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Dirty Business vs Kingmakers
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 22, 2026 | Mar 1, 2027 |
| Developer | |
| Plan Dirty Games | Redemption Road Games |
| Publisher | |
| Plan Dirty Games | tinyBuild |
| Genre(s) | |
| Simulation, Management, Crime, Strategy, Action, Indie | Action-Strategy Hybrid / Third-Person Shooter / RTS |
| Engine | |
| Unity | Unreal Engine 4 (with Custom C++ ECS) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | M for Mature |
| Avg. User Rating | |
| 4.3 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $14.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression combines facility expansion, automation technology, and personal crime syndicate perks. As players earn revenue from completed orders, money is reinvested to purchase new bunker wings, industrial ventilation systems, and specialized equipment: commercial hydro-grow pots with automated irrigation, advanced chemical centrifuges and pill presses, industrial laser engravers for weapon serial scrubbing, and multi-plate currency printing presses. Kingpins also unlock syndicate perks that decrease police heat buildup, increase dealer sale margins, reduce raw material costs, and boost worker production efficiency. |
Progression is handled via an intricate in-game tech tree tab interface. Earning resources from eliminating enemies and capturing territory allows players to requisition high-tier technological upgrades. This ranges from unlocking specific ballistic attachments (like drum magazines and shotgun chokes) to calling in heavy armored vehicles and orbital airstrikes. All upgrades are strictly tied to gameplay progression with zero microtransactions. |
| public World & Exploration | |
| World & Level Design | |
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The game's environment is split between an expansive underground facility and the surface urban open world. Key areas include: The Subterranean Hangar (your customizable headquarters, featuring expandable grow rooms, chemistry labs, printing workshops, weapon foundries, employee break areas, and a massive vehicle garage), The Industrial District (a gritty manufacturing borough filled with abandoned warehouses and scrap yards), The Downtown Core (a bustling commercial district ideal for discreet street dealers and high-end buyers), The Docks & Canal Basin (maritime shipping yards used for waterborne smuggling), and The Secret Cartel Airstrip (a remote desert dirt runway used to land twin-engine cargo planes for bulk international shipments). |
The game features expansive topographic biomes representing the varied terrain of 15th-century Wales and England. Players will navigate through dense historical woodlands, wide-open rural plains suited for cavalry and tank engagements, and massive, multi-tiered stone fortresses meticulously designed for complex destructible siege scenarios. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Dirty Business features seamless 4-player online cooperative multiplayer. Up to four friends can collaborate in a single shared criminal empire, dividing responsibilities in real time: one player can oversee botany and harvest in the grow rooms, another can manage chemical synthesis and pill pressing, a third can run counterfeit printing presses, while the fourth loads delivery vans to handle surface drop-offs and evade police patrols. |
Kingmakers features an incredibly robust online cooperative suite supporting up to four simultaneous players. Uniquely, guest players do not just serve as extra guns; each player acts as a distinct tactical commander with full control over their own individualized army legion, allowing for brilliantly complex, synchronized pincer attacks and overlapping artillery barrages on a massive scale. |
| extension Editions & DLC | |
| Available Editions | |
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Dirty Business launched into Steam Early Access on July 22, 2026, for PC via Steam at an accessible entry price of $14.99 USD. A free standalone prologue demo titled 'Dirty Business: Free of Charge' was released prior to launch, allowing players to sample the opening bunker setup and initial cannabis cultivation mechanics. Players can also purchase the game in bundled collections with other simulation titles such as the 'Low-Budget Repairs and Dirty Business Bundle'. |
The game employs a premium box-price model, estimated around $39.99 USD or ₹1,897 - ₹2,500 INR in regional markets. A Standard Edition grants full access to the 10-15 hour campaign, Horde Mode, and 4-player cooperative suite. Currently, no digital deluxe or microtransaction-heavy editions are planned, aligning with the studio's commitment to core gameplay purity. |
| Post-Launch Content / DLC | |
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Plan Dirty Games has established an active Early Access development roadmap driven by community feedback. Recent updates introduced the 'Elevator Order Delivery System' (Update 0.2.0) and 'Repeating Worker Tasks' for streamlined automation. Planned upcoming milestones include expanded chemical drug synthesis chains (such as heroin and synthetic opioids), new craftable military assault rifles, evidence-disposal and body-incineration contracts, rival cartel territory wars, and an interactive streamer integration mode allowing Twitch/YouTube viewers to join games as hired laborers. |
