Action Role-Playing (Action RPG), Survival Horror, Open World, First-Person
Survival Horror, First-Person Shooter, Action
Engine
C-Engine
RE Engine
stars
Ratings & Price
Content Rating
Rating Pending (Expected M - Mature 17+)
Mature 17+
Avg. User Rating
0.0 / 5.0
4.5 / 5.0
Current Price (USD)
$39.99
$39.99
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Key Specs
Quick Highlights
Multiplayer: Expected to retain 4-Player Online Co-op
Expected Platforms: PC, PlayStation 5, Xbox Series X|S
Expected Setting: New, uncharted district (Elysium)
Protagonist: Aiden Caldwell
Status: Fictional Concept / Unannounced
Perspective: First-Person (Third-Person Mode available in Winters' Expansion)
Multiplayer: Single-Player Campaign. The Mercenaries mode is single-player. (RE:Verse was a separate bundled multiplayer game).
Setting: Isolated Eastern European Village & Surrounding Areas (Castle, Factory, etc.)
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), macOS, iOS
Unique Feature: Four Distinct Lord Domains with Unique Horror Themes, Memorable Antagonists (Lady Dimitrescu), Inventory Management & Crafting, First-Person Immersive Horror, Winters' Expansion (Shadows of Rose, Third-Person Mode).
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Gameplay & Mechanics
Companions/Followers
Co-op Teammates: The game would be expected to retain the 4-player online co-op mode, allowing friends to explore the new map and take on the infected hive mind together.
Human (Player)
None (Ethan Winters - Gameplay): For the vast majority of his playable sections, Ethan Winters fights alone. He does not have persistent AI companions that follow him or can be commanded in combat during his main story segments.
Hound Wolf Squad Members (Chris Redfield's Section - Temporary AI): During Chris Redfield's playable segment, he is accompanied by members of his Hound Wolf Squad (e.g., Canine, Lobo, Night Howl, Umber Eyes). They are AI-controlled and provide significant combat support with military-grade weaponry and tactics during these specific missions.
Human (BSAA Elite Soldiers)
Mia Winters & Rosemary Winters (Narrative Context): While central to Ethan's motivations, Mia and Rosemary do not act as gameplay companions for Ethan. Rosemary is an infant, and Mia's active role is primarily at the beginning and end of the game.
Human
Michael (Shadows of Rose DLC - Temporary Guide/Entity): In the 'Shadows of Rose' DLC, Rose is guided by a mysterious entity calling itself 'Michael,' which communicates through text appearing on surfaces. It provides hints and narrative direction but is not a physical companion.
Mysterious Entity (Megamycete Construct)
Key Collectibles
Ecologist's Notes: Research notes from the scientists who ran the Elysium eco-project before the fall, providing lore on the unique flora and fauna and hinting at the origins of The Beast.
Hive Mind Samples: Rare biological samples taken from powerful infected or hive nests. These could be used as a special crafting material for upgrading Aiden's infected abilities.
Files (Notes, Diaries, Documents, Reports): Numerous readable documents found throughout all areas. They provide rich backstory on the village's history, the Four Lords, Mother Miranda's experiments, the BSAA's involvement, Ethan and Mia's past, and general lore about the Resident Evil universe. Essential for understanding the full narrative.
Goats of Warding: 20 small, wooden goat effigies hidden in various locations across the village and its surrounding areas. They make a distinct clicking sound when nearby. Destroying all of them unlocks an achievement/trophy and Challenge Points for the Extra Content Shop.
Treasures (Crystal Fragments, Wooden Animals, Combineable Treasures, etc.): Valuable items that can be found hidden in the environment, dropped by certain enemies, or in locked areas. These can be sold to The Duke for Lei (in-game currency). Some treasures consist of multiple parts that can be combined to create a more valuable item (e.g., Dimitrescu's Necklace, Moreau's Hidden Weapon).
Weapon Parts (Attachments): Found in specific locations, often in locked cases or hidden areas, or purchased from The Duke. These attachments (e.g., scopes, stocks, extended magazines, compensators) can be equipped to weapons at The Duke's Emporium to improve their stats or functionality.
