Setting: Ancient Norse Realms (Midgard, Alfheim, Helheim, etc.)
Platforms: PlayStation 4, Windows PC, PlayStation 5 (via Backward Compatibility with enhancements)
Initial PS4 Release: 2018-04-20
PC Release: 2022-01-14
Unique Feature: Reimagining of Kratos in Norse mythology, father-son dynamic with Atreus as an active companion, satisfying Leviathan Axe combat, seamless one-shot camera presentation.
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: Marvel's New York City (Manhattan, Queens, Brooklyn)
Platforms: PlayStation 5
Unique Feature: Play as both Peter Parker & Miles Morales, Web Wings Traversal, Symbiote Powers, Expanded NYC Map, Seamless Character Switching.
sports_esports
Gameplay & Mechanics
Companions/Followers
Atreus: Kratos's son and constant companion. Atreus actively participates in combat by firing arrows from his Talon Bow (Light Arrows for stun/utility, Shock Arrows for electrical damage), choking enemies, providing warnings, and using Runic Summons (spectral animals). He can read Norse runes, helping solve puzzles and understand lore. His abilities and gear are upgradable. He also revives Kratos if he falls in combat (limited). His dialogue and interactions are crucial to the narrative and world-building.
Human/God/Jötunn Hybrid
Mimir (Head): After being reanimated by Freya, Mimir's head is carried by Kratos at his belt. Mimir provides extensive lore, tells stories of Norse mythology during travel (especially in the boat), offers contextual advice, can translate ancient languages, and acts as a guide through the Nine Realms. He also provides humorous commentary.
Aesir (formerly), Reanimated Head
Peter Parker / Spider-Man (AI - when playing as Miles): During certain missions or open-world encounters when the player is controlling Miles, Peter will fight alongside him as an AI-controlled companion, using his unique abilities, gadgets, and web-swinging.
Human (Superpowered)
Miles Morales / Spider-Man (AI - when playing as Peter): Similarly, when the player is controlling Peter, Miles will often assist as an AI companion, utilizing his Venom Powers, camouflage, and web-swinging.
Human (Superpowered)
Temporary Story Allies (e.g., Wraith, MJ, Ganke - contextual): In specific story missions, other characters like Wraith (Yuri Watanabe) might fight alongside the Spider-Men. MJ provides intel and participates in stealth/investigation segments. Ganke offers remote tech support.
Human
Key Collectibles
Odin's Ravens: Spectral green ravens sent by Odin to spy on the Nine Realms. There are 51 to find and destroy with the Leviathan Axe, scattered across various locations. Destroying them contributes to a Labor and rewards XP.
Jötnar Shrines: Ornate wooden shrines depicting stories of the Jötnar (Giants) and their history. There are 11 to find, each revealing a piece of lore when Atreus reads them. Collecting all contributes to a Labor.
Artifact Sets: Various sets of themed artifacts (e.g., 'Lost and Found' toys in Midgard, 'Faces of Magic' masks in The River Pass, 'Spoils of War' for Carja in Alfheim). Each realm/region has its own set. Collecting and selling complete sets to Brok or Sindri yields Hacksilver and XP.
Lore Markers & Rune Reads: Stone tablets, runestones, or scrolls containing Norse lore, stories, and historical information. Atreus can read these to Kratos, adding entries to the Codex and providing XP.
Nornir Chests (Rune-Locked Chests): Special chests locked by three Norse runes. To open them, Kratos must find and activate (e.g., hit with axe, ring bells) the corresponding runes in the nearby environment within a time limit or specific order. They contain Idunn Apples (to increase maximum Health) or Horns of Blood Mead (to increase maximum Rage).
Legendary Chests: Ornate chests containing valuable loot, such as Runic Attacks (Light or Heavy for Axe/Blades), Talismans, rare resources, or Enchantments.
Treasure Maps & Buried Treasure: Players can find Treasure Maps which are sketches leading to buried treasure (Hacksilver, resources, Enchantments) in a specific location described by the map's riddle or drawing.
Language Ciphers (Niflheim & Muspelheim): Four Niflheim language ciphers and four Muspelheim language ciphers are hidden in purple cipher chests throughout Midgard and other accessible realms. Collecting four of each unlocks travel to the respective optional realms of Niflheim and Muspelheim.
Valkyrie Helms (after defeating Valkyries): Defeating each of the eight optional Valkyrie bosses and the Valkyrie Queen yields their helms, which are then placed in the Council of Valkyries chamber.
Spider-Bots: Small, spider-shaped robots hidden throughout all boroughs of New York City. Collecting them all unlocks a unique cutscene related to the Spider-Verse. They emit a pulsing signal when nearby.
Marko's Memories (Sandman Crystals): Orange crystals containing fragmented memories of Flint Marko (Sandman). Found in specific areas related to Sandman's past. Collecting them completes a side story about his attempts to reconcile with his daughter.
