Multiplayer: Ghost of Tsushima: Legends (Cooperative Story, Survival, Rivals, Raid)
Setting: Tsushima Island, Japan, 1274 (Kamakura Period)
Platforms: PlayStation 4, PlayStation 5, PC (Windows)
Unique Feature: Samurai vs. Ghost Combat Styles, Standoff Mechanic, Guiding Wind Navigation, Stunning Kurosawa-inspired Visuals, Iki Island Expansion (Director's Cut).
Perspective: Third-Person
Multiplayer: None (Primarily Single-Player with minor online social features)
Setting: Viking Age (873 CE) - Norway & Anglo-Saxon England (Mercia, East Anglia, Wessex, Northumbria), Mythical Realms (Asgard, Jotunheim), Ireland (DLC), Francia (DLC)
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued), Amazon Luna
Unique Feature: Viking Raids & Settlement Building, Dual-Wielding Combat System, Extensive Skill Tree & Abilities, Exploration of Norse & Anglo-Saxon History/Mythology, Playable Male/Female Eivor with Shared Progression.
sports_esports
Gameplay & Mechanics
Companions/Followers
Your Horse (Nobu / Kage / Sora - Player Named): Jin's loyal steed and primary means of transport across Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles (cosmetic/minor stat changes). Its name and initial color are chosen by the player early in the game.
Equus caballus (Japanese Breeds)
Guiding Wind: While not a character, the Guiding Wind is a unique navigational tool. Players can select a tracked objective or point of interest on the map, and then swipe the touchpad (or press a key) to summon a gust of wind that visually guides them in the correct direction, replacing a traditional mini-map for primary navigation.
Natural Phenomenon / Spiritual Guidance
Golden Birds: These birds occasionally appear and fly towards nearby points of interest, such as collectibles, hot springs, shrines, or hidden locations, acting as organic guides for exploration.
Bird (Oriole-like)
Foxes (Inari Messengers): Found at Fox Dens (Inari Shrines). Petting a fox will cause it to lead Jin to a hidden Inari Shrine that needs to be honored. They are guides to specific collectibles.
Vulpes vulpes japonica (Japanese Red Fox)
Story-Specific AI Companions (Yuna, Ishikawa, Masako, Norio, Kenji, Taka): During their respective 'Tales of Tsushima' (character-specific questlines) and some main story missions, key allies like Yuna, Sensei Ishikawa, Lady Masako, and Norio will accompany Jin, providing combat support according to their skills (e.g., Yuna uses stealth and her knife, Ishikawa is an archer, Masako a skilled samurai). Their presence is scripted for those missions.
Human
Legends Mode Teammates (Online Players or AI): In the Ghost of Tsushima: Legends co-op multiplayer mode, players team up with up to three other players (or AI companions if playing solo in some modes). Each class has unique abilities and ultimate attacks, requiring teamwork to overcome waves of Oni and complete objectives.
Human (Player Characters - Samurai, Hunter, Ronin, Assassin)
Synin (Eivor's Raven): Eivor's raven companion, used for scouting from an aerial perspective (similar to Eagle Vision in previous AC games). Synin can spot enemies, identify points of interest, locate resources, track targets, and sometimes distract enemies. Not directly involved in combat but essential for reconnaissance.
Corvus corax (Raven)
Viking Crew (Jomsvikings for Raids & River Raids): Eivor leads a crew of Viking warriors (Jomsvikings) on their longship. During Raids on monasteries or settlements, the crew disembarks and fights alongside Eivor, helping to defeat enemies and open chests/doors. Players can customize their personal Jomsviking lieutenant, who can also be recruited by other players. For River Raids, a larger crew is assembled.
Human (Norse Warriors)
Story-Specific AI Companions (Sigurd, Basim, Ivarr, Ubba, etc.): During many main story quests and alliance arcs, key characters like Sigurd, Basim, or regional allies will temporarily join Eivor, fighting alongside them as AI-controlled companions. Their presence and combat abilities are scripted for those specific missions.
Human (Various)
Wolf Mount (Can be acquired): Besides horses, Eivor can acquire a wolf as a rideable mount through specific means (e.g., special editions, in-game store, or specific quests in DLCs like Dawn of Ragnarök). Functions similarly to a horse for traversal.
Canis lupus (Large Wolf)
Key Collectibles
Records of Tsushima (Scrolls): Lore scrolls found throughout Tsushima, providing historical accounts, personal stories, and cultural details about the island and its people. Collecting them contributes to world understanding.
Mongol Artifacts: Items related to the Mongol invaders, such as helmets, banners, and documents. Found primarily in Mongol-controlled camps and territories. Collecting them provides insight into the enemy and rewards.
Singing Crickets: Crickets kept in small cages, found in graveyards and other serene locations. Collecting them unlocks new flute melodies for Jin to play, which can influence the weather.
Inari Shrines (Fox Dens): Small shrines dedicated to Inari, the fox deity. Players follow a fox from a Fox Den to a hidden shrine. Honoring these shrines (by bowing) grants Minor Charms and eventually increases the number of Charm slots Jin can use.
Hot Springs: Natural hot springs where Jin can bathe and reflect on his journey. Each unique hot spring visited permanently increases Jin's maximum health.
