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FRONT MISSION 3: Remake vs CONQ: Crown of No Quarter
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 26, 2025 | Nov 15, 2027 |
| Developer | |
| MegaPixel Studio S.A. | Athena Game |
| Publisher | |
| Forever Entertainment S.A. | Athena Management Pte. Ltd. |
| Genre(s) | |
| Tactical RPG | Tactical Action RPG / Extraction PvPvE |
| Engine | |
| Unity | Unreal Engine 5 (Estimated) |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | Mature (Estimated) |
| Avg. User Rating | |
| 3.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $34.99 | $69.99 |
| tune Key Specs | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Skills are learned via RNG during combat and stored in the Wanzer's computer. Upgrades involve replacing Wanzer parts (Body, Arms, Legs) and equipping Battle Skills like 'Double Shot' or 'Stun'. |
To significantly contrast the grounded, heavy medieval combat mechanics, the game introduces a deeply systemic layer of magical asymmetry through 'Anomalies'—highly potent supernatural abilities derived directly from the unnatural, corrupted state of the purgatory loop. The developer explicitly states that players can actively turn the tide of battle using these dark mutations, ensuring that engagements do not rely solely on numerical superiority, brute force, or strict historical tactics. Confirmed supernatural mechanics and skill upgrades include the ability to summon massive undead legions to rapidly bolster frontline defenses, cast area-of-effect shadow curses to heavily debuff enemy troops, and systematically break enemy morale through dark magical means. Dominating the battlefield long enough also allows players to 'let the ravens feast' on their fallen enemies, which serves as a massive ultimate ability. As an extraction game, players must enter the fray with degraded 'rusted iron' gear and scavenge, extract, and craft superior armaments and anomaly artifacts to progress. |
| public World & Exploration | |
| World & Level Design | |
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The game spans various global regions including Southeast Asia, Japan, and Australia. Missions take place on grid-based tactical maps ranging from urban cityscapes and military bases to tropical jungles. |
The map of CONQ, designated as the Eternal Shift, is not a static enclosed arena but a massive, dynamic, shared open world that facilitates 'seamless sea-to-land warfare'. Unlike traditional extraction shooters that confine players to dense urban centers or strictly static wilderness zones, the topography in CONQ vastly expands the battlefield to include massive, highly navigable bodies of water intersecting with heavily fortified coastal landmasses and towering strongholds. Players command 'bone-clad fleets' to engage in intricate naval combat that draws both aesthetic and mechanical parallels to other high-profile seafaring action games. The transition from intense naval bombardment to amphibious infantry assault is described by the developer as entirely seamless, meaning there are absolutely no loading screens or instanced transitions between ship-based combat and grueling ground warfare. The environment features diverse biomes, notably highlighting highly defensible, snow-covered strongholds, immense stone fortresses, and muddy battlefields that require attackers to construct and carefully manage the logistical protection of their heavy siege engines. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. No online or local multiplayer modes. |
The architectural framework supporting the multiplayer environment of CONQ aims to synthesize the massive population scale of a massively multiplayer online game with the high-stakes, localized tension of an extraction shooter. The title officially supports up to 99 online players in a single shared open-world instance. Because each of these 99 human commanders can simultaneously deploy and manage 'hundreds of troops' via AI-controlled infantry regiments, the total on-screen entity count creates battles of unprecedented scale. The primary gameplay loop hinges on the 'Coronation' system—if a player manages to isolate and defeat a rival player commander in highly skill-based direct melee combat, they perform a brutal execution that instantly shatters the enemy army's morale, causing a total collapse of their forces. The game heavily emphasizes PvPvE (Player versus Player versus Environment) engagements, supported by seamless cross-platform multiplayer and online co-op capabilities to ensure highly populated servers across both PC and PlayStation 5 platforms. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($34.99); FRONT MISSION Remake Trilogy Bundle ($83.99) containing Remakes 1st, 2, and 3. |
