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End of Abyss vs The Last of Us Part II

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info General Information
Release Date
Oct 1, 2026 Jun 19, 2020
Developer
Section 9 Interactive Naughty Dog
Publisher
Epic Games Publishing Sony Interactive Entertainment
Genre(s)
Sci-Fi Atmospheric Horror, Metroidvania, Twin-Stick Shooter, Action Adventure Action-Adventure, Survival Horror, Third-Person Shooter, Stealth
Engine
Unreal Engine 5 Naughty Dog Game Engine (Proprietary, evolved from The Last of Us Part I)
stars Ratings & Price
Content Rating
Mature Mature 17+
Avg. User Rating
4.8 / 5.0 4.7 / 5.0
Current Price (USD)
$29.99 $49.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Epic Games Store), PlayStation 5, Xbox Series X|S
  • Camera Perspective: Top-Down / Isometric
  • Game Engine: Unreal Engine 5
  • Release Date: October 1, 2026
  • Storage Footprint: 6 GB Available Space (SSD)
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only, with 'No Return' roguelike mode in Remastered)
  • Setting: Post-Pandemic United States (Jackson, WY; Seattle, WA; Santa Barbara, CA), ~25 years after outbreak
  • Platforms: PlayStation 4, PlayStation 5 (Remastered)
  • Unique Feature: Dual Playable Protagonists with Intertwined Stories, Unflinching Narrative on Revenge & Trauma, Groundbreaking Animation & Detail, 'No Return' Roguelike Mode (Remastered), Industry-Leading Accessibility Options.
sports_esports Gameplay & Mechanics
Companions/Followers
  • S-9 Survey Drone: Illuminates dark corridors with high-power search beams and pings enemy positions on Cel's scanner.
    Autonomous Utility Drone
  • Magnetic Servo Arm: Assists with high-speed weapon cycling and hands-free manipulation of heavy hydraulic levers.
    Mechanical Exo-Suit Attachment
  • Dina (AI - Ellie's Path): Accompanies Ellie for a significant portion of her journey in Seattle. Provides combat support with her weapons, assists with environmental interactions (e.g., boosting Ellie, opening doors), engages in dialogue, and is central to Ellie's emotional arc. She can be downed and require revival.
    Human
  • Jesse (AI - Ellie's Path, Temporary): Joins Ellie (and sometimes Dina) for certain missions in Seattle. A capable fighter who provides combat assistance and participates in story events.
    Human
  • Lev (AI - Abby's Path): Accompanies Abby for a large part of her storyline. Skilled with a bow and agile, providing ranged support and assistance in traversal. His relationship with Abby is a core element of her character development. Can be downed.
    Human (Seraphite Apostate)
  • Yara (AI - Abby's Path, Temporary): Lev's older sister. Joins Abby for a period, providing combat support despite a severe injury. Her medical knowledge is also relevant.
    Human (Seraphite Apostate)
  • Manny Alvarez (AI - Abby's Path, Temporary): Fights alongside Abby during several WLF-focused missions. Provides covering fire and participates in squad-based combat scenarios.
    Human (WLF Soldier)
  • Various WLF Soldiers (AI - Abby's Path, Temporary): During missions where Abby is operating with her WLF squad, other unnamed soldiers provide general combat support.
    Human (WLF)
  • Dogs (Alice - WLF, Bear - Rattlers, temporary companions to Abby/Ellie in some contexts): Alice is a WLF dog Abby interacts with. Bear is a Rattler dog. In some limited gameplay sequences or interactions, a dog might temporarily act as an ally or detection unit.
    Canis familiaris
Key Collectibles
  • Black Box Audio Cylinders: Retrieved from fallen personnel and terminal desks across quarantined laboratories.
  • Anomalous Core Tissue Samples: Extracted from defeated sector apex bosses to upgrade Cel's bio-suit synthesis module.
  • Security Override Keycards: Concealed in locked administrative offices and hazardous containment chambers.