Photo Ops: Specific landmarks or scenes in New York City that Peter or Miles can photograph for a news/social media feed. Highlights iconic NYC locations and slice-of-life moments.
Prowler Stashes: Hidden caches of technology and resources left by Aaron Davis (The Prowler) for Miles. Each stash requires solving a light environmental puzzle or using specific traversal abilities to access.
EMF Experiments (Emily-May Foundation): Scientific research stations set up by the Emily-May Foundation (run by Harry Osborn). Peter must complete mini-games or tasks at each station, such as analyzing plant DNA, flying a drone through targets, or testing new technologies.
Unidentified Targets (Kraven's Drones): Kraven's hunter drones flying specific routes. Spider-Man must chase them down using Web Wings and perform an aerial takedown to retrieve their data.
Hunter Blinds & Bases: Kraven's hidden observation posts (Blinds) and larger fortified bases. Clearing these out involves defeating waves of hunters and destroying their equipment, weakening Kraven's presence in a district.
Tech Crates (Common & Rare): Chests containing Tech Parts (common) and Rare Tech Parts (rarer, often in more hidden or guarded locations). Used for upgrading gadgets and Suit Tech.
FNSM App Requests (Friendly Neighborhood Spider-Man App): Minor side activities and requests from citizens accessed via an in-game app, such as stopping petty crimes, rescuing civilians, or helping with small tasks.
Kratos's main weapon for a significant portion of the game. A magical battle axe imbued with ice elemental magic. It can be used for close-quarters combat (light and heavy attacks, combos), thrown at enemies, and magically summoned back to Kratos's hand. It can freeze enemies and environmental objects. Features two slots for Runic Attacks (light and heavy) and can be upgraded with Pommels and Frozen Flames.
Blades of Chaos: Primary Melee Weapon (Fire Elemental)
Kratos's iconic double-chained blades from his past, infused with fire elemental magic. They are unlocked later in the game and offer a faster, wider-reaching combat style compared to the axe. Also feature two slots for Runic Attacks and can be upgraded.
Guardian Shield: Defensive & Offensive Tool
A retractable shield on Kratos's left forearm. Used for blocking incoming attacks, parrying (which can open enemies to counter-attacks), and performing shield bash attacks. Can be upgraded through skills.
Spartan Rage: Special Ability / Combat Mode
A rage meter that builds up during combat. When activated, Kratos enters a frenzied state, becoming temporarily invulnerable and unleashing powerful bare-handed attacks that can also restore some health. Can be upgraded with skills.
Bare-Handed Combat: Melee (Stun Focused)
When the Leviathan Axe is thrown or Kratos chooses to, he can fight bare-handed. These attacks deal more stun damage, making enemies susceptible to finishers (R3 prompts).
Atreus's Talon Bow: Companion Ranged Weapon (Support)
Atreus wields the Talon Bow and assists Kratos in combat. He can fire Light Arrows (can stun enemies, activate light crystals for puzzles) and later Shock Arrows (electric damage, chains between enemies). His quiver capacity and arrow types can be upgraded. He can also be directed to fire at specific targets.
Atreus's Runic Summons: Companion Special Ability
Atreus can equip Runic Summons that allow him to call upon spectral animals (e.g., wolves, squirrels, stags) to attack or distract enemies. These summons have cooldowns and can be upgraded.
Web-Shooters (Standard): Traversal/Utility/Combat
Core tool for web-swinging, zipping, and creating web lines. Used in combat to web up enemies, pull objects, or perform web strikes. Both Peter and Miles have them.
A variety of unlockable and upgradable gadgets shared by both Spider-Men. Examples: Web Grabber pulls multiple enemies together, Upshot launches enemies into the air, Ricochet Web bounces between targets.
Mechanical arms deployed from Peter's suit (inspired by Iron Spider). Used for powerful area-of-effect attacks, parrying heavy attacks, and extended melee combos.
When Peter is bonded with the Venom symbiote, he gains access to aggressive tendril-based attacks, enhanced strength, and a powerful 'Symbiote Surge' mode. These replace his Spider-Arm abilities while the suit is active.
Miles's unique bio-electric abilities. Used for stunning enemies, powerful area-of-effect attacks, enhanced jumps, and chain attacks. Consumes Venom Power meter, which recharges.
Miles can turn temporarily invisible, allowing him to perform stealth takedowns, escape combat, or reposition. Consumes Camouflage energy.
Fists & Feet (Melee Combat): Close Quarters
Both Spider-Men engage in acrobatic hand-to-hand combat, incorporating punches, kicks, dodges, and aerial attacks, often integrated with web abilities.
