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Elta: Defy All Gods vs Tainted Grail: The Fall of Avalon
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 30, 2027 | May 23, 2025 |
| Developer | |
| Afterburner Studios | Questline |
| Publisher | |
| Focus Entertainment | Awaken Realms |
| Genre(s) | |
| Science-Fantasy Action-Platformer / 3D Metroidvania | Action Role-Playing (Action RPG), Open World, Survival, Dark Fantasy |
| Engine | |
| Unreal Engine 5 | Unity 6 |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB) | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $49.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression abandons traditional linear stat increases in favor of a dual-evolution system. Victus unlocks an expanded arsenal of martial arts moves, enhancing the dynamic tri-stance combat system. Simultaneously, the companion Elta undergoes a physical and magical evolution, transforming from a supportive draconic familiar into a powerful divine entity, unlocking new elemental crowd-control abilities (e.g., fire, frost). A deep, RPG-lite itemization system allows players to utilize 'Essence' at designated altars—facilitated by an NPC known as 'the Witch'—to append mathematically driven affixes to items, altering stat distributions or granting passive combat bonuses. This intertwines narrative progression with mechanical capability, as players constantly adapt their loadouts and stances to overcome increasingly difficult encounters. |
The game features a classless progression system. Instead of picking a class, your character's abilities are defined by the skills you use. Using a one-handed sword levels up your One-Handed skill, casting fire magic improves Pyromancy, etc. Players spend points on a constellation-like skill tree to unlock new active and passive abilities related to combat, survival, and crafting. |
| public World & Exploration | |
| World & Level Design | |
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The world design is heavily structured around 3D metroidvania philosophies, meaning the map is an interconnected, complex geographical puzzle rather than a series of linear levels. The game features three primary, sprawling biomes confirmed to include treacherous icy cliffs, vast desert canyons, and suspended cloud islands. A specific area internally referred to as the 'Hollow' utilizes custom rendering pipelines to create a darker, grittier atmosphere. Progression through these biomes is strictly gated by the player's evolving traversal capabilities, requiring extensive backtracking as new acrobatic skills—like wall-running and mid-air dashes—are unlocked. The environments are densely packed with hidden paths, secret alcoves, and collectibles, rewarding spatial memory and meticulous exploration. A robust fast-travel system via 'town portals' connects the vast regions. |
The game features a large open world divided into three main zones, including the starting island, the swampy region of the Forlorn Swords, and the lands surrounding the capital city of Cuanacht. The world is filled with distinct biomes, ruins, and settlements to discover. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Elta: Defy All Gods is strictly a single-player action-adventure game. Despite datamined anomalies referencing 'team-based multiplayer mechanics,' industry consensus asserts these were likely residual code or engine stress tests, as the core design is entirely focused on the solo journey of Victus and his companion Elta. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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While official pricing and specific editions remain strictly embargoed ahead of the targeted Q1 2027 launch, the game is being positioned as a premium AA title. Standard editions are expected for PlayStation 5, Xbox Series X|S, and PC (Steam). Given the publisher's aggressive strategy—which includes a multi-platform public demo on October 1, 2026—deluxe editions offering early access, digital artbooks, or exclusive cosmetic martial arts gi are highly likely, though not yet formally announced. The Xbox version fully integrates with Microsoft's ecosystem, supporting cloud saves and cross-platform achievements. |
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| Post-Launch Content / DLC | |
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As of August 2026, Focus Entertainment and Afterburner Studios have not announced any post-launch DLC roadmaps, expansion passes, or cosmetic microtransactions. The developers appear entirely focused on delivering a complete, feature-rich base experience for the Q1 2027 launch. However, the inherent metroidvania structure of the game easily accommodates potential future map expansions, new biomes, or endgame boss gauntlets if the title performs well commercially. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game delivers AAA-adjacent visual fidelity. It features expansive, highly detailed environments blending decaying industrial tech with ancient religious architecture. The developers utilize custom URP Colour LUTs to give specific biomes unique visual identities, such as the desaturated, gritty look of the 'Hollow.' Combat is highlighted by stylized, anime-inspired finisher animations, dynamic lighting from magical attacks, and fluid, responsive character animations that seamlessly transition between platforming and brawling. |
