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Escape the Backrooms vs Dead Island 2

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info General Information
Release Date
Oct 23, 2025 Apr 21, 2023
Developer
Fancy Games, Blackbird Interactive Dambuster Studios
Publisher
Secret Mode Deep Silver
Genre(s)
Co-Op Survival Horror, Action, Indie, Exploration, Puzzle Action RPG, Survival Horror, First-Person Melee Combat, Zombie
Engine
Unreal Engine Unreal Engine 4
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
4.4 / 5.0 4.0 / 5.0
Current Price (USD)
$9.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X/S
  • Max Players: 4 Player Online Co-Op
  • Release Date: October 23, 2025
  • Perspective: First-Person
  • Multiplayer: Cooperative (Up to 3 players online)
  • Setting: Los Angeles ('HELL-A'), California, Post-Zombie Apocalypse
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: FLESH Dismemberment System, Six Unique Playable Slayers, Skill Card System, LA Setting, Darkly Humorous Tone.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-Op Teammates: The only friendly faces in the game. They are essential for distracting entities, carrying multiple puzzle items, and providing moral support through the terrifying darkness.
    Human Players
  • Walkie-Talkie: While not a living companion, it is a crucial tool that allows players to communicate over long distances when proximity chat fails, ensuring the team remains coordinated.
    Communication Device
  • Co-op Players (Online): Up to two other players can join the host's game in online co-op, choosing from the roster of six Slayers (duplicates allowed). Teammates can revive each other, combine combat efforts using different Slayer abilities and weapon loadouts, and assist in completing quests and exploring HELL-A. Loot is generally instanced or shared fairly.
    Human (Other Players' Slayers)
  • Story-Specific AI Allies (Temporary & Contextual): During certain main story missions or side quests, key NPC characters like Sam B or other survivors might temporarily fight alongside the player or provide support. Their presence and combat abilities are scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (e.g., Sam B, Emma Jaunt, other survivors)
Key Collectibles
  • Almond Water: Scattered across desks, hotel rooms, and shelves throughout all levels. It is the most vital collectible, used to heal damage and restore the player's sanity meter.
  • Moth Jelly: A highly rare item found specifically near Deathmoth nests, granting the player a massive burst of stamina needed to outrun high-speed entities.
  • VHS Tapes: Hidden narrative items that can be played on televisions found in safe zones to provide lore context or visual hints for upcoming puzzles.
  • Skill Cards: Found throughout HELL-A in specific locations, dropped by certain powerful zombies, or awarded for completing quests. These are essential for character progression, unlocking new active abilities, passive buffs, and Autophage skills for the equipped Slayer.
  • Journals (Audio Logs, Text Files, Data Discs): Various readable or listenable lore items scattered across all districts. They provide backstory on the LA outbreak, the wider world events, personal stories of survivors and victims, information on different zombie types, and insights into key characters or organizations like the mysterious KONNI group.
  • Blueprints (Weapon Mods & Curveballs): Recipes required to craft weapon modifications (e.g., elemental damage, increased impact, durability) at workbenches, and to craft different types of Curveballs (throwable items). Found in hidden locations, as quest rewards, or purchased from traders.
  • Lockboxes & Keys: Secure containers that require a specific key to open, often dropped by a named zombie in the vicinity or hidden nearby. Lockboxes usually contain high-quality weapons, valuable resources, or blueprints.
  • Lost & Found Quests (Weapon/Journal Based): A series of collectible quests initiated by finding a specific weapon or journal entry. Following the chain of clues (often across multiple journal entries) leads to a powerful unique weapon or other significant reward.
  • Fuse Boxes & Fuses: Locked rooms or areas often require finding a fuse and inserting it into a fuse box to restore power and gain access. Fuses are consumable items that can be bought or found.
  • Unique Weapons (Named Legendary/Epic Weapons): Special, often named, versions of standard weapon types with unique appearances, pre-set powerful mods, and sometimes special properties. Acquired as quest rewards, from specific powerful enemies, or found in well-hidden locations/lockboxes.
Key Themes
  • The Backrooms
  • Liminal Spaces
  • Creepypasta
  • Psychological Horror
  • Cooperative Survival
  • Uncanny Valley
  • Found Footage
  • Zombie Apocalypse
  • Survival
  • Quarantine & Lockdown
  • Satire of LA Culture
  • Gore & Dismemberment
  • Finding a Cure
  • Immunity & Mutation
  • Makeshift Weaponry
  • Dark Humor
  • Chaos & Mayhem
colorize Combat & Gear
Weapons Overview
  • Flashlight: Utility / Stun Tool
    Essential for lighting up pitch-black environments. Specifically used as a defensive weapon against 'Hounds', as shining the light directly at them will temporarily stun and repel them.