Bamboo Strikes: Sets of bamboo poles that Jin can practice cutting with his katana. Successfully completing the button-pressing mini-game increases Jin's maximum Resolve.
Shinto Shrines (Major Charms): Large, often dilapidated shrines located in high, hard-to-reach places, requiring platforming and sometimes grappling to access. Honoring the shrine at the top rewards Jin with a Major Charm (powerful passive buff).
Haiku Spots: Scenic locations where Jin can compose a haiku by selecting phrases that reflect his thoughts and the environment. Rewards a unique Headband.
Pillars of Honor: Locations marked by a pillar with embedded swords. Honoring these rewards Jin with a new Sword Kit (cosmetic customization for his katana and tanto).
Lighthouses: Several lighthouses along the coast. Re-igniting them provides a small amount of Legend increase and clears fog of war.
Vanity Gear (Masks, Headbands, Sword Kits): Cosmetic items found at Pillars of Honor, as Haiku rewards, or purchased from merchants. Allow for personalization of Jin's appearance.
Sashimono Banners: Collectible banners of fallen samurai clans, scattered throughout Tsushima. Collecting them for a specific NPC rewards saddle customization for Jin's horse.
Wealth (Ingots, Gear, Cargo, Books of Knowledge, Abilities): Marked by golden icons on the map. Ingots (Carbon, Nickel, Tungsten) are used for upgrading gear quality. Gear icons represent new weapons or armor pieces. Cargo is raw materials used for building and upgrading settlement buildings in Ravensthorpe. Books of Knowledge unlock or upgrade Eivor's special combat Abilities.
Mysteries (World Events, Flyting Duels, Offering Altars, Standing Stone Puzzles, Treasures of Britain, Legendary Animals, Lost Drengr, Daughters of Lerion, Fly Agaric Hallucination Challenges, Animus Anomalies): Marked by blue icons. These encompass a wide variety of side activities: World Events are short, often quirky, narrative encounters. Flyting is a Viking rap battle. Offering Altars require specific items. Standing Stones are environmental perspective puzzles. Treasures of Britain lead to powerful Isu artifacts. Legendary Animals are tough boss fights. Lost Drengr are duels against old Viking warriors. Daughters of Lerion are mystical boss fights. Fly Agaric challenges are hallucinatory puzzles. Animus Anomalies are platforming puzzles in a glitchy modern-day simulation.
Artifacts (Roman Artifacts, Cursed Symbols, Flying Papers, Rigsogur Fragments, Treasure Hoard Maps, Isu Data Fragments - in Anomalies): Marked by white icons. Roman Artifacts can be traded for settlement decorations. Cursed Symbols are small environmental puzzles that must be destroyed to lift a curse from an area. Flying Papers are parkour challenges to catch a moving collectible. Rigsogur Fragments tell parts of a Norse saga. Treasure Hoard Maps provide clues to hidden wealth.
Opal: A premium-like currency found in small quantities throughout the world or earned from Reda's daily/weekly contracts. Used to purchase unique cosmetic items or gear from Reda's shop.
Order of the Ancients Medallions / Clues: Dropped by defeated Order members or found as clues. Collecting medallions and clues helps Eivor identify and track down other members of the Order, ultimately leading to the Grand Maegester.
Key Themes
Samurai Honor vs. Pragmatic Warfare (The Ghost)
Invasion & Resistance
Sacrifice & Loss
Japanese Culture & Feudalism
Revenge
The Cost of War
Nature & Beauty
Inner Conflict
Tradition vs. Adaptation
Viking Expansion & Raiding
Settlement Building & Community
Norse Mythology & Paganism vs. Christianity
The Anglo-Saxon Kingdoms
Fate & Destiny (Wyrd)
Honor & Glory
Political Intrigue
The Hidden Ones (Assassins) vs. Order of the Ancients (Templars)
Jin Sakai's ancestral katana, his primary weapon for samurai combat. Its effectiveness is enhanced by mastering different combat stances (Stone, Water, Wind, Moon) and upgrading its damage and appearance. Can be used for parries, dodges, and powerful charged attacks.
Tanto: Secondary Melee (Stealth/Critical)
A short blade used for stealth assassinations (from behind, above, or through shoji doors) and for delivering critical strikes to staggered or downed enemies.
Half Bow: Ranged (Fast, Short-to-Mid Range)
A smaller bow that allows for quicker aiming and firing, suitable for mid-range combat and rapid shots. Can use standard arrows and fire arrows.
Longbow: Ranged (Powerful, Long Range, Armor Piercing)
A larger, more powerful bow for long-range precision shots. Can use heavy arrows (for armor penetration) and explosive arrows. Slower draw speed but higher damage.
A set of tools used for stealth, crowd control, and dishonorable (Ghost) tactics. Kunai stagger enemies, Smoke Bombs provide cover for escapes or assassinations, Sticky Bombs adhere to enemies, Wind Chimes distract, and Black Powder Bombs deal area damage. Upgradable for increased capacity and effectiveness.
Blowgun (Iki Island Expansion): Ranged (Stealth, Status Effects)
A silent weapon introduced in the Iki Island expansion, capable of firing darts that can poison enemies, make them berserk (attack anyone), or have other status effects.