Cooked Meals Ingredients (Fish, Poultry, Meat - Quality Tiers): Animals like fish, chickens, pigs, and goats can be hunted in the village and surrounding areas. They drop different qualities of meat. These ingredients are given to The Duke to cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
Outhouse Puzzles (Hidden Items): Many outhouses in the village have a small item hidden inside, often requiring a lockpick or a specific angle to see and shoot down. These usually contain ammo or minor resources.
Labyrinth Puzzles & Balls: Each of the Four Lords' main areas (and the village) contains a Labyrinth Puzzle model. Ethan must find a corresponding metal ball (e.g., Crimson Skull, Black Goat) and guide it through the miniature labyrinth to obtain a valuable Crystal Treasure.
Key Themes
Survival Horror
Post-Apocalyptic
Parkour
Open World
Body Horror
Hive Mind
Hunter vs. Hunted
Evolving Infection
Survival Horror
Gothic Horror
Folk Horror
Body Horror
Family & Fatherhood
Desperation
Loss & Trauma
Cults & Fanaticism
Bio-Organic Weapons
Mystery & Conspiracy
The Nature of Evil
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Combat & Gear
Weapons Overview
Improvised Melee Weapons: One-Handed, Two-Handed
The series' signature craftable weapons, built from scrap. This expansion would introduce new blueprints using local flora and fauna, like a 'Spore-Infused Axe' or 'Bioluminescent Mace'.
Bows and Crossbows: Ranged Weapons
Silent ranged options for stealth takedowns. A new heavy crossbow could be introduced, capable of firing grappling lines to create new traversal paths.
As Aiden embraces his infection, he could unlock the ability to temporarily manifest bio-weapons, like hardened bone claws for melee or a projectile acid spit, tied to his new skill tree.
Standard sidearms for general combat. Range from basic pistols to powerful magnums. Upgradable for damage, fire rate, capacity, etc. Some have unique properties or attachments.
Effective at close range, dealing high damage to unarmored or multiple enemies. Includes pump-action, tactical, and semi-automatic variants. Upgradable.
The FZ F2 is a bolt-action sniper rifle for long-range precision. During Chris Redfield's section, assault rifles like the Dragoon are used. Upgradable with scopes, stocks, etc.
Fires explosive rounds for area damage or flashbang rounds to stun enemies. Limited ammunition.
Knife: Melee (Utility/Last Resort)
Ethan's standard melee weapon. Used for breaking crates, finishing downed enemies, or as a last resort in combat. Not very effective against most enemies on its own.
Mines & Pipe Bombs: Craftable Explosives
Craftable throwable or deployable explosives. Pipe bombs are basic grenades, while mines can be set as traps.
Special/Story Weapons (e.g., specific weapons during boss fights or unique sections): Contextual / Unique
Certain sections or boss encounters may provide Ethan (or other playable characters like Chris) with unique or powerful weapons temporarily.
Chris Redfield's Arsenal (Target Locator, WCX Assault Rifle, Karambit Knife - Playable Section): Military Grade Weaponry
During Chris's playable segment, he has access to more advanced military weaponry, including an assault rifle with various attachments and a target locator for airstrikes.
Rose Winters' Powers (Shadows of Rose DLC - Not traditional weapons): Bio-Organic Abilities
In the 'Shadows of Rose' DLC, Rose uses powers derived from the Mold to destroy Mold Cores, stun enemies, and clear obstacles, rather than conventional firearms for most of the DLC.
Armor / Gear Sets
Faction Gear: Players would be able to acquire gear sets from the new factions in the Elysium district. Each set would provide bonuses tailored to a specific playstyle (e.g., 'Hunter' gear for stealth, 'Brawler' gear for melee, 'Survivor' gear for parkour efficiency).