  • Fireworks: Distraction
    Explosive items found sparingly across the levels. When ignited and thrown, they create a massive auditory and visual disturbance, luring deadly entities away from critical puzzle objectives.
  • Evasion / Stealth: Primary Defense Mechanic
    With no guns or melee weapons, a player's only true defense is crouching to reduce noise, utilizing lockers and tables to hide, or managing stamina to outrun pursuers.
  • Melee Weapons (One-Handed & Two-Handed - Various Types): Blunt, Slashing, Piercing (e.g., Machetes, Katanas, Sledgehammers, Baseball Bats, Knives, Axes, Wrenches, Golf Clubs, Brass Knuckles, Claws)
    The primary combat tools. Vast array of improvised and conventional melee weapons found throughout HELL-A. Categorized by type (e.g., Headhunter, Maiming, Frenzy, Bulldozer). Can be modified at workbenches with elemental mods (fire, shock, caustic), status effect mods (bleed, impact), and stat-boosting mods. Weapons have rarity tiers and durability.
  • Ranged Weapons (Firearms - Pistols, SMGs, Rifles, Shotguns, Nail Guns): Ballistic
    Firearms are present but ammunition is generally scarcer than melee options. Includes various pistols, revolvers, submachine guns, assault rifles, shotguns, and unique weapons like nail guns. Can also be modified with perks and elemental effects.
  • Curveballs (Throwables): Tactical/Explosive/Utility (e.g., Meat Bait, Pipe Bomb, Molotov Cocktail, Shuriken, Electric Star, Chem Bomb, Nail Bomb)
    Reusable throwable items with cooldowns. Essential for crowd control, distraction, applying elemental effects, or dealing AoE damage. New curveball types are found or earned.
  • Legendary Weapons: Unique Named Variants (Various Melee & Ranged)
    Special, named versions of existing weapon types with unique appearances, pre-set powerful mods, and often special properties or effects. Typically acquired as quest rewards or found in hidden, high-level locations.
  • Slayer Abilities (Fury Mode & Autophage Skills): Innate Character Powers
    Each of the six playable Slayers has unique innate skills. All Slayers can enter 'Fury Mode,' a temporary super state with powerful melee attacks. Autophage skills (unlocked via skill cards) tap into their infected nature, often providing high-risk, high-reward abilities that might consume health or have other trade-offs.
Armor / Gear Sets
  • Hazmat Suit: The default yellow protective suit worn by the player avatars. It offers absolutely zero physical protection against entities, serving only as a visual identifier for teammates.
  • Stealth / Shadows: The player's only true armor. By staying out of direct line of sight and avoiding stepping on loud debris, players can remain completely invisible to certain blind, noise-reactive entities like the Wretch.
  • Almond Water: Acts as internal armor, restoring a player's health if they manage to survive a non-lethal encounter, and stabilizing their sanity to prevent hallucination-induced deaths.
  • No Equipable Armor System: Players do not equip traditional armor pieces (helmets, chest plates, etc.) for direct stat increases. A Slayer's resilience is primarily determined by their base Health (which can be increased via some Skill Cards or temporary Numen Autophage skills), their chosen Slayer's innate toughness stats, and player skill in dodging, blocking, and parrying.
  • Skill Cards (Defensive Perks): Many Skill Cards in the 'Survivor' or Slayer-specific categories provide defensive perks, such as damage reduction, increased health regeneration, improved blocking effectiveness, or resistance to specific status effects. These are the primary way to enhance a Slayer's survivability.
  • Cosmetic Outfits: Players can unlock and equip various cosmetic outfits for their chosen Slayer. These are purely visual and do not provide any gameplay advantages or stat bonuses. Outfits are often rewards for completing quests, challenges, or part of DLC/Special Editions.
Outfits/Customization
  • Yellow Hazmat Suit: The standard uniform of the Wanderers, offering a bright, sterile contrast to the rotting, decaying environments of the Backrooms.
  • Level-Specific Attire: During certain underwater or highly hazardous levels, players may temporarily don diving helmets or specialized gear required to survive the environmental hazards.
  • Civilian Clothing: Glimpsed only in the introductory sequence or specific endings, representing the normal life the player was ripped away from.
  • Slayer Outfits (Default & Unlockable): Each of the six playable Slayers has a unique default outfit reflecting their personality and backstory. Additional cosmetic outfits can be unlocked through game progression (e.g., completing challenges, specific quests), as part of DLC packs (e.g., Character Packs from Deluxe/Gold Editions), or through special promotions. These outfits are purely visual and do not affect gameplay stats.
  • Weapon Skins (Limited): Some special editions or DLC packs include unique cosmetic skins for certain weapons (e.g., Golden Weapons Pack). These change the appearance of the weapon but not its performance.
trending_up Progression & Upgrades
Skills & Progression

