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Fragmentary Order vs HIRAETH

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info General Information
Release Date
Nov 15, 2027 Sep 3, 2025
Developer
Rant Gaming Jade Horse (Paweł Tomkowiak)
Publisher
Cor3 (COR3) Jade Horse
Genre(s)
Hardcore Tactical Sci-Fi Combat Simulator Sci-Fi, Survival, First-Person, Open World, Crafting, Story Rich, Immersive Sim
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
M (Mature 17+) Rating Pending (Expected T - Teen)
Avg. User Rating
4.9 / 5.0 0.0 / 5.0
Current Price (USD)
$59.99 $29.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person Shooter (FPS)
  • Core Mechanic: Remote-Controlled Biological Clone Assets (Freels)
  • Game Structure: Persistent 1-2 Hour Session-Based Sandbox
  • Player Count: Up to 50 Players per Map Instance
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Desolate Alien Planet (Ahra Prime)
  • Platforms: PC (initial), with Mac/Linux planned
  • Early Access Release: 2025-09-03
  • Unique Feature: A highly ambitious solo-developed survival game with a dual-mode structure, combining a hardcore survival sandbox with a deep, episodic narrative campaign.
sports_esports Gameplay & Mechanics
Companions/Followers
  • PYOS-Delta Quadruped: Functions as mobile cover, heavy weapons platform, and advanced payload transport.
    Mechanized Robot
  • Phasma Recon Drone: Paints enemy targets through walls but highly susceptible to electronic warfare.
    Aerial UAV
  • None: The game is designed as a solo experience to emphasize the feeling of isolation and desolation. There are no companion or follower systems.
Key Collectibles
  • Simon Webb Datashards: Hidden inside heavily damaged COR3 server racks across Mariner City.
  • Encrypted Nutcracker Drive: Carried strictly by elite corporate security bosses in high-tier zones.
  • Resources: Found by scavenging the environment and hunting alien wildlife. These are essential for the game's deep crafting system.
  • Lore Notes: Scattered notes and logs that provide environmental storytelling, allowing players to piece together the history of the failed colony on Ahra Prime.
Key Themes
  • Hardcore Sci-Fi
  • Cybernetics
  • Post-Apocalyptic Corporate Dystopia
  • Tactical Realism
  • Multi-Planetary Conflict
  • Sci-Fi
  • Survival
  • First-Person
  • Open World
  • Crafting
  • Story Rich
  • Immersive Sim
  • Indie
  • RPG
  • Action
  • Adventure
  • Simulation
colorize Combat & Gear
Weapons Overview
  • KalashCorp Heavy Stubber: Assault Rifle
    A rugged, extremely reliable gas-operated ballistic weapon evolved over centuries to withstand Martian dust storms.
  • COR3 Directed Energy Rifle: Energy Weapon
    High-tier corporate tech firing concentrated plasma capable of melting standard combat armor.
  • Farline Mag-Accelerator: Sniper Rifle
    Utilizes magnetic rails to propel kinetic slugs at hypersonic speeds across massive open environments.
  • Crafted Weapons: Varies (Melee, Ranged)
    Players will craft their own arsenal of weapons from resources found in the world. The exact types have not been detailed but will include tools for both hunting and defense.
Armor / Gear Sets
  • Modular Atmospheric Plating: High Kinetic Resistance, Moderate Thermal Protection
  • PCF Scavenged Exoskeleton: Low Kinetic Resistance, High Carry Capacity
  • Phasma Orbital Void Suit: Zero Kinetic Resistance, Maximum Radiation and Vacuum Protection
  • EVA Suit: The Extra-Vehicular Activity (EVA) suit is the player's primary piece of gear. It serves as armor and a life support system. It can be upgraded with different modules to enhance its durability, power, and oxygen capacity.
Outfits/Customization
  • Tactical Webbing: Modular pouch placement for specific ammo calibers and trauma kits.
  • RepEnt Bunker Attire: High-end corporate luxury wear vs. gritty survivalist gear to display economic status.
  • EVA Suit Modules: Customization is primarily functional. Players can find and craft different modules for their EVA suit, which will likely alter its appearance while providing crucial gameplay benefits.
trending_up Progression & Upgrades
Skills & Progression