Charms (Equippable): Passive Buffs
While not weapons, Charms are equipped to provide various passive bonuses to Jin's combat abilities, defense, stealth, archery, or utility (e.g., increased health, more Resolve gain, chance to terrify enemies). Major and Minor charm slots are unlocked by honoring Inari Shrines.
Iconic Viking weaponry. Bearded Axes are typically one-handed and fast. Dane Axes are powerful two-handed weapons with wide swings. Eivor can dual-wield axes or combine them with shields or other one-handed weapons.
Hammers (one or two-handed) deal significant stun and blunt damage, effective against armored foes. Flails are flexible weapons that can bypass shields to some extent.
Spears: Two-Handed Melee (Reach)
Long-reaching weapons ideal for keeping enemies at bay and performing thrusting or sweeping attacks. Good for crowd control.
Daggers: One-Handed Melee (Fast, Stealth)
Very fast attacking weapons, excellent for quick combos, applying status effects, or stealth takedowns. Can be dual-wielded for rapid attacks.
Shields (Light Shield, Heavy Shield): Defensive / Offensive (Off-Hand)
Used for blocking, parrying, and shield bashing. Light shields are quicker for parrying, while heavy shields offer better protection and can stagger enemies more easily. Can be equipped in the off-hand when dual-wielding or with a one-handed weapon.
Hunter Bows are versatile for mid-range. Light Bows offer rapid fire at shorter ranges. Predator Bows are for long-range sniping, allowing manual aiming and zoom. Various arrow types available (standard, fire, poison, explosive).
Powerful, named weapons often tied to Norse or Arthurian legends, possessing unique perks and visual effects. Typically acquired through completing difficult challenges, mysteries, or DLC content.
Hidden Blade: Stealth Melee (Assassination)
The iconic Assassin weapon, worn by Eivor on top of the wrist (Viking style). Used for stealth assassinations. Can be upgraded to perform chain assassinations or advanced assassinations on tougher targets.
Armor / Gear Sets
Samurai Armor Sets (e.g., Samurai Clan Armor, Sakai Clan Armor, Gosaku's Armor, Kensei Armor): Various sets of traditional samurai armor, each consisting of a helmet, body armor, and sometimes gauntlets/greaves (cosmetically part of the body piece). Each set provides unique perks tailored to specific playstyles (e.g., increased health and melee damage, better defense, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve its stats and unlock more potent versions of its perks. Dyeable at merchants.
Ghost Armor Set: A unique armor set acquired as Jin embraces the Ghost persona. Focuses on stealth, reducing enemy detection speed, increasing Terrify chance, and other Ghost-related perks. Visually distinct and upgradable.
Traveler's Attire: An outfit focused on exploration. Perks include clearing more fog of war on the map, vibrating the controller near collectibles (Artifacts), and allowing Jin to direct the Guiding Wind to specific collectible types. Upgradable.
Ronin Attire / Kensei Attire (Duel-focused): Outfits that often provide bonuses to melee damage, Resolve gains, or benefits during Standoffs and duels.
Various Other Outfits (e.g., Fundoshi - for comedic effect, Broken Armor - story related): A range of other outfits with varying or no statistical benefits, some are purely cosmetic or tied to specific story moments or challenges.
Masks (Various Samurai Menpo, Ghost Mask, Thief's Wrap, etc.): Cosmetic headwear items that can be equipped with any armor set. Do not typically provide stats but are key for visual customization and role-playing.
Headbands (Hachimaki): Cosmetic items that Jin can find or earn. Worn on the forehead, often with poetic inscriptions. Do not provide stats but add to character appearance.
Armor Sets (Helm, Torso, Cloak, Bracers, Pants - Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor. Each piece provides defensive stats (Armor, Light Resistance, Heavy Resistance, Evasion) and belongs to one of three alignments: Raven (stealth/assassination focus), Bear (melee combat/durability focus), or Wolf (ranged combat/utility focus). Equipping multiple pieces from the same set often grants set bonuses that enhance the aligned playstyle. Armor is color-coded by quality (Fine to Mythical) and can be upgraded to improve stats and unlock rune slots.
Runes (Weapon & Armor): Enhancements that can be socketed into weapons and armor pieces with available slots. Provide various passive bonuses like increased critical chance, attack speed, elemental damage, health, armor, or resistance to specific damage types.
Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint, Ship & Settlement Decorations): Extensive cosmetic customization options for Eivor (tattoos, hair, beard, warpaint), their longship (hull, sail, shields, figurehead, tailpiece), and their settlement Ravensthorpe (various decorative items). These are primarily visual and do not offer direct stat bonuses, though some settlement decorations might provide minor passive buffs to feasts.
Transmogrification (Change Appearance): A system allowing players to change the visual appearance of any equipped weapon or armor piece to look like any other item of the same type that they have previously collected, while retaining the stats of the originally equipped item. This is done at the blacksmith in Ravensthorpe.
Outfits/Customization
Samurai Armor Sets (Sakai Clan Armor, Gosaku's Armor, Samurai Clan Armor, Kensei Armor, Sarugami Armor - DLC, etc.): Jin can acquire numerous sets of traditional samurai armor. Each set consists of a helmet, mask, and body armor, offering unique perks tailored to samurai combat (e.g., increased melee damage, health, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve stats and unlock more potent perks. Dyes can be purchased or found to change the color scheme of most armor sets.
