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Dragon Quest VII Reimagined vs Fragmentary Order
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 5, 2026 | Nov 15, 2027 |
| Developer | |
| Hexadrive | Rant Gaming |
| Publisher | |
| Square Enix | Cor3 (COR3) |
| Genre(s) | |
| JRPG | Hardcore Tactical Sci-Fi Combat Simulator |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| E10+ for Everyone 10+ | M (Mature 17+) |
| Avg. User Rating | |
| 4.2 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $59.99 | $59.99 |
| tune Key Specs | |
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| Skills & Progression | |
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Features the 'Moonlighting' system allowing dual-vocations. Mastering jobs grants permanent skills and the 'Let Loose' special command for high-impact buffs/attacks. |
Unlike traditional role-playing games with arbitrary experience points, progression in Fragmentary Order is deeply systemic, tied to the accumulation of real-world knowledge and massive in-game corporate capital. The core loop revolves around upgrading your personal Replicated Entity (RepEnt) bunker infrastructure, which acts as your primary staging ground. Players must meticulously manage credit flows to invest in superior biological cloning genetics, drastically improving the baseline stamina, trauma resistance, and neural response times of their expendable Freel assets. Additionally, systemic mastery plays a gigantic role; players can invest heavily in specialized cryptography and hacking protocols to decode heavily guarded corporate sectors and manipulate automated security drones. Weapon proficiency requires literal, mechanical understanding of the intricate, granular gunsmithing system, where every single optic, gas block, and modular receiver alters the ballistic physics, recoil impulse, and reliability of the firearm depending on planetary gravity and atmospheric conditions. |
| public World & Exploration | |
| World & Level Design | |
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The world expands as islands are restored. While initially small, the final map is massive, consisting of over 15 distinct islands each with its own past and present versions. |
The geographical scope of Fragmentary Order dramatically eclipses contemporary tactical shooters, presenting environments designed on an unprecedented, colossal scale. Rant Gaming developers have explicitly confirmed that standard operational maps are more than five times larger than a typical legacy extraction shooter location, completely altering the pacing, traversal requirements, and strategic map control methodologies. The primary early showcase, 'Blue Mars,' is a massive, partially terraformed post-apocalyptic landscape featuring sprawling canyons, intense dynamic weather systems, and the decaying corporate infrastructure of the abandoned Mariner City. Beyond the Martian surface, the developmental roadmap confirms several other vastly different biomes. These include the hostile, corrosive environments of Venus, which require specialized atmospheric shielding; the hyper-urban, decaying remnants of Earth's mega-cities; and claustrophobic orbital space stations where combat takes place entirely in zero-gravity or micro-gravity conditions, demanding completely different ballistic and traversal tactics. |
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Single-player only. The original's streetpass-like features have been removed. |
Fragmentary Order entirely abandons the traditional, timer-restricted extraction format in favor of a massive, persistent session-based survival model. In the primary PvPvE mode, up to 50 RepEnt-controlled Freel assets can inhabit a single, dynamically shifting map instance for one to two uninterrupted hours. This allows for incredibly methodical pacing, deep reconnaissance, and the establishment of semi-permanent territorial footholds. Extraction is completely optional; players can choose to dominate an entire sector through superior firepower and fortification rather than fleeing to an arbitrary exit. Additionally, Rant Gaming has confirmed the immediate launch availability of a dedicated PvE-focused mode. This cooperative and solo experience is specifically engineered for players who wish to deeply explore the complex lore, master the hacking systems, and engage the highly sophisticated AI corporate security forces without the punishing, unpredictable threat of hyper-competitive human interference. |
| extension Editions & DLC | |
| Available Editions | |
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Standard ($59.99) and Digital Deluxe, which includes the Blue Slime Shield, early access, and cosmetic costumes like the White Wolf Costume. |
