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Expedition: Into Darkness vs Living Hell

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info General Information
Release Date
Nov 7, 2026 Oct 16, 2025
Developer
Antediluvian Interactive Joe Fender
Publisher
Antediluvian Interactive Joe Fender
Genre(s)
Medieval Co-op Dungeon Crawler, Extraction Looter, Action RPG, Roguelike Survival Horror, Co-op, Action-Adventure, Survival
Engine
Unity Engine Unity
stars Ratings & Price
Content Rating
Mature M (Mature 17+)
Avg. User Rating
3.5 / 5.0 0.0 / 5.0
Current Price (USD)
$29.99 $29.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam)
  • Release Date: Q4 2026 (Demo Available Aug 6, 2026)
  • Perspective: First-Person
  • Multiplayer: 1-4 Player Online Co-op
  • Setting: Post-Apocalyptic Pelican City
  • Platforms: PC (Windows, macOS, Linux)
  • Release Window: Coming Soon (Early Access)
  • Unique Feature: A unique time-pressure mechanic where players must complete their co-op horror mission and escape the city before the sun rises, which brings instant death.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Trained Camp Warhound: Alerts solo adventurers to hidden ceiling ambushes, growls when enemies flank in the dark, and carries secondary torch supplies.
    Canine (Mastiff)
  • Scouting Familiar Raven: Flies through iron barred gates and small dungeon fissures to reveal enemy positions in adjacent rooms before opening doors.
    Arcane Corvid
  • Co-op Teammates: The game is designed around a team of up to four players. Cooperation is vital for collecting specimens efficiently and surviving the night before the sun rises.
    Human (Player)
Key Collectibles
  • Antediluvian Stone Tablets: Found locked inside trapped subterranean reliquaries; deciphered in camp to unlock advanced forge blueprints.
  • Eldritch Void Crystals: Mined from pulsating purple geode clusters in abyssal chambers; used as catalyst currency for dark god pacts.
  • Knightly Heraldic Seals: Looted from the remains of fallen noble expeditions; unlocks custom shield emblems and armor livery patterns.
  • Mutated Specimens: The primary objective item of each run. Collecting these is essential for mission success and the survival of your shelter.
  • Crafting Materials: Scavenged from the procedurally generated interiors of Pelican City. These are essential for crafting weapons, tools, and consumables.
Key Themes
  • Grimdark Medieval Fantasy
  • Hardcore Extraction
  • Permadeath Roguelike
  • Eldritch & Lovecraftian Horror
  • Co-op Dungeon Crawling
  • Survival Horror
  • Post-Apocalyptic
  • Environmental Catastrophe
  • Co-op
  • Procedural Generation
  • Time Pressure
  • Sci-Fi Horror
colorize Combat & Gear
Weapons Overview
  • Modular Bastard Sword: Two-Handed / One-Handed Hybrid Blade
    A versatile steel blade customizable with various crossguards and pommels, delivering balanced slashing arcs and armor-piercing thrusts.
  • Heavy Flanged Mace: One-Handed Bludgeon
    Cast-iron blunt impact weapon designed to crack heavy plate armor, stagger leaping monstrosities, and shatter bonekin skeletons.
  • Silver-Edged Halberd: Polearm
    Long-reach pole weapon forged with consecrated silver along its axe blade and spike, permanently preventing undead resurrection.
  • Recurve Yew Bow: Ranged Archery
    Flexible yew wood bow paired with hand-crafted bodkin arrows, allowing silent precision eliminations from shadows.
  • Occult Handgonne: Black Powder Firearm
    Rudimentary iron hand-cannon firing lead shot and burning sulfur, devastating close-range clustered monsters with explosive shrapnel.
  • Crafted Weapons: Varies (Melee, Ranged)
    Players scavenge materials to craft a variety of weapons and tools to defend themselves against the mutated creatures of Pelican City.
Armor / Gear Sets
  • Custom Quilted Gambeson: Impact Absorption +25%, Stamina Recovery +15%; flexible layered linen padding customizable with heraldic color dyes.
  • Riveted Chainmail Hauberk: Slashing Deflection +55%, Piercing Resistance +35%, Movement Speed -5%; interlocking steel rings offering balanced dungeon defense.
  • Forged Gothic Plate Cuirass: Blunt Deflection +70%, Slashing Immunity +80%, Stamina Drain +20%; heavy tempered steel plate providing impenetrable frontal protection.
  • Reinforced Heater Shield: Block Stability +65%, Directional Parry Window +0.2s; heavy wooden shield bound in steel, featuring custom painted heraldry.
  • None: The game does not appear to feature a traditional armor system. Survival is based on skill, resource management, and cooperation rather than equippable armor.
Outfits/Customization
  • Scavenger's Oilcloth Cowl: Waxed weather-resistant hood and face wrap protecting against noxious spores, tintable with charcoal or forest green dyes.
  • Mercenary's Padded Vambraces: Tough boiled leather forearm guards with adjustable brass buckle straps and personalized crest embossing.
  • Expeditionary Wool Cloak: Heavy woven travel mantle featuring custom clan embroidery, worn over armor to reduce cold penalties in deep flooded vaults.
  • Default Outfits: It is not yet known if character clothing will be customizable. Each of the eight playable characters has a distinct design.
trending_up Progression & Upgrades
Skills & Progression