Ghost Armor Set: A unique armor set reflecting Jin's adoption of stealth tactics. Perks include reducing enemy detection speed, increasing the chance to Terrify enemies after assassinations, and other Ghost-related benefits. Visually distinct and upgradable, with dye options.
Traveler's Attire / Ronin Attire / Other Outfits: Various other outfits that Jin can wear, offering different perks and aesthetics. Traveler's Attire is focused on exploration (clearing fog of war, finding collectibles). Ronin Attire often boosts melee damage or Resolve. Many outfits are rewards for completing quests or liberating territories.
Masks (Samurai Menpo, Ghost Mask, Thief's Wrap, Demonic Masks, etc.): A wide variety of cosmetic masks that Jin can wear with any armor set. Found as collectibles, purchased from merchants, or earned as quest rewards. They do not typically offer stat bonuses but are key for visual customization and role-playing.
Headbands (Hachimaki): Cosmetic headbands with various designs and inscriptions. Found as collectibles by following Guiding Wind to Pillars of Honor, or as quest rewards. Do not provide stats.
Sword Kits (Katana & Tanto Scabbards/Hilts): Cosmetic items that change the appearance of Jin's katana (Sakai Storm) and tanto scabbards (saya) and hilts (tsuka). Found at Pillars of Honor or purchased from merchants.
Saddle (for Horse): Jin can choose different saddles for his horse, which are primarily cosmetic but are acquired as story progression or rewards.
Armor Sets (Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor: Helmet, Torso, Cloak, Bracers, and Pants. Each piece is aligned with one of three skill tree philosophies: Raven (stealth, assassination), Bear (melee combat, brawling), or Wolf (archery, utility). Equipping multiple pieces from the same set (e.g., Hidden Ones' Set, Thegn's Set, Huntsman Set) provides synergistic set bonuses. Armor can be upgraded in quality (Fine to Mythical) and enhanced with runes.
Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint): Eivor's appearance can be heavily customized. Tattoo designs can be collected and applied at the tattoo shop in Ravensthorpe. Various hairstyles and beard styles (which can be changed and grow) are available. Warpaint can also be applied.
Transmogrification (Change Appearance): Players can change the visual appearance of any equipped armor piece or weapon to look like any other item of the same type they have collected, while retaining the stats of the originally equipped item. This is done via the blacksmith Gunnar in Ravensthorpe.
Longship Customization: Eivor's longship, the 'Nottfeigr' (or player-named), can be customized with different hull paints, sail designs, shields displayed along the sides, figureheads, and tailpieces. These are primarily cosmetic and unlocked through purchase, exploration, or as rewards.
Raven Customization (Synin): Eivor's raven companion, Synin, can have its appearance changed with different cosmetic skins unlocked through challenges or store purchases.
Settlement Decorations (Ravensthorpe): Players can find or purchase various decorative items to place around their settlement of Ravensthorpe, personalizing its appearance. Some specific decorations are tied to seasonal festivals or completing certain activities.
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World & Exploration
World & Level Design
Tsushima Island is a large, stunningly beautiful open world divided into three main regions that unlock progressively: Izuhara (southern region, lush forests, farmlands), Toyotama (central region, swamps, coastal areas, more developed towns), and Kamiagata (northern region, snowy mountains, desolate landscapes). Each region is filled with diverse biomes, Mongol-occupied territories, villages, shrines, hot springs, and points of interest. The world is designed to be explored on horseback or foot, with an emphasis on natural beauty and environmental storytelling. The Iki Island expansion (Director's Cut) adds a new, smaller island with its own distinct environment and storyline. The main island of Tsushima is estimated to be around 27-30 sq km, with Iki Island adding to this.
The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area.
Playable Vehicles
Your Horse (Nobu / Kage / Sora - Player Named): Primary Mount / Living Vehicle
Jin's loyal steed, chosen by the player early in the game (name and one of three initial coat colors). Essential for traversing the vast island of Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles which are primarily cosmetic but sometimes tied to quest rewards.
Grappling Hook: Traversal Tool (Personal Gear)
A tool Jin acquires that allows him to swing across gaps, latch onto specific anchor points to ascend or descend cliffs, and create new pathways in certain environments. Also used contextually in some combat takedowns.
Mongol War Machines (Catapults, Hwacha - Enemy Controlled): Siege Weaponry (Hostile)
The Mongols utilize siege weapons like catapults and hwachas (multiple rocket arrow launchers) in their larger camps and during specific assaults. Jin typically needs to destroy or disable these rather than operate them.
Small Boats / Fishing Boats (Environmental): Minor Watercraft
Small boats are sometimes found along coastlines or rivers. While Jin can swim, these boats are generally not player-controlled for extended travel but are part of the environmental dressing or very specific, short scripted sequences.
Longship ('Nottfeigr' / Player Named): Primary Watercraft / Mobile Base for Raids
Eivor's Viking longship, used for navigating rivers and seas in England and Norway. Essential for initiating Raids on monasteries and settlements. Can be customized with different hull paints, sails, shields, figureheads, and tailpieces. The crew can sing sea shanties during travel.
Horse Mounts (Various Breeds/Skins): Primary Land Traversal
Eivor's primary means of land travel. Various horse breeds and cosmetic skins can be acquired from stables in Ravensthorpe or other settlements. Horses can be taught new skills (like swimming) by upgrading the stable. Can be called with a whistle.