While official storefront details remain closely guarded, comprehensive leaks from grey-market key reseller platforms like GGSel, combined with the established mechanics of the COR3 Alternate Reality Game (ARG), strongly project a multi-tiered purchasing structure. The Standard Edition will likely grant base access to the RepEnt interface and standard Freel cloning vats. A higher-tier 'Corporate Elite Edition' is anticipated to include massive early-game economic injections, exclusive bunker cosmetics, and prioritized licensing agreements with major factions like Phasma and Farline. Most importantly, access to the highly coveted, initial wave Closed Alpha has been strictly gated behind immense participation in the browser-based ARG, rewarding a microscopic cohort of 500 elite puzzle-solvers with guaranteed entry and exclusive, permanent intellectual assets that will tangibly impact the macro-economy of the final game. The presence of 'Steam PC Gift AUTO DELIVERY' tags in leaks suggests an eventual, massive integration directly with the Valve ecosystem. |
| Post-Launch Content / DLC | |
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Includes the 'Road of Regal Wretches' scenario and a new Battle Coliseum featuring superbosses like Xenlon. |
The post-launch roadmap for Fragmentary Order is designed to be a continuous, evolving virtual ecosystem rather than a series of disparate map packs. Because the game functions as a persistent simulator, DLC will focus heavily on expanding the macro-economy and corporate warfare narrative. Analysts project major updates introducing entirely new planetary biomes, such as the frozen oceans of Europa or the asteroid mining colonies of the Belt. Monetization is heavily expected to revolve around corporate asset packs, offering RepEnt controllers exclusive robotic loadouts, advanced clone genetics, or unique modular vehicle chassis licensed from entities like Rostov Dynamics. Furthermore, the COR3 browser terminal ARG is expected to remain permanently active, acting as a real-time narrative delivery system where players can collaboratively decrypt massive lore drops to unlock new global trade routes and weapon manufacturing blueprints for the entire community. |
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| Graphics & Visual Fidelity | |
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'Living Diorama' style utilizing tilt-shift photography effects and 3D scans of physical figurines crafted by Studio Nova. |
Serving as a flagship showcase for Unreal Engine 5 and cutting-edge NVIDIA technology, the visual fidelity of Fragmentary Order is truly unparalleled. Under the visionary guidance of industry veterans Aaron Beck and Ben Mauro, the aesthetic perfectly captures a utilitarian, hyper-grounded military-industrial design. The environments utilize Nanite virtualized geometry to render mind-bending levels of micro-detail across sprawling Martian landscapes and crumbling concrete mega-cities without suffering from traditional polygon budget restrictions. The integration of Lumen global illumination and hardware-accelerated Ray Reconstruction ensures that shadows, ambient occlusion, and reflections are perfectly accurate—crucial for hardcore tactical gameplay where spotting a muzzle flash in pitch darkness or tracking a moving shadow can mean the difference between immense profit and devastating, permanent biological and financial loss. |
| Audio & Soundtrack | |
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Fully re-orchestrated score by the Tokyo Metropolitan Symphony Orchestra, featuring extensive voice acting with regional European dialects. |
Acoustic modeling in Fragmentary Order represents a generational leap in audio simulation. The developers have engineered a proprietary audio engine that dynamically calculates sound propagation based heavily on the specific planetary environment. The concussive blast of a KalashCorp Heavy Stubber will sound drastically different in the incredibly thin, echoing atmosphere of Martian canyons compared to the muffled, terrifying silence of a breached orbital space station in micro-gravity. Directional audio is essential for survival, requiring players to accurately pinpoint mechanical whines from autonomous drones, the crunch of boots on extraterrestrial soil, and distant firefights across massive distances. The musical score is deliberately sparse during deployments to emphasize environmental tension, while the bunker menus feature deep, industrial synth tracks reflecting the oppressive, dystopian weight of the corporate Core Era. |
| User Interface (UI/UX) | |
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Clean, modernized HUD with a built-in 'Stone Tablet Radar' and party member guidance to prevent getting lost. |
The User Interface of Fragmentary Order is a masterclass in grounded, utilitarian design, masterminded by the exceptional art direction of Aaron Beck. When controlling a Freel asset, the on-screen HUD is remarkably minimalist, relying on in-world visual and audio cues rather than floating digital text. Crucial information is conveyed through neural-link visual overlays, physical weapon inspections, and functional wrist-mounted or tablet-based biometric monitors. Between deployments, players interact with their RepEnt bunker interface, which mimics the brutalist, text-heavy operating systems of the COR3 framework. This terminal interface requires players to manually route funds, manage deep storage logistics, and interact with complex corporate marketplaces, directly mirroring the complex decryption tasks and navigation loops established during the highly successful pre-release Alternate Reality Game. |