While the immediate focus is a stable Early Access and 1.0 launch, the modular nature of the custom ECS engine allows for massive post-launch expansions, including new historical eras, deeper tech tree branches, and expanded Horde Mode maps. The transmedia Netflix cinematic adaptation may also synergize with future DLC. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unity, Dirty Business features a gritty, realistic 3D aesthetic characterized by atmospheric subterranean lighting. Neon grow lights bathe hydroponic rooms in deep magenta and violet glows, while sparks fly from welding torches in the weapon fabrication shop. Real-time shadow casting, volumetric dust motes in abandoned warehouse basements, and detailed physical product models (such as vacuum-sealed cannabis bags and stacked money bricks) enhance immersion. |
Built on a heavily modified Unreal Engine 4 architecture, Kingmakers achieves an unprecedented scale of visual fidelity and combat simulation. The core graphical achievement lies in its proprietary multi-threaded Entity Component System (ECS), which allows the engine to render thousands of fully autonomous soldiers on-screen simultaneously without catastrophic CPU bottlenecks or frame-rate drops. The visuals are dynamically enhanced by a bespoke procedural animation system that calculates impacts based on mass and momentum, ensuring every explosion, cavalry charge, and high-caliber gunshot feels viscerally authentic. Despite the immense on-screen unit count, the game features high-quality textures, robust destructible environments during intense castle sieges, and accurately modeled modern ballistics juxtaposed against intricate 15th-century armor designs. |
| Audio & Soundtrack | |
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The sound design emphasizes tactile industrial immersion: the steady hum of high-powered hydroponic fan systems, the rhythmic clatter of currency printing presses stamping bills, bubbling beakers on chemical burners, and the mechanical rumble of surface elevator lifts. The background soundtrack features low-key urban hip-hop beats, gritty dark synthwave, and tension-building percussive rhythms that ramp up when police sirens echo outside. |
The game features a sweeping, cinematic score orchestrated by a high-profile consortium including Inon Zur (Fallout, Dragon Age), Sergey Eybog, and Dmitry V. Silantiev. This majestic soundtrack is sharply contrasted by intense, visceral combat audio featuring distinct ballistic profiles for firearms and intricate, multi-layered tactical audio feedback for RTS command alerts. |
| User Interface (UI/UX) | |
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The interface combines a diegetic first-person management approach with crisp digital overlays. Players manage business operations through an in-game desktop PC and portable smartphone terminal, checking market commodity prices, ordering seeds and chemicals, assigning worker shifts, and monitoring police heat meters across individual city districts. Interactive production machines feature clear visual gauges displaying temperature, ingredient ratios, and batch progress. |
The user interface in Kingmakers has undergone a massive evolution during closed testing, transitioning from an overwhelming StarCraft II-style micro-management system to a highly fluid, tab-based navigation layout heavily inspired by Command & Conquer: Red Alert 2. This crucial redesign allows players to instantaneously swap between direct third-person combat and an overhead, isometric macro-strategy view. In the heat of battle, players can swiftly requisition modern firearms, deploy orbital strikes, and command entire legions of medieval infantry using intuitive spatial markers without breaking the visceral momentum of the firefight. The UI also seamlessly incorporates a specialized tech tree tab for base building and settlement management, ensuring that both the RTS economy and the TPS action remain highly accessible and cleanly presented. |
| Accessibility Options | |
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Plan Dirty Games implemented thoughtful accessibility settings: customizable difficulty sliders (adjusting police aggression, delivery timers, and raw material costs), camera comfort controls to mitigate motion sickness, adjustable field-of-view (FOV), full controller remapping, dedicated volume sliders for individual machine sound effects, and save-anytime functionality. |
Includes full controller support optimized for Steam Deck, UI scaling options, subtitle toggles, and difficulty scaling to assist players who may find the high-intensity micro-management of the RTS mechanics overwhelming alongside the active third-person shooting. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large sprawling mega-hangar operations. CPU (Laptop): High-efficiency 6-core mobile CPU sustaining locked 60 FPS across all production rooms and surface delivery routes. GPU: Official recommended graphics cards providing smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Official recommended memory ensuring zero hitching during complex multi-line manufacturing and 4-player co-op. Storage: Delivers near-instantaneous map loading and smooth elevator transit between bunker and surface. | |