Wolf Mount (Unlockable/Store): Alternate Land Traversal
A large wolf that Eivor can use as a mount. Functions similarly to a horse but with a different aesthetic. Often available through special editions, in-game store, or specific DLC content (like in Dawn of Ragnarök).
Small Boats / Rowboats: Minor Watercraft
Smaller boats found along rivers and coasts, useful for short-distance water travel or reaching areas inaccessible by longship.
Fast Travel (Synchronization Points & Docks): Map Traversal Mechanic
Eivor can synchronize high points (typically church towers or ancient ruins) to reveal map details and unlock them as fast travel locations. Docks for the longship also serve as fast travel points.
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Story & Characters
Main Characters
Jin Sakai (The Ghost): Protagonist / Samurai Lord
The main playable character. Nephew of Lord Shimura and one of the last samurai on Tsushima after the initial Mongol invasion. Forced to abandon the samurai code of honor to adopt stealthy, unconventional 'Ghost' tactics to fight the invaders and save his people, leading to internal conflict and a clash with tradition.
Lord Shimura: Supporting Character / Antagonist Figure / Jito of Tsushima
Jin's uncle and a respected samurai lord, the jito (steward) of Tsushima. He represents traditional samurai honor and Bushido. While initially an ally, his rigid adherence to the code clashes with Jin's Ghost methods, leading to a profound ideological and personal conflict.
Khotun Khan: Main Antagonist / Mongol General
The cunning, ruthless, and intelligent leader of the Mongol invasion force. He studies Japanese culture and warfare to exploit Tsushima's weaknesses, serving as Jin's primary adversary.
Yuna: Ally / Thief & Survivor
A skilled thief who rescues Jin after the initial battle. She is pragmatic and resourceful, advocating for more practical methods to fight the Mongols, and encourages Jin to embrace the Ghost persona. Her primary motivation is protecting her younger brother, Taka.
Taka: Ally / Blacksmith
Yuna's younger brother, a talented blacksmith who becomes essential for upgrading Jin's gear. He is captured by the Mongols, and his rescue is a key objective.
Sensei Ishikawa: Ally / Legendary Archer
A renowned but embittered master archer (kyūdō sensei). Jin seeks his help and becomes his student, learning advanced archery techniques while helping Ishikawa track down his former protégé, Tomoe.
Lady Masako Adachi: Ally / Samurai Matriarch
The sole survivor of the Adachi clan after a brutal massacre. She is a skilled warrior seeking revenge for her family's murder, and Jin helps her track down the culprits.
Norio: Ally / Warrior Monk
A gentle giant and warrior monk dedicated to protecting his fellow monks and the people of Tsushima. Jin helps him defend Cedar Temple and find his missing brother.
Kenji: Ally (Reluctant) / Sake Brewer & Merchant
A cowardly but well-meaning sake brewer who often gets himself (and Jin) into trouble with his schemes and attempts to profit from the chaos of the invasion. Provides some comic relief.
Ryuzo: Antagonist / Childhood Friend / Leader of the Straw Hat Ronin
Jin's childhood friend and a skilled swordsman. Leader of the Straw Hat Ronin, he initially allies with Jin but later makes desperate choices that put them on opposing sides.
Tomoe (Mentioned/Encountered through Ishikawa's quest): Antagonist Figure / Ishikawa's Former Student
A highly skilled archer, Sensei Ishikawa's former prized student, who defected to the Mongols and taught them archery.
The Eagle (Iki Island DLC): Main Antagonist (DLC) / Mongol Shamaness
The leader of a Mongol tribe on Iki Island, a powerful shamaness who uses psychological warfare and hallucinogenic poisons to torment her victims and maintain control. She has a personal connection to the Sakai clan's past actions on Iki.
The player-customizable protagonist (male or female options, voice acting changes accordingly). A fierce and respected Viking warrior who leads their clan from Norway to England to build a new home. Eivor is also revealed to be a reincarnation of Odin (Havi) and grapples with this divine connection throughout the story.
Eivor's ambitious and charismatic adoptive older brother, and the Jarl of their clan. He believes himself to be descended from the gods and seeks glory and a divine destiny, which often puts him at odds with Eivor and leads to conflict.
Basim Ibn Ishaq / Loki: Ally (Initially) / Antagonist / Hidden One Master
A Master Hidden One from Constantinople who travels to Norway with Sigurd. He mentors Eivor in the ways of the Hidden Ones and their conflict with the Order of the Ancients. His true identity as a reincarnation of the Norse god Loki is a major plot reveal, making him a complex antagonist with his own agenda.
Layla Hassan (Modern Day Protagonist): Modern Day Protagonist / Assassin
The modern-day protagonist using the Animus to relive Eivor's memories. Her story arc from previous games continues as she seeks to prevent another global catastrophe, interacting with other modern-day Assassins like Shaun Hastings and Rebecca Crane.
King Alfred the Great of Wessex: Antagonist / Historical Figure
The king of Wessex, the last major Saxon kingdom resisting Viking incursions. A pious, intelligent, and cunning ruler who also operates in the shadows as the Grand Maegester of the Order of the Ancients in England.
