Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Fragmentary Order vs Rage 2
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Nov 15, 2027 | May 14, 2019 |
| Developer | |
| Rant Gaming | Avalanche Studios, id Software |
| Publisher | |
| Cor3 (COR3) | Bethesda Softworks |
| Genre(s) | |
| Hardcore Tactical Sci-Fi Combat Simulator | First-Person Shooter, Open World, Action-Adventure, Vehicular Combat |
| Engine | |
| Unreal Engine 5 | Apex Engine |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | M (Mature 17+) - ESRB Descriptors: Blood and Gore, |
| Avg. User Rating | |
| 4.9 / 5.0 | 3.5 / 5.0 |
| Current Price (USD) | |
| $59.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Unlike traditional role-playing games with arbitrary experience points, progression in Fragmentary Order is deeply systemic, tied to the accumulation of real-world knowledge and massive in-game corporate capital. The core loop revolves around upgrading your personal Replicated Entity (RepEnt) bunker infrastructure, which acts as your primary staging ground. Players must meticulously manage credit flows to invest in superior biological cloning genetics, drastically improving the baseline stamina, trauma resistance, and neural response times of their expendable Freel assets. Additionally, systemic mastery plays a gigantic role; players can invest heavily in specialized cryptography and hacking protocols to decode heavily guarded corporate sectors and manipulate automated security drones. Weapon proficiency requires literal, mechanical understanding of the intricate, granular gunsmithing system, where every single optic, gas block, and modular receiver alters the ballistic physics, recoil impulse, and reliability of the firearm depending on planetary gravity and atmospheric conditions. |
N/A |
| public World & Exploration | |
| World & Level Design | |
|
The geographical scope of Fragmentary Order dramatically eclipses contemporary tactical shooters, presenting environments designed on an unprecedented, colossal scale. Rant Gaming developers have explicitly confirmed that standard operational maps are more than five times larger than a typical legacy extraction shooter location, completely altering the pacing, traversal requirements, and strategic map control methodologies. The primary early showcase, 'Blue Mars,' is a massive, partially terraformed post-apocalyptic landscape featuring sprawling canyons, intense dynamic weather systems, and the decaying corporate infrastructure of the abandoned Mariner City. Beyond the Martian surface, the developmental roadmap confirms several other vastly different biomes. These include the hostile, corrosive environments of Venus, which require specialized atmospheric shielding; the hyper-urban, decaying remnants of Earth's mega-cities; and claustrophobic orbital space stations where combat takes place entirely in zero-gravity or micro-gravity conditions, demanding completely different ballistic and traversal tactics. |
N/A |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
Fragmentary Order entirely abandons the traditional, timer-restricted extraction format in favor of a massive, persistent session-based survival model. In the primary PvPvE mode, up to 50 RepEnt-controlled Freel assets can inhabit a single, dynamically shifting map instance for one to two uninterrupted hours. This allows for incredibly methodical pacing, deep reconnaissance, and the establishment of semi-permanent territorial footholds. Extraction is completely optional; players can choose to dominate an entire sector through superior firepower and fortification rather than fleeing to an arbitrary exit. Additionally, Rant Gaming has confirmed the immediate launch availability of a dedicated PvE-focused mode. This cooperative and solo experience is specifically engineered for players who wish to deeply explore the complex lore, master the hacking systems, and engage the highly sophisticated AI corporate security forces without the punishing, unpredictable threat of hyper-competitive human interference. |
N/A |
| extension Editions & DLC | |
| Available Editions | |
|
While official storefront details remain closely guarded, comprehensive leaks from grey-market key reseller platforms like GGSel, combined with the established mechanics of the COR3 Alternate Reality Game (ARG), strongly project a multi-tiered purchasing structure. The Standard Edition will likely grant base access to the RepEnt interface and standard Freel cloning vats. A higher-tier 'Corporate Elite Edition' is anticipated to include massive early-game economic injections, exclusive bunker cosmetics, and prioritized licensing agreements with major factions like Phasma and Farline. Most importantly, access to the highly coveted, initial wave Closed Alpha has been strictly gated behind immense participation in the browser-based ARG, rewarding a microscopic cohort of 500 elite puzzle-solvers with guaranteed entry and exclusive, permanent intellectual assets that will tangibly impact the macro-economy of the final game. The presence of 'Steam PC Gift AUTO DELIVERY' tags in leaks suggests an eventual, massive integration directly with the Valve ecosystem. |
N/A |
| Post-Launch Content / DLC | |
|
The post-launch roadmap for Fragmentary Order is designed to be a continuous, evolving virtual ecosystem rather than a series of disparate map packs. Because the game functions as a persistent simulator, DLC will focus heavily on expanding the macro-economy and corporate warfare narrative. Analysts project major updates introducing entirely new planetary biomes, such as the frozen oceans of Europa or the asteroid mining colonies of the Belt. Monetization is heavily expected to revolve around corporate asset packs, offering RepEnt controllers exclusive robotic loadouts, advanced clone genetics, or unique modular vehicle chassis licensed from entities like Rostov Dynamics. Furthermore, the COR3 browser terminal ARG is expected to remain permanently active, acting as a real-time narrative delivery system where players can collaboratively decrypt massive lore drops to unlock new global trade routes and weapon manufacturing blueprints for the entire community. |
