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Ghostrunner vs Space Marine: Salamander
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 27, 2020 | Sep 2, 2026 |
| Developer | |
| One More Level, 3D Realms, Slipgate Ironworks | Games Workshop / Saber Interactive / Warhammer Storyforge |
| Publisher | |
| 505 Games | Games Workshop / Focus Entertainment |
| Genre(s) | |
| Action, Cyberpunk, First-Person, Fast-Paced, Hack and Slash, Platformer | Third-Person Action Shooter / Grimdark Sci-Fi / Hack and Slash |
| Engine | |
| Unreal Engine 4 | Swarm Engine & Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Jack's progression revolves around parkour mobility, sword deflection, and four devastating special abilities unlocked in the Cybervoid: (1) Blink (instantly teleport-dashing forward to slice through multiple targets in a line), (2) Tempest (a telekinetic blast of compressed air that knocks back enemies, deflects incoming projectiles, and shatters shields), (3) Surge (a high-speed energy crescent fired across the room to eliminate distant snipers), and (4) Overlord (a neural hack that forces an enemy to temporarily turn and attack their comrades before detonating). Upgrade progression uses the 'Upgrade Calibrator'—a clever Tetris-style neural grid where players slot polyomino-shaped boost modules to enhance dash cooldowns, bullet-reflection angles, radar tracking, and stamina regeneration. |
Progression is governed by the Promethean Mastery tree: 1) Thermal Dominance: Enhances flamer range, heat intensity, and promethium burn duration, creating lingering pools of holy flame that melt living metal. 2) Master of the Forge: Upgrades armor plating integrity, melee deflection stamina, and weapon durability using rare Nocturne smithing techniques. 3) Bulwark of the Weak: Unlocks squad-wide defensive auras, rallying nearby Astra Militarum conscripts and granting temporary invulnerability during civilian rescue extractions. |
| public World & Exploration | |
| World & Level Design | |
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The campaign is structured as a vertical ascent across 17 linear, adrenaline-fueled missions set inside Dharma Tower and its virtual cyberspace network. Key regions include: The Base / Industrial Infrastructure (cavernous sewer pipes, rusted catwalks, hazardous toxic cooling vents, and massive rotating ventilation fans), The Residential Sector / Dharma City (dazzling neon-lit commercial corridors, elevated monorails, rooftop billboards, and cyberpunk alleys), The Cybervoid (a surreal digital abstraction realm used for puzzle-solving, neural calibration, and unlocking special abilities), and The Core & Summit (sterile corporate laboratory spires, gravity-defying server rooms, and Mara's opulent penthouse sanctuary). |
The campaign encompasses four massive, interconnected theater zones across Vertigus II: 1) The Shattered Hive Basilica: Crumbling neo-Gothic spires and burning boulevards where Imperial defenders make their last stand. 2) The Stilled Underhive: Silent industrial canyons shrouded in eerie green fog where catatonic citizens are rounded up by Canoptek Reanimators. 3) The Monolith Desolation: Crystalline desert wastes punctuated by awakened Necron Pylons and roving Doomstalker walkers. 4) The Subterranean Tomb Citadel: The living metal heart of the Necron dynasty, featuring gravity-defying corridors, glowing green gauss conduits, and the stasis chambers of the Necron Overlord. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Ghostrunner is an exclusively single-player experience designed for pure reflex-driven speedrunning and high-intensity combat puzzle-solving. Competitive engagement takes the form of global and friends leaderboards tracking level completion times, kill counts, and death counts for every stage and Challenge mode run. |
Features 3-player online cooperative campaign play where fireteams can coordinate character specializations (Vanguard Flamer, Bulwark Heavy Hammer, and Intercessor Marksman), alongside 'Nexus Purge'—a dedicated 4-player horde mode defending planetary evacuation landing zones against endless escalating waves of Necron warriors and Canoptek horrors. |
| extension Editions & DLC | |
| Available Editions | |
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Ghostrunner is available across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Amazon Luna at a base price of $29.99 USD. The 'Ghostrunner: Complete Edition' ($39.99 USD) bundles the full base game with the substantial narrative expansion 'Project_Hel,' the digital soundtrack, a digital art book, and all cosmetic sword and glove DLC packs (Winter Pack, Metal OX Pack, Neon Pack, and Halloween Pack). |
Available across two primary retail releases: 1) The Standard Edition ($39.99 / £34.99): Features the complete single-player and co-op campaign, including all operational challenge maps. 2) The Nocturne Forge Collector's Edition ($69.99 / £59.99): Includes the base game, exclusive Salamanders Firedrake Master-Crafted Artificer Armor skin, Dragon's Breath Heavy Flamer weapon skin, digital orchestral soundtrack, and a detailed 120-page digital concept artbook detailing the Pariah Nexus conflict. |