Unlike traditional role-playing games with arbitrary experience points, progression in Fragmentary Order is deeply systemic, tied to the accumulation of real-world knowledge and massive in-game corporate capital. The core loop revolves around upgrading your personal Replicated Entity (RepEnt) bunker infrastructure, which acts as your primary staging ground. Players must meticulously manage credit flows to invest in superior biological cloning genetics, drastically improving the baseline stamina, trauma resistance, and neural response times of their expendable Freel assets. Additionally, systemic mastery plays a gigantic role; players can invest heavily in specialized cryptography and hacking protocols to decode heavily guarded corporate sectors and manipulate automated security drones. Weapon proficiency requires literal, mechanical understanding of the intricate, granular gunsmithing system, where every single optic, gas block, and modular receiver alters the ballistic physics, recoil impulse, and reliability of the firearm depending on planetary gravity and atmospheric conditions.

Progression is based on a deep crafting system and progressive skills and perks. The core of survival is managing the player's EVA suit, which requires maintaining oxygen, power, and durability. Players must also manage personal stats like health, stamina, fatigue, and hydration, and can suffer from afflictions like radiation sickness.

public World & Exploration
World & Level Design

The geographical scope of Fragmentary Order dramatically eclipses contemporary tactical shooters, presenting environments designed on an unprecedented, colossal scale. Rant Gaming developers have explicitly confirmed that standard operational maps are more than five times larger than a typical legacy extraction shooter location, completely altering the pacing, traversal requirements, and strategic map control methodologies. The primary early showcase, 'Blue Mars,' is a massive, partially terraformed post-apocalyptic landscape featuring sprawling canyons, intense dynamic weather systems, and the decaying corporate infrastructure of the abandoned Mariner City. Beyond the Martian surface, the developmental roadmap confirms several other vastly different biomes. These include the hostile, corrosive environments of Venus, which require specialized atmospheric shielding; the hyper-urban, decaying remnants of Earth's mega-cities; and claustrophobic orbital space stations where combat takes place entirely in zero-gravity or micro-gravity conditions, demanding completely different ballistic and traversal tactics.

The game features a large, explorable open world with a full day-night cycle and dynamic weather, including snow and sandstorms. The world includes both surface and underwater environments. The playable area is planned to be gradually expanded throughout the Early Access period.

Playable Vehicles
  • Rostov Dynamics PYOS-Delta: Quadruped Terrain-Adaptive Unit
    A highly modular robotic mount utilized for heavy payload transport and mobile fire support.
  • Heavy Cargo Mule: Autonomous Tracked Transport
    Slow, heavily armored vehicle required for extracting massive quantities of valuable planetary salvage.
  • Vehicles (Planned): TBA
    The developer has stated that vehicles are a planned feature for a future update, which will be necessary to traverse the expanding open world.
Notable Fauna/Mounts
  • Martian Scavenger Drone: Automated Robotics
    Environmental hazard and resource scavenger.
  • Venusian Bio-Filter Crawler: Genetically Engineered Organism
    Passive environmental entity engineered by COR3 to process toxic atmospheric gasses.
  • Feral Security Hound: Cybernetic Canine
    Highly aggressive pack-hunting security AI guarding abandoned corporate facilities.
N/A
book Story & Characters
Main Characters
  • RepEnt Controller: Player Avatar
    The remote commander managing clone logistics and economic strategy from a secure bunker.
  • Freel Asset: Biological Clone
    Expendable, biologically engineered bodies deployed into combat zones to execute the RepEnt's orders.
  • Simon Webb: Missing Researcher
    A COR3 defector whose fragmented data files drive the primary lore mysteries of the ARG and main game.
  • The Survivor: Playable Protagonist
    The player character, a lone wolf who awakens on the forsaken planet of Ahra Prime with no memory of how they arrived.
  • Charon: Guide / Narrator
    An enigmatic figure who guides the player through the 'REVELATIONS' story mode, providing objectives and narrative context.
Example Missions
  • Operation: Nutcracker Breach: High-Stakes Heist / PvPvE Event
    Decrypt and access the central USOL CDC database inside the ruined corporate vault.
  • Mariner City Supply Run: Logistical Scavenge
    Scavenge 50 units of processed atmospheric filters and return them to the Repnode station.
  • ETERNAL Mode
    A pure, endless survival sandbox. The only objective is to survive for as long as possible against the harsh environment and deadly creatures of Ahra Prime.
  • REVELATIONS Mode
    A five-chapter, narrative-driven campaign that follows the player's journey to uncover the secrets of the abandoned colony while being guided by the mysterious Charon.
people Multiplayer
Multiplayer Details