Developed in Unity 6, the game boasts a visually stunning and bleak world. The art style is a gritty, grounded take on dark fantasy, with grotesque creature designs and beautiful, decaying landscapes. |
| Audio & Soundtrack | |
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The sound design emphasizes the satisfying weight and impact of the martial arts combat, with visceral audio feedback for successful strikes and guard breaks. The musical score is expected to reflect the science-fantasy setting, blending ethereal, holy motifs associated with the corrupted gods and derelict temples with intense, adrenaline-fueled tracks during high-stakes boss encounters. |
The game features a grim and atmospheric soundtrack that enhances the feeling of dread and isolation in the world of Avalon. It has full voice acting for its over 250 NPCs, contributing to its deep narrative focus. |
| User Interface (UI/UX) | |
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The game incorporates a dynamic camera system utilizing 'tile wall fading,' ensuring that foreground geometry becomes transparent so as not to obstruct the player's view during intense wall-running or chaotic combat. The combat UI requires players to monitor their accumulated energy gauge for magic attacks and track the cooldowns of Elta's elemental assist abilities, maintaining a clean visual style that emphasizes the action on screen. |
The UI is designed to be immersive, with minimal elements on screen during exploration. It features a compass, health/stamina/mana bars, and a quick-select menu for items and spells. The skill tree is represented as a star constellation, and a sketchbook journaling system allows for a unique 'photo mode'. |
| Accessibility Options | |
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While a comprehensive list of accessibility options has not been finalized, the inclusion of features such as customizable controls, scalable UI, and potentially difficulty or timing assists is standard for modern titles published by Focus Entertainment, aiming to make the demanding tri-stance combat approachable to a wider audience. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 1080p, 30-60 FPS) CPU: Baseline 6-core processors needed to handle enemy AI routines and environmental physics without severe hitching. CPU (Laptop): Mobile equivalent needed to sustain core counts without thermal throttling during extended sessions. GPU: Provides necessary rasterization performance for 1080p rendering and supports basic upscaling technologies. GPU (Laptop): Modern entry-level laptop GPUs required to manage basic UE5 features. RAM: Standard baseline required by UE5 titles to manage streaming assets efficiently. Storage: Solid-state speeds required for seamless level transitions. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+) layersRAM: 16 GB saveStorage (Tier): 65 GB SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, Ultra settings, ~60 FPS) (Ultra Preset, 1080p resolution, targeting 60 FPS.) CPU: Official recommended desktop CPU for a high-end 1080p/60FPS experience. This is a significant jump from the minimum spec. CPU (Laptop): High-performance laptop CPUs are recommended to match the powerful desktop recommendation. GPU: Official recommended desktop GPU for 1080p Ultra settings, targeting 60 FPS. GPU (Laptop): Good laptop GPUs for 1080p Ultra at 60 FPS. The RTX 4050 Laptop with DLSS is an excellent modern choice. RAM: 16GB RAM is officially recommended. Dual-channel configuration is strongly advised. Storage: An SSD is strongly recommended for this tier. | |
| — | memoryCPU: Intel Core i7 13th gen developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 15 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution, targeting 30 FPS.) CPU: Official minimum desktop CPU for Tainted Grail: The Fall of Avalon. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPU, requiring 6GB of VRAM. GPU (Laptop): Estimated laptop GPUs for minimum settings. The GTX 1060 Mobile should closely match the desktop counterpart. RAM: 12GB RAM is the official minimum requirement, which is higher than the old standard of 8GB. Storage: An SSD is officially listed as strongly recommended for the minimum experience. | |