As a pure survival horror game, Escape the Backrooms does not feature traditional skill trees or character upgrades. The core progression relies entirely on player knowledge, situational awareness, and resource management. Players must learn the specific behaviors of different entities to survive—such as knowing to maintain eye contact with certain monsters or using the flashlight to temporarily stun Hounds. Finding and conserving essential survival items like Almond Water for sanity and health, or Moth Jelly for a temporary stamina boost, is the only way to gain an advantage.

N/A
public World & Exploration
World & Level Design

The game features an expansive campaign encompassing over 30 distinct levels based on popular internet creepypasta lore. Notable regions include 'Level 0' (the iconic yellow, buzzing wallpaper maze), 'Level 1' (a dim, concrete Habitable Zone), 'Level 2' (claustrophobic Pipe Dreams), 'Level 5' (the Terror Hotel), 'Level 37' (the serene but unnerving Poolrooms), and 'Level !' (a chaotic, red-lit hospital hallway where players must sprint continuously). Each region has completely different geometry, ambient lighting, and unique escape requirements.

Dead Island 2 features a semi-open world structure, divided into several distinct, large districts of Los Angeles rather than one single seamless map. These districts unlock progressively and are connected by loading screens. Iconic locations include Bel-Air, Beverly Hills, The Halperin Hotel, Monarch Studios, Venice Beach, Santa Monica Pier, Ocean Avenue, and Hollywood Boulevard. Each district is densely packed with detail, interiors to explore, and environmental storytelling.