Operates on a classless, organic skill progression system where proficiencies level up naturally through action and survival. Core skill disciplines include: Martial Prowess (enhances stamina management, weapon swing recovery, and four-directional parry windows), Marksmanship & Archery (governs draw speed, bow steadiness, and manual arrow fletching efficiency), Survivalism & Scavenging (improves mineral mining yield, lockpicking success, and toxic gas resistance), and Occult Pacts (allows players to cast aside religious piety to make pacts with dark gods beyond the Empyrean, trading sanity or health for forbidden sorceries).

Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive.

public World & Exploration
World & Level Design

Features procedurally assembled, multi-tiered dungeon complexes branching beneath a central surface sanctuary. Key subterranean zones include: The Forsaken Crypts (tight limestone corridors lined with burial sarcophagi, tripwire dart traps, and wandering bonekin), The Drowned Catacombs (partially submerged cisterns and flooded vaults inhabited by predatory leaping crabs and aquatic monstrosities), The Fleshmaker's Chambers (chambers dominated by horrific pulsating biological growths and fleshkin incubators), and The Eldritch Sanctum (abyssal sanctums illuminated by eerie purple void flames where powerful occult sorcerers channel dark gods).

The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts.

Playable Vehicles
  • Sanctuary Minecart Hoist: Underground Winch Transport
    Heavy-duty mechanical wooden lift utilized at base camp extraction points to haul heavy treasure chests up from the subterranean depths.
  • Expedition Supply Wagon: Overland Transport
    Reinforced horse-drawn cart stationed at the surface camp serving as the primary hub for organizing equipment and gear before raids.
  • None
    The game is focused on on-foot exploration within the city's districts. Travel between districts is done via a subway system.
Notable Fauna/Mounts
  • Fleshkin Stalker: Aberrant Abomination
    Skinless, mutated quadrupeds that ambush expeditions from shadowed ceilings, highly vulnerable to lacerating edge damage.
  • Bonekin Vanguard: Reanimated Undead
    Ancient skeletal legionnaires wielding rusted armaments that endlessly rebuild their shattered frames unless struck down with silver.
  • Armored Cave Goblin: Subterranean Scavenger
    Cunning tunnel raiders wearing makeshift iron plates and shields, requiring piercing arrows or heavy blunt trauma to defeat.
  • Giant Cave Leaper: Subterranean Crustacean
    Heavily chitonous ambush predator lurking in flooded cisterns that pounces onto explorers with bone-crushing pincer claws.
  • Abyssal Brood Spider: Giant Arachnid
    Venomous subterranean spider that coats narrow corridors in flammable web traps and spits paralytic neurotoxins.
N/A
book Story & Characters
Main Characters
  • The Camp Quartermaster: Merchant & Logistics Overseer
    Grizzled former expedition captain who buys salvage, sells base supplies, and manages player storage chests in the surface camp.
  • The Blind Alchemist: Crafting & Concoctions Master
    Sightless scholar who brews medical unguents, anti-venom tonics, and illuminating oil draughts from dungeon specimens.
  • The Occult Heretic: Forbidden Knowledge Broker
    Exiled monk who trades forbidden antediluvian lore, unlocks occult skill trees, and brokers contracts with entity patrons.
  • The Corrupted Hierophant: Abyssal Boss
    A twisted high priest consumed by dark god pacts, commanding legions of bonekin from an unholy throne of desecrated relics.
  • The Survivor: Playable Character
    Players can choose from one of eight distinct characters, each with unique passive abilities that contribute to the team's survival.
Example Missions
  • Descent into the Black Vaults: Introductory Scavenging Expedition
    Enter the upper crypts, collect 50 units of iron scrap from sarcophagi, and safely reach an extraction rope before light sources fail.
  • The Silver Cleansing: High-Threat Dungeon Raid
    Venture into the Bonekin Sepulcher with silver-imbued weapons, destroy three reanimation shrines, and eliminate the Bonekin Patriarch.
  • Communion Beyond the Stars: Occult Boss Milestone
    Navigate toxic gas chasms to discover the altar of the Void Father, offer an ancient relic, and survive an onslaught of eldritch horrors to extract.
  • Specimen Collection
    The primary gameplay loop. Players enter a district of Pelican City at night with the objective to collect a certain number of mutated specimens and successfully extract to their shelter before dawn.
people Multiplayer
Multiplayer Details