Armor / Gear Sets
Kratos's Armor Sets (Various): Players can craft and upgrade numerous armor sets for Kratos, divided into Chest, Wrist, and Waist pieces. Each set offers different base stats (Strength, Runic, Defense, Vitality, Luck, Cooldown) and unique perks (e.g., increasing elemental damage, reducing stun duration, chance to grant buffs). Armor sets are categorized by rarity and can be upgraded multiple times using Hacksilver and resources. Examples include the 'Traveler Armor Set' (high defense), 'Ancient Armor Set' (elemental resistance), 'Valkyrie Armor Set' (powerful perks, high stats).
Atreus's Tunics/Armor: Atreus can also be equipped with different outfits/tunics that provide passive bonuses, such as increasing his arrow damage, improving his revival speed for Kratos, or enhancing his elemental arrow effects. These are also craftable and upgradable.
Enchantments (Socketable Gems): Armor pieces and some Talismans have enchantment sockets. Enchantments provide further stat boosts or unique passive perks when equipped. They come in various rarities and types, allowing for build customization.
Talismans: Equippable items that provide unique active abilities (with cooldowns) or powerful passive perks. Examples include Talisman of Unyielding Fury (grants Spartan Rage burst) or Amulet of Kvasir (slows time on last-second dodges).
Axe Pommels & Blades Grips: Attachments for the Leviathan Axe and Blades of Chaos respectively. These change the appearance of the weapon's handle and provide passive stat boosts or unique combat perks (e.g., chance to trigger elemental explosions, increased stun).
Shield Skins: Cosmetic variations for Kratos's Guardian Shield. Some were pre-order bonuses or unlocked in New Game Plus (e.g., Exile's Guardian Shield Skin).
Spider-Suits (Various for Peter & Miles): Players unlock and can equip a large variety of Spider-Suits for both Peter Parker and Miles Morales. In Marvel's Spider-Man 2, suits are primarily cosmetic. Suit Powers from the first game are now integrated as unlockable abilities or tied to Suit Tech upgrades. Many suits come with multiple 'Suit Styles' (color variants) that can be unlocked.
Suit Tech Upgrades (Health, Damage, Focus, Traversal): Players use Tech Parts and Rare Tech Parts to purchase universal Suit Tech upgrades. These upgrades are divided into categories (Health, Damage, Focus, Traversal) and provide passive stat boosts or enhancements that apply to whichever suit Peter or Miles is currently wearing. This system replaces individual suit powers from the first game.
Outfits/Customization
Kratos's Armor Sets: Players can craft, purchase, and upgrade numerous armor sets for Kratos. These are divided into Chest, Wrist, and Waist pieces. Each set provides different stat distributions (Strength, Runic, Defense, Vitality, Luck, Cooldown) and unique perks. Examples: Traveler Set (tanky), Ancient Set (elemental resistance), Deadly Mist Set (Niflheim rewards), Valkyrie Set (end-game). Armor sets also change Kratos's appearance significantly.
Atreus's Tunics: Atreus can be equipped with different tunics that offer various passive bonuses, such as improving his arrow damage, healthstone recovery, or reducing summon cooldowns. These also alter his appearance.
Death's Vow Armor Set (Digital Deluxe): An exclusive cosmetic armor set for both Kratos and Atreus, included in the Digital Deluxe Edition of the game.
New Game Plus Armor Sets: New Game Plus mode introduces new, more powerful 'Perfect' rarity versions of existing armor sets and some unique NG+ exclusive sets (like the 'Cod of War' armor) that can be crafted using Skap Slag.
Peter Parker's Spider-Suits: A wide array of unlockable suits for Peter, including his Advanced Suit 2.0, Classic Suit, Symbiote Suit, Iron Spider-inspired suits, movie suits, and original designs. Most suits are cosmetic, with abilities tied to Suit Tech. Many have multiple unlockable Suit Styles (color variants).
Miles Morales's Spider-Suits: A diverse collection of unlockable suits for Miles, including his Upgraded Suit, Classic Suit, TRACK Suit, movie suits (Into the Spider-Verse, Across the Spider-Verse), and original designs. Like Peter's, these are primarily cosmetic with unlockable Suit Styles.
Suit Tech Upgrades: Universal passive upgrades for Health, Damage, Focus, and Traversal that apply to both Spider-Men regardless of the suit equipped. Purchased with Tech Parts and Rare Tech Parts.
Civilian Attire (Contextual): During certain story segments where Peter or Miles are not in their Spider-Man suits, they wear civilian clothing. This is not directly customizable by the player.
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World & Exploration
World & Level Design
N/A
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum.
Playable Vehicles
Rowboat: Water Traversal
Kratos and Atreus primarily use a rowboat to navigate the Lake of Nine in Midgard and other accessible waterways in different realms. The boat is also a setting for conversations and stories told by Mimir.
Mystic Gateways (Fast Travel): Realm Traversal System
Not a vehicle, but the primary method for fast travel between discovered Mystic Gateway locations within and between the Nine Realms, using the World Tree (Yggdrasil) network via Brok and Sindri's shops or the Realm Travel Room.