No Equipable Armor System (Ethan Winters): Ethan Winters does not have an equipable armor system where players can find or upgrade different pieces of armor for direct stat boosts. His survivability is based on his base health (which can be permanently increased by eating specific cooked meals from The Duke's Kitchen), player skill in combat (blocking, dodging), and the use of healing items (First Aid Meds). Clothing changes are story-dictated and purely cosmetic.
Defensive Upgrades (The Duke's Kitchen): By providing The Duke with specific quantities of Fish, Poultry, and Meat obtained from hunting animals in the village, Ethan can have meals cooked that provide permanent upgrades to his maximum health, blocking defense, or movement speed. This is the primary way to increase his resilience.
Blocking Mechanic: Ethan can block incoming attacks with his arms or equipped weapon, significantly reducing damage taken. A well-timed block can sometimes stagger enemies. This is a core defensive skill.
Outfits/Customization
Cosmetic Outfits: A variety of cosmetic outfits would be available, allowing players to change Aiden's appearance. These would include outfits from the new factions, tactical gear, and potentially even a skin that shows his progressing infection.
Ethan Winters' Attire: Ethan wears a consistent outfit throughout the main game (winter jacket, pants, etc.), which becomes progressively more tattered and bloodied as he endures hardships. There are no direct clothing customization options for Ethan in the story mode beyond these contextual changes. The Third-Person Mode added in the Winters' Expansion shows his full character model.
Chris Redfield's Attire: During his playable segment, Chris wears his signature Hound Wolf Squad tactical gear. This is fixed for his section.
Rose Winters' Attire (Shadows of Rose DLC): In the 'Shadows of Rose' DLC, teenage Rose wears a distinct outfit. Her appearance is fixed for her storyline.
Character Costumes (The Mercenaries Additional Orders / Unlockables): The Mercenaries mode and potentially other unlockable content (like through completing challenges or as part of Deluxe/Gold editions) may offer alternate cosmetic costumes for playable characters in those specific modes (e.g., different outfits for Chris, Lady Dimitrescu, Heisenberg in Mercenaries).
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World & Exploration
Playable Vehicles
Skiffs / Airboats (Speculative): Watercraft
Given the flooded nature of the conceptual 'Elysium' district, players would likely need to use small, craftable boats or airboats to navigate the swamps and waterways, similar to the buggy in 'The Following' DLC for the first game.
Tractor (Briefly, Cutscene/Scripted): Agricultural Land Vehicle
Ethan briefly uses a tractor during an escape sequence early in the game, but it is a scripted event rather than a freely controllable vehicle.
Boat (Moreau's Reservoir): Small Motorboat / Watercraft
Used by Ethan to navigate the flooded areas of Moreau's Reservoir while being pursued by the transformed Salvatore Moreau. Control is primarily for navigation and evasion during this specific segment.
Makeshift Tank / Vehicle (Heisenberg's Factory - Boss Fight): Improvised Combat Vehicle
During the boss fight against Karl Heisenberg, Ethan pilots a makeshift, heavily armed vehicle created by Chris Redfield to counter Heisenberg's metallic form. Control is specific to this boss encounter.
Traversal on Foot (Walking, Running, Sprinting, Crouching): Player Locomotion
Primary mode of movement. Ethan can walk, run (limited by stamina that isn't explicitly shown but implied by breathlessness), sprint for short bursts, and crouch for stealth or navigating low passages.
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Story & Characters
Main Characters
Aiden Caldwell: Playable Protagonist
Returns as the player character, more experienced but also struggling with the advancement of his own viral infection. His journey would be about controlling his inner beast to defeat an outer one.
Ethan Winters: Protagonist
The returning protagonist from Resident Evil 7: Biohazard. A civilian desperately searching for his kidnapped infant daughter, Rosemary, which leads him to a mysterious and hostile village in Eastern Europe. He endures immense physical and psychological trauma throughout his ordeal.
Mia Winters: Supporting Character / Ethan's Wife
Ethan's wife and Rosemary's mother. Her apparent death at the beginning of the game sets Ethan on his quest. Her past connections to The Connections and bioweapons are relevant.
