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Destiny 2 vs Doom: The Dark Ages
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 6, 2017 | May 15, 2025 |
| Developer | |
| Bungie | id Software |
| Publisher | |
| Bungie | Bethesda Softworks |
| Genre(s) | |
| Action MMO, First-Person Shooter, Looter Shooter, Live-Service, Sci-Fi | First-Person Shooter, Action, Dark Fantasy |
| Engine | |
| Tiger Engine | id Tech (Presumably latest iteration) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ (Expected) |
| Avg. User Rating | |
| 4.1 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| Free | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on two main pillars: Power Level (increased by equipping higher-stat loot) and Subclass customization. Players choose from three classes (Titan, Hunter, Warlock), each featuring distinct movement mechanics and class abilities (barricades, dodges, rifts). Using the updated 'Subclass 3.0' system, players deeply customize their elemental subclasses (Solar, Arc, Void, Stasis, Strand) by equipping 'Aspects' and 'Fragments' that dictate how their abilities synergize. 'The Final Shape' introduced the 'Prismatic' subclass, allowing players to transcend boundaries and mix abilities from both Light and Darkness simultaneously. Power is further customized via an intricate armor modding system, allowing for specialized builds focused on grenade spam, melee damage, or healing. |
Likely to retain core Doom mechanics: weapon mods, suit upgrades (Praetor Suit or its precursor), and possibly Runes. New mechanics tied to the Atlan shield (defensive, offensive, traversal) and potentially the Flail are expected. Progression may involve unlocking new abilities or enhancements for these new tools. Resource management for upgrades will likely return. |
| public World & Exploration | |
| World & Level Design | |
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Destiny 2 is not a single open world, but a collection of massive, distinct sandbox destinations. Players orbit the solar system via a Director menu, choosing to land on beautifully crafted patrol zones. These include the overgrown ruins of the European Dead Zone (EDZ), the Vex-transformed landscapes of Nessus, the frozen, golden-age ruins of Europa, the treacherous Throne World of Savathûn, the neon-cyberpunk city of Neomuna on Neptune, and the surreal, fractured reality of The Pale Heart inside the Traveler. Each region acts as a public space where players seamlessly encounter each other to complete public events, find hidden Lost Sectors, and initiate specific strikes or story missions. |
Unknown. Expected to feature large, interconnected levels or hub areas set in war-torn kingdoms, hellish landscapes, and potentially other dimensions. The scale seems grander than previous entries, with hints of large-scale battles. |
| Playable Vehicles | |
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N/A |
| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is inherently multiplayer. PvE activities range from 3-player matchmade 'Vanguard Ops' (Strikes) and narrative missions to brutally difficult 3-player 'Dungeons' and pinnacle 6-player 'Raids' (like the Vault of Glass or Salvation's Edge) that require intense communication and lack matchmaking. Competitive PvP is handled in 'The Crucible', featuring modes like Control, Clash, and the highly competitive 3v3 weekend tournament, 'Trials of Osiris'. Additionally, 'Gambit' offers a unique PvPvE hybrid where two teams race to clear AI enemies and bank motes while invading each other's arenas. |
Unconfirmed if traditional multiplayer (Deathmatch, etc.) or a mode like Doom Eternal's Battlemode will feature. Given the focus on single-player in announcements, multiplayer details are TBD. (Speculative) |
| extension Editions & DLC | |
| Available Editions | |
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Destiny 2 is fundamentally free-to-play ('New Light'), offering access to core playlists (Strikes, Crucible, Gambit) and select patrol zones. However, the bulk of the content relies on purchasing expansions. Players can buy standalone expansions (such as The Witch Queen, Lightfall, or The Final Shape) or purchase bundles like the 'Legacy Collection' to access older campaigns, raids, and exotic quests. The game transitioned from a seasonal model to an 'Episodic' structure following The Final Shape, with three massive acts per episode (e.g., Echoes, Revenant, Heresy) offering continuous story beats and loot. |
Standard Edition confirmed. Deluxe and/or Collector's Editions are highly probable, likely including cosmetic items, early unlocks, or a potential Season Pass/DLC access. (Speculative) |
| Post-Launch Content / DLC | |
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Destiny 2 is the quintessential live-service game. Its post-launch model relies on major yearly expansions that advance the overarching narrative, add entirely new destinations, and introduce new subclasses or mechanics. Between expansions, the game receives continuous updates via its Episodic format (formerly Seasons), which introduce new 3-player and 6-player matchmade activities, exotic missions, and Battle Pass rewards. Bungie also frequently updates the game with sandbox balancing patches, holiday events (Festival of the Lost, The Dawning), and quality-of-life overhauls. |