Supports cooperative PvE gameplay for 1 to 5 players per expedition. Groups can venture into the catacombs together, sharing light sources, coordinating ambushes, covering flanks, and reviving downed allies before their bleeding timer expires. Matchmaking allows private password-protected lobbies for friends or public squad matching. While extraction is strictly PvE-focused, friendly fire and environmental traps demand constant team communication.

The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies.

extension Editions & DLC
Available Editions

Expedition: Into Darkness launches in Q4 2026 for PC on Steam for $29.99 USD, following extensive public playtesting and a demo release on August 6, 2026. A Deluxe Supporter Edition is planned at $39.99 USD, featuring the digital soundtrack by FMOD spatial sound artists, a high-resolution concept art book, and exclusive cosmetic dyes, coat-of-arms heraldry, and weapon skin engravings that carry over between permadeath character runs.

The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced.

Post-Launch Content / DLC

Antediluvian Interactive has detailed an early-access to 1.0 roadmap focusing on regular content drops. Planned post-launch expansions include new dungeon biomes such as the Sunken Foundry and Cursed Ossuary, expanded crafting modularity (dual-wielding weapon grips and heavy crossbow winches), additional eldritch patron gods with unique pact abilities, and roaming world bosses that wander between procedural chambers.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: What is Expedition: Into Darkness?
    A: Expedition: Into Darkness is a hardcore, third-person medieval dungeon crawler and extraction looter featuring procedural dungeon layouts, tactical directional melee combat, and permadeath mechanics.
  • Q: Who is developing Expedition: Into Darkness?
    A: The game is being developed and published by Antediluvian Interactive, an independent game development studio based in Stockholm, Sweden.
  • Q: What engine powers Expedition: Into Darkness?
    A: Expedition: Into Darkness is built on the Unity Engine, utilizing UnityBurst and IL2CPP SDKs along with the FMOD Audio Engine for spatial sound.
  • Q: Does the game feature permadeath?
    A: Yes. When your character dies during an expedition, that character and all inventory carried on their person are permanently lost. However, banked resources and upgrades in your base camp remain safe.
  • Q: How many players can play together in co-op?
    A: The game supports 1 to 5 players in online cooperative multiplayer, allowing you to venture into the dungeons solo or team up with up to four friends.
  • Q: What is Living Hell?
    A: Living Hell is a 1-4 player online co-op survival horror game where players must venture into a radiation-scorched city at night to collect mutated specimens and escape before the deadly sunrise.
  • Q: Is the game procedurally generated?
    A: Yes and no. The game features six hand-crafted city districts, but the interiors of all buildings are procedurally generated for every run, ensuring high replayability.
  • Q: What happens if you don't escape before sunrise?
    A: The arrival of daylight means instant death due to the lethal solar radiation that has ravaged the city. This time limit is the game's core pressure mechanic.
  • Q: Can I play it single-player?
    A: Yes, the game features a full offline single-player mode in addition to its 1-4 player online co-op.
build Technical Details
Graphics & Visual Fidelity

Built in Unity Engine with high-definition scriptable rendering pipelines. Highlights include advanced volumetric fog, realistic torch and lantern light attenuation, dynamic directional shadow-casting from moving player lanterns, procedural blood splatters, and meticulous dark-fantasy armor texturing exhibiting surface scratches, dirt accumulation, and rust over time.

N/A
Audio & Soundtrack

Powered by the FMOD Audio Engine and Resonance Audio spatialization SDKs. The soundscape emphasizes harrowing psychological horror, featuring echoing dripping water, distant scratching claws inside stone walls, creaking leather armor, and bone-snapping combat impacts. The musical score blends dark ambient drones, medieval hurdy-gurdy droning, and eerie choral chants that crescendo dynamically when horrors breach the player's lantern radius.