Fragmentary Order entirely abandons the traditional, timer-restricted extraction format in favor of a massive, persistent session-based survival model. In the primary PvPvE mode, up to 50 RepEnt-controlled Freel assets can inhabit a single, dynamically shifting map instance for one to two uninterrupted hours. This allows for incredibly methodical pacing, deep reconnaissance, and the establishment of semi-permanent territorial footholds. Extraction is completely optional; players can choose to dominate an entire sector through superior firepower and fortification rather than fleeing to an arbitrary exit. Additionally, Rant Gaming has confirmed the immediate launch availability of a dedicated PvE-focused mode. This cooperative and solo experience is specifically engineered for players who wish to deeply explore the complex lore, master the hacking systems, and engage the highly sophisticated AI corporate security forces without the punishing, unpredictable threat of hyper-competitive human interference.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

While official storefront details remain closely guarded, comprehensive leaks from grey-market key reseller platforms like GGSel, combined with the established mechanics of the COR3 Alternate Reality Game (ARG), strongly project a multi-tiered purchasing structure. The Standard Edition will likely grant base access to the RepEnt interface and standard Freel cloning vats. A higher-tier 'Corporate Elite Edition' is anticipated to include massive early-game economic injections, exclusive bunker cosmetics, and prioritized licensing agreements with major factions like Phasma and Farline. Most importantly, access to the highly coveted, initial wave Closed Alpha has been strictly gated behind immense participation in the browser-based ARG, rewarding a microscopic cohort of 500 elite puzzle-solvers with guaranteed entry and exclusive, permanent intellectual assets that will tangibly impact the macro-economy of the final game. The presence of 'Steam PC Gift AUTO DELIVERY' tags in leaks suggests an eventual, massive integration directly with the Valve ecosystem.

The game will be a single, one-time purchase. This will grant access to the full game, including the 'ETERNAL' sandbox mode at the start of Early Access, and all five chapters of the 'REVELATIONS' story mode as they are released over time. There will be no price changes during Early Access.

Post-Launch Content / DLC

The post-launch roadmap for Fragmentary Order is designed to be a continuous, evolving virtual ecosystem rather than a series of disparate map packs. Because the game functions as a persistent simulator, DLC will focus heavily on expanding the macro-economy and corporate warfare narrative. Analysts project major updates introducing entirely new planetary biomes, such as the frozen oceans of Europa or the asteroid mining colonies of the Belt. Monetization is heavily expected to revolve around corporate asset packs, offering RepEnt controllers exclusive robotic loadouts, advanced clone genetics, or unique modular vehicle chassis licensed from entities like Rostov Dynamics. Furthermore, the COR3 browser terminal ARG is expected to remain permanently active, acting as a real-time narrative delivery system where players can collaboratively decrypt massive lore drops to unlock new global trade routes and weapon manufacturing blueprints for the entire community.