Possible, following the pattern of Doom Eternal which received story expansions. Specifics TBD. (Speculative) |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the Tiger Engine, Destiny 2 features breathtaking art direction that often masks its aging technological foundation. The game is famous for its awe-inspiring skyboxes—massive, painted backdrops of shattered planets, colossal alien dreadnoughts, and swirling nebulas that make every destination feel overwhelmingly vast. The character and weapon models are meticulously detailed, and the particle effects during combat—especially when multiple Supers are cast simultaneously—are vibrant and chaotic. The visual distinctness of its alien races and their architecture is a masterclass in sci-fi design. |
Powered by the latest id Tech engine, visuals will aim for cutting-edge fidelity, featuring detailed environments blending medieval architecture with demonic corruption, visceral gore, and spectacular particle effects. Ray tracing and other advanced rendering techniques are expected. |
| Audio & Soundtrack | |
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The auditory experience is universally praised as one of the best in gaming. The sound design for weapons is incredibly punchy and distinct; veterans can identify which gun is firing across a map solely by its sound. The musical score, originally featuring work by Michael Salvatori and Skye Lewin, is sweeping, heroic, and emotional, transitioning from somber, atmospheric choruses in deep space to adrenaline-pumping synth and orchestral anthems during raid boss DPS phases. |
Expected to feature an intense, heavy metal soundtrack driving the action, possibly by a new composer or a collaboration maintaining the franchise's signature style. Immersive sound design for demonic roars, weapon impacts, and environmental ambience is a staple and anticipated. |
| User Interface (UI/UX) | |
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The UI is clean and highly stylized, famously popularizing the free-moving cursor system on gamepads. The 'Director' acts as the central hub for launching activities, navigating planets, and tracking quests. The character screen provides a clean layout of equipped weapons, armor, power levels, and subclass configuration. The game features an extensive 'Collections' tab to track acquired gear and a 'Triumphs' menu that acts as an in-game achievement system, rewarding players with equippable Titles (like 'Conqueror' or 'Godslayer') for completing grueling challenges. |
Expected to be fast-paced, clear, and informative, consistent with modern Doom games, possibly with thematic medieval/dark fantasy visual elements. HUD will likely display health, armor, ammo, and equipped gear. |
| Accessibility Options | |
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Bungie has heavily invested in accessibility features over the years. The game includes robust colorblind modes that completely overhaul the radar and shield colors to assist visually impaired players. It features fully remappable controls on both keyboard and gamepad, toggleable sprint and aim functions, full-auto melee settings, and customizable subtitle sizes/backgrounds. Additionally, a major update introduced 'Full Auto Retrofit' functionally as an intrinsic option for all weapons, significantly reducing hand strain. |
Expected to include a comprehensive suite of modern accessibility options, building on those offered in Doom Eternal (e.g., customizable controls, subtitle options, colorblind modes, UI scaling, gameplay modifiers). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | N/A |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS+, High Preset, Upscaling Optional) (High Preset) CPU: Estimated recommended desktop CPU. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Estimated recommended desktop GPU. GPU (Laptop): Estimated performance-focused laptop GPUs. 10GB+ VRAM preferable. RAM: 16GB-32GB RAM likely recommended. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 7 5800X3D or Intel Core i7-13700K (Estimated) developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated) laptop_macCPU (L): AMD Ryzen 9 6900HX / Intel Core i9-12900H equivalent or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB) / RTX 4070 Mobile (8GB) (High TGP) (Estimated) layersRAM: 16 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| 1080p (Full HD) - Minimum (Estimated 1080p ~30-60 FPS, Medium Preset, Upscaling) (Medium Preset, Upscaling (e.g., FSR/DLSS Quality)) CPU: Estimated minimum desktop CPU. CPU (Laptop): Estimated laptop CPU equivalent. GPU: Estimated minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. VRAM will be important. RAM: 16GB RAM likely minimum. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 5 5600X or Intel Core i5-12600K (Estimated) developer_boardGPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H equivalent or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB) / RTX 4060 Mobile (8GB) (High TGP) (Estimated) layersRAM: 16 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during 6-player raid encounters. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for maintaining aiming consistency in the Crucible. GPU: The official recommended GPUs have the rasterization power to max out textures and lighting at 1080p. GPU (Laptop): Delivers a perfect, locked 60+ FPS experience on a portable display with maximum visual fidelity. RAM: The official recommended memory, though 16GB is practically required for modern Windows overhead. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i5-2400 3.4 GHz / i5-7400 3.5 GHz or AMD Ryzen R5 1600X 3.6 GHz developer_boardGPU: NVIDIA GeForce GTX 970 4GB / GTX 1060 6GB or AMD R9 390 8GB laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 8 GB saveStorage (Tier): 150 GB available space | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processors. These older CPUs are the bare minimum to run the game logic and handle basic patrol zones. CPU (Laptop): Entry-level quad-core mobile CPUs comfortably exceed the minimums and will run the game smoothly. GPU: The official minimum GPUs. The 2GB VRAM buffer is incredibly small by modern standards and necessitates strictly low settings. GPU (Laptop): Capable of providing a highly playable 1080p experience at 60 FPS on medium settings. RAM: Official minimum required system memory. Storage: SSD strongly recommended to prevent multi-minute load times when flying into the Tower hub. | |
memoryCPU: Intel Core i3-3250 3.5 GHz / Intel Pentium G4560 3.5 GHz or AMD FX-4350 4.2 GHz developer_boardGPU: NVIDIA GeForce GTX 660 2GB / GTX 1050 2GB or AMD Radeon HD 7850 2GB laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 6 GB saveStorage (Tier): 150 GB available space | — |
| 1440p (QHD/2K) - High (Estimated 1440p ~60 FPS+, High/Ultra Preset) (High/Ultra Preset) CPU: Estimated desktop CPU for 1440p. CPU (Laptop): Estimated top-tier laptop CPUs. GPU: Estimated desktop GPU for 1440p. GPU (Laptop): Estimated high-performance laptop GPUs. 12GB+ VRAM essential. RAM: 32GB RAM recommended for 1440p high settings. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i7-13700K/14700K (Estimated) developer_boardGPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated) laptop_macCPU (L): AMD Ryzen 9 7940HS / Intel Core i9-13900HX or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB) / RTX 3080 Ti Mobile (16GB) (Max TGP) (Estimated) layersRAM: 16 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| 1440p (QHD/2K) - Enthusiast (Highest Preset, 1440p (60-144 FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex particle effects and enemy spawns don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving high-refresh-rate 1440p laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate armor sets and alien architecture. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for running the game alongside Discord and browser tabs. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 150 GB available space | — |
| 2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, High/Ultra Preset with Upscaling) (High/Ultra Preset, Upscaling (e.g., DLSS/FSR Performance/Balanced)) CPU: Estimated desktop CPU for 4K. CPU (Laptop): Flagship laptop CPUs. GPU: Estimated desktop GPU for 4K. GPU (Laptop): Flagship laptop GPU (RTX 4090 Mobile) will likely still require upscaling for smooth 4K Ultra. Next-gen GPUs would aim to improve this significantly. RAM: 32GB RAM strongly recommended for 4K. Storage: NVMe SSD likely required. | |
| — | memoryCPU: AMD Ryzen 9 7900X3D or Intel Core i9-13900K/14900K (Estimated) developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX/14900HX (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP) (Estimated). **A next-generation flagship laptop GPU (e.g., hypothetical NVIDIA GeForce RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience or higher framerates with advanced ray tracing. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 80-100 GB NVMe SSD (Estimated) |
| 2160p (UHD/4K) - Ultra (Highest Preset, 4K (60+ FPS)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a portable chassis. GPU: Powers the grueling 4K resolution effortlessly, rendering the breathtaking planetary skyboxes flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display during the most chaotic encounters. RAM: Overkill for Destiny 2, but provides maximum system stability. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 150 GB available space | — |
| save Overall Storage | |
Spec: 150 GB to 300 GB available space (SSD Required) Note: An SSD is practically mandatory. While the base game is smaller, having the latest expansions installed pushes the size north of 150 GB, and Steam requires additional overhead for unpacking expansion pre-loads. Type: SSD | Spec: 80-100 GB available space (NVMe SSD Highly Recommended). (Estimated) Note: An NVMe SSD will likely be strongly recommended or required for optimal performance. Type: NVMe |
| desktop_windows Operating System | |
Spec: Windows 10 64-bit Explanation: A 64-bit operating system is strictly required. Bungie officially ended support for Windows 7, 8, and 8.1 on June 4, 2024, to maintain modern security and API standards. | Spec: Windows 10, Windows 11 (64-bit versions only) (Expected) Explanation: 64-bit Windows 10/11 will likely be required. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The game utilizes DirectX 11, providing broad compatibility and incredibly optimized draw calls for its stunning skyboxes and lighting. | Spec: DirectX 12 Ultimate (Expected) Explanation: DX12 Ultimate likely required for advanced features like ray tracing. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Destiny 2 Specifically
For Doom: The Dark Ages Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.