Sigurd's wife and the chief strategist for the Raven Clan in Ravensthorpe. Eivor consults with her at the Alliance Map to pledge to different regions in England. A potential romantic interest for Eivor.
Valka: Ally / Raven Clan Seer
The Raven Clan's seer (völva). She provides Eivor with potions that induce visions, allowing them to experience mythological events in Asgard and Jotunheim as Havi (Odin).
Hytham: Ally / Hidden One Apprentice
Basim's young apprentice in the Hidden Ones. He tasks Eivor with hunting down and eliminating members of the Order of the Ancients throughout England, managing the Hidden Ones Bureau in Ravensthorpe.
Various kings, ealdormen, jarls, and thegns Eivor interacts with and forms alliances with (or deposes) across the different shires of England. Their individual storylines form the regional story arcs.
Fulke: Antagonist / Order of the Ancients Agent
A sadistic and fanatical agent of the Order of the Ancients who plays a key role in Sigurd's capture and torment, believing him to be a divine being.
The Builder (Asgard Vision): Antagonist (Mythological)
A Jotun (giant) who tricks the Aesir gods in Asgard, encountered during Eivor's vision quests as Havi.
Example Missions
Main Story Quests (Jin's Journey - Act I, II, III)
A series of narrative quests that follow Jin Sakai's efforts to repel the Mongol invasion, rescue his uncle Lord Shimura, and liberate Tsushima Island. This involves recruiting allies, confronting Mongol leaders, making difficult choices about his combat tactics (Samurai vs. Ghost), and ultimately facing Khotun Khan. The story is divided into three acts, each focusing on a different region of Tsushima.
Tales of Tsushima (Major Side Quests & Character Arcs)
Multi-part optional questlines focusing on key supporting characters like Yuna, Sensei Ishikawa, Lady Masako, Norio, and Kenji. These 'Tales' delve into their personal stories, motivations, and conflicts, often rewarding Jin with new techniques, gear, or Charms. They contribute significantly to world-building and character development.
Mythic Tales
Special side quests that involve investigating legends and folklore of Tsushima, often narrated by the musician Yamato. These quests usually involve tracking clues, solving puzzles, and culminate in Jin learning a powerful new combat technique (e.g., The Heavenly Strike, Dance of Wrath) or obtaining unique armor/weapons.
Liberating Mongol Territories (Farms, Villages, Forts)
Clear out Mongol-occupied locations across Tsushima. This involves defeating all Mongol soldiers in the area and sometimes completing bonus objectives (e.g., rescuing hostages, not raising alarms). Liberating territories reduces Mongol presence, reveals more of the map, grants Legend increase, and often unlocks nearby quests or merchants.
Duels (Samurai vs. Mongol Leaders, Ronin)
Cinematic one-on-one sword fights against skilled opponents. These occur during main quests, Mythic Tales, or when encountering specific enemies. Duels test Jin's mastery of parrying, dodging, and stance-based combat.
Shrine Climbs (Shinto Shrines)
Navigate challenging platforming sections, often involving climbing cliffs, jumping across gaps, and using the grappling hook (once acquired), to reach remote Shinto Shrines. Honoring these shrines rewards a Major Charm.
Iki Island Story Quests (Director's Cut / Expansion)
A new main questline set on Iki Island, where Jin confronts a new Mongol tribe led by the shamaness known as The Eagle. This story delves into the Sakai clan's troubled past on Iki and forces Jin to confront his own trauma.
Cooperative multiplayer missions with unique objectives, enemies (Oni), and progression systems separate from the single-player campaign. Story missions follow a narrative, Survival involves fending off waves of enemies, Rivals is a 2v2 mode, and The Tale of Iyo is a challenging three-part raid.
Main Story Arcs (Norway, England Pledges, Asgard/Jotunheim Visions, Order of the Ancients Hunt, Modern Day)
The overarching narrative divided into several major arcs: Eivor's departure from Norway, establishing Ravensthorpe and forging alliances by pledging to various shires in England (each a self-contained regional storyline), experiencing mythological sagas as Havi in Asgard and Jotunheim, systematically hunting down members of the Order of the Ancients, and Layla Hassan's modern-day investigation into Isu mysteries and a looming global threat.
Raids
Lead Eivor's Viking crew on longship raids against monasteries, encampments, and fortresses along rivers in England to pillage Raw Materials and Supplies needed for upgrading the Ravensthorpe settlement. Involves combat and breaking open chests/doors with crew assistance.
Assaults (Large Scale Battles)
Major story-driven battles where Eivor and their allies (often from pledged regions) lay siege to large enemy fortresses or defend against significant attacks. These involve multiple stages, siege weapons, and fighting alongside numerous AI combatants.
World Events (Mysteries)
Short, often quirky, self-contained narrative encounters found throughout the world. These can range from helping a child find their pet, to resolving a dispute between villagers, or participating in a bizarre local custom. They offer XP and a glimpse into the lives of ordinary people.
Flyting Duels (Mysteries)
Engage in a battle of wits and rhyming insults with various NPCs. Winning requires choosing the correct responses that match the opponent's rhythm and theme, increasing Eivor's Charisma (which unlocks unique dialogue options).
