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Ghostrunner vs Onimusha: Way of the Sword
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 27, 2020 | Sep 4, 2026 |
| Developer | |
| One More Level, 3D Realms, Slipgate Ironworks | Capcom |
| Publisher | |
| 505 Games | Capcom |
| Genre(s) | |
| Action, Cyberpunk, First-Person, Fast-Paced, Hack and Slash, Platformer | Action-Adventure / Hack and Slash |
| Engine | |
| Unreal Engine 4 | RE Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature (M) / PEGI 18 |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Jack's progression revolves around parkour mobility, sword deflection, and four devastating special abilities unlocked in the Cybervoid: (1) Blink (instantly teleport-dashing forward to slice through multiple targets in a line), (2) Tempest (a telekinetic blast of compressed air that knocks back enemies, deflects incoming projectiles, and shatters shields), (3) Surge (a high-speed energy crescent fired across the room to eliminate distant snipers), and (4) Overlord (a neural hack that forces an enemy to temporarily turn and attack their comrades before detonating). Upgrade progression uses the 'Upgrade Calibrator'—a clever Tetris-style neural grid where players slot polyomino-shaped boost modules to enhance dash cooldowns, bullet-reflection angles, radar tracking, and stamina regeneration. |
Progression is heavily tied to the Oni Gauntlet, which consumes the souls of defeated enemies to fuel Musashi's abilities. The game utilizes a tri-color soul economy: Yellow Souls provide immediate health restoration; Red Souls act as the primary RPG currency to purchase nodes on the skill tree (such as extending the parry timing window) and upgrade weaponry; and Blue Souls charge the mana pool required to summon magical 'Oni Armaments'. The core katana combat relies on the defensive trinity: Dodging builds a 'Reflex Combo' gauge; Parrying heavily drains enemy stamina for crowd control; and Deflecting strips massive stamina and reflects projectiles. Perfect execution of these defenses allows Musashi to trigger an 'Issen', a devastating critical counter-attack that instantly executes standard Genma. |
| public World & Exploration | |
| World & Level Design | |
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The campaign is structured as a vertical ascent across 17 linear, adrenaline-fueled missions set inside Dharma Tower and its virtual cyberspace network. Key regions include: The Base / Industrial Infrastructure (cavernous sewer pipes, rusted catwalks, hazardous toxic cooling vents, and massive rotating ventilation fans), The Residential Sector / Dharma City (dazzling neon-lit commercial corridors, elevated monorails, rooftop billboards, and cyberpunk alleys), The Cybervoid (a surreal digital abstraction realm used for puzzle-solving, neural calibration, and unlocking special abilities), and The Core & Summit (sterile corporate laboratory spires, gravity-defying server rooms, and Mara's opulent penthouse sanctuary). |
The architectural layout of Way of the Sword Abandons the rigidly linear progression of older titles in favor of a semi-open hub world centered around Edo-period Kyoto. The city is rendered as a sprawling, corrupted capital blanketed by volumetric 'Malice' clouds. The development team consulted with historical temple officials to ensure architectural authenticity, incorporating iconic locations like the historic Kiyomizu-dera temple and the Yasui Konpiragu Shrine. Players utilize safe zones within the city as bases of operation to interact with vendors. As the narrative progresses, Musashi must venture into Genma-infested districts, destroying Malice plants and sealing Rifts to dynamically cleanse the city and unlock new areas of the map for exploration. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Ghostrunner is an exclusively single-player experience designed for pure reflex-driven speedrunning and high-intensity combat puzzle-solving. Competitive engagement takes the form of global and friends leaderboards tracking level completion times, kill counts, and death counts for every stage and Challenge mode run. |
There are absolutely no multiplayer modes in Onimusha: Way of the Sword. Directed by Satoru Nihei, the project was engineered entirely as a highly focused, character-driven single-player narrative. The combat system, which relies on split-second parrying, deflecting, and the precise execution of the 'Issen' counter-attack, is heavily balanced around individual player skill and predictable AI enemy patterns. Introducing cooperative or competitive multiplayer mechanics would fundamentally disrupt the carefully tuned rhythm of the 'One Katana' philosophy and the game's intricate defensive trinity. |
| extension Editions & DLC | |
| Available Editions | |
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Ghostrunner is available across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Amazon Luna at a base price of $29.99 USD. The 'Ghostrunner: Complete Edition' ($39.99 USD) bundles the full base game with the substantial narrative expansion 'Project_Hel,' the digital soundtrack, a digital art book, and all cosmetic sword and glove DLC packs (Winter Pack, Metal OX Pack, Neon Pack, and Halloween Pack). |
Capcom deployed a tiered monetization strategy across global and regional markets. The Standard Edition retails for $69.99, containing the base game. The Digital Deluxe Edition ($79.99) expands the offering with cosmetic and gameplay boosters, including a kit of three Charms, four Sword Appearances, and alternate outfits like the 'Red Armor'. The Premium Deluxe Edition ($89.99) includes all prior content plus a digital soundtrack and artbook. In regions like India, console physical editions (PS5/Xbox) trend between ₹5,299 and ₹5,999, with specialized physical variants commanding premiums. However, the PC market in India sees significant grey market activity, where Steam keys for the standard edition can be acquired for as low as ₹3,271, highlighting massive regional price volatility. |