memoryCPU: 3.3GHz 4-Core/6-Core or Equivalent (Intel Core i5-10400 / AMD Ryzen 5 3600) developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 9 GB NVMe / SATA SSD | memoryCPU: Intel Core i7 (10th Generation) or AMD Ryzen 7 5800X developer_boardGPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target)) CPU: Official minimum quad-core desktop processor capable of sustaining baseline hangar production loops and NPC pathfinding. CPU (Laptop): Entry-level quad-core mobile processor delivering playable 30-40 FPS in early-game bunker setups. GPU: Official minimum dedicated graphics cards providing stable 1080p output on standard graphic presets. GPU (Laptop): Maintains playable 35-45 FPS at 1080p on medium-low settings. RAM: Official minimum system memory required to run baseline game textures and worker scripts. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: 3GHz 4-Core CPU or Similar (Intel Core i5-6500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB/8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 9 GB available space (SATA SSD / HDD) | memoryCPU: Intel Core i5 (10th Generation) or Ryzen 5 equivalent developer_boardGPU: Nvidia GeForce RTX 2060 (6 GB VRAM) laptop_macCPU (L): Intel Core i5-10300H or AMD Ryzen 5 4600H laptop_windowsGPU (L): Nvidia RTX 2060 Mobile (Max-P) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Recommended (High (60 FPS)) CPU: The massive L3 cache on X3D processors is specifically advantageous for the game's heavy memory access patterns. CPU (Laptop): Robust multi-core performance for complex physics rendering at higher resolutions. GPU: Delivers the raw pixel fill rate needed for dense 1440p visuals while rendering thousands of units. GPU (Laptop): Essential for driving high-resolution textures across expansive maps. RAM: Required for fast memory bandwidth to feed the demanding CPU algorithms. Storage: Rapid asset loading. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): Nvidia RTX 3080 Mobile (150W TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High single-core IPC processor driving smooth simulation tick rates in large automated production facilities. CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum texture filtering, dynamic shadows, and high worker crowd density. GPU (Laptop): Maintains locked 80-105 FPS on native 1440p mobile displays. RAM: Ample system memory preventing background caching micro-stutter during full 4-player co-op campaigns. Storage: Ultra-fast read speeds guaranteeing instantaneous game booting and fast travel loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 9 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target)) CPU: Top-tier desktop gaming processors driving native 4K high refresh rate gaming monitors with zero bottlenecks. CPU (Laptop): Desktop replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering glistening warehouse metallic shaders, crisp cash counter textures, and sprawling neon cities in native Ultra HD. GPU (Laptop): Flagship mobile GPU delivering locked 4K 60-90 FPS with supreme visual fidelity. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive late-game production empires. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and sector streaming. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 9 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Enthusiast (Ultra (60 FPS)) CPU: Top-tier processing to ensure no bottleneck occurs when pushing maximum army sizes at 4K. CPU (Laptop): Desktop-class mobile processor required to sustain high-end AI calculations. GPU: Required to handle the immense VRAM and rasterization demands of 4K rendering with thousands of moving entities. GPU (Laptop): Maximum mobile graphics power necessary for 4K resolutions. RAM: Provides immense bandwidth and capacity for flawless execution of the macro-strategy sandbox. Storage: Maximum streaming performance. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 9 GB available space (Solid State Drive Recommended) Note: Compact storage footprint allowing rapid installations, seamless asset streaming, and fast world loading. Type: SSD | Spec: 50 GB NVMe SSD Note: High-speed SSD is crucial for streaming in high-fidelity textures and procedural animation sets instantly during camera perspective shifts. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit required) Explanation: Requires a 64-bit Windows operating system supporting DirectX 11/12 APIs and modern memory addressing for open-ended factory grids. | Spec: Windows 10 (64-bit) Explanation: Mandatory for 64-bit memory addressing to handle massive contiguous memory blocks required by the custom Entity Component System. |
| gamepad DirectX Version | |
Spec: DirectX Version 11 (Minimum) / DirectX Version 12 (Recommended) Explanation: Supports DirectX 11 for broad hardware compatibility and DirectX 12 for lower driver overhead on modern graphics cards. | Spec: DirectX 12 Explanation: Required for optimal multi-threading and draw-call distribution in Unreal Engine 4 when rendering thousands of simultaneous actors. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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For Dirty Business Specifically
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.