  • Artifacts (Notes, Letters, Diaries, Maps, etc.): Numerous documents found throughout all environments. They provide rich backstory on the world before and after the outbreak, personal stories of survivors, insights into faction ideologies, clues for safes, or context for ongoing events. Crucial for understanding the game's deep lore.
  • Trading Cards (Ellie's Sections): Collectible superhero-themed trading cards hidden in Ellie's playable sections. Each card features unique artwork and a short character bio. Finding all of them unlocks a trophy.
  • Coins (Abby's Sections): Collectible US state quarters found by Abby during her playable sections. Each coin represents a different state. Finding all of them unlocks a trophy.
  • Journal Entries (Ellie): Specific points of interest, emotional moments, or significant discoveries trigger Ellie to write or sketch in her journal. These are automatic story-related collectibles that provide insight into her thoughts and feelings.
  • Workbenches: Locations where Ellie and Abby can upgrade their weapons using scavenged Parts. Finding all workbenches contributes to completion.
  • Safes: Locked safes that require finding a combination clue (often in a nearby Artifact) to open. Contain valuable resources, supplements, or sometimes Training Manuals.
  • Training Manuals: Found in specific locations, often hidden or in safes. Each manual unlocks a new branch in the player's skill tree, allowing them to learn new abilities.
  • Strange Artifact (Pendant - Precursor Orb): A unique collectible referencing Naughty Dog's Jak and Daxter series, found in a specific location.
Key Themes
  • Sci-Fi Horror
  • Atmospheric
  • Twin-Stick Shooter
  • Metroidvania
  • Dark Sci-Fi
  • Survival Horror
  • Biomechanical
  • Post-Apocalyptic
  • Revenge & Obsession
  • Cycles of Violence
  • Trauma & Grief
  • Empathy & Perspective
  • Tribalism & Factionalism
  • Moral Ambiguity
  • The Cost of Survival
  • Loss of Innocence
  • Humanity in a Post-Apocalypse
  • Love & Relationships
colorize Combat & Gear
Weapons Overview
  • Standard Pulse Sidearm: Energy Handgun
    Cel's reliable sidearm featuring infinite micro-battery charges that automatically regenerate after brief cooling periods, perfect for steady defensive fire.
  • Tactical Scattergun: Heavy Shotgun
    A high-impact short-range ballistic firearm capable of staggering advancing mutants and tearing through chitinous outer shells.
  • High-Explosive Fragmentation Grenades: Thrown Ordnance
    Powerful explosive charges effective at decimating tightly packed monster swarms or breaching cracked facility barriers, with dangerous friendly-fire splash damage.
  • Luminescent Distress Flares: Tactical Illuminator
    High-intensity chemical flares that brightly illuminate pitch-black maintenance tunnels and distract photophobic horrors.
  • Arc Rail-Driver: Linear Accelerator
    An industrial piercing weapon that fires hyper-accelerated electromagnetic slugs through aligned enemy ranks and reinforced structural plating.
  • Pistols (Semi-Automatic, Revolver): Sidearm
    Ellie and Abby use various pistols, including semi-automatics and revolvers. Can be upgraded for stability, fire rate, capacity, and equipped with silencers (craftable for some).
  • Rifles (Bolt-Action, Semi-Automatic): Primary Firearm (Long/Mid Range)
    Includes hunting rifles, military-style semi-auto rifles. Good for medium to long-range engagements. Upgradable with scopes, stocks, etc.
  • Shotguns (Pump-Action, Double Barrel, Semi-Auto): Primary Firearm (Close Quarters)
    Devastating at close range. Different types offer varying fire rates and capacities. Ellie uses a pump-action, Abby can find others like a double barrel.
  • Bow (Ellie): Silent Ranged
    Ellie's signature silent weapon. Can use standard arrows, craftable explosive arrows, and later, poison arrows (DLC/Remaster). Arrows can often be retrieved.
  • Crossbow (Abby): Silent Ranged