Currently, specific retail and digital editions for CONQ: Crown of No Quarter have not been officially detailed by Athena Game. However, given the presence of in-game purchases and the live-service extraction nature of the title, it is highly anticipated to launch with a Standard Edition alongside premium variations (e.g., Deluxe or Ultimate Editions). These higher-tier packages will likely include exclusive cross-era cosmetic armor sets, unique visual skins for bone-clad fleets, and premium currency. Given the 2027 release window, pre-order incentives offering early access to specific weapon blueprints or closed beta access are highly probable. |
| Post-Launch Content / DLC | |
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Includes New Game+ and built-in visual customization like camouflage options not found in the original. |
CONQ operates on a live-service architecture designed for infinite horizontal scaling. By utilizing a 'cross-era' setting within a purgatorial landscape, the developers can continuously release seasonal updates introducing entirely new historical factions, armor sets, and weaponry without breaking lore immersion. While no specific DLC roadmap was announced during the State of Play, the explicit confirmation of in-game purchases strongly indicates a cosmetic-driven battle pass system or seasonal anomalies that manipulate world events over time. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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3D Wanzer models are fully remade for 4K. 2D character portraits and 'Network' assets have been upscaled using modern techniques, sparking controversy over AI-like artifacts. |
Visually, CONQ is a powerhouse of dark-fantasy aesthetics, demanding powerful hardware to render its ambitious scope. It features highly detailed, mud-caked armor, dense volumetric fog across its massive oceans, and dynamic terrain deformation during siege engine assaults. The visual language relies heavily on contrast, pitting the grounded, grim-dark realism of rusted medieval steel against the highly stylized, vibrant particle effects of the supernatural Anomalies and dark magical mutations that tear across the battlefield. |
| Audio & Soundtrack | |
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Features a fully reorchestrated soundtrack. Sound effects for weapons have been updated but faced mixed reception for lack of impact. |
Audio design heavily leverages the PlayStation 5's advanced 3D Audio capabilities to create an oppressive, immersive battlefield. Players can pinpoint the directional clash of steel, the horrifying screams of shattering morale, and the localized chanting of magical Anomalies. The game features a dark, bombastic orchestral soundtrack that dynamically swells during high-stakes commander duels and the cinematic Coronation executions. The DualSense haptic feedback perfectly mirrors the auditory crunch of weapons hitting mud and armor. |
| User Interface (UI/UX) | |
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Modernized but retains a retro aesthetic. Includes the 'Network'—an in-game internet simulator used for lore, shopping, and side-quest triggering. |
The User Interface in CONQ must achieve a monumental balancing act, displaying micro-level combat stats (stamina, health, parry windows) while concurrently providing macro-level strategic command options for AI armies. Players will likely utilize an intuitive, radial command wheel or contextual ping system to direct infantry formations, order archer volleys, and coordinate cavalry flanks without losing focus during fast-paced third-person melee dueling. Visual clutter is minimized to highlight the visceral weight of combat. |
| Accessibility Options | |
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Quick Combat mode to speed up animations, adjustable text speed, and multi-language support (9+ languages). |
Athena Game has prioritized inclusive design by building fundamental accessibility directly into the engine. Verified features include basic subtitles specifically tailored for story sequences, extensive 3D audio output configurations for spatial awareness, basic controller remapping, adjustable stick sensitivity, and camera inversion. Furthermore, the PC version offers deep visual contrast controls, scalable text sizes, and combat systems explicitly designed to be playable without the need for rapid Quick Time Events (QTEs). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Base quad-core processing for turn calculations. CPU (Laptop): Common 4-core mobile processor. GPU: Entry-level dedicated graphics for 1080p rendering. GPU (Laptop): Standard budget laptop GPU. RAM: Sufficient for the Unity engine overhead. Storage: Standard install footprint. | |