The game will follow a phased release model. After the initial Early Access launch with the 'ETERNAL' sandbox mode, the five chapters of the 'REVELATIONS' story campaign will be released cyclically. The developer also plans to add vehicles and expand the world map.

help_outline FAQ
Frequently Asked Questions
  • Q: What is the difference between a RepEnt and a Freel?
    A: You are the RepEnt (Replicated Entity) controller safely managing finances and logistics from a remote bunker. The Freel is the expendable biological clone body you purchase and deploy into combat. If the Freel dies, you lose the gear and the body, but your RepEnt survives to buy another one.
  • Q: Is Fragmentary Order just another extraction shooter?
    A: No. The developers specifically reject the 'extraction shooter' label. The game operates on a persistent, long-term session-based survival model where extraction is optional, allowing players to occupy and dominate territory rather than being forced to leave before an arbitrary timer expires.
  • Q: Do I have to extract before a timer runs out?
    A: No. Sessions can last 1 to 2 hours, and you can establish a semi-permanent foothold in the map. You extract when you choose to secure your scavenged resources, not because a ticking clock forces you out.
  • Q: What happens if my Freel dies in combat?
    A: If your Freel is killed, all equipped weapons, armor, scavenged loot, and the highly expensive biological body itself are permanently lost. You must absorb the massive financial hit and deploy a new clone from your bunker.
  • Q: Will there be a PvE-only mode?
    A: Yes. Rant Gaming has confirmed a dedicated PvE mode available at launch, allowing players to engage with the complex lore, hostile environments, AI security, and economic systems without the punishing threat of hyper-competitive PvP encounters.
  • Q: What is ☵ HIRAETH?
    A: HIRAETH is a single-player sci-fi survival game being created by a solo developer. It features two modes: a hardcore, endless survival sandbox and a five-chapter story campaign.
  • Q: When will it be released?
    A: The game is scheduled to launch into Early Access on PC on September 3, 2025. The full 1.0 release with all story chapters will be at a later date.
  • Q: Is it a difficult game?
    A: It is designed to be challenging, with deep survival mechanics. However, it will feature four difficulty levels, including an easier 'Wayfarer' mode for players who want to focus on the story.
  • Q: Is the developer really just one person?
    A: Yes, the game is primarily the work of a single solo developer, Paweł Tomkowiak, under the studio name Jade Horse. This is a key aspect of its development.
build Technical Details
Graphics & Visual Fidelity

Serving as a flagship showcase for Unreal Engine 5 and cutting-edge NVIDIA technology, the visual fidelity of Fragmentary Order is truly unparalleled. Under the visionary guidance of industry veterans Aaron Beck and Ben Mauro, the aesthetic perfectly captures a utilitarian, hyper-grounded military-industrial design. The environments utilize Nanite virtualized geometry to render mind-bending levels of micro-detail across sprawling Martian landscapes and crumbling concrete mega-cities without suffering from traditional polygon budget restrictions. The integration of Lumen global illumination and hardware-accelerated Ray Reconstruction ensures that shadows, ambient occlusion, and reflections are perfectly accurate—crucial for hardcore tactical gameplay where spotting a muzzle flash in pitch darkness or tracking a moving shadow can mean the difference between immense profit and devastating, permanent biological and financial loss.

N/A
Audio & Soundtrack

Acoustic modeling in Fragmentary Order represents a generational leap in audio simulation. The developers have engineered a proprietary audio engine that dynamically calculates sound propagation based heavily on the specific planetary environment. The concussive blast of a KalashCorp Heavy Stubber will sound drastically different in the incredibly thin, echoing atmosphere of Martian canyons compared to the muffled, terrifying silence of a breached orbital space station in micro-gravity. Directional audio is essential for survival, requiring players to accurately pinpoint mechanical whines from autonomous drones, the crunch of boots on extraterrestrial soil, and distant firefights across massive distances. The musical score is deliberately sparse during deployments to emphasize environmental tension, while the bunker menus feature deep, industrial synth tracks reflecting the oppressive, dystopian weight of the corporate Core Era.