    Abby's primary silent ranged weapon. Fires retrievable bolts. Can be upgraded with a scope and stability improvements.
  • Submachine Guns / Automatic Weapons (Limited): Primary Firearm (High Rate of Fire)
    Some automatic weapons like SMGs or military rifles are available, particularly for Abby. Ammo can be scarce.
  • Melee Weapons (Pipes, Machetes, Hammers, Baseball Bats, Switchblades, etc.): Close Quarters Combat (Upgradeable)
    A wide variety of improvised and dedicated melee weapons. Can be upgraded by attaching blades or bindings to increase damage and durability. Break after extended use.
  • Explosives (Molotov Cocktails, Pipe Bombs, Trap Mines): Throwable / Deployable
    Craftable explosives for area denial, crowd control, or dealing with tough enemies. Trap mines can be placed strategically.
  • Utility Items (Smoke Bombs, Stun Bombs, Health Kits): Tactical / Survival
    Craftable items for creating diversions (smoke bombs), incapacitating enemies (stun bombs), or healing (health kits).
  • Flamethrower (Abby - Late Game): Heavy Weapon
    A powerful, fuel-based weapon found by Abby, effective against groups of infected or heavily armored humans.
  • Silencers (Craftable): Weapon Attachment (Stealth)
    Can be crafted and attached to certain pistols and SMGs to allow for silent ranged takedowns. Have limited durability.
Armor / Gear Sets
  • Hazmat Combat Rig: Armor Rating: 120; provides 40% toxic gas resistance and protects vital organs from sharp lacerations.
  • Reinforced Exoskeleton Weave: Armor Rating: 250; grants enhanced kinetic impact dampening, increased sprint speed, and reduced stagger duration.
  • No Equipable Armor System: Neither Ellie nor Abby equip traditional armor pieces that provide direct stat bonuses or can be upgraded. Their survivability is determined by their base health (which can be increased via skill upgrades for Abby, and finding Training Manuals that unlock health skills for both), player skill in combat/stealth, and the use of health kits. Clothing changes are purely cosmetic and tied to story progression or unlockable skins in the Remastered version.
  • Crafted Items & Skill Upgrades (Implied Protection/Resilience): While not 'armor,' skills related to damage resistance, faster healing, improved dodging, or increased health act as a form of defensive progression. Crafting potent health kits is crucial. Some weapon upgrades might improve handling, indirectly aiding defense by allowing quicker enemy dispatch.
Outfits/Customization
  • Technician Jumpsuit: Standard Industrial Orange, Midnight Infiltration Slate, Hazard Warning Yellow, and Cryo-Clean White.
  • Insulated Hazard Parka: Heavy thermal coat with reinforced elbow pads and reflective security chevrons.
  • Ellie's Outfits: Ellie wears several distinct outfits throughout the game, reflecting the different environments and stages of her journey (e.g., Jackson winter gear, Seattle casual/combat attire, Santa Barbara outfit). These are story-dictated and not directly customizable by the player in the base game beyond what's equipped for a chapter. The Remastered version adds unlockable cosmetic skins for Ellie.
  • Abby's Outfits: Abby also wears different outfits based on her role and location (e.g., WLF soldier uniform, more rugged attire later). Similar to Ellie, these are tied to story progression. The Remastered version adds unlockable cosmetic skins for Abby.
  • Backpack Customization (Minor): While not extensive, Ellie can find and attach keychains to her backpack, which are small cosmetic collectibles.
  • Unlockable Skins (The Last of Us Part II Remastered): The PS5 Remastered version introduces a variety of unlockable cosmetic skins for both Ellie and Abby, as well as weapon skins. These are earned by completing challenges in the 'No Return' mode or through other means, and can be applied in Story Mode or No Return.
trending_up Progression & Upgrades
Skills & Progression