Rosemary 'Rose' Winters: Key Character / Ethan's Daughter / Playable in 'Shadows of Rose' DLC
Ethan and Mia's infant daughter, who possesses unique abilities due to her parents' exposure to the Mold. She is kidnapped by Chris Redfield, and her rescue is Ethan's primary motivation. Playable as a teenager in the 'Shadows of Rose' DLC.
Chris Redfield: Supporting Character / Antagonist Figure (Initially) / BSAA Operative
A recurring hero from the Resident Evil series. He appears to act antagonistically at the start of Village, but his true motives and mission are gradually revealed. Leads the Hound Wolf Squad. Playable in a short segment of the main game and as a character in The Mercenaries.
The Duke: Ally / Merchant
An enigmatic and surprisingly jovial, obese merchant who appears in various locations throughout the village. He sells weapons, ammunition, crafting recipes, weapon upgrades, and cooks meals for Ethan that provide permanent stat boosts. Offers cryptic advice and assistance.
Mother Miranda: Main Antagonist / Village Cult Leader
The supreme leader of the village and the Four Lords. A powerful bioweapon researcher who seeks to use Rosemary to resurrect her own deceased daughter, Eva. She is the source of the Mold and the mutations in the region.
Lady Alcina Dimitrescu: Antagonist / One of the Four Lords
The towering, aristocratic mistress of Castle Dimitrescu. A vampiric figure with immense strength and retractable claws, she rules her domain with her three daughters. Became a viral sensation due to her height and design.
Karl Heisenberg: Antagonist / One of the Four Lords / Potential Rebel
A charismatic and rebellious lord with the power to manipulate metal (ferrokinesis). He operates a factory producing cybernetic soldiers (Soldats). He has his own agenda and offers Ethan a chance to join him against Miranda.
Donna Beneviento & Angie: Antagonist / One of the Four Lords
A reclusive doll maker who communicates through her sentient puppet, Angie. Her domain, House Beneviento, focuses on psychological horror, hallucinations, and puzzles rather than direct combat.
Salvatore Moreau: Antagonist / One of the Four Lords
A grotesque, fish-like mutant lord with low self-esteem, desperate for Miranda's approval. He controls a reservoir and can transform into a colossal aquatic monster.
Elena & Leonardo Lupu: Supporting Characters / Villagers
Survivors Ethan encounters in the village. Elena tries to help Ethan but faces tragic circumstances with her father, Leonardo.
The Hag (Old Crone): Supporting Character / Narrator Figure
An elderly, mysterious villager who appears at various points, offering cryptic warnings, lore, and seemingly observing Ethan's journey.
Example Missions
Main Story Quests
A cinematic campaign that would follow Aiden's hunt for 'The Beast' and his struggle to control his own infection while navigating the politics of the new survivor factions in the Elysium district.
Main Story Campaign (Ethan's Search for Rose)
A series of interconnected chapters following Ethan Winters' desperate journey through the titular village and the domains of the Four Lords (Castle Dimitrescu, House Beneviento, Moreau's Reservoir, Heisenberg's Factory) to rescue his kidnapped daughter, Rosemary, and confront Mother Miranda. Involves exploration, puzzle-solving, intense combat encounters, and boss battles.
Chris Redfield's Section
A segment of the main campaign where players take control of Chris Redfield as he leads his Hound Wolf Squad on a mission related to Mother Miranda and the Megamycete, showcasing more action-oriented gameplay with military weaponry.
Puzzle Solving (Key Items, Environmental Puzzles)
Throughout the game, Ethan must find key items (e.g., specific keys, crests, tools like the Well Wheel or Crank) and solve environmental puzzles to progress, unlock new areas, or access valuable loot. This includes tasks like finding mask fragments in Castle Dimitrescu or navigating the non-combat horror sequences in House Beneviento.
Boss Battles (Four Lords, Miranda, Mini-Bosses)
Confront and defeat the unique and often multi-phase bosses that guard the end of each major area or serve as significant story encounters. This includes fighting each of the Four Lords in their transformed states and ultimately Mother Miranda.