The core method of movement for both Spider-Men. Involves swinging on webs attached to buildings, web-zipping to points for bursts of speed, and point-launching for precise aerial maneuvers.
Web Wings: Aerial Gliding Traversal (Player Mechanics)
A new traversal tool allowing Peter and Miles to deploy glider-like wings to soar through the city, utilizing wind tunnels found between buildings for sustained flight and increased speed. Complements web-swinging.
Allows Spider-Man to create a web slingshot between two points and launch himself forward at high speed across large distances or up onto tall buildings.
The city is filled with civilian vehicles. While the Spider-Men don't typically drive them for extended periods (unlike GTA), they can land on them, use them as platforms, or interact with them during combat (e.g., webbing them up, throwing them with Symbiote powers).
Kraven's Hunters and other factions may use armored transports or other vehicles during specific missions or encounters. These are typically targets for Spider-Man to disable or destroy rather than pilot.
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Story & Characters
Main Characters
Kratos: Protagonist / Former Greek God of War
The main playable character. Years after destroying the Greek pantheon, he lives a quieter life in the Norse realm of Midgard with his son Atreus, trying to control his immense rage and be a better father following the death of his wife, Faye.
Atreus: Deuteragonist / Kratos's Son / Archer
Kratos's young son, who accompanies him on their journey. He assists in combat with his Talon Bow, can read Norse runes, and is central to the game's narrative and Kratos's character development. He is unaware of his and Kratos's true divine nature for much of the game.
A Frost Giant (Jötunn) and Kratos's second wife. Her death and last wish to have her ashes scattered from the highest peak in all realms sets the main story in motion. Her true nature is a mystery for much of the game.
Mimir: Ally / The Smartest Man Alive (Decapitated Head)
An ancient being of immense knowledge, formerly Odin's advisor. Kratos reanimates his severed head with Freya's help. Mimir serves as a guide, storyteller, and provides lore and context about the Norse realms and mythology. Hangs from Kratos's belt.
Freya (The Witch of the Woods / Former Valkyrie Queen): Ally / Powerful Vanir Goddess
A mysterious witch who aids Kratos and Atreus. She is later revealed to be the Vanir goddess Freya, former wife of Odin and mother of Baldur. She is a powerful magic user and former Queen of the Valkyries.
Baldur (The Stranger): Primary Antagonist / Aesir God
An Aesir god, son of Odin and Freya, who feels no pain due to a spell cast by his mother. He relentlessly pursues Kratos and Atreus for unknown reasons at the start, serving as a primary antagonist and recurring boss.
Brok and Sindri (Huldra Brothers): Allies / Dwarven Blacksmiths
Two estranged dwarven brothers renowned for their smithing skills. They crafted the Leviathan Axe and Mjölnir. They serve as shopkeepers, upgrading Kratos and Atreus's gear and providing comic relief.
Magni and Modi: Antagonists / Aesir Gods / Sons of Thor
Two sons of Thor who serve Odin and confront Kratos and Atreus during their journey.
The Valkyries (Optional Bosses): Optional Antagonists / Corrupted Warriors
Nine powerful warriors, Odin's former elite, whose physical forms were corrupted by a curse. Defeating them is a challenging series of optional boss fights.
Peter Parker / Spider-Man: Protagonist
The original Spider-Man, now more experienced but struggling to balance his personal life, teaching career, and superhero duties. He gains and battles the influence of the Venom symbiote.
Miles Morales / Spider-Man: Protagonist
The newer Spider-Man, now more confident and skilled. He balances being a hero with his school life and family, and supports Peter while also dealing with his own unique challenges and powers.
Mary Jane 'MJ' Watson: Ally / Journalist / Peter's Partner
An investigative journalist at the Daily Bugle and Peter Parker's romantic partner. She is resourceful and often assists the Spider-Men with her reporting skills, also featuring in some playable stealth/investigation segments.
Harry Osborn: Supporting Character / Friend / Eventual Venom Host
Peter's childhood best friend, who returns after being away for experimental medical treatment for a terminal illness. He is seemingly cured by a symbiotic suit, which eventually leads to him becoming Venom.
Venom (Symbiote & Harry Osborn): Main Antagonist
The alien symbiote combined with Harry Osborn, driven by a desire to 'heal the world' through extreme measures, becoming a powerful and destructive force.
Kraven the Hunter (Sergei Kravinoff): Main Antagonist
A legendary and highly skilled hunter who comes to New York City seeking the ultimate challenge by hunting super-powered individuals, including both Spider-Men and various villains.
Dr. Curt Connors / The Lizard: Antagonist (Initially) / Supporting Character
A scientist who transforms into the monstrous Lizard. Kraven hunts him, and the Spider-Men try to cure and save him.