N/A
User Interface (UI/UX)

The User Interface of Fragmentary Order is a masterclass in grounded, utilitarian design, masterminded by the exceptional art direction of Aaron Beck. When controlling a Freel asset, the on-screen HUD is remarkably minimalist, relying on in-world visual and audio cues rather than floating digital text. Crucial information is conveyed through neural-link visual overlays, physical weapon inspections, and functional wrist-mounted or tablet-based biometric monitors. Between deployments, players interact with their RepEnt bunker interface, which mimics the brutalist, text-heavy operating systems of the COR3 framework. This terminal interface requires players to manually route funds, manage deep storage logistics, and interact with complex corporate marketplaces, directly mirroring the complex decryption tasks and navigation loops established during the highly successful pre-release Alternate Reality Game.

N/A
Accessibility Options

Given the notoriously uncompromising nature of hardcore tactical simulators, Rant Gaming has surprisingly implemented several critical accessibility features to broaden the total addressable market without compromising the core vision. The inclusion of a dedicated PvE-only mode serves as the ultimate onboarding ramp, allowing players to learn complex ballistic physics, map layouts, and hacking mechanics at their own pace without the immense pressure of PvP loss. Visually, the game offers comprehensive UI scaling options for the text-heavy RepEnt terminal menus, alongside customizable colorblind profiles that adjust neural-link overlays and laser sight colors. The granular audio mixing allows players to isolate critical mechanical frequencies, ensuring that those with auditory processing difficulties can still effectively track the movement of hostile robotic assets and rival Freel clones.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p resolution.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1080p gameplay.
GPU (Laptop): A powerful modern laptop GPU is needed for a high-quality 1080p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K
developer_boardGPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (Low-Medium Preset, DLSS/FSR Balanced)
CPU: The baseline requirement to handle the complex AI routines of corporate military contractors and advanced ballistic physics across large map sectors.
CPU (Laptop): Mobile CPUs must have sufficient thermal headroom to prevent bottlenecking the physics simulation threads during intense firefights.
GPU: The absolute minimum VRAM required to cache UE5's Nanite geometry without severe texture popping during rapid traversal.
GPU (Laptop): Leverages Frame Generation to overcome the limited raw rasterization power of mid-range mobile silicon.
RAM: Bare minimum memory capacity; players may experience hitching when transitioning between distinct micro-biomes on Blue Mars.
Storage: Essential for reasonable load times when deploying a new Freel asset into the persistent session.
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): NVMe SSD (Gen3 Minimum)
memoryCPU: Quad-core Intel or AMD, 2.5 GHz or faster
developer_boardGPU: DirectX 11 or 12 compatible graphics card
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
layersRAM: 12 GB
saveStorage (Tier): 70 GB HDD
1440p (QHD/2K) - Recommended (High Preset, Lumen Enabled, DLSS Quality + Frame Generation)
CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum frame rates, smoothing out frame pacing in chaotic, 50-player combat zones.
CPU (Laptop): Top-tier mobile processors are necessary to ensure the GPU is fully fed during CPU-intensive physics and destruction rendering.
GPU: Delivers the necessary rasterization overhead to manage Lumen global illumination while maintaining a competitive 100+ FPS threshold.
GPU (Laptop): Required to maintain high frame rates at 1440p on laptops without drastically reducing visual fidelity and competitive visibility.
RAM: Highly recommended to prevent any memory-related bottlenecks and ensure perfectly smooth gameplay over multi-hour persistent sessions.
Storage: Prevents traversal stutters when operating rapid mobility platforms like the PYOS-Delta quadruped across massive zones.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): NVMe SSD (Gen4 Recommended)
2160p (UHD/4K) - Ultra / Enthusiast (Epic Preset, Ray Reconstruction, DLSS Performance + Frame Generation)
CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity.
CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and UE5 calculations.
GPU: The only desktop GPU currently capable of pushing Fragmentary Order at maximum settings in 4K while maintaining a competitively viable frame rate.
GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling to maintain fluid motion.
RAM: Total overkill for most, but guarantees zero page-file swapping during absolute peak memory saturation events in massive clan wars.
Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 24GB
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
layersRAM: 64 GB
saveStorage (Tier): NVMe SSD Gen5
save Overall Storage
Spec: 150 GB NVMe Gen4 SSD
Note: Traditional HDDs or SATA SSDs are entirely unsupported. Gen4 NVMe speeds are required to stream immense environmental textures and Nanite geometry without introducing traversal stutter.
Type: NVMe
Spec: 70 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while exploring the open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit (Version 23H2 or newer)
Explanation: Requires advanced thread scheduling capabilities inherent to Windows 11 to efficiently distribute Unreal Engine 5's massive CPU load across high-core-count processors.
Spec: Windows 10 (64-bit)
Explanation: A 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory requirement to utilize hardware-accelerated ray tracing, Nanite virtual geometry rendering, and NVIDIA Ray Reconstruction technologies.
Spec: Version 11 / Version 12
Explanation: DirectX 11 is the minimum, with DirectX 12 recommended for better performance on modern hardware.
info_outline Other Game Notes
  • Fragmentary Order utilizes state-of-the-art Unreal Engine 5 features, including Nanite virtualized geometry, Lumen global illumination, and Ray Reconstruction. It demands the absolute upper echelon of modern PC hardware for optimal performance, especially in 50-player PvPvE instances.
  • Laptop Performance Note: Laptop users must possess top-tier enthusiast machines. Severe thermal throttling will drastically impact ballistics calculations and frame generation, which are critical for survival in the punishing Freel deployment ecosystem.
  • Laptop Consideration: G P U T G P: A minimum of 140W TGP is required for RTX 4070 or RTX 4080 laptop GPUs to maintain playable frame rates with DLSS 4.5 and Frame Generation activated.
  • Laptop Consideration: Cooling Thermals: Sustained high-intensity CPU loads during massive 50-player firefights and complex AI pathing will push laptop thermals to the limit; liquid metal cooling solutions and max fan profiles are strongly advised.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 states should be aggressively maintained above 55W to prevent stuttering when rendering massive open-world sightlines on Blue Mars.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is absolutely mandatory. Running the game through NVIDIA Advanced Optimus will introduce unacceptable latency in hardcore PvP engagements.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5, AMD FSR 3.1, Intel XeSS
  • Optimization Detail: Key Settings Impact: Volumetric Clouds and Lumen reflections carry the heaviest performance tax. Utilizing DLSS Frame Generation is practically essential for maintaining 120+ FPS at 1440p and above.
  • Game Name: Fragmentary Order
  • OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the Early Access version and may change. An SSD is recommended for higher tiers.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. The game's complex systems and high-fidelity world can be demanding, so a modern gaming laptop is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.
  • Game Name: HIRAETH
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5, AMD FSR 3.1, Intel XeSS
  • Key Settings Impact: Volumetric Clouds and Lumen reflections carry the heaviest performance tax. Utilizing DLSS Frame Generation is practically essential for maintaining 120+ FPS at 1440p and above.
N/A
laptop Laptop Considerations
  • G P U T G P: A minimum of 140W TGP is required for RTX 4070 or RTX 4080 laptop GPUs to maintain playable frame rates with DLSS 4.5 and Frame Generation activated.
  • Cooling Thermals: Sustained high-intensity CPU loads during massive 50-player firefights and complex AI pathing will push laptop thermals to the limit; liquid metal cooling solutions and max fan profiles are strongly advised.
  • C P U Power Limits: PL1/PL2 states should be aggressively maintained above 55W to prevent stuttering when rendering massive open-world sightlines on Blue Mars.
  • M U X Switch Optimus: A dedicated MUX switch is absolutely mandatory. Running the game through NVIDIA Advanced Optimus will introduce unacceptable latency in hardcore PvP engagements.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP)

For Fragmentary Order Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB

For HIRAETH Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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