Offering Altars (Mysteries)
Find altars that require a specific offering (e.g., a certain number of fish, animal parts, or silver) to appease local spirits or fulfill a request. Completing these rewards skill points.
Standing Stone Puzzles (Mysteries)
Environmental puzzles where Eivor must find the correct vantage point to align symbols carved on standing stones, revealing a larger pattern. Rewards skill points.
Treasures of Britain (Mysteries)
Explore dangerous, puzzle-filled Isu (First Civilization) vaults hidden across England to collect mysterious tablets. Collecting all of them unlocks the legendary weapon Excalibur.
Legendary Animal Hunts (Mysteries)
Track and defeat exceptionally powerful and unique animals found in specific locations. Rewards include XP, resources, and a trophy for the longhouse in Ravensthorpe.
Lost Drengr (Mysteries)
Challenge and defeat six legendary Viking warriors, former members of Ragnar Lothbrok's army, who seek a glorious death in battle. Each is a difficult duel.
Daughters of Lerion (Mysteries)
Defeat three powerful and mystical sisters who guard pieces of Thor's armor set. Each is a challenging boss fight with unique magical abilities.
Fly Agaric Hallucination Challenges (Mysteries)
Consume Fly Agaric mushrooms to enter a hallucinatory state and solve a short environmental puzzle or complete a bizarre task. Rewards skill points.
Animus Anomalies (Mysteries)
Modern-day data fragments manifested as glitched platforming puzzles in the historical simulation. Eivor (controlled by Layla) must navigate these unstable structures to retrieve Isu data. Rewards lore.
River Raids (Repeatable Game Mode)
A separate repeatable game mode where Eivor leads their Jomsvikings on raids along various rivers to find new gear, resources, and Books of Knowledge. Features unique river maps and upgradable Jomsviking barracks.
Tombs of the Fallen (Free DLC)
Explore hidden Isu tombs filled with environmental puzzles and platforming challenges to uncover powerful artifacts and lore.
DLC Story Campaigns (Wrath of the Druids, The Siege of Paris, Dawn of Ragnarök)
Major expansions with their own main questlines, new regions (Ireland, Francia, Svartalfheim), characters, enemies, gear, and abilities.
people
Multiplayer
Multiplayer Details
N/A
Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew.
extension
Editions & DLC
Available Editions
Available in Standard Edition, Digital Deluxe Edition (Hero of Tsushima Skin Set, Charm of Hachiman's Favor, digital artbook, director's commentary), Special Edition (SteelBook, Hero of Tsushima mask & sword kit, digital content), and Collector's Edition (Sakai Mask replica, cloth map, sashimono war banner, furoshiki wrapping cloth, SteelBook, artbook, all Digital Deluxe content). The Director's Cut (PS5, PC) includes the base game, the Iki Island expansion, and additional features like Japanese lip sync, haptic feedback, and improved load times.
Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions.
Post-Launch Content / DLC
The main post-launch content was the 'Iki Island' expansion, a substantial story DLC included in the Director's Cut, taking Jin to a new island with new enemies, story, and gear. A free multiplayer co-op mode, 'Legends,' was also added, featuring unique classes, missions, and a raid. Various cosmetic items and patches have also been released.
Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue).
help_outline
FAQ
Frequently Asked Questions
Q: Is Ghost of Tsushima historically accurate? A: Ghost of Tsushima is set during a real historical event (the Mongol invasion of Japan in 1274) and features historical elements, but it is a work of historical fiction. It takes creative liberties with characters, events, and geography for narrative and gameplay purposes. The developers were heavily inspired by classic samurai cinema.
Q: What is the difference between playing as a Samurai and as the Ghost? A: The game allows Jin to approach combat in two main ways. As a Samurai, he engages enemies head-on in honorable duels and open combat, relying on parries, dodges, and different sword stances. As the Ghost, he uses stealth, assassinations, trickery, and Ghost weapons (kunai, smoke bombs) to eliminate enemies dishonorably but effectively. The story explores Jin's internal conflict with these opposing methods.
Q: What is the Guiding Wind mechanic? A: The Guiding Wind is Ghost of Tsushima's primary navigation system. Instead of a persistent mini-map, players can swipe up on the PlayStation controller's touchpad (or press a designated key on PC) to summon a gust of wind that blows in the direction of their currently tracked objective or point of interest. This encourages players to observe the environment.
Q: What is Ghost of Tsushima: Legends? A: Legends is a free online cooperative multiplayer mode included with Ghost of Tsushima (and its Director's Cut). It features a separate storyline inspired by Japanese folklore and mythology, with players choosing from four unique classes (Samurai, Hunter, Ronin, Assassin) to tackle story missions, survival challenges, and a raid.
Q: What does the Director's Cut add to the game? A: The Ghost of Tsushima Director's Cut includes the full base game, the Iki Island expansion (a new story, map, enemies, and gear), Japanese lip sync options, haptic feedback and adaptive trigger support (PS5), 3D audio enhancements (PS5), and improved load times. On PC, it includes these features plus PC-specific graphical options and ultrawide support.
Q: What is Kurosawa Mode? A: Kurosawa Mode is a visual filter that can be enabled, rendering the game in black and white with increased film grain and altered audio, designed to emulate the style of classic black-and-white samurai films by director Akira Kurosawa.