Optional Exploration & Treasure Hunting
Explore optional paths, hidden rooms, and side areas within the main locations to find valuable treasures (which can be sold to The Duke), weapon parts, crafting resources, files, and Goats of Warding. Some treasures require solving small puzzles or finding combineable parts.
The Duke's Kitchen (Hunting & Upgrades)
Hunt animals (fish, poultry, meat) found in the village and surrounding areas. Bring the ingredients to The Duke, who can cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
Shadows of Rose Story Campaign (DLC)
A new narrative campaign played as a teenage Rosemary Winters. She enters the Megamycete's consciousness to find a way to rid herself of her powers, facing surreal environments, new enemies (Face Eaters, Molded), and exploring her connection to the Mold. Played entirely in third-person.
The Mercenaries / The Mercenaries Additional Orders (Game Mode)
An arcade-style score attack mode. Players choose a character (Ethan, Chris, Lady Dimitrescu, Heisenberg) and fight through waves of enemies across various stages within a time limit, aiming for high scores by chaining kills and utilizing character-specific abilities and weapons. Unlocks new stages and potentially in-game rewards.
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Multiplayer
Multiplayer Details
N/A
The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity.
extension
Editions & DLC
Available Editions
N/A
Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders).
Post-Launch Content / DLC
N/A
The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode).
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FAQ
Frequently Asked Questions
Q: Is Dying Light: The Beast a real game? A: No, as of August 2025, 'Dying Light: The Beast' is not an officially announced game or DLC from developer Techland. This entry is a fictional concept of what a future installment might be.
Q: Would this be a sequel to Dying Light 2? A: This concept is designed as a standalone expansion, meaning it would be a new story that takes place after Dying Light 2 but would not require the base game to play. It would be similar to 'Far Cry: New Dawn' or 'Uncharted: The Lost Legacy'.
Q: What is the 'Infected Hive Mind'? A: In this concept, it's a new gameplay system where a powerful Alpha Volatile, 'The Beast,' directs lesser infected with greater intelligence, allowing them to coordinate their attacks, set up ambushes, and react strategically to the player.
Q: Is Resident Evil Village a direct sequel to Resident Evil 7: Biohazard? A: Yes, Resident Evil Village directly continues the story of Ethan Winters and his wife Mia, set a few years after the events of Resident Evil 7.
Q: Do I need to play Resident Evil 7 before Village? A: It is highly recommended. Village heavily references characters, events, and themes from RE7. While there's a brief recap, playing RE7 first provides crucial context for Ethan's motivations and the overarching story.
Q: Is Resident Evil Village in first-person or third-person? A: The main campaign of Resident Evil Village is played in first-person. However, the 'Winters' Expansion' DLC added an optional Third-Person Mode for the main story, allowing players to experience it from an over-the-shoulder perspective.
Q: Who are the Four Lords? A: The Four Lords are a group of mutated individuals who rule different territories surrounding the village, all serving Mother Miranda. They are Lady Alcina Dimitrescu (vampiric mistress of a castle), Karl Heisenberg (engineer with magnetic powers and a factory), Donna Beneviento (reclusive doll maker controlling hallucinations), and Salvatore Moreau (grotesque fish-like creature controlling a reservoir).
Q: What is The Mercenaries mode? A: The Mercenaries is an arcade-style, score-based bonus mode unlocked after completing the main story. Players choose a character and must defeat waves of enemies across various stages within a time limit, chaining combos and utilizing character-specific abilities to achieve high scores and unlock rewards. The 'Additional Orders' DLC added more characters and stages.
Q: What is 'Shadows of Rose'? A: 'Shadows of Rose' is a story DLC included in the 'Winters' Expansion'. It is set 16 years after the main game and follows a teenage Rosemary Winters as she delves into the consciousness of the Megamycete to find a way to remove her unwanted powers. It is played in third-person.
build
Technical Details
Graphics & Visual Fidelity
N/A
Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity.
Audio & Soundtrack
N/A
Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness.
User Interface (UI/UX)
N/A
Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu.