Playable Vehicles
  • The Submarine: Aquatic Vehicle
    Utilized in specific flooded levels, allowing players to navigate the dark, terrifying underwater expanses while avoiding massive aquatic entities.
  • Player Locomotion (Sprint): Biological Movement
    Managing your stamina meter to sprint is the most crucial 'vehicle' you have. Running out of breath while being chased guarantees a brutal death.
  • No Player-Controlled Vehicles (Generally)
    Dead Island 2 primarily focuses on on-foot traversal and exploration through its dense urban environments. While vehicles (cars, trucks, buses) are abundantly present in the ruined streets of Los Angeles as environmental objects and obstacles, players cannot commandeer and drive them freely like in the original Dead Island or some other open-world games. Some can explode or be used as cover.
  • Fast Travel (District Maps): Map Traversal Mechanic
    Once certain story progression points are reached or specific safe houses/locations are unlocked within a district, players can use a map interface to fast travel between these discovered points within the current district, and also to travel between different major LA districts (which involves a loading screen).
  • Traversal on Foot (Walking, Running, Sprinting, Kicking, Sliding, Dodging): Player Locomotion
    Primary mode of movement. Slayers can walk, run, sprint (limited by stamina), perform jump kicks, slide, and utilize a dodge mechanic to evade enemy attacks. While not as parkour-focused as Dying Light, environmental navigation (climbing, mantling) is present.
Notable Fauna/Mounts
  • The Bacteria: Wire-like Entity
    The iconic, towering wire-frame monster that stalks the buzzing yellow halls of Level 0, screaming violently as it relentlessly pursues any player it detects.
  • Hounds: Mutated Humanoid
    Quadrupedal, feral entities that resemble disheveled humans. They are incredibly fast but can be temporarily stunned and repelled by shining a direct light into their faces.
  • Deathmoths: Giant Insect
    Massive, highly aggressive moths that populate the Boiler Room. They are highly attracted to light, requiring players to navigate in pure darkness to avoid aggravating them.
N/A
book Story & Characters
Main Characters
  • The Wanderer: Player Avatar
    A nameless individual who has tragically no-clipped out of reality and into the Backrooms, desperately searching for an exit while trying to retain their sanity.
  • Skin Stealers: Deceptive Entity
    Large, terrifying humanoids draped in the skin of past victims. They mimic human voices to trick separated players into believing they are approaching a teammate.
  • Partygoers: Ambush Entity
    Sadistic creatures residing in 'Level Fun'. They wait near brightly colored balloons and instantly kill any player who fails to hide under the party tables.
  • Amy: Playable Slayer (The Sprinter)
    A Paralympian athlete who thrives on adrenaline. Agile and quick-witted, excels at hit-and-run tactics and critical hits against isolated zombies. Innate skills: Relief Pitcher (regains stamina for throwing weapons), Divide and Conquer (damage boost to isolated zombies).
  • Bruno: Playable Slayer (The Hustler)
    A calculating LA native with a talent for deception. Excels at backstabs and exploiting enemy weaknesses. Innate skills: Backstab (damage boost from behind), Rapid Reprisal (agility/heavy attack boost after avoiding attacks).
  • Carla: Playable Slayer (The Stuntwoman)
    A tough and resilient motorcycle stuntwoman. Excels in crowded fights and has high elemental resistance. Innate skills: Dig Deep (toughness boost when health is critical), Mosh Pit (minor damage boost when close to multiple zombies).
  • Dani: Playable Slayer (The Rockabilly Brawler)
    A foul-mouthed Irish retail assistant with a love for roller derby and punk rock. High stamina and explosive heavy attacks. Innate skills: Thunderous (heavy attacks trigger explosions), Bloodlust (regains health for rapid successive kills).
  • Jacob: Playable Slayer (The Stuntman / Anti-Hero)
    A morally ambiguous Londoner with a Shakespearean flair, working as a stuntman. High peak health and critical damage boosts. Innate skills: Feral (stackable damage boost for successive attacks), Critical Gains (critical hits boost critical damage and restore stamina).
  • Ryan: Playable Slayer (The Firefighter / Tank)
    An exotic dancer dressed as a firefighter, surprisingly kind-hearted and determined to find his brother. High toughness and defensive capabilities. Innate skills: Retaliation (force boost when blocking/dodging), Seesaw (regains health when knocking down a zombie).
  • Sam B: Supporting Character / Immune Survivor / Rapper
    A returning character from the original Dead Island. A one-hit-wonder rapper who is also immune to the virus. Acts as a mentor figure and key ally to the player Slayer.
  • Emma Jaunt: Supporting Character / Actress
    A famous actress holed up in her Bel-Air mansion, providing a temporary safe haven for the Slayers.
  • Dr. Reuben Reed: Key NPC / Scientist
    A scientist working on a potential cure or solution to the zombie outbreak, seemingly for a clandestine organization. His motivations and true allegiances are a central mystery.
  • Konradt (DLC - Haus): Antagonist (DLC) / Cult Leader
    The enigmatic leader of a bizarre techno-death cult operating out of a luxurious Malibu villa. Central figure in the 'Haus' DLC.
  • Various other survivors and minor characters: Quest Givers, Traders, Victims
    HELL-A is populated by numerous other uninfected survivors who offer quests, trade goods, or become part of the environmental storytelling.
Example Missions
  • Escape Level 0: Maze Navigation
    Navigate the iconic, endless yellow hallways to find the ladder leading out, all while avoiding the towering, screaming Bacteria entity.
  • Survive the Terror Hotel: Puzzle / Stealth
    Explore 'Level 5', avoid the Moth entities in the boiler room, and find the correct sequence of keys to unlock the massive vault doors leading out.
  • Run For Your Life! (Level !): High-Speed Chase
    A heart-pounding sprint down a 10-kilometer, red-lit hospital hallway. Vault over beds and avoid obstacles to outrun a massive horde of pursuing entities.
  • Main Story Quests (Escaping HELL-A & Finding a Cure)
    A series of narrative-driven quests following the chosen Slayer's journey to survive the Los Angeles outbreak, understand their immunity and new Autophage powers, search for a way out of the quarantined city, and potentially find a cure or assist key figures like Dr. Reed. Involves progressing through different LA districts and confronting major threats.
  • Side Quests (Survivor Stories & Requests)
    Numerous optional quests given by various NPCs encountered throughout HELL-A. These offer diverse scenarios, from helping fellow survivors with personal problems, scavenging for specific items, investigating strange occurrences, to clearing out zombie infestations. They provide XP, rewards (weapons, blueprints, skill cards), and further insight into the world and its inhabitants.
  • Lost & Found Quests (Weapon & Journal Chains)
    Collectible-driven quests initiated by finding a specific weapon or journal entry. Following a series of clues, often involving environmental puzzles or tracking, leads to a powerful unique weapon, blueprint, or other significant reward. These often tell a small self-contained story.
  • Apex Variant Hunts / Named Zombie Bounties
    Specific side quests or challenges that task the Slayer with hunting down and eliminating particularly strong or unique Apex Infected (e.g., a specific Crusher or Screamer variant). Rewards often include high-quality loot or Skill Cards.
  • Clearing Infested Areas / Unlocking Safe Houses
    Securing specific locations by eliminating all zombies and sometimes a mini-boss. This often unlocks new safe houses with workbenches, traders, or fast travel points within a district.
  • Challenges (Combat, Exploration, Survival)
    An in-game system tracking various gameplay feats (e.g., kill X zombies with a specific weapon type, dismember X limbs, complete X quests). Completing challenges often rewards XP, money, or contributes to unlocking passive stat boosts or cosmetic items.
  • DLC Story Quests (e.g., Haus, SoLA)
    Self-contained narrative campaigns included in the Expansion Pass. 'Haus' involves investigating a mysterious techno-death cult in a Malibu villa. 'SoLA' takes players to a zombie-infested Californian music festival. These add new locations, enemies, weapons, and storylines.
people Multiplayer
Multiplayer Details