Q: Is Assassin's Creed Valhalla a traditional Assassin's Creed game? A: Valhalla blends traditional Assassin's Creed elements (stealth, assassinations with the Hidden Blade, conflict between Hidden Ones/Order of the Ancients, modern-day story) with significant action RPG mechanics (skill trees, gear upgrades, dialogue choices, large open world, settlement building). It leans more into the RPG aspects than earlier titles in the series.
Q: Can I play as a male or female Eivor? A: Yes, players can choose to play as either a male Eivor (Varinsson) or a female Eivor (Varinsdottir). The story and dialogue are largely the same for both, with voice acting being the primary difference. Players can also let the Animus choose, which sometimes switches between them at key moments (canonically, Eivor is female).
Q: What is Ravensthorpe, and how does settlement building work? A: Ravensthorpe is the Viking settlement Eivor establishes in England. Players can upgrade the settlement by constructing various buildings (e.g., blacksmith, barracks, trading post, hunter's hut, seer's hut, museum) using resources gathered from raids. Each building provides new services, quests, characters, or passive benefits for Eivor and their clan.
Q: Are there choices and consequences in Valhalla? A: Yes, Valhalla features numerous dialogue choices and decisions during quests that can impact character relationships, the outcome of regional story arcs, alliances, and even aspects of the main story's ending. Some choices have more significant long-term consequences than others.
Q: What are the Asgard and Jotunheim sequences? A: These are vision quests where Eivor, through Valka's potions, experiences events from Norse mythology as Havi (another name for Odin). These sequences feature unique mythical environments, characters (like Thor, Loki, Freya, Tyr), and storylines that tie into the Isu lore and Eivor's own destiny.
Q: Does Valhalla have naval combat like previous AC games? A: While Eivor has a longship for river and sea travel and for initiating raids, direct ship-to-ship naval combat with cannons and complex maneuvers (like in Black Flag or Odyssey) is not a primary feature. The longship is mainly for transport, raiding party deployment, and navigating waterways. Limited ranged combat from the ship is possible.
build
Technical Details
Graphics & Visual Fidelity
Powered by Sucker Punch's proprietary engine, Ghost of Tsushima is renowned for its breathtaking art direction and visual fidelity. It features stunningly beautiful landscapes with vibrant colors, dynamic weather (wind playing a key visual role), detailed particle effects (falling leaves, pollen), and realistic character models. The 'Kurosawa Mode' allows players to experience the game in black and white with film grain, mimicking classic samurai cinema.
Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies.
Audio & Soundtrack
Original score composed by Ilan Eshkeri and Shigeru Umebayashi, featuring a blend of traditional Japanese instrumentation (shakuhachi, koto, taiko drums) with epic orchestral themes that evoke the atmosphere of classic samurai films. Sound design is meticulous, with realistic sword clashes, distinct animal sounds, and immersive environmental audio (wind, rustling leaves). Offers full Japanese voice acting with English subtitles for an authentic experience.
Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio.
User Interface (UI/UX)
Features a highly minimalistic and immersive HUD. Health and Resolve are displayed subtly. No traditional mini-map; players use the Guiding Wind (swiping the touchpad or a key summons a gust of wind pointing towards the tracked objective) for navigation. Enemy awareness and stance indicators are contextual. The world map is stylized like a traditional Japanese painting. Focus Hearing highlights enemies through walls.
Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest.
Accessibility Options
Offers a good range of accessibility options, including customizable controls (remapping), subtitle and caption customization, options to simplify QTEs and repeated button presses, aim assist, options for larger UI elements, high contrast mode for some UI, and various gameplay toggles for combat difficulty and HUD elements.
Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes.
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended for base game, current total size larger)
1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced)(Very High Preset (DLSS/FSR Quality or Balanced recommended))
CPU: CPU for 1440p/60FPS or 4K/30FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these demanding targets.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
—
1440p (QHD/2K) - Very High (1440p ~60 FPS, Very High Preset)(Very High Preset)
CPU: CPU for 1440p/60FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Very High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Very High/Ultimate Preset, DLSS/FSR Balanced/Performance)(Very High/Ultimate Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultimate.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 9 5900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
—
2160p (UHD/4K) - Ultra (2160p/4K ~30 FPS, Ultra High Preset)(Ultra High Preset)
CPU: CPU for attempting 4K/30FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 4K Ultra at 30FPS.
GPU (Laptop): Flagship laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB minimum, 32GB highly recommended for 4K Ultra.
Storage: NVMe SSD required.
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
save Overall Storage
Spec: 75 GB available space (SSD Recommended). Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD
Spec: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
Spec: Windows 10 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 API is required.
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
Official PC system requirements for 'Ghost of Tsushima DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially dense forests or large Mongol camps), and background applications. An SSD is strongly recommended for optimal performance.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Ghost of Tsushima on PC is a visually rich and potentially demanding title, particularly at higher settings and resolutions.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
Optimization Detail: Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
Game Name: Ghost of Tsushima
Official PC system requirements from Ubisoft. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense settlements or large battles), and background applications. An SSD is strongly recommended.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Assassin's Creed Valhalla is a demanding title, especially at higher resolutions or with maxed-out settings due to its large, detailed world.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
Laptop Consideration: C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
Optimization Detail: Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
Game Name: Assassin Creed Valhalla
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.