Progression combines twin-stick combat mastery with Metroidvania utility upgrades. Cel utilizes an Omnidirectional Dodge Dash without stamina constraints, relying on timing and spacing. Key upgrades include the Tactical Scanner (revealing structural vulnerabilities, enemy heat signatures, and hidden pathways), Overcharged Pulse Capacitors, Cryo-Freeze canisters, High-Explosive Munitions, and Bio-Shield generator modules that unlock previously impassable radioactive and electrified zones.

N/A
public World & Exploration
World & Level Design

The game features a sprawling, multi-layered underground Metroidvania complex divided into interconnected sectors: the Industrial Transit Depots, the Flooded Cooling Sinks, the Biogenetic Containment Labs, the Derelict Habitation Quarters, and the Abyssal Core. Sectors are filled with vertical shafts, locked security checkpoints, environmental hazards, and hidden maintenance conduits that open up as Cel unlocks new diagnostic tools and clearance keys.

N/A
Playable Vehicles
  • Subterranean Mag-Lev Tram: Rapid Transit Train
    High-speed rail system connecting the disparate research wings and industrial sectors of the underground compound.
  • Heavy Hydraulic Cargo Hoist: Industrial Freight Lift
    A massive vertical freight platform used to descend through the deep subterranean abyss.
  • Horse (Shimmer, Callus, etc.): Mount / Land Traversal
    Used by Ellie and other characters for traversing larger outdoor areas, particularly in Jackson and some sections leading to or within Seattle. Allows for faster travel and escape.
  • Motorboat: Watercraft
    Used by Ellie (and Dina) to navigate the flooded streets and waterways of Seattle. Essential for exploring certain districts and reaching specific objectives.
  • Enemy Vehicles (Trucks, Jeeps - WLF/Seraphites/Rattlers): Hostile Land Vehicles
    Human factions utilize various vehicles for patrols and transport. While not typically drivable by the player for extended periods, they often feature in combat encounters, either as moving cover, obstacles, or targets for explosives.
  • Traversal on Foot (Stealth & Parkour-lite): Player Locomotion
    Primary mode of movement. Involves walking, running, sprinting, climbing, jumping, squeezing through gaps, going prone, and dodging. While not as acrobatic as Dying Light, traversal is key for stealth and navigating complex environments.
Notable Fauna/Mounts
  • Parasitic Hound: Mutated Quadruped
    Agile, predatory hound-like monstrosities that hunt in packs and pounce from ventilation grates.
  • Centipede Abomination: Bio-Mechanical Arthropod
    Segmented wall-crawling horrors that ambush from ceilings and spit caustic corrosive acid.
  • Splitter Drone: Corrupted Bio-Mass
    Bloated shambling organisms that divide into dozens of skittering hostile parasites upon death.
N/A
book Story & Characters
Main Characters
  • Cel: Protagonist / Combat Technician
    A resourceful, courageous maintenance specialist dispatched into the subterranean facility, armed with diagnostic tools and tactical weaponry.
  • Overseer Unit 7: Facility Maintenance AI
    The complex's erratic automated management intelligence whose fragmented routines oscillate between assistance and lockdown enforcement.
  • Dr. Evelyn Vane: Chief Geneticist
    The leading researcher of the anomalous subterranean organism whose encrypted audio journals guide Cel toward the truth.
  • Ellie Williams: Protagonist
    One of the two main playable characters. Now 19, living in Jackson. A traumatic event sends her on a brutal quest for revenge to Seattle. She is skilled with firearms, a bow, and stealth, but is deeply scarred by her past and driven by rage and grief.
  • Abby Anderson: Protagonist / WLF Soldier
    The second main playable character. A strong and capable soldier in the Washington Liberation Front (WLF). Her own quest for revenge intertwines with Ellie's, and players experience a significant portion of the game from her perspective, revealing her motivations and relationships.
  • Joel Miller: Supporting Character / Ellie's Surrogate Father
    Ellie's father figure from the first game. His actions at the end of Part I have profound consequences that set the events of Part II in motion. His presence is felt throughout Ellie's journey.
  • Dina: Ally / Ellie's Partner & Romantic Interest
    A resident of Jackson and Ellie's close friend and romantic partner. She accompanies Ellie on her initial journey to Seattle, providing support and a contrasting perspective on Ellie's quest for vengeance.
  • Jesse: Ally / Ellie & Dina's Friend
