles heavily stress both the CPU and GPU simultaneously. Expect severe thermal saturation on thin-and-light chassis. Users must ensure 'Maximum Performance' power plans are active, as dropping CPU clocks to save power will result in severe traversal stutter and AI simulation lag.
  • Laptop Consideration: G P U T G P: A minimum of 100W+ TGP is strongly recommended for mid-tier cards (RTX 3060/4060 Mobile) to sustain the high clock speeds required by Lumen lighting.
  • Laptop Consideration: Cooling Thermals: The dense AI routines and physics simulation require aggressive fan curves. CPU temperatures will likely sit in the 85-95C range; sustained cooling is vital to prevent thermal throttling which manifests as hitching during combat.
  • Laptop Consideration: C P U Power Limits: A sustained PL1 (long-term power limit) of at least 45W is needed on the CPU. If the laptop artificially caps CPU power below 35W during heavy GPU loads (Dynamic Boost stealing too much power), frame pacing will become highly erratic.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended. Bypassing the iGPU reduces frame latency, which is crucial for Gothic's timing-based melee combat, and improves frame pacing in dense areas like the Old Camp.
  • Optimization Detail: Upscaling Tech: DLSS 3, FSR 3, and XeSS. Frame Generation is practically mandatory at 1440p and above to overcome CPU bottlenecks in NPC-dense camps.
  • Optimization Detail: Key Settings Impact: Lumen Global Illumination and Shadow Quality are the heaviest GPU hitters. NPC Density and View Distance will exponentially increase CPU draw calls.
  • Game Name: Gothic 1 Remake
  • SPECULATIVE SYSTEM REQUIREMENTS for The Witcher IV (Project Polaris), a future AAA open-world RPG built on Unreal Engine 5, targeting a late 2026 release. These are estimations based on technology trends as of mid-2025 and are subject to change upon official announcement.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and a robust cooling solution. **A high-end gaming laptop from 2025-2026 will be necessary for an optimal experience.**
  • Laptop Consideration: G P U T G P Impact: Maximum TGP for the laptop's GPU will be critical to achieve stable framerates at higher settings.
  • Laptop Consideration: Advanced Cooling Thermals: A high-performance cooling system (vapor chamber, multiple heat pipes, liquid metal) will be essential to prevent thermal throttling during demanding gameplay in the dense open world.
  • Laptop Consideration: C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX / AMD Ryzen 9 HX series) will be needed to handle the complex systems, AI, and world streaming of a next-gen Witcher game.
  • Laptop Consideration: R A M Configuration Speed: 32GB of fast DDR5/DDR6 RAM in a dual-channel configuration will likely be the recommended standard for a smooth experience.
  • Laptop Consideration: Display Panel G P U Pairing: A high-resolution (1440p+) and high-refresh-rate (120Hz+) display will require a top-tier mobile GPU and reliance on upscaling technologies to be fully utilized.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch or NVIDIA Advanced Optimus will be crucial for maximizing performance.
  • Laptop Consideration: Driver Updates O S Optimization: Game Ready drivers specifically optimized for this title upon release will be essential.
  • Optimization Detail: Upscaling Tech: Will feature support for the latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS with Frame Generation, which will be essential for achieving target framerates at high resolutions and with ray tracing enabled.
  • Optimization Detail: Key Settings Impact: Resolution, Ray Tracing Quality (Lumen/Shadows/Reflections), Nanite Geometry Detail, Virtual Shadow Map Quality, Global Illumination, and Texture Quality will be the most performance-intensive settings.
  • Game Name: The Witcher IV
build Optimization Details
  • Upscaling Tech: DLSS 3, FSR 3, and XeSS. Frame Generation is practically mandatory at 1440p and above to overcome CPU bottlenecks in NPC-dense camps.
  • Key Settings Impact: Lumen Global Illumination and Shadow Quality are the heaviest GPU hitters. NPC Density and View Distance will exponentially increase CPU draw calls.
  • Upscaling Tech: Will feature support for the latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS with Frame Generation, which will be essential for achieving target framerates at high resolutions and with ray tracing enabled.
  • Key Settings Impact: Resolution, Ray Tracing Quality (Lumen/Shadows/Reflections), Nanite Geometry Detail, Virtual Shadow Map Quality, Global Illumination, and Texture Quality will be the most performance-intensive settings.
laptop Laptop Considerations
  • G P U T G P: A minimum of 100W+ TGP is strongly recommended for mid-tier cards (RTX 3060/4060 Mobile) to sustain the high clock speeds required by Lumen lighting.
  • Cooling Thermals: The dense AI routines and physics simulation require aggressive fan curves. CPU temperatures will likely sit in the 85-95C range; sustained cooling is vital to prevent thermal throttling which manifests as hitching during combat.
  • C P U Power Limits: A sustained PL1 (long-term power limit) of at least 45W is needed on the CPU. If the laptop artificially caps CPU power below 35W during heavy GPU loads (Dynamic Boost stealing too much power), frame pacing will become highly erratic.
  • M U X Switch Optimus: A MUX switch is highly recommended. Bypassing the iGPU reduces frame latency, which is crucial for Gothic's timing-based melee combat, and improves frame pacing in dense areas like the Old Camp.
  • G P U T G P Impact: Maximum TGP for the laptop's GPU will be critical to achieve stable framerates at higher settings.
  • Advanced Cooling Thermals: A high-performance cooling system (vapor chamber, multiple heat pipes, liquid metal) will be essential to prevent thermal throttling during demanding gameplay in the dense open world.
  • C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX / AMD Ryzen 9 HX series) will be needed to handle the complex systems, AI, and world streaming of a next-gen Witcher game.
  • R A M Configuration Speed: 32GB of fast DDR5/DDR6 RAM in a dual-channel configuration will likely be the recommended standard for a smooth experience.
  • Display Panel G P U Pairing: A high-resolution (1440p+) and high-refresh-rate (120Hz+) display will require a top-tier mobile GPU and reliance on upscaling technologies to be fully utilized.
  • M U X Switch Optimus: A MUX Switch or NVIDIA Advanced Optimus will be crucial for maximizing performance.
  • Driver Updates O S Optimization: Game Ready drivers specifically optimized for this title upon release will be essential.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (85W) / RTX 4050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (85W) / RTX 4050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (85W) / RTX 4050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / RTX 3080 Ti Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / RTX 3080 Ti Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / RTX 3080 Ti Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Gothic 1 Remake Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super / AMD Radeon RX 7900 XTX

For The Witcher IV Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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