N/A
User Interface (UI/UX)

Employs an immersive, minimalist diegetic HUD designed to heighten claustrophobia and tension. Health, stamina, and sanity are represented through subtle bodily audio-visual cues and compact meters. Inventory management features an interactive grid system where items have distinct weight and volume, alongside a modular workbench interface that allows players to inspect 3D weapon cross-sections, switch hilts, blades, and customize leather wraps and metal dyes in real-time.

N/A
Accessibility Options

Provides a comprehensive suite of accessibility options: full controller support with native DualSense and DualShock controller mappings, adjustable text and UI scaling, stereo and surround sound channel mixing, customizable volume toggles (ambient, effects, voice, master), colorblind palette adjustments for status effects, toggleable camera bob, and custom field-of-view (FOV) sliders.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS))
CPU: Modern high-IPC hexa-core processor ensuring smooth 60+ FPS during chaotic 5-player co-op combat.
CPU (Laptop): High-efficiency 8-core mobile CPU keeping frame pacing stable when multiple hordes spawn.
GPU: Delivers ample VRAM to maintain native 1080p high textures, detailed blood splatters, and soft shadow diffusion.
GPU (Laptop): Maintains locked 60+ FPS at 1080p high preset with FSR enabled.
RAM: Recommended memory pool ensuring smooth asset streaming across multi-room dungeon layouts.
Storage: Accelerates procedural dungeon loading and level transitions upon extraction.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F
developer_boardGPU: AMD Radeon RX 6700 XT (12GB) / NVIDIA GeForce RTX 3060 (12GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+)
layersRAM: 16 GB
saveStorage (Tier): 20 GB NVMe M.2 SSD
—
1080p (Full HD) - Minimum (Official) (Low Preset, 1080p resolution.)
CPU: The official minimum CPU required to play the game.
CPU (Laptop): A modest modern mobile CPU is more than sufficient.
GPU: Official minimum desktop GPU.
GPU (Laptop): Any entry-level modern dedicated laptop GPU will run the game well.
RAM: 8GB RAM is the official minimum requirement.
Storage: An HDD is supported.
—
memoryCPU: Intel Core i5-7400 @ 3.00GHz
developer_boardGPU: NVIDIA GeForce GTX 1050
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better.
laptop_windowsGPU (L): NVIDIA GeForce MX450 or better.
layersRAM: 8 GB
saveStorage (Tier): 1 GB HDD
1080p (Full HD) - Minimum (Medium Preset, 1080p (30-45 FPS))
CPU: Provides necessary multi-core processing to simulate procedural dungeon generation, ragdoll collisions, and enemy patrol behaviors.
CPU (Laptop): Baseline 4-to-6 core mobile CPU capable of maintaining playable 30-40 FPS in solo dungeon expeditions.
GPU: Entry-level graphics card capable of rendering baseline dynamic lantern shadows and textured dungeon walls.
GPU (Laptop): Handles 1080p low-to-medium settings with stable frame pacing in standard catacombs.
RAM: Sufficient memory allocation for baseline assets, though 16 GB is recommended to avoid background paging.
Storage: Standard storage space for the core game and procedural dungeon cache.
memoryCPU: AMD Ryzen 5 3600X (6-Core) / Intel Core i5-9600K
developer_boardGPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
layersRAM: 8 GB
saveStorage (Tier): 20 GB SATA SSD / HDD
—
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (80-100 FPS))
CPU: High L3 cache and single-threaded performance eliminate CPU bottlenecks in crowded underworld boss arenas.
CPU (Laptop): Top-tier mobile processor capable of running enthusiast 1440p laptops.
GPU: Provides substantial compute overhead for native 1440p rendering with maximum lighting fidelity and soft shadow contacts.
GPU (Laptop): Easily achieves 75-90+ FPS on native QHD 1440p displays with optimal thermal headroom.
RAM: Ensures zero micro-stuttering when managing extensive inventory caches and deep dungeon zones.
Storage: Virtually eliminates raid loading delays and asset pop-in.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K
developer_boardGPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
layersRAM: 32 GB
saveStorage (Tier): 20 GB PCIe Gen3/Gen4 NVMe SSD
—
2160p (UHD/4K) - Ultra (Max Preset, 4K (60-90 FPS))
CPU: Industry-leading gaming desktop processor guaranteeing peak frame consistency across massive boss encounters.
CPU (Laptop): Desktop-replacement laptop processor driving external 4K displays without thermal bottlenecks.
GPU: Immense rendering throughput and memory bandwidth powering flawless 4K presentation with ultra shadows and tessellation.
GPU (Laptop): Top-tier mobile graphics delivering native 4K 60 FPS performance.
RAM: Optimal bandwidth for 4K asset buffers, dynamic geometry, and physics.
Storage: Peak sequential transfer speeds for instant level extraction and camp transitions.
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K
developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 20 GB High-Speed PCIe Gen4 NVMe SSD
—
save Overall Storage
Spec: 20 GB available space (Solid State Drive Recommended)
Note: Installing on an SSD substantially reduces loading times when descending into procedural floors and streaming large modular dungeon tilesets.
Type: SSD
Spec: 1 GB available space
Note: The game has a very small storage footprint, making it easily accessible.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 64-bit / Windows 11 64-bit
Explanation: Requires a 64-bit Windows operating environment to support modern 64-bit memory addressing and direct DirectX 11/12 graphics pipelines.
Spec: Windows 10 (64-bit)
Explanation: A 64-bit version of Windows 10 is the minimum requirement.
gamepad DirectX Version
Spec: DirectX 11 / DirectX 12 compatible
Explanation: Utilizes DirectX rendering pipelines for dynamic lighting calculations, complex tessellated stonework, and particle effects.
Spec: Version 12
Explanation: DirectX 12 is required.
info_outline Other Game Notes
  • Built on the Unity Engine utilizing Unity Burst compiler, IL2CPP runtime, and FMOD spatialized audio SDKs. The game relies heavily on dynamic point-light rendering, volumetric darkness, and ragdoll physics simulations across procedural dungeon levels.
  • Laptop Performance Note: Dynamic real-time lantern illumination, shadow-casting torches, and horde encounters can tax mobile GPUs. Gaming laptops should target at least 75W TGP and operate in high-performance cooling modes to prevent thermal downclocking during extended dungeon runs.
  • Laptop Consideration: G P U T G P: A mobile GPU running at 75W-100W+ TGP is recommended to maintain stable 60 FPS in dense subterranean chambers with overlapping light sources.
  • Laptop Consideration: Cooling Thermals: The Unity multi-threaded job system creates sustained load across multiple CPU cores; utilizing a cooling pad or elevated rear stand is advised.
  • Laptop Consideration: C P U Power Limits: Avoid battery-saver profiles; lock CPU wattage to ensure four-directional combat physics and enemy AI pathfinding remain responsive.
  • Laptop Consideration: M U X Switch Optimus: Bypass integrated graphics via discrete MUX switch to eliminate micro-stuttering during multi-enemy ambush sequences.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR and dynamic resolution scaling to boost frame rates in dark, particle-heavy catacombs.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Volumetric Fog, and Ambient Occlusion exert the largest impact on rendering frame rates in unlit caverns.
  • Game Name: Expedition: Into Darkness
  • OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the Early Access version and are relatively modest.
  • Laptop Performance Note: Laptop performance should be excellent on modern hardware. The game is designed to be accessible, and most gaming laptops from the last few years will run it well.
  • Laptop Consideration: G P U T G P: Not a critical factor for this title, as it is not graphically intensive.
  • Laptop Consideration: Cooling Thermals: The game is not demanding enough to stress modern cooling systems.
  • Laptop Consideration: C P U Power Limits: Any modern mobile CPU will handle the game with ease.
  • Laptop Consideration: M U X Switch Optimus: Not a critical feature, but beneficial for reducing latency in any game.
  • Game Name: Living Hell
build Optimization Details
  • Upscaling Tech: Supports AMD FSR and dynamic resolution scaling to boost frame rates in dark, particle-heavy catacombs.
  • Key Settings Impact: Shadow Quality, Volumetric Fog, and Ambient Occlusion exert the largest impact on rendering frame rates in unlit caverns.
N/A
laptop Laptop Considerations
  • G P U T G P: A mobile GPU running at 75W-100W+ TGP is recommended to maintain stable 60 FPS in dense subterranean chambers with overlapping light sources.
  • Cooling Thermals: The Unity multi-threaded job system creates sustained load across multiple CPU cores; utilizing a cooling pad or elevated rear stand is advised.
  • C P U Power Limits: Avoid battery-saver profiles; lock CPU wattage to ensure four-directional combat physics and enemy AI pathfinding remain responsive.
  • M U X Switch Optimus: Bypass integrated graphics via discrete MUX switch to eliminate micro-stuttering during multi-enemy ambush sequences.
  • G P U T G P: Not a critical factor for this title, as it is not graphically intensive.
  • Cooling Thermals: The game is not demanding enough to stress modern cooling systems.
  • C P U Power Limits: Any modern mobile CPU will handle the game with ease.
  • M U X Switch Optimus: Not a critical feature, but beneficial for reducing latency in any game.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Expedition: Into Darkness Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB)

For Living Hell Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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