| Post-Launch Content / DLC | |
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One More Level and 505 Games supported the title with robust free updates and premium expansions: Free additions included 'Kill Run Mode' (a frantic speedrun challenge where every kill adds precious seconds to a ticking timer), 'Wave Mode' (a 20-wave survival arena featuring randomized upgrade perks), 'Photo Mode,' and 'Assist Mode' (offering extra life shields, slower game speeds, and shorter dash cooldowns). The major DLC 'Project_Hel' added a full prequel campaign where players control Hel, a combat-focused android with a dedicated rage meter and distinct jumping mechanics. |
While no concrete Downloadable Content (DLC) has been datamined or officially announced as of the September 4, 2026 launch, the tiered release structure—featuring a Digital Deluxe and Premium Deluxe Edition packed with cosmetic charms and sword appearances—indicates a framework ready for post-launch monetization. Prominent industry leakers, observing Capcom's historical propensity for robust post-launch support (as seen with Monster Hunter and Resident Evil), strongly suggest that a post-launch roadmap featuring structural updates, additional Oni Armaments, or a narrative expansion campaign is highly probable, contingent upon the title meeting its aggressive Q4 sales targets. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 4 with full DirectX Raytracing (DXR) support, Ghostrunner is a visual tour-de-force of cyberpunk aesthetic design. Neon signage in Japanese, English, and Chinese casts vibrant puddles of magenta, turquoise, and amber light across rain-slicked industrial grates and towering metal silos. Jack's smooth first-person parkour animations are accentuated by dynamic motion blur, crisp particle sparks during blade clashes, and surreal, shifting geometric voxel structures within the Cybervoid. |
Powered by Capcom's proprietary RE Engine, the visual fidelity is staggering. The standout graphical feature is the 'free-cut system', which procedurally slices enemy character models dynamically along the exact trajectory of the player's blade during an execution, avoiding repetitive pre-baked animations. The environmental rendering blankets Edo-period Kyoto in volumetric 'Malice' clouds with advanced lighting and particle effects. On PS5 and Xbox Series X, the game offers a 'Quality Mode' for 4K visuals (30-40 FPS) and a highly recommended 'Performance Mode' providing a stable 60 FPS utilizing internal upscaling. The PC version features Denuvo DRM, which introduces measurable CPU overhead that can occasionally cause micro-stutters during heavy combat sequences. |
| Audio & Soundtrack | |
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The original soundtrack, composed entirely by acclaimed electronic artist Daniel Deluxe, is an electrifying, pulse-pounding masterpiece of darksynth and cyberpunk synthwave. The driving synth basslines and aggressive four-on-the-floor kick drums synchronize seamlessly with Jack's frantic movement, building to euphoric crescendos during boss encounters. Sound effects are razor-sharp: metallic blade unsheathing, satisfying wet flesh cuts, visceral bullet deflection pings, and the roaring hiss of the Gapjammer grappling cable. |
Capcom spared no expense in casting elite voice actors to carry the game's emotional resonance, featuring veterans like Yoshimasa Hosoya (Japanese) and Kenichiro Thomson (English) as Musashi, alongside heavyweights like Nobuhiko Okamoto and Kenta Miyake. The auditory landscape relies on a bespoke, highly atmospheric original soundtrack featuring traditional Japanese instrumentation layered with intense, orchestral combat arrangements, carrying forward the legacy of composers like Taro Iwashiro from earlier entries. (Rumors of Mick Gordon's involvement were proven false). Sound design is also mechanically critical; recognizing specific audio cues is vital for executing the 'Deflect' maneuver and triggering the cinematic 'Blade Barrage' clashes. |
| User Interface (UI/UX) | |
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The game utilizes a sleek, diegetic cyberpunk HUD integrated into Jack's visor. It features an ultra-clean reticle with subtle stamina and ability cooldown arcs, a dynamic hit-marker that flashes upon lethal strikes, and minimal on-screen clutter to maintain unobstructed peripheral vision during 100 mph wall-runs. In-game menus and the Tetris-style Upgrade Calibrator display crisp synthwave vector graphics with glowing neon wireframes. |
The game's UI balances atmospheric immersion with necessary RPG feedback. During combat, players must monitor Musashi's health bar, the 'Reflex Dodge' gauge, and the crucial 'Blaze Gauge', which, when filled through sustained parries, engulfs the katana in blue flame for increased damage and soul generation. The most prominent UI element is the enemy's stamina gauge (analogous to a posture meter), which the player must strategically deplete to execute a 'Kuzushi Issen' (Break Issen). Furthermore, the UI incorporates an interactive element during soul absorption: holding a dedicated button triggers a visual 'soul tug-of-war', requiring players to manage the intake of Yellow, Red, and Blue souls while actively avoiding enemy interruption. |
| Accessibility Options | |
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One More Level introduced comprehensive accessibility and difficulty tailoring options via 'Assist Mode': players can toggle on an extra life shield (surviving one hit before dying), shorten dash and ability cooldowns, and slow down game speed from 100% down to 50% to make parkour and parry timing more manageable. Full controller and keyboard/mouse remapping, field-of-view (FOV) sliders up to 120 degrees, and colorblind filters are fully supported. |
