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Enshrouded vs V Rising
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 24, 2024 | May 8, 2024 |
| Developer | |
| Keen Games GmbH | Stunlock Studios |
| Publisher | |
| Keen Games GmbH | Stunlock Studios |
| Genre(s) | |
| Survival Action RPG, Open World, Voxel Crafting, Action-Adventure, Co-op | Action-Adventure, Survival, Massively Multiplayer Online, Action RPG, Open World Sandbox |
| Engine | |
| Holistic Engine (Proprietary Custom Voxel Engine) | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $34.99 |
| tune Key Specs | |
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| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Enshrouded merges survival crafting with an expansive, interconnected 360-degree skill tree. Players earn skill points by completing quests and chopping down Shroud Roots, branching freely across three core archetypes: Warrior (specializing in heavy two-handed weaponry, shield parries, tank resilience, and health regeneration), Ranger (focusing on bows, specialty explosive arrows, stamina efficiency, stealth, and critical headshots), and Mage (channeling staffs, wands, healing auras, and devastating elemental spells like Chain Lightning and Meteor). The central hub progression centers around the 'Flame Altar': spending gathered Sparks, monster trophies, and resources strengthens the Flame, permanently raising player attribute caps, extending the Shroud survival timer, and unlocking access to higher-tier red Shroud zones. |
Unlike traditional RPGs with leveling systems, V Rising relies entirely on gear score and ability unlocks. Your character's power level is dictated exclusively by the armor, weapons, and amulets you craft. Skills are divided into weapon abilities (inherent to the weapon type you wield, like swords, maces, or slashers) and vampiric spells. By hunting down and draining the blood of 'V Blood' bosses, you unlock new active abilities categorized into six distinct schools of magic: Blood, Chaos, Unholy, Illusion, Frost, and Storm. Additionally, drinking blood from different enemy types (e.g., Scholar, Brute, Rogue) grants varying, powerful passive buffs. |
| public World & Exploration | |
| World & Level Design | |
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Embervale is a colossal, seamless handcrafted open world spanning diverse geographical and climatic zones. Major regions include the Springlands (rolling green meadows, abandoned farming hamlets, and the iconic Braelyn Bridge), the Revelwood (a dense temperate forest of colossal ancient trees, spider-infested hollows, and overgrown ruins), the Nomad Highlands (arid sandstone savannas, rugged canyons, and fortified Scavenger mining outposts), the Kindlewastes (a scorching desert plateau dotted with ancient sun temples and deadly dunes), and the Albaneve Summits (treacherous frozen peaks with howling blizzards and steep glaciers). Cutting across all regions are sunken valley depressions smothered in the deadly Shroud, requiring careful timer management. |
Vardoran is a massive, meticulously handcrafted open world comprised of distinct, interconnecting regions. Players begin in the Farbane Woods, a lush but dangerous starter area filled with bandit camps and wild beasts. As they grow stronger, they venture north into the Dunley Farmlands, characterized by fortified human militia outposts, garlic farms, and holy monasteries. The map further expands into the Cursed Forest (a terrifying, foggy zone filled with undead and witches), the Silverlight Hills (a wealthy, heavily guarded human capital full of lethal silver ore), and the technologically polluted, Frankenstein-inspired region of Gloomrot. |
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| book Story & Characters | |
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Supports drop-in/drop-out cooperative multiplayer for 1 to 16 players on both player-hosted worlds and dedicated servers. The game emphasizes collaborative progression: all players in a session contribute to and benefit from shared Flame Altars, unlocked craftspeople recipes, and fast-travel spires. Dynamic difficulty scaling adjusts enemy health, damage, and horde reinforcements based on party size, while complementary skill trees encourage dedicated team roles (such as front-line tanks taunting bosses while healers cast restorative auras and rangers apply poison debuffs). |
The game boasts a highly flexible multiplayer suite. Players can host private solo or small co-op sessions, or join official/unofficial dedicated servers holding up to 40 players. Servers are divided into distinct rulesets: PvE (players cooperate, cannot damage each other or raid castles), standard PvP (players can fight, loot materials on death, and siege castles during designated raiding hours), and Full Loot PvP (hardcore servers where dying means dropping absolutely all your gear and weapons). 'Duo PvP' servers exist specifically to limit clan sizes to two players, preventing massive zerg groups from dominating. |
| extension Editions & DLC | |
| Available Editions | |
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Enshrouded is available on PC via Steam at $29.99 USD ($23.99 during periodic sales), which includes full access to all Early Access updates and the upcoming Version 1.0 commercial launch on October 15, 2026. A planned 'Flameborn Supporter Edition' ($39.99 USD) packages the full game alongside the official digital orchestral soundtrack composed by German composers, an interactive digital lore and concept art book, and exclusive cosmetic building block materials (such as Imperial Marble and Gilded Stone bricks). |