    A capable survivor and leader of patrols in Jackson, and Dina's ex-boyfriend. He follows Ellie and Dina to Seattle to help them, offering a more level-headed approach.
  • Tommy Miller: Supporting Character / Joel's Brother
    Joel's younger brother and a key figure in the Jackson community. He also embarks on a quest for revenge, often operating independently.
  • Owen Moore: Supporting Character / Abby's Ex-Boyfriend & WLF Soldier
    A disillusioned WLF soldier and Abby's former romantic partner. He struggles with the WLF's methods and desires a different life.
  • Mel: Supporting Character / WLF Medic / Owen's Partner
    A WLF medic and Owen's pregnant partner. Her relationship with Abby is strained due to past events.
  • Manny Alvarez: Supporting Character / Abby's Friend & WLF Soldier
    Abby's loyal friend and fellow WLF soldier. Provides support and some comic relief within Abby's group.
  • Yara: Supporting Character / Seraphite Apostate
    A young former Seraphite who, along with her younger brother Lev, escapes the cult. Abby helps them, forming an unlikely bond that challenges Abby's worldview.
  • Lev (Lily): Supporting Character / Seraphite Apostate
    Yara's younger transgender brother, whose defiance of Seraphite traditions forces them to flee. He is skilled with a bow and forms a strong connection with Abby.
  • Isaac Dixon: Antagonist Figure / WLF Leader
    The ruthless and pragmatic leader of the Washington Liberation Front, focused on eradicating the Seraphites and expanding WLF control.
  • Seraphite Prophet (Martyr): Antagonist Figure (Deceased) / Cult Founder
    The deceased founder and spiritual leader of the Seraphites. Her teachings and legacy continue to drive the cult's actions and beliefs, making her an indirect antagonistic force.
Example Missions
  • Infiltration: Transit Hub Alpha: Campaign Introduction
    Establish an initial foothold in the abandoned rail depot and restore primary power conduits.
  • Containment Breach: Sector 4: Sector Exploration
    Navigate flooded cryo-labs, neutralize mutated test subjects, and retrieve the quarantine override code.
  • Descent: The Abyssal Core: Final Confrontation
    Descend into the deepest subterranean excavation and neutralize the anomalous biological nexus.
  • Story Chapters (Jackson, Seattle Day 1-3 for Ellie & Abby, The Farm, Santa Barbara)
    A series of linear, narratively-driven chapters that progress the intertwined stories of Ellie and Abby. Each chapter is typically set in a distinct location or marks a specific day in their respective journeys. Missions involve exploration, stealth, intense combat encounters with human factions and infected, puzzle-solving, and highly cinematic story moments.
  • Flashback Sequences
    Several chapters or segments within chapters are flashbacks, providing crucial backstory for Ellie, Joel, and Abby, revealing past events that shape their present motivations and relationships (e.g., Ellie's museum visit with Joel, Abby's experiences leading up to the main conflict).
  • Optional Exploration Areas & Encounters
    Within the larger 'wide-linear' levels, there are numerous optional buildings, side paths, and hidden areas to explore. These often contain valuable resources, collectibles (Artifacts, Trading Cards, Coins), safes, Training Manuals, or trigger small, unscripted encounters with enemies.
  • Puzzle Solving (Environmental & Mechanical)
    Integrated into level progression, players must solve environmental puzzles involving finding paths, moving objects (like dumpsters), using ropes for traversal, restoring power to doors, or finding safe combinations.
  • Major Set-Piece Encounters & Boss Fights
    Spectacular, highly scripted action sequences and challenging boss fights against unique infected (like the Rat King) or formidable human opponents. These serve as climactic moments within the narrative.
  • No Return Mode Runs (Remastered)
    In the roguelike 'No Return' mode (PS5 Remastered), each 'run' consists of a series of randomized combat encounters with different objectives (e.g., survive waves, assassinate a target, hold a position) culminating in a boss fight. Successfully completing encounters and runs unlocks new playable characters, skins, and gameplay modifiers.
people Multiplayer
Multiplayer Details

Single-Player Focused. The experience is meticulously balanced for a solitary, high-tension survival horror atmosphere, emphasizing resource conservation, environmental isolation, and intense individual combat encounters against overwhelming horrors.