N/A |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Serving as a flagship showcase for Unreal Engine 5 and cutting-edge NVIDIA technology, the visual fidelity of Fragmentary Order is truly unparalleled. Under the visionary guidance of industry veterans Aaron Beck and Ben Mauro, the aesthetic perfectly captures a utilitarian, hyper-grounded military-industrial design. The environments utilize Nanite virtualized geometry to render mind-bending levels of micro-detail across sprawling Martian landscapes and crumbling concrete mega-cities without suffering from traditional polygon budget restrictions. The integration of Lumen global illumination and hardware-accelerated Ray Reconstruction ensures that shadows, ambient occlusion, and reflections are perfectly accurate—crucial for hardcore tactical gameplay where spotting a muzzle flash in pitch darkness or tracking a moving shadow can mean the difference between immense profit and devastating, permanent biological and financial loss. |
N/A |
| Audio & Soundtrack | |
|
Acoustic modeling in Fragmentary Order represents a generational leap in audio simulation. The developers have engineered a proprietary audio engine that dynamically calculates sound propagation based heavily on the specific planetary environment. The concussive blast of a KalashCorp Heavy Stubber will sound drastically different in the incredibly thin, echoing atmosphere of Martian canyons compared to the muffled, terrifying silence of a breached orbital space station in micro-gravity. Directional audio is essential for survival, requiring players to accurately pinpoint mechanical whines from autonomous drones, the crunch of boots on extraterrestrial soil, and distant firefights across massive distances. The musical score is deliberately sparse during deployments to emphasize environmental tension, while the bunker menus feature deep, industrial synth tracks reflecting the oppressive, dystopian weight of the corporate Core Era. |
N/A |
| User Interface (UI/UX) | |
|
The User Interface of Fragmentary Order is a masterclass in grounded, utilitarian design, masterminded by the exceptional art direction of Aaron Beck. When controlling a Freel asset, the on-screen HUD is remarkably minimalist, relying on in-world visual and audio cues rather than floating digital text. Crucial information is conveyed through neural-link visual overlays, physical weapon inspections, and functional wrist-mounted or tablet-based biometric monitors. Between deployments, players interact with their RepEnt bunker interface, which mimics the brutalist, text-heavy operating systems of the COR3 framework. This terminal interface requires players to manually route funds, manage deep storage logistics, and interact with complex corporate marketplaces, directly mirroring the complex decryption tasks and navigation loops established during the highly successful pre-release Alternate Reality Game. |
N/A |
| Accessibility Options | |
|
Given the notoriously uncompromising nature of hardcore tactical simulators, Rant Gaming has surprisingly implemented several critical accessibility features to broaden the total addressable market without compromising the core vision. The inclusion of a dedicated PvE-only mode serves as the ultimate onboarding ramp, allowing players to learn complex ballistic physics, map layouts, and hacking mechanics at their own pace without the immense pressure of PvP loss. Visually, the game offers comprehensive UI scaling options for the text-heavy RepEnt terminal menus, alongside customizable colorblind profiles that adjust neural-link overlays and laser sight colors. The granular audio mixing allows players to isolate critical mechanical frequencies, ensuring that those with auditory processing difficulties can still effectively track the movement of hostile robotic assets and rival Freel clones. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Preset, DLSS/FSR Balanced) CPU: The baseline requirement to handle the complex AI routines of corporate military contractors and advanced ballistic physics across large map sectors. CPU (Laptop): Mobile CPUs must have sufficient thermal headroom to prevent bottlenecking the physics simulation threads during intense firefights. GPU: The absolute minimum VRAM required to cache UE5's Nanite geometry without severe texture popping during rapid traversal. GPU (Laptop): Leverages Frame Generation to overcome the limited raw rasterization power of mid-range mobile silicon. RAM: Bare minimum memory capacity; players may experience hitching when transitioning between distinct micro-biomes on Blue Mars. Storage: Essential for reasonable load times when deploying a new Freel asset into the persistent session. | |
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): NVMe SSD (Gen3 Minimum) | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS+) (High Preset, 1080p resolution.) CPU: Official recommended desktop CPU for a good 1080p/High experience. CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/High performance. GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important. GPU (Laptop): Good laptop GPUs for 1080p High. Ensure adequate TGP. RTX 50 series mention is speculative. RAM: 8GB RAM is officially recommended. Dual-channel configuration improves performance. 16GB offers more headroom. Storage: SSD is strongly recommended for this tier for fast loading and responsiveness. | |
| — | memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Laptop GPU would easily manage this). layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS or 720p ~30 FPS for older interpretation) (Low Preset, 1080p resolution (or 720p for absolute minimum target).) CPU: Official minimum desktop CPU for Rage 2. CPU (Laptop): Estimated laptop CPU for minimum playability. Most modern laptop CPUs will exceed this. GPU: Official minimum desktop GPU. Requires 3GB VRAM. GPU (Laptop): Estimated laptop GPUs for minimum settings. Even low-end modern discrete GPUs or powerful iGPUs (Iris Xe G7, Radeon 680M/780M) will perform adequately. RTX 50 series is highly speculative and far exceeds this tier. RAM: 8GB RAM is the official minimum requirement. Storage: HDD is absolute minimum; SSD highly recommended for better loading. | |