| Post-Launch Content / DLC | |
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One More Level and 505 Games supported the title with robust free updates and premium expansions: Free additions included 'Kill Run Mode' (a frantic speedrun challenge where every kill adds precious seconds to a ticking timer), 'Wave Mode' (a 20-wave survival arena featuring randomized upgrade perks), 'Photo Mode,' and 'Assist Mode' (offering extra life shields, slower game speeds, and shorter dash cooldowns). The major DLC 'Project_Hel' added a full prequel campaign where players control Hel, a combat-focused android with a dedicated rage meter and distinct jumping mechanics. |
A comprehensive post-launch roadmap includes the 'Tomb of the Chronomancer' operational expansion, introducing new subterranean boss encounters, new playable Salamander veteran weapon loadouts, and the endless 'Last Stand of Nocturne' survival defense arena mode. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 4 with full DirectX Raytracing (DXR) support, Ghostrunner is a visual tour-de-force of cyberpunk aesthetic design. Neon signage in Japanese, English, and Chinese casts vibrant puddles of magenta, turquoise, and amber light across rain-slicked industrial grates and towering metal silos. Jack's smooth first-person parkour animations are accentuated by dynamic motion blur, crisp particle sparks during blade clashes, and surreal, shifting geometric voxel structures within the Cybervoid. |
Stunning visuals blending high-density gothic architecture with eerie Necron necro-technology. Powered by Unreal Engine 5 and Swarm Engine, the game features dynamic cloth physics on purity seals, realistic glowing green gauss disintegrations, and soot-streaked, battle-scarred emerald-green Salamander power armor. |
| Audio & Soundtrack | |
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The original soundtrack, composed entirely by acclaimed electronic artist Daniel Deluxe, is an electrifying, pulse-pounding masterpiece of darksynth and cyberpunk synthwave. The driving synth basslines and aggressive four-on-the-floor kick drums synchronize seamlessly with Jack's frantic movement, building to euphoric crescendos during boss encounters. Sound effects are razor-sharp: metallic blade unsheathing, satisfying wet flesh cuts, visceral bullet deflection pings, and the roaring hiss of the Gapjammer grappling cable. |
A crushing industrial and orchestral audio landscape composed of guttural monastic male choirs, deafening boltgun cracks, the visceral roar of pressurized promethium fire, and the alien, mechanical screech of Necron gauss flayers and phasing protocols. |
| User Interface (UI/UX) | |
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The game utilizes a sleek, diegetic cyberpunk HUD integrated into Jack's visor. It features an ultra-clean reticle with subtle stamina and ability cooldown arcs, a dynamic hit-marker that flashes upon lethal strikes, and minimal on-screen clutter to maintain unobstructed peripheral vision during 100 mph wall-runs. In-game menus and the Tetris-style Upgrade Calibrator display crisp synthwave vector graphics with glowing neon wireframes. |
Immersive, diegetic Space Marine helmet HUD featuring armor integrity shields, promethium canister fuel gauges, auspex motion trackers, and targeting reticles that dynamically adjust to Necron phase-shift signatures and reanimation timers. |
| Accessibility Options | |
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One More Level introduced comprehensive accessibility and difficulty tailoring options via 'Assist Mode': players can toggle on an extra life shield (surviving one hit before dying), shorten dash and ability cooldowns, and slow down game speed from 100% down to 50% to make parkour and parry timing more manageable. Full controller and keyboard/mouse remapping, field-of-view (FOV) sliders up to 120 degrees, and colorblind filters are fully supported. |
Comprehensive accessibility options including customizable colorblind filters (Protanopia, Deuteranopia, Tritanopia), full button remapping, aim assist toggles, adjustable screen shake intensity, and subtitle speaker labels with directional indicators. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (45-60 FPS Target with Upscaling / 720p 60 FPS Native)) CPU: Official baseline quad-core desktop processors capable of sustaining the player movement and enemy hitscan routines. CPU (Laptop): Baseline quad-core mobile CPU delivering playable 45-60 FPS on low settings. GPU: Official minimum dedicated graphics card capable of maintaining 60 FPS on low settings. GPU (Laptop): Provides smooth 50-60 FPS at 1080p on medium-low settings. RAM: Official minimum system memory required to run baseline game textures and collision meshes. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: Intel Core i5-2500K / AMD Phenom II X4 965 developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 22 GB available space (SATA SSD / HDD) | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-120 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60-120 FPS without frame drops. CPU (Laptop): Modern 6-core mobile processor sustaining locked 60+ FPS across all neon industrial levels. GPU: Official recommended graphics cards delivering smooth 60-120 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 75-100 FPS on 1080p high-refresh laptop displays. RAM: Ensures completely stutter-free performance during fast-paced acrobatics. Storage: Instantaneous respawns with zero perceptible loading screens. | |
memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 22 GB NVMe / SATA SSD | — |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps - 100fps) CPU: High-cache multi-core CPU ensuring stutter-free execution during massive multi-tiered swarm encounters. CPU (Laptop): High-performance octa-core mobile CPU easily handling intense physics calculations. GPU: Delivers lush volumetric green Gauss illumination, screen-space reflections, and ultra-dense particle meshes. GPU (Laptop): Achieves high framerates at native 1440p with DLSS and Frame Generation. RAM: Optimal memory bandwidth for seamless mission traversal and rapid texture streaming. Storage: Near-instantaneous respawn and checkpoint streaming across subterranean tomb sectors. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 75 GB PCIe 4.0 NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset with Ray Tracing On, 1440p (90-144 FPS Target with DLSS)) CPU: High single-core IPC processor driving high-refresh rate displays with zero frame jitter. CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum ray-traced reflections on wet metallic surfaces. GPU (Laptop): Maintains locked 85-110 FPS on native 1440p mobile displays with DLSS enabled. RAM: Ample system memory preventing background caching micro-stutter. Storage: Ultra-fast read speeds guaranteeing instantaneous restart cycles. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 22 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Epic Settings, Native 4K at 60fps+ (with Ray Traced Shadows & Reflections)) CPU: Flagship gaming processor delivering unrivaled instruction throughput during massive Necron phalanx sieges. CPU (Laptop): Desktop-replacement class processor maintaining maximum sustained boost frequencies. GPU: Flawlessly powers 4K resolution with real-time hardware ray tracing, contact shadows, and maximum volumetric smoke resolution. GPU (Laptop): Top-tier mobile GPU delivering uncompromised 4K visual fidelity on premium external OLED monitors. RAM: Massive headroom for ultra-high-definition texture packs and local operational hosting. Storage: DirectStorage enabled for zero-latency asset decompression. | |
| — | memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB laptop_macCPU (L): Intel Core i9-13980HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 75 GB PCIe 4.0/5.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset with Full DXR Ray Tracing, 4K (90-120+ FPS with DLSS Quality)) CPU: Top-tier gaming processor driving native 4K high refresh rate gaming monitors with zero bottlenecks. CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors. GPU: Flagship 4K graphics rendering neon holographic billboards, detailed cybernetics, and rain-soaked reflections in immaculate Ultra HD. GPU (Laptop): Flagship mobile GPU delivering locked 4K 90-120 FPS with DLSS Frame Generation enabled. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and arena loads. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 22 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
| Spec: 22 GB available space (Solid State Drive Recommended) Note: An SSD is strongly recommended to guarantee instantaneous respawn times after death. Type: SSD | Spec: 75 GB available space (NVMe SSD required) Note: DirectStorage NVMe architecture guarantees instantaneous streaming of gigantic Necron monoliths and subterranean tomb structures without hitching. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 7, 8.1, 10, 11 (64-bit only) Explanation: Requires a 64-bit operating system to support multi-threaded engine task scheduling and DirectX 11/12 APIs. | Spec: Windows 10 / Windows 11 (64-bit, version 21H2 or newer) Explanation: Mandatory for DirectX 12 Ultimate runtime, DirectStorage pipeline access, and multi-threaded CPU task scheduling. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 (DirectX 12 required for Ray Tracing) Explanation: Runs in DirectX 11 for broad hardware support and DirectX 12 for hardware-accelerated DirectX Raytracing (DXR). | Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware-accelerated ray tracing, variable rate shading (VRS), and mesh shader crowd rendering. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Ghostrunner Specifically
For Space Marine: Salamander Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.