A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience.

extension Editions & DLC
Available Editions

Standard Edition ($29.99 USD) provides the complete base game on PC (Epic Games Store), PlayStation 5, and Xbox Series X|S. Deluxe Edition ($39.99 USD) includes the digital original soundtrack, digital concept artbook detailing Section 9's creature designs, and exclusive in-game cosmetic technician suits for Cel.

Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration.

Post-Launch Content / DLC

Post-launch developer roadmaps include planned survival arena challenge modes, a New Game Plus mode with randomized enemy spawns and intensified horror modifiers, speedrun leaderboards with time-trial sector sprints, and an upcoming story expansion exploring the fate of the facility's original science directorate.

No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility.

help_outline FAQ
Frequently Asked Questions
  • Q: What is End of Abyss?
    A: End of Abyss is a top-down atmospheric sci-fi survival horror Metroidvania from Section 9 Interactive, a studio formed by former Little Nightmares developers.
  • Q: What platforms is End of Abyss releasing on?
    A: The game is releasing on Windows PC (via the Epic Games Store), PlayStation 5, and Xbox Series X|S.
  • Q: When is the official release date for End of Abyss?
    A: End of Abyss is scheduled to release worldwide on October 1, 2026.
  • Q: Does End of Abyss feature multiplayer or co-op?
    A: No, End of Abyss is a dedicated single-player narrative survival horror experience designed to deliver atmospheric tension and isolation.
  • Q: What are the core gameplay mechanics in End of Abyss?
    A: Gameplay blends challenging twin-stick shooter combat with Metroidvania exploration, scanner-based environmental puzzle solving, and agile dodging.
  • Q: Is The Last of Us Part II a direct sequel to the first game?
    A: Yes, it is a direct sequel set five years after the events of The Last of Us Part I, continuing the story of Ellie and Joel.
  • Q: Do I need to play The Last of Us Part I before Part II?
    A: It is extremely highly recommended. The Last of Us Part II's entire narrative, character motivations, and emotional impact are built upon the events and relationships established in the first game. Playing Part I first is essential for full understanding and appreciation.
  • Q: Why are there two playable characters, Ellie and Abby?
    A: The game features a dual protagonist structure to explore themes of perspective, empathy, and the cyclical nature of violence. Playing as both characters allows players to understand the motivations and experiences of individuals on opposing sides of a deeply personal conflict.
  • Q: Is The Last of Us Part II an open-world game?
    A: No, it is not a traditional open-world game. It features large, expansive 'wide-linear' levels that offer significant room for exploration, stealth, and finding alternate paths, but players are generally guided along a narrative through-line within these zones.
  • Q: What is 'No Return' mode in The Last of Us Part II Remastered?
    A: 'No Return' is a new roguelike survival mode added in the PS5 Remastered version. Players choose a character (from a roster including Ellie, Abby, Joel, Tommy, and others, each with unique traits) and attempt to survive runs through randomized encounters, earning currency to unlock new characters, skins, and gameplay modifiers.
  • Q: Are there different endings in The Last of Us Part II?
    A: The Last of Us Part II has one primary, definitive ending to its main narrative. Unlike some RPGs, player choices do not lead to branching endings for the core story, though the interpretation and emotional impact of the ending are subject to player perspective.
build Technical Details
Graphics & Visual Fidelity

Engineered in Unreal Engine 5 with breathtaking top-down isometric cinematography. Employs cutting-edge volumetric fog, dynamic volumetric lighting, Niagara particle simulations for blood splatter and smoke, high-fidelity physically based rendering, and grotesque creature designs inspired by Little Nightmares and dark sci-fi classics.

Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options.

Audio & Soundtrack

A chilling, dynamic industrial soundscape composed of haunting metallic drones, distorted radio frequencies, unsettling subterranean echoes, and discordant synthesizer swells that dynamically ramp up into frantic percussion during boss confrontations, designed using Unreal Engine 5's MetaSounds architecture.

Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion.

User Interface (UI/UX)

Features a minimalist, immersive diegetic interface. Vital information such as Cel's health integrity and shield charge are subtly reflected on her technician suit harness and weapon display counters, while the Tactical Scanner overlays a holographic wireframe schematic of nearby rooms, elevator links, and security terminals directly onto the environment.

Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world.

Accessibility Options

Comprehensive accessibility options include adjustable combat speed toggles, incoming damage reduction sliders, aim-assist strength options, high-contrast visual filters for enemies and interactables, full controller button and keyboard/mouse remapping, customizable HUD sizing, and color-coded closed captions.

Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPUs.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB minimum, 32GB strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS)
CPU: Modern 6-to-8 core processor ensuring rock-solid frame pacing in heavy combat encounters.
CPU (Laptop): Eight-core mobile CPU delivering consistent single-core boost clocks and thread management.
GPU: Robust desktop GPU capable of powering max textures, complex lighting, and post-processing.
GPU (Laptop): Provides excellent 1080p performance with DLSS enabled for fluid 120 FPS gameplay.
RAM: Dual-channel memory configuration prevents asset stutter during rapid camera pans.
Storage: NVMe solid-state storage guarantees near-instantaneous checkpoint reloads.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 Ti / AMD Radeon RX 6650 XT / Intel Arc A750
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): 6 GB available space (NVMe SSD)
1080p (Full HD) - Minimum (Estimated 1080p ~30 FPS, Medium Preset, Upscaling likely needed) (Medium Preset, Upscaling (DLSS/FSR Quality))
CPU: Estimated minimum desktop CPU for a stable experience.
CPU (Laptop): Estimated mid-range to high-end laptop CPU.
GPU: Estimated minimum desktop GPU.
GPU (Laptop): Estimated capable laptop GPUs. 8GB VRAM strongly recommended.
RAM: 16GB RAM would be essential.
Storage: NVMe SSD mandatory.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 3600 (Estimated)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS)
CPU: Baseline 4-core desktop processor capable of handling enemy AI routines and collision checks.
CPU (Laptop): Standard mobile quad/six-core processor providing adequate clock speeds under sustained load.
GPU: Entry-level desktop graphics card delivering stable 1080p 60 FPS on modest visual settings.
GPU (Laptop): Handles baseline 1080p 60 FPS output on low-to-medium settings with temporal upscaling.
RAM: Minimum physical memory required for system and game assets without pagefile thrashing.
Storage: Sufficient for core game installation, patch caches, and profile configurations.
memoryCPU: Intel Core i5-6600 / AMD Ryzen 5 2400G
developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M
layersRAM: 8 GB
saveStorage (Tier): 6 GB available space (SSD recommended)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 120+ FPS)
CPU: High single-core IPC processor maintaining seamless performance during boss particle storms.
CPU (Laptop): High-efficiency modern mobile processor ensuring zero CPU bottlenecks at 1440p.
GPU: High-end desktop GPU rendering native 1440p with maximum volumetric effects and fidelity.
GPU (Laptop): Easily achieves 100+ FPS at 1440p with DLSS quality mode on gaming laptops.
RAM: High-bandwidth DDR5 memory facilitates rapid data transfer to the GPU.
Storage: High-speed PCIe Gen 4 storage provides flawless sector transitions.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): 6 GB available space (NVMe PCIe 4.0 SSD)
2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS)
CPU: Top-tier gaming processor ensuring instantaneous draw calls and physics calculations.
CPU (Laptop): Desktop-replacement class mobile processor providing supreme computational headroom.
GPU: Massive compute and VRAM capacity for pristine 4K UHD rendering without frame drops.