| — | memoryCPU: Intel Core i5 8th gen or AMD equivalent developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD equivalent laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 2500U or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / GTX 1060 Mobile (6GB). layersRAM: 12 GB saveStorage (Tier): 15 GB (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS) CPU: Higher single-core performance and large cache (X3D) recommended for fluid combat pacing and rapid camera movements. CPU (Laptop): High-end mobile CPUs needed to match desktop throughput in complex areas like the 'Hollow' biome. GPU: Offers the raw performance and VRAM needed for high-fidelity textures and complex lighting across the interconnected map. GPU (Laptop): Full-wattage mid-to-high-end laptop GPUs necessary for stable 1440p output during boss encounters. RAM: Recommended for smooth performance during extended exploration sessions. Storage: Faster bandwidth for instant loading during fast travel. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W) layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe Gen 4 SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution, aiming for 60 FPS. DLSS is recommended.) CPU: A powerful modern CPU is recommended to prevent bottlenecks and ensure smooth performance at 1440p. CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience. GPU: Desktop GPUs capable of a strong 1440p/60FPS experience, especially with DLSS. A hypothetical RTX 5060 would be ideal for this tier. GPU (Laptop): Strong laptop GPUs for 1440p. A high-TGP RTX 4060 Laptop is a great choice. A future RTX 5060 Laptop would likely be very comfortable at this resolution. RAM: 16GB RAM is recommended for smooth 1440p gaming. Storage: A fast NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i7 13th gen or AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB). (Future-proof: RTX 5060) laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7745HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop (8GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Epic Settings, 4K (2160p), 60 FPS (Upscaled)) CPU: Top-tier processors required to ensure zero CPU bottlenecks during the most chaotic, particle-heavy combat sequences. CPU (Laptop): Flagship mobile silicon is strictly required for 4K gaming in UE5. GPU: Massive computational throughput required to render Epic UE5 settings at 4K resolution. GPU (Laptop): The absolute highest tier of mobile graphics is required for 4K gameplay. RAM: Maximum bandwidth required for seamless asset streaming. Storage: Maximum read/write speeds. | |
memoryCPU: Intel Core i9-13900K / AMD Ryzen 9 7950X developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe Gen 4 SSD | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 2160p (4K) resolution, aiming for 60 FPS. DLSS is considered essential.) CPU: A top-tier desktop CPU is recommended to support high-framerate 4K gaming and minimize any potential stutters. CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for a smooth 4K experience. GPU: High-end 40-series desktop GPUs are needed for a 4K/60FPS experience, relying on DLSS Performance/Ultra Performance mode. Future RTX 50-series cards are expected to handle this resolution more comfortably. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, which will be heavily dependent on DLSS. A future RTX 5070 Laptop would be a prime target for 4K mobile gaming. RAM: 16GB is the official recommendation, but 32GB provides more headroom for 4K textures and reduces potential issues. Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience. | |
| — | memoryCPU: Intel Core i7 14700K / AMD Ryzen 7 7800X3D or newer developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB). (Future-proof: RTX 5070 / RTX 5080) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). (Future-proof: RTX 5070 Laptop) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD |
| save Overall Storage | |
Spec: 65 GB NVMe SSD Note: A fast SSD is critical for the metroidvania design, allowing for instantaneous loading of new biomes without immersion-breaking loading screens or texture pop-in. Type: NVMe | Spec: 15 GB available space (SSD Strongly Recommended) Note: An SSD is strongly recommended for both minimum and recommended tiers to ensure fast loading of the open world. Ensure at least 15 GB of free space, which is a very modest requirement for a modern RPG. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 (64-bit) / Windows 10 (64-bit, latest update) Explanation: A 64-bit operating system is strictly mandatory as per datamined specifications and the core requirements of Unreal Engine 5. | Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above Explanation: A 64-bit version of Windows 10 is required. Windows 11 is listed for the official recommended spec and is generally advised for newer titles and hardware released in 2025. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Required to leverage UE5's advanced rendering pipelines, including potential use of Nanite and Lumen, and the custom URP Colour LUTs. | Spec: DirectX 11 Explanation: The official requirement is DirectX 11. While the game files hint at a possible DirectX 12 implementation, community testing suggests it is not officially supported or stable. Users should rely on DX11 for the best experience. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Elta: Defy All Gods Specifically
For Tainted Grail: The Fall of Avalon Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.