Accessibility Options
N/A
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players.
CPU: Hypothetical minimum CPU based on an evolution of Dying Light 2's requirements.
CPU (Laptop): A solid mid-range laptop CPU would be the minimum.
GPU: A GPU capable of handling demanding open-world action.
GPU (Laptop): A good mid-range laptop GPU would be the target.
RAM: 16GB would be the absolute minimum RAM requirement.
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 35 GB SSD
1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing)(Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
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memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.**
layersRAM: 8 GB
saveStorage (Tier): 35 GB HDD (SSD Recommended)
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset with Ray Tracing Off)(High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.)
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-performance laptop CPU would be needed for this tier.
GPU: A high-end GPU would be the likely recommendation for high-fidelity 1440p.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 32GB RAM would likely be the recommendation for a high-end experience.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB available space (NVMe SSD Required)
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save Overall Storage
Spec: 100 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, vertically complex new map. Type: NVMe
Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC. Note: An SSD is highly recommended for faster loading times and smoother transitions between areas. Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 64-bit Explanation: A modern 64-bit OS would be a firm requirement.
Spec: Windows 10 (64-bit required) Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
N/A
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
ENTIRELY SPECULATIVE SYSTEM REQUIREMENTS. These are hypothetical projections based on the requirements for Dying Light 2: Stay Human, with a slight increase to account for potential engine upgrades and more complex AI systems.
Laptop Performance Note: A future title like this would demand a high-performance gaming laptop. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.
Laptop Consideration: G P U T G P Impact: Maximum TGP for the laptop's GPU would be essential to handle advanced graphical features, ray tracing, and dense, overgrown environments.
Laptop Consideration: Advanced Cooling Thermals: The game's fast-paced parkour and intense combat against organized hordes would require excellent cooling to prevent thermal throttling.
Laptop Consideration: C P U Performance Sustain: A powerful multi-core mobile CPU would be critical for handling the advanced 'hive mind' AI of the infected, as well as complex physics interactions.
Laptop Consideration: R A M Configuration Speed: 16GB would be the minimum, with 32GB recommended for a smooth experience in a dense, seamless new world.
Laptop Consideration: Display Panel G P U Pairing: A high-refresh-rate display (120Hz+) would be ideal to fully appreciate the fluidity of the enhanced parkour and combat systems.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: This would remain a critical feature for reducing latency and ensuring the best possible performance and responsiveness for fast-paced first-person action.
Laptop Consideration: Driver Updates O S Optimization: Regular driver updates and an optimized OS would be crucial.
Game Name: Dying Light: The Beast
Official PC system requirements from Capcom. Performance can vary depending on specific hardware, settings, areas in-game (especially with many enemies or detailed environments), and background applications. An SSD is recommended for optimal performance. Ray tracing features are demanding.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Resident Evil Village can be demanding, particularly with ray tracing enabled or at higher resolutions.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI and physics.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
Game Name: Resident Evil Village
build Optimization Details
N/A
Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
laptop Laptop Considerations
G P U T G P Impact: Maximum TGP for the laptop's GPU would be essential to handle advanced graphical features, ray tracing, and dense, overgrown environments.
Advanced Cooling Thermals: The game's fast-paced parkour and intense combat against organized hordes would require excellent cooling to prevent thermal throttling.
C P U Performance Sustain: A powerful multi-core mobile CPU would be critical for handling the advanced 'hive mind' AI of the infected, as well as complex physics interactions.
R A M Configuration Speed: 16GB would be the minimum, with 32GB recommended for a smooth experience in a dense, seamless new world.
Display Panel G P U Pairing: A high-refresh-rate display (120Hz+) would be ideal to fully appreciate the fluidity of the enhanced parkour and combat systems.
M U X Switch N V I D I A Advanced Optimus: This would remain a critical feature for reducing latency and ensuring the best possible performance and responsiveness for fast-paced first-person action.
Driver Updates O S Optimization: Regular driver updates and an optimized OS would be crucial.
G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for AI and physics.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.