GPU (Laptop): Enables native and DLSS-upscaled 4K gaming on external high-refresh displays.
RAM: Substantial system RAM buffer accommodating high-resolution uncompressed assets.
Storage: Blazing-fast read speeds eliminate load screens across all facility sectors.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 150W+ TGP)
layersRAM: 32 GB
saveStorage (Tier): 6 GB available space (NVMe PCIe 4.0 SSD)
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation if available))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 6 GB available space (SSD required)
Note: Solid-state drive required to stream high-resolution facility textures and eliminate sector transitions.
Type: SSD
Spec: 100 GB available space (NVMe SSD Required) (Speculative).
Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK features and low-level asset streaming.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative)
Explanation: 64-bit Windows 10/11 would be required.
gamepad DirectX Version
Spec: DirectX Version 12
Explanation: DirectX 12 API is required for advanced shader rendering, dynamic shadows, and Niagara particle VFX.
Spec: DirectX 12 (Speculative)
Explanation: DirectX 12 API would likely be required.
info_outline Other Game Notes
  • Requires 64-bit processor and operating system. DirectX 12 is mandatory. SSD storage is strongly recommended for seamless sector streaming.
  • Laptop Performance Note: Unreal Engine 5 features demand consistent mobile GPU thermal headroom; 60W+ TGP is recommended to maintain smooth 60 FPS in dense particle-heavy encounters.
  • Laptop Consideration: G P U T G P: 45W minimum mobile TGP for 1080p 60 FPS; 80W+ TGP recommended for high framerate 1440p displays.
  • Laptop Consideration: Cooling Thermals: Ensure unobstructed laptop intake vents to prevent thermal throttling on high-draw UE5 lighting passes.
  • Laptop Consideration: C P U Power Limits: Sustained 35W CPU power envelope prevents frame pacing spikes during multi-enemy ambush sequences.
  • Laptop Consideration: M U X Switch Optimus: Dedicated GPU mode via MUX switch eliminates latency for precise twin-stick aiming and dodge timings.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3.7, AMD FSR 3.1, and Intel XeSS temporal reconstruction.
  • Optimization Detail: Key Settings Impact: Volumetric Fog, Dynamic Shadows, and Ambient Occlusion have the highest GPU performance impact.
  • Game Name: End of Abyss
  • CONSOLE GAME - PC SYSTEM REQUIREMENTS ARE HIGHLY SPECULATIVE based on The Last of Us Part I PC port and expected demands for a potential Part II PC port. An SSD would be MANDATORY.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **If ported to PC, The Last of Us Part II would be an extremely demanding title, requiring top-tier laptop hardware for high settings and resolutions.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
  • Optimization Detail: Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
  • Game Name: The Last of Us Part II
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 3.7, AMD FSR 3.1, and Intel XeSS temporal reconstruction.
  • Key Settings Impact: Volumetric Fog, Dynamic Shadows, and Ambient Occlusion have the highest GPU performance impact.
  • Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
laptop Laptop Considerations
  • G P U T G P: 45W minimum mobile TGP for 1080p 60 FPS; 80W+ TGP recommended for high framerate 1440p displays.
  • Cooling Thermals: Ensure unobstructed laptop intake vents to prevent thermal throttling on high-draw UE5 lighting passes.
  • C P U Power Limits: Sustained 35W CPU power envelope prevents frame pacing spikes during multi-enemy ambush sequences.
  • M U X Switch Optimus: Dedicated GPU mode via MUX switch eliminates latency for precise twin-stick aiming and dodge timings.
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16 GB, 150W+ TGP)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16 GB, 150W+ TGP)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16 GB, 150W+ TGP)

For End of Abyss Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Ti / AMD Radeon RX 6650 XT / Intel Arc A750
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Ti / AMD Radeon RX 6650 XT / Intel Arc A750
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Ti / AMD Radeon RX 6650 XT / Intel Arc A750
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB)

For The Last of Us Part II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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