V Rising launched its 1.0 Full Release on May 8, 2024, on PC, followed closely by a PS5 release in June. The game is available in a Standard Edition alongside several premium cosmetic DLC packs. The most notable DLC is the 'Legacy of Castlevania Premium Pack', a legendary crossover that adds Castlevania-themed castle decorations, armor skins, and shape-shifting forms. Other packs, like the 'Sinister Evolution Pack' and 'Dracula's Relics Pack', provide purely cosmetic enhancements to further personalize the player's gothic castle and vampiric attire. |
| Post-Launch Content / DLC | |
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Keen Games has maintained an aggressive development cadence driven by player-voted features on Feature Upvote. Major updates leading into Version 1.0 include the introduction of dynamic weather and water biomes, animal husbandry and pet companions, musical instruments with bardic buffs, customizable server world modifiers, instanced dungeon Hollow Halls, and expanded mountain regions. Post-1.0 plans include seasonal festivals, community building contests, and official modding support. |
Stunlock Studios supported the game with massive content drops throughout its Early Access period and into 1.0. The 'Secrets of Gloomrot' expansion introduced a massive new biome, weather hazards like lightning strikes, and the jewel-crafting system to modify spells. The 1.0 Full Release added the snowy Ruins of Mortium region, end-game conflict events, native gamepad support, and the ultimate boss fight against Dracula himself. The studio has announced they will shift focus to a new project in the V Rising universe, providing only balance and bug-fix patches moving forward. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in Keen Games' proprietary custom voxel engine, Enshrouded produces breathtaking vistas with painterly fantasy lighting. Realistic day-night cycles illuminate rolling hills and ruined castles, while dense blue Shroud mist blankets low-lying valleys with volumetric godrays. The voxel tech allows micro-level architectural detail where bricks, wood grain, and carved stone blend naturally into the natural terrain without jagged blockiness. |
Powered by Unity, V Rising utilizes a highly stylized, top-down isometric perspective. The defining visual and mechanical feature is the real-time lighting system tied to the day/night cycle. Shadows dynamically lengthen and shift as the sun moves across the sky; standing in direct sunlight for more than a few seconds results in blinding, high-contrast visual burning effects followed by massive damage. The art style beautifully contrasts the grim, gothic horror of the vampires with the vibrant, colorful biomes of Vardoran. |
| Audio & Soundtrack | |
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The soundscape evokes a rich sense of ancient mystery and high adventure. Acoustic guitars, lutes, and gentle orchestral strings create a serene, pastoral ambiance while building and tending settlements in the sunlit Overworld. In contrast, descending into the Shroud immediately transitions the score into haunting, dissonant ambient drones punctuated by eerie whispering winds and screeching mutants. Combat audio delivers crunchy satisfaction: booming shield parries, resonant bowstring twangs, and the thunderous crumbling of voxel terrain under heavy hammer impacts. |
The audio experience is deeply immersive and vital for survival. The dynamic soundtrack, composed by Aleksandria Migova, features sweeping gothic orchestral themes, tense combat tracks, and somber melodies when retreating to the safety of your castle. Sound design plays a crucial role in gameplay; players can hear the distinct crackling of the sun burning their flesh when caught out of the shadows, the terrified screams of fleeing villagers, and the heavy, ominous footsteps of roaming V Blood bosses patrolling the roads. |
| User Interface (UI/UX) | |
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The game features a sleek, modern fantasy UI designed for seamless controller and keyboard/mouse navigation. A prominent countdown dial indicates remaining Shroud survival time when venturing into the fog. The inventory system features clear rarity color-coding (Common, Uncommon, Rare, Epic, Legendary), stack-sorting buttons, and quick-deposit hotkeys for base storage chests. The building interface offers an intuitive visual block selector allowing players to place individual voxels, pre-fabricated walls, staircases, and ornate architectural trim with snap-to-grid accuracy. |
The UI was reimagined for the 1.0 release to accommodate both mouse-and-keyboard and native gamepad support. The screen features a minimalist HUD with a health globe, a distinct blood pool meter (which drains over time and must be refilled to survive and heal), and hotbars for your weapon skills, spells, and items. The building interface uses a snapping grid system, making the construction of massive, multi-level castles intuitive and satisfying, allowing players to easily swap between walls, floors, and production machinery. |
| Accessibility Options | |