Ganke Lee: Ally / Miles's Best Friend / 'Guy in the Chair'
Miles's best friend and tech-savvy confidant who provides support and mission assistance from behind the scenes.
Rio Morales: Supporting Character / Miles's Mother
Miles's mother, a city councilwoman dedicated to her community. She is aware of Miles's identity as Spider-Man.
Norman Osborn: Supporting Character / CEO of Oscorp / Harry's Father
The influential and often morally ambiguous head of Oscorp, desperate to save his son Harry from his illness.
Yuri Watanabe / Wraith: Supporting Character / Vigilante
Former NYPD captain, now operating as the violent vigilante Wraith, seeking her own form of justice. Interacts with Spider-Man during 'The Flame' side story.
Various other supporting characters and minor villains: Cameos, Side Quest Characters, Civilian NPCs
Includes characters like J. Jonah Jameson (podcast host), Danika Hart (podcast host), Felicia Hardy/Black Cat, Tombstone, Flint Marko/Sandman (via memories), Martin Li/Mister Negative (briefly), and others who populate the city or feature in side content.
Example Missions
The Journey (Main Story Quests)
A series of interconnected narrative quests following Kratos and Atreus as they embark on a journey to scatter Faye's ashes from the highest peak in all Nine Realms. This involves traveling through various Norse realms, solving environmental puzzles, battling gods and monsters, and uncovering secrets about their family and the world.
Favors (Side Quests)
Optional quests given by various characters Kratos and Atreus meet, such as Brok, Sindri, spirits, or wayward souls. These often involve exploring specific areas, defeating mini-bosses, finding items, or helping characters with their problems, rewarding XP, Hacksilver, resources, and unique gear or enchantments.
Labors (Combat & Exploration Challenges)
A list of ongoing challenges related to combat (e.g., kill X enemies with a specific attack), exploration (e.g., find X collectibles), or skill usage. Completing Labors rewards XP.
Realm Exploration & Realm Tears
Exploring the Nine Realms (Midgard, Alfheim, Helheim, Muspelheim, Niflheim, Jötunheim). This includes finding Mystic Gateways for fast travel, closing Realm Tears (which often spawn challenging enemies), and discovering hidden areas and collectibles.
Muspelheim Trials (Optional Realm)
A series of increasingly difficult combat challenges in the fiery realm of Muspelheim. Completing these trials rewards unique resources, armor sets, and enchantments. There are six main trials, each with normal and hard versions, plus a final set of impossible challenges.
Niflheim's Maze (Optional Realm)
Navigating a procedurally generated, mist-filled workshop maze in Niflheim. Players must collect Mist Echoes to craft and upgrade unique armor and open chests, all while a deadly mist timer ticks down. Also involves defeating enemies and traps.
Defeating the Valkyries (Optional Bosses)
Finding and defeating eight corrupted Valkyries hidden in various realms, followed by a final battle against the Valkyrie Queen, Sigrún. These are some of the most challenging combat encounters in the game, rewarding powerful gear.
Freeing the Dragons (Optional Side Quest Chain)
Finding and freeing three trapped dragons (Fáfnir, Otr, Reginn) in Midgard by destroying their shrines and breaking their chains. Rewards a unique Dragon Tear and XP.
Main Story Missions (Peter & Miles)
A series of narrative-driven missions that progress the central storyline involving Kraven the Hunter's 'Great Hunt,' the emergence of the Lizard, and the arrival and impact of the Venom symbiote. Missions often involve playing as either Peter or Miles, and sometimes feature them working together. These include major boss battles and cinematic set pieces.
Short side activities and requests from citizens of New York, accessed via an in-game app. These can involve stopping petty crimes, rescuing civilians, helping with local problems, or unique character interactions. Contributes to district progress.
Hunter Blinds & Bases
Kraven's forces establish hidden Blinds (observation posts) and larger fortified Bases throughout the city. Spider-Man must locate these, defeat the hunters stationed there, and destroy their equipment to weaken Kraven's control over a district.
EMF Experiments (Emily-May Foundation)
Peter Parker helps Harry Osborn with scientific experiments for the Emily-May Foundation. These involve mini-games like analyzing plant DNA by splicing genes, flying a drone through targets to collect bee data, or testing new sustainable technologies. Rewards XP and Tech Parts.
Marko's Memories (Sandman Crystals)
Collect crystalized sand fragments containing memories of Flint Marko (Sandman). Piecing these memories together reveals a touching side story about his attempts to connect with his daughter. Rewards XP.
Photo Ops
Locate specific landmarks or scenes in New York City and take a photograph as either Peter or Miles. These highlight iconic NYC locations and moments of city life. Rewards XP and district progress.
Prowler Stashes (Miles Morales)
Miles discovers hidden caches of technology and resources left by his uncle, Aaron Davis (The Prowler). Accessing each stash requires solving a light environmental puzzle or using specific traversal abilities. Rewards Rare Tech Parts.