Unlike many modern 'Soulslikes' that enforce punishing difficulty across all systems, Onimusha: Way of the Sword deliberately removes stamina management for basic movement and attacking, allowing all players to experience the speed of a master swordsman. The 'Red Soul' economy allows players struggling with the strict parry timings to actively farm currency and purchase 'Issen Window Extension' nodes on the skill tree, effectively making the defensive mechanics more forgiving. Furthermore, players can equip specific 'Charms' that apply passive buffs to Musashi's statistics, and the ability to spam 'Celestials' (magical blades) to bleed healing Yellow Souls provides a clutch mechanic to survive grueling, multi-phase boss encounters. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-120 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60-120 FPS without frame drops. CPU (Laptop): Modern 6-core mobile processor sustaining locked 60+ FPS across all neon industrial levels. GPU: Official recommended graphics cards delivering smooth 60-120 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 75-100 FPS on 1080p high-refresh laptop displays. RAM: Ensures completely stutter-free performance during fast-paced acrobatics. Storage: Instantaneous respawns with zero perceptible loading screens. | |
memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 22 GB NVMe / SATA SSD | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): Nvidia RTX 3060 (115W+) / Radeon RX 7600S layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (45-60 FPS Target with Upscaling / 720p 60 FPS Native)) CPU: Official baseline quad-core desktop processors capable of sustaining the player movement and enemy hitscan routines. CPU (Laptop): Baseline quad-core mobile CPU delivering playable 45-60 FPS on low settings. GPU: Official minimum dedicated graphics card capable of maintaining 60 FPS on low settings. GPU (Laptop): Provides smooth 50-60 FPS at 1080p on medium-low settings. RAM: Official minimum system memory required to run baseline game textures and collision meshes. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: Intel Core i5-2500K / AMD Phenom II X4 965 developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 22 GB available space (SATA SSD / HDD) | memoryCPU: Intel Core i5-8400 / AMD Ryzen 3 3100 developer_boardGPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - High (High/Ultra Preset, 60 FPS) CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions. CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power. GPU: Highly recommended to comfortably load high-fidelity meshes without pop-in at 1440p. GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution. RAM: 16GB remains sufficient if background processes are minimized. Storage: Maximizes asset streaming speeds. | |
| — | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): Nvidia RTX 4070 (140W+) / Radeon RX 7700S layersRAM: 16 GB saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset with Ray Tracing On, 1440p (90-144 FPS Target with DLSS)) CPU: High single-core IPC processor driving high-refresh rate displays with zero frame jitter. CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum ray-traced reflections on wet metallic surfaces. GPU (Laptop): Maintains locked 85-110 FPS on native 1440p mobile displays with DLSS enabled. RAM: Ample system memory preventing background caching micro-stutter. Storage: Ultra-fast read speeds guaranteeing instantaneous restart cycles. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 22 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset with Full DXR Ray Tracing, 4K (90-120+ FPS with DLSS Quality)) CPU: Top-tier gaming processor driving native 4K high refresh rate gaming monitors with zero bottlenecks. CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors. GPU: Flagship 4K graphics rendering neon holographic billboards, detailed cybernetics, and rain-soaked reflections in immaculate Ultra HD. GPU (Laptop): Flagship mobile GPU delivering locked 4K 90-120 FPS with DLSS Frame Generation enabled. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and arena loads. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 22 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i5-12400 / AMD Ryzen 7 5700 developer_boardGPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX laptop_windowsGPU (L): Nvidia RTX 4080 (150W+) or 4090 layersRAM: 16 GB saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD |
| save Overall Storage | |
| Spec: 22 GB available space (Solid State Drive Recommended) Note: An SSD is strongly recommended to guarantee instantaneous respawn times after death. Type: SSD | Spec: 50 GB SSD Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture pop-in and stuttering when traversing the Kyoto hub. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 7, 8.1, 10, 11 (64-bit only) Explanation: Requires a 64-bit operating system to support multi-threaded engine task scheduling and DirectX 11/12 APIs. | Spec: Windows 11 (64-bit) Explanation: Mandatory for optimal performance, with experts recommending enabling Windows 11 Game Mode to prioritize CPU cycles for combat animations. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 (DirectX 12 required for Ray Tracing) Explanation: Runs in DirectX 11 for broad hardware support and DirectX 12 for hardware-accelerated DirectX Raytracing (DXR). | Spec: DirectX 12 Explanation: Required to execute advanced volumetric 'Malice' cloud rendering and particle effects via the RE Engine. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Ghostrunner Specifically
For Onimusha: Way of the Sword Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.