The game is built primarily around its 1-4 player online co-op mode. Cooperative play fundamentally changes the dynamic; players must share limited resources, solve multi-step puzzles, and use proximity voice chat to stay connected. The game brutally punishes groups that split up, as entities will easily pick off isolated wanderers. The terror is amplified when a teammate's voice suddenly cuts out down a dark hallway, leaving the remaining players guessing their fate.

Features a drop-in/drop-out online cooperative mode for up to 3 players. Players can team up to play through the main story campaign and side quests together. Loot and progression are handled on an individual basis for most items, while quest progression is tied to the host. There are no competitive multiplayer modes.

extension Editions & DLC
Available Editions

Escape the Backrooms initially launched into Early Access on Steam on August 11, 2022, developed by Fancy Games and Blackbird Interactive, and published by Secret Mode. Following continuous massive content updates, the game reached its official 1.0 release on October 23, 2025. Leveraging its viral popularity, it subsequently launched on current-generation consoles, including the PlayStation 5 and Xbox Series X/S, ensuring a massive, active player base across multiple ecosystems.

Available in Standard Edition, Deluxe Edition (Golden Weapons Pack, Character Pack 1 & 2 - unique costumes/weapons), Gold Edition (Deluxe content + Expansion Pass for two major post-launch story expansions), and HELL-A Edition (physical collector's edition with Gold Edition content, SteelBook, Venice Beach travel map, character pins, patches, weapon pack).

Post-Launch Content / DLC

Fancy Games operates on a model of delivering massive, free content updates rather than paid DLC. Since its initial Early Access launch, the game has more than tripled its content, adding numerous new floors, entities, VR support, and entirely new game modes. The developers actively monitor community feedback and popular creepypasta lore to integrate highly requested levels, continually refreshing the scare factor for returning players.

An Expansion Pass is available, promising two major post-launch story expansions: 'Haus' (released October 2023, set in a Malibu techno-death cult billionaire's villa) and 'SoLA' (released April 2024, set during a Californian music festival). Various cosmetic packs and weapon packs have also been released.