| — | memoryCPU: Intel Core i5-3570 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 780 (3GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or better. Modern i3/Ryzen 3 U-series can handle this. laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB, might struggle) / MX450 (2GB), GTX 1050 Mobile (3GB/4GB). RTX 3050 Laptop GPU (Low TGP) / RTX 4050 Laptop GPU would be significant overkill but a modern entry point. layersRAM: 8 GB saveStorage (Tier): 50 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - Recommended (High Preset, Lumen Enabled, DLSS Quality + Frame Generation) CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum frame rates, smoothing out frame pacing in chaotic, 50-player combat zones. CPU (Laptop): Top-tier mobile processors are necessary to ensure the GPU is fully fed during CPU-intensive physics and destruction rendering. GPU: Delivers the necessary rasterization overhead to manage Lumen global illumination while maintaining a competitive 100+ FPS threshold. GPU (Laptop): Required to maintain high frame rates at 1440p on laptops without drastically reducing visual fidelity and competitive visibility. RAM: Highly recommended to prevent any memory-related bottlenecks and ensure perfectly smooth gameplay over multi-hour persistent sessions. Storage: Prevents traversal stutters when operating rapid mobility platforms like the PYOS-Delta quadruped across massive zones. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): NVMe SSD (Gen4 Recommended) | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60-90 FPS) (High Preset, 1440p resolution.) CPU: Strong desktop CPU for achieving smooth framerates at 1440p. CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay. GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB VRAM essential. GPU (Laptop): Strong laptop GPUs for 1440p. Max TGP versions are important. RTX 50 series mention is speculative. RAM: 16GB RAM is recommended for smooth 1440p gaming. Storage: NVMe SSD recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 2600X or newer (e.g., Intel Core i5-10400F / AMD Ryzen 5 3600) developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) / RTX 2060 Super (8GB) / RTX 3060 (12GB) or AMD Radeon RX Vega 64 (8GB) / RX 5700 (8GB) / RX 6600 XT (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would easily handle this). layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra / Enthusiast (Epic Preset, Ray Reconstruction, DLSS Performance + Frame Generation) CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity. CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and UE5 calculations. GPU: The only desktop GPU currently capable of pushing Fragmentary Order at maximum settings in 4K while maintaining a competitively viable frame rate. GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling to maintain fluid motion. RAM: Total overkill for most, but guarantees zero page-file swapping during absolute peak memory saturation events in massive clan wars. Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 24GB laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP) layersRAM: 64 GB saveStorage (Tier): NVMe SSD Gen5 | — |
| 2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution (internal resolution scaler may be used to maintain 60FPS).) CPU: Capable desktop CPU to support 4K gaming in Rage 2 without significant bottlenecks. CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K Rage 2. GPU: Desktop GPUs capable of running Rage 2 at 4K High settings with good framerates. 8GB+ VRAM essential. GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in Rage 2. Hypothetical RTX 50 series would enhance this further but is significant overkill. RAM: 16GB RAM is generally sufficient for 4K in Rage 2. Storage: A fast NVMe SSD is recommended for the best 4K gaming experience. | |
| — | memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-12600K / AMD Ryzen 5 5600X) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) / RX 7600 XT (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). **(A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience for Rage 2.)** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| save Overall Storage | |
Spec: 150 GB NVMe Gen4 SSD Note: Traditional HDDs or SATA SSDs are entirely unsupported. Gen4 NVMe speeds are required to stream immense environmental textures and Nanite geometry without introducing traversal stutter. Type: NVMe | Spec: 50 GB available space (SSD Recommended) Note: An SSD (Solid State Drive) is recommended for faster loading times. Ensure at least 50 GB of free disk space. This requirement may change with updates, though unlikely for an older title. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 64-bit (Version 23H2 or newer) Explanation: Requires advanced thread scheduling capabilities inherent to Windows 11 to efficiently distribute Unreal Engine 5's massive CPU load across high-core-count processors. | Spec: Windows 7, 8.1, or 10 (64-Bit versions), Windows 11 (64-Bit) Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 is required. For optimal compatibility and performance, Windows 10 or 11 (latest updates) is recommended. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Mandatory requirement to utilize hardware-accelerated ray tracing, Nanite virtual geometry rendering, and NVIDIA Ray Reconstruction technologies. | Spec: DirectX 11 Explanation: Requires a graphics card compatible with DirectX 11. Rage 2 does not support ray tracing. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Fragmentary Order Specifically
For Rage 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.