memoryCPU: Intel Core i5-2300 / AMD A8-5600k developer_boardGPU: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 laptop_macCPU (L): Intel Core i5-8300H laptop_windowsGPU (L): GTX 1050 Mobile (40W) layersRAM: 8 GB saveStorage (Tier): 7 GB SSD/HDD | memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (95W+) layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Recommended (High) CPU: Smoother performance during cinematic transitions. CPU (Laptop): High-clocked mobile CPU for consistent frame times. GPU: Allows for high-quality textures and 60 FPS combat. GPU (Laptop): Modern entry-level laptop GPU for stable performance. RAM: Ensures no stuttering during the 'Network' browsing and menu transitions. Storage: SSD recommended for fast mission loading. | |
memoryCPU: Intel Core i7-6700 / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i7-10750H laptop_windowsGPU (L): RTX 3050 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 7 GB SSD | — |
| 1440p (QHD/2K) - Recommended (High Preset, 60 FPS) CPU: Provides massive L3 cache and strong single/multi-thread performance to maintain stable frame pacing when multiple armies clash. CPU (Laptop): Top-tier laptop silicon is needed to maintain high framerates at 1440p without dropping frames during intense melee. GPU: Provides the necessary VRAM and rasterization power to handle dense volumetric effects from magical anomalies and complex terrain deformation. GPU (Laptop): Delivers desktop-class performance necessary for high-fidelity 1440p gaming on mobile platforms. RAM: Highly recommended for running background applications alongside the massive open-world memory footprint. Storage: Ensures the absolute fastest loading times and zero stuttering during fast-paced naval movement. | |
| — | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe Gen4 SSD |
| 1440p (QHD/2K) - High Settings (Ultra) CPU: Modern mid-range CPU for higher resolution overhead. CPU (Laptop): Strong multi-core performance for multitasking. GPU: Handles the 1440p pixel count with updated shaders. GPU (Laptop): Sweet spot for 1440p gaming on laptops. RAM: Standard for high-end gaming. Storage: Required for optimal data streaming. | |
memoryCPU: Intel Core i5-11400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA RTX 2060 / AMD RX 5700 laptop_macCPU (L): Ryzen 7 5800H laptop_windowsGPU (L): RTX 3060 Laptop GPU (80W+) layersRAM: 16 GB saveStorage (Tier): 7 GB SSD | — |
| 2160p (UHD/4K) - Ultra / Enthusiast (Ultra Preset, 60+ FPS) CPU: Ensures absolutely zero CPU bottlenecking, allowing the GPU to fully stretch its legs during massive 99-player server instances. CPU (Laptop): The absolute pinnacle of mobile CPUs is required for 4K resolutions in such a demanding physics and AI-heavy title. GPU: Required to push maximum pixels alongside advanced upscaling to maintain high framerates in dynamic, massive warfare environments. GPU (Laptop): The only mobile GPU truly capable of driving this game at 4K Ultra settings at playable framerates. RAM: Provides massive bandwidth and capacity for flawless execution and caching of all high-resolution assets. Storage: Overkill, but guarantees zero storage-related hitches during intense gameplay. | |
| — | memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB NVMe Gen5 SSD |
| 2160p (UHD/4K) - Ultra 4K (Max) CPU: Ensures no bottlenecks at 4K. CPU (Laptop): Top-tier mobile processing. GPU: Drives native 4K resolution with improved lighting. GPU (Laptop): Necessary for consistent 60 FPS at 4K. RAM: Sufficient for this title's assets. Storage: Highest speed for instant loading. | |
memoryCPU: Intel Core i7-12700 / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 / AMD RX 6800 laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): RTX 3080 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 7 GB NVMe SSD | — |
| save Overall Storage | |
| Spec: 7 GB available space Note: Covers high-resolution textures and reorchestrated audio files. Type: Unknown | Spec: 50 GB Solid State Drive (SSD) Note: An SSD is strictly required to facilitate the seamless sea-to-land environmental transitions and rapid texture streaming without loading screens. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern DirectX support and memory management. | Spec: Windows 10 (64-Bit required) Explanation: Requires a modern 64-bit operating system to handle advanced memory management and DirectX 12 integration. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: Utilized for updated lighting and shadow effects on Wanzer models. | Spec: Version 12 Explanation: Essential for rapid asset streaming, advanced lighting, and eliminating loading screens across the vast open world map. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For FRONT MISSION 3: Remake Specifically
For CONQ: Crown of No Quarter Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.