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Dragon Quest VII Reimagined vs Project Windless
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 5, 2026 | Jun 15, 2027 |
| Developer | |
| Hexadrive | Krafton Montréal Studio |
| Publisher | |
| Square Enix | Krafton |
| Genre(s) | |
| JRPG | Open-World Action RPG |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| E10+ for Everyone 10+ | M (Mature 17+) |
| Avg. User Rating | |
| 4.2 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $59.99 | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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N/A |
| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Features the 'Moonlighting' system allowing dual-vocations. Mastering jobs grants permanent skills and the 'Let Loose' special command for high-impact buffs/attacks. |
Progression revolves around the 'Calling' (Aspiration). Players define their Rekon's life goal, which unlocks specialized Stariron combat arts. Mastery of fire-based synergy with Tokkebi allies provides crowd-control options against the heartless Nhaga. |
| public World & Exploration | |
| World & Level Design | |
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The world expands as islands are restored. While initially small, the final map is massive, consisting of over 15 distinct islands each with its own past and present versions. |
A seamless open world featuring the snowy North, the 'Line of Limit' climatic boundary, and the labyrinthine Kiboren Jungle. The world scale is approximately 140km², designed without 'hand-holding' markers to encourage organic discovery. |
| Playable Vehicles | |
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N/A |
| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. The original's streetpass-like features have been removed. |
N/A - Strictly a single-player Action RPG. Features an asynchronous 'Call to the Goddess' system where players can see the locations of other players' fallen Rekon. |
| extension Editions & DLC | |
| Available Editions | |
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Standard ($59.99) and Digital Deluxe, which includes the Blue Slime Shield, early access, and cosmetic costumes like the White Wolf Costume. |
Standard Edition ($69.99). 'Stariron' Collector's Edition ($249.99): Includes a life-size Rekon talon replica, 'Crossing the Latitude' art book, and exclusive in-game Hero King regalia armor. |
| Post-Launch Content / DLC | |
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Includes the 'Road of Regal Wretches' scenario and a new Battle Coliseum featuring superbosses like Xenlon. |
Krafton has announced 'The Bird That Drinks Blood' expansion cycle for 2028, which will bridge the gap between the prequel game and the main novel trilogy. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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'Living Diorama' style utilizing tilt-shift photography effects and 3D scans of physical figurines crafted by Studio Nova. |
High-fidelity Unreal Engine 5 visuals. Character designs by Iain McCaig. Features realistic feather physics and 'Snow Deformation' in northern biomes. |
| Audio & Soundtrack | |
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Fully re-orchestrated score by the Tokyo Metropolitan Symphony Orchestra, featuring extensive voice acting with regional European dialects. |
Orchestral score utilizing traditional Korean instruments (Gayageum, Daegeum) mixed with aggressive industrial tones. Features full voice acting in Korean and English. |
| User Interface (UI/UX) | |
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Clean, modernized HUD with a built-in 'Stone Tablet Radar' and party member guidance to prevent getting lost. |
Minimalist and diegetic. Damage is represented by feather loss and blood splatter rather than health bars. Combat focus is on reading enemy posture in massive crowds. |
| Accessibility Options | |
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Customizable difficulty sliders for XP/Gold gain, Auto-Battle, Ultra-Fast combat speed, and a Zoom spell that works indoors. |
Includes 'Hydrophobia Assist' (visual warnings near water), fully rebindable controls, high-contrast mode for 'silent' Nhaga Nireum speech, and multiple combat difficulty presets. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (60 FPS) (High) CPU: X3D V-Cache significantly stabilizes frame times during mass combat. CPU (Laptop): Strong single-core and multi-core mobile performance. GPU: VRAM capacity is essential for the diverse race assets on screen. GPU (Laptop): Target High settings with DLSS Quality enabled. RAM: Sufficient for base asset caching. Storage: Required for seamless travel. | |
| — | memoryCPU: Intel i7-12700K / Ryzen 7 5800X3D developer_boardGPU: RTX 3070 / RX 6800 laptop_macCPU (L): Intel i7-13700H / Ryzen 7 7745HX laptop_windowsGPU (L): RTX 4060 Mobile (115W) layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Medium) CPU: Handles the turn-based logic and world-streaming. CPU (Laptop): Reliable 4-core mobile processor for stable 30FPS. GPU: Baseline for the photogrammetry-based texture loads. GPU (Laptop): Maintains 60FPS on Medium with DLSS. RAM: Sufficient for basic gameplay loops. Storage: HDD usage will cause stuttering during time-travel sequences. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1440p (QHD/2K) - Ultra (60+ FPS) (Maximum) CPU: Handles maximum AI density without bottlenecking. CPU (Laptop): The pinnacle of mobile processing power. GPU: Maintains 1440p clarity with Ray Tracing enabled. GPU (Laptop): Enthusiast-level mobile performance. RAM: Recommended for the high-poly Rekon models and 4K assets. Storage: Essential for zero-stutter world streaming. | |
| — | memoryCPU: Intel i9-13900K / Ryzen 9 7950X developer_boardGPU: RTX 4080 / RX 7900 XTX laptop_macCPU (L): Intel i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 150 GB Gen4 SSD |
| 1440p (QHD/2K) - Recommended (High) CPU: Optimized for smooth camera panning in dense towns. CPU (Laptop): Balanced power for high-resolution JRPG gameplay. GPU: Delivers the intended 'Tilt-Shift' visual fidelity at 1440p. GPU (Laptop): Ideal for maxing out the living diorama effects. RAM: Ensures no paging during long play sessions. Storage: Recommended for the fastest possible load times. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3060 / AMD RX 6700 laptop_macCPU (L): AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3070 Laptop (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 2160p (UHD/4K) - Epic (4K Native) (Maximum / Path Tracing) CPU: Peak multi-core performance for 4K simulation. CPU (Laptop): Only flagship laptops with max TGP can sustain 4K. GPU: Handles path-traced lighting and thousands of AI units. GPU (Laptop): Recommended for consistent 4K thermal stability. RAM: Overkill, but ensures no hitches in urban centers. Storage: Maximum bandwidth for 4K texture streaming. | |
| — | memoryCPU: Intel Core Ultra 9 285K / Ryzen 9 9950X developer_boardGPU: RTX 4090 (24GB VRAM) laptop_macCPU (L): RTX 4090 Mobile (175W) laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 64 GB saveStorage (Tier): 150 GB Gen5 SSD |
| 2160p (UHD/4K) - Ultra 4K (Max) CPU: Future-proofed for the most complex particle-heavy boss fights. CPU (Laptop): Enthusiast-level mobile performance. GPU: Native 4K rendering for the Studio Nova digital scans. GPU (Laptop): Full 4K/60FPS performance on a portable machine. RAM: Standard for 4K asset streaming. Storage: Best-in-class performance for instantaneous travel. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 16 GB saveStorage (Tier): 50 GB Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 50 GB SSD Note: SSD is mandatory for near-instant transitions during time travel and Zoom spells. Type: SSD | Spec: 150 GB NVMe SSD Note: Massive file size due to high-fidelity 'Visual Concept' art assets and uncompressed audio. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern memory addressing and DirectX 12 compatibility. | Spec: Windows 11 64-bit Explanation: Leverages DirectStorage 1.2 for instant asset decompression of Rekon Stariron textures. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables the advanced lighting and shadow effects of the handcrafted dioramas. | Spec: Version 12 Ultimate Explanation: Necessary for hardware-accelerated Ray Tracing and Mesh Shading. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Dragon Quest VII Reimagined Specifically
For Project Windless Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.