help_outline FAQ
Frequently Asked Questions
  • Q: Can you actually escape the Backrooms?
    A: Yes, completing the final level of the campaign triggers a definitive ending sequence, though the true nature of the 'escape' leaves players with lingering psychological dread.
  • Q: Is the game scary?
    A: Extremely. It relies heavily on liminal space psychology, oppressive atmosphere, jump scares, and the intense paranoia induced by the proximity voice chat mechanics.
  • Q: How many levels are there?
    A: The full release features over 30 distinct levels based on popular internet creepypasta lore, each with unique aesthetics, puzzles, and entity mechanics.
  • Q: Do I have to play with friends?
    A: No, the game can be played entirely solo. However, it is significantly more difficult and terrifying without teammates to distract entities or help carry puzzle items.
  • Q: Is Dead Island 2 a direct sequel to the previous Dead Island games?
    A: Yes, Dead Island 2 is set in the same universe, approximately 10 years after the events of Dead Island and Dead Island: Riptide. It features a new outbreak in a new location (Los Angeles) and new playable characters, but a few characters from the original games, like Sam B, make a return.
  • Q: How many playable characters are there, and are they different?
    A: There are six playable Slayers: Amy, Bruno, Carla, Dani, Jacob, and Ryan. Each Slayer has two unique innate skills from the start, influencing their preferred playstyle (e.g., agility, heavy attacks, defense, critical hits). They also have unique voice lines and personalities, but the main story progression is the same for all.
  • Q: What is the FLESH system?
    A: FLESH (Fully Locational Evisceration System for Humanoids) is Dead Island 2's proprietary procedural dismemberment technology. It allows for incredibly detailed and realistic gore, where zombies can be dismembered layer by layer (skin, muscle, bone) depending on where and how they are hit with different weapons.
  • Q: Is Dead Island 2 an open-world game?
    A: Dead Island 2 features a semi-open world structure. Los Angeles is divided into several large, distinct districts (e.g., Bel-Air, Beverly Hills, Venice Beach) that players explore. These zones are self-contained and connected by loading screens, rather than one single seamless map.
  • Q: How does co-op multiplayer work?
    A: Players can team up with up to two other friends (for a total of 3 players) in online co-op to play through the entire main story and most side content. Players can choose any of the Slayers. Progress is generally tied to the host, but individual players retain their character progression and loot.
  • Q: Are there firearms in Dead Island 2?
    A: Yes, while melee combat is heavily emphasized, Dead Island 2 does feature a variety of firearms, including pistols, rifles, and shotguns. However, ammunition is generally more limited than melee weapon durability, encouraging a mix of combat styles.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine, the game meticulously recreates the unsettling atmosphere of liminal spaces. The graphics lean heavily into a photorealistic but intentionally generic aesthetic—dirty yellow carpets, mismatched wallpaper, and sterile office tiles. The lighting engine utilizes stark contrasts, casting deep, terrifying shadows and blinding, sickly fluorescent glows. The post-processing includes a pervasive VHS grain and subtle chromatic aberration to make the player feel as though they are viewing cursed, lost footage.

Developed on Unreal Engine 4, Dead Island 2 showcases a vibrant and gore-filled depiction of Los Angeles. It features detailed environments, realistic character models, and the proprietary 'FLESH' system, which allows for highly detailed and procedural dismemberment of zombies. The game balances sunny California aesthetics with gruesome horror elements.

Audio & Soundtrack

Sound design is the primary vehicle for horror in Escape the Backrooms. The ambiance is intentionally oppressive, utilizing the iconic, maddening hum of fluorescent lights in Level 0, dripping water in the Pipe Dreams, and the eerie, echoing silence of the Poolrooms. Entities have distinct, terrifying audio profiles—from the rapid, wet footsteps of a Skin Stealer to the aggressive growls of a Hound. Proximity voice chat inherently adds a layer of realism, muffling players' voices as they walk into other rooms.

Features a dynamic soundtrack that blends intense action cues with atmospheric horror themes, often with a pulpy, B-movie vibe. Licensed tracks sometimes feature. Sound design emphasizes visceral gore effects (FLESH system), distinct zombie vocalizations, impactful weapon sounds, and the ambient sounds of a ruined Los Angeles.

User Interface (UI/UX)

To maximize immersion, the User Interface is almost non-existent. There are no health bars, stamina meters, or mini-maps. Players must visually inspect their surroundings and rely on auditory cues (like heavy breathing) to gauge their stamina. A subtle VHS static effect borders the screen, enhancing the found-footage aesthetic, which intensifies when an entity is nearby, acting as an organic, panic-inducing threat indicator.

First-person HUD displaying health, stamina, Fury mode meter, equipped weapon/curveball, and objective markers. A compass aids navigation. Inventory, skill cards, crafting, and quest logs are accessed via menus. Weapon wheel for quick selection. Health and status effects are also indicated by screen effects.