Unidentified Targets (Kraven's Drones)
Track and chase down Kraven's hunter drones using Web Wings and aerial maneuvers to perform an aerial takedown and retrieve their data. Rewards XP and Tech Parts.
Cultural Museum Missions (Miles Morales - Stolen History)
Miles helps recover stolen musical instruments and artifacts for the cultural museum in Harlem, learning about different cultures represented in New York.
The Flame Side Story (with Wraith)
A multi-part side story where Spider-Man (Peter or Miles) teams up with Yuri Watanabe, now the vigilante Wraith, to investigate and stop a dangerous pyromaniac cult known as The Flame.
Brooklyn Visions Academy Missions (Miles Morales)
Side quests related to Miles's school life at Brooklyn Visions Academy, often involving helping fellow students or dealing with issues on campus.
Symbiote Nests
After the symbiote invasion begins, nests appear throughout the city. Spider-Man must infiltrate these dangerous, pulsating areas, destroy symbiote hearts while fending off waves of symbiote enemies, and escape before the nest collapses.
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Multiplayer
Multiplayer Details
God of War (2018) is a strictly single-player narrative-driven experience and does not feature any multiplayer modes.
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes.
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Editions & DLC
Available Editions
Standard Edition (base game). Digital Deluxe Edition (includes Death's Vow Armor Set for Kratos and Atreus, Exile's Guardian Shield Skin, God of War Digital Comic #0 by Dark Horse, God of War Digital Mini Artbook by Dark Horse, and a PS4 Dynamic Theme). Collector's Edition (included a 9-inch Kratos & Atreus statue, Steelbook case, 2” Huldra Brothers carvings, exclusive lithograph, cloth map, and digital content from Deluxe). Stone Mason Edition (included items from Collector's Edition plus Stone Mason's ring, Mimir's head talking keychain, 2” horse and troll carvings).
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content).
Post-Launch Content / DLC
God of War (2018) did not receive any story-based DLC expansions. Post-launch updates included a New Game Plus mode (allowing players to restart with gear and abilities, facing tougher enemies and new upgrade tiers for equipment - Skap Slag resource), and a Photo Mode.
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles.
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FAQ
Frequently Asked Questions
Q: When was God of War (2018) released? A: God of War was released for PlayStation 4 on April 20, 2018, and for PC (Windows) on January 14, 2022.
Q: Is God of War (2018) a reboot or a sequel? A: It is a soft reboot and a sequel to God of War III. It continues Kratos's story but shifts the setting from Greek to Norse mythology and significantly changes the gameplay and tone.
Q: Who is Atreus? A: Atreus is Kratos's young son and his companion throughout the game. He assists in combat with his bow and arrows, helps solve puzzles by reading runes, and his relationship with Kratos is central to the story.
Q: What is the main weapon Kratos uses? A: Kratos's primary weapon for much of the game is the Leviathan Axe, a magical axe imbued with ice elemental properties that can be thrown and recalled. He later regains his iconic Blades of Chaos, which have fire elemental properties.
Q: Is God of War (2018) an open-world game? A: It features a semi-open world design. While not a fully seamless open world like some RPGs, it has large, interconnected areas and realms (like Midgard's Lake of Nine) that players can explore, with new sections opening up as the story progresses or new abilities are acquired. There are also optional realms like Muspelheim and Niflheim.
Q: Does God of War (2018) have multiplayer? A: No, God of War (2018) is a purely single-player experience and does not have any multiplayer modes.
Q: Is there any DLC for God of War (2018)? A: No story-based DLC expansions were released. However, a significant free post-launch update added a New Game Plus mode and a Photo Mode.
Q: Can I switch between Peter Parker and Miles Morales freely? A: Yes, in the open world, players can seamlessly switch between controlling Peter Parker and Miles Morales via the FNSM app on their phone. Each character has their own set of specific story missions and some unique side activities, but many open-world tasks can be completed by either.
Q: What are Web Wings? A: Web Wings are a new traversal mechanic in Marvel's Spider-Man 2. Both Peter and Miles can deploy these glider-like wings while airborne to soar through the city, utilizing wind tunnels for increased speed and covering large distances much faster than just web-swinging.
Q: How do the Symbiote powers work for Peter? A: When Peter Parker acquires the Venom symbiote, he gains access to a new set of aggressive, tendril-based combat abilities and a 'Symbiote Surge' mode (similar to a rage mode) that significantly enhances his power. These abilities replace his Spider-Arm skills while the Symbiote Suit is active in the story.
Q: Are there different boroughs of New York City to explore? A: Yes, Marvel's Spider-Man 2 expands the map to include not only Manhattan (from previous games) but also Queens and Brooklyn, effectively doubling the size of the explorable open world.