| Accessibility Options | |
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Customizable difficulty sliders for XP/Gold gain, Auto-Battle, Ultra-Fast combat speed, and a Zoom spell that works indoors. |
Given the notoriously uncompromising nature of hardcore tactical simulators, Rant Gaming has surprisingly implemented several critical accessibility features to broaden the total addressable market without compromising the core vision. The inclusion of a dedicated PvE-only mode serves as the ultimate onboarding ramp, allowing players to learn complex ballistic physics, map layouts, and hacking mechanics at their own pace without the immense pressure of PvP loss. Visually, the game offers comprehensive UI scaling options for the text-heavy RepEnt terminal menus, alongside customizable colorblind profiles that adjust neural-link overlays and laser sight colors. The granular audio mixing allows players to isolate critical mechanical frequencies, ensuring that those with auditory processing difficulties can still effectively track the movement of hostile robotic assets and rival Freel clones. |
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| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Medium) CPU: Handles the turn-based logic and world-streaming. CPU (Laptop): Reliable 4-core mobile processor for stable 30FPS. GPU: Baseline for the photogrammetry-based texture loads. GPU (Laptop): Maintains 60FPS on Medium with DLSS. RAM: Sufficient for basic gameplay loops. Storage: HDD usage will cause stuttering during time-travel sequences. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): NVMe SSD (Gen3 Minimum) |
| 1440p (QHD/2K) - Recommended (High) CPU: Optimized for smooth camera panning in dense towns. CPU (Laptop): Balanced power for high-resolution JRPG gameplay. GPU: Delivers the intended 'Tilt-Shift' visual fidelity at 1440p. GPU (Laptop): Ideal for maxing out the living diorama effects. RAM: Ensures no paging during long play sessions. Storage: Recommended for the fastest possible load times. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3060 / AMD RX 6700 laptop_macCPU (L): AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3070 Laptop (85W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): NVMe SSD (Gen4 Recommended) |
| 2160p (UHD/4K) - Ultra / Enthusiast (Epic Preset, Ray Reconstruction, DLSS Performance + Frame Generation) CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity. CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and UE5 calculations. GPU: The only desktop GPU currently capable of pushing Fragmentary Order at maximum settings in 4K while maintaining a competitively viable frame rate. GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling to maintain fluid motion. RAM: Total overkill for most, but guarantees zero page-file swapping during absolute peak memory saturation events in massive clan wars. Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation. | |
| — | memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 24GB laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP) layersRAM: 64 GB saveStorage (Tier): NVMe SSD Gen5 |
| 2160p (UHD/4K) - Ultra 4K (Max) CPU: Future-proofed for the most complex particle-heavy boss fights. CPU (Laptop): Enthusiast-level mobile performance. GPU: Native 4K rendering for the Studio Nova digital scans. GPU (Laptop): Full 4K/60FPS performance on a portable machine. RAM: Standard for 4K asset streaming. Storage: Best-in-class performance for instantaneous travel. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 16 GB saveStorage (Tier): 50 GB Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 50 GB SSD Note: SSD is mandatory for near-instant transitions during time travel and Zoom spells. Type: SSD | Spec: 150 GB NVMe Gen4 SSD Note: Traditional HDDs or SATA SSDs are entirely unsupported. Gen4 NVMe speeds are required to stream immense environmental textures and Nanite geometry without introducing traversal stutter. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern memory addressing and DirectX 12 compatibility. | Spec: Windows 11 64-bit (Version 23H2 or newer) Explanation: Requires advanced thread scheduling capabilities inherent to Windows 11 to efficiently distribute Unreal Engine 5's massive CPU load across high-core-count processors. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Enables the advanced lighting and shadow effects of the handcrafted dioramas. | Spec: DirectX 12 Ultimate Explanation: Mandatory requirement to utilize hardware-accelerated ray tracing, Nanite virtual geometry rendering, and NVIDIA Ray Reconstruction technologies. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Dragon Quest VII Reimagined Specifically
For Fragmentary Order Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.