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Keen Games has implemented comprehensive accessibility settings: fully customizable controller and keyboard keybindings, toggleable camera bobbing and screenshake sliders, adjustable FOV up to 110 degrees, dedicated colorblind presets (Protanopia, Deuteranopia, Tritanopia) that enhance HUD reticles and Shroud boundary markers, scalable interface text, and extensive server world settings (including custom death penalties, stamina drain rates, and daytime length sliders). |
The game allows for massive customization of the experience. If playing solo or hosting a private server, players can completely tailor the server rules—adjusting the length of the day/night cycle, modifying enemy health, tweaking blood drain rates, and allowing teleportation with resources. The 1.0 update also brought extensive controller support, custom volume sliders, subtitle options, and camera comfort settings to accommodate different playstyles and ease the strain of top-down action combat. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Quality Preset, 1080p (60-90 FPS Target)) CPU: Official recommended hexa/octa-core desktop processors ensuring smooth 60+ FPS during large base builds and multiplayer raids. CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all biomes. GPU: Official recommended graphics cards delivering silky-smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-tiered voxel structures. Storage: Virtually eliminates world loading pauses and ensures rapid fast-travel transitions. | |
memoryCPU: Intel Core i7-8700 (3.7 GHz 6-Core) / AMD Ryzen 7 2700X (3.7 GHz 8-Core) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (6GB+ VRAM) / AMD Radeon RX 6700 XT (6GB+ VRAM) / Intel Arc A770 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe M.2 SSD | memoryCPU: Intel Core i5-11600K, 3.9 GHz or AMD Ryzen 5 5600X, 3.7 GHz developer_boardGPU: NVIDIA GeForce GTX 1070, 8 GB or AMD Radeon RX 590, 8 GB laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 19 GB available space |
| 1080p (Full HD) - Minimum (Low/Performance Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline quad-core desktop processors capable of executing core voxel meshing and physics loops. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in solo exploration. GPU: Official minimum dedicated 6GB VRAM graphics cards delivering stable 30-45 FPS at 1080p. GPU (Laptop): Provides smooth 35-45 FPS on 1080p laptop panels with FSR Quality mode enabled. RAM: Official minimum system memory required to store uncompressed voxel chunks and active biome data. Storage: Adequate drive capacity for the base game installation, cache files, and regular content patches. | |
memoryCPU: Intel Core i5-6400 (2.7 GHz 4-Core) / AMD Ryzen 5 1500X (3.5 GHz 4-Core) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 580 (6GB VRAM) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (SATA SSD / HDD) | memoryCPU: Intel Core i5-6600, 3.3 GHz or AMD Ryzen 5 1500X, 3.5 GHz developer_boardGPU: NVIDIA GeForce GTX 750 Ti (Maxwell or newer), 2 GB or AMD Radeon R7 360, 2 GB laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 19 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra/Epic Preset, 1440p (90-120 FPS Target with DLSS/FSR Quality)) CPU: Large L3-cache desktop CPU ensuring consistent frametime pacing during massive 16-player base construction. CPU (Laptop): High-power mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum volumetric fog, high-res textures, and realistic particle lighting. GPU (Laptop): Delivers fluid 80-110 FPS on native 1440p gaming laptops. RAM: Abundant system memory ensuring seamless multitasking and zero voxel chunk swapping. Storage: Near-instantaneous loading times and rapid chunk streaming. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 19 GB available space |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Top-tier gaming processor delivering peak frame throughput for extreme 4K resolution gameplay. CPU (Laptop): Desktop-replacement mobile CPU capable of driving external 4K monitors with locked frame pacing. GPU: Flagship 4K GPU rendering lush forests, ancient cathedrals, and swirling blue Shroud mist in breathtaking Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 19 GB available space |
| save Overall Storage | |
Spec: 60 GB available space (Solid State Drive Recommended) Note: Solid-state storage is strongly recommended to prevent asset streaming hitches during high-speed gliding and fast-travel transitions. Type: SSD | Spec: 19 GB available space Note: While standard drives work, an SSD is highly recommended to eliminate stuttering when traversing across region borders quickly on horseback. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting low-overhead multi-threaded graphics APIs and modern memory addressing. | Spec: Windows 10 64 bit Explanation: A 64-bit OS is required to effectively manage system memory when loading the massive, continuous open world of Vardoran. |
| gamepad DirectX Version | |
| Spec: DirectX 12 / Vulkan compatible Explanation: Utilizes modern low-level graphics APIs for high-performance multi-threaded draw calls, dynamic voxel chunk meshing, and volumetric fog scattering. | Spec: Version 11 Explanation: DirectX 11 provides stable hardware compatibility and optimal draw calls for Unity's lighting and foliage systems. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Enshrouded Specifically
For V Rising Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.