Q: Does Marvel's Spider-Man 2 have multiplayer? A: No, Marvel's Spider-Man 2 is a single-player only experience, focusing on the individual stories and cooperative dynamic of Peter Parker and Miles Morales within the narrative.
Q: Will there be DLC for Marvel's Spider-Man 2? A: Insomniac Games has not officially announced major story DLC in the vein of 'The City That Never Sleeps' for the first game or 'Miles Morales' as a standalone. However, they have released free updates with new features and suits. Future content is possible but unconfirmed.
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Technical Details
Graphics & Visual Fidelity
Utilizes a proprietary engine by Santa Monica Studio, renowned for its stunning visual fidelity on PS4 and further enhanced for the PC release. Features highly detailed character models, breathtaking Norse-inspired environments, impressive lighting and particle effects, and a seamless 'one-shot' camera presentation with no cuts or loading screens during gameplay.
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR).
Audio & Soundtrack
The critically acclaimed original score, composed by Bear McCreary, features powerful orchestral themes, Norse-inspired instrumentation (like the nyckelharpa and hurdy-gurdy), and choir. Sound design is impactful, especially for combat and environmental ambience. Features excellent voice acting, particularly Christopher Judge as Kratos and Sunny Suljic as Atreus.
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City.
User Interface (UI/UX)
Features an immersive, minimalist UI with an over-the-shoulder camera. Health and rage meters for Kratos, Atreus's arrow count and summon cooldowns are displayed. A compass aids navigation. Menus for inventory, skills, map, and codex (lore entries, bestiary).
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust.
Accessibility Options
N/A
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more.
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends on specific model and cooling.
GPU: Minimum desktop GPU with 4GB VRAM.
GPU (Laptop): Targets ~30 FPS at 720p Low. **4GB VRAM is essential for laptops at this tier.** DLSS/FSR can help if supported by these older cards (FSR more likely).
RAM: Minimum RAM, dual-channel configuration recommended.
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U or newer equivalent mobile CPUs with at least 4 cores.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
layersRAM: 8 GB
saveStorage (Tier): 70 GB available space (SSD Recommended)
CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC.
CPU (Laptop): High-end laptop CPUs for PC version.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC.
GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial.
RAM: 16GB minimum, 32GB strongly recommended for PC.
Storage: NVMe SSD mandatory for PC.
—
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - High (Target: 1080p, 60 FPS, Original PS4 Preset)(Original Preset.)
CPU: Desktop CPU for 1080p/60FPS Original.
CPU (Laptop): Performance laptop CPU needed for stable 1080p/60FPS.
GPU: Desktop GPU for 1080p/60FPS Original.
GPU (Laptop): Targets ~60 FPS at 1080p Original/High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB recommended. DLSS/FSR can push to higher quality settings.
RAM: 8GB is listed, but 16GB dual-channel RAM is highly recommended for smoother 60FPS.
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H or newer performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 6600M (8GB).
layersRAM: 8 GB
saveStorage (Tier): 70 GB available space (SSD Recommended)
—
1080p (Full HD) - Recommended (Target: 1080p, 30 FPS, Original PS4 Preset)(Original Preset (comparable to PS4 quality).)
CPU: Recommended desktop CPU for PS4-like experience.
CPU (Laptop): Recommended laptop CPU for a stable 1080p/30FPS at original settings.
GPU: Recommended desktop GPU for 1080p/30FPS Original.
GPU (Laptop): Targets ~30 FPS at 1080p Original settings. **4GB VRAM is a minimum, 6GB preferred for laptops.** DLSS/FSR helpful.
RAM: 8GB RAM in dual-channel.
CPU: CPU for 1440p/60FPS High/Ultra on PC.
CPU (Laptop): Top-tier laptop CPU for PC version.
GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings on PC.
Storage: NVMe SSD required for PC.
—
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Performance (Target: 1440p, 60 FPS, High Preset)(High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') likely needed.)
CPU: Desktop CPU for 1440p/60FPS High.
CPU (Laptop): High-performance laptop CPU to avoid bottlenecks at 1440p.
GPU: Desktop GPU for 1440p/60FPS High.
GPU (Laptop): Targets ~60 FPS at 1440p High. **Max TGP versions and good cooling are essential.** 8GB VRAM minimum. Upscaling (DLSS/FSR 'Balanced' or 'Performance') will likely be necessary.
RAM: 16GB RAM dual-channel.
CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC.
CPU (Laptop): Absolute flagship laptop CPUs for PC.
GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC.
RAM: 32GB RAM highly recommended for 4K Ultimate on PC.
Storage: NVMe SSD required for PC.
—
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
CPU: High-end desktop CPU for 4K/60 Ultra.
CPU (Laptop): Flagship laptop CPUs required to support 4K gaming attempts without severe bottlenecks.
GPU: High-end desktop GPU for 4K/60 Ultra.