Accessibility Options

The game incorporates standard accessibility settings, including adjustable field of view (FOV), custom volume controls balancing master audio with voice chat, and remappable keybindings. However, given its nature as a hardcore survival horror game heavily reliant on auditory cues and rapid visual identification of entities in the dark, it can be extremely challenging for hearing or visually impaired players.

Offers a range of accessibility options, including customizable controls (PC), subtitle and caption customization (size, background, speaker names), options for aim assist, options to change QTEs to holds, colorblind modes, options to reduce camera motion/head bob, and various audio/visual cues.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target))
CPU: Modern 6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering across 4-player lobbies.
CPU (Laptop): Ensures locked frame rates and zero audio latency during chaotic proxy-chat communication.
GPU: Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution liminal textures.
GPU (Laptop): Excellent balance of power and thermals to run the game flawlessly on a laptop display.
RAM: Prevents micro-stutters during heavy texture streaming across massive levels like the Poolrooms.
Storage: NVMe SSD recommended.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
—
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
—
memoryCPU: Intel Core i9-9900K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Stronger quad-core or hex-core recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM recommended even for minimum.
RAM: Minimum RAM requirement (higher than typical for minimum).
Storage: HDD absolute minimum, SSD highly recommended.
—
memoryCPU: Intel Core i7-7700HQ or AMD FX-9590
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2600H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a much better starting point for a smoother experience.**
layersRAM: 10 GB
saveStorage (Tier): 70 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS Target))
CPU: A minimum of four physical cores is officially required to handle the background level streaming and co-op network logic.
CPU (Laptop): Entry-level quad-core mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are rendering simultaneously.
GPU: The official minimum allows for older graphics cards, provided they support DX11 feature levels to render the essential liminal lighting.
GPU (Laptop): Sufficient to push 1080p graphics smoothly, though turning down shadow resolution is advised.
RAM: Bare minimum required to load the Unreal Engine map data into memory without crashing.
Storage: SATA SSD highly recommended.
memoryCPU: Quad-core Intel or AMD 2.5 GHz or superior
developer_boardGPU: Any DirectX 11 or 12 compatible card
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 25 GB available space
—
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (FSR Quality/Balanced may be needed))
CPU: CPU for 1440p/60FPS Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Ultra. Upscaling may be beneficial.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB RAM essential, 32GB beneficial for smoother experience.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking.
CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes.
GPU: Handles the increased pixel count seamlessly while maintaining detailed shadows and intense post-processing filters.
GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels.
RAM: Mandatory for handling higher resolution texture caches.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
—
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Aggressive Upscaling Required) (Ultra Preset, Upscaling (FSR Performance/Ultra Performance))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits for 4K Ultra. Upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS Target))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, ensuring the VHS grain and atmospheric fog look incredibly sharp.
GPU (Laptop): Required to maintain a stable 60 FPS at 4K for smooth survival gameplay.
RAM: Optimizes system stability and ensures background applications don't interfere.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 25 GB available space
—
save Overall Storage
Spec: 25 GB available space
Note: An SSD is highly recommended to eliminate texture pop-in and prevent deadly loading hitches when running through transition zones across the 30+ levels.
Type: Unknown
Spec: 70 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times and smoother texture streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 64-bit
Explanation: A 64-bit operating system is strictly required for modern memory management to handle the large environmental textures and network syncing.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: Version 11
Explanation: DirectX 11 is utilized for broad hardware compatibility, offering a good balance of performance and visual fidelity for the lighting systems.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • System requirements are verified against the official Steam storefront. Escape the Backrooms leverages Unreal Engine to render its highly atmospheric, liminal spaces, requiring substantial storage and a minimum of 4 CPU cores to stream assets smoothly.
  • Laptop Performance Note: Because of the unoptimized nature of continuous loading in certain massive levels and dynamic entity AI tracking across co-op sessions, laptops should ensure consistent cooling to avoid stuttering when transitioning between distinct Backrooms levels.
  • Laptop Consideration: G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Laptop Consideration: Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Optimization Detail: Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
  • Game Name: Escape the Backrooms
  • Official PC system requirements from Dambuster Studios/Deep Silver. Performance can vary depending on specific hardware, settings, areas in-game (especially with large zombie hordes or detailed environments), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dead Island 2 can be demanding, particularly at higher settings due to its detailed dismemberment system and environmental effects.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
  • Game Name: Dead Island 2
build Optimization Details
  • Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
  • Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
laptop Laptop Considerations
  • G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**

For Escape the Backrooms Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

For Dead Island 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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