GPU (Laptop): Top-tier laptop GPUs needed. **Heavily reliant on aggressive upscaling (DLSS/FSR 'Performance' or 'Ultra Performance').** Native 4K at Ultra and 60 FPS is extremely demanding. 10GB+ VRAM essential.
RAM: 16GB RAM dual-channel (32GB would be safer for consistent 4K).
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 5900HX or newer flagship mobile CPUs (e.g., Intel 12th/13th Gen HX, AMD Ryzen 6000/7000 HX series).
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (16GB, Max TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, Max TGP - likely needs DLSS Performance for 4K), NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 6850M XT (12GB), RX 7900M (16GB).
layersRAM: 16 GB
saveStorage (Tier): 70 GB available space (SSD Recommended)
—
save Overall Storage
Spec: 70 GB available space (SSD Recommended) Note: An SSD is highly recommended for faster loading times and smoother texture streaming. Type: SSD
Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit (version 1809 or newer) Explanation: A 64-bit version of Windows 10 (version 1809 or higher) or Windows 11 is required.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port.
gamepad DirectX Version
N/A
Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC.
info_outline Other Game Notes
Official PC system requirements for 'God of War' (2018 PC Port released in 2022). Performance will vary based on specific hardware, driver versions, and in-game settings. An SSD is recommended for optimal performance. The game supports NVIDIA DLSS and AMD FSR.
Laptop Performance Note: God of War on PC, while well-optimized, still benefits from a capable gaming laptop for the best experience, especially at higher settings. Laptop GPUs often perform differently than desktop counterparts due to TGP and thermal constraints. **Ensure your laptop meets or exceeds these estimated specs, paying close attention to GPU TGP and cooling capabilities.**
Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) is a major factor in laptop GPU performance. Higher TGP variants of the same GPU model will perform better.
Laptop Consideration: Advanced Cooling Thermals: Effective cooling is crucial for sustained performance during graphically intensive gameplay to prevent thermal throttling.
Laptop Consideration: C P U Performance Sustain: A modern mobile CPU (Intel Core H-series, AMD Ryzen H/HS-series) capable of maintaining good clock speeds is important to avoid bottlenecking the GPU, especially in complex scenes.
Laptop Consideration: R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is strongly recommended for smoother gameplay at higher settings.
Laptop Consideration: Display Panel G P U Pairing: Match the GPU's power to your laptop's display resolution (1080p, 1440p) and desired framerate. Upscaling technologies like DLSS/FSR are very helpful on laptops.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus may offer improved performance by allowing the dedicated GPU to bypass integrated graphics.
Laptop Consideration: Driver Updates O S Optimization: Always use the latest official GPU drivers and ensure Windows is optimized for gaming.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). NVIDIA Reflex is also supported for low latency.
Optimization Detail: Key Settings Impact: Resolution, Model Quality, Shadows, Reflections, Atmospherics, Anisotropic Filtering, and Ambient Occlusion significantly impact performance.
Game Name: God of War
CONSOLE EXCLUSIVE (PlayStation 5). PC System requirements are HIGHLY SPECULATIVE, assuming a future PC port similar in demand to other high-fidelity Sony exclusives. An NVMe SSD would be mandatory for a PC version.
Laptop Performance Note: If ported to PC, laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **This would be an extremely demanding title on PC, requiring top-tier laptop hardware for high settings, especially with ray tracing.**
Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
Laptop Consideration: Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
Laptop Consideration: C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
Optimization Detail: Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
Game Name: Marvel's Spider-Man 2
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). NVIDIA Reflex is also supported for low latency.
Key Settings Impact: Resolution, Model Quality, Shadows, Reflections, Atmospherics, Anisotropic Filtering, and Ambient Occlusion significantly impact performance.
Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
laptop Laptop Considerations
G P U T G P Impact: Total Graphics Power (TGP) is a major factor in laptop GPU performance. Higher TGP variants of the same GPU model will perform better.
Advanced Cooling Thermals: Effective cooling is crucial for sustained performance during graphically intensive gameplay to prevent thermal throttling.
C P U Performance Sustain: A modern mobile CPU (Intel Core H-series, AMD Ryzen H/HS-series) capable of maintaining good clock speeds is important to avoid bottlenecking the GPU, especially in complex scenes.
R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is strongly recommended for smoother gameplay at higher settings.
Display Panel G P U Pairing: Match the GPU's power to your laptop's display resolution (1080p, 1440p) and desired framerate. Upscaling technologies like DLSS/FSR are very helpful on laptops.
M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus may offer improved performance by allowing the dedicated GPU to bypass integrated graphics.
Driver Updates O S Optimization: Always use the latest official GPU drivers and ensure Windows is optimized for gaming.
G P U T G P: Maximum TGP will be absolutely crucial.
Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4060
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4060
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
track_changesTarget GPU: NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum.
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
memoryIntel Ultra 7 255HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB DDR5 5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.